the whole game

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2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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src/client/Minecraft.h Executable file
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#ifndef NET_MINECRAFT_CLIENT__Minecraft_H__
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#endif
#include "Timer.h"
#include "player/input/ITurnInput.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h"
#endif
//#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h"
class User;
class Level;
class LocalPlayer;
class IInputHolder;
class Mob;
class Player;
class LevelRenderer;
class GameRenderer;
class ParticleEngine;
class Entity;
class ICreator;
class GameMode;
class Textures;
class CThread;
class SoundEngine;
class Screen;
class Font;
class LevelStorageSource;
class BuildActionIntention;
class PerfRenderer;
class LevelSettings;
class IRakNetInstance;
class NetEventCallback;
class CommandServer;
struct PingedCompatibleServer;
//class ExternalFileLevelStorageSource;
#include "../App.h"
#include "PixelCalc.h"
class AppPlatform;
class AppPlatform_android;
class Minecraft: public App
{
protected:
Minecraft();
public:
virtual ~Minecraft();
void init();
void setSize(int width, int height);
void reloadOptions();
bool supportNonTouchScreen();
bool useTouchscreen();
void grabMouse();
void releaseMouse();
void handleBuildAction(BuildActionIntention*);
void toggleDimension(){}
bool isCreativeMode();
void setIsCreativeMode(bool isCreative);
void setScreen(Screen*);
virtual void selectLevel(const std::string& levelId, const std::string& levelName, const LevelSettings& settings);
virtual void setLevel(Level* level, const std::string& message = "", LocalPlayer* forceInsertPlayer = NULL);
void generateLevel( const std::string& message, Level* level );
LevelStorageSource* getLevelSource();
bool isLookingForMultiplayer;
void locateMultiplayer();
void cancelLocateMultiplayer();
bool joinMultiplayer(const PingedCompatibleServer& server);
void hostMultiplayer(int port=19132);
Player* respawnPlayer(int playerId);
void respawnPlayer();
void resetPlayer(Player* player);
void doActuallyRespawnPlayer();
void update();
void tick(int nTick, int maxTick);
void tickInput();
bool isOnlineClient();
bool isOnline();
void pauseGame(bool isBackPaused);
void gameLostFocus();
void prepareLevel(const std::string& message);
void leaveGame(bool renameLevel = false);
int getProgressStatusId();
const char* getProgressMessage();
ICreator* getCreator();
// void onGraphicsLost() {}
void onGraphicsReset();
bool isLevelGenerated();
int getLicenseId();
void audioEngineOn();
void audioEngineOff();
bool isPowerVR() { return _powerVr; }
bool isKindleFire(int kindleVersion);
bool transformResolution(int* w, int* h);
void optionUpdated(const Options::Option* option, bool value);
void optionUpdated(const Options::Option* option, float value);
void optionUpdated(const Options::Option* option, int value);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
protected:
void _levelGenerated();
private:
static void* prepareLevel_tspawn(void *p_param);
void handleMouseClick(int button);
void handleMouseDown(int button, bool down);
void _reloadInput();
public:
int width;
int height;
// Vars that the platform is allowed to use in the future
int commandPort;
int reserved_d1, reserved_d2;
float reserved_f1, reserved_f2;
Options options;
static bool useAmbientOcclusion;
//static bool threadInterrupt;
volatile bool pause;
LevelRenderer* levelRenderer;
GameRenderer* gameRenderer;
ParticleEngine* particleEngine;
SoundEngine* soundEngine;
GameMode* gameMode;
#ifndef STANDALONE_SERVER
Textures* textures;
ScreenChooser screenChooser;
Font* font;
#endif
IRakNetInstance* raknetInstance;
NetEventCallback* netCallback;
int lastTime;
int lastTickTime;
float ticksSinceLastUpdate;
User* user;
Level* level;
LocalPlayer* player;
IInputHolder* inputHolder;
Mob* cameraTargetPlayer;
#ifndef STANDALONE_SERVER
Gui gui;
#endif
CThread* generateLevelThread;
Screen* screen;
static int customDebugId;
static const int CDI_NONE = 0;
static const int CDI_GRAPHICS = 1;
#ifndef STANDALONE_SERVER
MouseHandler mouseHandler;
#endif
bool mouseGrabbed;
PixelCalc pixelCalc;
PixelCalc pixelCalcUi;
HitResult hitResult;
volatile int progressStagePercentage;
// This field is initialized in main()
// It sets the base path to where worlds can be written (sdcard on android)
std::string externalStoragePath;
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
LevelStorageSource* storageSource;
bool _running;
bool _powerVr;
private:
volatile int progressStageStatusId;
static const char* progressMessages[];
int missTime;
int ticks;
bool screenMutex;
bool hasScheduledScreen;
Screen* scheduledScreen;
int _licenseId;
bool _supportsNonTouchscreen;
bool _isCreativeMode;
//int _respawnPlayerTicks;
Player* _pendingRemovePlayer; // @attn @todo @fix: remove this shait and fix the respawn behaviour
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/