restore include paths for cross-platform builds because i messed absolutely every #include up. dont worry that everything is modified, all i did was normalize line endings because CLRF snuck into the repo and this prevents fake diffs

This commit is contained in:
2026-03-24 19:07:55 -04:00
parent 7d485fdcd7
commit bfecad40be
1340 changed files with 264990 additions and 264996 deletions

View File

@@ -1,47 +1,47 @@
#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "RakNetDefines.h"
#ifdef USE_THREADED_SEND
#include "InternalPacket.h"
#include "SocketLayer.h"
#include "DS_ThreadsafeAllocatingQueue.h"
#include "ThreadPool.h"
namespace RakNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif
#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "RakNetDefines.h"
#ifdef USE_THREADED_SEND
#include "InternalPacket.h"
#include "SocketLayer.h"
#include "DS_ThreadsafeAllocatingQueue.h"
#include "ThreadPool.h"
namespace RakNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif