the whole game
This commit is contained in:
419
src/NinecraftApp.cpp
Executable file
419
src/NinecraftApp.cpp
Executable file
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#include "NinecraftApp.h"
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//#include <EGL/egl.h>
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#ifdef RPI
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//#define NO_STORAGE
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#endif
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#include <errno.h>
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#include "platform/input/Mouse.h"
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#include "platform/input/Multitouch.h"
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#include "world/item/Item.h"
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#include "world/level/Level.h"
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#include "world/level/biome/Biome.h"
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#include "world/level/material/Material.h"
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#include "world/entity/MobCategory.h"
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//#include "world/level/storage/FolderMethods.h"
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#ifndef STANDALONE_SERVER
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#include "client/gui/screens/StartMenuScreen.h"
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#endif
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#include "client/player/LocalPlayer.h"
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#ifndef STANDALONE_SERVER
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#include "client/renderer/gles.h"
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#include "client/renderer/Chunk.h"
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#include "client/renderer/LevelRenderer.h"
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#include "client/renderer/Tesselator.h"
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#endif
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// sorry for raknet dependency, but I'm too lazy to find another getTime method
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#include "raknet/GetTime.h"
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#include "network/RakNetInstance.h"
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#include "network/ClientSideNetworkHandler.h"
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#include "client/gui/screens/ProgressScreen.h"
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//#include "world/entity/player/Inventory2.h"
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#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
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#include "world/level/storage/ExternalFileLevelStorageSource.h"
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#else
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#include "world/level/storage/MemoryLevelStorageSource.h"
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#endif
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#ifndef STANDALONE_SERVER
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#include "client/renderer/Textures.h"
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#include "client/renderer/entity/ItemRenderer.h"
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#endif
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#include "world/item/crafting/Recipes.h"
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#include "world/level/tile/entity/TileEntity.h"
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#ifndef STANDALONE_SERVER
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#include "client/renderer/EntityTileRenderer.h"
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#endif
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bool NinecraftApp::_hasInitedStatics = false;
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NinecraftApp::NinecraftApp()
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: _verbose(true),
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_lastTickMs(0),
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_frames(0)
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{
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#if defined(ANDROID) || defined(__APPLE__) || defined(RPI)
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signal(SIGPIPE, SIG_IGN);
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#endif
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}
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NinecraftApp::~NinecraftApp()
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{
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teardown();
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}
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void NinecraftApp::init()
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{
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// Global initialization goes here
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Mth::initMth();
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//#ifdef DEMO_MODE
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//writeDemoFile();
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//#endif
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// If we're running Android, only initialize
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// the first time class is instanced
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#ifdef ANDROID
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if (!_hasInitedStatics) {
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_hasInitedStatics = true;
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#endif
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Material::initMaterials();
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MobCategory::initMobCategories();
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Tile::initTiles();
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Item::initItems();
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Biome::initBiomes();
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TileEntity::initTileEntities();
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#ifdef ANDROID
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}
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#endif
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#ifndef STANDALONE_SERVER
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initGLStates();
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Tesselator::instance.init();
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I18n::loadLanguage(platform(), "en_US");
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#endif
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Minecraft::init();
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#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
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storageSource = new ExternalFileLevelStorageSource(externalStoragePath, externalCacheStoragePath);
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#else
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storageSource = new MemoryLevelStorageSource();
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#endif
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_running = false;
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#ifndef STANDALONE_SERVER
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LOGI("This: %p\n", this);
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screenChooser.setScreen(SCREEN_STARTMENU);
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#else
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user->name = "Server";
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hostMultiplayer();
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#endif
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}
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void NinecraftApp::teardown()
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{
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// Note: Don't tear down statics if we run on Android
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// (we might change this in the future)
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#ifndef ANDROID
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Biome::teardownBiomes();
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Item ::teardownItems();
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Tile ::teardownTiles();
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Material::teardownMaterials();
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Recipes ::teardownRecipes();
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TileEntity::teardownTileEntities();
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#endif
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#ifdef WIN32
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ItemRenderer::teardown_static();
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if (EntityTileRenderer::instance != NULL) {
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delete EntityTileRenderer::instance;
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EntityTileRenderer::instance = NULL;
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}
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TileEntityRenderDispatcher::destroy();
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#endif
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}
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void NinecraftApp::update()
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{
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++_frames;
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// Generate Multitouch active pointer list
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Multitouch::commit();
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#ifndef ANDROID_PUBLISH
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//testCreationAndDestruction();
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//testJoiningAndDestruction();
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#endif /*ANDROID_PUBLISH*/
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Minecraft::update();
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swapBuffers();
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Mouse::reset2();
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// Restart the server if (our modded) RakNet reports an error
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if (level && raknetInstance->isProbablyBroken() && raknetInstance->isServer()) {
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restartServer();
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}
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#ifndef WIN32
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updateStats();
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#endif
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}
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void NinecraftApp::updateStats()
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{
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#ifndef STANDALONE_SERVER
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if (Options::debugGl)
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LOGI("--------------------------------------------\n");
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//*
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int now = getTimeMs();
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//int since = now - _lastTickMs;
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if (now >= lastTime + 1000)
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{
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if (player) {
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LOGI("%d fps \t%3d chunk updates. (%.2f, %.2f, %.2f)\n",
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_frames, Chunk::updates, player->x, player->y, player->z);
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Chunk::resetUpdates();
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//static int _n = 0;
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//if (++_n % 5 == -1) { // @note: -1
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// static char filename[256];
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// sprintf(filename, "%s/games/com.mojang/img_%.4d.jpg", externalStoragePath.c_str(), _n/5);
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// _context.platform->saveScreenshot(filename, width, height);
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//}
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LOGI("%s", levelRenderer->gatherStats1().c_str());
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//printf("Texture swaps (this frame): %d\n", Textures::textureChanges);
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} else {
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LOGI("%d fps\n", _frames);
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}
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//const int* pointerIds;
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//int pointerCount = Multitouch::getActivePointerIds(&pointerIds);
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//if (pointerCount) {
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// std::string s = "Pointers (";
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// s += (char)(48 + pointerCount);
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// s += ": ";
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// for (int i = 0; i < pointerCount; ++i) {
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// s += (char)(48 + pointerIds[i]);
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// s += ", ";
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// }
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// LOGI("%s\n", s.c_str());
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//}
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lastTime = now;
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_frames = 0;
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#ifdef GLDEBUG
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while (1) {
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int error = glGetError();
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if (error == GL_NO_ERROR) break;
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LOGI("#################### GL-ERROR: %d\t#####################\n", error);
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LOGI("#################### GL-ERROR: %d\t#####################\n", error);
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LOGI("#################### GL-ERROR: %d\t#####################\n", error);
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}
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#endif
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}
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Textures::textureChanges = 0;
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/**/
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#endif /* STANDALONE_SERVER */
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}
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void NinecraftApp::initGLStates()
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{
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#ifndef STANDALONE_SERVER
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//glShadeModel2(GL_SMOOTH);
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//glClearDepthf(1.0f);
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glEnable2(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glDepthRangef(0, 1);
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glEnable2(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.1f);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glEnable2(GL_TEXTURE_2D);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
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_powerVr = platform()->isPowerVR();
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#ifdef __APPLE__
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_isSuperFast = platform()->isSuperFast();
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#endif
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//glLineWidth(4);
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#endif /* STANDALONE_SERVER */
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}
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void NinecraftApp::restartServer() {
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if (!level) return;
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for (int i = level->players.size()-1; i >= 0; --i) {
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Player* p = level->players[i];
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if (p != player)
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level->removeEntity(p);
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}
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raknetInstance->resetIsBroken();
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#ifndef STANDALONE_SERVER
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gui.addMessage("This server has restarted!");
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#endif
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hostMultiplayer();
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if (netCallback) netCallback->levelGenerated(level);
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}
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bool NinecraftApp::handleBack(bool isDown)
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{
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if (isGeneratingLevel)
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{
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return true;
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}
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if (level)
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{
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if (!isDown)
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{
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if (screen)
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{
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if (!screen->handleBackEvent(isDown))
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{
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if (player->containerMenu) player->closeContainer();
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setScreen(NULL);
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}
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return true;
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} else {
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pauseGame(true);
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}
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//leaveGame();
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return false;
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}
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return true;
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}
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else if (screen)
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{
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return screen->handleBackEvent(isDown);
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}
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return false;
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}
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void NinecraftApp::onGraphicsReset()
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{
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#ifndef STANDALONE_SERVER
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initGLStates();
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Tesselator::instance.init();
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Minecraft::onGraphicsReset();
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#endif
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}
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#ifndef ANDROID_PUBLISH
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static int _state = -1;
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static int _stateTicksLeft = 0;
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void NinecraftApp::testCreationAndDestruction()
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{
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if (_state == -1) {
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_stateTicksLeft = 100;
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_state = 0;
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}
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if (_state == 0) {
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if (--_stateTicksLeft <= 0)
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_state = 1;
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}
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else if (_state == 1) {
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getLevelSource()->deleteLevel("perf");
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int seed = getEpochTimeS();
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LOGI(">seed %d\n", seed);
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selectLevel("perf", "perf", LevelSettings(seed, GameType::Creative));
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hostMultiplayer();
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#ifndef STANDALONE_SERVER
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setScreen(new ProgressScreen());
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#endif
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_state = 2;
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_stateTicksLeft = 1000;//25000;//00;
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}
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else if (_state == 2) {
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if (isLevelGenerated()) {
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if (--_stateTicksLeft <= 0) {
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_state = 3;
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}
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}
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} else if (_state == 3) {
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leaveGame();
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_state = 1;
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}
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}
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void NinecraftApp::testJoiningAndDestruction()
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{
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if (_state == -1) {
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//LightUpdate sz[2] = { LightUpdate(LightLayer::Block, 0, 0, 0, 1, 1, 1),
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// LightUpdate(LightLayer::Sky, 0, 0, 0, 1, 1, 1) };
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//LOGI("size of lightupdate: %lu == %d\n", sizeof(LightUpdate), (const char*)&sz[1] - (const char*)&sz[0]);
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_stateTicksLeft = 100;
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_state = 0;
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}
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if (_state == 0) {
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if (--_stateTicksLeft <= 0) {
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raknetInstance->clearServerList();
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locateMultiplayer();
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_state = 1;
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}
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}
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else if (_state == 1) {
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if (!raknetInstance->getServerList().empty()) {
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PingedCompatibleServer s = raknetInstance->getServerList().at(0);
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if (s.name.GetLength() > 0) {
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joinMultiplayer(s);
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#ifndef STANDALONE_SERVER
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setScreen(new ProgressScreen());
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#endif
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_state = 2;
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_stateTicksLeft = 80;//1000;
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}
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}
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}
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else if (_state == 2) {
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if (isLevelGenerated()) {
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if (--_stateTicksLeft <= 0) {
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_state = 3;
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}
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}
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} else if (_state == 3) {
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leaveGame();
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_stateTicksLeft = 50;
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_state = 0;
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}
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}
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#endif /*ANDROID_PUBLISH*/
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/*
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void NinecraftApp::writeDemoFile() {
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std::string path = externalStoragePath + "/games";
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if (createFolderIfNotExists(path.c_str())) {
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path += "/com.mojang";
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if (createFolderIfNotExists(path.c_str())) {
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path += "/minecraftpe";
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if (createFolderIfNotExists(path.c_str())) {
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path += "/played_demo";
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FILE* fp = fopen(path.c_str(), "w");
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if (fp) fclose(fp);
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}}}
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}
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bool NinecraftApp::hasPlayedDemo() {
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std::string filename = externalStoragePath + "/games/com.mojang/minecraftpe/played_demo";
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FILE* fp = fopen(filename.c_str(), "r");
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if (!fp) return false;
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fclose(fp);
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return true;
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}
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*/
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Block a user