the whole game
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62
src/world/level/biome/BiomeSource.h
Executable file
62
src/world/level/biome/BiomeSource.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_BIOME__BiomeSource_H__
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#define NET_MINECRAFT_WORLD_LEVEL_BIOME__BiomeSource_H__
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//package net.minecraft.world.level.biome;
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#include "../../../util/Random.h"
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#include "../levelgen/synth/PerlinNoise.h"
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typedef PerlinNoise PerlinSimplexNoise;
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class Level;
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class Biome;
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class ChunkPos;
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class BiomeSource
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{
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protected:
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BiomeSource();
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public:
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BiomeSource(Level* level);
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virtual ~BiomeSource();
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float* temperatures;
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float* downfalls;
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float* noises;
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int lenTemperatures;
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int lenDownfalls;
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int lenNoises;
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int lenBiomes;
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virtual Biome* getBiome(const ChunkPos& chunk);
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virtual Biome* getBiome(int x, int z);
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//virtual float getTemperature(int x, int z);
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// Note: The arrays returned here are temporary in the meaning that their
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// contents might change in the future. If you need to SAVE the
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// values, do a shallow copy to an array of your own.
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virtual float* getTemperatureBlock(/*float* temperatures, */ int x, int z, int w, int h);
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//virtual float* getDownfallBlock(/*float* downfalls, */int x, int z, int w, int h);
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virtual Biome** getBiomeBlock(int x, int z, int w, int h);
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private:
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virtual Biome** getBiomeBlock(Biome** biomes, int x, int z, int w, int h);
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Biome** biomes;
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PerlinSimplexNoise* temperatureMap;
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PerlinSimplexNoise* downfallMap;
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PerlinSimplexNoise* noiseMap;
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Random rndTemperature;
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Random rndDownfall;
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Random rndNoise;
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static const float zoom;
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static const float tempScale;
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static const float downfallScale;
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static const float noiseScale;
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_BIOME__BiomeSource_H__*/
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