Started to port to iOS; fixing compiler errors here and there
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@@ -52,11 +52,10 @@ public:
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virtual StringVector getOptionStrings();
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virtual bool isPowerVR() { return false; }
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virtual bool isPowerVR();
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virtual bool isSuperFast();
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virtual void showKeyboard();
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virtual void hideKeyboard();
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virtual void isPowerVR();
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private:
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std::string _basePath;
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@@ -1,7 +1,7 @@
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#pragma once
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#include <sstream>
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#include <type_traits>
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#include <util/Mth.h>
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#include "Mth.h"
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/*
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template<typename T>
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struct is_option_type : std::false_type {};
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@@ -104,4 +104,4 @@ public:
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private:
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std::string m_value;
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};
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};
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@@ -14,8 +14,8 @@
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#define USE_VBO
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#define GL_QUADS 0x0007
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#if defined(__APPLE__)
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#import <OpenGLES/ES1/gl.height>
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#import <OpenGLES/ES1/glext.height>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#elif defined(ANDROID)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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@@ -3,8 +3,14 @@
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#include "SoundSystem.h"
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#include <AL/al.h>
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#include <AL/alc.h>
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// If audio breaks for other platforms, this is probably why. Here, I'm just calling where Apple's OpenAL headers live (they arent in just "AL"
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#if defined(__APPLE__)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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#include <vector>
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#include <list>
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