Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite
This commit is contained in:
@@ -13,6 +13,7 @@
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#include "../client/gamemode/GameMode.h"
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#include "../client/gamemode/GameMode.h"
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#include "../raknet/RakPeerInterface.h"
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#include "../raknet/RakPeerInterface.h"
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#include "../raknet/PacketPriority.h"
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#include "../raknet/PacketPriority.h"
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#include "platform/log.h"
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#ifndef STANDALONE_SERVER
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#ifndef STANDALONE_SERVER
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#include "../client/sound/SoundEngine.h"
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#include "../client/sound/SoundEngine.h"
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#endif
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#endif
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@@ -245,6 +246,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
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if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
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if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
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onReady_RequestedChunks(source);
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onReady_RequestedChunks(source);
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LOGI("Ready player two ready ready player two!!\n ");
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}
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}
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void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
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void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
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@@ -375,6 +378,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
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oldTile->destroy(level, x, y, z, data);
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oldTile->destroy(level, x, y, z, data);
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}
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}
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LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
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}
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}
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
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@@ -404,6 +409,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
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raknetInstance->send(source, p);
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raknetInstance->send(source, p);
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}
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}
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}
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}
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// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
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}
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}
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void ServerSideNetworkHandler::levelGenerated( Level* level )
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void ServerSideNetworkHandler::levelGenerated( Level* level )
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@@ -430,23 +437,36 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
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if (!player) return;
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if (!player) return;
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if (rakPeer->GetMyGUID() == player->owner) return;
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if (rakPeer->GetMyGUID() == player->owner) return;
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LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
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// override the player's inventory
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// override the player's inventory
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//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
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int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
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int slot = Inventory::MAX_SELECTION_SIZE;
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if (slot >= 0) {
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if (slot >= 0) {
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if (packet->itemId == 0) {
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// if (packet->itemId == 0) {
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player->inventory->clearSlot(slot);
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// player->inventory->clearSlot(slot);
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} else {
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// } else {
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// @note: 128 is an ugly hack for depletable items.
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// // @note: 128 is an ugly hack for depletable items.
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// @todo: fix
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// // @todo: fix
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ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
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// ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
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player->inventory->replaceSlot(slot, &newItem);
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// player->inventory->replaceSlot(slot, &newItem);
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}
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// }
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player->inventory->moveToSelectedSlot(slot, true);
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player->inventory->moveToSelectedSlot(slot, true);
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redistributePacket(packet, source);
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} else if (packet->itemId == 0) {
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player->inventory->linkEmptySlot(player->inventory->selected);
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} else {
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} else {
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LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
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LOGW("Warning: Remote player doesn't have his thing (or crafted it)!\n");
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return;
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}
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}
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LOGI("Inventory:\n");
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for (int i = 0; i < player->inventory->numTotalSlots; i++) {
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auto item = player->inventory->getItem(i);
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if (item) LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
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}
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redistributePacket(packet, source);
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}
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}
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
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@@ -456,6 +476,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
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if (!player) return;
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if (!player) return;
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if (rakPeer->GetMyGUID() == player->owner) return;
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if (rakPeer->GetMyGUID() == player->owner) return;
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LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
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packet->fillIn(player);
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packet->fillIn(player);
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redistributePacket(packet, source);
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redistributePacket(packet, source);
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}
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}
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@@ -467,6 +489,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
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Entity* entity = level->getEntity(packet->targetId);
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Entity* entity = level->getEntity(packet->targetId);
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if (src && entity && src->isPlayer())
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if (src && entity && src->isPlayer())
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{
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{
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LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
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Player* player = (Player*) src;
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Player* player = (Player*) src;
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if (InteractPacket::Attack == packet->action) {
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if (InteractPacket::Attack == packet->action) {
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player->swing();
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player->swing();
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@@ -545,6 +569,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
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if (!level) return;
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if (!level) return;
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LOGI("EntityEventPacket: id %i\n", packet->eventId);
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if (Entity* e = level->getEntity(packet->entityId))
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if (Entity* e = level->getEntity(packet->entityId))
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e->handleEntityEvent(packet->eventId);
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e->handleEntityEvent(packet->eventId);
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}
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}
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@@ -578,6 +604,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
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{
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{
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if (!level) return;
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if (!level) return;
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LOGI("Sent inventory:\n");
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for (int i = 0; i < packet->numItems; i++) {
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LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
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}
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Entity* entity = level->getEntity(packet->entityId);
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Entity* entity = level->getEntity(packet->entityId);
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if (entity && entity->isPlayer()) {
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if (entity && entity->isPlayer()) {
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Player* p = (Player*)entity;
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Player* p = (Player*)entity;
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@@ -593,6 +624,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
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{
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{
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if (!level) return;
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if (!level) return;
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LOGI("DropItemPacket\n");
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Entity* entity = level->getEntity(packet->entityId);
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Entity* entity = level->getEntity(packet->entityId);
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if (entity && entity->isPlayer()) {
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if (entity && entity->isPlayer()) {
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Player* p = (Player*)entity;
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Player* p = (Player*)entity;
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@@ -602,6 +635,7 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
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if (!level) return;
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if (!level) return;
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LOGI("ContainerClosePacket\n");
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Player* p = findPlayer(level, &source);
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Player* p = findPlayer(level, &source);
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if (!p) return;
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if (!p) return;
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@@ -612,6 +646,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
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if (!level) return;
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if (!level) return;
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LOGI("ContainerSetSlot: slot %i item %s\n", packet->slot, packet->item.getName().c_str());
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Player* p = findPlayer(level, &source);
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Player* p = findPlayer(level, &source);
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if (!p) return;
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if (!p) return;
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@@ -640,6 +675,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
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void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
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void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
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{
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{
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LOGI("SetHealthPacket\n");
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for (unsigned int i = 0; i < level->players.size(); ++i) {
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for (unsigned int i = 0; i < level->players.size(); ++i) {
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Player* p = level->players[i];
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Player* p = level->players[i];
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if (p->owner == source) {
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if (p->owner == source) {
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@@ -658,6 +695,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
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if (!level)
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if (!level)
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return;
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return;
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LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
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TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
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TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
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if (TileEntity::isType(te, TileEntityType::Sign)) {
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if (TileEntity::isType(te, TileEntityType::Sign)) {
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SignTileEntity* ste = (SignTileEntity*) te;
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SignTileEntity* ste = (SignTileEntity*) te;
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@@ -2,6 +2,7 @@
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#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
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#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
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#include "../Packet.h"
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#include "../Packet.h"
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#include "world/entity/player/Inventory.h"
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class SendInventoryPacket: public Packet
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class SendInventoryPacket: public Packet
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{
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{
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@@ -19,6 +19,8 @@
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#include "../network/packet/AnimatePacket.h"
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#include "../network/packet/AnimatePacket.h"
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#include "../world/level/tile/entity/ChestTileEntity.h"
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#include "../world/level/tile/entity/ChestTileEntity.h"
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#include "../network/packet/HurtArmorPacket.h"
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#include "../network/packet/HurtArmorPacket.h"
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#include "network/packet/SendInventoryPacket.h"
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#include "world/entity/player/Inventory.h"
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ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
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ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
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: super(level, minecraft->isCreativeMode()),
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: super(level, minecraft->isCreativeMode()),
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@@ -26,7 +28,7 @@ ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
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_prevHealth(-999),
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_prevHealth(-999),
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_containerCounter(0)
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_containerCounter(0)
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{
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{
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hasFakeInventory = true;
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// hasFakeInventory = true;
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footSize = 0;
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footSize = 0;
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}
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}
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@@ -67,8 +69,16 @@ void ServerPlayer::tick() {
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void ServerPlayer::take( Entity* e, int orgCount ) {
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void ServerPlayer::take( Entity* e, int orgCount ) {
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TakeItemEntityPacket packet(e->entityId, entityId);
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TakeItemEntityPacket packet(e->entityId, entityId);
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// SendInventoryPacket packet(this, false);
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_mc->raknetInstance->send(packet);
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_mc->raknetInstance->send(packet);
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LOGI("Inventory:\n");
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for (int i = 0; i < inventory->numLinkedSlots; i++) {
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auto item = inventory->getItem(i);
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if (item)
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LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
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}
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super::take(e, orgCount);
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super::take(e, orgCount);
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}
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}
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@@ -118,20 +128,20 @@ bool ServerPlayer::hasResource( int id ) {
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void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
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void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
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ContainerSetDataPacket p(menu->containerId, id, value);
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ContainerSetDataPacket p(menu->containerId, id, value);
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_mc->raknetInstance->send(owner, p);
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_mc->raknetInstance->send(owner, p);
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//LOGI("Setting container data for id %d: %d\n", id, value);
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LOGI("Setting container data for id %d: %d\n", id, value);
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}
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}
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void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
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void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
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if (isResultSlot) return;
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if (isResultSlot) return;
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ContainerSetSlotPacket p(menu->containerId, slot, item);
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ContainerSetSlotPacket p(menu->containerId, slot, item);
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_mc->raknetInstance->send(owner, p);
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_mc->raknetInstance->send(owner, p);
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//LOGI("Slot %d changed\n", slot);
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LOGI("Slot %d changed\n", slot);
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}
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}
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void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
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void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
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ContainerSetContentPacket p(menu->containerId, menu->getItems());
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ContainerSetContentPacket p(menu->containerId, menu->getItems());
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_mc->raknetInstance->send(owner, p);
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_mc->raknetInstance->send(owner, p);
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//LOGI("Refreshing container with %d items\n", items.size());
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LOGI("Refreshing container with %zu items\n", items.size());
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}
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}
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void ServerPlayer::nextContainerCounter() {
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void ServerPlayer::nextContainerCounter() {
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@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
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// // silently destroy the item when having a full inventory
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// // silently destroy the item when having a full inventory
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// item->count = 0;
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// item->count = 0;
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// return true;
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// return true;
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LOGI("Inventory:\n");
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for (int i = 0; i < numTotalSlots; i++) {
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LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
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}
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}
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}
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return false;
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return false;
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Reference in New Issue
Block a user