the whole game
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38
src/client/renderer/entity/ItemRenderer.h
Executable file
38
src/client/renderer/entity/ItemRenderer.h
Executable file
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#ifndef NET_MINECRAFT_CLIENT_RENDERER_ENTITY__ItemRenderer_H__
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#define NET_MINECRAFT_CLIENT_RENDERER_ENTITY__ItemRenderer_H__
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//package net.minecraft.client.renderer.entity;
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#include "EntityRenderer.h"
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#include "../../../util/Random.h"
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class Font;
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class Entity;
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class ItemInstance;
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class Textures;
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class Tesselator;
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class TileRenderer;
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class ItemRenderer: public EntityRenderer
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{
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public:
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ItemRenderer();
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void render(Entity* itemEntity_, float x, float y, float z, float rot, float a);
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static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, bool fancy);
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static void renderGuiItem(Font* font, Textures* textures, const ItemInstance* item, float x, float y, float w, float h, bool fancy);
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static void renderGuiItemCorrect(Font* font, Textures* textures, const ItemInstance* item, int x, int y);
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//void renderGuiItemDecorations(Font* font, Textures* textures, ItemInstance* item, int x, int y);
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static void renderGuiItemDecorations(const ItemInstance* item, float x, float y);
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static void blit(float x, float y, float sx, float sy, float w, float h);
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static int getAtlasPos(const ItemInstance* item);
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static void teardown_static();
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private:
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static void fillRect(Tesselator& t, float x, float y, float w, float h, int c);
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static TileRenderer* tileRenderer;
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Random random;
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};
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#endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__ItemRenderer_H__*/
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