the whole game
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35
src/world/level/levelgen/feature/FlowerFeature.h
Executable file
35
src/world/level/levelgen/feature/FlowerFeature.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__FlowerFeature_H__
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#define NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__FlowerFeature_H__
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//package net.minecraft.world.level.levelgen.feature;
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#include "../../../../util/Random.h"
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#include "../../Level.h"
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#include "../../tile/Bush.h"
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#include "Feature.h"
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class FlowerFeature: public Feature {
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public:
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int tile;
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FlowerFeature(int tile) {
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this->tile = tile;
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}
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bool place(Level* level, Random* random, int x, int y, int z) {
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for (int i = 0; i < 64; i++) {
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2)) {
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if (((Bush*) Tile::tiles[tile])->canSurvive(level, x2, y2, z2)) {
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level->setTileNoUpdate(x2, y2, z2, tile);
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}
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}
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}
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return true;
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}
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_LEVELGEN_FEATURE__FlowerFeature_H__*/
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