the whole game
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160
src/client/gui/components/ImageButton.cpp
Executable file
160
src/client/gui/components/ImageButton.cpp
Executable file
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#include "ImageButton.h"
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#include "../../renderer/Tesselator.h"
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#include "../../Minecraft.h"
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#include "../../../platform/log.h"
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#include "../../../util/Mth.h"
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#include "../../renderer/Textures.h"
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ImageButton::ImageButton(int id, const std::string& msg)
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: super(id, msg)
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{
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setupDefault();
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}
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ImageButton::ImageButton(int id, const std::string& msg, const ImageDef& imagedef)
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: super(id, msg),
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_imageDef(imagedef)
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{
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setupDefault();
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}
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void ImageButton::setupDefault() {
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width = 48;
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height = 48;
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scaleWhenPressed = true;
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}
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void ImageButton::setImageDef(const ImageDef& imageDef, bool setButtonSize) {
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_imageDef = imageDef;
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if (setButtonSize) {
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width = (int)_imageDef.width;
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height = (int)_imageDef.height;
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}
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}
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void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
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if (!visible) return;
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Font* font = minecraft->font;
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//minecraft->textures->loadAndBindTexture("gui/gui.png");
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glColor4f2(1, 1, 1, 1);
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bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
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bool IsSecondImage = isSecondImage(hovered);
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//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
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//int yImage = getYImage(hovered || selected);
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//blit(x, y, 0, 46 + yImage * 20, w / 2, h, 0, 20);
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//blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h, 0, 20);
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renderBg(minecraft, xm, ym);
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TextureId texId = (_imageDef.name.length() > 0)? minecraft->textures->loadAndBindTexture(_imageDef.name) : Textures::InvalidId;
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if ( Textures::isTextureIdValid(texId) ) {
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const ImageDef& d = _imageDef;
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Tesselator& t = Tesselator::instance;
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t.begin();
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if (!active) t.color(0xff808080);
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//else if (hovered||selected) t.color(0xffffffff);
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//else t.color(0xffe0e0e0);
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else t.color(0xffffffff);
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float hx = ((float) d.width) * 0.5f;
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float hy = ((float) d.height) * 0.5f;
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const float cx = ((float)x+d.x) + hx;
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const float cy = ((float)y+d.y) + hy;
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if (scaleWhenPressed && hovered) {
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hx *= 0.95f;
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hy *= 0.95f;
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}
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const IntRectangle* src = _imageDef.getSrc();
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if (src) {
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const TextureData* d = minecraft->textures->getTemporaryTextureData(texId);
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if (d != NULL) {
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float u0 = (src->x+(IsSecondImage?src->w:0)) / (float)d->w;
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float u1 = (src->x+(IsSecondImage?2*src->w:src->w)) / (float)d->w;
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float v0 = src->y / (float)d->h;
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float v1 = (src->y+src->h) / (float)d->h;
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t.vertexUV(cx-hx, cy-hy, blitOffset, u0, v0);
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t.vertexUV(cx-hx, cy+hy, blitOffset, u0, v1);
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t.vertexUV(cx+hx, cy+hy, blitOffset, u1, v1);
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t.vertexUV(cx+hx, cy-hy, blitOffset, u1, v0);
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}
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} else {
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t.vertexUV(cx-hx, cy-hy, blitOffset, 0, 0);
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t.vertexUV(cx-hx, cy+hy, blitOffset, 0, 1);
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t.vertexUV(cx+hx, cy+hy, blitOffset, 1, 1);
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t.vertexUV(cx+hx, cy-hy, blitOffset, 1, 0);
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}
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t.draw();
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}
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//blit(0, 0, 0, 0, 64, 64, 256, 256);
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//LOGI("%d %d\n", x+d.x, x+d.x+d.w);
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if (!active) {
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drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 16)*/, 0xffa0a0a0);
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} else {
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if (hovered || selected) {
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drawCenteredString(font, msg, x + width / 2, y + 17/*(h - 16)*/, 0xffffa0);
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} else {
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drawCenteredString(font, msg, x + width / 2, y + 16/*(h - 48)*/, 0xe0e0e0);
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}
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}
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}
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//
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// A toggleable Button
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//
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OptionButton::OptionButton(const Options::Option* option)
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: _option(option),
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_isFloat(false),
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super(ButtonId, "")
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{
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}
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OptionButton::OptionButton(const Options::Option* option, float onValue, float offValue)
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: _option(option),
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_isFloat(true),
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_onValue(onValue),
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_offValue(offValue),
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super(ButtonId, "")
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{
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}
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bool OptionButton::isSecondImage(bool hovered) {
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return _secondImage;
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}
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void OptionButton::toggle(Options* options) {
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if (_isFloat) {
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options->set(_option, (Mth::abs(_current - _onValue) < 0.01f) ? _offValue : _onValue);
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} else {
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options->toggle(_option, 1);
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}
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// Update graphics here
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updateImage(options);
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}
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void OptionButton::updateImage(Options* options) {
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if (_isFloat) {
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_current = options->getProgressValue(_option);
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_secondImage = Mth::abs(_current - _onValue) < 0.01f;
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} else {
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_secondImage = options->getBooleanValue(_option);
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}
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}
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void OptionButton::mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ) {
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if(buttonNum == MouseAction::ACTION_LEFT) {
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if(clicked(minecraft, x, y)) {
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toggle(&minecraft->options);
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}
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}
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}
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