Attempt to fix Normal Lighting and Shadows on Android, also disabled fancy trees temporarily due to performance issues on android.
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@@ -375,7 +375,9 @@ void ItemInHandRenderer::render( float a )
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}
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glEnableClientState2(GL_VERTEX_ARRAY);
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glEnableClientState2(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState2(GL_NORMAL_ARRAY);
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renderItem(player, item);
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glDisableClientState2(GL_NORMAL_ARRAY);
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glDisableClientState2(GL_VERTEX_ARRAY);
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glDisableClientState2(GL_TEXTURE_COORD_ARRAY);
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glPopMatrix2();
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@@ -394,7 +396,8 @@ void ItemInHandRenderer::render( float a )
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glTranslatef2(0.8f * d, -0.75f * d - (1 - h) * 0.6f, -0.9f * d);
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glRotatef2(45, 0, 1, 0);
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glEnable2(GL_RESCALE_NORMAL);
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// glEnable2(GL_RESCALE_NORMAL);
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glEnable(GL_NORMALIZE);
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glRotatef2(swing2 * 70, 0, 1, 0);
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glRotatef2(-swing3 * 20, 0, 0, 1);
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// glRotatef2(-swing2 * 80, 1, 0, 0);
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