the whole game
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80
project/raspberry/py/vec3.py
Executable file
80
project/raspberry/py/vec3.py
Executable file
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class Vec3:
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def __init__(self, x=0, y=0, z=0):
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self.x = x
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self.y = y
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self.z = z
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def __add__(self, rhs):
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c = self.clone()
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c += rhs
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return c
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def __iadd__(self, rhs):
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self.x += rhs.x
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self.y += rhs.y
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self.z += rhs.z
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return self
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def clone(self):
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return Vec3(self.x, self.y, self.z)
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def __neg__(self):
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return Vec3(-self.x, -self.y, -self.z)
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def __sub__(self, rhs):
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return self.__add__(-rhs)
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def __isub__(self, rhs):
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return self.__iadd__(-rhs)
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def __repr__(self):
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return "Vec3(%s,%s,%s)"%(self.x,self.y,self.z)
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def __iter__(self):
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return iter((self.x, self.y, self.z))
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def _map(self, func):
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self.x = func(self.x)
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self.y = func(self.y)
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self.z = func(self.z)
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def __cmp__(self, rhs):
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dx = self.x - rhs.x
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if dx != 0: return dx
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dy = self.y - rhs.y
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if dy != 0: return dy
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dz = self.z - rhs.z
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if dz != 0: return dz
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return 0
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def iround(self): self._map(lambda v:int(v+0.5))
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def ifloor(self): self._map(int)
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def rotateLeft(self): self.x, self.z = self.z, -self.x
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def rotateRight(self): self.x, self.z = -self.z, self.x
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@staticmethod
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def y(n=1): return Vec3(0, n, 0)
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@staticmethod
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def up(n=1): return Vec3.y(n)
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@staticmethod
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def down(n=1): return Vec3.y(-n)
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def testVec3():
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# Note: It's not testing everything
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# 1.1 Test initialization
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it = Vec3(1, -2, 3)
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assert it.x == 1
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assert it.y == -2
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assert it.z == 3
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# 2.1 Test cloning and equality
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clone = it.clone()
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assert it == clone
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it.x += 1
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assert it != clone
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# Test repr
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e = eval(repr(it))
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assert e == it
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