the whole game

This commit is contained in:
2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

87
src/App.h Executable file
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#ifndef APP_H__
#define APP_H__
#ifdef __APPLE__
#define NO_EGL
#endif
#ifdef STANDALONE_SERVER
#define NO_EGL
#endif
#include "AppPlatform.h"
#ifndef NO_EGL
#include <EGL/egl.h>
#endif
#include "platform/log.h"
typedef struct AppContext {
#ifndef NO_EGL
EGLDisplay display;
EGLContext context;
EGLSurface surface;
#endif
AppPlatform* platform;
bool doRender;
} AppContext;
class App
{
public:
App()
: _finished(false),
_inited(false)
{
_context.platform = 0;
}
virtual ~App() {}
void init(AppContext& c) {
_context = c;
init();
_inited = true;
}
bool isInited() { return _inited; }
virtual AppPlatform* platform() { return _context.platform; }
void onGraphicsReset(AppContext& c) {
_context = c;
onGraphicsReset();
}
virtual void audioEngineOn () {}
virtual void audioEngineOff() {}
virtual void destroy() {}
virtual void loadState(void* state, int stateSize) {}
virtual bool saveState(void** state, int* stateSize) { return false; }
void swapBuffers() {
#ifndef NO_EGL
if (_context.doRender)
eglSwapBuffers(_context.display, _context.surface);
#endif
}
virtual void draw() {}
virtual void update() {};// = 0;
virtual void setSize(int width, int height) {}
virtual void quit() { _finished = true; }
virtual bool wantToQuit() { return _finished; }
virtual bool handleBack(bool isDown) { return false; }
protected:
virtual void init() {}
//virtual void onGraphicsLost() = 0;
virtual void onGraphicsReset() = 0;
private:
bool _inited;
bool _finished;
AppContext _context;
};
#endif//APP_H__

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src/AppConstants.h Executable file
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#ifndef _MINECRAFT_APPCONSTANTS_H_
#define _MINECRAFT_APPCONSTANTS_H_
#define APP_VERSION_STRING "Demo"
#define APP_NAME "Minecraft - Pocket Edition " APP_VERSION_STRING
#endif

143
src/AppPlatform.h Executable file
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#ifndef APPPLATFORM_H__
#define APPPLATFORM_H__
#include <vector>
#include <string>
#include <cstring>
#include "client/renderer/TextureData.h"
typedef std::vector<std::string> StringVector;
/*
typedef struct UserInput
{
static const int STATUS_INVALID = -1;
static const int STATUS_NOTINITED = -2;
static const int STATUS_OK = 1;
static const int STATUS_CANCEL = 0;
UserInput(int id)
: _id(id),
status(STATUS_NOTINITED)
{}
UserInput(int id, int status)
: _id(id),
status(status)
{}
int getId() { return _id; }
int status;
private:
int _id;
} UserInput;
class UserInputStatus {
int _status;
public:
UserInputStatus(int status)
: _status(status)
{}
bool isAnswered() { return _status >= 0; }
bool isOk() { return _status == UserInput::STATUS_OK; }
bool isCancel() { return _status == UserInput::STATUS_CANCEL; }
};
*/
class BinaryBlob {
public:
BinaryBlob()
: data(NULL),
size(-1) {}
BinaryBlob(unsigned char* data, unsigned int size)
: data(data),
size(size) {}
unsigned char* data;
int size;
};
class PlatformStringVars {
public:
static const int DEVICE_BUILD_MODEL = 0;
};
class AppPlatform
{
public:
AppPlatform() : keyboardVisible(false) {}
virtual ~AppPlatform() {}
virtual void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {}
virtual TextureData loadTexture(const std::string& filename_, bool textureFolder) { return TextureData(); }
virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void showDialog(int dialogId) {}
virtual void createUserInput() {}
bool is_big_endian(void) {
union {
unsigned int i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
void createUserInput(int dialogId)
{
showDialog(dialogId);
createUserInput();
}
virtual int getUserInputStatus() { return 0; }
virtual StringVector getUserInput() { return StringVector(); }
virtual std::string getDateString(int s) { return ""; }
//virtual void createUserInputScreen(const char* types) {}
virtual int checkLicense() { return 0; }
virtual bool hasBuyButtonWhenInvalidLicense() { return false; }
virtual void uploadPlatformDependentData(int id, void* data) {}
virtual BinaryBlob readAssetFile(const std::string& filename) { return BinaryBlob(); }
virtual void _tick() {}
virtual int getScreenWidth() { return 854; }
virtual int getScreenHeight() { return 480; }
virtual float getPixelsPerMillimeter() { return 10; }
virtual bool isNetworkEnabled(bool onlyWifiAllowed) { return true; }
virtual bool isPowerVR() {
return false;
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {return 0;}
#ifdef __APPLE__
virtual bool isSuperFast() = 0;
#endif
virtual void buyGame() {}
virtual void finish() {}
virtual bool supportsTouchscreen() { return false; }
virtual void vibrate(int milliSeconds) {}
virtual std::string getPlatformStringVar(int stringId) {
return "<getPlatformStringVar NotImplemented>";
}
virtual void showKeyboard() {
keyboardVisible = true;
}
virtual void hideKeyboard() {
keyboardVisible = false;
}
virtual bool isKeyboardVisible() {return keyboardVisible;}
protected:
bool keyboardVisible;
};
#endif /*APPPLATFORM_H__*/

674
src/AppPlatform_android.h Executable file
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#ifndef APPPLATFORM_ANDROID_H__
#define APPPLATFORM_ANDROID_H__
#include "AppPlatform.h"
#include "client/renderer/gles.h"
#include "platform/log.h"
#include "platform/time.h"
#include <jni.h>
#include <cmath>
#include <exception>
#include <android/native_activity.h>
class JVMAttacher {
public:
JVMAttacher(JavaVM* vm)
: _vm(vm),
_isAttached(false),
_env(NULL)
{
if( _vm->GetEnv((void**)&_env, JNI_VERSION_1_4 ) != JNI_OK ) {
_vm->AttachCurrentThread(&_env, NULL);
_isAttached = _env != NULL;
}
}
~JVMAttacher() {
forceDetach();
}
JNIEnv* getEnv() {
return _env;
}
void forceDetach() {
if (!_isAttached) return;
_vm->DetachCurrentThread();
_isAttached = false;
}
private:
JavaVM* _vm;
JNIEnv* _env;
bool _isAttached;
};
class AppPlatform_android: public AppPlatform
{
typedef AppPlatform super;
public:
AppPlatform_android()
: _vm(NULL),
_isInited(false),
instance(0),
_activityClass(0),
_methodSaveScreenshot(0),
_postScreenshotToFacebook(0),
_getImageData(0),
_readAssetFile(0),
_methodPlaySound(0),
_showDialog(0),
_methodTick(0),
_methodFinish(0),
_methodUserInputInitiate(0),
_methodUserInputStatus(0),
_methodUserInputString(0),
_methodGetDateString(0),
_methodCheckLicense(0),
_methodHasBuyButton(0),
_methodBuyGame(0),
_methodVibrate(0),
_methodSupportsTouchscreen(0),
_methodSetIsPowerVR(0),
_methodIsNetworkEnabled(0),
_getScreenWidth(0),
_getScreenHeight(0),
_methodGetPixelsPerMillimeter(0),
_methodGetPlatformStringVar(0),
_classWindow(0),
_classContext(0),
_fieldINPUT_METHOD_SERVICE(0),
_classInputManager(0),
_methodGetSystemService(0),
_methodGetWindow(0),
_methodGetDecorView(0),
_methodShowSoftInput(0),
_classView(0),
_methodGetWindowToken(0),
_methodHideSoftInput(0),
_screenWidth(854),
_screenHeight(480),
_hasSetPowerVR(false),
_nativeActivity(0),
_methodGetKeyFromKeyCode(0)
{
}
int getScreenWidth() { return _screenWidth; }
int getScreenHeight() { return _screenHeight; }
// Note, this has to be called from the main thread (e.g. do it from JNI_onLoad)
// Somewhere between calling this, and calling the AppPlatform methods,
// this->instance will be assigned by its creator
int init(JavaVM* vm) {
if (_isInited)
return -1;
JVMAttacher ta(vm);
JNIEnv* env = ta.getEnv();
if(!env) {
LOGI("%s - Failed to get the environment using JVMAttacher::getEnv()", __FUNCTION__);
return -2;
}
// Get Class reference
const char* interface_path = "com/mojang/minecraftpe/MainActivity";
jclass clazz = NULL;
if( (clazz = env->FindClass( interface_path )) == 0 ) {
return -3;
}
_activityClass = (jclass)env->NewGlobalRef(clazz);
// Save all the method IDs
_methodSaveScreenshot = env->GetStaticMethodID( _activityClass, "saveScreenshot", "(Ljava/lang/String;II[I)V");
_postScreenshotToFacebook = env->GetMethodID( _activityClass, "postScreenshotToFacebook", "(Ljava/lang/String;II[I)V");
_getImageData = env->GetMethodID( _activityClass, "getImageData", "(Ljava/lang/String;)[I");
_readAssetFile = env->GetMethodID( _activityClass, "getFileDataBytes", "(Ljava/lang/String;)[B");
#if defined(PRE_ANDROID23)
_methodPlaySound = env->GetMethodID( _activityClass, "playSound", "(Ljava/lang/String;FF)V");
#endif
_showDialog = env->GetMethodID( _activityClass, "displayDialog", "(I)V");
_methodTick = env->GetMethodID( _activityClass, "tick", "()V");
_methodFinish = env->GetMethodID( _activityClass, "quit", "()V");
_methodUserInputInitiate = env->GetMethodID( _activityClass, "initiateUserInput", "(I)V");
_methodUserInputStatus = env->GetMethodID( _activityClass, "getUserInputStatus", "()I");
_methodUserInputString = env->GetMethodID( _activityClass, "getUserInputString", "()[Ljava/lang/String;");
_methodGetDateString = env->GetMethodID( _activityClass, "getDateString", "(I)Ljava/lang/String;");
_methodCheckLicense = env->GetMethodID( _activityClass, "checkLicense", "()I");
_methodHasBuyButton = env->GetMethodID( _activityClass, "hasBuyButtonWhenInvalidLicense", "()Z");
_methodBuyGame = env->GetMethodID( _activityClass, "buyGame", "()V");
_methodVibrate = env->GetMethodID( _activityClass, "vibrate", "(I)V");
_methodSupportsTouchscreen = env->GetMethodID( _activityClass, "supportsTouchscreen", "()Z");
_methodSetIsPowerVR = env->GetMethodID( _activityClass, "setIsPowerVR", "(Z)V");
_methodIsNetworkEnabled = env->GetMethodID( _activityClass, "isNetworkEnabled", "(Z)Z");
_methodGetPixelsPerMillimeter = env->GetMethodID( _activityClass, "getPixelsPerMillimeter", "()F");
_methodGetPlatformStringVar = env->GetMethodID( _activityClass, "getPlatformStringVar", "(I)Ljava/lang/String;");
_classWindow = (jclass)env->NewGlobalRef(env->FindClass("android/view/Window"));
_classContext = (jclass)env->NewGlobalRef(env->FindClass("android/content/Context"));
_classView = (jclass)env->NewGlobalRef(env->FindClass( "android/view/View"));
_classInputManager = (jclass)env->NewGlobalRef(env->FindClass("android/view/inputmethod/InputMethodManager"));
_fieldINPUT_METHOD_SERVICE = env->GetStaticFieldID(_classContext, "INPUT_METHOD_SERVICE", "Ljava/lang/String;");
_methodGetSystemService = env->GetMethodID(_activityClass, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
_methodGetWindow = env->GetMethodID( _activityClass, "getWindow", "()Landroid/view/Window;");
_methodGetDecorView = env->GetMethodID(_classWindow, "getDecorView", "()Landroid/view/View;");
_methodShowSoftInput = env->GetMethodID(_classInputManager, "showSoftInput", "(Landroid/view/View;I)Z");
_methodGetWindowToken = env->GetMethodID(_classView, "getWindowToken", "()Landroid/os/IBinder;");
_methodHideSoftInput = env->GetMethodID(_classInputManager, "hideSoftInputFromWindow", "(Landroid/os/IBinder;I)Z");
_methodGetKeyFromKeyCode = env->GetMethodID( _activityClass, "getKeyFromKeyCode", "(III)I");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
}
// LOGI("Class: %d\n. Methods: %d,%d\n", _activityClass,
// _methodSaveScreenshot,
// _postScreenshotToFacebook);
_vm = vm;
_isInited = true;
return JNI_VERSION_1_4;
}
// Stuff that should only be written once, e.g. device specs
// @note: This is called after instance is set, BUT this will
// be rewritten later on anyway
int initConsts() {
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
jmethodID fWidth = env->GetMethodID( _activityClass, "getScreenWidth", "()I");
jmethodID fHeight = env->GetMethodID( _activityClass, "getScreenHeight", "()I");
_screenWidth = env->CallIntMethod(instance, fWidth);
_screenHeight = env->CallIntMethod(instance, fHeight);
}
void tick() {
if (!_isInited) return;
if (!_methodTick) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
env->CallVoidMethod(instance, _methodTick);
}
void showDialog(int dialogId) {
if (!_isInited) return;
if (!_showDialog) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
env->CallVoidMethod(instance, _showDialog, dialogId);
}
void createUserInput() {
if (!_isInited) return;
if (!_methodUserInputInitiate) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
env->CallVoidMethod(instance, _methodUserInputInitiate, 1);
}
int getUserInputStatus() {
if (!_isInited) return -2;
if (!_methodUserInputStatus) return -2;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return env->CallIntMethod(instance, _methodUserInputStatus);
}
float getPixelsPerMillimeter() {
if (!_isInited) return 10;
if (!_methodGetPixelsPerMillimeter) return 10;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return env->CallFloatMethod(instance, _methodGetPixelsPerMillimeter);
}
StringVector getUserInput() {
if (!_isInited) return std::vector<std::string>();
if (!_methodUserInputString) return std::vector<std::string>();
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
jobjectArray sa = (jobjectArray) env->CallObjectMethod(instance, _methodUserInputString);
jsize len = env->GetArrayLength(sa);
StringVector out;
for (int i = 0; i < len; ++i) {
jstring s = (jstring)env->GetObjectArrayElement(sa, i);
int length = env->GetStringLength (s);
if (length > 1023)
length = 1023;
static char buf[1024];
// Only supporting 7 bit chars, right now
const char* str = env->GetStringUTFChars(s, 0);
strncpy(buf, str, 1023);
buf[1023] = 0;
out.push_back(std::string(buf));
}
return out;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {
if (!_isInited) return;
if (!_methodSaveScreenshot) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
const int numPixels = glWidth * glHeight;
unsigned int* pixels = new unsigned int[numPixels];
if (!pixels)
return;
// Create the OpenGL "screenshot"
glReadPixels(0, 0, glWidth, glHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
convertOpenGlToAndroidPixels(glWidth, glHeight, pixels);
// Tell Android to save the screenshot
jintArray jPixels = env->NewIntArray(numPixels);
if (jPixels != NULL)
{
jobject gpixRef = env->NewGlobalRef(jPixels);
env->SetIntArrayRegion(jPixels, 0, numPixels, (int*)pixels);
// env->CallVoidMethod( instance,
// _postScreenshotToFacebook,
// env->NewStringUTF(filename.c_str()),
// glWidth, glHeight, jPixels);
env->CallStaticVoidMethod( _activityClass,
_methodSaveScreenshot,
env->NewStringUTF(filename.c_str()),
glWidth, glHeight, jPixels);
// Teardown
env->DeleteGlobalRef(gpixRef);
delete[] pixels;
}
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
void convertOpenGlToAndroidPixels(int w, int h, unsigned int* pixels) {
// Making the conversion in-place
for (int y = 0; y < h/2; ++y)
for (int x = 0; x < w; ++x) {
const int i0 = y * w + x;
const int i1 = (h - y - 1) * w + x;
const unsigned int p1 = pixels[i1];
const unsigned int p0 = pixels[i0];
pixels[i0] = rgbToBgr(p1);
pixels[i1] = rgbToBgr(p0);
}
// Handle the middle row, if any
if (h & 1) {
const int start = w * h/2;
const int stop = start + w;
for (int i = start; i < stop; ++i) {
const unsigned int p = pixels[i];
pixels[i] = rgbToBgr(p);
}
}
}
virtual void playSound(const std::string& filename, float volume, float pitch) {
if (!_isInited || !_methodPlaySound) return;
//static Stopwatch w;
//w.start();
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
env->CallVoidMethod(instance, _methodPlaySound, env->NewStringUTF(filename.c_str()), volume, pitch);
//w.stop();
//w.printEvery(1, "playSound-java");
}
virtual void uploadPlatformDependentData(int id, void* data) {
if (!_isInited) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
if (id == 1) {
}
if (id == 2) {
}
}
TextureData loadTexture(const std::string& filename, bool textureFolder) {
if (!_isInited) return TextureData();
if (!_getImageData) return TextureData();
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
jintArray arr = (jintArray)env->CallObjectMethod(
instance, _getImageData, env->NewStringUTF(filename.c_str()));
if (!arr)
return TextureData();
jsize len = env->GetArrayLength(arr);
int numPixels = len-2;
// pixels = [width, height, p_0, p_1, ..., p_numPixels-1]
int* pixels = new int[numPixels];
jint* body = env->GetIntArrayElements(arr, 0);
int w = body[0];
int h = body[1];
memcpy(pixels, &body[2], numPixels * sizeof(int));
// Convert pixels
for (int i = 0; i < numPixels; ++i)
pixels[i] = rgbToBgr(pixels[i]);
//LOGI("Read-Image-Data: Decided file size to be: %d x %d (len %d)\n", w, h, len);
env->ReleaseIntArrayElements(arr, body, 0);
// LOGI("loadtexture: 9\n");
// Set the result
TextureData out;
out.w = w;
out.h = h;
out.data = (unsigned char*)pixels;
out.memoryHandledExternally = false;
return out;
}
BinaryBlob readAssetFile(const std::string& filename) {
if (!_isInited) return BinaryBlob();
if (!_readAssetFile) return BinaryBlob();
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
jbyteArray arr = (jbyteArray)env->CallObjectMethod(
instance, _readAssetFile, env->NewStringUTF(filename.c_str()));
if (!arr)
return BinaryBlob();
jsize len = env->GetArrayLength(arr);
BinaryBlob blob(new unsigned char[len], len);
jbyte* body = env->GetByteArrayElements(arr, 0);
memcpy(blob.data, body, len);
env->ReleaseByteArrayElements(arr, body, 0);
return blob;
}
std::string getDateString(int s) {
if (!_isInited) return "";
if (!_methodGetDateString) return "";
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
std::string out;
jstring dateString = (jstring)env->CallObjectMethod(instance, _methodGetDateString, s);
const char* str = env->GetStringUTFChars(dateString, NULL);
if (str)
out = str;
env->ReleaseStringUTFChars(dateString, str);
return out;
}
std::string getPlatformStringVar(int s) {
if (!_isInited) return "";
if (!_methodGetPlatformStringVar) return "";
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
std::string out;
jstring stringVar = (jstring)env->CallObjectMethod(instance, _methodGetPlatformStringVar, s);
const char* str = env->GetStringUTFChars(stringVar, NULL);
if (str)
out = str;
env->ReleaseStringUTFChars(stringVar, str);
return out;
}
int checkLicense() {
if (!_isInited) return -2;
if (!_methodCheckLicense) return -2;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return env->CallIntMethod(instance, _methodCheckLicense);
}
bool hasBuyButtonWhenInvalidLicense() {
if (!_isInited) return false;
if (!_methodHasBuyButton) return false;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return JNI_TRUE == env->CallBooleanMethod(instance, _methodHasBuyButton);
}
void buyGame() {
if (!_isInited) return;
if (!_methodBuyGame) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
env->CallVoidMethod(instance, _methodBuyGame);
}
virtual void finish() {
if (!_isInited) return;
if (!_methodFinish) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
env->CallVoidMethod(instance, _methodFinish);
env->DeleteGlobalRef( _activityClass );
env->DeleteGlobalRef( _classWindow );
env->DeleteGlobalRef( _classContext );
env->DeleteGlobalRef( _classView );
env->DeleteGlobalRef( _classInputManager );
}
virtual bool supportsTouchscreen() {
if (!_isInited) return true;
if (!_methodSupportsTouchscreen) return true;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return env->CallBooleanMethod(instance, _methodSupportsTouchscreen);
}
virtual void vibrate(int milliSeconds) {
if (!_isInited) return;
if (!_methodVibrate) return;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return env->CallVoidMethod(instance, _methodVibrate, milliSeconds);
}
virtual bool isPowerVR() {
bool is = super::isPowerVR();
if (_methodSetIsPowerVR && _isInited && !_hasSetPowerVR ) {
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
_hasSetPowerVR = true;
env->CallVoidMethod(instance, _methodSetIsPowerVR, is);
}
return is;
}
virtual bool isNetworkEnabled(bool onlyWifiAllowed) {
if (!_isInited) return false;
if (!_methodIsNetworkEnabled) return false;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return env->CallBooleanMethod(instance, _methodIsNetworkEnabled, onlyWifiAllowed);
}
static __inline bool isSquare(int n) {
int L = n & 0xf;
if ((1 << L) & 0x213 == 0) return false;
int t = (int) sqrt((double) n) + 0.5;
return t*t == n;
}
virtual void showKeyboard() {
showKeyboard(true);
super::showKeyboard();
}
virtual void hideKeyboard() {
showKeyboard(false);
super::hideKeyboard();
}
virtual void showKeyboard(bool bShow) {
if (!_isInited) return;
jint lResult = 0;
jint lFlags = 0;
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
jobject INPUT_METHOD_SERVICE =
env->GetStaticObjectField(_classContext,
_fieldINPUT_METHOD_SERVICE);
jobject lInputMethodManager = env->CallObjectMethod(
instance, _methodGetSystemService,
INPUT_METHOD_SERVICE);
jobject lWindow = env->CallObjectMethod(instance,
_methodGetWindow);
jobject lDecorView = env->CallObjectMethod(lWindow,
_methodGetDecorView);
if (bShow) {
// Runs lInputMethodManager.showSoftInput(...).
jboolean lResult = env->CallBooleanMethod(
lInputMethodManager, _methodShowSoftInput,
lDecorView, lFlags);
} else {
// Runs lWindow.getViewToken()
jobject lBinder = env->CallObjectMethod(lDecorView,
_methodGetWindowToken);
jboolean lRes = env->CallBooleanMethod(
lInputMethodManager, _methodHideSoftInput,
lBinder, lFlags);
}
}
virtual int getKeyFromKeyCode(int keyCode, int metaState, int deviceId) {
JVMAttacher ta(_vm);
JNIEnv* env = ta.getEnv();
return (int) env->CallIntMethod(instance, _methodGetKeyFromKeyCode, keyCode, metaState, deviceId);
}
public:
jobject instance;
private:
bool _isInited;
JavaVM* _vm;
jclass _activityClass;
jmethodID _methodSaveScreenshot;
jmethodID _postScreenshotToFacebook;
jmethodID _getImageData;
jmethodID _readAssetFile;
jmethodID _methodPlaySound;
jmethodID _showDialog;
jmethodID _methodTick;
jmethodID _methodFinish;
jmethodID _methodUserInputInitiate;
jmethodID _methodUserInputStatus;
jmethodID _methodUserInputString;
jmethodID _methodGetDateString;
jmethodID _methodCheckLicense;
jmethodID _methodHasBuyButton;
jmethodID _methodBuyGame;
jmethodID _getScreenWidth;
jmethodID _getScreenHeight;
jmethodID _methodGetPixelsPerMillimeter;
jmethodID _methodVibrate;
jmethodID _methodSupportsTouchscreen;
jmethodID _methodSetIsPowerVR;
jmethodID _methodIsNetworkEnabled;
jmethodID _methodGetPlatformStringVar;
jclass _classWindow;
jclass _classContext;
jfieldID _fieldINPUT_METHOD_SERVICE;
jclass _classInputManager;
jmethodID _methodGetSystemService;
jmethodID _methodGetWindow;
jmethodID _methodGetDecorView;
jmethodID _methodShowSoftInput;
jclass _classView;
jmethodID _methodGetWindowToken;
jmethodID _methodHideSoftInput;
jmethodID _methodGetKeyFromKeyCode;
int _screenWidth;
int _screenHeight;
bool _hasSetPowerVR;
public:
ANativeActivity* _nativeActivity;
};
#endif /*APPPLATFORM_ANDROID_H__*/

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#include "AppPlatform_android.h"
#include <android/asset_manager.h>
#include <android/native_activity.h>
class AppPlatform_android23 : public AppPlatform_android
{
typedef AppPlatform_android super;
public:
AppPlatform_android23()
: _assetManager(NULL)
{
}
// If we're using Android 2.3+, try reading assets from NDK at first.
// If that doesn't work, read through java/JNI as usual.
BinaryBlob readAssetFile(const std::string& filename) {
if (!_isInited)
return BinaryBlob();
if (_assetManager != NULL) {
AAsset* asset = AAssetManager_open(_assetManager, filename.c_str(), AASSET_MODE_BUFFER);
if (asset != NULL) {
const int len = AAsset_getLength(asset);
const void* buf = len > 0? AAsset_getBuffer(asset) : NULL;
BinaryBlob blob;
if (buf != NULL) {
blob = BinaryBlob(new unsigned char[len], len);
memcpy(blob.data, buf, len);
}
AAsset_close(asset);
if (blob.data)
return blob;
}
}
return super::readAssetFile(filename);
}
// Another init method... added to read data from the activity, and setup constants
// @note: This is called after instance is set from the outside, BUT this
// will be rewritten later on anyway
void initWithActivity(struct ANativeActivity* activity) {
_assetManager = activity->assetManager;
}
private:
AAssetManager* _assetManager;
};

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#include "AppPlatform_glfw.h"
float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
return (float)mode->width / (float)width_mm;
}

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#ifndef APPPLATFORM_GLFW_H__
#define APPPLATFORM_GLFW_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
#include <GLFW/glfw3.h>
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_glfw: public AppPlatform
{
public:
AppPlatform_glfw()
{
}
BinaryBlob readAssetFile(const std::string& filename) {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder)
{
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (source) {
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr)
return out;
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_read_struct(&pngPtr, NULL, NULL);
return out;
}
// Hack to get around the broken libpng for windows
png_set_read_fn(pngPtr,(void*)&source, png_funcReadFile);
png_read_info(pngPtr, infoPtr);
// Set up the texdata properties
out.w = png_get_image_width(pngPtr, infoPtr);
out.h = png_get_image_height(pngPtr, infoPtr);
png_bytep* rowPtrs = new png_bytep[out.h];
out.data = new unsigned char[4 * out.w * out.h];
out.memoryHandledExternally = false;
int rowStrideBytes = 4 * out.w;
for (int i = 0; i < out.h; i++) {
rowPtrs[i] = (png_bytep)&out.data[i*rowStrideBytes];
}
png_read_image(pngPtr, rowPtrs);
// Teardown and return
png_destroy_read_struct(&pngPtr, &infoPtr,(png_infopp)0);
delete[] (png_bytep)rowPtrs;
source.close();
return out;
}
else
{
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
}
std::string getDateString(int s) {
std::stringstream ss;
ss << s << " s (UTC)";
return ss.str();
}
virtual int checkLicense() {
static int _z = 0;//20;
_z--;
if (_z < 0) return 0;
//if (_z < 0) return 107;
return -2;
}
virtual int getScreenWidth() { return 854; };
virtual int getScreenHeight() { return 480; };
virtual float getPixelsPerMillimeter();
virtual bool supportsTouchscreen() { return true; }
virtual bool hasBuyButtonWhenInvalidLicense() { return false; }
private:
};
#endif /*APPPLATFORM_GLFW_H__*/

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#ifndef APPPLATFORM_IOS_H__
#define APPPLATFORM_IOS_H__
#include "AppPlatform.h"
#include "client/renderer/gles.h"
#include "platform/log.h"
#include <cmath>
#include <fstream>
#include <sstream>
@class minecraftpeViewController;
class AppPlatform_iOS: public AppPlatform
{
typedef AppPlatform super;
public:
AppPlatform_iOS(minecraftpeViewController* vc) {
_viewController = vc;
srand(time(0));
LOGI("ViewController in AppPlatform: %p\n", _viewController);
}
void setBasePath(const std::string& bp) { _basePath = bp; }
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
virtual void showDialog(int dialogId);
virtual int getUserInputStatus();
virtual StringVector getUserInput();
TextureData loadTexture(const std::string& filename_, bool textureFolder);
virtual BinaryBlob readAssetFile(const std::string& filename);
std::string getDateString(int s);
virtual int checkLicense() {
return 0;
static int _z = 20;
_z--;
if (_z < 0) return 0;
//if (_z < 0) return 107;
return -2;
}
virtual void buyGame();
virtual int getScreenWidth();
virtual int getScreenHeight();
virtual float getPixelsPerMillimeter();
virtual bool isTouchscreen();
virtual void vibrate(int milliSeconds);
virtual bool isNetworkEnabled(bool onlyWifiAllowed);
virtual StringVector getOptionStrings();
virtual bool isPowerVR() { return false; }
virtual bool isSuperFast();
virtual void showKeyboard();
virtual void hideKeyboard();
virtual void isPowerVR();
private:
std::string _basePath;
minecraftpeViewController* _viewController;
};
#endif /*APPPLATFORM_IOS_H__*/

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#include "AppPlatform_iOS.h"
#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>
#import "../project/iosproj/minecraftpe/minecraftpeViewController.h"
#import "../project/iosproj/minecraftpe/dialogs/BaseDialogController.h"
#import "../project/iosproj/minecraftpe/PVRTexture.h"
#import "client/gui/screens/DialogDefinitions.h"
#import "terrain_565.h"
typedef unsigned int PVRTuint32;
struct PVR_Texture_Header
{
PVRTuint32 dwHeaderSize; /*!< size of the structure */
PVRTuint32 dwHeight; /*!< height of surface to be created */
PVRTuint32 dwWidth; /*!< width of input surface */
PVRTuint32 dwMipMapCount; /*!< number of mip-map levels requested */
PVRTuint32 dwpfFlags; /*!< pixel format flags */
PVRTuint32 dwTextureDataSize; /*!< Total size in bytes */
PVRTuint32 dwBitCount; /*!< number of bits per pixel */
PVRTuint32 dwRBitMask; /*!< mask for red bit */
PVRTuint32 dwGBitMask; /*!< mask for green bits */
PVRTuint32 dwBBitMask; /*!< mask for blue bits */
PVRTuint32 dwAlphaBitMask; /*!< mask for alpha channel */
PVRTuint32 dwPVR; /*!< magic number identifying pvr file */
PVRTuint32 dwNumSurfs; /*!< the number of surfaces present in the pvr */
} ;
void AppPlatform_iOS::showDialog(int dialogId) {
if (dialogId == DialogDefinitions::DIALOG_CREATE_NEW_WORLD) {
[_viewController showDialog_CreateWorld];
}
if (dialogId == DialogDefinitions::DIALOG_MAINMENU_OPTIONS) {
[_viewController showDialog_MainMenuOptions];
}
if (dialogId == DialogDefinitions::DIALOG_RENAME_MP_WORLD) {
[_viewController showDialog_RenameMPWorld];
}
if (dialogId == DialogDefinitions::DIALOG_DEMO_FEATURE_DISABLED) {
UIAlertView *a = [[UIAlertView alloc]
initWithTitle:@""
message:@"Feature not enabled for this demo"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[a show];
[a release];
}
}
TextureData AppPlatform_iOS::loadTexture(const std::string& filename_, bool textureFolder)
{
TextureData out;
out.memoryHandledExternally = false;
std::string filename = filename_;
size_t dotp = filename.rfind(".");
size_t slashp = filename.rfind("/");
if (dotp != std::string::npos || slashp != std::string::npos) {
if (slashp == std::string::npos) slashp = -1;
filename = filename.substr(slashp+1, dotp-(slashp+1));
}
// if (filename == "terrain" || filename_[dotp+2] == 'v') { // @fix
// //NSString *path = [[NSBundle mainBundle] pathForResource:[[NSString alloc] initWithUTF8String:filename.c_str()] ofType:@"pvr4"];
//
// //FILE* fp = fopen([path UTF8String], "rb");
// int fp = 1;
// if (fp) {
// PVR_Texture_Header header;
// header = *((PVR_Texture_Header*)terrain_565);
// //fread(&header, 1, sizeof(PVR_Texture_Header), fp);
// int numBytes = header.dwTextureDataSize;
// //out.data = new unsigned char[numBytes];
// out.data = (unsigned char*)&terrain_565[header.dwHeaderSize];
// out.memoryHandledExternally = true;
// out.numBytes = numBytes;
// out.transparent = (header.dwAlphaBitMask != 0);
// //fread(out.data, 1, numBytes, fp);
// out.w = header.dwWidth;
// out.h = header.dwHeight;
// LOGI("Size of file: %d (%d, %d) - %x,%x,%x,%x\n", out.numBytes, out.w, out.h,
// header.dwRBitMask,
// header.dwGBitMask,
// header.dwBBitMask,
// header.dwAlphaBitMask);
// out.format = TEXF_UNCOMPRESSED_565;// TEXF_COMPRESSED_PVRTC_5551;
// //fclose(fp);
// }
//
//// PVRTexture* tex = [PVRTexture pvrTextureWithContentsOfFile:path];
//// //NSLog(@"path: %@, tex: %p, name: %d\n", path, tex, [tex name]);
//// out.identifier = [tex name];
//// out.w = [tex width];
//// out.h = [tex height];
//// GLuint texId;
//// //PVRTTextureLoadFromPVR([path UTF8String], &texId);
//// out.identifier = texId;
// return out;
// }
NSString *p = [[NSString alloc] initWithUTF8String:filename.c_str()];
NSString *path = [[NSBundle mainBundle] pathForResource:p ofType:@"png"];
[p release];
NSData *texData = [[NSData alloc] initWithContentsOfFile:path];
UIImage *image = [[UIImage alloc] initWithData:texData];
if (image != nil) {
// Get Image size
out.w = CGImageGetWidth(image.CGImage);
out.h = CGImageGetHeight(image.CGImage);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Allocate memory for image
out.data = new unsigned char[4 * out.w * out.h];
CGContextRef imgcontext = CGBitmapContextCreate( out.data, out.w, out.h, 8, 4 * out.w, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big );
CGColorSpaceRelease( colorSpace );
CGContextClearRect( imgcontext, CGRectMake( 0, 0, out.w, out.h ) );
CGContextTranslateCTM( imgcontext, 0, 0);//height - height );
CGContextDrawImage( imgcontext, CGRectMake( 0, 0, out.w, out.h ), image.CGImage );
CGContextRelease(imgcontext);
} else {
LOGI("Couldn't find file: %s\n", filename.c_str());
if ("this is idiotic but temporary") {
out.w = 16;
out.h = 16;
bool isTerrain = (filename.find("terrain") != std::string::npos);
int numPixels = out.w * out.h;
out.data = new unsigned char[4 * numPixels];
if (isTerrain) {
for (int i = 0; i < numPixels; ++i) {
unsigned int color = 0xff000000 | ((rand() & 0xff) << 16) | (rand() & 0xffff);
*((int*)(&out.data[4*i])) = color;
}
} else {
unsigned int color = 0xff000000 | ((rand() & 0xff) << 16) | (rand() & 0xffff);
for (int i = 0; i < numPixels; ++i) {
*((int*)(&out.data[4*i])) = color;
}
}
}
}
[image release];
[texData release];
return out;
}
BinaryBlob AppPlatform_iOS::readAssetFile(const std::string& filename_) {
std::string filename = filename_;
size_t dotp = filename.rfind(".");
size_t slashp = filename.rfind("/");
std::string ext;
if (dotp != std::string::npos || slashp != std::string::npos) {
// Get file extension
if (dotp != std::string::npos) {
ext = filename.substr(dotp+1);
}
if (slashp == std::string::npos) slashp = -1;
filename = filename.substr(slashp+1, dotp-(slashp+1));
}
NSString *rext = [NSString stringWithUTF8String:ext.c_str()];
NSString *p = [[NSString alloc] initWithUTF8String:filename.c_str()];
NSString *path = [[NSBundle mainBundle] pathForResource:p ofType:rext];
[p release];
NSData *data = [NSData dataWithContentsOfFile:path];
if (!data)
return BinaryBlob();
unsigned int numBytes = [data length];
unsigned char* bytes = new unsigned char[numBytes];
memcpy(bytes, [data bytes], numBytes);
return BinaryBlob(bytes, numBytes);
}
void AppPlatform_iOS::buyGame() {
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=479516143&mt=8"]];
}
std::string AppPlatform_iOS::getDateString(int s) {
NSDate* date = [NSDate dateWithTimeIntervalSince1970:s];
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
//dateFormatter.dateFormat = @"yyyy-MM-dd HH:mm";
[dateFormatter setDateStyle:NSDateFormatterMediumStyle];
[dateFormatter setTimeStyle:NSDateFormatterShortStyle];
//NSTimeZone *gmt = [NSTimeZone timeZoneWithAbbreviation:@"GMT"];
//[dateFormatter setTimeZone:gmt];
NSString *timeStamp = [dateFormatter stringFromDate:date];
[dateFormatter release];
return std::string( [timeStamp UTF8String] );
}
int AppPlatform_iOS::getScreenWidth() { return 480; }
int AppPlatform_iOS::getScreenHeight() { return 320; }
float AppPlatform_iOS::getPixelsPerMillimeter() {
// @note: @retina has a much higher density, however,
// we use 480x320 for the OpenGL context size
BOOL isIpad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
if (isIpad) {
return 5.1968503937007879f * _viewController->viewScale;
} else {
return 6.4173228346456694f * _viewController->viewScale;
}
}
bool AppPlatform_iOS::isTouchscreen() { return true; }
void AppPlatform_iOS::vibrate(int ms) {
// Note: In iOS 4, there's no way to set length of the vibration, so it's useless
//AudioServicesPlaySystemSound (kSystemSoundID_Vibrate);
}
int AppPlatform_iOS::getUserInputStatus() {
return [_viewController getUserInputStatus];
}
StringVector AppPlatform_iOS::getUserInput() {
return [_viewController getUserInput];
}
StringVector AppPlatform_iOS::getOptionStrings() {
//@options
StringVector options;
NSDictionary* d = [[NSUserDefaults standardUserDefaults] dictionaryRepresentation];
for( NSString *key in d )
{
if ([key hasPrefix:@"mp_"]
|| [key hasPrefix:@"gfx_"]
|| [key hasPrefix:@"ctrl_"]
|| [key hasPrefix:@"feedback_"]
|| [key hasPrefix:@"game_"] ) {
id value = [d objectForKey: key];
options.push_back([key UTF8String]);
options.push_back([[value description] UTF8String]);
//LOGI("Added strings: %s\n", options[options.size()-1].c_str());
}
}
return options;
}
bool AppPlatform_iOS::isSuperFast() {
const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false;
return (strstr(s, "SGX") != NULL) && (strstr(s, "543") != NULL);
}
bool AppPlatform_iOS::isNetworkEnabled(bool onlyWifiAllowed) {
return true;
/*
Reachability *reachability = [Reachability reachabilityForInternetConnection];
[reachability startNotifier];
NetworkStatus status = [reachability currentReachabilityStatus];
bool success = (status == ReachableViaWiFiNetwork);
if (!onlyWifiAllowed && !success)
success = (status == ReachableViaWWAN);
[reachability stopNotifier];
return success;
*/
}
void AppPlatform_iOS::showKeyboard() {
[_viewController showKeyboard];
super::showKeyboard();
}
void AppPlatform_iOS::hideKeyboard() {
[_viewController hideKeyboard];
super::hideKeyboard();
}
void AppPlatform_iOS::isPowerVR() {
const char* s = (const char*)glGetString(GL_RENDERER);
if (!s) return false;
return strstr(s, "SGX") != NULL;
}

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#include "AppPlatform_win32.h"
#include "util/Mth.h"
int AppPlatform_win32::getScreenWidth() { return 854; }
int AppPlatform_win32::getScreenHeight() { return 480; }
float AppPlatform_win32::getPixelsPerMillimeter() {
// assuming 24" @ 1920x1200
const int w = 1920;
const int h = 1200;
const float pixels = Mth::sqrt(w*w + h*h);
const float mm = 24 * 25.4f;
return pixels / mm;
}
bool AppPlatform_win32::supportsTouchscreen() { return true; }
bool AppPlatform_win32::hasBuyButtonWhenInvalidLicense() { return true; }

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#ifndef APPPLATFORM_WIN32_H__
#define APPPLATFORM_WIN32_H__
#include "AppPlatform.h"
#include "platform/log.h"
#include "client/renderer/gles.h"
#include "world/level/storage/FolderMethods.h"
#include <png.h>
#include <cmath>
#include <fstream>
#include <sstream>
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
}
class AppPlatform_win32: public AppPlatform
{
public:
AppPlatform_win32()
{
}
BinaryBlob readAssetFile(const std::string& filename) {
FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp)
return BinaryBlob();
int size = getRemainingFileSize(fp);
BinaryBlob blob;
blob.size = size;
blob.data = new unsigned char[size];
fread(blob.data, 1, size, fp);
fclose(fp);
return blob;
}
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) {
//@todo
}
__inline unsigned int rgbToBgr(unsigned int p) {
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
}
TextureData loadTexture(const std::string& filename_, bool textureFolder)
{
TextureData out;
std::string filename = textureFolder? "data/images/" + filename_
: filename_;
std::ifstream source(filename.c_str(), std::ios::binary);
if (source) {
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr)
return out;
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_read_struct(&pngPtr, NULL, NULL);
return out;
}
// Hack to get around the broken libpng for windows
png_set_read_fn(pngPtr,(void*)&source, png_funcReadFile);
png_read_info(pngPtr, infoPtr);
// Set up the texdata properties
out.w = png_get_image_width(pngPtr, infoPtr);
out.h = png_get_image_height(pngPtr, infoPtr);
png_bytep* rowPtrs = new png_bytep[out.h];
out.data = new unsigned char[4 * out.w * out.h];
out.memoryHandledExternally = false;
int rowStrideBytes = 4 * out.w;
for (int i = 0; i < out.h; i++) {
rowPtrs[i] = (png_bytep)&out.data[i*rowStrideBytes];
}
png_read_image(pngPtr, rowPtrs);
// Teardown and return
png_destroy_read_struct(&pngPtr, &infoPtr,(png_infopp)0);
delete[] (png_bytep)rowPtrs;
source.close();
return out;
}
else
{
LOGI("Couldn't find file: %s\n", filename.c_str());
return out;
}
}
std::string getDateString(int s) {
std::stringstream ss;
ss << s << " s (UTC)";
return ss.str();
}
virtual int checkLicense() {
static int _z = 0;//20;
_z--;
if (_z < 0) return 0;
//if (_z < 0) return 107;
return -2;
}
virtual int getScreenWidth();
virtual int getScreenHeight();
virtual float getPixelsPerMillimeter();
virtual bool supportsTouchscreen();
virtual bool hasBuyButtonWhenInvalidLicense();
private:
};
#endif /*APPPLATFORM_WIN32_H__*/

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#ifndef EGLCONFIGPRINTER_H__
#define EGLCONFIGPRINTER_H__
#include <cstdio>
#include <string>
#include <EGL/egl.h>
class EGLConfigPrinter
{
public:
static void printAllConfigs(EGLDisplay display) {
const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_RED_SIZE, 5,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
int num_config[1];
eglChooseConfig(display, attribs, NULL, 0, num_config);
int numConfigs = num_config[0];
LOGI("Found %d configs\n", numConfigs);
EGLConfig* configs = new EGLConfig[numConfigs];
eglChooseConfig(display, attribs, configs, numConfigs, num_config);
LOGI("Found %d configs (was %d))\n", num_config[0], numConfigs);
for (int i = 0; i < numConfigs; ++i) {
printConfig(display, configs[i]);
}
delete[] configs;
}
static void printConfig(EGLDisplay display, EGLConfig config) {
int attributes[] = {
EGL_BUFFER_SIZE,
EGL_ALPHA_SIZE,
EGL_BLUE_SIZE,
EGL_GREEN_SIZE,
EGL_RED_SIZE,
EGL_DEPTH_SIZE,
EGL_STENCIL_SIZE,
EGL_CONFIG_CAVEAT,
EGL_CONFIG_ID,
EGL_LEVEL,
EGL_MAX_PBUFFER_HEIGHT,
EGL_MAX_PBUFFER_PIXELS,
EGL_MAX_PBUFFER_WIDTH,
EGL_NATIVE_RENDERABLE,
EGL_NATIVE_VISUAL_ID,
EGL_NATIVE_VISUAL_TYPE,
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
EGL_SAMPLES,
EGL_SAMPLE_BUFFERS,
EGL_SURFACE_TYPE,
EGL_TRANSPARENT_TYPE,
EGL_TRANSPARENT_RED_VALUE,
EGL_TRANSPARENT_GREEN_VALUE,
EGL_TRANSPARENT_BLUE_VALUE,
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
EGL_LUMINANCE_SIZE,
EGL_ALPHA_MASK_SIZE,
EGL_COLOR_BUFFER_TYPE,
EGL_RENDERABLE_TYPE,
0x3042 // EGL10.EGL_CONFORMANT
};
std::string names[] = {
"EGL_BUFFER_SIZE",
"EGL_ALPHA_SIZE",
"EGL_BLUE_SIZE",
"EGL_GREEN_SIZE",
"EGL_RED_SIZE",
"EGL_DEPTH_SIZE",
"EGL_STENCIL_SIZE",
"EGL_CONFIG_CAVEAT",
"EGL_CONFIG_ID",
"EGL_LEVEL",
"EGL_MAX_PBUFFER_HEIGHT",
"EGL_MAX_PBUFFER_PIXELS",
"EGL_MAX_PBUFFER_WIDTH",
"EGL_NATIVE_RENDERABLE",
"EGL_NATIVE_VISUAL_ID",
"EGL_NATIVE_VISUAL_TYPE",
"EGL_PRESERVED_RESOURCES",
"EGL_SAMPLES",
"EGL_SAMPLE_BUFFERS",
"EGL_SURFACE_TYPE",
"EGL_TRANSPARENT_TYPE",
"EGL_TRANSPARENT_RED_VALUE",
"EGL_TRANSPARENT_GREEN_VALUE",
"EGL_TRANSPARENT_BLUE_VALUE",
"EGL_BIND_TO_TEXTURE_RGB",
"EGL_BIND_TO_TEXTURE_RGBA",
"EGL_MIN_SWAP_INTERVAL",
"EGL_MAX_SWAP_INTERVAL",
"EGL_LUMINANCE_SIZE",
"EGL_ALPHA_MASK_SIZE",
"EGL_COLOR_BUFFER_TYPE",
"EGL_RENDERABLE_TYPE",
"EGL_CONFORMANT"
};
int value[1];
LOGI("\nPRINTCONFIG:");
for (int i = 0; i < 33; i++) {
int attribute = attributes[i];
std::string name = names[i];
if ( eglGetConfigAttrib(display, config, attribute, value)) {
LOGI(" %s: %d\n", name.c_str(), value[0] );
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
while (eglGetError() != EGL_SUCCESS);
}
}
}
};
#endif /*EGLCONFIGPRINTER_H__*/

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#ifndef ERRORCODES_H__
#define ERRORCODES_H__
namespace ErrorCodes {
enum Enum {
Unknown,
ContainerRefStillExistsAfterDestruction
};
}
#endif /*ERRORCODES_H__*/

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src/LicenseCodes.h Executable file
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#ifndef LICENSECODES_H__
#define LICENSECODES_H__
class LicenseCodes
{
public:
// Something's not ready, call again later
static const int WAIT_PLATFORM_NOT_READY = -2;
static const int WAIT_SERVER_NOT_READY = -1;
// License is ok
static const int LICENSE_OK = 0;
static const int LICENSE_TRIAL_OK = 1;
// License is not working in one way or another
static const int LICENSE_VALIDATION_FAILED = 50;
static const int ITEM_NOT_FOUND = 51;
static const int LICENSE_NOT_FOUND = 52;
static const int ERROR_CONTENT_HANDLER = 100;
static const int ERROR_ILLEGAL_ARGUMENT = 101;
static const int ERROR_SECURITY = 102;
static const int ERROR_INPUT_OUTPUT = 103;
static const int ERROR_ILLEGAL_STATE = 104;
static const int ERROR_NULL_POINTER = 105;
static const int ERROR_GENERAL = 106;
static const int ERROR_UNABLE_TO_CONNECT_TO_CDS = 107;
// The call went wrong so we didn't get a license value at all
static const int ERROR_EXCEPTION = 200;
static bool isOk(int i) {
return (i == 0) || (i == 1);
}
static bool isReady(int i) {
return (i >= 0);
}
};
#endif /*LICENSECODES_H__ */

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src/NinecraftApp.cpp Executable file
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#include "NinecraftApp.h"
//#include <EGL/egl.h>
#ifdef RPI
//#define NO_STORAGE
#endif
#include <errno.h>
#include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h"
#include "world/item/Item.h"
#include "world/level/Level.h"
#include "world/level/biome/Biome.h"
#include "world/level/material/Material.h"
#include "world/entity/MobCategory.h"
//#include "world/level/storage/FolderMethods.h"
#ifndef STANDALONE_SERVER
#include "client/gui/screens/StartMenuScreen.h"
#endif
#include "client/player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/gles.h"
#include "client/renderer/Chunk.h"
#include "client/renderer/LevelRenderer.h"
#include "client/renderer/Tesselator.h"
#endif
// sorry for raknet dependency, but I'm too lazy to find another getTime method
#include "raknet/GetTime.h"
#include "network/RakNetInstance.h"
#include "network/ClientSideNetworkHandler.h"
#include "client/gui/screens/ProgressScreen.h"
//#include "world/entity/player/Inventory2.h"
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
#include "world/level/storage/ExternalFileLevelStorageSource.h"
#else
#include "world/level/storage/MemoryLevelStorageSource.h"
#endif
#ifndef STANDALONE_SERVER
#include "client/renderer/Textures.h"
#include "client/renderer/entity/ItemRenderer.h"
#endif
#include "world/item/crafting/Recipes.h"
#include "world/level/tile/entity/TileEntity.h"
#ifndef STANDALONE_SERVER
#include "client/renderer/EntityTileRenderer.h"
#endif
bool NinecraftApp::_hasInitedStatics = false;
NinecraftApp::NinecraftApp()
: _verbose(true),
_lastTickMs(0),
_frames(0)
{
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
signal(SIGPIPE, SIG_IGN);
#endif
}
NinecraftApp::~NinecraftApp()
{
teardown();
}
void NinecraftApp::init()
{
// Global initialization goes here
Mth::initMth();
//#ifdef DEMO_MODE
//writeDemoFile();
//#endif
// If we're running Android, only initialize
// the first time class is instanced
#ifdef ANDROID
if (!_hasInitedStatics) {
_hasInitedStatics = true;
#endif
Material::initMaterials();
MobCategory::initMobCategories();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
TileEntity::initTileEntities();
#ifdef ANDROID
}
#endif
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
I18n::loadLanguage(platform(), "en_US");
#endif
Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
#else
storageSource = new MemoryLevelStorageSource();
#endif
_running = false;
#ifndef STANDALONE_SERVER
LOGI("This: %p\n", this);
screenChooser.setScreen(SCREEN_STARTMENU);
#else
user->name = "Server";
hostMultiplayer();
#endif
}
void NinecraftApp::teardown()
{
// Note: Don't tear down statics if we run on Android
// (we might change this in the future)
#ifndef ANDROID
Biome::teardownBiomes();
Item ::teardownItems();
Tile ::teardownTiles();
Material::teardownMaterials();
Recipes ::teardownRecipes();
TileEntity::teardownTileEntities();
#endif
#ifdef WIN32
ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance;
EntityTileRenderer::instance = NULL;
}
TileEntityRenderDispatcher::destroy();
#endif
}
void NinecraftApp::update()
{
++_frames;
// Generate Multitouch active pointer list
Multitouch::commit();
#ifndef ANDROID_PUBLISH
//testCreationAndDestruction();
//testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
Minecraft::update();
swapBuffers();
Mouse::reset2();
// Restart the server if (our modded) RakNet reports an error
if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
restartServer();
}
#ifndef WIN32
updateStats();
#endif
}
void NinecraftApp::updateStats()
{
#ifndef STANDALONE_SERVER
if (Options::debugGl)
LOGI("--------------------------------------------\n");
//*
int now = getTimeMs();
//int since = now - _lastTickMs;
if (now >= lastTime + 1000)
{
if (player) {
LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
_frames, Chunk::updates, player->x, player->y, player->z);
Chunk::resetUpdates();
//static int _n = 0;
//if (++_n % 5 == -1) { // @note: -1
// static char filename[256];
// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
// _context.platform->saveScreenshot(filename, width, height);
//}
LOGI("%s", levelRenderer->gatherStats1().c_str());
//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
} else {
LOGI("%d fps\n", _frames);
}
//const int* pointerIds;
//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
//if (pointerCount) {
// std::string s = "Pointers (";
// s += (char)(48 + pointerCount);
// s += ": ";
// for (int i = 0; i < pointerCount; ++i) {
// s += (char)(48 + pointerIds[i]);
// s += ", ";
// }
// LOGI("%s\n", s.c_str());
//}
lastTime = now;
_frames = 0;
#ifdef GLDEBUG
while (1) {
int error = glGetError();
if (error == GL_NO_ERROR) break;
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
LOGI("#################### GL-ERROR: %d\t#####################\n", error);
}
#endif
}
Textures::textureChanges = 0;
/**/
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::initGLStates()
{
#ifndef STANDALONE_SERVER
//glShadeModel2(GL_SMOOTH);
//glClearDepthf(1.0f);
glEnable2(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDepthRangef(0, 1);
glEnable2(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR();
#ifdef __APPLE__
_isSuperFast = platform()->isSuperFast();
#endif
//glLineWidth(4);
#endif /* STANDALONE_SERVER */
}
void NinecraftApp::restartServer() {
if (!level) return;
for (int i = level->players.size()-1; i >= 0; --i) {
Player* p = level->players[i];
if (p != player)
level->removeEntity(p);
}
raknetInstance->resetIsBroken();
#ifndef STANDALONE_SERVER
gui.addMessage("This server has restarted!");
#endif
hostMultiplayer();
if (netCallback) netCallback->levelGenerated(level);
}
bool NinecraftApp::handleBack(bool isDown)
{
if (isGeneratingLevel)
{
return true;
}
if (level)
{
if (!isDown)
{
if (screen)
{
if (!screen->handleBackEvent(isDown))
{
if (player->containerMenu) player->closeContainer();
setScreen(NULL);
}
return true;
} else {
pauseGame(true);
}
//leaveGame();
return false;
}
return true;
}
else if (screen)
{
return screen->handleBackEvent(isDown);
}
return false;
}
void NinecraftApp::onGraphicsReset()
{
#ifndef STANDALONE_SERVER
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
#endif
}
#ifndef ANDROID_PUBLISH
static int _state = -1;
static int _stateTicksLeft = 0;
void NinecraftApp::testCreationAndDestruction()
{
if (_state == -1) {
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0)
_state = 1;
}
else if (_state == 1) {
getLevelSource()->deleteLevel("perf");
int seed = getEpochTimeS();
LOGI(">seed %d\n", seed);
selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
hostMultiplayer();
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 1000;//25000;//00;
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_state = 1;
}
}
void NinecraftApp::testJoiningAndDestruction()
{
if (_state == -1) {
//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
_stateTicksLeft = 100;
_state = 0;
}
if (_state == 0) {
if (--_stateTicksLeft <= 0) {
raknetInstance->clearServerList();
locateMultiplayer();
_state = 1;
}
}
else if (_state == 1) {
if (!raknetInstance->getServerList().empty()) {
PingedCompatibleServer s = raknetInstance->getServerList().at(0);
if (s.name.GetLength() > 0) {
joinMultiplayer(s);
#ifndef STANDALONE_SERVER
setScreen(new ProgressScreen());
#endif
_state = 2;
_stateTicksLeft = 80;//1000;
}
}
}
else if (_state == 2) {
if (isLevelGenerated()) {
if (--_stateTicksLeft <= 0) {
_state = 3;
}
}
} else if (_state == 3) {
leaveGame();
_stateTicksLeft = 50;
_state = 0;
}
}
#endif /*ANDROID_PUBLISH*/
/*
void NinecraftApp::writeDemoFile() {
std::string path = externalStoragePath + "/games";
if (createFolderIfNotExists(path.c_str())) {
path += "/com.mojang";
if (createFolderIfNotExists(path.c_str())) {
path += "/minecraftpe";
if (createFolderIfNotExists(path.c_str())) {
path += "/played_demo";
FILE* fp = fopen(path.c_str(), "w");
if (fp) fclose(fp);
}}}
}
bool NinecraftApp::hasPlayedDemo() {
std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
FILE* fp = fopen(filename.c_str(), "r");
if (!fp) return false;
fclose(fp);
return true;
}
*/

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src/NinecraftApp.h Executable file
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#ifndef NINECRAFTAPP_H__
#define NINECRAFTAPP_H__
#include "world/Pos.h"
#include "App.h"
#include "client/Minecraft.h"
#include "world/level/storage/MemoryLevelStorage.h"
#include <string>
class Level;
class LocalPlayer;
class ExternalFileLevelStorageSource;
class NinecraftApp: public Minecraft
{
public:
NinecraftApp();
~NinecraftApp();
void init();
void teardown();
void update();
virtual bool handleBack(bool isDown);
protected:
void onGraphicsReset();
private:
void initGLStates();
void restartServer();
void updateStats();
//void writeDemoFile();
//bool hasPlayedDemo();
#ifndef ANDROID_PUBLISH
void testCreationAndDestruction();
void testJoiningAndDestruction();
#endif /*ANDROID_PUBLISH*/
bool _verbose;
int _frames;
int _lastTickMs;
static bool _hasInitedStatics;
};
#endif//NINECRAFTAPP_H__

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#include "Performance.h"
/*static*/
StopwatchHandler Performance::watches;

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src/Performance.h Executable file
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#ifndef PERFORMANCE_H__
#define PERFORMANCE_H__
#include "platform/time.h"
class Performance
{
public:
static StopwatchHandler watches;
};
#endif /*PERFORMANCE_H__*/

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#include "SharedConstants.h"
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{
return std::string("v0.6.1") + versionSuffix + " alpha";
}
};

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src/SharedConstants.h Executable file
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#ifndef NET_MINECRAFT_SharedConstants_H__
#define NET_MINECRAFT_SharedConstants_H__
#include <string>
enum LevelGeneratorVersion
{
LGV_ORIGINAL = 0,
};
namespace Common {
std::string getGameVersionString(const std::string& versionSuffix = "");
}
namespace SharedConstants
{
// 0.5.0 uses NPv8
// 0.6.0 uses NPv9
const int NetworkProtocolVersion = 9;
const int NetworkProtocolLowestSupportedVersion = 9;
const int GameProtocolVersion = 1;
const int GameProtocolLowestSupportedVersion = 1;
const int StorageVersion = 3;
const int MaxChatLength = 100;
const int TicksPerSecond = 20;
const int GeneratorVersion = (int)LGV_ORIGINAL;
//int FULLBRIGHT_LIGHTVALUE = 15 << 20 | 15 << 4;
}
#endif /*NET_MINECRAFT_SharedConstants_H__*/

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src/client/IConfigListener.cpp Executable file
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#include "IConfigListener.h"
#include "Minecraft.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#endif /* STANDALONE_SERVER */
Config createConfig(Minecraft* mc) {
Config c;
#ifndef STANDALONE_SERVER
c.setScreenSize(mc->width, mc->height, Gui::GuiScale);
#endif
c.pixelCalc = mc->pixelCalc;
c.pixelCalcUi = mc->pixelCalcUi;
c.minecraft = mc;
c.options = &mc->options;
return c;
}

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src/client/IConfigListener.h Executable file
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#ifndef CONFIGLISTENER_H__
#define CONFIGLISTENER_H__
#include "PixelCalc.h"
class Minecraft;
class Options;
class Config {
public:
// Screen dimensions and world-to-screen conversion
void setScreenSize(int width, int height, float scale) {
this->width = width;
this->height = height;
this->guiScale = scale;
this->invGuiScale = 1.0f / scale;
this->guiWidth = (int)(width * invGuiScale);
this->guiHeight = (int)(height * invGuiScale);
}
int width;
int height;
float guiScale;
float invGuiScale;
int guiWidth;
int guiHeight;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
Minecraft* minecraft;
Options* options;
};
Config createConfig(Minecraft* mc);
// Interface for Configuration-Changed listener
// This can mean (for instance);
// - Screen has changed dimensions, or rotation if rotations are enabled
// - New input device or control mechanism
class IConfigListener
{
public:
virtual ~IConfigListener() {}
virtual void onConfigChanged(const Config& config) = 0;
};
#endif /*CONFIGLISTENER_H__*/

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src/client/KeyMapping.h Executable file
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#ifndef NET_MINECRAFT_CLIENT__KeyMapping_H__
#define NET_MINECRAFT_CLIENT__KeyMapping_H__
//package net.minecraft.client;
#include <string>
class KeyMapping
{
public:
std::string name;
int key;
KeyMapping() {}
KeyMapping(const std::string& name_, int key_)
: name(name_),
key(key_)
{}
};
#endif /*NET_MINECRAFT_CLIENT__KeyMapping_H__*/

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src/client/Minecraft.cpp Executable file

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src/client/Minecraft.h Executable file
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#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#endif
#include "Timer.h"
#include "player/input/ITurnInput.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class User;
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
int getLicenseId();
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(const Options::Option* option, bool value);
void optionUpdated(const Options::Option* option, float value);
void optionUpdated(const Options::Option* option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void handleMouseClick(int button);
void handleMouseDown(int button, bool down);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
User* user;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

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#include "MouseHandler.h"
#include "player/input/ITurnInput.h"
#ifdef RPI
#include <SDL/SDL.h>
#endif
#ifdef PLATFORM_GLFW
#include <GLFW/glfw3.h>
#endif
MouseHandler::MouseHandler( ITurnInput* turnInput )
: _turnInput(turnInput)
{}
MouseHandler::MouseHandler()
: _turnInput(0)
{}
MouseHandler::~MouseHandler() {
}
void MouseHandler::setTurnInput( ITurnInput* turnInput ) {
_turnInput = turnInput;
}
void MouseHandler::grab() {
xd = 0;
yd = 0;
#if defined(RPI)
//LOGI("Grabbing input!\n");
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(0);
#endif
#ifdef PLATFORM_GLFW
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif
}
void MouseHandler::release() {
#if defined(RPI)
//LOGI("Releasing input!\n");
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
#endif
#ifdef PLATFORM_GLFW
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
void MouseHandler::poll() {
if (_turnInput != 0) {
TurnDelta td = _turnInput->getTurnDelta();
xd = td.x;
yd = td.y;
}
}

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#ifndef NET_MINECRAFT_CLIENT__MouseHandler_H__
#define NET_MINECRAFT_CLIENT__MouseHandler_H__
//package net.minecraft.client;
class ITurnInput;
class MouseHandler
{
public:
MouseHandler(ITurnInput* turnInput);
MouseHandler();
~MouseHandler();
void setTurnInput(ITurnInput* turnInput);
void grab();
void release();
void poll();
float xd, yd;
private:
int toSkip;
ITurnInput* _turnInput;
};
#endif /*NET_MINECRAFT_CLIENT__MouseHandler_H__*/

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#include "OptionStrings.h"
const char* OptionStrings::Multiplayer_Username = "mp_username";
const char* OptionStrings::Multiplayer_ServerVisible = "mp_server_visible_default";
const char* OptionStrings::Graphics_Fancy = "gfx_fancygraphics";
const char* OptionStrings::Graphics_LowQuality = "gfx_lowquality";
const char* OptionStrings::Controls_Sensitivity = "ctrl_sensitivity";
const char* OptionStrings::Controls_InvertMouse = "ctrl_invertmouse";
const char* OptionStrings::Controls_UseTouchScreen = "ctrl_usetouchscreen";
const char* OptionStrings::Controls_UseTouchJoypad = "ctrl_usetouchjoypad";
const char* OptionStrings::Controls_IsLefthanded = "ctrl_islefthanded";
const char* OptionStrings::Controls_FeedbackVibration = "feedback_vibration";
const char* OptionStrings::Game_DifficultyLevel = "game_difficulty";

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#ifndef NET_MINECRAFT_CLIENT__OptionStrings_H__
#define NET_MINECRAFT_CLIENT__OptionStrings_H__
class OptionStrings {
public:
static const char* Multiplayer_Username;
static const char* Multiplayer_ServerVisible;
static const char* Graphics_Fancy;
static const char* Graphics_LowQuality;
static const char* Controls_Sensitivity;
static const char* Controls_InvertMouse;
static const char* Controls_UseTouchScreen;
static const char* Controls_UseTouchJoypad;
static const char* Controls_IsLefthanded;
static const char* Controls_FeedbackVibration;
static const char* Game_DifficultyLevel;
};
#endif /*NET_MINECRAFT_CLIENT__OptionsStrings_H__*/

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#include "Options.h"
#include "OptionStrings.h"
#include "Minecraft.h"
#include "../platform/log.h"
#include "../world/Difficulty.h"
#include <cmath>
#include <sstream>
/*static*/
bool Options::debugGl = false;
void Options::initDefaultValues() {
difficulty = Difficulty::NORMAL;
hideGui = false;
thirdPersonView = false;
renderDebug = false;
isFlying = false;
smoothCamera = true;
fixedCamera = false;
flySpeed = 1;
cameraSpeed = 1;
guiScale = 0;
useMouseForDigging = false;
destroyVibration = true;
isLeftHanded = false;
isJoyTouchArea = false;
music = 1;
sound = 1;
sensitivity = 0.5f;
invertYMouse = false;
viewDistance = 2;
bobView = true;
anaglyph3d = false;
limitFramerate = false;
fancyGraphics = true;//false;
ambientOcclusion = false;
if(minecraft->supportNonTouchScreen())
useTouchScreen = false;
else
useTouchScreen = true;
pixelsPerMillimeter = minecraft->platform()->getPixelsPerMillimeter();
//useMouseForDigging = true;
//skin = "Default";
username = "Steve";
serverVisible = true;
keyUp = KeyMapping("key.forward", Keyboard::KEY_W);
keyLeft = KeyMapping("key.left", Keyboard::KEY_A);
keyDown = KeyMapping("key.back", Keyboard::KEY_S);
keyRight = KeyMapping("key.right", Keyboard::KEY_D);
keyJump = KeyMapping("key.jump", Keyboard::KEY_SPACE);
keyBuild = KeyMapping("key.inventory", Keyboard::KEY_E);
keySneak = KeyMapping("key.sneak", Keyboard::KEY_LSHIFT);
#if defined(RPI) || defined(PLATFORM_GLFW)
keyCraft = KeyMapping("key.crafting", Keyboard::KEY_Q);
keyDrop = KeyMapping("key.drop", Keyboard::KEY_Q);
keyChat = KeyMapping("key.chat", Keyboard::KEY_T);
keyFog = KeyMapping("key.fog", Keyboard::KEY_F);
keyDestroy=KeyMapping("key.destroy", 88); // @todo @fix
keyUse = KeyMapping("key.use", Keyboard::KEY_U);
#endif
//const int Unused = 99999;
keyMenuNext = KeyMapping("key.menu.next", 40);
keyMenuPrevious = KeyMapping("key.menu.previous", 38);
keyMenuOk = KeyMapping("key.menu.ok", 13);
keyMenuCancel = KeyMapping("key.menu.cancel", 8);
int k = 0;
keyMappings[k++] = &keyUp;
keyMappings[k++] = &keyLeft;
keyMappings[k++] = &keyDown;
keyMappings[k++] = &keyRight;
keyMappings[k++] = &keyJump;
keyMappings[k++] = &keySneak;
keyMappings[k++] = &keyDrop;
keyMappings[k++] = &keyBuild;
keyMappings[k++] = &keyChat;
keyMappings[k++] = &keyFog;
keyMappings[k++] = &keyDestroy;
keyMappings[k++] = &keyUse;
keyMappings[k++] = &keyMenuNext;
keyMappings[k++] = &keyMenuPrevious;
keyMappings[k++] = &keyMenuOk;
keyMappings[k++] = &keyMenuCancel;
// "Polymorphism" at it's worst. At least it's better to have it here
// for now, then to have it spread all around the game code (even if
// it would be slightly better performance with it inlined. Should
// probably create separate subclasses (or read from file). @fix @todo.
#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
viewDistance = 2;
thirdPersonView = false;
useMouseForDigging = false;
fancyGraphics = false;
//renderDebug = true;
#if !defined(RPI)
keyUp.key = 19;
keyDown.key = 20;
keyLeft.key = 21;
keyRight.key = 22;
keyJump.key = 23;
keyUse.key = 103;
keyDestroy.key = 102;
keyCraft.key = 109;
keyMenuNext.key = 20;
keyMenuPrevious.key = 19;
keyMenuOk.key = 23;
keyMenuCancel.key = 4;
#endif
#endif
#if defined(RPI)
username = "StevePi";
sensitivity *= 0.4f;
useMouseForDigging = true;
#endif
}
const Options::Option
Options::Option::MUSIC (0, "options.music", true, false),
Options::Option::SOUND (1, "options.sound", true, false),
Options::Option::INVERT_MOUSE (2, "options.invertMouse", false, true),
Options::Option::SENSITIVITY (3, "options.sensitivity", true, false),
Options::Option::RENDER_DISTANCE (4, "options.renderDistance",false, false),
Options::Option::VIEW_BOBBING (5, "options.viewBobbing", false, true),
Options::Option::ANAGLYPH (6, "options.anaglyph", false, true),
Options::Option::LIMIT_FRAMERATE (7, "options.limitFramerate",false, true),
Options::Option::DIFFICULTY (8, "options.difficulty", false, false),
Options::Option::GRAPHICS (9, "options.graphics", false, false),
Options::Option::AMBIENT_OCCLUSION (10, "options.ao", false, true),
Options::Option::GUI_SCALE (11, "options.guiScale", false, false),
Options::Option::THIRD_PERSON (12, "options.thirdperson", false, true),
Options::Option::HIDE_GUI (13, "options.hidegui", false, true),
Options::Option::SERVER_VISIBLE (14, "options.servervisible", false, true),
Options::Option::LEFT_HANDED (15, "options.lefthanded", false, true),
Options::Option::USE_TOUCHSCREEN (16, "options.usetouchscreen", false, true),
Options::Option::USE_TOUCH_JOYPAD (17, "options.usetouchpad", false, true),
Options::Option::DESTROY_VIBRATION (18, "options.destroyvibration", false, true),
Options::Option::PIXELS_PER_MILLIMETER(19, "options.pixelspermilimeter", true, false);
/* private */
const float Options::SOUND_MIN_VALUE = 0.0f;
const float Options::SOUND_MAX_VALUE = 1.0f;
const float Options::MUSIC_MIN_VALUE = 0.0f;
const float Options::MUSIC_MAX_VALUE = 1.0f;
const float Options::SENSITIVITY_MIN_VALUE = 0.0f;
const float Options::SENSITIVITY_MAX_VALUE = 1.0f;
const float Options::PIXELS_PER_MILLIMETER_MIN_VALUE = 3.0f;
const float Options::PIXELS_PER_MILLIMETER_MAX_VALUE = 4.0f;
const int DIFFICULY_LEVELS[] = {
Difficulty::PEACEFUL,
Difficulty::NORMAL
};
/*private*/
const char* Options::RENDER_DISTANCE_NAMES[] = {
"options.renderDistance.far",
"options.renderDistance.normal",
"options.renderDistance.short",
"options.renderDistance.tiny"
};
/*private*/
const char* Options::DIFFICULTY_NAMES[] = {
"options.difficulty.peaceful",
"options.difficulty.easy",
"options.difficulty.normal",
"options.difficulty.hard"
};
/*private*/
const char* Options::GUI_SCALE[] = {
"options.guiScale.auto",
"options.guiScale.small",
"options.guiScale.normal",
"options.guiScale.large"
};
void Options::update()
{
viewDistance = 2;
StringVector optionStrings = optionsFile.getOptionStrings();
for (unsigned int i = 0; i < optionStrings.size(); i += 2) {
const std::string& key = optionStrings[i];
const std::string& value = optionStrings[i+1];
//LOGI("reading key: %s (%s)\n", key.c_str(), value.c_str());
// Multiplayer
if (key == OptionStrings::Multiplayer_Username) username = value;
if (key == OptionStrings::Multiplayer_ServerVisible) readBool(value, serverVisible);
// Controls
if (key == OptionStrings::Controls_Sensitivity) {
float sens;
if (readFloat(value, sens)) {
// sens is in range [0,1] with default/center at 0.5 (for aesthetics)
// We wanna map it to something like [0.3, 0.9] BUT keep 0.5 @ ~0.5...
sensitivity = 0.3f + std::pow(1.1f * sens, 1.3f) * 0.42f;
}
}
if (key == OptionStrings::Controls_InvertMouse) {
readBool(value, invertYMouse);
}
if (key == OptionStrings::Controls_IsLefthanded) {
readBool(value, isLeftHanded);
}
if (key == OptionStrings::Controls_UseTouchJoypad) {
readBool(value, isJoyTouchArea);
if (!minecraft->useTouchscreen())
isJoyTouchArea = false;
}
// Feedback
if (key == OptionStrings::Controls_FeedbackVibration)
readBool(value, destroyVibration);
// Graphics
if (key == OptionStrings::Graphics_Fancy) {
readBool(value, fancyGraphics);
}
if (key == OptionStrings::Graphics_LowQuality) {
bool isLow;
readBool(value, isLow);
if (isLow) {
viewDistance = 3;
fancyGraphics = false;
}
}
// Game
if (key == OptionStrings::Game_DifficultyLevel) {
readInt(value, difficulty);
// Only support peaceful and normal right now
if (difficulty != Difficulty::PEACEFUL && difficulty != Difficulty::NORMAL)
difficulty = Difficulty::NORMAL;
}
}
#ifdef __APPLE__
// if (minecraft->isSuperFast()) {
// viewDistance = (viewDistance>0)? --viewDistance : 0;
// }
// LOGI("Is this card super fast?: %d\n", viewDistance);
#endif
//LOGI("Lefty is: %d\n", isLeftHanded);
}
void Options::load()
{
int a = 0;
//try {
// if (!optionsFile.exists()) return;
// BufferedReader br = /*new*/ BufferedReader(/*new*/ FileReader(optionsFile));
// std::string line = "";
// while ((line = br.readLine()) != NULL) {
// std::string[] cmds = line.split(":");
// if (cmds[0].equals("music")) music = readFloat(cmds[1]);
// if (cmds[0].equals("sound")) sound = readFloat(cmds[1]);
// if (cmds[0].equals("mouseSensitivity")) sensitivity = readFloat(cmds[1]);
// if (cmds[0].equals("invertYMouse")) invertYMouse = cmds[1].equals("true");
// if (cmds[0].equals("viewDistance")) viewDistance = Integer.parseInt(cmds[1]);
// if (cmds[0].equals("guiScale")) guiScale = Integer.parseInt(cmds[1]);
// if (cmds[0].equals("bobView")) bobView = cmds[1].equals("true");
// if (cmds[0].equals("anaglyph3d")) anaglyph3d = cmds[1].equals("true");
// if (cmds[0].equals("limitFramerate")) limitFramerate = cmds[1].equals("true");
// if (cmds[0].equals("difficulty")) difficulty = Integer.parseInt(cmds[1]);
// if (cmds[0].equals("fancyGraphics")) fancyGraphics = cmds[1].equals("true");
// if (cmds[0].equals("ao")) ambientOcclusion = cmds[1].equals("true");
// if (cmds[0].equals("skin")) skin = cmds[1];
// if (cmds[0].equals("lastServer") && cmds.length >= 2) lastMpIp = cmds[1];
// for (int i = 0; i < keyMappings.length; i++) {
// if (cmds[0].equals("key_" + keyMappings[i].name)) {
// keyMappings[i].key = Integer.parseInt(cmds[1]);
// }
// }
// }
// br.close();
//} catch (Exception e) {
// System.out.println("Failed to load options");
// e.printStackTrace();
//}
}
void Options::save()
{
StringVector stringVec;
// Game
addOptionToSaveOutput(stringVec, OptionStrings::Multiplayer_ServerVisible, serverVisible);
addOptionToSaveOutput(stringVec, OptionStrings::Game_DifficultyLevel, difficulty);
// Input
addOptionToSaveOutput(stringVec, OptionStrings::Controls_InvertMouse, invertYMouse);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_Sensitivity, sensitivity);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_IsLefthanded, isLeftHanded);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchScreen, useTouchScreen);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_UseTouchJoypad, isJoyTouchArea);
addOptionToSaveOutput(stringVec, OptionStrings::Controls_FeedbackVibration, destroyVibration);
//
// static const Option MUSIC;
// static const Option SOUND;
// static const Option INVERT_MOUSE;
// static const Option SENSITIVITY;
// static const Option RENDER_DISTANCE;
// static const Option VIEW_BOBBING;
// static const Option ANAGLYPH;
// static const Option LIMIT_FRAMERATE;
// static const Option DIFFICULTY;
// static const Option GRAPHICS;
// static const Option AMBIENT_OCCLUSION;
// static const Option GUI_SCALE;
//
// static const Option THIRD_PERSON;
// static const Option HIDE_GUI;
//try {
// PrintWriter pw = /*new*/ PrintWriter(/*new*/ FileWriter(optionsFile));
// pw.println("music:" + music);
// pw.println("sound:" + sound);
// pw.println("invertYMouse:" + invertYMouse);
// pw.println("mouseSensitivity:" + sensitivity);
// pw.println("viewDistance:" + viewDistance);
// pw.println("guiScale:" + guiScale);
// pw.println("bobView:" + bobView);
// pw.println("anaglyph3d:" + anaglyph3d);
// pw.println("limitFramerate:" + limitFramerate);
// pw.println("difficulty:" + difficulty);
// pw.println("fancyGraphics:" + fancyGraphics);
// pw.println("ao:" + ambientOcclusion);
// pw.println("skin:" + skin);
// pw.println("lastServer:" + lastMpIp);
// for (int i = 0; i < keyMappings.length; i++) {
// pw.println("key_" + keyMappings[i].name + ":" + keyMappings[i].key);
// }
// pw.close();
//} catch (Exception e) {
// System.out.println("Failed to save options");
// e.printStackTrace();
//}
}
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, bool boolValue) {
std::stringstream ss;
ss << name << ":" << boolValue;
stringVector.push_back(ss.str());
}
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, float floatValue) {
std::stringstream ss;
ss << name << ":" << floatValue;
stringVector.push_back(ss.str());
}
void Options::addOptionToSaveOutput(StringVector& stringVector, std::string name, int intValue) {
std::stringstream ss;
ss << name << ":" << intValue;
stringVector.push_back(ss.str());
}
std::string Options::getMessage( const Option* item )
{
return "Options::getMessage - Not implemented";
//Language language = Language.getInstance();
//std::string caption = language.getElement(item.getCaptionId()) + ": ";
//if (item.isProgress()) {
// float progressValue = getProgressValue(item);
// if (item == Option.SENSITIVITY) {
// if (progressValue == 0) {
// return caption + language.getElement("options.sensitivity.min");
// }
// if (progressValue == 1) {
// return caption + language.getElement("options.sensitivity.max");
// }
// return caption + (int) (progressValue * 200) + "%";
// } else {
// if (progressValue == 0) {
// return caption + language.getElement("options.off");
// }
// return caption + (int) (progressValue * 100) + "%";
// }
//} else if (item.isBoolean()) {
// bool booleanValue = getBooleanValue(item);
// if (booleanValue) {
// return caption + language.getElement("options.on");
// }
// return caption + language.getElement("options.off");
//} else if (item == Option.RENDER_DISTANCE) {
// return caption + language.getElement(RENDER_DISTANCE_NAMES[viewDistance]);
//} else if (item == Option.DIFFICULTY) {
// return caption + language.getElement(DIFFICULTY_NAMES[difficulty]);
//} else if (item == Option.GUI_SCALE) {
// return caption + language.getElement(GUI_SCALE[guiScale]);
//} else if (item == Option.GRAPHICS) {
// if (fancyGraphics) {
// return caption + language.getElement("options.graphics.fancy");
// }
// return caption + language.getElement("options.graphics.fast");
//}
//return caption;
}
/*static*/
bool Options::readFloat(const std::string& string, float& value) {
if (string == "true" || string == "YES") { value = 1; return true; }
if (string == "false" || string == "NO") { value = 0; return true; }
#ifdef _WIN32
if (sscanf_s(string.c_str(), "%f", &value))
return true;
#else
if (sscanf(string.c_str(), "%f", &value))
return true;
#endif
return false;
}
/*static*/
bool Options::readInt(const std::string& string, int& value) {
if (string == "true" || string == "YES") { value = 1; return true; }
if (string == "false" || string == "NO") { value = 0; return true; }
#ifdef _WIN32
if (sscanf_s(string.c_str(), "%d", &value))
return true;
#else
if (sscanf(string.c_str(), "%d", &value))
return true;
#endif
return false;
}
/*static*/
bool Options::readBool(const std::string& string, bool& value) {
std::string s = Util::stringTrim(string);
if (string == "true" || string == "1" || string == "YES") { value = true; return true; }
if (string == "false" || string == "0" || string == "NO") { value = false; return true; }
return false;
}
void Options::notifyOptionUpdate( const Option* option, bool value ) {
minecraft->optionUpdated(option, value);
}
void Options::notifyOptionUpdate( const Option* option, float value ) {
minecraft->optionUpdated(option, value);
}
void Options::notifyOptionUpdate( const Option* option, int value ) {
minecraft->optionUpdated(option, value);
}

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#ifndef NET_MINECRAFT_CLIENT__Options_H__
#define NET_MINECRAFT_CLIENT__Options_H__
//package net.minecraft.client;
//#include "locale/Language.h"
#include <string>
#include <cstdio>
#include "KeyMapping.h"
#include "../platform/input/Keyboard.h"
#include "../util/StringUtils.h"
#include "OptionsFile.h"
class Minecraft;
typedef std::vector<std::string> StringVector;
class Options
{
public:
class Option
{
const bool _isProgress;
const bool _isBoolean;
const std::string _captionId;
const int _ordinal;
public:
static const Option MUSIC;
static const Option SOUND;
static const Option INVERT_MOUSE;
static const Option SENSITIVITY;
static const Option RENDER_DISTANCE;
static const Option VIEW_BOBBING;
static const Option ANAGLYPH;
static const Option LIMIT_FRAMERATE;
static const Option DIFFICULTY;
static const Option GRAPHICS;
static const Option AMBIENT_OCCLUSION;
static const Option GUI_SCALE;
static const Option THIRD_PERSON;
static const Option HIDE_GUI;
static const Option SERVER_VISIBLE;
static const Option LEFT_HANDED;
static const Option USE_TOUCHSCREEN;
static const Option USE_TOUCH_JOYPAD;
static const Option DESTROY_VIBRATION;
static const Option PIXELS_PER_MILLIMETER;
/*
static Option* getItem(int id) {
for (Option item : Option.values()) {
if (item.getId() == id) {
return item;
}
}
return NULL;
}
*/
Option(int ordinal, const std::string& captionId, bool hasProgress, bool isBoolean)
: _captionId(captionId),
_isProgress(hasProgress),
_isBoolean(isBoolean),
_ordinal(ordinal)
{}
bool isProgress() const {
return _isProgress;
}
bool isBoolean() const {
return _isBoolean;
}
bool isInt() const {
return (!_isBoolean && !_isProgress);
}
int getId() {
return _ordinal;
}
std::string getCaptionId() const {
return _captionId;
}
};
private:
static const float SOUND_MIN_VALUE;
static const float SOUND_MAX_VALUE;
static const float MUSIC_MIN_VALUE;
static const float MUSIC_MAX_VALUE;
static const float SENSITIVITY_MIN_VALUE;
static const float SENSITIVITY_MAX_VALUE;
static const float PIXELS_PER_MILLIMETER_MIN_VALUE;
static const float PIXELS_PER_MILLIMETER_MAX_VALUE;
static const char* RENDER_DISTANCE_NAMES[];
static const char* DIFFICULTY_NAMES[];
static const char* GUI_SCALE[];
static const int DIFFICULY_LEVELS[];
public:
static bool debugGl;
float music;
float sound;
//note: sensitivity is transformed in Options::update
float sensitivity;
bool invertYMouse;
int viewDistance;
bool bobView;
bool anaglyph3d;
bool limitFramerate;
bool fancyGraphics;
bool ambientOcclusion;
bool useMouseForDigging;
bool isLeftHanded;
bool destroyVibration;
//std::string skin;
KeyMapping keyUp;
KeyMapping keyLeft;
KeyMapping keyDown;
KeyMapping keyRight;
KeyMapping keyJump;
KeyMapping keyBuild;
KeyMapping keyDrop;
KeyMapping keyChat;
KeyMapping keyFog;
KeyMapping keySneak;
KeyMapping keyCraft;
KeyMapping keyDestroy;
KeyMapping keyUse;
KeyMapping keyMenuNext;
KeyMapping keyMenuPrevious;
KeyMapping keyMenuOk;
KeyMapping keyMenuCancel;
KeyMapping* keyMappings[16];
/*protected*/ Minecraft* minecraft;
///*private*/ File optionsFile;
int difficulty;
bool hideGui;
bool thirdPersonView;
bool renderDebug;
bool isFlying;
bool smoothCamera;
bool fixedCamera;
float flySpeed;
float cameraSpeed;
int guiScale;
std::string username;
bool serverVisible;
bool isJoyTouchArea;
bool useTouchScreen;
float pixelsPerMillimeter;
Options(Minecraft* minecraft, const std::string& workingDirectory)
: minecraft(minecraft)
{
//optionsFile = /*new*/ File(workingDirectory, "options.txt");
initDefaultValues();
load();
}
Options()
: minecraft(NULL)
{
}
void initDefaultValues();
std::string getKeyDescription(int i) {
//Language language = Language.getInstance();
//return language.getElement(keyMappings[i].name);
return "Options::getKeyDescription not implemented";
}
std::string getKeyMessage(int i) {
//return Keyboard.getKeyName(keyMappings[i].key);
return "Options::getKeyMessage not implemented";
}
void setKey(int i, int key) {
keyMappings[i]->key = key;
save();
}
void set(const Option* item, float value) {
if (item == &Option::MUSIC) {
music = value;
//minecraft.soundEngine.updateOptions();
} else if (item == &Option::SOUND) {
sound = value;
//minecraft.soundEngine.updateOptions();
} else if (item == &Option::SENSITIVITY) {
sensitivity = value;
} else if (item == &Option::PIXELS_PER_MILLIMETER) {
pixelsPerMillimeter = value;
}
notifyOptionUpdate(item, value);
}
void set(const Option* item, int value) {
if(item == &Option::DIFFICULTY) {
difficulty = value;
}
notifyOptionUpdate(item, value);
}
void toggle(const Option* option, int dir) {
if (option == &Option::INVERT_MOUSE) invertYMouse = !invertYMouse;
if (option == &Option::RENDER_DISTANCE) viewDistance = (viewDistance + dir) & 3;
if (option == &Option::GUI_SCALE) guiScale = (guiScale + dir) & 3;
if (option == &Option::VIEW_BOBBING) bobView = !bobView;
if (option == &Option::THIRD_PERSON) thirdPersonView = !thirdPersonView;
if (option == &Option::HIDE_GUI) hideGui = !hideGui;
if (option == &Option::SERVER_VISIBLE) serverVisible = !serverVisible;
if (option == &Option::LEFT_HANDED) isLeftHanded = !isLeftHanded;
if (option == &Option::USE_TOUCHSCREEN) useTouchScreen = !useTouchScreen;
if (option == &Option::USE_TOUCH_JOYPAD) isJoyTouchArea = !isJoyTouchArea;
if (option == &Option::DESTROY_VIBRATION) destroyVibration = !destroyVibration;
if (option == &Option::ANAGLYPH) {
anaglyph3d = !anaglyph3d;
//minecraft->textures.reloadAll();
}
if (option == &Option::LIMIT_FRAMERATE) limitFramerate = !limitFramerate;
if (option == &Option::DIFFICULTY) difficulty = (difficulty + dir) & 3;
if (option == &Option::GRAPHICS) {
fancyGraphics = !fancyGraphics;
//minecraft->levelRenderer.allChanged();
}
if (option == &Option::AMBIENT_OCCLUSION) {
ambientOcclusion = !ambientOcclusion;
//minecraft->levelRenderer.allChanged();
}
notifyOptionUpdate(option, getBooleanValue(option));
save();
}
int getIntValue(const Option* item) {
if(item == &Option::DIFFICULTY) return difficulty;
return 0;
}
float getProgressValue(const Option* item) {
if (item == &Option::MUSIC) return music;
if (item == &Option::SOUND) return sound;
if (item == &Option::SENSITIVITY) return sensitivity;
if (item == &Option::PIXELS_PER_MILLIMETER) return pixelsPerMillimeter;
return 0;
}
bool getBooleanValue(const Option* item) {
if (item == &Option::INVERT_MOUSE)
return invertYMouse;
if (item == &Option::VIEW_BOBBING)
return bobView;
if (item == &Option::ANAGLYPH)
return anaglyph3d;
if (item == &Option::LIMIT_FRAMERATE)
return limitFramerate;
if (item == &Option::AMBIENT_OCCLUSION)
return ambientOcclusion;
if (item == &Option::THIRD_PERSON)
return thirdPersonView;
if (item == &Option::HIDE_GUI)
return hideGui;
if (item == &Option::THIRD_PERSON)
return thirdPersonView;
if (item == &Option::SERVER_VISIBLE)
return serverVisible;
if (item == &Option::LEFT_HANDED)
return isLeftHanded;
if (item == &Option::USE_TOUCHSCREEN)
return useTouchScreen;
if (item == &Option::USE_TOUCH_JOYPAD)
return isJoyTouchArea;
if (item == &Option::DESTROY_VIBRATION)
return destroyVibration;
return false;
}
float getProgrssMin(const Option* item) {
if (item == &Option::MUSIC) return MUSIC_MIN_VALUE;
if (item == &Option::SOUND) return SOUND_MIN_VALUE;
if (item == &Option::SENSITIVITY) return SENSITIVITY_MIN_VALUE;
if (item == &Option::PIXELS_PER_MILLIMETER) return PIXELS_PER_MILLIMETER_MIN_VALUE;
return 0;
}
float getProgrssMax(const Option* item) {
if (item == &Option::MUSIC) return MUSIC_MAX_VALUE;
if (item == &Option::SOUND) return SOUND_MAX_VALUE;
if (item == &Option::SENSITIVITY) return SENSITIVITY_MAX_VALUE;
if (item == &Option::PIXELS_PER_MILLIMETER) return PIXELS_PER_MILLIMETER_MAX_VALUE;
return 1.0f;
}
std::string getMessage(const Option* item);
void update();
void load();
void save();
void addOptionToSaveOutput(StringVector& stringVector, std::string name, bool boolValue);
void addOptionToSaveOutput(StringVector& stringVector, std::string name, float floatValue);
void addOptionToSaveOutput(StringVector& stringVector, std::string name, int intValue);
void notifyOptionUpdate(const Option* option, bool value);
void notifyOptionUpdate(const Option* option, float value);
void notifyOptionUpdate(const Option* option, int value);
private:
static bool readFloat(const std::string& string, float& value);
static bool readInt(const std::string& string, int& value);
static bool readBool(const std::string& string, bool& value);
private:
OptionsFile optionsFile;
};
#endif /*NET_MINECRAFT_CLIENT__Options_H__*/

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#include "OptionsFile.h"
#include <stdio.h>
#include <string.h>
OptionsFile::OptionsFile() {
#ifdef __APPLE__
settingsPath = "./Documents/options.txt";
#elif defined(ANDROID)
settingsPath = "options.txt";
#else
settingsPath = "options.txt";
#endif
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if(pFile != NULL) {
for(StringVector::const_iterator it = settings.begin(); it != settings.end(); ++it) {
fprintf(pFile, "%s\n", it->c_str());
}
fclose(pFile);
}
}
StringVector OptionsFile::getOptionStrings() {
StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "w");
if(pFile != NULL) {
char lineBuff[128];
while(fgets(lineBuff, sizeof lineBuff, pFile)) {
if(strlen(lineBuff) > 2)
returnVector.push_back(std::string(lineBuff));
}
fclose(pFile);
}
return returnVector;
}

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#ifndef NET_MINECRAFT_CLIENT__OptionsFile_H__
#define NET_MINECRAFT_CLIENT__OptionsFile_H__
//package net.minecraft.client;
#include <string>
#include <vector>
typedef std::vector<std::string> StringVector;
class OptionsFile
{
public:
OptionsFile();
void save(const StringVector& settings);
StringVector getOptionStrings();
private:
std::string settingsPath;
};
#endif /* NET_MINECRAFT_CLIENT__OptionsFile_H__ */

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src/client/PixelCalc.h Executable file
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//
// PixelCalc.h
// minecraftpe
//
// Created by rhino on 10/24/11.
// Copyright (c) 2011 Mojang AB. All rights reserved.
//
#ifndef minecraftpe_PixelCalc_h
#define minecraftpe_PixelCalc_h
class PixelCalc
{
public:
PixelCalc(float pixelsPerMillimeter = 1) {
setPixelsPerMillimeter(pixelsPerMillimeter);
}
float millimetersToPixels(float mm) const {
return mm * _pixelsPerMillimeter;
}
float pixelsToMillimeters(float pp) const {
return pp * _millimetersPerPixel;
}
void setPixelsPerMillimeter(float pixelsPerMillimeter) {
_pixelsPerMillimeter = pixelsPerMillimeter;
_millimetersPerPixel = 1.0f / _pixelsPerMillimeter;
}
private:
float _pixelsPerMillimeter;
float _millimetersPerPixel;
};
#endif

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#ifndef NET_MINECRAFT_CLIENT__Timer_H__
#define NET_MINECRAFT_CLIENT__Timer_H__
//package net.minecraft.client;
#include "../platform/time.h"
class Timer
{
public:
Timer(float ticksPerSecond)
: ticksPerSecond(ticksPerSecond),
adjustTime(1.0f),
timeScale(1.0f),
passedTime(0)
{
lastMs = getTimeMs();
lastMsSysTime = lastMs;
lastTime = lastMs / 1000.0f;
}
void advanceTime() {
long nowMs = getTimeMs();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
//LOGI("passed s: %f\n", passedSeconds);
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
/**
* Advances time the max number of ticks per second.
*/
void advanceTimeQuickly() {
float passedSeconds = (float) MAX_TICKS_PER_UPDATE / (float) ticksPerSecond;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = getTimeMs();//System.currentTimeMillis();
lastMsSysTime = lastMs;
}
void skipTime() {
long nowMs = getTimeMs();//System.currentTimeMillis();
long passedMs = nowMs - lastMs;
long msSysTime = nowMs;//System.nanoTime() / 1000000;
if (passedMs > 1000) {
long passedMsSysTime = msSysTime - lastMsSysTime;
if (passedMsSysTime == 0)
passedMs = passedMsSysTime = 1;
float adjustTimeT = passedMs / (float) passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
if (passedMs < 0) {
lastMs = nowMs;
lastMsSysTime = msSysTime;
}
float now = msSysTime / 1000.0f;
float passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime += passedSeconds * timeScale * ticksPerSecond;
ticks = (int) 0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}
public:
float ticksPerSecond;
int ticks;
float a;
float timeScale;
float passedTime;
private:
static const int MAX_TICKS_PER_UPDATE = 10;
float lastTime;
long lastMs;
long lastMsSysTime;
float adjustTime;
};
#endif /*NET_MINECRAFT_CLIENT__Timer_H__*/

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#ifndef NET_MINECRAFT_CLIENT__User_H__
#define NET_MINECRAFT_CLIENT__User_H__
//package net.minecraft.client;
#include "../world/level/tile/Tile.h"
class User
{
public:
//static List<Tile> allowedTiles = /*new*/ ArrayList<Tile>();
//static {
// allowedTiles.push_back(Tile::rock);
// allowedTiles.push_back(Tile::stoneBrick);
// allowedTiles.push_back(Tile::redBrick);
// allowedTiles.push_back(Tile::dirt);
// allowedTiles.push_back(Tile::wood);
// allowedTiles.push_back(Tile::treeTrunk);
// allowedTiles.push_back(Tile::leaves);
// allowedTiles.push_back(Tile::torch);
// allowedTiles.push_back(Tile::stoneSlabHalf);
// allowedTiles.push_back(Tile::glass);
// allowedTiles.push_back(Tile::mossStone);
// allowedTiles.push_back(Tile::sapling);
// allowedTiles.push_back(Tile::flower);
// allowedTiles.push_back(Tile::rose);
// allowedTiles.push_back(Tile::mushroom1);
// allowedTiles.push_back(Tile::mushroom2);
// allowedTiles.push_back(Tile::sand);
// allowedTiles.push_back(Tile::gravel);
// allowedTiles.push_back(Tile::sponge);
// allowedTiles.push_back(Tile::cloth);
// allowedTiles.push_back(Tile::coalOre);
// allowedTiles.push_back(Tile::ironOre);
// allowedTiles.push_back(Tile::goldOre);
// allowedTiles.push_back(Tile::ironBlock);
// allowedTiles.push_back(Tile::goldBlock);
// allowedTiles.push_back(Tile::bookshelf);
// allowedTiles.push_back(Tile::tnt);
// allowedTiles.push_back(Tile::obsidian);
// // System.out.println(allowedTiles.size());
//}
static bool isTileAllowed(const Tile& tile) {
return true;
}
std::string name;
std::string sessionId;
//std::string mpPassword;
User(const std::string& name, const std::string& sessionId) {
this->name = name;
this->sessionId = sessionId;
}
};
#endif /*NET_MINECRAFT_CLIENT__User_H__*/

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#include "CreativeMode.h"
#include "../Minecraft.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#endif
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 10;
CreativeMode::CreativeMode(Minecraft* minecraft)
: super(minecraft)
{
}
void CreativeMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
creativeDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreativeMode::creativeDestroyBlock(int x, int y, int z, int face) {
//if (!
minecraft->level->extinguishFire(x, y, z, face)
//{
;
destroyBlock(x, y, z, face);
//}
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
creativeDestroyBlock(x, y, z, face);
}
}
void CreativeMode::stopDestroyBlock() {
}
void CreativeMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreativeMode::isCreativeType() {
return true;
}
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

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#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
class CreativeMode: public GameMode
{
typedef GameMode super;
public:
CreativeMode(Minecraft* minecraft);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void creativeDestroyBlock(int x, int y, int z, int face);
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreativeMode_H__*/

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#include "CreatorMode.h"
#include "../Minecraft.h"
#include "../particle/ParticleEngine.h"
#include "../player/LocalPlayer.h"
#include "../renderer/LevelRenderer.h"
#include "../sound/SoundEngine.h"
#include "../../world/level/Level.h"
//#include "../../network/Packet.h"
#include "../../network/packet/RemoveBlockPacket.h"
#include "../../world/entity/player/Abilities.h"
static const int DestructionTickDelay = 10;
class Creator: public ICreator {
//virtual void getEvents();
public:
Creator(/*int eventLifeTime*/)
: _tileEvents(32),
_tickId(0)
{
}
void setTick(int tick) {
_tickId = tick;
}
EventList<TileEvent>& getTileEvents() { return _tileEvents; }
void addevent_blockUse(int entityId, int x, int y, int z, int face) {
TileEvent t = {
entityId,
x,y,z,
face
};
_tileEvents.add(t, _tickId);
}
private:
EventList<TileEvent> _tileEvents;
int _tickId;
};
CreatorMode::CreatorMode(Minecraft* minecraft)
: super(minecraft)
{
_creator = new Creator();
}
CreatorMode::~CreatorMode() {
delete _creator;
}
void CreatorMode::startDestroyBlock(int x, int y, int z, int face) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
CreatorDestroyBlock(x, y, z, face);
destroyDelay = DestructionTickDelay;
}
void CreatorMode::CreatorDestroyBlock(int x, int y, int z, int face) {
//if (!
minecraft->level->extinguishFire(x, y, z, face)
//{
;
destroyBlock(x, y, z, face);
//}
}
void CreatorMode::continueDestroyBlock(int x, int y, int z, int face) {
destroyDelay--;
if (destroyDelay <= 0) {
destroyDelay = DestructionTickDelay;
CreatorDestroyBlock(x, y, z, face);
}
}
bool CreatorMode::useItemOn( Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit ) {
if (item && item->id == ((Item*)Item::sword_iron)->id)
_creator->addevent_blockUse(player->entityId, x, y, z, face);
return super::useItemOn(player, level, item, x, y, z, face, hit);
}
void CreatorMode::stopDestroyBlock() {
}
void CreatorMode::initAbilities( Abilities& abilities ) {
abilities.mayfly = true;
abilities.instabuild = true;
abilities.invulnerable = true;
}
bool CreatorMode::isCreativeType() {
return true;
}
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() {
return _creator;
}
void CreatorMode::tick() {
_creator->setTick(minecraft->level->getTime());
super::tick();
}

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#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__
//package net.minecraft.client.gamemode;
#include "GameMode.h"
#include "../../world/PosTranslator.h"
class ICreator {
public:
virtual ~ICreator() {}
struct TileEvent {
int entityId;
int x, y, z;
int face;
void write(std::stringstream& ss, IPosTranslator& t) const {
int xx = x, yy = y, zz = z;
t.to(xx, yy, zz);
ss << xx << "," << yy << "," << zz << "," << face << "," << entityId;
}
};
template <class T>
class EventList {
public:
EventList(int size) {
_events.reserve(size);
_maxSize = (int)size;
clear();
}
void clear() {
_index = -1;
_size = 0;
}
void add(const T& item, int tick) {
if (_size < _maxSize) {
_events.push_back(Item());
++_size;
}
Item& e = _events[_nextIndex()];
e.item = item;
e.timestamp = tick;
}
int size() const {
return _size;
}
const T& operator[](int i) const {
return _events[_getIndex(i)].item;
}
T& operator[](int i) {
return _events[_getIndex(i)].item;
}
void write(std::stringstream& ss, IPosTranslator& t, int minTimetamp) const {
int i = _getFirstNewerIndex(minTimetamp);
if (i < 0)
return;
while (1) {
_events[i].item.write(ss, t);
if (i == _index) return;
ss << "|";
if (++i == _size) i = 0;
}
}
private:
int _getIndex(int i) const { return (1 + _index + i) % _size; }
int _nextIndex() {
if (++_index == _size) _index = 0;
return _index;
}
int _getFirstNewerIndex(int timestamp) const {
for (int i = _index + 1, j = 0; j < _size; ++i, ++j) {
if (i == _size) i = 0;
if (_events[i].timestamp >= timestamp) return i;
}
return -1;
}
struct Item {
int timestamp;
T item;
};
int _index;
int _size;
int _maxSize;
std::vector<Item> _events;
};
virtual EventList<TileEvent>& getTileEvents() = 0;
};
class Creator;
class CreatorMode: public GameMode
{
typedef GameMode super;
public:
CreatorMode(Minecraft* minecraft);
~CreatorMode();
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
void tick();
ICreator* getCreator();
bool isCreativeType();
void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private:
void CreatorDestroyBlock(int x, int y, int z, int face);
Creator* _creator;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__CreatorMode_H__*/

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#include "GameMode.h"
#include "../Minecraft.h"
#include "../../network/packet/UseItemPacket.h"
#include "../../network/packet/PlayerActionPacket.h"
#include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h"
#endif
#include "../../network/RakNetInstance.h"
#include "../../network/packet/RemoveBlockPacket.h"
#ifndef STANDALONE_SERVER
#include "../renderer/LevelRenderer.h"
#endif
#include "../../world/level/material/Material.h"
GameMode::GameMode( Minecraft* minecraft)
: minecraft(minecraft),
destroyProgress(0),
oDestroyProgress(0),
destroyTicks(0),
destroyDelay(0)
{
}
/*virtual*/
Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id, isCreativeType());
}
/*virtual*/
void GameMode::interact(Player* player, Entity* entity) {
player->interact(entity);
}
/*virtual*/
void GameMode::attack(Player* player, Entity* entity) {
if (minecraft->level->adventureSettings.noPvP && entity->isPlayer())
return;
if (minecraft->level->adventureSettings.noPvM && entity->isMob())
return;
player->attack(entity);
}
/* virtual */
void GameMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
destroyBlock(x, y, z, face);
}
/*virtual*/
bool GameMode::destroyBlock(int x, int y, int z, int face) {
Level* level = minecraft->level;
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
if (!oldTile)
return false;
if (level->adventureSettings.immutableWorld) {
if (oldTile != (Tile*)Tile::leaves
&& oldTile->material != Material::plant) {
return false;
}
}
#ifndef STANDALONE_SERVER
minecraft->particleEngine->destroy(x, y, z);
#endif
int data = level->getData(x, y, z);
bool changed = level->setTile(x, y, z, 0);
if (changed) {
#ifndef STANDALONE_SERVER
minecraft->soundEngine->play(oldTile->soundType->getBreakSound(), x + 0.5f, y + 0.5f, z + 0.5f, (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
#endif
oldTile->destroy(level, x, y, z, data);
if (minecraft->options.destroyVibration) minecraft->platform()->vibrate(24);
if (minecraft->isOnline()) {
RemoveBlockPacket packet(minecraft->player, x, y, z);
minecraft->raknetInstance->send(packet);
}
}
return changed;
}
/*virtual*/
bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit) {
float clickX = hit.x - x;
float clickY = hit.y - y;
float clickZ = hit.z - z;
item = player->inventory->getSelected();
if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet);
}
int t = level->getTile(x, y, z);
if (t == Tile::invisible_bedrock->id) return false;
if (t > 0 && Tile::tiles[t]->use(level, x, y, z, player))
return true;
if (item == NULL) return false;
if(isCreativeType()) {
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
}
}
bool GameMode::useItem( Player* player, Level* level, ItemInstance* item ) {
int oldCount = item->count;
ItemInstance* itemInstance = item->use(level, player);
if(level->isClientSide) {
UseItemPacket packet(item, player->entityId, player->aimDirection);
minecraft->raknetInstance->send(packet);
}
if (itemInstance != item || (itemInstance != NULL && itemInstance->count != oldCount)) {
//player.inventory.items[player.inventory.selected] = itemInstance;
//if (itemInstance.count == 0) {
// player.inventory.items[player.inventory.selected] = NULL;
//}
return true;
}
return false;
}
ItemInstance* GameMode::handleInventoryMouseClick( int containerId, int slotNum, int buttonNum, Player* player ) {
//return player.containerMenu.clicked(slotNum, buttonNum, player);
return NULL;
}
void GameMode::handleCloseInventory( int containerId, Player* player ) {
//player.containerMenu.removed(player);
//player.containerMenu = player.inventoryMenu;
}
float GameMode::getPickRange() {
return 5.0f;
}
void GameMode::initPlayer( Player* player ) {
initAbilities(player->abilities);
}
void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet);
}
player->releaseUsingItem();
}
void GameMode::tick() {
oDestroyProgress = destroyProgress;
}
void GameMode::render( float a ) {
#ifndef STANDALONE_SERVER
if (destroyProgress <= 0) {
minecraft->gui.progress = 0;
minecraft->levelRenderer->destroyProgress = 0;
} else {
float dp = oDestroyProgress + (destroyProgress - oDestroyProgress) * a;
minecraft->gui.progress = dp;
minecraft->levelRenderer->destroyProgress = dp;
}
#endif
}

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src/client/gamemode/GameMode.h Executable file
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#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__
//package net.minecraft.client.gamemode;
#include "../../world/level/tile/Tile.h"
class ItemInstance;
class Minecraft;
class Level;
class Player;
class Abilities;
class GameMode
{
protected:
Minecraft* minecraft;
public:
GameMode(Minecraft* minecraft);
virtual ~GameMode() {}
virtual void initLevel(Level* level) {}
virtual void startDestroyBlock(int x, int y, int z, int face);
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() {}
virtual void tick();
virtual void render(float a);
virtual float getPickRange();
/* void postLevelGen(LevelGen levelGen, Level level) {} */
virtual bool useItem(Player* player, Level* level, ItemInstance* item);
virtual bool useItemOn(Player* player, Level* level, ItemInstance* item, int x, int y, int z, int face, const Vec3& hit);
virtual Player* createPlayer(Level* level);
virtual void initPlayer(Player* player);
virtual void adjustPlayer(Player* player) {}
virtual bool canHurtPlayer() { return false; }
virtual void interact(Player* player, Entity* entity);
virtual void attack(Player* player, Entity* entity);
virtual ItemInstance* handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, Player* player);
virtual void handleCloseInventory(int containerId, Player* player);
virtual bool isCreativeType() { return false; }
virtual bool isSurvivalType() { return false; }
virtual void initAbilities(Abilities& abilities) {}
virtual void releaseUsingItem(Player* player);
float oDestroyProgress;
float destroyProgress;
protected:
int destroyTicks;
int destroyDelay;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__GameMode_H__*/

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#include "SurvivalMode.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "../particle/ParticleEngine.h"
#include "../sound/SoundEngine.h"
#endif
#include "../../world/level/Level.h"
#include "../../world/entity/player/Abilities.h"
SurvivalMode::SurvivalMode( Minecraft* minecraft )
: super(minecraft),
xDestroyBlock(-1),
yDestroyBlock(-1),
zDestroyBlock(-1)
{
}
void SurvivalMode::continueDestroyBlock( int x, int y, int z, int face ) {
if (destroyDelay > 0) {
destroyDelay--;
return;
}
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
int t = minecraft->level->getTile(x, y, z);
if (t == 0) return;
Tile* tile = Tile::tiles[t];
destroyProgress += tile->getDestroyProgress(minecraft->player);
if ((++destroyTicks & 3) == 1) {
#ifndef STANDALONE_SERVER
if (tile != NULL) {
minecraft->soundEngine->play(tile->soundType->getStepSound(), x + 0.5f, y + 0.5f, z + 0.5f, (tile->soundType->getVolume() + 1) / 8, tile->soundType->getPitch() * 0.5f);
}
#endif
}
if (destroyProgress >= 1) {
destroyBlock(x, y, z, face);
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
destroyDelay = 5;
}
} else {
destroyProgress = 0;
oDestroyProgress = 0;
destroyTicks = 0;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
}
}
bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
int t = minecraft->level->getTile(x, y, z);
int data = minecraft->level->getData(x, y, z);
bool changed = GameMode::destroyBlock(x, y, z, face);
bool couldDestroy = minecraft->player->canDestroy(Tile::tiles[t]);
ItemInstance* item = minecraft->player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(t, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);
}
return changed;
}
void SurvivalMode::stopDestroyBlock() {
destroyProgress = 0;
destroyDelay = 0;
}
void SurvivalMode::initAbilities( Abilities& abilities ) {
abilities.flying = false;
abilities.mayfly = false;
abilities.instabuild = false;
abilities.invulnerable = false;
}
void SurvivalMode::startDestroyBlock( int x, int y, int z, int face ) {
if(minecraft->player->getCarriedItem() != NULL && minecraft->player->getCarriedItem()->id == Item::bow->id)
return;
int t = minecraft->level->getTile(x, y, z);
if (t > 0 && destroyProgress == 0) Tile::tiles[t]->attack(minecraft->level, x, y, z, minecraft->player);
if (t > 0 && Tile::tiles[t]->getDestroyProgress(minecraft->player) >= 1)
destroyBlock(x, y, z, face);
}

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#ifndef NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#define NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__
#include "GameMode.h"
class Abilities;
class Minecraft;
class SurvivalMode: public GameMode
{
typedef GameMode super;
public:
SurvivalMode(Minecraft* minecraft);
bool destroyBlock(int x, int y, int z, int face);
void startDestroyBlock(int x, int y, int z, int face);
void continueDestroyBlock(int x, int y, int z, int face);
void stopDestroyBlock();
bool canHurtPlayer() { return true; }
bool isSurvivalType() { return true; }
void initAbilities( Abilities& abilities );
private:
int xDestroyBlock;
int yDestroyBlock;
int zDestroyBlock;
};
#endif /*NET_MINECRAFT_CLIENT_GAMEMODE__SurvivalMode_H__*/

372
src/client/gui/Font.cpp Executable file
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#include "Font.h"
//#include "SharedConstants.h"
#include "../Options.h"
#include "../renderer/Textures.h"
#include "../renderer/Tesselator.h"
#include "../../util/Mth.h"
#include <cstring>
Font::Font( Options* options, const std::string& name, Textures* textures )
: options(options),
fontTexture(0),
fontName(name),
index(0),
count(0),
_textures(textures),
_x(0), _y(0),
_cols(16), _rows(16),
_charOffset(0),
lineHeight(DefaultLineHeight)
{
init(options);
}
//Font::Font( Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset )
//: options(options),
// fontTexture(0),
// fontName(name),
// index(0),
// count(0),
// _textures(textures),
// _x(x), _y(y),
// _cols(cols), _rows(rows),
// _charOffset(charOffset)
//{
// init(options);
//}
void Font::onGraphicsReset()
{
init(options);
}
void Font::init( Options* options )
{
TextureId fontTexture = _textures->loadTexture(fontName);
const TextureData* tex = _textures->getTemporaryTextureData(fontTexture);
if (!tex)
return;
unsigned char* rawPixels = tex->data;
const int numChars = _rows * _cols;
for (int i = 0; i < numChars; i++) {
int xt = i % _cols;
int yt = i / _cols;
int x = 7;
for (; x >= 0; x--) {
int xPixel = _x + xt * 8 + x;
bool emptyColumn = true;
for (int y = 0; y < 8 && emptyColumn; y++) {
int yPixel = _y + (yt * 8 + y) * tex->w;
unsigned char pixelalpha = rawPixels[(xPixel + yPixel) << 2];
if (pixelalpha > 0) emptyColumn = false;
}
if (!emptyColumn) {
break;
}
}
if (i == ' ') x = 4 - 2;
charWidths[i] = x + 2;
fcharWidths[i] = (float) charWidths[i];
}
#ifdef USE_VBO
return; // this <1
#endif
#ifndef USE_VBO
listPos = glGenLists(256 + 32);
Tesselator& t = Tesselator::instance;
for (int i = 0; i < 256; i++) {
glNewList(listPos + i, GL_COMPILE);
// @attn @huge @note: This is some dangerous code right here / Aron, added ^1
t.begin();
buildChar(i);
t.end(false, -1);
glTranslatef2((GLfloat)charWidths[i], 0.0f, 0.0f);
glEndList();
}
for (int i = 0; i < 32; i++) {
int br = ((i >> 3) & 1) * 0x55;
int r = ((i >> 2) & 1) * 0xaa + br;
int g = ((i >> 1) & 1) * 0xaa + br;
int b = ((i >> 0) & 1) * 0xaa + br;
if (i == 6) {
r += 0x55;
}
bool darken = i >= 16;
if (options->anaglyph3d) {
int cr = (r * 30 + g * 59 + b * 11) / 100;
int cg = (r * 30 + g * 70) / (100);
int cb = (r * 30 + b * 70) / (100);
r = cr;
g = cg;
b = cb;
}
// color = r << 16 | g << 8 | b;
if (darken) {
r /= 4;
g /= 4;
b /= 4;
}
glNewList(listPos + 256 + i, GL_COMPILE);
glColor3f(r / 255.0f, g / 255.0f, b / 255.0f);
glEndList();
}
#endif
}
void Font::drawShadow( const std::string& str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::drawShadow( const char* str, float x, float y, int color )
{
draw(str, x + 1, y + 1, color, true);
draw(str, x, y, color);
}
void Font::draw( const std::string& str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color )
{
draw(str, x, y, color, false);
}
void Font::draw( const char* str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
#endif
}
void Font::draw( const std::string& str, float x, float y, int color, bool darken )
{
#ifdef USE_VBO
drawSlow(str, x, y, color, darken);
return;
#endif
if (str.empty()) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
float r = ((color >> 16) & 0xff) / 255.0f;
float g = ((color >> 8) & 0xff) / 255.0f;
float b = ((color) & 0xff) / 255.0f;
float a = ((color >> 24) & 0xff) / 255.0f;
if (a == 0) a = 1;
glColor4f2(r, g, b, a);
static const std::string hex("0123456789abcdef");
index = 0;
glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '§') {
int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
i += 2;
}
if (i < str.length()) {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
char ch = str[i];
if (ch >= 0) {
//ib.put(listPos + ch + 32);
lists[index++] = listPos + ch;
}
}
if (index == 1024) {
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
count = 1024;
}
}
count = index;
index = 0;
#ifndef USE_VBO
glCallLists(count, GL_UNSIGNED_INT, lists);
#endif
glPopMatrix2();
}
int Font::width( const std::string& str )
{
int maxLen = 0;
int len = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '§') {
i++;
} else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
//if (ch >= 0) {
// len += charWidths[ch + 32];
//}
if (str[i] == '\n') {
if (len > maxLen) maxLen = len;
len = 0;
}
else {
int charWidth = charWidths[ (unsigned char) str[i] ];
len += charWidth;
}
}
}
return maxLen>len? maxLen : len;
}
int Font::height( const std::string& str ) {
int h = 0;
bool hasLine = false;
for (unsigned int i = 0; i < str.length(); ++i) {
if (str[i] == '\n') hasLine = true;
else {
if (hasLine) h += lineHeight;
hasLine = false;
}
}
return h;
}
std::string Font::sanitize( const std::string& str )
{
std::string sanitized(str.length() + 1, 0);
int j = 0;
for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '§') {
i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else {
sanitized[j++] = str[i];
}
}
return sanitized.erase(j);
}
void Font::drawWordWrap( const std::string& str, float x, float y, float w, int col )
{
char* cstr = new char[str.length() + 1];
strncpy(cstr, str.c_str(), str.length());
cstr[str.length()] = 0;
const char* lims = " \n\t\r";
char* ptok = strtok(cstr, lims);
std::vector<std::string> words;
while (ptok != NULL) {
words.push_back( ptok );
ptok = strtok(NULL, lims);
}
delete[] cstr;
int pos = 0;
while (pos < (int)words.size()) {
std::string line = words[pos++] + " ";
while (pos < (int)words.size() && width(line + words[pos]) < w) {
line += words[pos++] + " ";
}
drawShadow(line, x, y, col);
y += lineHeight;
}
}
void Font::drawSlow( const std::string& str, float x, float y, int color, bool darken /*= false*/ ) {
drawSlow(str.c_str(), x, y, color, darken);
}
void Font::drawSlow( const char* str, float x, float y, int color, bool darken /*= false*/ )
{
if (!str) return;
if (darken) {
int oldAlpha = color & 0xff000000;
color = (color & 0xfcfcfc) >> 2;
color += oldAlpha;
}
_textures->loadAndBindTexture(fontName);
Tesselator& t = Tesselator::instance;
t.begin();
int alpha = (0xff000000 & color) >> 24;
if (!alpha) alpha = 0xff;
t.color((color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, alpha);
t.addOffset((float)x, (float)y, 0);
float xOffset = 0;
float yOffset = 0;
while (unsigned char ch = *(str++)) {
if (ch == '\n') {
xOffset = 0;
yOffset += lineHeight;
} else {
buildChar(ch, xOffset, yOffset);
xOffset += fcharWidths[ch];
}
}
t.draw();
t.addOffset(-(float)x, -(float)y, 0);
}
void Font::buildChar( unsigned char i, float x /*= 0*/, float y /*=0*/ )
{
Tesselator& t = Tesselator::instance;
//i -= _charOffset;
//int ix = (i % _cols) * 8 + _x;
//int iy = (i / _cols) * 8 + _y;
float ix = (float)((i & 15) * 8);
float iy = (float)((i >> 4) * 8);
float s = 7.99f;
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t.vertexUV(x, y + s, 0, ix / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y + s, 0, (ix + s) / 128.0f + uo, (iy + s) / 128.0f + vo);
t.vertexUV(x + s, y, 0, (ix + s) / 128.0f + uo, iy / 128.0f + vo);
t.vertexUV(x, y, 0, ix / 128.0f + uo, iy / 128.0f + vo);
}

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src/client/gui/Font.h Executable file
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#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
#define NET_MINECRAFT_CLIENT_GUI__Font_H__
//package net.minecraft.client.gui;
#include <string>
#include <cctype>
#include "../renderer/gles.h"
class Textures;
class Options;
class Font
{
public:
Font(Options* options, const std::string& name, Textures* textures);
//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
void init(Options* options);
void onGraphicsReset();
void draw(const char* str, float x, float y, int color);
void draw(const std::string& str, float x, float y, int color);
void draw(const char* str, float x, float y, int color, bool darken);
void draw(const std::string& str, float x, float y, int color, bool darken);
void drawShadow(const std::string& str, float x, float y, int color);
void drawShadow(const char* str, float x, float y, int color);
void drawWordWrap(const std::string& str, float x, float y, float w, int col);
int width(const std::string& str);
int height(const std::string& str);
static std::string sanitize(const std::string& str);
private:
void buildChar(unsigned char i, float x = 0, float y = 0);
void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
void drawSlow(const char* str, float x, float y, int color, bool darken = false);
public:
int fontTexture;
int lineHeight;
static const int DefaultLineHeight = 10;
private:
int charWidths[256];
float fcharWidths[256];
int listPos;
int index;
int count;
GLuint lists[1024];
std::string fontName;
Textures* _textures;
Options* options;
int _x, _y;
int _cols;
int _rows;
unsigned char _charOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/

810
src/client/gui/Gui.cpp Executable file
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#include "Gui.h"
#include "Font.h"
#include "screens/IngameBlockSelectionScreen.h"
#include "../Minecraft.h"
#include "../player/LocalPlayer.h"
#include "../renderer/Tesselator.h"
#include "../renderer/TileRenderer.h"
#include "../renderer/LevelRenderer.h"
#include "../renderer/GameRenderer.h"
#include "../renderer/entity/ItemRenderer.h"
#include "../player/input/IInputHolder.h"
#include "../gamemode/GameMode.h"
#include "../gamemode/CreativeMode.h"
#include "../renderer/Textures.h"
#include "../../AppConstants.h"
#include "../../world/entity/player/Inventory.h"
#include "../../world/level/material/Material.h"
#include "../../world/item/Item.h"
#include "../../world/item/ItemInstance.h"
#include "../../platform/input/Mouse.h"
#include "../../world/level/Level.h"
#include "../../world/PosTranslator.h"
float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
const float Gui::DropTicks = 40.0f;
//#include <android/log.h>
Gui::Gui(Minecraft* minecraft)
: minecraft(minecraft),
tickCount(0),
progress(0),
overlayMessageTime(0),
animateOverlayMessageColor(false),
tbr(1),
_inventoryNeedsUpdate(true),
_flashSlotId(-1),
_flashSlotStartTime(-1),
_slotFont(NULL),
_numSlots(4),
_currentDropTicks(-1),
_currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2)
{
glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId);
glGenBuffers2(1, &rcFeedbackOuter.vboId);
//Gui::InvGuiScale = 1.0f / (int) (3 * Minecraft::width / 854);
}
Gui::~Gui()
{
if (_slotFont)
delete _slotFont;
glDeleteBuffers(1, &_inventoryRc.vboId);
}
void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
if (!minecraft->level || !minecraft->player)
return;
//minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font;
const bool isTouchInterface = minecraft->useTouchscreen();
const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90;
renderProgressIndicator(isTouchInterface, screenWidth, screenHeight, a);
glColor4f2(1, 1, 1, 1);
// H: 4
// T: 7
// L: 6
// F: 3
int ySlot = screenHeight - 16 - 3;
if (minecraft->gameMode->canHurtPlayer()) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
renderHearts();
renderBubbles();
t.endOverrideAndDraw();
}
if(minecraft->player->getSleepTimer() > 0) {
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
renderSleepAnimation(screenWidth, screenHeight);
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
}
renderToolBar(a, ySlot, screenWidth);
//font->drawShadow(APP_NAME, 2, 2, 0xffffffff);
//font->drawShadow("This is a demo, not the finished product", 2, 10 + 2, 0xffffffff);
#ifdef APPLE_DEMO_PROMOTION
font->drawShadow("Demo version", 2, 0 + 2, 0xffffffff);
#endif /*APPLE_DEMO_PROMOTION*/
glEnable(GL_BLEND);
unsigned int max = 10;
bool isChatting = false;
renderChatMessages(screenHeight, max, isChatting, font);
#if !defined(RPI)
renderOnSelectItemNameText(screenWidth, font, ySlot);
#endif
#if defined(RPI)
renderDebugInfo();
#endif
// glPopMatrix2();
//
// glEnable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
}
int Gui::getSlotIdAt(int x, int y) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
x = (int)(x * InvGuiScale);
y = (int)(y * InvGuiScale);
if (y < (screenHeight - 16 - 3) || y > screenHeight)
return -1;
int xBase = 2 + screenWidth / 2 - getNumSlots() * 10;
int xRel = (x - xBase);
if (xRel < 0)
return -1;
int slot = xRel / 20;
return (slot >= 0 && slot < getNumSlots())? slot : -1;
}
bool Gui::isInside(int x, int y) {
return getSlotIdAt(x, y) != -1;
}
int Gui::getNumSlots() {
return _numSlots;
}
void Gui::flashSlot(int slotId) {
_flashSlotId = slotId;
_flashSlotStartTime = getTimeS();
}
void Gui::getSlotPos(int slot, int& posX, int& posY) {
int screenWidth = (int)(minecraft->width * InvGuiScale);
int screenHeight = (int)(minecraft->height * InvGuiScale);
posX = screenWidth / 2 - getNumSlots() * 10 + slot * 20,
posY = screenHeight - 22;
}
RectangleArea Gui::getRectangleArea(int extendSide) {
const int Spacing = 3;
const float pCenterX = 2.0f + (float)(minecraft->width / 2);
const float pHalfWidth = (1.0f + (getNumSlots() * 10 + Spacing)) * Gui::GuiScale;
const float pHeight = (22 + Spacing) * Gui::GuiScale;
if (extendSide < 0)
return RectangleArea(0, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
if (extendSide > 0)
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, (float)minecraft->width, (float)minecraft->height);
return RectangleArea(pCenterX-pHalfWidth, (float)minecraft->height-pHeight, pCenterX+pHalfWidth+2, (float)minecraft->height);
}
void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y);
if (slot != -1)
{
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
else
{
minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0;
}
}
}
void Gui::handleKeyPressed(int key)
{
if (key == 99)
{
if (minecraft->player->inventory->selected > 0)
{
minecraft->player->inventory->selected--;
}
}
else if (key == 4)
{
if (minecraft->player->inventory->selected < (getNumSlots() - 2))
{
minecraft->player->inventory->selected++;
}
}
else if (key == 100)
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
}
void Gui::tick() {
if (overlayMessageTime > 0) overlayMessageTime--;
tickCount++;
if(itemNameOverlayTime < 2)
itemNameOverlayTime += 1.0f / SharedConstants::TicksPerSecond;
for (unsigned int i = 0; i < guiMessages.size(); i++) {
guiMessages.at(i).ticks++;
}
if (!minecraft->isCreativeMode())
tickItemDrop();
}
void Gui::addMessage(const std::string& _string) {
if (!minecraft->font)
return;
std::string string = _string;
while (minecraft->font->width(string) > MAX_MESSAGE_WIDTH) {
unsigned int i = 1;
while (i < string.length() && minecraft->font->width(string.substr(0, i + 1)) <= MAX_MESSAGE_WIDTH) {
i++;
}
addMessage(string.substr(0, i));
string = string.substr(i);
}
GuiMessage message;
message.message = string;
message.ticks = 0;
guiMessages.insert(guiMessages.begin(), message);
while (guiMessages.size() > 30) {
guiMessages.pop_back();
}
}
void Gui::setNowPlaying(const std::string& string) {
overlayMessageString = "Now playing: " + string;
overlayMessageTime = 20 * 3;
animateOverlayMessageColor = true;
}
void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId);
addMessage(std::string("Client message: ") + messageId);
}
void Gui::renderVignette(float br, int w, int h) {
br = 1 - br;
if (br < 0) br = 0;
if (br > 1) br = 1;
tbr += (br - tbr) * 0.01f;
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glBlendFunc2(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor4f2(tbr, tbr, tbr, 1);
minecraft->textures->loadAndBindTexture("misc/vignette.png");
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(0, (float)h, -90, 0, 1);
t.vertexUV((float)w, (float)h, -90, 1, 1);
t.vertexUV((float)w, 0, -90, 1, 0);
t.vertexUV(0, 0, -90, 0, 0);
t.draw();
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void Gui::renderSlot(int slot, int x, int y, float a) {
ItemInstance* item = minecraft->player->inventory->getItem(slot);
if (!item) {
//LOGW("Warning: item @ Gui::renderSlot is NULL\n");
return;
}
const bool fancy = true;
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, (float)x, (float)y, fancy);
}
void Gui::renderSlotText( const ItemInstance* item, float x, float y, bool hasFinite, bool shadow )
{
//if (!item || item->getItem()->getMaxStackSize() <= 1) {
if (item->count <= 1) {
return;
}
int c = item->count;
char buffer[4] = {0,0,0,0};
if (hasFinite)
itemCountItoa(buffer, c);
else
buffer[0] = (char)157;
//LOGI("slot: %d - %s\n", slot, buffer);
if (shadow)
minecraft->font->drawShadow(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
else
minecraft->font->draw(buffer, x, y, item->count>0?0xffcccccc:0x60cccccc);
}
void Gui::inventoryUpdated() {
_inventoryNeedsUpdate = true;
}
void Gui::onGraphicsReset() {
inventoryUpdated();
}
void Gui::texturesLoaded( Textures* textures ) {
//_slotFont = new Font(&minecraft->options, "gui/gui_blocks.png", textures, 0, 504, 10, 1, '0');
}
void Gui::onConfigChanged( const Config& c ) {
Tesselator& t = Tesselator::instance;
t.begin();
//
// Create outer feedback circle
//
#ifdef ANDROID
const float mm = 12;
#else
const float mm = 12;
#endif
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius);
//LOGI("radius, maxradius: %f, %f\n", radius, maxRadius);
const float radiusInner = radius * 0.95f;
const int steps = 24;
const float fstep = Mth::TWO_PI / steps;
for (int i = 0; i < steps; ++i) {
float a = i * fstep;;
float b = a + fstep;
float aCos = Mth::cos(a);
float bCos = Mth::cos(b);
float aSin = Mth::sin(a);
float bSin = Mth::sin(b);
float x00 = radius * aCos;
float x01 = radiusInner * aCos;
float x10 = radius * bCos;
float x11 = radiusInner * bCos;
float y00 = radius * aSin;
float y01 = radiusInner * aSin;
float y10 = radius * bSin;
float y11 = radiusInner * bSin;
t.vertexUV(x01, y01, 0, 0, 1);
t.vertexUV(x11, y11, 0, 1, 1);
t.vertexUV(x10, y10, 0, 1, 0);
t.vertexUV(x00, y00, 0, 0, 0);
}
rcFeedbackOuter = t.end(true, rcFeedbackOuter.vboId);
//
// Create the inner feedback ring
//
t.begin(GL_TRIANGLE_FAN);
t.vertex(0, 0, 0);
for (int i = 0; i < steps + 1; ++i) {
float a = -i * fstep;
float xx = radiusInner * Mth::cos(a);
float yy = radiusInner * Mth::sin(a);
t.vertex(xx, yy, 0);
//LOGI("x,y: %f, %f\n", xx, yy);
}
rcFeedbackInner = t.end(true, rcFeedbackInner.vboId);
if (c.minecraft->useTouchscreen()) {
// I'll bump this up to 6.
int num = 6; // without "..." dots
if (!c.minecraft->options.isJoyTouchArea && c.width > 480) {
while (num < Inventory::MAX_SELECTION_SIZE - 1) {
int x0, x1, y;
getSlotPos(0, x0, y);
getSlotPos(num, x1, y);
int width = x1 - x0;
float leftoverPixels = c.width - c.guiScale*width;
if (c.pixelCalc.pixelsToMillimeters(leftoverPixels) < 80)
break;
num++;
}
}
_numSlots = num;
#if defined(__APPLE__)
_numSlots = Mth::Min(7, _numSlots);
#endif
} else {
_numSlots = Inventory::MAX_SELECTION_SIZE; // Xperia Play
}
MAX_MESSAGE_WIDTH = c.guiWidth;
}
float Gui::floorAlignToScreenPixel(float v) {
return (int)(v * Gui::GuiScale) * Gui::InvGuiScale;
}
int Gui::itemCountItoa( char* buffer, int count )
{
if (count < 0)
return 0;
if (count < 10) { // 1 digit
buffer[0] = '0' + count;
buffer[1] = 0;
return 1;
} else if (count < 100) { // 2 digits
int digit = count/10;
buffer[0] = '0' + digit;
buffer[1] = '0' + count - digit*10;
buffer[2] = 0;
} else { // 3 digits -> "99+"
buffer[0] = buffer[1] = '9';
buffer[2] = '+';
buffer[3] = 0;
return 3;
}
return 2;
}
void Gui::tickItemDrop()
{
// Handle item drop
static bool isCurrentlyActive = false;
isCurrentlyActive = false;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
if (slot >= 0 && slot < getNumSlots()-1) {
if (slot != _currentDropSlot) {
_currentDropTicks = 0;
_currentDropSlot = slot;
}
isCurrentlyActive = true;
if ((_currentDropTicks += 1.0f) >= DropTicks) {
minecraft->player->inventory->dropSlot(slot, false);
minecraft->level->playSound(minecraft->player, "random.pop", 0.3f, 1);
isCurrentlyActive = false;
}
}
}
if (!isCurrentlyActive) {
_currentDropSlot = -1;
_currentDropTicks = -1;
}
}
void Gui::postError( int errCode )
{
static std::set<int> posted;
if (posted.find(errCode) != posted.end())
return;
posted.insert(errCode);
std::stringstream s;
s << "Something went wrong! (errcode " << errCode << ")\n";
addMessage(s.str());
}
void Gui::setScissorRect( const IntRectangle& bbox )
{
GLuint x = (GLuint)(GuiScale * bbox.x);
GLuint y = minecraft->height - (GLuint)(GuiScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(GuiScale * bbox.w);
GLuint h = (GLuint)(GuiScale * bbox.h);
glScissor(x, y, w, h);
}
float Gui::cubeSmoothStep(float percentage, float min, float max) {
//percentage = percentage * percentage;
//return (min * percentage) + (max * (1 - percentage));
return (percentage) * (percentage) * (3 - 2 * (percentage));
}
void Gui::renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ) {
ItemInstance* currentItem = minecraft->player->inventory->getSelected();
bool bowEquipped = currentItem != NULL ? currentItem->getItem() == Item::bow : false;
bool itemInUse = currentItem != NULL ? currentItem->getItem() == minecraft->player->getUseItem()->getItem() : false;
if (!isTouchInterface || minecraft->options.isJoyTouchArea || (bowEquipped && itemInUse)) {
minecraft->textures->loadAndBindTexture("gui/icons.png");
glEnable(GL_BLEND);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
blit(screenWidth/2 - 8, screenHeight/2 - 8, 0, 0, 16, 16);
glDisable(GL_BLEND);
} else if(!bowEquipped) {
const float tprogress = minecraft->gameMode->destroyProgress;
const float alpha = Mth::clamp(minecraft->inputHolder->alpha, 0.0f, 1.0f);
//LOGI("alpha: %f\n", alpha);
if (tprogress <= 0 && minecraft->inputHolder->alpha >= 0) {
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (minecraft->hitResult.isHit())
glColor4f2(1, 1, 1, 0.8f * alpha);
else
glColor4f2(1, 1, 1, Mth::Min(0.4f, alpha*0.4f));
//LOGI("alpha2: %f\n", alpha);
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glTranslatef2(-x, -y, 0);
glEnable2(GL_TEXTURE_2D);
glDisable(GL_BLEND);
} else if (tprogress > 0) {
const float oProgress = minecraft->gameMode->oDestroyProgress;
const float progress = 0.5f * (oProgress + (tprogress - oProgress) * a);
//static Stopwatch w;
//w.start();
glDisable2(GL_TEXTURE_2D);
glColor4f2(1, 1, 1, 0.8f * alpha);
glEnable(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
const float x = InvGuiScale * minecraft->inputHolder->mousex;
const float y = InvGuiScale * minecraft->inputHolder->mousey;
glPushMatrix2();
glTranslatef2(x, y, 0);
drawArrayVT(rcFeedbackOuter.vboId, rcFeedbackOuter.vertexCount, 24);
glScalef2(0.5f + progress, 0.5f + progress, 1);
//glDisable2(GL_CULL_FACE);
glColor4f2(1, 1, 1, 1);
glBlendFunc2(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR);
drawArrayVT(rcFeedbackInner.vboId, rcFeedbackInner.vertexCount, 24, GL_TRIANGLE_FAN);
glPopMatrix2();
glDisable(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
//w.stop();
//w.printEvery(100, "feedback-r ");
}
}
}
void Gui::renderHearts() {
bool blink = (minecraft->player->invulnerableTime / 3) % 2 == 1;
if (minecraft->player->invulnerableTime < 10) blink = false;
int h = minecraft->player->health;
int oh = minecraft->player->lastHealth;
random.setSeed(tickCount * 312871);
int xx = 2;//screenWidth / 2 - getNumSlots() * 10;
int armor = minecraft->player->getArmorValue();
for (int i = 0; i < Player::MAX_HEALTH / 2; i++) {
int yo = 2;
int ip2 = i + i + 1;
if (armor > 0) {
int xo = xx + 80 + i * 8 + 4;
if (ip2 < armor) blit(xo, yo, 16 + 2 * 9, 9 * 1, 9, 9);
else if (ip2 == armor) blit(xo, yo, 16 + 4 * 9, 9 * 1, 9, 9);
else if (ip2 > armor) blit(xo, yo, 16 + 0 * 9, 9 * 1, 9, 9);
}
int bg = 0;
if (blink) bg = 1;
int xo = xx + i * 8;
if (h <= 4) {
yo = yo + random.nextInt(2) - 1;
}
blit(xo, yo, 16 + bg * 9, 9 * 0, 9, 9);
if (blink) {
if (ip2 < oh) blit(xo, yo, 16 + 6 * 9, 9 * 0, 9, 9);
else if (ip2 == oh) blit(xo, yo, 16 + 7 * 9, 9 * 0, 9, 9);
}
if (ip2 < h) blit(xo, yo, 16 + 4 * 9, 9 * 0, 9, 9);
else if (ip2 == h) blit(xo, yo, 16 + 5 * 9, 9 * 0, 9, 9);
}
}
void Gui::renderBubbles() {
if (minecraft->player->isUnderLiquid(Material::water)) {
int yo = 12;
int count = (int) std::ceil((minecraft->player->airSupply - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) std::ceil((minecraft->player->airSupply) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
for (int i = 0; i < count + extra; i++) {
int xo = i * 8 + 2;
if (i < count) blit(xo, yo, 16, 9 * 2, 9, 9);
else blit(xo, yo, 16 + 9, 9 * 2, 9, 9);
}
}
}
static OffsetPosTranslator posTranslator;
void Gui::onLevelGenerated() {
if (Level* level = minecraft->level) {
Pos p = level->getSharedSpawnPos();
posTranslator = OffsetPosTranslator((float)-p.x, (float)-p.y, (float)-p.z);
}
}
void Gui::renderDebugInfo() {
static char buf[256];
float xx = minecraft->player->x;
float yy = minecraft->player->y - minecraft->player->heightOffset;
float zz = minecraft->player->z;
posTranslator.to(xx, yy, zz);
sprintf(buf, "pos: %3.1f, %3.1f, %3.1f\n", xx, yy, zz);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.scale2d(InvGuiScale, InvGuiScale);
minecraft->font->draw(buf, 2, 2, 0xffffff);
t.resetScale();
t.endOverrideAndDraw();
}
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft->player->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION;
if (amount > 1) {
// waking up
amount = 1.0f - ((float) (timer - Player::SLEEP_DURATION) / (float) Player::WAKE_UP_DURATION);
}
int color = (int) (220.0f * amount) << 24 | (0x101020);
fill(0, 0, screenWidth, screenHeight, color);
}
void Gui::renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot ) {
if(itemNameOverlayTime < 1.0f) {
ItemInstance* item = minecraft->player->inventory->getSelected();
if(item != NULL) {
float x = float(screenWidth / 2 - font->width(item->getName()) / 2);
float y = float(ySlot - 22);
int alpha = 255;
if(itemNameOverlayTime > 0.75) {
float time = 0.25f - (itemNameOverlayTime - 0.75f);
float percentage = cubeSmoothStep(time * 4, 0.0f, 1.0f);
alpha = int(percentage * 255);
}
if(alpha != 0)
font->drawShadow(item->getName(), x, y, 0x00ffffff + (alpha << 24));
}
}
}
void Gui::renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font ) {
// if (minecraft.screen instanceof ChatScreen) {
// max = 20;
// isChatting = true;
// }
//
// glEnable(GL_BLEND);
// glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glDisable(GL_ALPHA_TEST);
//
// glPushMatrix2();
// glTranslatef2(0, screenHeight - 48, 0);
// // glScalef2(1.0f / ssc.scale, 1.0f / ssc.scale, 1);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
int baseY = screenHeight - 48;
for (unsigned int i = 0; i < guiMessages.size() && i < max; i++) {
if (guiMessages.at(i).ticks < 20 * 10 || isChatting) {
float t = guiMessages.at(i).ticks / (20 * 10.0f);
t = 1 - t;
t = t * 10;
if (t < 0) t = 0;
if (t > 1) t = 1;
t = t * t;
int alpha = (int) (255 * t);
if (isChatting) alpha = 255;
if (alpha > 0) {
const float x = 2;
const float y = (float)(baseY - i * 9);
std::string msg = guiMessages.at(i).message;
this->fill(x, y - 1, x + MAX_MESSAGE_WIDTH, y + 8, (alpha / 2) << 24);
glEnable(GL_BLEND);
font->drawShadow(msg, x, y, 0xffffff + (alpha << 24));
}
}
}
}
void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
glColor4f2(1, 1, 1, .5);
minecraft->textures->loadAndBindTexture("gui/gui.png");
Inventory* inventory = minecraft->player->inventory;
int xBase, yBase;
getSlotPos(0, xBase, yBase);
const float baseItemX = (float)xBase + 3;
const int slotsWidth = 20 * getNumSlots();
// Left + right side of the selection bar
blit(xBase, yBase, 0, 0, slotsWidth, 22);
blit(xBase + slotsWidth, yBase, 180, 0, 2, 22);
if (_currentDropSlot >= 0 && inventory->getItem(_currentDropSlot)) {
int x = xBase + 3 + _currentDropSlot * 20;
int color = 0x8000ff00;
int yy = (int)(17.0f * (_currentDropTicks + a) / DropTicks);
if (_currentDropTicks >= 3) {
glColor4f2(0, 1, 0, 0.5f);
}
fill(x, ySlot+16-yy, x+16, ySlot+16, color);
}
blit(xBase-1 + 20*inventory->selected, yBase - 1, 0, 22, 24, 22);
glColor4f2(1, 1, 1, 1);
// Flash a slot background
if (_flashSlotId >= 0) {
const float since = getTimeS() - _flashSlotStartTime;
if (since > 0.2f) _flashSlotId = -1;
else {
int x = screenWidth / 2 - getNumSlots() * 10 + _flashSlotId * 20 + 2;
int color = 0xffffff + (((int)(/*0x80 * since +*/ 0x51 - 0x50 * Mth::cos(10 * 6.28f * since))) << 24);
//LOGI("Color: %.8x\n", color);
fill(x, ySlot, x+16, ySlot+16, color);
}
}
glColor4f2(1, 1, 1, 1);
//static Stopwatch w;
//w.start();
Tesselator& t = Tesselator::instance;
t.beginOverride();
float x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
renderSlot(i, (int)x, ySlot, a);
x += 20;
}
_inventoryNeedsUpdate = false;
//_inventoryRc = t.end(_inventoryRc.vboId);
//drawArrayVTC(_inventoryRc.vboId, _inventoryRc.vertexCount);
//renderSlotWatch.stop();
//renderSlotWatch.printEvery(100, "Render slots:");
//int x = screenWidth / 2 + getNumSlots() * 10 + (getNumSlots()-1) * 20 + 2;
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw();
// Render damaged items (@todo: investigate if it's faster by drawing in same batch)
glDisable2(GL_DEPTH_TEST);
glDisable2(GL_TEXTURE_2D);
t.beginOverride();
x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
ItemRenderer::renderGuiItemDecorations(minecraft->player->inventory->getItem(i), x, (float)ySlot);
x += 20;
}
t.endOverrideAndDraw();
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
//w.stop();
//w.printEvery(100, "gui-slots");
// Draw count
//Tesselator& t = Tesselator::instance;
glPushMatrix2();
glScalef2(InvGuiScale + InvGuiScale, InvGuiScale + InvGuiScale, 1);
const float k = 0.5f * GuiScale;
t.beginOverride();
if (minecraft->gameMode->isSurvivalType()) {
x = baseItemX;
for (int i = 0; i < getNumSlots()-1; i++) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (item && item->count >= 0)
renderSlotText(item, k*x, k*ySlot + 1, true, true);
x += 20;
}
}
minecraft->textures->loadAndBindTexture("font/default8.png");
t.endOverrideAndDraw();
glPopMatrix2();
}

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#ifndef NET_MINECRAFT_CLIENT_GUI__Gui_H__
#define NET_MINECRAFT_CLIENT_GUI__Gui_H__
//package net.minecraft.client.gui;
#include "GuiComponent.h"
#include "Font.h"
#include "../player/input/touchscreen/TouchAreaModel.h"
#include "../renderer/RenderChunk.h"
#include "../../util/Random.h"
#include "../IConfigListener.h"
class Minecraft;
class ItemInstance;
class Textures;
class Tesselator;
struct IntRectangle;
struct GuiMessage
{
std::string message;
int ticks;
};
typedef std::vector<GuiMessage> GuiMessageList;
class Gui: public GuiComponent, IConfigListener
{
public:
Gui(Minecraft* minecraft);
~Gui();
int getSlotIdAt(int x, int y);
void flashSlot(int slotId);
bool isInside(int x, int y);
RectangleArea getRectangleArea(int extendSide);
void getSlotPos(int slot, int& posX, int& posY);
int getNumSlots();
void handleClick(int button, int x, int y);
void handleKeyPressed( int key );
void tick();
void render(float a, bool mouseFree, int xMouse, int yMouse);
void renderToolBar( float a, int ySlot, const int screenWidth );
void renderChatMessages( const int screenHeight, unsigned int max, bool isChatting, Font* font );
void renderOnSelectItemNameText( const int screenWidth, Font* font, int ySlot );
void renderSleepAnimation( const int screenWidth, const int screenHeight );
void renderBubbles();
void renderHearts();
void renderDebugInfo();
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string);
void postError(int errCode);
void onGraphicsReset();
void inventoryUpdated();
void setNowPlaying(const std::string& string);
void displayClientMessage(const std::string& messageId);
void renderSlotText(const ItemInstance* item, float x, float y, bool hasFinite, bool shadow);
void texturesLoaded( Textures* textures );
void onConfigChanged(const Config& config);
void onLevelGenerated();
void setScissorRect(const IntRectangle& rect);
static float floorAlignToScreenPixel(float);
static int itemCountItoa(char* buf, int count);
private:
void renderVignette(float br, int w, int h);
void renderSlot(int slot, int x, int y, float a);
void tickItemDrop();
float cubeSmoothStep(float percentage, float min, float max);
public:
float progress;
std::string selectedName;
static float InvGuiScale;
static float GuiScale;
private:
int MAX_MESSAGE_WIDTH;
//ItemRenderer itemRenderer;
GuiMessageList guiMessages;
Random random;
Minecraft* minecraft;
int tickCount;
float itemNameOverlayTime;
std::string overlayMessageString;
int overlayMessageTime;
bool animateOverlayMessageColor;
float tbr;
RenderChunk _inventoryRc;
bool _inventoryNeedsUpdate;
int _flashSlotId;
float _flashSlotStartTime;
Font* _slotFont;
int _numSlots;
RenderChunk rcFeedbackOuter;
RenderChunk rcFeedbackInner;
// For dropping
static const float DropTicks;
float _currentDropTicks;
int _currentDropSlot;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

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#include "GuiComponent.h"
#include "../renderer/Tesselator.h"
#include "../renderer/gles.h"
#include "Font.h"
GuiComponent::GuiComponent()
: blitOffset(0)
{
}
GuiComponent::~GuiComponent()
{
}
void GuiComponent::drawCenteredString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)(x - font->width(str) / 2), (float)(y - font->height(str) / 2), color);
}
void GuiComponent::drawString( Font* font, const std::string& str, int x, int y, int color )
{
font->drawShadow(str, (float)x, (float)y /*- font->height(str)/2*/, color);
}
void GuiComponent::blit( int x, int y, int sx, int sy, int w, int h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = w;
if (!sh) sh = h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV((float)(x) , (float)(y + h), blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y + h), blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV((float)(x + w), (float)(y) , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV((float)(x) , (float)(y) , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::blit( float x, float y, int sx, int sy, float w, float h, int sw/*=0*/, int sh/*=0*/ )
{
if (!sw) sw = (int)w;
if (!sh) sh = (int)h;
float us = 1 / 256.0f;
float vs = 1 / 256.0f;
Tesselator& t = Tesselator::instance;
t.begin();
t.vertexUV(x , y + h, blitOffset, (float)(sx ) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw) * us, (float)(sy + sh) * vs);
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw) * us, (float)(sy ) * vs);
t.vertexUV(x , y , blitOffset, (float)(sx ) * us, (float)(sy ) * vs);
t.draw();
}
void GuiComponent::fill( int x0, int y0, int x1, int y1, int col ) {
fill((float)x0, (float)y0, (float)x1, (float)y1, col);
}
void GuiComponent::fill( float x0, float y0, float x1, float y1, int col )
{
//float a = ((col >> 24) & 0xff) / 255.0f;
//float r = ((col >> 16) & 0xff) / 255.0f;
//float g = ((col >> 8) & 0xff) / 255.0f;
//float b = ((col) & 0xff) / 255.0f;
//glColor4f2(r, g, b, a);
Tesselator& t = Tesselator::instance;
glEnable2(GL_BLEND);
glDisable2(GL_TEXTURE_2D);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//LOGI("col: %f, %f, %f, %f\n", r, g, b, a);
t.begin();
const int color = (col&0xff00ff00) | ((col&0xff0000) >> 16) | ((col&0xff) << 16);
t.colorABGR(color);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
glDisable2(GL_BLEND);
}
void GuiComponent::fillGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r1, g1, b1, a1);
t.vertex(x1, y0, 0);
t.vertex(x0, y0, 0);
t.color(r2, g2, b2, a2);
t.vertex(x0, y1, 0);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}
void GuiComponent::fillHorizontalGradient( int x0, int y0, int x1, int y1, int col1, int col2 ) {
fillHorizontalGradient((float)x0, (float)y0, (float)x1, (float)y1, col1, col2);
}
void GuiComponent::fillHorizontalGradient( float x0, float y0, float x1, float y1, int col1, int col2 )
{
float a1 = ((col1 >> 24) & 0xff) / 255.0f;
float r1 = ((col1 >> 16) & 0xff) / 255.0f;
float g1 = ((col1 >> 8) & 0xff) / 255.0f;
float b1 = ((col1) & 0xff) / 255.0f;
float a2 = ((col2 >> 24) & 0xff) / 255.0f;
float r2 = ((col2 >> 16) & 0xff) / 255.0f;
float g2 = ((col2 >> 8) & 0xff) / 255.0f;
float b2 = ((col2) & 0xff) / 255.0f;
glDisable2(GL_TEXTURE_2D);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel2(GL_SMOOTH);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(r2, g2, b2, a2);
t.vertex(x1, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y0, 0);
t.color(r1, g1, b1, a1);
t.vertex(x0, y1, 0);
t.color(r2, g2, b2, a2);
t.vertex(x1, y1, 0);
t.draw();
glShadeModel2(GL_FLAT);
glDisable2(GL_BLEND);
glEnable2(GL_ALPHA_TEST);
glEnable2(GL_TEXTURE_2D);
}

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#ifndef NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__
//package net.minecraft.client.gui;
#include <string>
class Font;
class Minecraft;
class GuiComponent
{
public:
GuiComponent();
virtual ~GuiComponent();
void drawString(Font* font, const std::string& str, int x, int y, int color);
void drawCenteredString(Font* font, const std::string& str, int x, int y, int color);
void blit(int x, int y, int sx, int sy, int w, int h, int sw=0, int sh=0);
void blit(float x, float y, int sx, int sy, float w, float h, int sw=0, int sh=0);
protected:
void fill(int x0, int y0, int x1, int y1, int col);
void fill(float x0, float y0, float x1, float y1, int col);
void fillGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillGradient(float x0, float y0, float x1, float y1, int col1, int col2);
void fillHorizontalGradient(int x0, int y0, int x1, int y1, int col1, int col2);
void fillHorizontalGradient(float x0, float y0, float x1, float y1, int col1, int col2);
float blitOffset;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiComponent_H__*/

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src/client/gui/Screen.cpp Executable file
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#include "Screen.h"
#include "components/Button.h"
#include "components/TextBox.h"
#include "../Minecraft.h"
#include "../renderer/Tesselator.h"
#include "../sound/SoundEngine.h"
#include "../../platform/input/Keyboard.h"
#include "../../platform/input/Mouse.h"
#include "../renderer/Textures.h"
Screen::Screen()
: passEvents(false),
clickedButton(NULL),
tabButtonIndex(0),
width(1),
height(1),
minecraft(NULL),
font(NULL)
{
}
void Screen::render( int xm, int ym, float a )
{
for (unsigned int i = 0; i < buttons.size(); i++) {
Button* button = buttons[i];
button->render(minecraft, xm, ym);
}
}
void Screen::init( Minecraft* minecraft, int width, int height )
{
//particles = /*new*/ GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
init();
setupPositions();
updateTabButtonSelection();
}
void Screen::init()
{
}
void Screen::setSize( int width, int height )
{
this->width = width;
this->height = height;
setupPositions();
}
bool Screen::handleBackEvent( bool isDown )
{
return false;
}
void Screen::updateEvents()
{
if (passEvents)
return;
while (Mouse::next())
mouseEvent();
while (Keyboard::next())
keyboardEvent();
while (Keyboard::nextTextChar())
keyboardTextEvent();
}
void Screen::mouseEvent()
{
const MouseAction& e = Mouse::getEvent();
if (!e.isButton())
return;
if (Mouse::getEventButtonState()) {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseClicked(xm, ym, Mouse::getEventButton());
} else {
int xm = e.x * width / minecraft->width;
int ym = e.y * height / minecraft->height - 1;
mouseReleased(xm, ym, Mouse::getEventButton());
}
}
void Screen::keyboardEvent()
{
if (Keyboard::getEventKeyState()) {
//if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
// minecraft->toggleFullScreen();
// return;
//}
keyPressed(Keyboard::getEventKey());
}
}
void Screen::keyboardTextEvent()
{
keyboardNewChar(Keyboard::getChar());
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground( int vo )
{
if (minecraft->isLevelGenerated()) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground( int vo )
{
//glDisable2(GL_LIGHTING);
glDisable2(GL_FOG);
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1, 1, 1, 1);
float s = 32;
float fvo = (float) vo;
t.begin();
t.color(0x404040);
t.vertexUV(0, (float)height, 0, 0, height / s + fvo);
t.vertexUV((float)width, (float)height, 0, width / s, (float)height / s + fvo);
t.vertexUV((float)width, 0, 0, (float)width / s, 0 + fvo);
t.vertexUV(0, 0, 0, 0, 0 + fvo);
t.draw();
}
bool Screen::isPauseScreen()
{
return true;
}
bool Screen::isErrorScreen()
{
return false;
}
bool Screen::isInGameScreen()
{
return true;
}
bool Screen::closeOnPlayerHurt() {
return false;
}
void Screen::keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(NULL);
//minecraft->grabMouse();
}
if (minecraft->useTouchscreen())
return;
// "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size();
if (!tabButtonCount)
return;
Options& o = minecraft->options;
if (eventKey == o.keyMenuNext.key)
if (++tabButtonIndex == tabButtonCount) tabButtonIndex = 0;
if (eventKey == o.keyMenuPrevious.key)
if (--tabButtonIndex == -1) tabButtonIndex = tabButtonCount-1;
if (eventKey == o.keyMenuOk.key) {
Button* button = tabButtons[tabButtonIndex];
if (button->active) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
}
}
updateTabButtonSelection();
}
void Screen::updateTabButtonSelection()
{
if (minecraft->useTouchscreen())
return;
for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex);
}
void Screen::mouseClicked( int x, int y, int buttonNum )
{
if (buttonNum == MouseAction::ACTION_LEFT) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
//LOGI("Hit-testing button: %p\n", button);
if (button->clicked(minecraft, x, y)) {
button->setPressed();
//LOGI("Hit-test successful: %p\n", button);
clickedButton = button;
/*
#if !defined(ANDROID) && !defined(__APPLE__) //if (!minecraft->isTouchscreen()) {
minecraft->soundEngine->playUI("random.click", 1, 1);
buttonClicked(button);
#endif }
*/
}
}
}
}
void Screen::mouseReleased( int x, int y, int buttonNum )
{
//LOGI("b_id: %d, (%p), text: %s\n", buttonNum, clickedButton, clickedButton?clickedButton->msg.c_str():"<null>");
if (!clickedButton || buttonNum != MouseAction::ACTION_LEFT) return;
#if 1
//#if defined(ANDROID) || defined(__APPLE__) //if (minecraft->isTouchscreen()) {
for (unsigned int i = 0; i < buttons.size(); ++i) {
Button* button = buttons[i];
if (clickedButton == button && button->clicked(minecraft, x, y)) {
buttonClicked(button);
minecraft->soundEngine->playUI("random.click", 1, 1);
clickedButton->released(x, y);
}
}
# else // } else {
clickedButton->released(x, y);
#endif // }
clickedButton = NULL;
}
bool Screen::renderGameBehind() {
return true;
}
bool Screen::hasClippingArea( IntRectangle& out )
{
return false;
}
void Screen::lostFocus() {
for(std::vector<TextBox*>::iterator it = textBoxes.begin(); it != textBoxes.end(); ++it) {
TextBox* tb = *it;
tb->loseFocus(minecraft);
}
}
void Screen::toGUICoordinate( int& x, int& y ) {
x = x * width / minecraft->width;
y = y * height / minecraft->height - 1;
}

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#ifndef NET_MINECRAFT_CLIENT_GUI__Screen_H__
#define NET_MINECRAFT_CLIENT_GUI__Screen_H__
//package net.minecraft.client.gui;
#include <vector>
#include "GuiComponent.h"
class Font;
class Minecraft;
class Button;
class TextBox;
struct IntRectangle;
class Screen: public GuiComponent
{
public:
Screen();
virtual void render(int xm, int ym, float a);
void init(Minecraft* minecraft, int width, int height);
virtual void init();
void setSize(int width, int height);
virtual void setupPositions() {};
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual void keyboardTextEvent();
virtual bool handleBackEvent(bool isDown);
virtual void tick() {}
virtual void removed() {}
virtual void renderBackground();
virtual void renderBackground(int vo);
virtual void renderDirtBackground(int vo);
// query
virtual bool renderGameBehind();
virtual bool hasClippingArea(IntRectangle& out);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual bool closeOnPlayerHurt();
virtual void confirmResult(bool result, int id) {}
virtual void lostFocus();
virtual void toGUICoordinate(int& x, int& y);
protected:
void updateTabButtonSelection();
virtual void buttonClicked(Button* button) {}
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void keyPressed(int eventKey);
virtual void keyboardNewChar(char inputChar) {}
public:
int width;
int height;
bool passEvents;
//GuiParticles* particles;
protected:
Minecraft* minecraft;
std::vector<Button*> buttons;
std::vector<TextBox*> textBoxes;
std::vector<Button*> tabButtons;
int tabButtonIndex;
Font* font;
private:
Button* clickedButton;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__Screen_H__*/

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src/client/gui/TweenData.h Executable file
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#ifndef NET_MINECRAFT_CLIENT_GUI__TweenData_H__
#define NET_MINECRAFT_CLIENT_GUI__TweenData_H__
typedef struct TweenData {
float cur;
float dur;
float start;
float stop;
} TweenData;
#endif /*NET_MINECRAFT_CLIENT_GUI__TweenData_H__*/

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#include "Button.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
Button::Button(int id, const std::string& msg)
: GuiElement(true, true, 0, 0, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, const std::string& msg )
: GuiElement(true, true, x, y, 200, 24),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
Button::Button( int id, int x, int y, int w, int h, const std::string& msg )
: GuiElement(true, true, x, y, w, h),
id(id),
msg(msg),
selected(false),
_currentlyDown(false)
{
}
void Button::render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
/*
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(hovered || selected);
blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
*/
renderBg(minecraft, xm, ym);
renderFace(minecraft, xm , ym);
}
void Button::released( int mx, int my ) {
_currentlyDown = false;
}
bool Button::clicked( Minecraft* minecraft, int mx, int my )
{
return active && mx >= x && my >= y && mx < x + width && my < y + height;
}
void Button::setPressed() {
_currentlyDown = true;
}
int Button::getYImage( bool hovered )
{
int res = 1;
if (!active) res = 0;
else if (hovered) res = 2;
return res;
}
void Button::renderFace(Minecraft* mc, int xm, int ym) {
Font* font = mc->font;
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffa0a0a0);
} else {
if (hovered(mc, xm, ym) || selected) {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + (height - 8) / 2, 0xe0e0e0);
}
}
}
void Button::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
int yImage = getYImage(selected || hovered(minecraft, xm, ym));;
blit(x, y, 0, 46 + yImage * 20, width / 2, height, 0, 20);
blit(x + width / 2, y, 200 - width / 2, 46 + yImage * 20, width / 2, height, 0, 20);
}
bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
}
bool Button::isInside( int xm, int ym ) {
return xm >= x && ym >= y && xm < x + width && ym < y + height;
}
//
// BlankButton
//
BlankButton::BlankButton(int id)
: super(id, "")
{
visible = false;
}
BlankButton::BlankButton(int id, int x, int y, int w, int h)
: super(id, x, y, w, h, "")
{
visible = false;
}
//
// The Touch-interface button
//
namespace Touch {
TButton::TButton(int id, const std::string& msg)
: super(id, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg)
{
width = 66;
height = 26;
}
TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg)
{
}
void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
if (active)
glColor4f2(1, 1, 1, 1);
else
glColor4f2(0.5f, 0.5f, 0.5f, 1);
blit(x, y, hovered?66:0, 0, width, height, 66, 26);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
}
//
// Header spacing in Touchscreen mode
//
THeader::THeader(int id, const std::string& msg)
: super(id, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, const std::string& msg )
: super(id, x, y, msg),
xText(-99999)
{
active = false;
width = 66;
height = 26;
}
THeader::THeader( int id, int x, int y, int w, int h, const std::string& msg )
: super(id, x, y, w, h, msg),
xText(-99999)
{
active = false;
}
void THeader::render( Minecraft* minecraft, int xm, int ym ) {
Font* font = minecraft->font;
renderBg(minecraft, xm, ym);
int xx = x + width/2;
if (xText != -99999)
xx = xText;
drawCenteredString(font, msg, xx, y + (height - 8) / 2, 0xe0e0e0);
}
void THeader::renderBg( Minecraft* minecraft, int xm, int ym )
{
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
glColor4f2(1, 1, 1, 1);
// Left cap
blit(x, y, 150, 26, 2, height-1, 2, 25);
// Middle
blit(x+2, y, 153, 26, width-3, height-1, 8, 25);
// Right cap
blit(x+width-2, y, 162, 26, 2, height-1, 2, 25);
// Shadow
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blit(x, y+height-1, 153, 52, width, 3, 8, 3);
}
};

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElement.h"
#include "../../Options.h"
class Font;
class Minecraft;
class Button: public GuiElement
{
public:
Button(int id, const std::string& msg);
Button(int id, int x, int y, const std::string& msg);
Button(int id, int x, int y, int w, int h, const std::string& msg);
virtual ~Button() {}
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual bool clicked(Minecraft* minecraft, int mx, int my);
virtual void released(int mx, int my);
virtual void setPressed();
bool isInside(int xm, int ym);
protected:
virtual int getYImage(bool hovered);
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
virtual void renderFace(Minecraft* minecraft, int xm, int ym);
bool hovered(Minecraft* minecraft, int xm, int ym);
public:
std::string msg;
int id;
bool selected;
protected:
bool _currentlyDown;
};
// @note: A bit backwards, but this is a button that
// only reacts to clicks, but isn't rendered.
class BlankButton: public Button
{
typedef Button super;
public:
BlankButton(int id);
BlankButton(int id, int x, int y, int w, int h);
};
namespace Touch {
class TButton: public Button
{
typedef Button super;
public:
TButton(int id, const std::string& msg);
TButton(int id, int x, int y, const std::string& msg);
TButton(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
};
// "Header" in Touchscreen mode
class THeader: public Button {
typedef Button super;
public:
THeader(int id, const std::string& msg);
THeader(int id, int x, int y, const std::string& msg);
THeader(int id, int x, int y, int w, int h, const std::string& msg);
protected:
virtual void renderBg(Minecraft* minecraft, int xm, int ym);
void render( Minecraft* minecraft, int xm, int ym );
public:
int xText;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Button_H__*/

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#include "GuiElement.h"

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#ifndef NET_MINECRAFT_CLIENT_GUI__GButton_H__
#define NET_MINECRAFT_CLIENT_GUI__GButton_H__
#include "Button.h"
class GButton: public Button {
typedef Button super;
public:
static const int LayerDefault = 1;
static const int LayerSelected = 2;
static const int LayerMax = 4;
GButton(int id)
: super(id, "")
{}
~GButton() {
for (unsigned int i = 0; i < layers.size(); ++i) {
delete layers[i].first;
}
}
void addElement(int layerId, GuiElement* e) {
if (!e || layerId < 0 || layerId >= LayerMax) {
LOGE("Error @ GButton::element : Trying to add element %p at layer: %d\n", e, layerId);
return;
}
layers.push_back(std::make_pair(e, layerId));
}
void render( Minecraft* minecraft, int xm, int ym )
{
if (!visible) return;
bool isHovered = minecraft->isTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height): false;
int layer = isHovered? LayerSelected : LayerDefault;
if (layer < 0) return;
Tesselator& t = Tesselator::instance;
t.addOffset((float)x, (float)y, 0);
for (unsigned int i = 0; i < layers.size(); ++i) {
if ((layers[i].second & layer) != 0)
layers[i].first->render(minecraft, 0, 0);
}
t.addOffset((float)-x, (float)-y, 0);
}
private:
std::vector<std::pair<GuiElement*, int> > layers;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GButton_H__*/

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#include "GuiElement.h"
GuiElement::GuiElement( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: active(active),
visible(visible),
x(x),
y(y),
width(width),
height(height) {
}
bool GuiElement::pointInside( int x, int y ) {
if(x >= this->x && x < this->x + this->width) {
if(y >= this->y && y < this->y + this->height) {
return true;
}
}
return false;
}

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#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElement_H__
#include "../GuiComponent.h"
class Tesselator;
class Minecraft;
class GuiElement : public GuiComponent {
public:
GuiElement(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElement() {}
virtual void tick(Minecraft* minecraft) {}
virtual void render(Minecraft* minecraft, int xm, int ym) { }
virtual void setupPositions() {}
virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {}
virtual bool pointInside(int x, int y);
void setVisible(bool visible);
bool active;
bool visible;
int x;
int y;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElement_H__*/

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#include "GuiElementContainer.h"
#include <algorithm>
GuiElementContainer::GuiElementContainer( bool active/*=false*/, bool visible/*=true*/, int x /*= 0*/, int y /*= 0*/, int width/*=24*/, int height/*=24*/ )
: GuiElement(active, visible, x, y, width, height) {
}
GuiElementContainer::~GuiElementContainer() {
while(!children.empty()) {
GuiElement* element = children.back();
children.pop_back();
delete element;
}
}
void GuiElementContainer::render( Minecraft* minecraft, int xm, int ym ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->render(minecraft, xm, ym);
}
}
void GuiElementContainer::setupPositions() {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->setupPositions();
}
}
void GuiElementContainer::addChild( GuiElement* element ) {
children.push_back(element);
}
void GuiElementContainer::removeChild( GuiElement* element ) {
std::vector<GuiElement*>::iterator it = std::find(children.begin(), children.end(), element);
if(it != children.end())
children.erase(it);
}
void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft);
}
}
void GuiElementContainer::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseClicked(minecraft, x, y, buttonNum);
}
}
void GuiElementContainer::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->mouseReleased(minecraft, x, y, buttonNum);
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#define NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__
#include "GuiElement.h"
#include <vector>
class Tesselator;
class Minecraft;
class GuiElementContainer : public GuiElement {
public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions();
virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element);
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
protected:
std::vector<GuiElement*> children;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__GuiElementContainer_H__*/

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#include "ImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
ImageButton::ImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
: super(id, msg),
_imageDef(imagedef)
{
setupDefault();
}
void ImageButton::setupDefault() {
width = 48;
height = 48;
scaleWhenPressed = true;
}
void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
_imageDef = imageDef;
if (setButtonSize) {
width = (int)_imageDef.width;
height = (int)_imageDef.height;
}
}
void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (scaleWhenPressed && hovered) {
hx *= 0.95f;
hy *= 0.95f;
}
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
}
}
}
//
// A toggleable Button
//
OptionButton::OptionButton(const Options::Option* option)
: _option(option),
_isFloat(false),
super(ButtonId, "")
{
}
OptionButton::OptionButton(const Options::Option* option, float onValue, float offValue)
: _option(option),
_isFloat(true),
_onValue(onValue),
_offValue(offValue),
super(ButtonId, "")
{
}
bool OptionButton::isSecondImage(bool hovered) {
return _secondImage;
}
void OptionButton::toggle(Options* options) {
if (_isFloat) {
options->set(_option, (Mth::abs(_current - _onValue) < 0.01f) ? _offValue : _onValue);
} else {
options->toggle(_option, 1);
}
// Update graphics here
updateImage(options);
}
void OptionButton::updateImage(Options* options) {
if (_isFloat) {
_current = options->getProgressValue(_option);
_secondImage = Mth::abs(_current - _onValue) < 0.01f;
} else {
_secondImage = options->getBooleanValue(_option);
}
}
void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(buttonNum == MouseAction::ACTION_LEFT) {
if(clicked(minecraft, x, y)) {
toggle(&minecraft->options);
}
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__
#include "Button.h"
typedef struct IntRectangle {
IntRectangle()
: x(0),
y(0),
w(1),
h(1)
{}
IntRectangle(int x, int y, int w, int h)
: x(x),
y(y),
w(w),
h(h)
{}
int x, y;
int w, h;
} IntRectangle;
typedef struct ImageDef {
ImageDef()
: hasSrc(false),
x(0),
y(0),
width(16),
height(16)
{}
std::string name;
int x;
int y;
float width;
float height;
ImageDef& setSrc(const IntRectangle& srcRect) {
hasSrc = true;
src = srcRect;
return *this;
}
IntRectangle* getSrc() {
return hasSrc? &src : NULL;
}
protected:
IntRectangle src;
bool hasSrc;
} ImageDef;
class ImageButton: public Button
{
typedef Button super;
public:
ImageButton(int id, const std::string& msg);
ImageButton(int id, const std::string& msg, const ImageDef& imageDef);
void setImageDef(const ImageDef& imageDef, bool setButtonSize);
void render(Minecraft* minecraft, int xm, int ym);
void renderBg(Minecraft* minecraft, int xm, int ym) {}
protected:
virtual void setupDefault();
virtual bool isSecondImage(bool hovered) { return hovered; }
ImageDef _imageDef;
public:
bool scaleWhenPressed;
};
//
// A toggleable Button
//
class OptionButton: public ImageButton
{
typedef ImageButton super;
public:
OptionButton(const Options::Option* option);
OptionButton(const Options::Option* option, float onValue, float offValue);
void toggle(Options* options);
void updateImage(Options* options);
static const int ButtonId = 9999999;
protected:
bool isSecondImage(bool hovered);
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
private:
const Options::Option* _option;
bool _secondImage;
// If not float, it's considered to be a boolean value
bool _isFloat;
float _onValue;
float _offValue;
float _current;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ImageButton_H__*/

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#include "InventoryPane.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/Textures.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../world/entity/player/Inventory.h"
namespace Touch {
static const int By = 6; // Border Frame height
InventoryPane::InventoryPane( IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize)
: screen(screen),
mc(mc),
paneWidth(paneWidth),
rect(rect),
super(
SF_LockX|/*SF_Scissor|*/SF_ShowScrollbar|SF_NoHoldSelect,
rect, // Pane rect
IntRectangle(0, 0, itemSize, itemSize), // Item rect
0, numItems, Gui::GuiScale),
BorderPixels(itemBorderSize),
lastItemIndex(-1),
lastItemTicks(-1),
fillMarginX(2),
fillMarginY(4),
markerType(1),
markerIndex(-1),
markerShare(0),
renderDecorations(true)
{
_clickArea = new RectangleArea(0, 0, 0, 0);
area._x0 = rect.x - clickMarginH;
area._x1 = rect.x + rect.w + clickMarginH;
area._y0 -= By;
area._y1 += By;
/*
const int left = bbox.x + (bbox.w - paneWidth) / 2;
bg.x = left;
bg.w = left + paneWidth; // @note: read as x1, not width
bg.y = bbox.y - fillMarginY;
bg.h = bbox.y + bbox.h + fillMarginY; // @note: read as y1, not width
*/
}
InventoryPane::~InventoryPane() {
delete _clickArea;
}
void InventoryPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bg.x, bg.y, bg.w, bg.h, 0xff333333);
fill((float)(bbox.x-fillMarginX-1), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX+1), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
//fill(0.0f, (float)(bbox.y-fillMarginY), 400.0f, (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);//(float)(bbox.x-fillMarginX), (float)(bbox.y-fillMarginY), (float)(bbox.x + bbox.w + fillMarginX), (float)(bbox.y + bbox.h + fillMarginY), 0xff333333);
glEnable2(GL_BLEND);
glDisable2(GL_ALPHA_TEST);
std::vector<const ItemInstance*> inventoryItems = screen->getItems(this);
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = mc->height - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
t.colorABGR(0xffffffff);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
blit(item.xf, item.yf, 200, 46, (float)itemBbox.w, (float)itemBbox.h, 16, 16);
}
mc->textures->loadAndBindTexture("gui/gui.png");
t.endOverrideAndDraw();
GridItem* marked = NULL;
float mxx, myy;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
int j = item.id;
const ItemInstance* citem = inventoryItems[j];
if (!citem) continue;
bool allowed = true;
t.enableColor();
//#ifdef DEMO_MODE //@huge @attn
if (!screen->isAllowed(j)) { allowed = false; t.color( 64, 64, 64); }
else
//#endif
if (lastItemTicks > 0 && lastItemIndex == j) {
int gv = 255 - lastItemTicks * 15;
t.color(gv, gv, gv, (allowed && citem->count <= 0)?0x60:0xff);
} else {
t.color(255, 255, 255, (allowed && citem->count <= 0)?0x60:0xff);
}
t.noColor();
float xx = Gui::floorAlignToScreenPixel(item.xf + BorderPixels + 4);
float yy = Gui::floorAlignToScreenPixel(item.yf + BorderPixels + 4);
ItemRenderer::renderGuiItem(NULL, mc->textures, citem, xx, yy, 16, 16, false);
if (j == markerIndex && markerShare >= 0)
marked = &item, mxx = xx, myy = yy;
}
t.endOverrideAndDraw();
if (marked) {
glDisable2(GL_TEXTURE_2D);
const float yy0 = myy - 5.0f;
const float yy1 = yy0 + 2;
fill(mxx, yy0, mxx + 16.0f, yy1, 0xff606060);
fill(mxx, yy0, mxx + markerShare * 16.0f, yy1, markerType==1?0xff00ff00:0xff476543);
glEnable2(GL_BLEND);
glEnable2(GL_TEXTURE_2D);
}
if (!mc->isCreativeMode()) {
const float ikText = Gui::InvGuiScale + Gui::InvGuiScale;
const float kText = 0.5f * Gui::GuiScale;
t.beginOverride();
t.scale2d(ikText, ikText);
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem) continue;
char buf[64] = {0};
/*int c = */ Gui::itemCountItoa(buf, citem->count);
float tx = Gui::floorAlignToScreenPixel(kText * (item.xf + BorderPixels + 3));
float ty = Gui::floorAlignToScreenPixel(kText * (item.yf + BorderPixels + 3));
mc->gui.renderSlotText(citem, tx, ty, true, true);
}
t.resetScale();
glEnable2(GL_BLEND);
t.endOverrideAndDraw();
}
if (renderDecorations) {
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
const ItemInstance* citem = inventoryItems[item.id];
if (!citem || citem->isNull()) continue;
if (citem->isDamaged()) {
ItemRenderer::renderGuiItemDecorations(citem, item.xf + 8, item.yf + 12);
}
}
glDisable2(GL_TEXTURE_2D);
t.endOverrideAndDraw();
glEnable2(GL_TEXTURE_2D);
}
glDisable2(GL_SCISSOR_TEST);
//fillGradient(bbox.x - 1, bbox.y, bbox.x + bbox.w + 1, bbox.y + 20, 0x99000000, 0x00000000);
//fillGradient(bbox.x - 1, bbox.y + bbox.h - 20, bbox.x + bbox.w + 1, bbox.y + bbox.h, 0x00000000, 0x99000000);
fillGradient(bg.x - fillMarginX, bbox.y, bg.w + fillMarginX, bbox.y + 20, 0x99000000, 0x00000000);
fillGradient(bg.x - fillMarginX, bbox.y + bbox.h - 20, bg.w + fillMarginX, bbox.y + bbox.h, 0x00000000, 0x99000000);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool InventoryPane::onSelect( int gridId, bool selected )
{
//screen->onItemSelected(gridId);
if (screen->isAllowed(gridId))
if (screen->addItem(this, gridId)) {
lastItemIndex = gridId;
lastItemTicks = 7;
}
return false;
}
void InventoryPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
const int color = ((int)(255.0f * sb.alpha) << 24) | 0xaaaaaa;
const float xx = (float)(bbox.x + bbox.w);
fill(xx - sb.w, sb.y, xx, sb.y + sb.h, color);
}
void InventoryPane::tick()
{
--lastItemTicks;
super::tick();
}
void InventoryPane::setRenderDecorations( bool value ) {
renderDecorations = value;
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__
#include "ScrollingPane.h"
#include "ImageButton.h"
class Minecraft;
class ItemInstance;
class Font;
class IArea;
namespace Touch {
class IInventoryPaneCallback;
class InventoryPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
InventoryPane(IInventoryPaneCallback* screen, Minecraft* mc, const IntRectangle& rect, int paneWidth, float clickMarginH, int numItems, int itemSize, int itemBorderSize);
~InventoryPane();
void tick();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
void setRenderDecorations(bool value);
IntRectangle rect;
int paneWidth;
IArea* _clickArea;
IInventoryPaneCallback* screen;
Minecraft* mc;
int fillMarginX;
int fillMarginY;
int markerType;
int markerIndex;
float markerShare;
private:
int lastItemIndex;
int lastItemTicks;
int BorderPixels;
bool renderDecorations;
IntRectangle bg;
};
class IInventoryPaneCallback
{
public:
virtual ~IInventoryPaneCallback() {}
virtual bool addItem(const InventoryPane* forPane, int index) = 0;
virtual bool isAllowed( int slot ) = 0;
virtual std::vector<const ItemInstance*> getItems(const InventoryPane* forPane) = 0;
};
}
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__InventoryPane_H__*/

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#include "ItemPane.h"
#include "../Gui.h"
#include "../../renderer/gles.h"
#include "../../renderer/Tesselator.h"
#include "NinePatch.h"
#include "../../renderer/entity/ItemRenderer.h"
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
ItemPane::ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical /*= true*/)
: super(
(isVertical?SF_LockX:SF_LockY)/*|SF_Scissor*/|SF_ShowScrollbar,
rect, // Pane rect
isVertical?IntRectangle(0, 0, rect.w, 22) // Item rect if vertical
:IntRectangle(0, 0, 32, rect.h), // Item rect if horizontal
isVertical?1:numItems, numItems, Gui::GuiScale),
screen(screen),
textures(textures),
physicalScreenHeight(physicalScreenHeight),
guiSlotItem(NULL),
guiSlotItemSelected(NULL),
isVertical(isVertical)
{
// Expand the area to make it easier to scroll
area._x0 -= 4;
area._x1 += 4;
area._y0 = 0;
area._y1 = (float)guiHeight;
// GUI
NinePatchFactory builder(textures, "gui/spritesheet.png");
guiSlotItem = builder.createSymmetrical(IntRectangle(20, 32, 8, 8), 2, 2);
guiSlotItemSelected = builder.createSymmetrical(IntRectangle(28, 32, 8, 8), 2, 2);
guiSlotItem->setSize((float)rect.w + 4, 22);
guiSlotItemSelected->setSize((float)rect.w + 4, 22);
}
ItemPane::~ItemPane() {
delete guiSlotItem;
delete guiSlotItemSelected;
}
void ItemPane::renderBatch( std::vector<GridItem>& items, float alpha )
{
//fill(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0xff666666);
const std::vector<CItem*>& cat = screen->getItems(this);
if (cat.empty()) return;
glEnable2(GL_SCISSOR_TEST);
GLuint x = (GLuint)(screenScale * bbox.x);
GLuint y = physicalScreenHeight - (GLuint)(screenScale * (bbox.y + bbox.h));
GLuint w = (GLuint)(screenScale * bbox.w);
GLuint h = (GLuint)(screenScale * bbox.h);
glScissor(x, y, w, h);
Tesselator& t = Tesselator::instance;
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
(item.selected? guiSlotItemSelected : guiSlotItem)->draw(t, Gui::floorAlignToScreenPixel(item.xf-1), Gui::floorAlignToScreenPixel(item.yf));
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
ItemRenderer::renderGuiItem(NULL, textures, &citem->item,
Gui::floorAlignToScreenPixel(item.xf + itemBbox.w - 16),
Gui::floorAlignToScreenPixel(2 + item.yf), 16, 16, false);
}
t.endOverrideAndDraw();
t.beginOverride();
for (unsigned int i = 0; i < items.size(); ++i) {
GridItem& item = items[i];
CItem* citem = cat[item.id];
char buf[64] = {0};
int c = Gui::itemCountItoa(buf, citem->inventoryCount);
float xf = item.xf - 1;
if (citem->canCraft()) {
f->drawShadow(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbActive);
t.scale2d(0.6667f, 0.6667f);
f->drawShadow(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbActive);
t.resetScale();
} else {
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 3),
Gui::floorAlignToScreenPixel(item.yf + 7), rgbInactiveShadow);
f->draw(citem->text,
Gui::floorAlignToScreenPixel(xf + 2),
Gui::floorAlignToScreenPixel(item.yf + 6), rgbInactive);
t.scale2d(0.6667f, 0.6667f);
f->draw(buf,
Gui::floorAlignToScreenPixel(1.5f * (xf + itemBbox.w - c*4)),
Gui::floorAlignToScreenPixel(1.5f * (item.yf + itemBbox.h - 8)), rgbInactive);
t.resetScale();
}
}
t.endOverrideAndDraw();
//fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, 20, 0x00000000, 0x80ff0000)
if (isVertical) {
fillGradient(bbox.x, bbox.y, bbox.x + bbox.w, bbox.y + 28, 0xbb000000, 0x00000000);
fillGradient(bbox.x, bbox.y + bbox.h - 28, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
} else {
fillHorizontalGradient(bbox.x, bbox.y, bbox.x + 28, bbox.y + bbox.h, 0xbb000000, 0x00000000);
fillHorizontalGradient(bbox.x + bbox.w - 28, bbox.y, bbox.x + bbox.w, bbox.y + bbox.h, 0x00000000, 0xbb000000);//0xbb2A272B);
}
//LOGI("scroll: %f - %f, %f :: %f, %f\n", hScroll.alpha, hScroll.x, hScroll.y, hScroll.w, hScroll.h);
glDisable2(GL_SCISSOR_TEST);
drawScrollBar(hScroll);
drawScrollBar(vScroll);
}
bool ItemPane::onSelect( int gridId, bool selected )
{
if (selected)
screen->onItemSelected(this, gridId);
return selected;
}
void ItemPane::drawScrollBar( ScrollBar& sb ) {
if (sb.alpha <= 0)
return;
int color = ((int)(255.0f * sb.alpha) << 24) | 0xffffff;
fill(2 + sb.x, sb.y, 2 + sb.x + sb.w, sb.y + sb.h, color);
}

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#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "ScrollingPane.h"
#include "../../../world/item/ItemInstance.h"
class Font;
class Textures;
class NinePatchLayer;
class Recipe;
class ItemPane;
class CItem
{
public:
CItem(const ItemInstance& ins, Recipe* recipe, const std::string& text)
: item(ins),
recipe(recipe),
text(text),
sortText(text),
//maxBuildCount(0),
numBuilt(0),
inventoryCount(0),
_canCraft(false)
{
}
typedef struct ReqItem {
ReqItem() {}
ReqItem(const ItemInstance& needItem, int has)
: item(needItem), has(has) {}
ItemInstance item;
int has;
bool enough() { return has >= item.count; }
} ReqItem;
bool canCraft() {
return _canCraft;// || maxBuildCount > 0;
}
void setCanCraft(bool status) {
_canCraft = status;
}
ItemInstance item;
Recipe* recipe;
std::string text;
std::string sortText;
//int maxBuildCount;
int numBuilt;
int inventoryCount;
std::vector<ReqItem> neededItems;
private:
bool _canCraft;
};
class IItemPaneCallback
{
public:
virtual ~IItemPaneCallback() {}
virtual void onItemSelected(const ItemPane* forPane, int index) = 0;
virtual const std::vector<CItem*>& getItems(const ItemPane* forPane) = 0;
};
class ItemPane: public ScrollingPane
{
typedef ScrollingPane super;
public:
ItemPane( IItemPaneCallback* screen,
Textures* textures,
const IntRectangle& rect,
int numItems,
int guiHeight,
int physicalScreenHeight,
bool isVertical = true);
~ItemPane();
void renderBatch( std::vector<GridItem>& item, float alpha );
bool onSelect( int gridId, bool selected );
void drawScrollBar( ScrollBar& hScroll );
//void setSize()
Font* f;
Textures* textures;
IItemPaneCallback* screen;
int physicalScreenHeight; // Needed for glScissor
bool isVertical;
NinePatchLayer* guiSlotItem;
NinePatchLayer* guiSlotItemSelected;
};
#endif /*ITEMPANE_H__*/

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#include "LargeImageButton.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
#include "../../../platform/log.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
LargeImageButton::LargeImageButton(int id, const std::string& msg)
: super(id, msg)
{
setupDefault();
}
LargeImageButton::LargeImageButton(int id, const std::string& msg, ImageDef& imagedef)
: super(id, msg)
{
_imageDef = imagedef;
setupDefault();
}
void LargeImageButton::setupDefault() {
_buttonScale = 1;
width = 72;
height = 72;
}
void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
if (!visible) return;
Font* font = minecraft->font;
//minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected);
//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
renderBg(minecraft, xm, ym);
TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
if ( Textures::isTextureIdValid(texId) ) {
const ImageDef& d = _imageDef;
Tesselator& t = Tesselator::instance;
t.begin();
if (!active) t.color(0xff808080);
//else if (hovered||selected) t.color(0xffffffff);
//else t.color(0xffe0e0e0);
else t.color(0xffffffff);
float hx = ((float) d.width) * 0.5f;
float hy = ((float) d.height) * 0.5f;
const float cx = ((float)x+d.x) + hx;
const float cy = ((float)y+d.y) + hy;
if (hovered)
_buttonScale = Mth::Max(0.95f, _buttonScale-0.025f);
else
_buttonScale = Mth::Min(1.00f, _buttonScale+0.025f);
hx *= _buttonScale;
hy *= _buttonScale;
const IntRectangle* src = _imageDef.getSrc();
if (src) {
const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
if (d != NULL) {
float u0 = (src->x+(hovered?src->w:0)) / (float)d->w;
float u1 = (src->x+(hovered?2*src->w:src->w)) / (float)d->w;
float v0 = src->y / (float)d->h;
float v1 = (src->y+src->h) / (float)d->h;
t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
}
} else {
t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
}
t.draw();
}
//blit(0, 0, 0, 0, 64, 64, 256, 256);
//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
if (!active) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffa0a0a0);
} else {
if (hovered || selected) {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 16)*/, 0xffffa0);
} else {
drawCenteredString(font, msg, x + width / 2, y + 11/*(h - 48)*/, 0xe0e0e0);
}
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__
#include "ImageButton.h"
class LargeImageButton: public ImageButton
{
typedef ImageButton super;
public:
LargeImageButton(int id, const std::string& msg);
LargeImageButton(int id, const std::string& msg, ImageDef& imageDef);
void render(Minecraft* minecraft, int xm, int ym);
private:
void setupDefault();
float _buttonScale;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__LargeImageButton_H__*/

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#include "NinePatch.h"
NinePatchDescription::NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3, float w, float e, float n, float s ) : u0(x), u1(x + x1), u2(x + x2), u3(x + x3),
v0(y), v1(y + y1), v2(y + y2), v3(y + y3),
w(w), e(e), n(n), s(s),
imgW(-1),
imgH(-1) {
}
NinePatchDescription& NinePatchDescription::transformUVForImage( const TextureData& d ) {
return transformUVForImageSize(d.w, d.h);
}
NinePatchDescription& NinePatchDescription::transformUVForImageSize( int w, int h ) {
if (imgW < 0)
imgW = imgH = 1;
const float us = (float) imgW / w; // @todo: prepare for normal blit? (e.g. mult by 256)
const float vs = (float) imgH / h;
u0 *= us; u1 *= us; u2 *= us; u3 *= us;
v0 *= vs; v1 *= vs; v2 *= vs; v3 *= vs;
imgW = w;
imgH = h;
return *this;
}
NinePatchDescription NinePatchDescription::createSymmetrical( int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt ) {
NinePatchDescription patch((float)src.x, (float)src.y,// width and height of src
(float)xCutAt, (float)(src.w-xCutAt), (float)src.w, // u tex coordinates
(float)yCutAt, (float)(src.h-yCutAt), (float)src.h, // v tex coordinates
(float)xCutAt, (float)xCutAt, (float)yCutAt, (float)yCutAt); // border width and heights
if (texWidth > 0) patch.transformUVForImageSize(texWidth, texHeight);
return patch;
}
NinePatchLayer::NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w, float h)
: desc(desc),
imageName(imageName),
textures(textures),
w(-1), h(-1),
excluded(0)
{
setSize(w, h);
}
void NinePatchLayer::setSize( float w, float h ) {
if (w == this->w && h == this->h)
return;
this->w = w;
this->h = h;
for (int i = 0; i < 9; ++i)
buildQuad(i);
}
void NinePatchLayer::draw( Tesselator& t, float x, float y ) {
textures->loadAndBindTexture(imageName);
t.begin();
t.addOffset(x, y, 0);
for (int i = 0, b = 1; i < 9; ++i, b += b)
if ((b & excluded) == 0)
d(t, quads[i]);
t.addOffset(-x, -y, 0);
t.draw();
}
NinePatchLayer* NinePatchLayer::exclude( int excludeId ) {
return setExcluded(excluded | (1 << excludeId));
}
NinePatchLayer* NinePatchLayer::setExcluded( int exludeBits ) {
excluded = exludeBits;
return this;
}
void NinePatchLayer::buildQuad( int qid ) {
//@attn; fix
CachedQuad& q = quads[qid];
const int yid = qid / 3;
const int xid = qid - 3 * yid;
q.u0 = (&desc.u0)[xid];
q.u1 = (&desc.u0)[xid + 1];
q.v0 = (&desc.v0)[yid];
q.v1 = (&desc.v0)[yid + 1];
q.z = 0;
getPatchInfo(xid, yid, q.x0, q.x1, q.y0, q.y1);
/* q.x0 = w * (q.u0 - desc.u0);
q.y0 = h * (q.v0 - desc.v0);
q.x1 = w * (q.u1 - desc.u0);
q.y1 = h * (q.v1 - desc.v0);
*/
}
void NinePatchLayer::getPatchInfo( int xc, int yc, float& x0, float& x1, float& y0, float& y1 ) {
if (xc == 0) { x0 = 0; x1 = desc.w; }
else if (xc == 1) { x0 = desc.w; x1 = w - desc.e; }
else if (xc == 2) { x0 = w-desc.e; x1 = w; }
if (yc == 0) { y0 = 0; y1 = desc.n; }
else if (yc == 1) { y0 = desc.n; y1 = h - desc.s; }
else if (yc == 2) { y0 = h-desc.s; y1 = h; }
}
void NinePatchLayer::d( Tesselator& t, const CachedQuad& q ) {
/*
t.vertexUV(x , y + h, blitOffset, (float)(sx ), (float)(sy + sh));
t.vertexUV(x + w, y + h, blitOffset, (float)(sx + sw), (float)(sy + sh));
t.vertexUV(x + w, y , blitOffset, (float)(sx + sw), (float)(sy ));
t.vertexUV(x , y , blitOffset, (float)(sx ), (float)(sy ));
*/
t.vertexUV(q.x0, q.y1, q.z, q.u0, q.v1);
t.vertexUV(q.x1, q.y1, q.z, q.u1, q.v1);
t.vertexUV(q.x1, q.y0, q.z, q.u1, q.v0);
t.vertexUV(q.x0, q.y0, q.z, q.u0, q.v0);
}
NinePatchFactory::NinePatchFactory( Textures* textures, const std::string& imageName ) : textures(textures),
imageName(imageName),
width(1),
height(1) {
TextureId id = textures->loadTexture(imageName);
if (id != Textures::InvalidId) {
const TextureData* data = textures->getTemporaryTextureData(id);
if (data) { // This should never be false
width = data->w;
height = data->h;
}
} else {
LOGE("Error @ NinePatchFactory::ctor - Couldn't find texture: %s\n", imageName.c_str());
}
}
NinePatchLayer* NinePatchFactory::createSymmetrical( const IntRectangle& src, int xCutAt, int yCutAt, float w /*= 32.0f*/, float h /*= 32.0f*/ ) {
return new NinePatchLayer(
NinePatchDescription::createSymmetrical(width, height, src, xCutAt, yCutAt),
imageName, textures, w, h);
}

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#ifndef NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#define NET_MINECRAFT_CLIENT_GUI__NinePatch_H__
#include "ImageButton.h"
#include "../../renderer/TextureData.h"
#include "../../renderer/Textures.h"
#include "../../renderer/Tesselator.h"
#include "../../Minecraft.h"
class Tesselator;
class NinePatchDescription {
public:
NinePatchDescription& transformUVForImage(const TextureData& d);
NinePatchDescription& transformUVForImageSize(int w, int h);
float u0, u1, u2, u3;
float v0, v1, v2, v3;
float w, e, n, s;
static NinePatchDescription createSymmetrical(int texWidth, int texHeight, const IntRectangle& src, int xCutAt, int yCutAt);
private:
NinePatchDescription( float x, float y, float x1, float x2, float x3, float y1, float y2, float y3,
float w, float e, float n, float s);
int imgW;
int imgH;
};
class NinePatchLayer: public GuiElement
{
struct CachedQuad;
public:
NinePatchLayer(const NinePatchDescription& desc, const std::string& imageName, Textures* textures, float w = 32, float h = 32);
virtual ~NinePatchLayer() {};
void setSize(float w, float h);
void draw(Tesselator& t, float x, float y);
NinePatchLayer* exclude(int excludeId);
NinePatchLayer* setExcluded(int exludeBits);
float getWidth() { return w; }
float getHeight() { return h; }
private:
void buildQuad(int qid);
void getPatchInfo(int xc, int yc, float& x0, float& x1, float& y0, float& y1);
void d(Tesselator& t, const CachedQuad& q);
float w, h;
NinePatchDescription desc;
std::string imageName;
Textures* textures;
int excluded;
typedef struct CachedQuad {
float x0, x1, y0, y1, z;
float u0, u1, v0, v1;
} CachedQuad;
CachedQuad quads[9];
};
class NinePatchFactory {
public:
NinePatchFactory(Textures* textures, const std::string& imageName );
NinePatchLayer* createSymmetrical(const IntRectangle& src, int xCutAt, int yCutAt, float w = 32.0f, float h = 32.0f);
private:
Textures* textures;
std::string imageName;
int width;
int height;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__NinePatch_H__*/

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#include "OptionsGroup.h"
#include "../../Minecraft.h"
#include "ImageButton.h"
#include "OptionsItem.h"
#include "Slider.h"
#include "../../../locale/I18n.h"
OptionsGroup::OptionsGroup( std::string labelID ) {
label = I18n::get(labelID);
}
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items
int curY = y + 10;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->width = width - 5;
(*it)->y = curY;
(*it)->x = x + 10;
(*it)->setupPositions();
curY += (*it)->height + 3;
}
height = curY;
}
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
minecraft->font->draw(label, (float)x + 2, (float)y, 0xffffffff, false);
super::render(minecraft, xm, ym);
}
OptionsGroup& OptionsGroup::addOptionItem( const Options::Option* option, Minecraft* minecraft ) {
if(option->isBoolean())
createToggle(option, minecraft);
else if(option->isProgress())
createProgressSlider(option, minecraft);
else if(option->isInt())
createStepSlider(option, minecraft);
return *this;
}
void OptionsGroup::createToggle( const Options::Option* option, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(option);
element->setImageDef(def, true);
std::string itemLabel = I18n::get(option->getCaptionId());
OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider( const Options::Option* option, Minecraft* minecraft ) {
Slider* element = new Slider(minecraft,
option,
minecraft->options.getProgrssMin(option),
minecraft->options.getProgrssMax(option));
element->width = 100;
element->height = 20;
OptionsItem* item = new OptionsItem(label, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider( const Options::Option* option, Minecraft* minecraft ) {
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui;
#include <string>
#include "GuiElementContainer.h"
#include "../../Options.h"
class Font;
class Minecraft;
class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super;
public:
OptionsGroup(std::string labelID);
virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym);
virtual OptionsGroup& addOptionItem(const Options::Option* option, Minecraft* minecraft);
protected:
virtual void createToggle(const Options::Option* option, Minecraft* minecraft);
virtual void createProgressSlider(const Options::Option* option, Minecraft* minecraft);
virtual void createStepSlider(const Options::Option* option, Minecraft* minecraft);
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

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#include "OptionsItem.h"
#include "../../Minecraft.h"
#include "../../../util/Mth.h"
OptionsItem::OptionsItem( std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12),
label(label) {
addChild(element);
}
void OptionsItem::setupPositions() {
int currentHeight = 0;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->x = x + width - (*it)->width - 15;
(*it)->y = y + currentHeight;
currentHeight += (*it)->height;
}
height = currentHeight;
}
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2;
minecraft->font->draw(label, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym);
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionsItem: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsItem(std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions();
private:
std::string label;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

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#include "OptionsPane.h"
#include "OptionsGroup.h"
#include "OptionsItem.h"
#include "ImageButton.h"
#include "Slider.h"
#include "../../Minecraft.h"
OptionsPane::OptionsPane() {
}
void OptionsPane::setupPositions() {
int currentHeight = y + 1;
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it ) {
(*it)->width = width;
(*it)->y = currentHeight;
(*it)->x = x;
currentHeight += (*it)->height + 1;
}
height = currentHeight;
super::setupPositions();
}
OptionsGroup& OptionsPane::createOptionsGroup( std::string label ) {
OptionsGroup* newGroup = new OptionsGroup(label);
children.push_back(newGroup);
// create and return a new group index
return *newGroup;
}
void OptionsPane::createToggle( unsigned int group, std::string label, const Options::Option* option ) {
// if(group > children.size()) return;
// ImageDef def;
// def.setSrc(IntRectangle(160, 206, 39, 20));
// def.name = "gui/touchgui.png";
// def.width = 39 * 0.7f;
// def.height = 20 * 0.7f;
// OptionButton* element = new OptionButton(option);
// element->setImageDef(def, true);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createProgressSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin/*=1.0f*/, float progressMax/*=1.0f */ ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, progressMin, progressMax);
// element->width = 100;
// element->height = 20;
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}
void OptionsPane::createStepSlider( Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec ) {
// if(group > children.size()) return;
// Slider* element = new Slider(minecraft, option, stepVec);
// element->width = 100;
// element->height = 20;
// sliders.push_back(element);
// OptionsItem* item = new OptionsItem(label, element);
// ((OptionsGroup*)children[group])->addChild(item);
// setupPositions();
}

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#ifndef ITEMPANE_H__
#define ITEMPANE_H__
#include <string>
#include <vector>
#include "GuiElementContainer.h"
#include "../../../world/item/ItemInstance.h"
#include "../../../client/Options.h"
class Font;
class Textures;
class NinePatchLayer;
class ItemPane;
class OptionButton;
class Button;
class OptionsGroup;
class Slider;
class Minecraft;
class OptionsPane: public GuiElementContainer
{
typedef GuiElementContainer super;
public:
OptionsPane();
OptionsGroup& createOptionsGroup( std::string label );
void createToggle( unsigned int group, std::string label, const Options::Option* option );
void createProgressSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, float progressMin=1.0f, float progressMax=1.0f );
void createStepSlider(Minecraft* minecraft, unsigned int group, std::string label, const Options::Option* option, const std::vector<int>& stepVec );
void setupPositions();
};
#endif /*ITEMPANE_H__*/

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#include "RolledSelectionListH.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../platform/input/Multitouch.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
RolledSelectionListH::RolledSelectionListH( Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth )
: minecraft(minecraft),
width(width),
height(height),
x0((float)x0),
x1((float)x1),
y0((float)y0),
y1((float)y1),
itemWidth(itemWidth),
selectionX(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerWidth(0),
dragState(DRAG_OUTSIDE),
xDrag(0.0f),
xo(0.0f),
xoo(0.0f),
xInertia(0.0f),
_componentSelected(false),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastxoo(0),
_xinertia(0)
{
xo = xoo = (float)(itemWidth-width) * 0.5f;
_lastxoo = xoo;
}
void RolledSelectionListH::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListH::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListH::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerWidth = _headerHeight;
if (!doRenderHeader) {
headerWidth = 0;
}
}
int RolledSelectionListH::getMaxPosition()
{
return getNumberOfItems() * itemWidth + headerWidth;
}
int RolledSelectionListH::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(x - x0 - headerWidth + (int) xo - 4);
int isInsideY = y >= y0 && y <= y1;
return isInsideY? getItemAtXPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListH::getItemAtXPositionRaw(int x) {
int slot = x / itemWidth;
bool isInsideX = slot >= 0 && x >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListH::capXPosition()
{
const float MinX = (float)(itemWidth-width)/2;
const float MaxX = MinX + (getNumberOfItems()-1) * itemWidth;
if (xo < MinX) { xo = MinX; xInertia = 0; return true; }
if (xo > MaxX) { xo = MaxX; xInertia = 0; return true; }
return false;
}
void RolledSelectionListH::tick() {
//if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_xinertia = _lastxoo - xoo;
}
_lastxoo = xoo;
xoo = xo - xInertia;
}
float RolledSelectionListH::getPos(float alpha) {
return xoo - xInertia * alpha;
}
void RolledSelectionListH::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = getItemAtPosition(xm, height/2);
//float localX = (float)(xm*Gui::InvGuiScale - x0 - xo + lastSelection * itemWidth + headerWidth);
selectStart(lastSelection, 0, 0);//localX, ym-y0);
selectionX = xm;
}
else if (dragState >= 0) {
xo -= (xm - xDrag);
xoo = xo;
}
dragState = DRAG_NORMAL;
//const int* ids;
//LOGI("mtouch: %d\n", Multitouch::getActivePointerIds(&ids));
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
xInertia = _xinertia < 0? Mth::Max(-20.0f, _xinertia) : Mth::Min(20.0f, _xinertia);
}
//LOGI("Inertia: %f. Time: %d, delta-x: %d, (xm, sel: %d, %d)\n", xInertia, getTimeMs() - lastSelectionTime, std::abs(selectionX - xm), xm, selectionX);
// kill small inertia values when releasing scrollist
if (std::abs(xInertia) <= 2.0001f) {
xInertia = 0.0f;
}
if (std::abs(xInertia) <= 10 && getTimeMs() - lastSelectionTime < 300)
{
int slot = getItemAtPosition(xm, height/2);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (slot >= 0 && slot == lastSelection && std::abs(selectionX - xm) < 10)
selectItem(slot, false);
else
selectCancel();
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
xo = getPos(a);
}
xDrag = (float)xm;
capXPosition();
Tesselator& t = Tesselator::instance;
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
//LOGI("x: %f\n", xo);
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, (x0 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by1, 0, (x1 + (int) xo) / s, by1 / s);
t.vertexUV(x1, by0, 0, (x1 + (int) xo) / s, by0 / s);
t.vertexUV(x0, by0, 0, (x0 + (int) xo) / s, by0 / s);
t.draw();
const int HalfHeight = 48;
if (getNumberOfItems() == 0) xo = 0;
int rowY = (int)(height / 2 - HalfHeight + 8);
int rowBaseX = (int)(x0 /*+ 4*/ - (int) xo);
if (doRenderHeader) {
renderHeader(rowBaseX, rowY, t);
}
for (int i = 0; i < itemCount; i++) {
float x = (float)(rowBaseX + (i) * itemWidth + headerWidth);
float h = (float)itemWidth;
if (x > x1 || (x + h) < x0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float y0 = height / 2.0f - HalfHeight - 4; //@kindle-res:+2
float y1 = height / 2.0f + HalfHeight - 4; //@kindle-res:-6
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
int ew = 0;
int color = 0x808080;
if (_componentSelected) {
ew = 0;
color = 0x7F89BF;
}
t.begin();
t.color(color);
t.vertex(x - 1 - ew, y0 - ew, 0);
t.vertex(x - 1 - ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y1 + ew, 0);
t.vertex(x + h + 1 + ew, y0 - ew, 0);
t.color(0x000000);
t.vertex(x, y0 + 1, 0);
t.vertex(x, y1 - 1, 0);
t.vertex(x + h, y1 - 1, 0);
t.vertex(x + h, y0 + 1, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, (int)x, rowY, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListH::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListH::touched()
{
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class RolledSelectionListH : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListH(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemWidth);
virtual int getItemAtPosition(int x, int y);
virtual bool capXPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item, int localX, int localY) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
int getItemAtXPositionRaw(int x);
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemWidth;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float xDrag;
float xo;
float xoo;
float xInertia;
float _xinertia;
int selectionX;
bool renderSelection;
bool _componentSelected;
bool _renderTopBorder;
bool _renderBottomBorder;
private:
int headerWidth;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastxoo;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListH_H__*/

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#include "RolledSelectionListV.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
#include "../../renderer/Textures.h"
RolledSelectionListV::RolledSelectionListV( Minecraft* minecraft_, int width_, int height_, int x0_, int x1_, int y0_, int y1_, int itemHeight_ )
: minecraft(minecraft_),
width(width_),
height(height_),
x0((float)x0_),
x1((float)x1_),
y0((float)y0_),
y1((float)y1_),
itemHeight(itemHeight_),
selectionY(-1),
lastSelectionTime(0),
lastSelection(-1),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yoo(0.0f),
yInertia(0.0f),
_componentSelected(false),
_renderDirtBackground(true),
_renderTopBorder(true),
_renderBottomBorder(true),
_lastyoo(0),
_yinertia(0),
_stickPixels(0),
_lastxm(0),
_lastym(0)
{
yo = yoo = 0;//(float)(-itemHeight) * 0.5f;
_lastyoo = yoo;
}
void RolledSelectionListV::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void RolledSelectionListV::setComponentSelected(bool selected) {
_componentSelected = selected;
}
void RolledSelectionListV::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int RolledSelectionListV::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int RolledSelectionListV::getItemAtPosition( int x, int y )
{
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int isInsideX = x >= x0 && x <= x1;
return isInsideX? getItemAtYPositionRaw(clickSlotPos) : -1;
}
int RolledSelectionListV::getItemAtYPositionRaw(int y) {
int slot = y / itemHeight;
bool isInsideX = slot >= 0 && y >= 0 && slot < getNumberOfItems();
return isInsideX? slot : -1;
}
bool RolledSelectionListV::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
return false;
/*
const float MinY = -itemHeight/2;//(float)(itemHeight-height)/2;
const float MaxY = MinY + (getNumberOfItems()-1) * itemHeight;
if (yo < MinY) { yo = MinY; yInertia = 0; return true; }
if (yo > MaxY) { yo = MaxY; yInertia = 0; return true; }
return false;
*/
}
void RolledSelectionListV::tick() {
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT))
{
_yinertia = _lastyoo - yoo;
}
_lastyoo = yoo;
//yInertia = Mth::absDecrease(yInertia, 1.0f, 0);
yoo = yo - yInertia;
//LOGI("tick: %f, %f, %f\n", yo, yInertia, _yinertia);
}
float RolledSelectionListV::getPos(float alpha) {
return yoo - yInertia * alpha;
}
void RolledSelectionListV::render( int xm, int ym, float a )
{
_lastxm = xm;
_lastym = ym;
renderBackground();
int itemCount = getNumberOfItems();
//float yy0 = height / 2.0f + 124;
//float yy1 = yy0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
touched();
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1) {
if (dragState == NO_DRAG) {
lastSelectionTime = getTimeMs();
lastSelection = convertSelection( getItemAtPosition(width/2, ym), xm, ym );
selectStart(lastSelection);
//LOGI("Sel : %d\n", lastSelection);
selectionY = ym;
_stickPixels = 10;
}
else if (dragState >= 0) {
float delta = (ym - yDrag);
float absDelta = Mth::abs(delta);
if (absDelta > _stickPixels) {
_stickPixels = 0;
delta -= delta>0? _stickPixels : -_stickPixels;
} else {
delta = 0;
_stickPixels -= absDelta;
}
yo -= delta;
yoo = yo;
}
dragState = DRAG_NORMAL;
}
} else {
if (dragState >= 0) {
if (dragState >= 0) {
yInertia = _yinertia < 0? Mth::Max(-10.0f, _yinertia) : Mth::Min(10.0f, _yinertia);
}
// kill small inertia values when releasing scrollist
if (std::abs(yInertia) <= 2.0001f) {
yInertia = 0.0f;
}
if (std::abs(yInertia) <= 10 /*&& getTimeMs() - lastSelectionTime < 300 */)
{
//float clickSlotPos = (ym - x0 - headerHeight + (int) yo - 4);
int slot = convertSelection( getItemAtPosition(width/2, ym), xm, ym);
//LOGI("slot: %d, lt: %d. diff: %d - %d\n", slot, lastSelection, selectionX, xm);
if (xm >= x0 && xm <= x1 && slot >= 0 && slot == lastSelection && std::abs(selectionY - ym) < 10)
selectItem(slot, false);
} else {
selectCancel();
}
}
// if (slot >= 0 && std::abs(selectionX - xm) < itemWidth)
// {
// bool doubleClick = false;
// selectItem(slot, doubleClick);
// //xInertia = 0.0f;
// }
//}
dragState = NO_DRAG;
yo = getPos(a);
}
yDrag = (float)ym;
evaluate(xm, ym);
capYPosition();
Tesselator& t = Tesselator::instance;
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (_renderDirtBackground)
renderDirtBackground();
if (getNumberOfItems() == 0) yo = 0;
//int rowY = (int)(height / 2 - HalfHeight + 8);
if (doRenderHeader) {
const int HalfWidth = 48;
int rowX = (int)(width / 2 - HalfWidth + 8);
int rowBaseY = (int)(y0 + 4 - (int) yo);
renderHeader(rowX, rowBaseY, t);
}
onPreRender();
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
//float y0 = height / 2.0f - HalfHeight - 4;
//float y1 = height / 2.0f + HalfHeight - 4;
//glColor4f2(1, 1, 1, 1);
//glDisable2(GL_TEXTURE_2D);
//int ew = 0;
//int color = 0x808080;
//if (_componentSelected) {
// ew = 0;
// color = 0x7F89BF;
//}
//t.begin();
//t.color(color);
//t.vertex(x - 2 - ew, y0 - ew, 0);
//t.vertex(x - 2 - ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y1 + ew, 0);
//t.vertex(x + h + 2 + ew, y0 - ew, 0);
//t.color(0x000000);
//t.vertex(x - 1, y0 + 1, 0);
//t.vertex(x - 1, y1 - 1, 0);
//t.vertex(x + h + 1, y1 - 1, 0);
//t.vertex(x + h + 1, y0 + 1, 0);
//t.draw();
//glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
onPostRender();
glDisable2(GL_DEPTH_TEST);
if (_renderTopBorder)
renderHoleBackground(0, y0, 255, 255);
if (_renderBottomBorder)
renderHoleBackground(y1, (float)height, 255, 255);
renderForeground();
//glEnable2(GL_BLEND);
//glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glDisable2(GL_ALPHA_TEST);
//glShadeModel2(GL_SMOOTH);
//glDisable2(GL_TEXTURE_2D);
//const int d = 4;
//t.begin();
//t.color(0x000000, 0);
//t.vertexUV(y0, x0 + d, 0, 0, 1);
//t.vertexUV(y1, x0 + d, 0, 1, 1);
//t.color(0x000000, 255);
//t.vertexUV(y1, x0, 0, 1, 0);
//t.vertexUV(y0, x0, 0, 0, 0);
//t.draw();
//t.begin();
//t.color(0x000000, 255);
//t.vertexUV(y0, x1, 0, 0, 1);
//t.vertexUV(y1, x1, 0, 1, 1);
//t.color(0x000000, 0);
//t.vertexUV(y1, x1 - d, 0, 1, 0);
//t.vertexUV(y0, x1 - d, 0, 0, 0);
//t.draw();
//renderDecorations(xm, ym);
//glEnable2(GL_TEXTURE_2D);
//glEnable2(GL_DEPTH_TEST);
//glShadeModel2(GL_FLAT);
//glEnable2(GL_ALPHA_TEST);
//glDisable2(GL_BLEND);
}
void RolledSelectionListV::renderHoleBackground( /*float x0, float x1,*/ float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
//printf("x, y, x1, y1: %d, %d, %d, %d\n", 0, (int)y0, width, (int)y1);
}
void RolledSelectionListV::touched()
{
}
void RolledSelectionListV::evaluate(int xm, int ym)
{
if (std::abs(selectionY - ym) >= 10) {
lastSelection = -1;
selectCancel();
}
}
void RolledSelectionListV::onPreRender()
{
}
void RolledSelectionListV::onPostRender()
{
}
void RolledSelectionListV::renderDirtBackground()
{
float by0 = _renderTopBorder? y0 : 0;
float by1 = _renderBottomBorder? y1 : height;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
const float uvy = (float)((int) yo);
Tesselator& t = Tesselator::instance;
t.begin();
t.color(0x202020);
t.vertexUV(x0, by1, 0, x0 / s, (by1+uvy) / s);
t.vertexUV(x1, by1, 0, x1 / s, (by1+uvy) / s);
t.vertexUV(x1, by0, 0, x1 / s, (by0+uvy) / s);
t.vertexUV(x0, by0, 0, x0 / s, (by0+uvy) / s);
t.draw();
//LOGI("%f, %f - %f, %f\n", x0, by0, x1, by1);
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class RolledSelectionListV : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
public:
RolledSelectionListV(Minecraft* minecraft, int width, int height, int x0, int x1, int y0, int y1, int itemHeight);
virtual int getItemAtPosition(int x, int y);
virtual bool capYPosition();
virtual void tick();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(/*float x0, float x1,*/ float y0, float y1, int a0, int a1);
virtual void setRenderSelection(bool _renderSelection);
virtual void setComponentSelected(bool selected);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectStart(int item) {}
virtual void selectCancel() {}
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual float getPos(float alpha);
virtual void touched();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderForeground() {}
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
virtual int convertSelection(int item, int xm, int ym) { return item; }
int getItemAtYPositionRaw(int y);
void evaluate(int xm, int ym);
virtual void onPreRender();
virtual void onPostRender();
void renderDirtBackground();
protected:
Minecraft* minecraft;
float x0;
float x1;
int itemHeight;
int width;
int height;
//private:
float y0;
float y1;
int dragState;
float yDrag;
float yo;
float yoo;
float yInertia;
float _yinertia;
int selectionY;
bool renderSelection;
bool _componentSelected;
bool _renderDirtBackground;
bool _renderTopBorder;
bool _renderBottomBorder;
int _lastxm;
int _lastym;
private:
int headerHeight;
bool doRenderHeader;
long lastSelectionTime;
int lastSelection;
float _lastyoo;
float _stickPixels;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__RolledSelectionListV_H__*/

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#include "ScrolledSelectionList.h"
#include "../../Minecraft.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/gles.h"
#include "../../../platform/input/Mouse.h"
#include "../../renderer/Textures.h"
static int Abs(int d) {
return d >= 0? d : -d;
}
ScrolledSelectionList::ScrolledSelectionList( Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight )
: minecraft(_minecraft),
width(_width),
height(_height),
y0((float)_y0),
y1((float)_y1),
itemHeight(_itemHeight),
x0(0.0f),
x1((float)_width),
selectionY(-1),
lastSelectionTime(0),
renderSelection(true),
doRenderHeader(false),
headerHeight(0),
dragState(DRAG_OUTSIDE),
yDrag(0.0f),
yo(0.0f),
yInertia(0.0f)
{
}
void ScrolledSelectionList::setRenderSelection( bool _renderSelection )
{
renderSelection = _renderSelection;
}
void ScrolledSelectionList::setRenderHeader( bool _renderHeader, int _headerHeight )
{
doRenderHeader = _renderHeader;
headerHeight = _headerHeight;
if (!doRenderHeader) {
headerHeight = 0;
}
}
int ScrolledSelectionList::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
}
int ScrolledSelectionList::getItemAtPosition( int x, int y )
{
int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (int)(y - y0 - headerHeight + (int) yo - 4);
int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems()) {
return slot;
}
return -1;
}
void ScrolledSelectionList::capYPosition()
{
float max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = max;
}
void ScrolledSelectionList::render( int xm, int ym, float a )
{
renderBackground();
int itemCount = getNumberOfItems();
//float xx0 = width / 2.0f + 124;
//float xx1 = xx0 + 6;
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
//LOGI("DOWN ym: %d\n", ym);
if (ym >= y0 && ym <= y1 && ym != ignoreY) {
if (dragState == NO_DRAG) {
dragState = DRAG_SKIP;
}
else if (dragState >= 0)
{
if (dragState == DRAG_SKIP)
{
lastSelectionTime = getTimeMs();
selectionY = ym;
}
else if (dragState == DRAG_NORMAL)
{
yo -= (ym - yDrag);
yInertia += (float)(ym - yDrag);
}
dragState = DRAG_NORMAL;
}
ignoreY = -1;
}
} else {
if (dragState != NO_DRAG)
{
//LOGI("UP ym: %d\n", ym);
}
//ignoreY = ym;
// kill small inertia values when releasing scrollist
if (dragState >= 0 && std::abs(yInertia) < 2)
{
yInertia = 0.0f;
}
if (dragState >= 0 && getTimeMs() - lastSelectionTime < 300)
{
float clickSlotPos = (ym - y0 - headerHeight + (int) yo - 4);
int slot = (int)clickSlotPos / itemHeight;
if (slot >= 0 && Abs(selectionY - ym) < itemHeight)
{
bool doubleClick = false;
selectItem(slot, doubleClick);
yInertia = 0.0f;
}
}
dragState = NO_DRAG;
yo -= yInertia;
}
yInertia = yInertia * .75f;
yDrag = (float)ym;
capYPosition();
Tesselator& t = Tesselator::instance;
renderDirtBackground();
int rowX = (int)(width / 2 - 92 - 16);
int rowBaseY = (int)(y0 + 4 - (int) yo);
if (doRenderHeader) {
renderHeader(rowX, rowBaseY, t);
}
for (int i = 0; i < itemCount; i++) {
float y = (float)(rowBaseY + (i) * itemHeight + headerHeight);
float h = itemHeight - 4.0f;
if (y > y1 || (y + h) < y0) {
continue;
}
if (renderSelection && isSelectedItem(i)) {
float x0 = width / 2.0f - (92 + 16 + 2);
float x1 = width / 2.0f + (92 + 16 + 2);
glColor4f2(1, 1, 1, 1);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x808080);
t.vertexUV(x0, y + h + 2, 0, 0, 1);
t.vertexUV(x1, y + h + 2, 0, 1, 1);
t.vertexUV(x1, y - 2, 0, 1, 0);
t.vertexUV(x0, y - 2, 0, 0, 0);
t.color(0x000000);
t.vertexUV(x0 + 1, y + h + 1, 0, 0, 1);
t.vertexUV(x1 - 1, y + h + 1, 0, 1, 1);
t.vertexUV(x1 - 1, y - 1, 0, 1, 0);
t.vertexUV(x0 + 1, y - 1, 0, 0, 0);
t.draw();
glEnable2(GL_TEXTURE_2D);
}
renderItem(i, rowX, (int)y, (int)h, t);
}
glDisable2(GL_DEPTH_TEST);
int d = 4;
renderHoleBackground(0, y0, 255, 255);
renderHoleBackground(y1, (float)height, 255, 255);
glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable2(GL_ALPHA_TEST);
glShadeModel2(GL_SMOOTH);
glDisable2(GL_TEXTURE_2D);
t.begin();
t.color(0x000000, 0);
t.vertexUV(x0, y0 + d, 0, 0, 1);
t.vertexUV(x1, y0 + d, 0, 1, 1);
t.color(0x000000, 255);
t.vertexUV(x1, y0, 0, 1, 0);
t.vertexUV(x0, y0, 0, 0, 0);
t.draw();
t.begin();
t.color(0x000000, 255);
t.vertexUV(x0, y1, 0, 0, 1);
t.vertexUV(x1, y1, 0, 1, 1);
t.color(0x000000, 0);
t.vertexUV(x1, y1 - d, 0, 1, 0);
t.vertexUV(x0, y1 - d, 0, 0, 0);
t.draw();
// {
// float max = getMaxPosition() - (y1 - y0 - 4);
// if (max > 0) {
// float barHeight = (y1 - y0) * (y1 - y0) / (getMaxPosition());
// if (barHeight < 32) barHeight = 32;
// if (barHeight > (y1 - y0 - 8)) barHeight = (y1 - y0 - 8);
//
// float yp = (int) yo * (y1 - y0 - barHeight) / max + y0;
// if (yp < y0) yp = y0;
//
// t.begin();
// t.color(0x000000, 255);
// t.vertexUV(xx0, y1, 0.0f, 0.0f, 1.0f);
// t.vertexUV(xx1, y1, 0.0f, 1.0f, 1.0f);
// t.vertexUV(xx1, y0, 0.0f, 1.0f, 0.0f);
// t.vertexUV(xx0, y0, 0.0f, 0.0f, 0.0f);
// t.draw();
//
// t.begin();
// t.color(0x808080, 255);
// t.vertexUV(xx0, yp + barHeight, 0, 0, 1);
// t.vertexUV(xx1, yp + barHeight, 0, 1, 1);
// t.vertexUV(xx1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
//
// t.begin();
// t.color(0xc0c0c0, 255);
// t.vertexUV(xx0, yp + barHeight - 1, 0, 0, 1);
// t.vertexUV(xx1 - 1, yp + barHeight - 1, 0, 1, 1);
// t.vertexUV(xx1 - 1, yp, 0, 1, 0);
// t.vertexUV(xx0, yp, 0, 0, 0);
// t.draw();
// }
// }
renderDecorations(xm, ym);
glEnable2(GL_TEXTURE_2D);
glEnable2(GL_DEPTH_TEST);
glShadeModel2(GL_FLAT);
glEnable2(GL_ALPHA_TEST);
glDisable2(GL_BLEND);
}
void ScrolledSelectionList::renderHoleBackground( float y0, float y1, int a0, int a1 )
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x505050, a1);
t.vertexUV(0, y1, 0, 0, y1 / s);
t.vertexUV((float)width, y1, 0, width / s, y1 / s);
t.color(0x505050, a0);
t.vertexUV((float)width, y0, 0, width / s, y0 / s);
t.vertexUV(0, y0, 0, 0, y0 / s);
t.draw();
}
void ScrolledSelectionList::renderDirtBackground()
{
Tesselator& t = Tesselator::instance;
minecraft->textures->loadAndBindTexture("gui/background.png");
glColor4f2(1.0f, 1, 1, 1);
float s = 32;
t.begin();
t.color(0x202020);
t.vertexUV(x0, y1, 0, x0 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y1, 0, x1 / s, (y1 + (int) yo) / s);
t.vertexUV(x1, y0, 0, x1 / s, (y0 + (int) yo) / s);
t.vertexUV(x0, y0, 0, x0 / s, (y0 + (int) yo) / s);
t.draw();
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__
#include "../GuiComponent.h"
class Minecraft;
class Tesselator;
class ScrolledSelectionList : public GuiComponent
{
static const int NO_DRAG = -1;
static const int DRAG_OUTSIDE = -2;
static const int DRAG_NORMAL = 0;
static const int DRAG_SKIP = 1; // special case to fix android jump bug
public:
ScrolledSelectionList(Minecraft* _minecraft, int _width, int _height, int _y0, int _y1, int _itemHeight);
virtual void setRenderSelection(bool _renderSelection);
protected:
void setRenderHeader(bool _renderHeader, int _headerHeight);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int item, bool doubleClick) = 0;
virtual bool isSelectedItem(int item) = 0;
virtual int getMaxPosition();
virtual void renderItem(int i, int x, int y, int h, Tesselator& t) = 0;
virtual void renderHeader(int x, int y, Tesselator& t) {}
virtual void renderBackground() = 0;
virtual void renderDecorations(int mouseX, int mouseY) {}
virtual void clickedHeader(int headerMouseX, int headerMouseY) {}
public:
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void render(int xm, int ym, float a);
virtual void renderHoleBackground(float y0, float y1, int a0, int a1);
void renderDirtBackground();
protected:
Minecraft* minecraft;
float y0;
float y1;
int itemHeight;
private:
int width;
int height;
float x1;
float x0;
int ignoreY; // new attempt to fix android jump bug
int dragState;
float yDrag;
float yo;
float yInertia;
int selectionY;
long lastSelectionTime;
bool renderSelection;
bool doRenderHeader;
int headerHeight;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrolledSelectionList_H__*/

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#include "ScrollingPane.h"
#include "../../renderer/gles.h"
#include "../Gui.h"
#include "../../../util/Mth.h"
#include "../../../SharedConstants.h"
#define STR(x) (x.toString().c_str())
static const float kPenetrationDeceleration = 0.03f;
static const float kPenetrationAcceleration = 0.08f;
static const float kMaxTrackingTime = 100.0f;
static const float kAcceleration = 15;
static const float kMinVelocityForDecelerationWithPaging = 4 / 3.0f;
static const float kMinVelocityForDeceleration = 1 / 3.0f;
static const float kDesiredAnimationFrameRate = 1000.0f / 60;
static const float kDecelerationFrictionFactor = 0.95f;
static const float kMinimumVelocityToHideScrollIndicators = 0.05f;
static const float kMinimumVelocity = 0.01f;
static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3;
ScrollingPane::ScrollingPane(
int optionFlags,
const IntRectangle& boundingBox,
const IntRectangle& itemRect,
int columns,
int numItems,
float screenScale /* = 1.0f */,
const IntRectangle& itemBoundingRect /*= IntRectangle(0,0,0,0)*/ )
: flags(optionFlags),
bbox(boundingBox),
size(boundingBox),
area((float)bbox.x, (float)bbox.y, (float)(bbox.x + bbox.w), (float)(bbox.y + bbox.h)),
bboxArea(area),
itemRect(itemRect),
numItems(numItems),
screenScale(screenScale),
invScreenScale(1.0f / screenScale),
//hasItemBounding(),
px(0), py(0), fpx(0), fpy(0),
dx(0), dy(0),
dragState(-1),
dragLastDeltaTimeStamp(-1.0f),
friction(0.95f),
highlightTimer(-1),
highlightStarted(-1),
selectedId(-1),
decelerating(false),
tracking(false),
dragging(false),
pagingEnabled(false),
_scrollEnabled(true),
_timer(60),
_doStepTimer(false),
_wasDown(false),//Mouse::isButtonDown(MouseAction::ACTION_LEFT)),
_lx(-9999), _ly(-9999)
{
if (itemBoundingRect.w > 0)
itemBbox = itemBoundingRect;
else
itemBbox = itemRect;
this->columns = (columns>0)? columns : bbox.w / itemBbox.w;
if (this->columns <= 0) {
LOGW("Columns are 0! Area width is smaller than item width. Setting columns to 1.\n");
this->columns = 1;
}
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns,
/*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/
dragDeltas.reserve(128);
te_moved = 0;
te_ended = 1;
selected = new bool[numItems];
for (int i = 0; i < numItems; ++i)
selected[i] = false;
// Setup the scroll bars
vScroll.w = vScroll.h = PKScrollIndicatorThickness;
hScroll.w = hScroll.h = PKScrollIndicatorThickness;
vScroll.x = bbox.x + bbox.w - vScroll.w;
vScroll.y = 0;
hScroll.x = 0;
hScroll.y = bbox.y + bbox.h - hScroll.h;
// vScroll.alpha
// vScroll.fading = hScroll.fading = -1;
}
ScrollingPane::~ScrollingPane() {
delete[] selected;
}
//void ScrollingPane::init(Minecraft* mc, int width, int height) {
// this->mc = mc;
// this->width = width;
// this->height = height;
//}
void ScrollingPane::tick() {
if (isSet(SF_ShowScrollbar)) {
updateScrollFade(vScroll);
updateScrollFade(hScroll);
}
}
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
GridItem nw = getItemForPos(0, 0, false);
GridItem se = getItemForPos((float)bbox.w - 1, (float)bbox.h - 1, false);
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
int y = itemIndex / columns;
int x = itemIndex - (y * columns);
out.id = itemIndex;
out.xf = bxx + x * itemBbox.w;
out.yf = byy + y * itemBbox.h;
out.x = x;
out.y = y;
return x >= nw.x && x <= se.x
&& y >= nw.y && y <= se.y;
}
void ScrollingPane::render( int xm, int ym, float alpha ) {
// Handle user interaction first
handleUserInput();
_timer.advanceTime();
if (_doStepTimer && !te_moved) {
for (int i = 0; i < _timer.ticks; ++i)
stepThroughDecelerationAnimation(false);
this->lastFrame = getTimeMs();
}
// Render
//if (isSet(SF_Scissor)) {
// glEnable2(GL_SCISSOR_TEST);
// GLuint x = (GLuint)(screenScale * bbox.x);
// GLuint y = 480 - (GLuint)(screenScale * (bbox.y + bbox.h));
// GLuint w = (GLuint)(screenScale * bbox.w);
// GLuint h = (GLuint)(screenScale * bbox.h);
// glScissor(x, y, w, h);
// LOGI("x, y, w, h: %d, %d, %d, %d\n", x, y, w, h);
//}
std::vector<GridItem> itemsToRender;
GridItem nw = getItemForPos(0, 0, false);
GridItem se = getItemForPos((float)bbox.w - 1, (float)bbox.h - 1, false);
//LOGI("getItem: %d, %d - %d, %d\n", nw.x, nw.y, se.x, se.y);
const float bxx = bbox.x - (fpx /*+ dx*alpha*/) + (nw.xf - nw.x);
const float byy = bbox.y - (fpy /*+ dy*alpha*/) + (nw.yf - nw.y);
for (int y = nw.y; y <= se.y; ++y)
for (int x = nw.x; x <= se.x; ++x) {
int id = y * columns + x;
if (y <0 || id < 0 || id >= numItems) continue; // @todo: break rather
if (isNotSet(SF_WrapX) && (x < 0 || x >= columns)) continue; // @todo: break rather
GridItem item; //@todo: v- Does not support SF_Wrapping
item.id = id;
item.xf = bxx + x * itemBbox.w;
item.yf = byy + y * itemBbox.h;
item.x = (int)item.xf;
item.y = (int)item.yf;
//LOGI("i: %d (%.1f, %.1f)\t", id, item.xf, item.yf);
if (isSet(SF_MultiSelect)) item.selected = selected[id];
else item.selected = (id == selectedId);
itemsToRender.push_back(item);
}
renderBatch(itemsToRender, alpha);
//if (isSet(SF_Scissor))
// glDisable2(GL_SCISSOR_TEST);
}
void ScrollingPane::renderBatch(std::vector<GridItem>& items, float alpha) {
for (unsigned int i = 0; i < items.size(); ++i)
renderItem(items[i], alpha);
}
void ScrollingPane::renderItem(GridItem& item, float alpha) {
}
ScrollingPane::GridItem ScrollingPane::getItemForPos( float x, float y, bool isScreenPos ) {
// Screen relative pos (rather than ScrollingPane relative pos)
if (isScreenPos) {
x -= bbox.x;
y -= bbox.y;
}
// Add the scrolled offset
x += fpx;
y += fpy;
// Does the grid SF_Wrap around?
if (isSet(SF_WrapX)) x = fmod(x, (float)(itemBbox.w * columns));
if (isSet(SF_WrapY)) y = fmod(y, (float)(itemBbox.h * rows));
GridItem out;
out.xf = x / itemBbox.w;
out.yf = y / itemBbox.h;
out.x = (int) out.xf;
out.y = (int) out.yf;
out.id = out.y * columns + out.x;
return out;
}
void ScrollingPane::addDeltaPos(float x, float y, float dt, int a) {
if (dt <= 0)
return;
Vec3 delta = (dragLastPos - Vec3(x, y, 0)) * (1.0f / dt);
dragDeltas.push_back(delta.x);
dragDeltas.push_back(delta.y);
dragLastPos.set(x, y, 0);
dragLastDeltaTimeStamp += dt; // @attn @fix: This relies on user to be correct
//LOGI(">> delta %d: %s\n", a, STR(delta));
}
static const int PKTableViewMinTouchDurationForCellSelection = 150;
void ScrollingPane::handleUserInput() {
bool isDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
float x = Mouse::getX() * invScreenScale;
float y = Mouse::getY() * invScreenScale;
int t = getTimeMs();
bool isInside = area.isInside(x, y);
//LOGI("inside? %d\n", isInside);
bool moved = (x != _lx || y != _ly);
_lx = x;
_ly = y;
if (te_ended > 0 && _wasDown && !isDown)
touchesEnded(x, y, t);
else if (isDown && !_wasDown && isInside)
touchesBegan(x, y, t);
else if (te_moved > 0 && moved && isDown)
touchesMoved(x, y, t);
if (highlightTimer >= 0 && isNotSet(SF_NoHoldSelect)) {
if (getTimeMs() - highlightTimer >= PKTableViewMinTouchDurationForCellSelection)
onHoldItem();
}
_wasDown = isDown;
}
Vec3& ScrollingPane::contentOffset() {
return _contentOffset;
}
void ScrollingPane::beginTracking(float x, float y, int t) { //@param 1: MouseEvent a
if (this->tracking) {
return;
}
//a.preventDefault();
this->stopDecelerationAnimation();
//this->hostingLayer.style.webkitTransitionDuration = 0;
this->adjustContentSize(); //@todo @?
this->minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0); //@todo
this->snapContentOffsetToBounds(false);
this->startPosition = this->_contentOffset;
this->startTouchPosition.set(x, y, 0);
this->startTime = (float)t;
this->startTimePosition = this->contentOffset();
this->tracking = true;
this->dragging = false;
this->touchesHaveMoved = false;
//window.addEventListener(PKMoveEvent, this, true); //@todo
//window.addEventListener(PKEndEvent, this, true);
//window.addEventListener("touchcancel", this, true);
//window.addEventListener(PKEndEvent, this, false)
};
void ScrollingPane::touchesBegan(float x, float y, int t) { //@param 1: MouseEvent a
if (!this->_scrollEnabled) {
return;
}
te_ended = 1;
//if (a.eventPhase == Event.CAPTURING_PHASE) {
// if (a._manufactured) {
// return
// }
//this->highlightItem = getItemForPos(x, y, true);
// if (this.delaysContentTouches) {
// a.stopPropagation();
// this.callMethodNameAfterDelay("beginTouchesInContent", kContentTouchesDelay, a);
this->beginTracking(x, y, t);
// }
//} else {
// this.beginTracking(a)
//}
te_moved = 2;
GridItem gi = getItemForPos(x, y, true);
if (gi.id >= 0 && gi.id < numItems) {
//LOGI("Pressed down at %d (%d, %d)\n", gi.id, gi.x, gi.y);
highlightItem.id = bboxArea.isInside(x, y)? gi.id : -1;
highlightStarted = highlightTimer = bboxArea.isInside(x, y)? getTimeMs() : -1;
} else {
highlightItem.id = -1;
highlightStarted = highlightTimer = -1;
}
}
void ScrollingPane::touchesMoved(float x, float y, int t)
{
this->touchesHaveMoved = true;
//this->callSuper(d);
Vec3 e(x, y, 0);
float b = e.x - this->startTouchPosition.x;
float c = e.y - this->startTouchPosition.y;
if (!this->dragging) {
if ((Mth::abs(b) >= kMinimumTrackingForDrag && isNotSet(SF_LockX)) || (Mth::abs(c) >= kMinimumTrackingForDrag && isNotSet(SF_LockY))) {
willBeginDragging();
this->dragging = true;
this->firstDrag = true;
if (isSet(SF_ShowScrollbar)) {
if (isNotSet(SF_LockX) && (this->adjustedContentSize.w > this->size.w))
//this->hScroll.visible = true;
this->hScroll.fading = 1;
if (isNotSet(SF_LockY) && (this->adjustedContentSize.h > this->size.h))
//this->vScroll.visible = true;
this->vScroll.fading = 1;
}
}
}
if (this->dragging) {
//d.stopPropagation();
float f = isNotSet(SF_LockX) ? (this->startPosition.x + b) : this->_contentOffset.x;
float a = isNotSet(SF_LockY) ? (this->startPosition.y + c) : this->_contentOffset.y;
if (isNotSet(SF_HardLimits)) {
f -= ((f < this->minPoint.x) ? (f - this->minPoint.x) : ((f > 0) ? f : 0)) / 2;
a -= ((a < this->minPoint.y) ? (a - this->minPoint.y) : ((a > 0) ? a : 0)) / 2;
} else {
f = Mth::Min(Mth::Max(this->minPoint.x, f), 0.0f);
a = Mth::Min(Mth::Max(this->minPoint.y, a), 0.0f);
}
if (this->firstDrag) {
this->firstDrag = false;
this->startTouchPosition = e;
return;
}
this->setContentOffset(f, a);
this->lastEventTime = t;//d.timeStamp;
}
}
void ScrollingPane::touchesEnded(float x, float y, int t) {
te_ended = 0;
highlightStarted = -1;
//te_moved = 0;
//this.callSuper(a);
this->tracking = false;
if (this->dragging) {
this->dragging = false;
//a.stopPropagation();
if (t - this->lastEventTime <= kMaxTrackingTime) {
this->_contentOffsetBeforeDeceleration = this->_contentOffset;
this->startDecelerationAnimation(false);
}
if (!this->decelerating) {}
//window.removeEventListener(PKEndEvent, this, false);
didEndDragging();
}
if (!this->decelerating) {
if (fpy < 0 || fpy > bbox.h) { //@todo: for x as well (or rather, x^y)
this->_contentOffsetBeforeDeceleration = this->_contentOffset;
this->startDecelerationAnimation(true);
} else {
this->snapContentOffsetToBounds(true); //@fix
this->hideScrollIndicators();
}
}
//if (a.eventPhase == Event.BUBBLING_PHASE) { //@? @todo
// window.removeEventListener(PKEndEvent, this, false);
//// old and shaky, doesn't work good with Xperia Play (and presumably lots of others)
//if (!this->touchesHaveMoved && this->highlightItem.id >= 0) {
// _onSelect(this->highlightItem.id);
//}
if (Vec3(x, y, 0).distanceToSqr(startTouchPosition) <= 6.0f * 6.0f && this->highlightItem.id >= 0) {
_onSelect(this->highlightItem.id);
}
//}
te_moved = 0;
};
void ScrollingPane::touchesCancelled(float x, float y, int a) {
touchesEnded(x, y, a);
}
void ScrollingPane::startDecelerationAnimation( bool force )
{
Vec3 a(this->_contentOffset.x - this->startTimePosition.x, this->_contentOffset.y - this->startTimePosition.y, 0);
float b = (getTimeMs()/*event.timeStamp*/ - this->startTime) / kAcceleration;
//LOGI("starting deceleration! %s, %f\n", STR(a), b);
this->decelerationVelocity = Vec3(a.x / b, a.y / b, 0);
this->minDecelerationPoint = this->minPoint;
this->maxDecelerationPoint = Vec3(0, 0, 0);
if (this->pagingEnabled) {
this->minDecelerationPoint.x = Mth::Max(this->minPoint.x, std::floor(this->_contentOffsetBeforeDeceleration.x / this->size.w) * this->size.w);
this->minDecelerationPoint.y = Mth::Max(this->minPoint.y, std::floor(this->_contentOffsetBeforeDeceleration.y / this->size.h) * this->size.h);
this->maxDecelerationPoint.x = Mth::Min(0.0f, std::ceil(this->_contentOffsetBeforeDeceleration.x / this->size.w) * this->size.w);
this->maxDecelerationPoint.y = Mth::Min(0.0f, std::ceil(this->_contentOffsetBeforeDeceleration.y / this->size.h) * this->size.h);
}
this->penetrationDeceleration = kPenetrationDeceleration;
this->penetrationAcceleration = kPenetrationAcceleration;
if (this->pagingEnabled) {
this->penetrationDeceleration *= 5;
}
float c = this->pagingEnabled ? kMinVelocityForDecelerationWithPaging : kMinVelocityForDeceleration;
if (force || (Mth::abs(this->decelerationVelocity.x) > c || Mth::abs(this->decelerationVelocity.y) > c)) {
this->decelerating = true;
//LOGI("accelerating True - A\n");
_doStepTimer = true;
//this->decelerationTimer = this->callMethodNameAfterDelay("stepThroughDecelerationAnimation", kDesiredAnimationFrameRate); //@?
this->lastFrame = getTimeMs();
willBeginDecelerating();
}
}
void ScrollingPane::hideScrollIndicators() {
//hScroll.visible = vScroll.visible = false;
hScroll.fading = vScroll.fading = 0;
}
void ScrollingPane::stopDecelerationAnimation()
{
//LOGI("decelerating False - A\n");
this->decelerating = false;
_doStepTimer = false;
//clearTimeout(this.decelerationTimer) //@?
}
void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
if (!this->decelerating) {
return;
}
int d = getTimeMs();
int k = d - this->lastFrame;
int l = noAnimation ? 0 : (int)(std::floor(0.5f + ((float)k / kDesiredAnimationFrameRate) - 1));
//LOGI("k: %d, %d %d : %d\n", d, this->lastFrame, k, l);
for (int j = 0; j < l; j++)
this->stepThroughDecelerationAnimation(true);
float g = this->contentOffset().x + this->decelerationVelocity.x;
float h = this->contentOffset().y + this->decelerationVelocity.y;
if (isSet(SF_HardLimits)) {
float a = Mth::Min(Mth::Max(this->minPoint.x, g), 0.0f);
if (a != g) {
g = a;
this->decelerationVelocity.x = 0;
}
float c = Mth::Min(Mth::Max(this->minPoint.y, h), 0.0f);
if (c != h) {
h = c;
this->decelerationVelocity.y = 0;
}
}
if (noAnimation) {
this->contentOffset().x = g;
this->contentOffset().y = h;
} else {
this->setContentOffset(g, h);
}
if (!this->pagingEnabled) {
this->decelerationVelocity.x *= kDecelerationFrictionFactor;
this->decelerationVelocity.y *= kDecelerationFrictionFactor;
}
float b = Mth::abs(this->decelerationVelocity.x);
float i = Mth::abs(this->decelerationVelocity.y);
if (!noAnimation && b <= kMinimumVelocityToHideScrollIndicators && i <= kMinimumVelocityToHideScrollIndicators) {
this->hideScrollIndicators();
if (b <= kMinimumVelocity && i <= kMinimumVelocity) {
//LOGI("decelerating False - B\n");
this->decelerating = false;
didEndDecelerating();
return;
}
}
if (!noAnimation) {
//this->decelerationTimer = this->callMethodNameAfterDelay("stepThroughDecelerationAnimation", kDesiredAnimationFrameRate)
}
//if (noAnimation) doStepTimer = false;
if (isNotSet(SF_HardLimits)) {
Vec3 e;
if (g < this->minDecelerationPoint.x) {
e.x = this->minDecelerationPoint.x - g;
} else {
if (g > this->maxDecelerationPoint.x) {
e.x = this->maxDecelerationPoint.x - g;
}
}
if (h < this->minDecelerationPoint.y) {
e.y = this->minDecelerationPoint.y - h;
} else {
if (h > this->maxDecelerationPoint.y) {
e.y = this->maxDecelerationPoint.y - h;
}
}
if (e.x != 0) {
if (e.x * this->decelerationVelocity.x <= 0) {
this->decelerationVelocity.x += e.x * this->penetrationDeceleration;
} else {
this->decelerationVelocity.x = e.x * this->penetrationAcceleration;
}
}
if (e.y != 0) {
if (e.y * this->decelerationVelocity.y <= 0) {
this->decelerationVelocity.y += e.y * this->penetrationDeceleration;
} else {
this->decelerationVelocity.y = e.y * this->penetrationAcceleration;
}
}
}
if (!noAnimation) {
this->lastFrame = d;
}
}
void ScrollingPane::setContentOffset(float x, float y) {
this->setContentOffsetWithAnimation(Vec3(x, y, 0), false);
}
void ScrollingPane::setContentOffset(Vec3 a) {
this->setContentOffsetWithAnimation(a, false);
};
void ScrollingPane::setContentOffsetWithAnimation(Vec3 b, bool doScroll) {
this->_contentOffset = b;
fpx = -this->_contentOffset.x;
fpy = -this->_contentOffset.y;
/* //@todo //@?
this->hostingLayer.style.webkitTransform = PKUtils.t(this->_contentOffset.x, this->_contentOffset.y);
if (a) {
this->scrollTransitionsNeedRemoval = true;
this->hostingLayer.style.webkitTransitionDuration = kPagingTransitionDuration
} else {
this->didScroll(false)
}
*/
if (!doScroll) {
// @todo: for scroll indicator //@?
if (isSet(SF_ShowScrollbar)) {
if (isNotSet(SF_LockX)) this->updateHorizontalScrollIndicator();
if (isNotSet(SF_LockY)) this->updateVerticalScrollIndicator();
}
}
//this->notifyPropertyChange("contentOffset")
}
void ScrollingPane::snapContentOffsetToBounds(bool a) {
bool b = false;
Vec3 c;
if (this->pagingEnabled) {
c.x = std::floor(0.5f + this->_contentOffset.x / this->size.w) * this->size.w;
c.y = std::floor(0.5f + this->_contentOffset.y / this->size.h) * this->size.h;
b = true;
} else {
if (isNotSet(SF_HardLimits)) {
c.x = Mth::Min(Mth::Max(this->minPoint.x, this->_contentOffset.x), 0.0f);
c.y = Mth::Min(Mth::Max(this->minPoint.y, this->_contentOffset.y), 0.0f);
b = (c.x != this->_contentOffset.x || c.y != this->_contentOffset.y);
}
}
if (b) {
this->setContentOffsetWithAnimation(c, a);
}
}
void ScrollingPane::adjustContentSize()
{
this->adjustedContentSize.w = Mth::Max(itemBbox.w * columns, bbox.w);
this->adjustedContentSize.h = Mth::Max(itemBbox.h * rows, bbox.h);
}
void ScrollingPane::onHoldItem() {
//LOGI("dragging, tracking %d, %d\n", !this->dragging, this->tracking);
int id = highlightItem.id;
if (id != -1 && !this->dragging && this->tracking)
_onSelect(id);
highlightTimer = -1;
//highlightItem.id = -1;
}
bool ScrollingPane::onSelect( int gridId, bool selected )
{
return selected;
}
void ScrollingPane::updateHorizontalScrollIndicator()
{
float c = (isNotSet(SF_LockX) && isSet(SF_ShowScrollbar)) ? PKScrollIndicatorEndSize * 2 : 1;
float d = Mth::Max(kMinIndicatorLength, std::floor(0.5f + (this->size.w / this->adjustedContentSize.w) * (this->size.w - c)));
float a = (-this->_contentOffset.x / (this->adjustedContentSize.w - this->size.w)) * (this->size.w - c - d);
//float b = this->size.h - PKScrollIndicatorThickness - 1;
if (this->_contentOffset.x > 0) {
d = std::floor(0.5f + Mth::Max(d - this->_contentOffset.x, PKScrollIndicatorThickness));
a = 1;
} else {
if (this->_contentOffset.x < -(this->adjustedContentSize.w - this->size.w)) {
d = std::floor(0.5f + Mth::Max(d + this->adjustedContentSize.w - this->size.w + this->contentOffset().x, PKScrollIndicatorThickness));
a = this->size.w - d - c;
}
}
this->hScroll.x = a + bbox.x;
//this->hScroll.y = b;
this->hScroll.w = d; //@property
};
void ScrollingPane::updateVerticalScrollIndicator()
{
float c = (isNotSet(SF_LockY) && isSet(SF_ShowScrollbar)) ? PKScrollIndicatorEndSize * 2 : 1;
float d = Mth::Max(kMinIndicatorLength, std::floor(0.5f + (this->size.h / this->adjustedContentSize.h) * (this->size.h - c)));
//float a = this->size.w - PKScrollIndicatorThickness - 1;
float b = (-this->_contentOffset.y / (this->adjustedContentSize.h - this->size.h)) * (this->size.h - c - d);
if (this->_contentOffset.y > 0) {
d = std::floor(0.5f + Mth::Max(d - this->_contentOffset.y, PKScrollIndicatorThickness));
b = 1;
} else {
if (this->_contentOffset.y < -(this->adjustedContentSize.h - this->size.h)) {
d = std::floor(0.5f + Mth::Max(d + this->adjustedContentSize.h - this->size.h + this->contentOffset().y, PKScrollIndicatorThickness));
b = this->size.h - d - c;
}
}
//this->vScroll.x = a;
this->vScroll.y = b + bbox.y;
this->vScroll.h = d; //@property
};
void ScrollingPane::_onSelect( int id )
{
if (isSet(SF_MultiSelect)) {
selected[id] = onSelect(id, !selected[id]);
} else {
// Change the selection, if the user wants it
// @note: There's currently no way to clear a selection
bool doSelect = onSelect(id, true);
if (id != selectedId && doSelect) {
onSelect(selectedId, false);
selectedId = id;
}
}
}
void ScrollingPane::updateScrollFade( ScrollBar& sb ) {
if (sb.fading == 1 && ((sb.alpha += 0.33f) >= 1)) {
sb.alpha = 1;
sb.fading = -1;
}
if (sb.fading == 0 && ((sb.alpha -= 0.10f) <= 0)) {
sb.alpha = 0;
sb.fading = -1;
}
}
void ScrollingPane::setSelected( int id, bool selected )
{
if (isSet(SF_MultiSelect))
this->selected[id] = selected;
else {
if (selected) selectedId = selected? id : -1;
else if (id == selectedId)
selectedId = -1;
}
}
void ScrollingPane::translate( float xo, float yo )
{
bbox.x += (int)xo;
bbox.y += (int)yo;
area._x0 += xo;
area._x1 += xo;
area._y0 += yo;
area._y1 += yo;
bboxArea._x0 += xo;
bboxArea._x1 += xo;
bboxArea._y0 += yo;
bboxArea._y1 += yo;
hScroll.x += xo;
hScroll.y += yo;
vScroll.x += xo;
vScroll.y += yo;
}
bool ScrollingPane::queryHoldTime(int* gridItem, int* heldMs) {
*gridItem = -1;
*heldMs = -1;
if (!dragging && highlightStarted >= 0) {
GridItem item = getItemForPos(_lx, _ly, true);
if (item.id == highlightItem.id) {
*gridItem = highlightItem.id;
*heldMs = getTimeMs() - highlightStarted;
return true;
} else {
highlightStarted = -1;
}
}
return false;
}

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@@ -0,0 +1,199 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__
#include "../GuiComponent.h"
#include "ImageButton.h"
#include "../../player/input/touchscreen/TouchAreaModel.h"
#include "../../../world/phys/Vec3.h"
#include "../../Timer.h"
enum ScrollingPaneFlags {
SF_LockX = 1 << 0,
SF_LockY = 1 << 1,
SF_WrapX = 1 << 2,
SF_WrapY = 1 << 3,
SF_HardLimits = 1 << 4,
SF_MultiSelect = 1 << 5,
//SF_Snap = 1 << 6,
//SF_CustomSnap = 1 << 7,
//SF_Scissor = 1 << 8,
SF_ShowScrollbar= 1 << 9,
SF_NoHoldSelect = 1 << 10
};
typedef struct ScrollBar {
ScrollBar()
: alpha(0),
fading(-1)
{}
float x;
float y;
float w;
float h;
//bool visible;
float alpha;
int fading;
} ScrollBar;
class ScrollingPane: public GuiComponent {
public:
typedef struct GridItem {
int id;
int x, y;
// The GUI coordinates comes in (xf, yf)
float xf, yf;
bool selected;
} GridItem;
ScrollingPane(int flags, const IntRectangle& boundingBox, const IntRectangle& itemRect, int columns, int numItems, float screenScale = 1.0f, const IntRectangle& itemBoundingRect = IntRectangle(0,0,0,0));
~ScrollingPane();
//void init(Minecraft*, int width, int height);
void tick();
void render(int xm, int ym, float alpha);
bool getGridItemFor_slow(int itemIndex, GridItem& out);
void setSelected(int id, bool selected);
// This function is called with all visible GridItems. The base
// implementation just dispatches each item to renderItem in y,x order
virtual void renderBatch(std::vector<GridItem>& items, float alpha);
virtual void renderItem(GridItem& item, float alpha);
//void render(int xx, int yy);
bool queryHoldTime(int* gridId, int* heldMs);
protected:
GridItem getItemForPos(float x, float y, bool isScreenPos);
void handleUserInput();
void addDeltaPos(float x, float y, float dt, int z);
void translate(float xo, float yo);
int flags;
int columns;
int rows;
int numItems;
int px, py;
float fpx, fpy;
float screenScale;
float invScreenScale;
//bool hasItemBounding;
IntRectangle bbox;
IntRectangle itemRect;
IntRectangle itemBbox;
RectangleArea area;
RectangleArea bboxArea;
// Dragging info
std::vector<float> dragDeltas;
int dragState;
Vec3 dragBeginPos;
Vec3 dragBeginScreenPos;
int dragTicks;
float dragLastDeltaTimeStamp;
Vec3 dragLastPos;
float dx, dy;
float friction;
float dstx, dsty;
// Rewrite
bool dragging; //!
bool decelerating;
bool tracking; //!
bool pagingEnabled; //!
Vec3 _contentOffset; //!
Vec3 _contentOffsetBeforeDeceleration; //*
int lastEventTime; //<
Vec3 decelerationVelocity; //*
Vec3 minDecelerationPoint; //*
Vec3 maxDecelerationPoint; //*
float penetrationDeceleration; //<
float penetrationAcceleration; //<
Vec3 minPoint; //*
Vec3 startPosition; //*
Vec3 startTouchPosition; //*
Vec3 startTimePosition; //*
bool wasDeceleratingWhenTouchesBegan; //*
bool firstDrag; //<
float startTime; //<
//float startTime
IntRectangle size;
int lastFrame;
bool _scrollEnabled; //!
bool touchesHaveMoved; //*
virtual void didEndDragging() {}
virtual void didEndDecelerating() {}
virtual void willBeginDecelerating() {}
virtual void willBeginDragging() {}
int te_moved,
te_ended,
te_highlight;
int highlightTimer;
int highlightStarted;
GridItem highlightItem;
bool* selected;
int selectedId;
ScrollBar vScroll, hScroll;
IntRectangle adjustedContentSize;
void touchesBegan(float x, float y, int t);
void touchesMoved(float x, float y, int t);
void touchesEnded(float x, float y, int t);
void touchesCancelled(float x, float y, int t);
void beginTracking(float x, float y, int t);
void onHoldItem();
void _onSelect( int id );
virtual bool onSelect(int gridId, bool selected);
Vec3& contentOffset();
void startDecelerationAnimation(bool force);
void stopDecelerationAnimation();
void stepThroughDecelerationAnimation(bool f);
void setContentOffset(float x, float y);
void setContentOffset(Vec3 a);
void setContentOffsetWithAnimation(Vec3 b, bool doScroll);
void snapContentOffsetToBounds(bool snap); //*
void adjustContentSize();
//TouchAreaModel _areaModel;
bool isAllSet(int flag) { return (flags & flag) == flag; }
bool isSet(int flag) { return (flags & flag) != 0; }
bool isNotSet(int flag) { return !isSet(flag); }
void updateHorizontalScrollIndicator();
void updateVerticalScrollIndicator();
void hideScrollIndicators(); //*
void updateScrollFade( ScrollBar& vScroll );
private:
Timer _timer;
bool _doStepTimer;
bool _wasDown;
float _lx;
float _ly;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__ScrollingPane_H__*/

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#include "Slider.h"
#include "../../Minecraft.h"
#include "../../renderer/Textures.h"
#include "../Screen.h"
#include "../../../util/Mth.h"
#include <algorithm>
#include <assert.h>
Slider::Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax)
: sliderType(SliderProgress), mouseDownOnElement(false), option(option), numSteps(0), progressMin(progressMin), progressMax(progressMax) {
if(option != NULL) {
percentage = (minecraft->options.getProgressValue(option) - progressMin) / (progressMax - progressMin);
}
}
Slider::Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec )
: sliderType(SliderStep),
curStepValue(0),
curStep(0),
sliderSteps(stepVec),
mouseDownOnElement(false),
option(option),
percentage(0),
progressMin(0.0f),
progressMax(1.0) {
assert(stepVec.size() > 1);
numSteps = sliderSteps.size();
if(option != NULL) {
curStepValue;
int curStep;
curStepValue = minecraft->options.getIntValue(option);
std::vector<int>::iterator currentItem = std::find(sliderSteps.begin(), sliderSteps.end(), curStepValue);
if(currentItem != sliderSteps.end()) {
curStep = currentItem - sliderSteps.begin();
}
}
}
void Slider::render( Minecraft* minecraft, int xm, int ym ) {
int xSliderStart = x + 5;
int xSliderEnd = x + width - 5;
int ySliderStart = y + 6;
int ySliderEnd = y + 9;
int handleSizeX = 9;
int handleSizeY = 15;
int barWidth = xSliderEnd - xSliderStart;
//fill(x, y + 8, x + (int)(width * percentage), y + height, 0xffff00ff);
fill(xSliderStart, ySliderStart, xSliderEnd, ySliderEnd, 0xff606060);
if(sliderType == SliderStep) {
int stepDistance = barWidth / (numSteps -1);
for(int a = 0; a <= numSteps - 1; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
}
}
minecraft->textures->loadAndBindTexture("gui/touchgui.png");
blit(xSliderStart + (int)(percentage * barWidth) - handleSizeX / 2, y, 226, 126, handleSizeX, handleSizeY, handleSizeX, handleSizeY);
}
void Slider::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
if(pointInside(x, y)) {
mouseDownOnElement = true;
}
}
void Slider::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
mouseDownOnElement = false;
if(sliderType == SliderStep) {
curStep = Mth::floor((percentage * (numSteps-1) + 0.5f));
curStepValue = sliderSteps[Mth::Min(curStep, numSteps-1)];
percentage = float(curStep) / (numSteps - 1);
setOption(minecraft);
}
}
void Slider::tick(Minecraft* minecraft) {
if(minecraft->screen != NULL) {
int xm = Mouse::getX();
int ym = Mouse::getY();
minecraft->screen->toGUICoordinate(xm, ym);
if(mouseDownOnElement) {
percentage = float(xm - x) / float(width);
percentage = Mth::clamp(percentage, 0.0f, 1.0f);
setOption(minecraft);
}
}
}
void Slider::setOption( Minecraft* minecraft ) {
if(option != NULL) {
if(sliderType == SliderStep) {
if(minecraft->options.getIntValue(option) != curStepValue) {
minecraft->options.set(option, curStepValue);
}
} else {
if(minecraft->options.getProgressValue(option) != percentage * (progressMax - progressMin) + progressMin) {
minecraft->options.set(option, percentage * (progressMax - progressMin) + progressMin);
}
}
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__
#include "GuiElement.h"
#include "../../../client/Options.h"
enum SliderType {
SliderProgress, // Sets slider between {0..1}
SliderStep // Uses the closest step
};
class Slider : public GuiElement {
typedef GuiElement super;
public:
// Creates a progress slider with no steps
Slider(Minecraft* minecraft, const Options::Option* option, float progressMin, float progressMax);
Slider(Minecraft* minecraft, const Options::Option* option, const std::vector<int>& stepVec);
virtual void render( Minecraft* minecraft, int xm, int ym );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void tick(Minecraft* minecraft);
private:
virtual void setOption(Minecraft* minecraft);
private:
SliderType sliderType;
std::vector<int> sliderSteps;
bool mouseDownOnElement;
float percentage;
int curStepValue;
int curStep;
int numSteps;
float progressMin;
float progressMax;
const Options::Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__Slider_H__*/

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#include "SmallButton.h"
SmallButton::SmallButton( int id, int x, int y, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, int width, int height, const std::string& msg )
: super(id, x, y, width, height, msg),
option(NULL)
{
}
SmallButton::SmallButton( int id, int x, int y, Options::Option* item, const std::string& msg )
: super(id, x, y, 150, 20, msg),
option(item)
{
}
Options::Option* SmallButton::getOption()
{
return option;
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__
//package net.minecraft.client.gui;
#include <string>
#include "Button.h"
#include "../../Options.h"
class SmallButton: public Button
{
typedef Button super;
public:
SmallButton(int id, int x, int y, const std::string& msg);
SmallButton(int id, int x, int y, int width, int height, const std::string& msg);
SmallButton(int id, int x, int y, Options::Option* item, const std::string& msg);
Options::Option* getOption();
private:
Options::Option* option;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__SmallButton_H__*/

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#include "TextBox.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
TextBox::TextBox( int id, const std::string& msg )
: id(0), w(0), h(0), x(0), y(0), text(msg), focused(false) {
}
TextBox::TextBox( int id, int x, int y, const std::string& msg )
: id(id), w(0), h(0), x(x), y(y), text(msg), focused(false) {
}
TextBox::TextBox( int id, int x, int y, int w, int h, const std::string& msg )
: id(id), w(w), h(h), x(x), y(y), text(msg) {
}
void TextBox::setFocus(Minecraft* minecraft) {
if(!focused) {
minecraft->platform()->showKeyboard();
focused = true;
}
}
bool TextBox::loseFocus(Minecraft* minecraft) {
if(focused) {
minecraft->platform()->showKeyboard();
focused = false;
return true;
}
return false;
}
void TextBox::render( Minecraft* minecraft, int xm, int ym ) {
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__
//package net.minecraft.client.gui;
#include <string>
#include "../GuiComponent.h"
#include "../../Options.h"
class Font;
class Minecraft;
class TextBox: public GuiComponent
{
public:
TextBox(int id, const std::string& msg);
TextBox(int id, int x, int y, const std::string& msg);
TextBox(int id, int x, int y, int w, int h, const std::string& msg);
virtual void setFocus(Minecraft* minecraft);
virtual bool loseFocus(Minecraft* minecraft);
virtual void render(Minecraft* minecraft, int xm, int ym);
public:
int w, h;
int x, y;
std::string text;
int id;
bool focused;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__TextBox_H__*/

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#include "ArmorScreen.h"
#include "../Screen.h"
#include "../components/NinePatch.h"
#include "../../Minecraft.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../../world/item/Item.h"
#include "../../../world/item/ItemCategory.h"
#include "../../../world/entity/player/Inventory.h"
#include "../../../world/entity/item/ItemEntity.h"
#include "../../../world/level/Level.h"
#include "../../../network/RakNetInstance.h"
#include "../../renderer/entity/EntityRenderDispatcher.h"
#include "../../../world/item/ArmorItem.h"
static void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition);
}
const int descFrameWidth = 100;
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
#ifdef __APPLE__
static const float BorderPixels = 4;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
ArmorScreen::ArmorScreen():
inventoryPane(NULL),
btnArmor0(0),
btnArmor1(1),
btnArmor2(2),
btnArmor3(3),
btnClose(4, ""),
bHeader (5, "Armor"),
guiBackground(NULL),
guiSlot(NULL),
guiPaneFrame(NULL),
guiPlayerBg(NULL),
doRecreatePane(false),
descWidth(90)
//guiSlotItem(NULL),
//guiSlotItemSelected(NULL)
{
//LOGI("Creating ArmorScreen with %p, %d\n", furnace, furnace->runningId);
}
ArmorScreen::~ArmorScreen() {
delete inventoryPane;
delete guiBackground;
delete guiSlot;
delete guiPaneFrame;
delete guiPlayerBg;
}
void ArmorScreen::init() {
super::init();
player = minecraft->player;
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
btnClose.setImageDef(def, true);
btnClose.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&btnClose);
armorButtons[0] = &btnArmor0;
armorButtons[1] = &btnArmor1;
armorButtons[2] = &btnArmor2;
armorButtons[3] = &btnArmor3;
for (int i = 0; i < NUM_ARMORBUTTONS; ++i)
buttons.push_back(armorButtons[i]);
// GUI - nine patches
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3, 20, 20);
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->setExcluded(1 << 4);
guiPlayerBg = builder.createSymmetrical(IntRectangle(0, 20, 8, 8), 3, 3);
updateItems();
}
void ArmorScreen::setupPositions() {
// Left - Categories
bHeader.x = bHeader.y = 0;
bHeader.width = width;// - bDone.w;
btnClose.width = btnClose.height = 19;
btnClose.x = width - btnClose.width;
btnClose.y = 0;
// Inventory pane
const int maxWidth = (int)(width/1.8f) - Bx - Bx;
const int InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
const int paneWidth = realWidth + Bx + Bx;
const int realBx = (paneWidth - realWidth) / 2;
inventoryPaneRect = IntRectangle(realBx,
#ifdef __APPLE__
26 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-28);
#else
26 + By, realWidth, height-By-By-28);
#endif
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
Button& b = *armorButtons[i];
b.x = paneWidth;
b.y = inventoryPaneRect.y + 24 * i;
b.width = 20;
b.height = 20;
}
guiPlayerBgRect.y = inventoryPaneRect.y;
int xx = armorButtons[0]->x + armorButtons[0]->width;
int xw = width - xx;
guiPlayerBgRect.x = xx + xw / 10;
guiPlayerBgRect.w = xw - (xw / 10) * 2;
guiPlayerBgRect.h = inventoryPaneRect.h;
guiPaneFrame->setSize((float)inventoryPaneRect.w + 2, (float)inventoryPaneRect.h + 2);
guiPlayerBg->setSize((float)guiPlayerBgRect.w, (float)guiPlayerBgRect.h);
guiBackground->setSize((float)width, (float)height);
updateItems();
setupInventoryPane();
}
void ArmorScreen::tick() {
if (inventoryPane)
inventoryPane->tick();
if (doRecreatePane) {
updateItems();
setupInventoryPane();
doRecreatePane = false;
}
}
void ArmorScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
if (pane) {
pane->render(xm, ym, a);
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
}
}
void ArmorScreen::render(int xm, int ym, float a) {
//renderBackground();
Tesselator& t = Tesselator::instance;
t.addOffset(0, 0, -500);
guiBackground->draw(t, 0, 0);
t.addOffset(0, 0, 500);
glEnable2(GL_ALPHA_TEST);
// Buttons (Left side + crafting)
super::render(xm, ym, a);
handleRenderPane(inventoryPane, t, xm, ym, a);
t.colorABGR(0xffffffff);
glColor4f2(1, 1, 1, 1);
t.addOffset(0, 0, -490);
guiPlayerBg->draw(t, (float)guiPlayerBgRect.x, (float)guiPlayerBgRect.y);
t.addOffset(0, 0, 490);
renderPlayer((float)(guiPlayerBgRect.x + guiPlayerBgRect.w / 2), 0.85f * height);
for (int i = 0; i < NUM_ARMORBUTTONS; ++i) {
drawSlotItemAt(t, i, player->getArmor(i), armorButtons[i]->x, armorButtons[i]->y);
}
glDisable2(GL_ALPHA_TEST);
}
void ArmorScreen::buttonClicked(Button* button) {
if (button == &btnClose) {
minecraft->setScreen(NULL);
}
if (button->id >= 0 && button->id <= 3) {
takeAndClearSlot(button->id);
}
}
bool ArmorScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
const ItemInstance* instance = armorItems[itemIndex];
if (!ItemInstance::isArmorItem(instance))
return false;
ArmorItem* item = (ArmorItem*) instance->getItem();
ItemInstance* old = player->getArmor(item->slot);
ItemInstance oldArmor;
if (ItemInstance::isArmorItem(old)) {
oldArmor = *old;
}
player->setArmor(item->slot, instance);
player->inventory->removeItem(instance);
//@attn: this is hugely important
armorItems[itemIndex] = NULL;
if (!oldArmor.isNull()) {
if (!player->inventory->add(&oldArmor)) {
player->drop(new ItemInstance(oldArmor), false);
}
}
doRecreatePane = true;
return true;
}
bool ArmorScreen::isAllowed( int slot ) {
return true;
}
bool ArmorScreen::renderGameBehind() {
return false;
}
std::vector<const ItemInstance*> ArmorScreen::getItems( const Touch::InventoryPane* forPane ) {
return armorItems;
}
void ArmorScreen::updateItems() {
armorItems.clear();
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
if (ItemInstance::isArmorItem(item))
armorItems.push_back(item);
}
}
bool ArmorScreen::canMoveToSlot(int slot, const ItemInstance* item) {
return ItemInstance::isArmorItem(item)
&& ((ArmorItem*)item)->slot == slot;
}
void ArmorScreen::setupInventoryPane() {
// IntRectangle(0, 0, 100, 100)
if (inventoryPane) delete inventoryPane;
inventoryPane = new Touch::InventoryPane(this, minecraft, inventoryPaneRect, inventoryPaneRect.w, BorderPixels, armorItems.size(), ItemSize, (int)BorderPixels);
inventoryPane->fillMarginX = 0;
inventoryPane->fillMarginY = 0;
//LOGI("Creating new pane: %d %p\n", inventoryItems.size(), inventoryPane);
}
void ArmorScreen::drawSlotItemAt( Tesselator& t, int slot, const ItemInstance* item, int x, int y)
{
float xx = (float)x;
float yy = (float)y;
guiSlot->draw(t, xx, yy);
if (item && !item->isNull()) {
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 2, yy, true);
glDisable2(GL_TEXTURE_2D);
ItemRenderer::renderGuiItemDecorations(item, xx + 2, yy + 3);
glEnable2(GL_TEXTURE_2D);
//minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
} else {
minecraft->textures->loadAndBindTexture("gui/items.png");
blit(x + 2, y, 15 * 16, slot * 16, 16, 16, 16, 16);
}
}
void ArmorScreen::takeAndClearSlot( int slot ) {
ItemInstance* item = player->getArmor(slot);
if (!item)
return;
int oldSize = minecraft->player->inventory->getNumEmptySlots();
if (!minecraft->player->inventory->add(item))
minecraft->player->drop(new ItemInstance(*item), false);
player->setArmor(slot, NULL);
int newSize = minecraft->player->inventory->getNumEmptySlots();
setIfNotSet(doRecreatePane, newSize != oldSize);
}
void ArmorScreen::renderPlayer(float xo, float yo) {
// Push GL and player state
glPushMatrix();
glTranslatef(xo, yo, -200);
float ss = 45;
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
//glDisable(GL_DEPTH_TEST);
Player* player = (Player*) minecraft->player;
float oybr = player->yBodyRot;
float oyr = player->yRot;
float oxr = player->xRot;
float t = getTimeS();
float xd = 10 * Mth::sin(t);//(xo + 51) - xm;
float yd = 10 * Mth::cos(t * 0.05f);//(yo + 75 - 50) - ym;
glRotatef(45 + 90, 0, 1, 0);
glRotatef(-45 - 90, 0, 1, 0);
const float xtan = Mth::atan(xd / 40.0f) * +20;
const float ytan = Mth::atan(yd / 40.0f) * -20;
glRotatef(ytan, 1, 0, 0);
player->yBodyRot = xtan;
player->yRot = xtan + xtan;
player->xRot = ytan;
glTranslatef(0, player->heightOffset, 0);
// Push walking anim
float oldWAP = player->walkAnimPos;
float oldWAS = player->walkAnimSpeed;
float oldWASO = player->walkAnimSpeedO;
// Set new walking anim
player->walkAnimSpeedO = player->walkAnimSpeed = 0.25f;
player->walkAnimPos = getTimeS() * player->walkAnimSpeed * SharedConstants::TicksPerSecond;
EntityRenderDispatcher* rd = EntityRenderDispatcher::getInstance();
rd->playerRotY = 180;
rd->render(player, 0, 0, 0, 0, 1);
// Pop walking anim
player->walkAnimPos = oldWAP;
player->walkAnimSpeed = oldWAS;
player->walkAnimSpeedO = oldWASO;
//glEnable(GL_DEPTH_TEST);
// Pop GL and player state
player->yBodyRot = oybr;
player->yRot = oyr;
player->xRot = oxr;
glPopMatrix();
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__
#include "BaseContainerScreen.h"
#include "../components/InventoryPane.h"
#include "../components/Button.h"
class Font;
class CItem;
class Textures;
class NinePatchLayer;
class Tesselator;
class ArmorScreen: public Screen,
public Touch::IInventoryPaneCallback
{
typedef Screen super;
typedef std::vector<CItem*> ItemList;
static const int NUM_ARMORBUTTONS = 4;
public:
ArmorScreen();
~ArmorScreen();
void init();
void setupPositions();
void tick();
void render(int xm, int ym, float a);
bool renderGameBehind();
void buttonClicked(Button* button);
// IInventoryPaneCallback
bool addItem(const Touch::InventoryPane* pane, int itemId);
bool isAllowed( int slot );
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
private:
void renderPlayer(float xo, float yo);
void setupInventoryPane();
void updateItems();
void drawSlotItemAt(Tesselator& t, int slot, const ItemInstance* item, int x, int y);
ItemInstance moveOver(const ItemInstance* item, int maxCount);
void takeAndClearSlot( int slot );
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
bool canMoveToSlot(int slot, const ItemInstance* item);
ItemList _items;
std::string currentItemDesc;
ItemInstance burnResult;
float descWidth;
ImageButton btnClose;
BlankButton btnArmor0;
BlankButton btnArmor1;
BlankButton btnArmor2;
BlankButton btnArmor3;
BlankButton* armorButtons[4];
Touch::THeader bHeader;
Touch::InventoryPane* inventoryPane;
IntRectangle inventoryPaneRect;
IntRectangle guiPlayerBgRect;
std::vector<const ItemInstance*> armorItems;
bool doRecreatePane;
// GUI elements such as 9-Patches
NinePatchLayer* guiBackground;
NinePatchLayer* guiSlot;
NinePatchLayer* guiPaneFrame;
NinePatchLayer* guiPlayerBg;
Player* player;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ArmorScreen_H__*/

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#ifndef NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
#define NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__
//package net.minecraft.client.gui.screens;
#include <vector>
#include "../Screen.h"
#include "../../Minecraft.h"
#include "../../player/LocalPlayer.h"
class BaseContainerMenu;
class BaseContainerScreen: public Screen
{
typedef Screen super;
public:
BaseContainerScreen(BaseContainerMenu* menu)
: menu(menu)
{
}
virtual void init() {
super::init();
minecraft->player->containerMenu = menu;
}
virtual void tick() {
super::tick();
if (!minecraft->player->isAlive() || minecraft->player->removed)
minecraft->player->closeContainer();
}
virtual void keyPressed( int eventKey )
{
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->player->closeContainer();
} else {
super::keyPressed(eventKey);
}
}
virtual bool closeOnPlayerHurt() {
return true;
}
protected:
BaseContainerMenu* menu;
};
#endif /*NET_MINECRAFT_CLIENT_GUI__BaseContainerScreen_H__*/

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#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__
#include "../Screen.h"
#include "../components/Button.h"
class BuyGameScreen: public Screen
{
public:
BuyGameScreen() {}
virtual ~BuyGameScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {
//if (button->id == bQuit.id)
}
private:
//Button bQuit;
//Button bBuyGame;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__BuyGameScreen_H__*/

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#include "ChatScreen.h"
#include "DialogDefinitions.h"
#include "../Gui.h"
#include "../../Minecraft.h"
#include "../../../AppPlatform.h"
#include "../../../platform/log.h"
void ChatScreen::init() {
minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_NEW_CHAT_MESSAGE);
}
void ChatScreen::render(int xm, int ym, float a)
{
int status = minecraft->platform()->getUserInputStatus();
if (status > -1) {
if (status == 1) {
std::vector<std::string> v = minecraft->platform()->getUserInput();
if (v.size() && v[0].length() > 0)
minecraft->gui.addMessage(v[0]);
}
minecraft->setScreen(NULL);
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__
#include "../Screen.h"
class ChatScreen: public Screen
{
public:
ChatScreen() {}
virtual ~ChatScreen() {}
void init();
void render(int xm, int ym, float a);
void buttonClicked(Button* button) {};
private:
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ChatScreen_H__*/

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#include "ChestScreen.h"
#include "touch/TouchStartMenuScreen.h"
#include "../Screen.h"
#include "../components/NinePatch.h"
#include "../../Minecraft.h"
#include "../../player/LocalPlayer.h"
#include "../../renderer/Tesselator.h"
#include "../../renderer/entity/ItemRenderer.h"
#include "../../../world/item/Item.h"
#include "../../../world/item/ItemCategory.h"
#include "../../../world/entity/player/Inventory.h"
#include "../../../world/entity/item/ItemEntity.h"
#include "../../../world/level/Level.h"
#include "../../../locale/I18n.h"
#include "../../../util/StringUtils.h"
#include "../../../network/packet/ContainerSetSlotPacket.h"
#include "../../../network/RakNetInstance.h"
#include "../../../world/level/tile/entity/TileEntity.h"
#include "../../../world/level/tile/entity/ChestTileEntity.h"
#include "../../../world/inventory/ContainerMenu.h"
#include "../../../util/Mth.h"
//static NinePatchLayer* guiPaneFrame = NULL;
static __inline void setIfNotSet(bool& ref, bool condition) {
ref = (ref || condition);
}
template<typename T,typename V>
T* upcast(V* x) { return x; }
static int heldMs = -1;
static int percent = -1;
static const float MaxHoldMs = 500.0f;
static const int MinChargeMs = 200;
class ItemDiffer {
public:
ItemDiffer(int size)
: size(size),
count(0)
{
base = new ItemInstance[size];
}
ItemDiffer(const std::vector<const ItemInstance*>& v)
: size(v.size()),
count(0)
{
base = new ItemInstance[size];
init(v);
}
~ItemDiffer() {
delete[] base;
}
void init(const std::vector<const ItemInstance*>& v) {
for (int i = 0; i < size; ++i) {
if (v[i]) base[i] = *v[i];
else base[i].setNull();
}
}
int getDiff(const std::vector<const ItemInstance*>& v, std::vector<int>& outIndices) {
int diffLen = v.size() - size;
int minLen = Mth::Max((int)v.size(), size);
for (int i = 0; i < minLen; ++i) {
//LOGI("%s, %s\n", base[i].toString().c_str(), v[i]?v[i]->toString().c_str() : "null");
if (!ItemInstance::matchesNulls(&base[i], v[i]))
outIndices.push_back(i);
}
return diffLen;
}
private:
int size;
int count;
ItemInstance* base;
};
const int descFrameWidth = 100;
const int rgbActive = 0xfff0f0f0;
const int rgbInactive = 0xc0635558;
const int rgbInactiveShadow = 0xc0aaaaaa;
#ifdef __APPLE__
static const float BorderPixels = 3;
#ifdef DEMO_MODE
static const float BlockPixels = 22;
#else
static const float BlockPixels = 22;
#endif
#else
static const float BorderPixels = 4;
static const float BlockPixels = 24;
#endif
static const int ItemSize = (int)(BlockPixels + 2*BorderPixels);
static const int Bx = 10; // Border Frame width
static const int By = 6; // Border Frame height
typedef struct FlyingItem {
ItemInstance item;
float startTime;
float sx, sy;
float dx, dy;
} FlyingItem ;
static std::vector<FlyingItem> flyingItems;
ChestScreen::ChestScreen(Player* player, ChestTileEntity* chest)
: super(new ContainerMenu(chest, chest->runningId)), //@huge @attn
inventoryPane(NULL),
chestPane(NULL),
btnClose(4, ""),
bHeader (5, "Inventory"),
bHeaderChest (6, "Chest"),
guiBackground(NULL),
guiSlot(NULL),
guiSlotMarked(NULL),
guiSlotMarker(NULL),
player(player),
chest(chest),
selectedSlot(-1),
doRecreatePane(false)
//guiSlotItem(NULL),
//guiSlotItemSelected(NULL)
{
}
ChestScreen::~ChestScreen() {
delete inventoryPane;
delete chestPane;
delete guiBackground;
delete guiSlot;
delete guiSlotMarked;
delete guiSlotMarker;
delete guiPaneFrame;
delete menu;
if (chest->clientSideOnly)
delete chest;
}
void ChestScreen::init() {
super::init();
//printf("-> %d\n", width/2);
ImageDef def;
def.name = "gui/spritesheet.png";
def.x = 0;
def.y = 1;
def.width = def.height = 18;
def.setSrc(IntRectangle(60, 0, 18, 18));
btnClose.setImageDef(def, true);
btnClose.scaleWhenPressed = false;
buttons.push_back(&bHeader);
buttons.push_back(&bHeaderChest);
buttons.push_back(&btnClose);
// GUI - nine patches
NinePatchFactory builder(minecraft->textures, "gui/spritesheet.png");
guiBackground = builder.createSymmetrical(IntRectangle(0, 0, 16, 16), 4, 4);
guiSlot = builder.createSymmetrical(IntRectangle(0, 32, 8, 8), 3, 3);
guiSlotMarked = builder.createSymmetrical(IntRectangle(0, 44, 8, 8), 3, 3);
guiSlotMarker = builder.createSymmetrical(IntRectangle(10, 42, 16, 16), 5, 5);
guiPaneFrame = builder.createSymmetrical(IntRectangle(28, 42, 4, 4), 1, 1)->exclude(4);
}
void ChestScreen::setupPositions() {
// Left - Categories
bHeader.x = 0;
bHeader.y = bHeaderChest.y = 0;
bHeader.width = bHeaderChest.width = width / 2;// - bDone.w;
bHeaderChest.x = bHeader.x + bHeader.width;
// Right - Description
btnClose.width = btnClose.height = 19;
btnClose.x = width - btnClose.width;
btnClose.y = 0;
//guiPaneFrame->setSize((float)paneFuelRect.w + 2, (float)paneFuelRect.h + 4);
guiBackground->setSize((float)width, (float)height);
//guiSlotItem->setSize((float)width, 22); //@todo
//guiSlotItemSelected->setSize((float)width, 22);
setupPane();
}
void ChestScreen::tick() {
if (inventoryPane)
inventoryPane->tick();
if (chestPane)
chestPane->tick();
if (doRecreatePane) {
setupPane();
doRecreatePane = false;
}
}
void ChestScreen::handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a) {
if (pane) {
int ms, id;
pane->markerIndex = -1;
if (pane->queryHoldTime(&id, &ms)) {
heldMs = ms;
FillingContainer* c = (pane == inventoryPane)?
upcast<FillingContainer>(minecraft->player->inventory)
: upcast<FillingContainer>(chest);
const int slotIndex = id + c->getNumLinkedSlots();
ItemInstance* item = c->getItem(slotIndex);
int count = (item && !item->isNull())? item->count : 0;
float maxHoldMs = item? 700 + 10 * item->count: MaxHoldMs;
if (count > 1) {
float share = (heldMs-MinChargeMs) / maxHoldMs;
pane->markerType = 1;//(heldMs >= MinChargeMs)? 1 : 0;
pane->markerIndex = id;
pane->markerShare = Mth::Max(share, 0.0f);
percent = (int)Mth::clamp(100.0f * share, 0.0f, 100.0f);
if (percent >= 100) {
addItem(pane, id);
}
}
}
pane->render(xm, ym, a);
guiPaneFrame->draw(t, (float)(pane->rect.x - 1), (float)(pane->rect.y - 1));
//LOGI("query-iv: %d, %d\n", gridId, heldMs);
}
}
void ChestScreen::render(int xm, int ym, float a) {
const int N = 5;
static StopwatchNLast r(N);
//renderBackground();
Tesselator& t = Tesselator::instance;
guiBackground->draw(t, 0, 0);
glEnable2(GL_ALPHA_TEST);
// Buttons (Left side + crafting)
super::render(xm, ym, a);
heldMs = -1;
handleRenderPane(inventoryPane, t, xm, ym, a);
handleRenderPane(chestPane, t, xm, ym, a);
float now = getTimeS();
float MaxTime = 0.3f;
std::vector<FlyingItem> flyingToSave;
glEnable2(GL_BLEND);
glColor4f(1, 1, 1, 0.2f);
t.beginOverride();
//t.color(1.0f, 0.0f, 0.0f, 0.2f);
//t.noColor();
glEnable2(GL_SCISSOR_TEST);
//LOGI("panesBox: %d, %d - %d, %d\n", panesBbox.x, panesBbox.y, panesBbox.w, panesBbox.h);
minecraft->gui.setScissorRect(panesBbox);
for (unsigned int i = 0; i < flyingItems.size(); ++i) {
FlyingItem& fi = flyingItems[i];
float since = (now - fi.startTime);
if (since > MaxTime) continue;
float t = since / MaxTime;
t *= t;
//float xx = fi.sx + t * 100.0f;
float xx = Mth::lerp(fi.sx, fi.dx, t);
float yy = Mth::lerp(fi.sy, fi.dy, t);
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, &fi.item, xx + 7, yy + 8, true);
//minecraft->gui.renderSlotText(&fi.item, xx + 3, yy + 3, true, true);
flyingToSave.push_back(fi);
}
t.enableColor();
t.endOverrideAndDraw();
glDisable2(GL_SCISSOR_TEST);
flyingItems = flyingToSave;
t.colorABGR(0xffffffff);
glDisable2(GL_BLEND);
minecraft->textures->loadAndBindTexture("gui/spritesheet.png");
}
void ChestScreen::buttonClicked(Button* button) {
if (button == &btnClose) {
minecraft->player->closeContainer();
}
}
bool ChestScreen::handleAddItem(FillingContainer* from, FillingContainer* to, int itemIndex) {
const int itemOffset = from->getNumLinkedSlots();
const int slotIndex = itemIndex + itemOffset;
ItemInstance* item = from->getItem(slotIndex);
bool added = false;
bool fromChest = (from == chest);
Touch::InventoryPane* pane = fromChest? chestPane : inventoryPane;
Touch::InventoryPane* toPane = fromChest? inventoryPane : chestPane;
int wantedCount = (item && !item->isNull())? item->count * percent / 100 : 0;
if ((item && !item->isNull()) && (!wantedCount || heldMs < MinChargeMs)) {
wantedCount = 1;
}
if (wantedCount > 0) {
ItemInstance takenItem(*item);
takenItem.count = wantedCount;
ItemDiffer differ(getItems(toPane));
to->add(&takenItem);
added = (takenItem.count != wantedCount);
if (added) {
item->count -= (wantedCount - takenItem.count);
std::vector<int> changed;
std::vector<const ItemInstance*> items = getItems(toPane);
differ.getDiff(items, changed);
ScrollingPane::GridItem g, gTo;
pane->getGridItemFor_slow(itemIndex, g);
//LOGI("Changed: %d\n", changed.size());
for (unsigned int i = 0; i < changed.size(); ++i) {
FlyingItem fi;
fi.startTime = getTimeS();
fi.item = *item;
fi.sx = g.xf;
fi.sy = g.yf;
int toIndex = changed[i];
toPane->getGridItemFor_slow(toIndex, gTo);
fi.dx = gTo.xf;
fi.dy = gTo.yf;
flyingItems.push_back(fi);
if (!fromChest && minecraft->level->isClientSide) {
int j = toIndex;
ItemInstance item = items[j]? *items[j] : ItemInstance();
ContainerSetSlotPacket p(menu->containerId, j, item);
minecraft->raknetInstance->send(p);
}
}
}
// Send to server, needs a bit special handling
if (fromChest) {
ItemInstance ins(item->count <= 0? ItemInstance() : *item);
ContainerSetSlotPacket p(menu->containerId, slotIndex, ins);
minecraft->raknetInstance->send(p);
}
if (item->count <= 0)
from->clearSlot(slotIndex);
}
// Clear the marker indices
pane->markerIndex = toPane->markerIndex = -1;
return added;
}
bool ChestScreen::addItem(const Touch::InventoryPane* forPane, int itemIndex) {
//LOGI("items.size, index: %d, %d\n", inventoryItems.size(), itemIndex);
bool l2r = (forPane == inventoryPane);
return handleAddItem( l2r? upcast<FillingContainer>(minecraft->player->inventory) : upcast<FillingContainer>(chest),
l2r? upcast<FillingContainer>(chest) : upcast<FillingContainer>(minecraft->player->inventory),
itemIndex);
}
bool ChestScreen::isAllowed( int slot )
{
return true;
}
bool ChestScreen::renderGameBehind()
{
return false;
}
std::vector<const ItemInstance*> ChestScreen::getItems( const Touch::InventoryPane* forPane )
{
if (forPane == inventoryPane) {
for (int i = Inventory::MAX_SELECTION_SIZE, j = 0; i < minecraft->player->inventory->getContainerSize(); ++i, ++j)
inventoryItems[j] = minecraft->player->inventory->getItem(i);
return inventoryItems;
}
else {
for (int i = 0; i < chest->getContainerSize(); ++i)
chestItems[i] = chest->getItem(i);
return chestItems;
}
}
void ChestScreen::setupPane()
{
inventoryItems.clear();
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
ItemInstance* item = minecraft->player->inventory->getItem(i);
/*if (!item || item->isNull()) continue;*/
inventoryItems.push_back(item);
}
chestItems.clear();
for (int i = 0; i < chest->getContainerSize(); ++i) {
ItemInstance* item = chest->getItem(i);
/*if (!item || item->isNull()) continue;*/
chestItems.push_back(item);
}
int maxWidth = width/2 - Bx/2;//- Bx - Bx/*- Bx*/;
int InventoryColumns = maxWidth / ItemSize;
const int realWidth = InventoryColumns * ItemSize;
int paneWidth = realWidth;// + Bx + Bx;
const int realBx = (width/2 - realWidth) / 2;
IntRectangle rect(realBx,
#ifdef __APPLE__
24 + By - ((width==240)?1:0), realWidth, ((width==240)?1:0) + height-By-By-24);
#else
24 + By, realWidth, height-By-By-24);
#endif
// IntRectangle(0, 0, 100, 100)
if (inventoryPane) delete inventoryPane;
inventoryPane = new Touch::InventoryPane(this, minecraft, rect, paneWidth, BorderPixels, minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE, ItemSize, (int)BorderPixels);
inventoryPane->fillMarginX = 0;
inventoryPane->fillMarginY = 0;
guiPaneFrame->setSize((float)rect.w + 2, (float)rect.h + 2);
panesBbox = rect;
rect.x += width/2;// - rect.w - Bx;
panesBbox.w += (rect.x - panesBbox.x);
if (chestPane) delete chestPane;
chestPane = new Touch::InventoryPane(this, minecraft, rect, paneWidth, BorderPixels, chest->getContainerSize(), ItemSize, (int)BorderPixels);
chestPane->fillMarginX = 0;
chestPane->fillMarginY = 0;
LOGI("Creating new panes\n:"
" Inventory %d %p\n"
" Chest %d %p\n", (int)inventoryItems.size(), inventoryPane, (int)chestItems.size(), chestPane);
}
void ChestScreen::drawSlotItemAt( Tesselator& t, const ItemInstance* item, int x, int y, bool selected)
{
float xx = (float)x;
float yy = (float)y;
(selected? guiSlot/*Marked*/ : guiSlot)->draw(t, xx, yy);
if (selected)
guiSlotMarker->draw(t, xx - 2, yy - 2);
if (item && !item->isNull()) {
ItemRenderer::renderGuiItem(minecraft->font, minecraft->textures, item, xx + 7, yy + 8, true);
minecraft->gui.renderSlotText(item, xx + 3, yy + 3, true, true);
}
}

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#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__ChestScreen_H__
#define NET_MINECRAFT_CLIENT_GUI_SCREENS__ChestScreen_H__
#include "BaseContainerScreen.h"
#include "../components/InventoryPane.h"
#include "../components/Button.h"
class Font;
class CItem;
class Textures;
class NinePatchLayer;
class FillingContainer;
class ChestTileEntity;
class Tesselator;
class ChestScreen: public BaseContainerScreen,
public Touch::IInventoryPaneCallback
{
typedef BaseContainerScreen super;
typedef std::vector<CItem*> ItemList;
friend class ItemPane;
public:
ChestScreen(Player* player, ChestTileEntity* chest);
~ChestScreen();
void init();
void setupPositions();
void tick();
void render(int xm, int ym, float a);
bool renderGameBehind();
void buttonClicked(Button* button);
// IInventoryPaneCallback
bool addItem(const Touch::InventoryPane* pane, int itemId);
bool isAllowed( int slot );
std::vector<const ItemInstance*> getItems( const Touch::InventoryPane* forPane );
//const ItemList& getItems(const ItemPane* forPane);
private:
void setupPane();
void drawSlotItemAt(Tesselator& t, const ItemInstance* item, int x, int y, bool selected);
bool handleAddItem(FillingContainer* from, FillingContainer* to, int itemIndex);
void handleRenderPane(Touch::InventoryPane* pane, Tesselator& t, int xm, int ym, float a);
std::string currentItemDesc;
ImageButton btnClose;
Touch::THeader bHeader;
Touch::THeader bHeaderChest;
Touch::InventoryPane* inventoryPane;
Touch::InventoryPane* chestPane;
IntRectangle panesBbox;
std::vector<const ItemInstance*> inventoryItems;
std::vector<const ItemInstance*> chestItems;
bool doRecreatePane;
int selectedSlot;
// GUI elements such as 9-Patches
NinePatchLayer* guiBackground;
NinePatchLayer* guiSlot;
NinePatchLayer* guiSlotMarked;
NinePatchLayer* guiSlotMarker;
NinePatchLayer* guiPaneFrame;
Player* player;
ChestTileEntity* chest;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__ChestScreen_H__*/

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#include "ChooseLevelScreen.h"
#include <algorithm>
#include <set>
#include "../../Minecraft.h"
void ChooseLevelScreen::init() {
loadLevelSource();
}
void ChooseLevelScreen::loadLevelSource()
{
LevelStorageSource* levelSource = minecraft->getLevelSource();
levelSource->getLevelList(levels);
std::sort(levels.begin(), levels.end());
}
std::string ChooseLevelScreen::getUniqueLevelName( const std::string& level ) {
std::set<std::string> Set;
for (unsigned int i = 0; i < levels.size(); ++i)
Set.insert(levels[i].id);
std::string s = level;
while ( Set.find(s) != Set.end() )
s += "-";
return s;
}

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