all was broken :\
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@@ -278,8 +278,8 @@ void Level::tickTiles() {
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for (int i = 0; i < pollChunkOffsetsSize; i += 2) {
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const int xp = xx + pollChunkOffsets[i];
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const int zp = zz + pollChunkOffsets[i+1];
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if (xp >= 0 && xp < CHUNK_CACHE_WIDTH &&
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zp >= 0 && zp < CHUNK_CACHE_WIDTH)
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if (xp >= 0 && xp < LevelConstants::CHUNK_CACHE_WIDTH &&
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zp >= 0 && zp < LevelConstants::CHUNK_CACHE_WIDTH)
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_chunksToPoll.insert(ChunkPos(xp, zp));
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}
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}
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@@ -428,17 +428,17 @@ bool Level::findPath(Path* path, Entity* from, int xBest, int yBest, int zBest,
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/*protected*/
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void Level::setInitialSpawn() {
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isFindingSpawn = true;
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int xSpawn = CHUNK_CACHE_WIDTH * CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
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int xSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
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int ySpawn = 64;
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int zSpawn = CHUNK_CACHE_WIDTH * CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
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int zSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
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while (!dimension->isValidSpawn(xSpawn, zSpawn)) {
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xSpawn += random.nextInt(32) - random.nextInt(32);
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zSpawn += random.nextInt(32) - random.nextInt(32);
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if (xSpawn < 4) xSpawn += 32;
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if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 32;
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if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 32;
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if (zSpawn < 4) zSpawn += 32;
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if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 32;
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if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 32;
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}
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levelData.setSpawn(xSpawn, ySpawn, zSpawn);
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isFindingSpawn = false;
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@@ -456,9 +456,9 @@ void Level::validateSpawn() {
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zSpawn += random.nextInt(8) - random.nextInt(8);
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if (xSpawn < 4) xSpawn += 8;
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if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 8;
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if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 8;
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if (zSpawn < 4) zSpawn += 8;
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if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 8;
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if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 8;
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}
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levelData.setXSpawn(xSpawn);
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levelData.setZSpawn(zSpawn);
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@@ -944,7 +944,7 @@ HitResult Level::clip(const Vec3& A, const Vec3& b, bool liquid /*= false*/, boo
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if (solidOnly && tile != NULL && tile->getAABB(this, xTile0, yTile0, zTile0) == NULL) {
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// No collision
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} else if (t > 0 && tile->mayPick(data, liquid)) {
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if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LEVEL_WIDTH && zTile0 < LEVEL_WIDTH) {
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if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LevelConstants::LEVEL_WIDTH && zTile0 < LevelConstants::LEVEL_WIDTH) {
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HitResult r = tile->clip(this, xTile0, yTile0, zTile0, a, b);
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if (r.isHit()) return r;
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}
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@@ -2222,9 +2222,9 @@ void Level::setNightMode( bool isNightMode ) {
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}
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bool Level::inRange( int x, int y, int z ) {
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return x >= 0 && x < LEVEL_WIDTH
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&& y >= 0 && y < LEVEL_HEIGHT
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&& z >= 0 && z < LEVEL_DEPTH;
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return x >= 0 && x < LevelConstants::LEVEL_WIDTH
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&& y >= 0 && y < LevelConstants::LEVEL_HEIGHT
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&& z >= 0 && z < LevelConstants::LEVEL_DEPTH;
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}
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//
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