sigh, another attempt at fixing normal shading for android
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@@ -14,7 +14,8 @@ typedef struct VertexDeclPTCN
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GLfloat x, y, z;
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GLfloat u, v;
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GLuint color;
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GLuint normal;
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// GLuint normal; // trying a new thing
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GLfloat nx, ny, nz;
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} VertexDeclPTCN;
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