the whole game
This commit is contained in:
75
src/main_dedicated.cpp
Executable file
75
src/main_dedicated.cpp
Executable file
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#include <iostream>
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#include "NinecraftApp.h"
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#include "AppPlatform.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <unistd.h>
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#include "world/level/LevelSettings.h"
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#include "world/level/Level.h"
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#include "server/ArgumentsSettings.h"
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#include "platform/time.h"
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#include "SharedConstants.h"
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#define MAIN_CLASS NinecraftApp
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static App* g_app = 0;
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static int g_exitCode = 0;
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void signal_callback_handler(int signum) {
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std::cout << "Signum caught: " << signum << std::endl;
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if(signum == 2 || signum == 3){ // SIGINT || SIGQUIT
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if(g_app != 0) {
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g_app->quit();
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} else {
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exit(g_exitCode);
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}
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}
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}
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int main(int numArguments, char* pszArgs[]) {
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ArgumentsSettings aSettings(numArguments, pszArgs);
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if(aSettings.getShowHelp()) {
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ArgumentsSettings defaultSettings(0, NULL);
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printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
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printf("-------------------------------------------------------\n");
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printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
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printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
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printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
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printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
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printf("--help - Shows this message.\n");
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printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
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printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
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printf("-------------------------------------------------------\n");
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return 0;
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}
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printf("Level Name: %s\n", aSettings.getLevelName().c_str());
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AppContext appContext;
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appContext.platform = new AppPlatform();
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App* app = new MAIN_CLASS();
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signal(SIGINT, signal_callback_handler);
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g_app = app;
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((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
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((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
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g_app->init(appContext);
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LevelSettings settings(getEpochTimeS(), GameType::Creative);
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float startTime = getTimeS();
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((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
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((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
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std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
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((MAIN_CLASS*)g_app)->level->saveLevelData();
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std::cout << "Level has been saved!" << std::endl;
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while(!app->wantToQuit()) {
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app->update();
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//pthread_yield();
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sleep(20);
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}
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((MAIN_CLASS*)g_app)->level->saveLevelData();
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delete app;
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appContext.platform->finish();
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delete appContext.platform;
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std::cout << "Quit correctly" << std::endl;
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return g_exitCode;
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}
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