the whole game

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2026-03-02 22:04:18 +03:00
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/// \file DataCompressor.h
/// \brief DataCompressor does compression on a block of data.
/// \details Not very good compression, but it's small and fast so is something you can use per-message at runtime.
///
/// This file is part of RakNet Copyright 2003 Jenkins Software LLC
///
/// Usage of RakNet is subject to the appropriate license agreement.
#ifndef __DATA_COMPRESSOR_H
#define __DATA_COMPRESSOR_H
#include "RakMemoryOverride.h"
#include "DS_HuffmanEncodingTree.h"
#include "Export.h"
namespace RakNet
{
/// \brief Does compression on a block of data. Not very good compression, but it's small and fast so is something you can compute at runtime.
class RAK_DLL_EXPORT DataCompressor
{
public:
// GetInstance() and DestroyInstance(instance*)
STATIC_FACTORY_DECLARATIONS(DataCompressor)
static void Compress( unsigned char *userData, unsigned sizeInBytes, RakNet::BitStream * output );
static unsigned DecompressAndAllocate( RakNet::BitStream * input, unsigned char **output );
};
} // namespace RakNet
#endif