Another Huge Commit my bad - shredder
Restored Java's Debug Screen using partial unused code and ported code, avaliable in options menu as a style Slight Water texture is now overlayed when in water Vignette function has been fixed and can now be toggled in options World Generation now includes Tall Grass and Ferns both Broken Frame Chart Graph found in the source has now been fixed and enabled when debug screen is turned on Pie Chart works now and will appear when debug screen is opened Most changes have not been tested on anything besides windows, will test it
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@@ -133,22 +133,29 @@ Dimension* Dimension::getNew( int id )
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return NULL;
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}
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std::string Dimension::getDimension(){
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int currentID = this->id;
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if (currentID == Dimension::NORMAL) return "Overworld";
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if (currentID == Dimension::NORMAL_DAYCYCLE) return "Overworld";
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return "Unknown";
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}
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//
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// DimensionFactory
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//
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#include "../storage/LevelData.h"
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Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
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{
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int dimensionId = Dimension::NORMAL;
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Dimension* DimensionFactory::createDefaultDimension(LevelData* data )
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{
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int dimensionId = Dimension::NORMAL;
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switch(data->getGameType()) {
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case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
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break;
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case GameType::Creative:
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default:
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dimensionId = Dimension::NORMAL;
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break;
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}
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switch(data->getGameType()) {
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case GameType::Survival: dimensionId = Dimension::NORMAL_DAYCYCLE;
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break;
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case GameType::Creative:
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default:
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dimensionId = Dimension::NORMAL;
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break;
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}
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return Dimension::getNew(dimensionId);
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}
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@@ -49,7 +49,7 @@ public:
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bool hasCeiling;
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float brightnessRamp[16];//Level::MAX_BRIGHTNESS + 1];
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int id;
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std::string getDimension();
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// shredder added
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int FogType; // lets us choose between what fog we want ig
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protected:
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