Merge pull request 'Fix Whool and block variations n slabs n stuff' (#13) from EpikIzCool/minecraft-pe-0.6.1:main into main

Reviewed-on: #13
This commit was merged in pull request #13.
This commit is contained in:
2026-03-24 16:31:46 +02:00
6 changed files with 768 additions and 794 deletions

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@@ -1,69 +1,56 @@
#include "CreativeMode.h" #include "CreativeMode.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h" #include "../particle/ParticleEngine.h"
#endif #endif
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h" #include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h" #include "../sound/SoundEngine.h"
#endif #endif
#include "../../world/level/Level.h" #include "../../world/level/Level.h"
//#include "../../network/Packet.h" //#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h" #include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h" #include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5; static const int DestructionTickDelay = 5;
CreativeMode::CreativeMode(Minecraft* minecraft) CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft) : super(minecraft)
{ {
} }
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) { void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id) if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return; return;
creativeDestroyBlock(x, y, z, face); creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay; destroyDelay = DestructionTickDelay;
} }
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) { void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face); minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face); destroyBlock(x, y, z, face);
} }
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) { void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--; destroyDelay--;
if (destroyDelay <= 0) { if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay; destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face); creativeDestroyBlock(x, y, z, face);
} }
} }
void CreativeMode::stopDestroyBlock() { void CreativeMode::stopDestroyBlock() {
destroyDelay = 0; destroyDelay = 0;
} }
void CreativeMode::initAbilities( Abilities& abilities ) { void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true; abilities.mayfly = true;
abilities.instabuild = true; abilities.instabuild = true;
abilities.invulnerable = true; abilities.invulnerable = true;
} }
bool CreativeMode::isCreativeType() { bool CreativeMode::isCreativeType() {
return true; return true;
} }
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

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@@ -1,27 +1,26 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__ #ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__ #define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode; //package net.minecraft.client.gamemode;
#include "GameMode.h" #include "GameMode.h"
class CreativeMode: public GameMode class CreativeMode: public GameMode
{ {
typedef GameMode super; typedef GameMode super;
public: public:
CreativeMode(Minecraft* minecraft); CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face); void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face); void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock(); void stopDestroyBlock();
bool isCreativeType(); bool isCreativeType();
void initAbilities(Abilities& abilities); void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player); private:
private: void creativeDestroyBlock(int x, int y, int z, int face);
void creativeDestroyBlock(int x, int y, int z, int face); };
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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@@ -1,115 +1,102 @@
#include "CreatorMode.h" #include "CreatorMode.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#include "../particle/ParticleEngine.h" #include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h" #include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h" #include "../sound/SoundEngine.h"
#include "../../world/level/Level.h" #include "../../world/level/Level.h"
//#include "../../network/Packet.h" //#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h" #include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h" #include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 5; static const int DestructionTickDelay = 5;
class Creator: public ICreator { class Creator: public ICreator {
//virtual void getEvents(); //virtual void getEvents();
public: public:
Creator(/*int eventLifeTime*/) Creator(/*int eventLifeTime*/)
: _tileEvents(32), : _tileEvents(32),
_tickId(0) _tickId(0)
{ {
} }
void setTick(int tick) { void setTick(int tick) {
_tickId = tick; _tickId = tick;
} }
EventList<TileEvent>& getTileEvents() { return _tileEvents; } EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) { void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = { TileEvent t = {
entityId, entityId,
x,y,z, x,y,z,
face face
}; };
_tileEvents.add(t, _tickId); _tileEvents.add(t, _tickId);
} }
private: private:
EventList<TileEvent> _tileEvents; EventList<TileEvent> _tileEvents;
int _tickId; int _tickId;
}; };
CreatorMode::CreatorMode(Minecraft* minecraft) CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft) : super(minecraft)
{ {
_creator = new Creator(); _creator = new Creator();
} }
CreatorMode::~CreatorMode() { CreatorMode::~CreatorMode() {
delete _creator; delete _creator;
} }
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) { void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id) if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return; return;
CreatorDestroyBlock(x, y, z, face); CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay; destroyDelay = DestructionTickDelay;
} }
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) { void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
minecraft->level->extinguishFire(x, y, z, face); minecraft->level->extinguishFire(x, y, z, face);
destroyBlock(x, y, z, face); destroyBlock(x, y, z, face);
} }
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) { void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--; destroyDelay--;
if (destroyDelay <= 0) { if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay; destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face); CreatorDestroyBlock(x, y, z, face);
} }
} }
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) { bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id) if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face); _creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit); return super::useItemOn(player, level, item, x, y, z, face, hit);
} }
void CreatorMode::stopDestroyBlock() { void CreatorMode::stopDestroyBlock() {
destroyDelay = 0; destroyDelay = 0;
} }
void CreatorMode::initAbilities( Abilities& abilities ) { void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true; abilities.mayfly = true;
abilities.instabuild = true; abilities.instabuild = true;
abilities.invulnerable = true; abilities.invulnerable = true;
} }
bool CreatorMode::isCreativeType() { bool CreatorMode::isCreativeType() {
return true; return true;
} }
void CreatorMode::releaseUsingItem( Player* player ) { ICreator* CreatorMode::getCreator() {
if(player->getCarriedItem() != NULL) { return _creator;
int oldItemId = player->getCarriedItem()->id; }
int oldAux = player->getAuxData();
super::releaseUsingItem(player); void CreatorMode::tick() {
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) { _creator->setTick(minecraft->level->getTime());
player->getCarriedItem()->setAuxValue(oldAux); super::tick();
} }
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

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@@ -1,61 +1,61 @@
#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__ #ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__ #define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode; //package net.minecraft.client.gamemode;
#include "GameMode.h" #include "GameMode.h"
#include "../../world/PosTranslator.h" #include "../../world/PosTranslator.h"
class ICreator { class ICreator {
public: public:
virtual ~ICreator() {} virtual ~ICreator() {}
struct TileEvent { struct TileEvent {
int entityId; int entityId;
int x, y, z; int x, y, z;
int face; int face;
void write(std::stringstream& ss, IPosTranslator& t) const { void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z; int xx = x, yy = y, zz = z;
t.to(xx, yy, zz); t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId; ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
} }
}; };
template <class T> template <class T>
class EventList { class EventList {
public: public:
EventList(int size) { EventList(int size) {
_events.reserve(size); _events.reserve(size);
_maxSize = (int)size; _maxSize = (int)size;
clear(); clear();
} }
void clear() { void clear() {
_index = -1; _index = -1;
_size = 0; _size = 0;
} }
void add(const T& item, int tick) { void add(const T& item, int tick) {
if (_size < _maxSize) { if (_size < _maxSize) {
_events.push_back(Item()); _events.push_back(Item());
++_size; ++_size;
} }
Item& e = _events[_nextIndex()]; Item& e = _events[_nextIndex()];
e.item = item; e.item = item;
e.timestamp = tick; e.timestamp = tick;
} }
int size() const { int size() const {
return _size; return _size;
} }
const T& operator[](int i) const { const T& operator[](int i) const {
return _events[_getIndex(i)].item; return _events[_getIndex(i)].item;
} }
T& operator[](int i) { T& operator[](int i) {
return _events[_getIndex(i)].item; return _events[_getIndex(i)].item;
} }
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const { void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
int i = _getFirstNewerIndex(minTimetamp); int i = _getFirstNewerIndex(minTimetamp);
if (i < 0) if (i < 0)
return; return;
@@ -66,63 +66,62 @@ public:
ss << "|"; ss << "|";
if (++i == _size) i = 0; if (++i == _size) i = 0;
} }
} }
private: private:
int _getIndex(int i) const { return (1 + _index + i) % _size; } int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() { int _nextIndex() {
if (++_index == _size) _index = 0; if (++_index == _size) _index = 0;
return _index; return _index;
} }
int _getFirstNewerIndex(int timestamp) const { int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) { for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0; if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i; if (_events[i].timestamp >= timestamp) return i;
} }
return -1; return -1;
} }
struct Item { struct Item {
int timestamp; int timestamp;
T item; T item;
}; };
int _index; int _index;
int _size; int _size;
int _maxSize; int _maxSize;
std::vector<Item> _events; std::vector<Item> _events;
}; };
virtual EventList<TileEvent>& getTileEvents() = 0; virtual EventList<TileEvent>& getTileEvents() = 0;
}; };
class Creator; class Creator;
class CreatorMode: public GameMode class CreatorMode: public GameMode
{ {
typedef GameMode super; typedef GameMode super;
public: public:
CreatorMode(Minecraft* minecraft); CreatorMode(Minecraft* minecraft);
~CreatorMode(); ~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face); void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face); void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock(); void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit); bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick(); void tick();
ICreator* getCreator(); ICreator* getCreator();
bool isCreativeType(); bool isCreativeType();
void initAbilities(Abilities& abilities); void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player); private:
private: void CreatorDestroyBlock(int x, int y, int z, int face);
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
Creator* _creator; };
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/

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@@ -1,174 +1,174 @@
#include "GameMode.h" #include "GameMode.h"
#include "../Minecraft.h" #include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h" #include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h" #include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h" #include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h" #include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "client/Options.h" #include "client/Options.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h" #include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h" #include "../particle/ParticleEngine.h"
#endif #endif
#include "../../network/RakNetInstance.h" #include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h" #include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h" #include "../renderer/LevelRenderer.h"
#endif #endif
#include "../../world/level/material/Material.h" #include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft) GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft), : minecraft(minecraft),
destroyProgress(0), destroyProgress(0),
oDestroyProgress(0), oDestroyProgress(0),
destroyTicks(0), destroyTicks(0),
destroyDelay(0) destroyDelay(0)
{ {
} }
/*virtual*/ /*virtual*/
Player* GameMode::createPlayer(Level* level) { Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType()); return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
} }
/*virtual*/ /*virtual*/
void GameMode::interact(Player* player, Entity* entity) { void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity); player->interact(entity);
} }
/*virtual*/ /*virtual*/
void GameMode::attack(Player* player, Entity* entity) { void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer()) if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return; return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob()) if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return; return;
player->attack(entity); player->attack(entity);
} }
/* virtual */ /* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) { void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id) if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return; return;
destroyBlock(x, y, z, face); destroyBlock(x, y, z, face);
} }
/*virtual*/ /*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) { bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level; Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)]; Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile) if (!oldTile)
return false; return false;
if (level->adventureSettings.immutableWorld) { if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) { && oldTile->material != Material::plant) {
return false; return false;
} }
} }
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z); minecraft->particleEngine->destroy(x, y, z);
#endif #endif
int data = level->getData(x, y, z); int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0); bool changed = level->setTile(x, y, z, 0);
if (changed) { if (changed) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif #endif
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24); if (minecraft->options.getBooleanValue(OPTIONS_DESTROY_VIBRATION)) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) { if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z); RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
} }
return changed; return changed;
} }
/*virtual*/ /*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) { bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x; float clickX = hit.x - x;
float clickY = hit.y - y; float clickY = hit.y - y;
float clickZ = hit.z - z; float clickZ = hit.z - z;
item = player->inventory->getSelected(); if (level->isClientSide) {
if(level->isClientSide) { item = player->inventory->getSelected();
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ); UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
int t = level->getTile(x, y, z); int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false; if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player)) if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true; return true;
if (item == NULL) return false; if (item == NULL) return false;
if(isCreativeType()) { if(isCreativeType()) {
int aux = item->getAuxValue(); int aux = item->getAuxValue();
int count = item->count; int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ); bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux); item->setAuxValue(aux);
item->count = count; item->count = count;
return success; return success;
} else { } else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ); return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
} }
} }
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) { bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count; int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player); ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) { if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection); UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) { if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance; //player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) { //if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL; // player.inventory.items[player.inventory.selected] = NULL;
//} //}
return true; return true;
} }
return false; return false;
} }
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) { ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player); //return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL; return NULL;
} }
void GameMode::handleCloseInventory( int containerId, Player* player ) { void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player); //player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu; //player.containerMenu = player.inventoryMenu;
} }
float GameMode::getPickRange() { float GameMode::getPickRange() {
return 5.0f; return 5.0f;
} }
void GameMode::initPlayer( Player* player ) { void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities); initAbilities(player->abilities);
} }
void GameMode::releaseUsingItem(Player* player){ void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) { if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId); PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
player->releaseUsingItem(); player->releaseUsingItem();
} }
void GameMode::tick() { void GameMode::tick() {
oDestroyProgress = destroyProgress; oDestroyProgress = destroyProgress;
} }
void GameMode::render( float a ) { void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
if (destroyProgress <= 0) { if (destroyProgress <= 0) {
minecraft->gui.progress = 0; minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0; minecraft->levelRenderer->destroyProgress = 0;
} else { } else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a; float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp; minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp; minecraft->levelRenderer->destroyProgress = dp;
} }
#endif #endif
} }

View File

@@ -1,291 +1,293 @@
#include "TouchIngameBlockSelectionScreen.h" #include "TouchIngameBlockSelectionScreen.h"
#include "../crafting/WorkbenchScreen.h" #include "../crafting/WorkbenchScreen.h"
#include "../../Screen.h" #include "../../Screen.h"
#include "../../components/ImageButton.h" #include "../../components/ImageButton.h"
#include "../../components/InventoryPane.h" #include "../../components/InventoryPane.h"
#include "../../../gamemode/GameMode.h" #include "../../../gamemode/GameMode.h"
#include "../../../renderer/TileRenderer.h" #include "../../../renderer/TileRenderer.h"
#include "../../../player/LocalPlayer.h" #include "../../../player/LocalPlayer.h"
#include "../../../renderer/gles.h" #include "../../../renderer/gles.h"
#include "../../../renderer/entity/ItemRenderer.h" #include "../../../renderer/entity/ItemRenderer.h"
#include "../../../renderer/Tesselator.h" #include "../../../renderer/Tesselator.h"
#include "../../../renderer/Textures.h" #include "../../../renderer/Textures.h"
#include "../../../Minecraft.h" #include "../../../Minecraft.h"
#include "../../../sound/SoundEngine.h" #include "../../../sound/SoundEngine.h"
#include "../../../../world/entity/player/Inventory.h" #include "../../../../world/entity/player/Inventory.h"
#include "../../../../platform/input/Mouse.h" #include "../../../../platform/input/Mouse.h"
#include "../../../../util/Mth.h" #include "../../../../util/Mth.h"
#include "../../../../world/item/ItemInstance.h" #include "../../../../world/item/ItemInstance.h"
#include "../../../../world/entity/player/Player.h" #include "../../../../world/entity/player/Player.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "../../../player/input/touchscreen/TouchAreaModel.h" #include "../../../player/input/touchscreen/TouchAreaModel.h"
#include "../ArmorScreen.h" #include "../ArmorScreen.h"
namespace Touch { namespace Touch {
#if defined(__APPLE__) #if defined(__APPLE__)
static const std::string demoVersionString("Not available in the Lite version"); static const std::string demoVersionString("Not available in the Lite version");
#else #else
static const std::string demoVersionString("Not available in the demo version"); static const std::string demoVersionString("Not available in the demo version");
#endif #endif
#ifdef __APPLE__ #ifdef __APPLE__
static const float BorderPixels = 4; static const float BorderPixels = 4;
#ifdef DEMO_MODE #ifdef DEMO_MODE
static const float BlockPixels = 22; static const float BlockPixels = 22;
#else #else
static const float BlockPixels = 22; static const float BlockPixels = 22;
#endif #endif
#else #else
static const float BorderPixels = 4; static const float BorderPixels = 4;
static const float BlockPixels = 24; static const float BlockPixels = 24;
#endif #endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels); static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height static const int By = 6; // Border Frame height
// //
// Block selection screen // Block selection screen
// //
IngameBlockSelectionScreen::IngameBlockSelectionScreen() IngameBlockSelectionScreen::IngameBlockSelectionScreen()
: selectedItem(0), : selectedItem(0),
_blockList(NULL), _blockList(NULL),
_pendingClose(false), _pendingClose(false),
bArmor (4, "Armor"), bArmor (4, "Armor"),
bDone (3, ""), bDone (3, ""),
//bDone (3, "Done"), //bDone (3, "Done"),
bMenu (2, "Menu"), bMenu (2, "Menu"),
bCraft (1, "Craft"), bCraft (1, "Craft"),
bHeader (0, "Select blocks") bHeader (0, "Select blocks")
{ {
} }
IngameBlockSelectionScreen::~IngameBlockSelectionScreen() IngameBlockSelectionScreen::~IngameBlockSelectionScreen()
{ {
delete _blockList; delete _blockList;
} }
void IngameBlockSelectionScreen::init() void IngameBlockSelectionScreen::init()
{ {
Inventory* inventory = minecraft->player->inventory; Inventory* inventory = minecraft->player->inventory;
//const int itemWidth = 2 * BorderPixels + //const int itemWidth = 2 * BorderPixels +
int maxWidth = width - Bx - Bx; int maxWidth = width - Bx - Bx;
InventoryColumns = maxWidth / ItemSize; InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize; const int realWidth = InventoryColumns * ItemSize;
const int realBx = (width - realWidth) / 2; const int realBx = (width - realWidth) / 2;
IntRectangle rect(realBx, IntRectangle rect(realBx,
#ifdef __APPLE__ #ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24); 24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-20-24);
#else #else
24 + By, realWidth, height-By-By-20-24); 24 + By, realWidth, height-By-By-20-24);
#endif #endif
_blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels); _blockList = new InventoryPane(this, minecraft, rect, width, BorderPixels, inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
_blockList->fillMarginX = realBx; _blockList->fillMarginX = realBx;
//for (int i = 0; i < inventory->getContainerSize(); ++i) //for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n"); //LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize(); // Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventoryRows = 1 + (InventorySize-1) / InventoryColumns; InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
//
// Buttons //
// // Buttons
ImageDef def; //
def.name = "gui/spritesheet.png"; ImageDef def;
def.x = 0; def.name = "gui/spritesheet.png";
def.y = 1; def.x = 0;
def.width = def.height = 18; def.y = 1;
def.setSrc(IntRectangle(60, 0, 18, 18)); def.width = def.height = 18;
bDone.setImageDef(def, true); def.setSrc(IntRectangle(60, 0, 18, 18));
bDone.width = bDone.height = 19; bDone.setImageDef(def, true);
bDone.width = bDone.height = 19;
bDone.scaleWhenPressed = false;
bDone.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bDone); buttons.push_back(&bHeader);
if (!minecraft->isCreativeMode()) { buttons.push_back(&bDone);
buttons.push_back(&bCraft); if (!minecraft->isCreativeMode()) {
buttons.push_back(&bArmor); buttons.push_back(&bCraft);
} buttons.push_back(&bArmor);
} }
}
void IngameBlockSelectionScreen::setupPositions() {
bHeader.y = bDone.y = bCraft.y = 0; void IngameBlockSelectionScreen::setupPositions() {
bDone.x = width - bDone.width; bHeader.y = bDone.y = bCraft.y = 0;
bCraft.x = 0;//width - bDone.w - bCraft.w; bDone.x = width - bDone.width;
bCraft.width = bArmor.width = 48; bCraft.x = 0;//width - bDone.w - bCraft.w;
bArmor.x = bCraft.width; bCraft.width = bArmor.width = 48;
bArmor.x = bCraft.width;
if (minecraft->isCreativeMode()) {
bHeader.x = 0; if (minecraft->isCreativeMode()) {
bHeader.width = width;// - bDone.w; bHeader.x = 0;
bHeader.xText = width/2; // Center of the screen bHeader.width = width;// - bDone.w;
} else { bHeader.xText = width/2; // Center of the screen
bHeader.x = bCraft.width + bArmor.width; } else {
bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w; bHeader.x = bCraft.width + bArmor.width;
bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2; bHeader.width = width - bCraft.width - bArmor.width;// - bDone.w;
} bHeader.xText = bHeader.x + (bHeader.width - bDone.width) /2;
}
clippingArea.x = 0;
clippingArea.w = minecraft->width; clippingArea.x = 0;
clippingArea.y = 0; clippingArea.w = minecraft->width;
clippingArea.h = (int)(Gui::GuiScale * 24); clippingArea.y = 0;
} clippingArea.h = (int)(Gui::GuiScale * 24);
}
void IngameBlockSelectionScreen::removed()
{ void IngameBlockSelectionScreen::removed()
minecraft->gui.inventoryUpdated(); {
} minecraft->gui.inventoryUpdated();
}
int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
// @todo: Number of columns int IngameBlockSelectionScreen::getSlotPosX(int slotX) {
return width / 2 - InventoryColumns * 10 + slotX * 20 + 2; // @todo: Number of columns
} return width / 2 - InventoryColumns * 10 + slotX * 20 + 2;
}
int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
return height - 16 - 3 - 22 * 2 - 22 * slotY; int IngameBlockSelectionScreen::getSlotPosY(int slotY) {
} return height - 16 - 3 - 22 * 2 - 22 * slotY;
}
int IngameBlockSelectionScreen::getSlotHeight() {
// same as non-touch implementation int IngameBlockSelectionScreen::getSlotHeight() {
return 22; // same as non-touch implementation
} return 22;
}
void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
_pendingClose = _blockList->_clickArea->isInside((float)x, (float)y); void IngameBlockSelectionScreen::mouseClicked(int x, int y, int buttonNum) {
if (!_pendingClose) _pendingClose = _blockList->_clickArea->isInside((float)x, (float)y);
super::mouseClicked(x, y, buttonNum); if (!_pendingClose)
} super::mouseClicked(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y)) void IngameBlockSelectionScreen::mouseReleased(int x, int y, int buttonNum) {
minecraft->setScreen(NULL); if (_pendingClose && _blockList->_clickArea->isInside((float)x, (float)y))
else minecraft->setScreen(NULL);
super::mouseReleased(x, y, buttonNum); else
} super::mouseReleased(x, y, buttonNum);
}
void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
{ void IngameBlockSelectionScreen::mouseWheel(int dx, int dy, int xm, int ym)
if (dy == 0) return; {
if (_blockList) { if (dy == 0) return;
float amount = -dy * getSlotHeight(); if (_blockList) {
_blockList->scrollBy(0, amount); float amount = -dy * getSlotHeight();
} _blockList->scrollBy(0, amount);
int cols = InventoryColumns; }
int maxIndex = InventorySize - 1; int cols = InventoryColumns;
int idx = selectedItem; int maxIndex = InventorySize - 1;
if (dy > 0) { int idx = selectedItem;
if (idx >= cols) idx -= cols; if (dy > 0) {
} else { if (idx >= cols) idx -= cols;
if (idx + cols <= maxIndex) idx += cols; } else {
} if (idx + cols <= maxIndex) idx += cols;
selectedItem = idx; }
} selectedItem = idx;
}
bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
{ bool IngameBlockSelectionScreen::addItem(const InventoryPane* pane, int itemId)
Inventory* inventory = minecraft->player->inventory; {
itemId += Inventory::MAX_SELECTION_SIZE; Inventory* inventory = minecraft->player->inventory;
itemId += Inventory::MAX_SELECTION_SIZE;
if (!inventory->getItem(itemId))
return false; if (!inventory->getItem(itemId))
return false;
inventory->moveToSelectionSlot(0, itemId, true);
inventory->moveToSelectionSlot(0, itemId, true);
inventory->selectSlot(0);
#ifdef __APPLE__ inventory->selectSlot(0);
minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random())); #ifdef __APPLE__
#else minecraft->soundEngine->playUI("random.pop", 0.3f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random())); #else
#endif minecraft->soundEngine->playUI("random.pop2", 1.0f, 0.3f);//1.0f + 0.2f*(Mth::random()-Mth::random()));
#endif
// Flash the selected gui item
minecraft->gui.flashSlot(inventory->selected); // Flash the selected gui item
return true; minecraft->gui.flashSlot(inventory->selected);
} return true;
}
void IngameBlockSelectionScreen::tick()
{ void IngameBlockSelectionScreen::tick()
_blockList->tick(); {
super::tick(); _blockList->tick();
} super::tick();
}
void IngameBlockSelectionScreen::render( int xm, int ym, float a )
{ void IngameBlockSelectionScreen::render( int xm, int ym, float a )
glDisable2(GL_DEPTH_TEST); {
glEnable2(GL_BLEND); glDisable2(GL_DEPTH_TEST);
glEnable2(GL_BLEND);
Screen::render(xm, ym, a);
_blockList->render(xm, ym, a); Screen::render(xm, ym, a);
_blockList->render(xm, ym, a);
// render frame
IntRectangle& bbox = _blockList->rect; // render frame
Tesselator::instance.colorABGR(0xffffffff); IntRectangle& bbox = _blockList->rect;
minecraft->textures->loadAndBindTexture("gui/itemframe.png"); Tesselator::instance.colorABGR(0xffffffff);
glEnable2(GL_BLEND); minecraft->textures->loadAndBindTexture("gui/itemframe.png");
glColor4f2(1, 1, 1, 1); glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f2(1, 1, 1, 1);
blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B? glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_BLEND); blit(0, bbox.y-By, 0, 0, width, bbox.h+By+By, 215, 256); // why bbox.h + 1*B?
glDisable2(GL_BLEND);
glEnable2(GL_DEPTH_TEST);
} glEnable2(GL_DEPTH_TEST);
}
void IngameBlockSelectionScreen::renderDemoOverlay() {
#ifdef DEMO_MODE void IngameBlockSelectionScreen::renderDemoOverlay() {
fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3, #ifdef DEMO_MODE
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24); fill( getSlotPosX(0) - 3, getSlotPosY(1) - 3,
getSlotPosX(9) - 3, getSlotPosY(-1) - 3, 0xa0 << 24);
const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5; const int centerX = (getSlotPosX(4) + getSlotPosX(5)) / 2;
drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff); const int centerY = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5;
#endif /*DEMO_MODE*/ drawCenteredString(minecraft->font, demoVersionString, centerX, centerY, 0xffffffff);
} #endif /*DEMO_MODE*/
}
void IngameBlockSelectionScreen::buttonClicked(Button* button) {
if (button->id == bDone.id) void IngameBlockSelectionScreen::buttonClicked(Button* button) {
minecraft->setScreen(NULL); if (button->id == bDone.id)
minecraft->setScreen(NULL);
if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE); if (button->id == bMenu.id)
minecraft->screenChooser.setScreen(SCREEN_PAUSE);
if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2)); if (button->id == bCraft.id)
minecraft->setScreen(new WorkbenchScreen(Recipe::SIZE_2X2));
if (button == &bArmor)
minecraft->setScreen(new ArmorScreen()); if (button == &bArmor)
} minecraft->setScreen(new ArmorScreen());
}
bool IngameBlockSelectionScreen::isAllowed( int slot )
{ bool IngameBlockSelectionScreen::isAllowed( int slot )
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize()) {
return false; const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
#ifdef DEMO_MODE return false;
if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
#endif #ifdef DEMO_MODE
return true; if (slot >= (minecraft->isCreativeMode()? 28 : 27)) return false;
} #endif
return true;
bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out ) }
{
out = clippingArea; bool IngameBlockSelectionScreen::hasClippingArea( IntRectangle& out )
return true; {
} out = clippingArea;
return true;
std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane ) }
{
std::vector<const ItemInstance*> out; std::vector<const ItemInstance*> IngameBlockSelectionScreen::getItems( const InventoryPane* forPane )
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
out.push_back(minecraft->player->inventory->getItem(i)); std::vector<const ItemInstance*> out;
return out; for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i)
} out.push_back(minecraft->player->inventory->getItem(i));
return out;
} }
}