the whole game
This commit is contained in:
507
src/client/gui/screens/SelectWorldScreen.cpp
Executable file
507
src/client/gui/screens/SelectWorldScreen.cpp
Executable file
@@ -0,0 +1,507 @@
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#include "SelectWorldScreen.h"
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#include "StartMenuScreen.h"
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#include "ProgressScreen.h"
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#include "DialogDefinitions.h"
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#include "../../renderer/Tesselator.h"
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#include "../../../AppPlatform.h"
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#include "../../../util/StringUtils.h"
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#include "../../../util/Mth.h"
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#include "../../../platform/input/Mouse.h"
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#include "../../../Performance.h"
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#include "../../../world/level/LevelSettings.h"
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#include <algorithm>
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#include <set>
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#include "../../renderer/Textures.h"
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#include "SimpleChooseLevelScreen.h"
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static float Max(float a, float b) {
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return a>b? a : b;
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}
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//
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// World Selection List
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//
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WorldSelectionList::WorldSelectionList( Minecraft* minecraft, int width, int height )
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: _height(height),
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hasPickedLevel(false),
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currentTick(0),
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stoppedTick(-1),
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mode(0),
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RolledSelectionListH(minecraft, width, height, 0, width, 26, height-32, 120)
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{
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}
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int WorldSelectionList::getNumberOfItems() {
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return (int)levels.size();
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}
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void WorldSelectionList::selectItem( int item, bool doubleClick ) {
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//LOGI("sel: %d, item %d\n", selectedItem, item);
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if (selectedItem < 0 || (selectedItem != item))
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return;
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if (!hasPickedLevel) {
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hasPickedLevel = true;
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pickedLevel = levels[item];
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}
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}
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bool WorldSelectionList::isSelectedItem( int item ) {
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return item == selectedItem;
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}
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void WorldSelectionList::renderItem( int i, int x, int y, int h, Tesselator& t ) {
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int centerx = x + itemWidth/2;
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float a0 = Max(1.1f - std::abs( width / 2 - centerx ) * 0.0055f, 0.2f);
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if (a0 > 1) a0 = 1;
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int textColor = (int)(255.0f * a0) * 0x010101;
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int textColor2 = (int)(140.0f * a0) * 0x010101;
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const int TY = y + 42;
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const int TX = centerx - itemWidth / 2 + 5;
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StringVector v = _descriptions[i];
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drawString(minecraft->font, v[0].c_str(), TX, TY + 0, textColor);
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drawString(minecraft->font, v[1].c_str(), TX, TY + 10, textColor2);
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drawString(minecraft->font, v[2].c_str(), TX, TY + 20, textColor2);
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drawString(minecraft->font, v[3].c_str(), TX, TY + 30, textColor2);
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minecraft->textures->loadAndBindTexture(_imageNames[i]);
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t.color(0.3f, 1.0f, 0.2f);
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//float x0 = (float)x;
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//float x1 = (float)x + (float)itemWidth;
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const float IY = (float)y - 8;
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t.begin();
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t.color(textColor);
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t.vertexUV((float)(centerx-32), IY, blitOffset, 0, 0);
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t.vertexUV((float)(centerx-32), IY + 48, blitOffset, 0, 1);
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t.vertexUV((float)(centerx+32), IY + 48, blitOffset, 1, 1);
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t.vertexUV((float)(centerx+32), IY, blitOffset, 1, 0);
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t.draw();
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}
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void WorldSelectionList::stepLeft() {
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if (selectedItem > 0) {
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td.start = xo;
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td.stop = xo - itemWidth;
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td.cur = 0;
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td.dur = 8;
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mode = 1;
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tweenInited();
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}
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}
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void WorldSelectionList::stepRight() {
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if (selectedItem >= 0 && selectedItem < getNumberOfItems()-1) {
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td.start = xo;
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td.stop = xo + itemWidth;
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td.cur = 0;
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td.dur = 8;
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mode = 1;
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tweenInited();
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}
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}
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void WorldSelectionList::commit() {
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for (unsigned int i = 0; i < levels.size(); ++i) {
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LevelSummary& level = levels[i];
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std::stringstream ss;
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ss << level.name << "/preview.png";
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TextureId id = Textures::InvalidId;//minecraft->textures->loadTexture(ss.str(), false);
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if (id != Textures::InvalidId) {
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_imageNames.push_back( ss.str() );
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} else {
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_imageNames.push_back("gui/default_world.png");
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}
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StringVector lines;
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lines.push_back(level.name);
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lines.push_back(minecraft->platform()->getDateString(level.lastPlayed));
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lines.push_back(level.id);
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lines.push_back(LevelSettings::gameTypeToString(level.gameType));
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_descriptions.push_back(lines);
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selectedItem = 0;
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}
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}
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static float quadraticInOut(float t, float dur, float start, float stop) {
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const float delta = stop - start;
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const float T = (t / dur) * 2.0f;
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if (T < 1) return 0.5f*delta*T*T + start;
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return -0.5f*delta * ((T-1)*(T-3) - 1) + start;
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}
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void WorldSelectionList::tick()
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{
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RolledSelectionListH::tick();
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++currentTick;
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if (Mouse::isButtonDown(MouseAction::ACTION_LEFT) || dragState == 0)
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return;
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// Handle the tween (when in "mode 1")
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selectedItem = -1;
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if (mode == 1) {
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if (++td.cur == td.dur) {
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mode = 0;
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xInertia = 0;
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xoo = xo = td.stop;
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selectedItem = getItemAtPosition(width/2, height/2);
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} else {
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tweenInited();
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}
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return;
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}
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// It's still going fast, let it run
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float speed = Mth::abs(xInertia);
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bool slowEnoughToBeBothered = speed < 5.0f;
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if (!slowEnoughToBeBothered) {
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xInertia = xInertia * .9f;
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return;
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}
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xInertia *= 0.8f;
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if (speed < 1 && dragState < 0) {
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const int offsetx = (width-itemWidth) / 2;
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const float pxo = xo + offsetx;
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int index = getItemAtXPositionRaw((int)(pxo - 10*xInertia));
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int indexPos = index*itemWidth;
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// Pick closest
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float diff = (float)indexPos - pxo;
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if (diff < -itemWidth/2) {
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diff += itemWidth;
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index++;
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//indexPos += itemWidth;
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}
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if (Mth::abs(diff) < 1 && speed < 0.1f) {
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selectedItem = getItemAtPosition(width/2, height/2);
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return;
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}
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td.start = xo;
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td.stop = xo + diff;
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td.cur = 0;
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td.dur = (float) Mth::Min(7, 1 + (int)(Mth::abs(diff) * 0.25f));
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mode = 1;
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//LOGI("inited-t %d\n", dragState);
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tweenInited();
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}
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}
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float WorldSelectionList::getPos( float alpha )
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{
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if (mode != 1) return RolledSelectionListH::getPos(alpha);
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float x0 = quadraticInOut(td.cur, td.dur, td.start, td.stop);
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float x1 = quadraticInOut(td.cur+1, td.dur, td.start, td.stop);
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return x0 + (x1-x0)*alpha;
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}
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bool WorldSelectionList::capXPosition() {
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bool capped = RolledSelectionListH::capXPosition();
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if (capped) mode = 0;
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return capped;
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}
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void WorldSelectionList::tweenInited() {
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float x0 = quadraticInOut(td.cur, td.dur, td.start, td.stop);
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float x1 = quadraticInOut(td.cur+1, td.dur, td.start, td.stop);
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xInertia = x0-x1; // yes, it's all backwards and messed up..
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}
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//
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// Select World Screen
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//
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SelectWorldScreen::SelectWorldScreen()
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: bDelete (1, "Delete"),
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bCreate (2, "Create new"),
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bBack (3, "Back"),
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bWorldView(4, ""),
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worldsList(NULL),
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_state(_STATE_DEFAULT),
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_hasStartedLevel(false)
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{
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bDelete.active = false;
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}
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SelectWorldScreen::~SelectWorldScreen()
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{
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delete worldsList;
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}
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void SelectWorldScreen::buttonClicked(Button* button)
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{
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if (button->id == bCreate.id) {
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//minecraft->setScreen( new CreateWorldScreen() );
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//minecraft->locateMultiplayer();
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//minecraft->setScreen(new JoinGameScreen());
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//minecraft->hostMultiplayer();
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//minecraft->setScreen(new ProgressScreen());
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if (_state == _STATE_DEFAULT && !_hasStartedLevel) {
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minecraft->platform()->createUserInput(DialogDefinitions::DIALOG_CREATE_NEW_WORLD);
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_state = _STATE_CREATEWORLD;
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}
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}
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if (button->id == bDelete.id) {
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if (isIndexValid(worldsList->selectedItem)) {
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LevelSummary level = worldsList->levels[worldsList->selectedItem];
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LOGI("level: %s, %s\n", level.id.c_str(), level.name.c_str());
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minecraft->setScreen( new DeleteWorldScreen(level) );
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}
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}
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if (button->id == bBack.id) {
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minecraft->cancelLocateMultiplayer();
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minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
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}
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if (button->id == bWorldView.id) {
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// Try to "click" the item in the middle
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worldsList->selectItem( worldsList->getItemAtPosition(width/2, height/2), false );
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}
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}
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bool SelectWorldScreen::handleBackEvent(bool isDown)
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{
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if (!isDown)
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{
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minecraft->cancelLocateMultiplayer();
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minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
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}
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return true;
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}
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bool SelectWorldScreen::isIndexValid( int index )
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{
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return worldsList && index >= 0 && index < worldsList->getNumberOfItems();
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}
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static char ILLEGAL_FILE_CHARACTERS[] = {
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'/', '\n', '\r', '\t', '\0', '\f', '`', '?', '*', '\\', '<', '>', '|', '\"', ':'
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};
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void SelectWorldScreen::tick()
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{
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if (_state == _STATE_CREATEWORLD) {
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#if defined(RPI)
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std::string levelId = getUniqueLevelName("world");
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LevelSettings settings(getEpochTimeS(), GameType::Creative);
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minecraft->selectLevel(levelId, levelId, settings);
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minecraft->hostMultiplayer();
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minecraft->setScreen(new ProgressScreen());
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_hasStartedLevel = true;
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#elif defined(WIN32)
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std::string name = getUniqueLevelName("perf");
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minecraft->setScreen(new SimpleChooseLevelScreen(name));
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#else
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int status = minecraft->platform()->getUserInputStatus();
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if (status > -1) {
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if (status == 1) {
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StringVector sv = minecraft->platform()->getUserInput();
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// Read the level name.
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// 1) Trim name 2) Remove all bad chars 3) Append '-' chars 'til the name is unique
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std::string levelName = Util::stringTrim(sv[0]);
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std::string levelId = levelName;
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for (int i = 0; i < sizeof(ILLEGAL_FILE_CHARACTERS) / sizeof(char); ++i)
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levelId = Util::stringReplace(levelId, std::string(1, ILLEGAL_FILE_CHARACTERS[i]), "");
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if ((int)levelId.length() == 0) {
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levelId = "no_name";
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}
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levelId = getUniqueLevelName(levelId);
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// Read the seed
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int seed = getEpochTimeS();
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if (sv.size() >= 2) {
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std::string seedString = Util::stringTrim(sv[1]);
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if (seedString.length() > 0) {
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int tmpSeed;
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// Try to read it as an integer
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if (sscanf(seedString.c_str(), "%d", &tmpSeed) > 0) {
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seed = tmpSeed;
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} // Hash the "seed"
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else {
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seed = Util::hashCode(seedString);
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}
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}
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}
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// Read the game mode
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bool isCreative = true;
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if (sv.size() >= 3 && sv[2] == "survival")
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isCreative = false;
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// Start a new level with the given name and seed
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LevelSettings settings(seed, isCreative? GameType::Creative : GameType::Survival);
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LOGI("Creating a level with id '%s', name '%s' and seed '%d'\n", levelId.c_str(), levelName.c_str(), seed);
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minecraft->selectLevel(levelId, levelName, settings);
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minecraft->hostMultiplayer();
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minecraft->setScreen(new ProgressScreen());
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_hasStartedLevel = true;
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}
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_state = _STATE_DEFAULT;
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}
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#endif
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return;
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}
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worldsList->tick();
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if (worldsList->hasPickedLevel) {
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minecraft->selectLevel(worldsList->pickedLevel.id, worldsList->pickedLevel.name, LevelSettings::None());
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minecraft->hostMultiplayer();
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minecraft->setScreen(new ProgressScreen());
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_hasStartedLevel = true;
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return;
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}
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// copy the currently selected item
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LevelSummary selectedWorld;
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//bool hasSelection = false;
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if (isIndexValid(worldsList->selectedItem))
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{
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selectedWorld = worldsList->levels[worldsList->selectedItem];
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//hasSelection = true;
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}
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bDelete.active = isIndexValid(worldsList->selectedItem);
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}
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void SelectWorldScreen::init()
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{
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worldsList = new WorldSelectionList(minecraft, width, height);
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loadLevelSource();
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worldsList->commit();
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buttons.push_back(&bDelete);
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buttons.push_back(&bCreate);
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buttons.push_back(&bBack);
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_mouseHasBeenUp = !Mouse::getButtonState(MouseAction::ACTION_LEFT);
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tabButtons.push_back(&bWorldView);
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tabButtons.push_back(&bDelete);
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tabButtons.push_back(&bCreate);
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tabButtons.push_back(&bBack);
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}
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void SelectWorldScreen::setupPositions() {
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int yBase = height - 28;
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//#ifdef ANDROID
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bCreate.y = yBase;
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bBack.y = yBase;
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bDelete.y = yBase;
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bBack.width = bDelete.width = bCreate.width = 84;
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//bDelete.h = bCreate.h = bBack.h = 24;
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//#endif
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// Center buttons
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bDelete.x = width / 2 - 4 - bDelete.width - bDelete.width / 2;
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bCreate.x = width / 2 - bCreate.width / 2;
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bBack.x = width / 2 + 4 + bCreate.width - bBack.width / 2;
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}
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void SelectWorldScreen::render( int xm, int ym, float a )
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{
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//Performance::watches.get("sws-full").start();
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//Performance::watches.get("sws-renderbg").start();
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renderBackground();
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//Performance::watches.get("sws-renderbg").stop();
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//Performance::watches.get("sws-worlds").start();
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worldsList->setComponentSelected(bWorldView.selected);
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if (_mouseHasBeenUp)
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worldsList->render(xm, ym, a);
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else {
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worldsList->render(0, 0, a);
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_mouseHasBeenUp = !Mouse::getButtonState(MouseAction::ACTION_LEFT);
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}
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//Performance::watches.get("sws-worlds").stop();
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//Performance::watches.get("sws-screen").start();
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Screen::render(xm, ym, a);
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//Performance::watches.get("sws-screen").stop();
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||||
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//Performance::watches.get("sws-string").start();
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drawCenteredString(minecraft->font, "Select world", width / 2, 8, 0xffffffff);
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//Performance::watches.get("sws-string").stop();
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//Performance::watches.get("sws-full").stop();
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||||
//Performance::watches.printEvery(128);
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}
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||||
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void SelectWorldScreen::loadLevelSource()
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||||
{
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||||
LevelStorageSource* levelSource = minecraft->getLevelSource();
|
||||
levelSource->getLevelList(levels);
|
||||
std::sort(levels.begin(), levels.end());
|
||||
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||||
for (unsigned int i = 0; i < levels.size(); ++i) {
|
||||
if (levels[i].id != LevelStorageSource::TempLevelId)
|
||||
worldsList->levels.push_back( levels[i] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string SelectWorldScreen::getUniqueLevelName( const std::string& level )
|
||||
{
|
||||
std::set<std::string> Set;
|
||||
for (unsigned int i = 0; i < levels.size(); ++i)
|
||||
Set.insert(levels[i].id);
|
||||
|
||||
std::string s = level;
|
||||
while ( Set.find(s) != Set.end() )
|
||||
s += "-";
|
||||
return s;
|
||||
}
|
||||
|
||||
bool SelectWorldScreen::isInGameScreen() { return true; }
|
||||
|
||||
void SelectWorldScreen::keyPressed( int eventKey )
|
||||
{
|
||||
if (bWorldView.selected) {
|
||||
if (eventKey == minecraft->options.keyLeft.key)
|
||||
worldsList->stepLeft();
|
||||
if (eventKey == minecraft->options.keyRight.key)
|
||||
worldsList->stepRight();
|
||||
}
|
||||
|
||||
Screen::keyPressed(eventKey);
|
||||
}
|
||||
|
||||
//
|
||||
// Delete World Screen
|
||||
//
|
||||
DeleteWorldScreen::DeleteWorldScreen(const LevelSummary& level)
|
||||
: ConfirmScreen(NULL, "Are you sure you want to delete this world?",
|
||||
"'" + level.name + "' will be lost forever!",
|
||||
"Delete", "Cancel", 0),
|
||||
_level(level)
|
||||
{
|
||||
tabButtonIndex = 1;
|
||||
}
|
||||
|
||||
void DeleteWorldScreen::postResult( bool isOk )
|
||||
{
|
||||
if (isOk) {
|
||||
LevelStorageSource* storageSource = minecraft->getLevelSource();
|
||||
storageSource->deleteLevel(_level.id);
|
||||
}
|
||||
minecraft->screenChooser.setScreen(SCREEN_SELECTWORLD);
|
||||
}
|
||||
Reference in New Issue
Block a user