the whole game
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63
src/client/gui/Font.h
Executable file
63
src/client/gui/Font.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_GUI__Font_H__
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#define NET_MINECRAFT_CLIENT_GUI__Font_H__
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//package net.minecraft.client.gui;
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#include <string>
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#include <cctype>
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#include "../renderer/gles.h"
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class Textures;
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class Options;
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class Font
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{
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public:
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Font(Options* options, const std::string& name, Textures* textures);
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//Font(Options* options, const std::string& name, Textures* textures, int imgW, int imgH, int x, int y, int cols, int rows, unsigned char charOffset);
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void init(Options* options);
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void onGraphicsReset();
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void draw(const char* str, float x, float y, int color);
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void draw(const std::string& str, float x, float y, int color);
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void draw(const char* str, float x, float y, int color, bool darken);
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void draw(const std::string& str, float x, float y, int color, bool darken);
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void drawShadow(const std::string& str, float x, float y, int color);
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void drawShadow(const char* str, float x, float y, int color);
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void drawWordWrap(const std::string& str, float x, float y, float w, int col);
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int width(const std::string& str);
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int height(const std::string& str);
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static std::string sanitize(const std::string& str);
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private:
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void buildChar(unsigned char i, float x = 0, float y = 0);
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void drawSlow(const std::string& str, float x, float y, int color, bool darken = false);
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void drawSlow(const char* str, float x, float y, int color, bool darken = false);
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public:
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int fontTexture;
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int lineHeight;
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static const int DefaultLineHeight = 10;
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private:
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int charWidths[256];
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float fcharWidths[256];
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int listPos;
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int index;
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int count;
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GLuint lists[1024];
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std::string fontName;
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Textures* _textures;
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Options* options;
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int _x, _y;
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int _cols;
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int _rows;
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unsigned char _charOffset;
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};
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#endif /*NET_MINECRAFT_CLIENT_GUI__Font_H__*/
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