the whole game
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78
src/network/packet/MoveEntityPacket.h
Executable file
78
src/network/packet/MoveEntityPacket.h
Executable file
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#ifndef NET_MINECRAFT_NETWORK_PACKET__MoveEntityPacket_H__
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#define NET_MINECRAFT_NETWORK_PACKET__MoveEntityPacket_H__
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#include "../Packet.h"
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class MoveEntityPacket: public Packet
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{
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public:
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MoveEntityPacket()
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: hasRot(false)
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{}
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// PACKET_MOVEENTITY is unknown and undefined (and not used)
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void write(RakNet::BitStream* bitStream) {
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bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_MOVEENTITY));
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}
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void read(RakNet::BitStream* bitStream) {};
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void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
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{
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callback->handle(source, (MoveEntityPacket*)this);
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}
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int entityId;
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float x, y, z;
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float xRot;
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float yRot;
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bool hasRot;
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};
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class MoveEntityPacket_PosRot: public MoveEntityPacket
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{
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typedef MoveEntityPacket super;
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public:
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MoveEntityPacket_PosRot() {
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hasRot = true;
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}
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//MoveEntityPacket_PosRot(int entityId, float x, float y, float z, float yRot, float xRot) {
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// set(entityId, x, y, z, yRot, xRot);
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//}
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MoveEntityPacket_PosRot(const Entity* e) {
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set(e->entityId, e->x, e->y - e->heightOffset, e->z, e->yRot, e->xRot);
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}
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void set(int entityId, float x, float y, float z, float yRot, float xRot) {
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this->entityId = entityId;
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this->x = x;
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this->y = y;
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this->z = z;
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this->xRot = xRot;
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this->yRot = yRot;
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}
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void write(RakNet::BitStream* bitStream) {
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bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_MOVEENTITY_POSROT));
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bitStream->Write(entityId);
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bitStream->Write(x);
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bitStream->Write(y);
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bitStream->Write(z);
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bitStream->Write(yRot);
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bitStream->Write(xRot);
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}
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void read(RakNet::BitStream* bitStream) {
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bitStream->Read(entityId);
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bitStream->Read(x);
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bitStream->Read(y);
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bitStream->Read(z);
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bitStream->Read(yRot);
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bitStream->Read(xRot);
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}
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};
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#endif /*NET_MINECRAFT_NETWORK_PACKET__MoveEntityPacket_H__*/
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