the whole game
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40
src/client/renderer/entity/EntityRenderer.h
Executable file
40
src/client/renderer/entity/EntityRenderer.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_RENDERER_ENTITY__EntityRenderer_H__
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#define NET_MINECRAFT_CLIENT_RENDERER_ENTITY__EntityRenderer_H__
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//package net.minecraft.client.renderer.entity;
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#include <string>
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#include "../../model/HumanoidModel.h"
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class Textures;
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class Tesselator;
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class EntityRenderDispatcher;
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class Entity;
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class AABB;
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class Font;
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class EntityRenderer
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{
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protected:
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EntityRenderer();
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public:
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virtual ~EntityRenderer() {}
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void init(EntityRenderDispatcher* entityRenderDispatcher);
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virtual void render(Entity* entity, float x, float y, float z, float rot, float a) = 0;
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static void render(const AABB& bb, float xo, float yo, float zo);
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static void renderFlat(const AABB& bb);
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Font* getFont();
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virtual void onGraphicsReset() {}
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protected:
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void bindTexture(const std::string& resourceName);
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float shadowRadius;
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float shadowStrength;
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static EntityRenderDispatcher* entityRenderDispatcher;
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};
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#endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__EntityRenderer_H__*/
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