the whole game
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57
src/world/entity/player/Inventory.h
Executable file
57
src/world/entity/player/Inventory.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_ENTITY_PLAYER__JInventory_H__
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#define NET_MINECRAFT_WORLD_ENTITY_PLAYER__JInventory_H__
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//package net.minecraft.world.entity.player;
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#include "../../inventory/FillingContainer.h"
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#include <vector>
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class Tile;
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class Entity;
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class Player;
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class ListTag;
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class CompoundTag;
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class Inventory: public FillingContainer
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{
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typedef FillingContainer super;
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public:
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static const int INVENTORY_SIZE_DEMO = 27;
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static const int MAX_SELECTION_SIZE = 9; // Including "More..." right now
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static const int POP_TIME_DURATION = 5;
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Inventory(Player* player, bool creativeMode);
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~Inventory();
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void clearInventoryWithDefault();
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//
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// Selection slots
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//
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void selectSlot(int slot);
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ItemInstance* getSelected();
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static int getSelectionSize();
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// Special for this "selection based" inventory
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bool moveToSelectionSlot(int selectionSlot, int inventorySlot, bool propagate);
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bool moveToSelectedSlot(int inventorySlot, bool propagate);
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bool moveToEmptySelectionSlot(int inventorySlot);
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bool removeItem(const ItemInstance* samePtr);
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void doDrop(ItemInstance* item, bool randomly);
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bool stillValid(Player* player);
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bool add(ItemInstance* item);
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int getAttackDamage(Entity* entity);
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float getDestroySpeed(Tile* tile);
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bool canDestroy(Tile* tile);
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private:
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void setupDefault();
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public:
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//ItemList armor;
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int selected;
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Player* player;
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};
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#endif /*NET_MINECRAFT_WORLD_ENTITY_PLAYER__JInventory_H__*/
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