all was broken :\

This commit is contained in:
2026-04-27 23:43:36 +02:00
parent 0645905fc6
commit de72a9a3b7
20 changed files with 141 additions and 127 deletions

View File

@@ -62,7 +62,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
requestNextChunkIndex++;
requestNextChunkPosition++;
}
@@ -70,16 +70,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded()
{
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
}
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true;
}
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded();
}
@@ -100,9 +100,9 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{
CHUNK_CACHE_WIDTH = 16;
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n");
@@ -164,12 +164,12 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
}
NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
@@ -551,19 +551,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data;
const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4;
int rz = packet->z << 4;
unsigned char readBlockBuffer[setSize];
unsigned char readDataBuffer[setSize / 2];
for (int i = 0; i < CHUNK_COLUMNS; i++)
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
{
unsigned char updateBits = 0;
packet->chunkData.Read(updateBits);
@@ -572,8 +572,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
recalcHeight = true;
int colX = (i % CHUNK_WIDTH);
int colZ = (i / CHUNK_WIDTH);
int colX = (i % LevelConstants::CHUNK_WIDTH);
int colZ = (i / LevelConstants::CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++)
@@ -607,26 +607,26 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
y0 = ((1 << set) << setShift);
}
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
{
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
}
}
if ((i % CHUNK_WIDTH) < x0)
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
{
x0 = (i % CHUNK_WIDTH);
x0 = (i % LevelConstants::CHUNK_WIDTH);
}
if ((i % CHUNK_WIDTH) > x1)
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
{
x1 = (i % CHUNK_WIDTH);
x1 = (i % LevelConstants::CHUNK_WIDTH);
}
if ((i / CHUNK_WIDTH) < z0)
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
{
z0 = (i / CHUNK_WIDTH);
z0 = (i / LevelConstants::CHUNK_WIDTH);
}
if ((i / CHUNK_WIDTH) > z1)
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
{
z1 = (i / CHUNK_WIDTH);
z1 = (i / LevelConstants::CHUNK_WIDTH);
}
}
}
@@ -655,7 +655,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true;
chunk->unsaved = false;
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded())
{
@@ -703,14 +703,14 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded();
// Default sort is around center of the world
int cx = CHUNK_CACHE_WIDTH / 2;
int cz = CHUNK_CACHE_WIDTH / 2;
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL;
if (p) {
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
}
_ChunkSorter sorter(cx, cz);
@@ -1004,8 +1004,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{
// Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
chunksLoaded[i] = false;
}
}