the whole game
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38
project/lib_projects/raknet/jni/RaknetSources/RakNetSocket.h
Executable file
38
project/lib_projects/raknet/jni/RaknetSources/RakNetSocket.h
Executable file
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#ifndef __RAKNET_SOCKET_H
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#define __RAKNET_SOCKET_H
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#include "RakNetTypes.h"
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#include "RakNetDefines.h"
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#include "Export.h"
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namespace RakNet
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{
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struct RAK_DLL_EXPORT RakNetSocket
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{
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RakNetSocket();
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~RakNetSocket();
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// SocketIncludes.h includes Windows.h, which messes up a lot of compiles
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// SOCKET s;
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unsigned int s;
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unsigned int userConnectionSocketIndex;
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SystemAddress boundAddress;
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unsigned short socketFamily;
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#if defined (_WIN32) && defined(USE_WAIT_FOR_MULTIPLE_EVENTS)
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void* recvEvent;
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#endif
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unsigned short remotePortRakNetWasStartedOn_PS3_PSP2;
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unsigned int extraSocketOptions;
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};
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} // namespace RakNet
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#endif
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