the whole game
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58
src/world/item/ArmorItem.h
Executable file
58
src/world/item/ArmorItem.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_ITEM__ArmorItem_H__
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#define NET_MINECRAFT_WORLD_ITEM__ArmorItem_H__
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//package net.minecraft.world.item;
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#include "Item.h"
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class ArmorItem: public Item
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{
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typedef Item super;
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public:
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static const int SLOT_HEAD = 0;
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static const int SLOT_TORSO = 1;
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static const int SLOT_LEGS = 2;
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static const int SLOT_FEET = 3;
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static const int healthPerSlot[4];
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class ArmorMaterial
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{
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public:
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/// p0-p3 are slot protection values
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ArmorMaterial(int durabilityMultiplier, int p0, int p1, int p2, int p3);//, int enchantmentValue);
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int getHealthForSlot(int slot) const;
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int getDefenseForSlot(int slot) const;
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/* int getEnchantmentValue() const {
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return enchantmentValue;
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} */
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private:
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int durabilityMultiplier;
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int slotProtections[4];
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//int enchantmentValue;
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};
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static const ArmorMaterial CLOTH;
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static const ArmorMaterial CHAIN;
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static const ArmorMaterial IRON;
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static const ArmorMaterial GOLD;
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static const ArmorMaterial DIAMOND;
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const int slot;
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const int defense;
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const int modelIndex;
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const ArmorMaterial& armorType;
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ArmorItem(int id, const ArmorMaterial& armorType, int icon, int slot);
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bool isArmor() const;
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/*
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int getEnchantmentValue() const {
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return armorType.getEnchantmentValue();
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}
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*/
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};
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#endif /*NET_MINECRAFT_WORLD_ITEM__ArmorItem_H__*/
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