the whole game
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45
src/world/level/storage/ExternalFileLevelStorageSource.h
Executable file
45
src/world/level/storage/ExternalFileLevelStorageSource.h
Executable file
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#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
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#ifndef NET_MINECRAFT_WORLD_LEVEL_STORAGE__ExternalFileLevelStorageSource_H__
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#define NET_MINECRAFT_WORLD_LEVEL_STORAGE__ExternalFileLevelStorageSource_H__
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//package net.minecraft.world.level.storage;
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#include "LevelStorageSource.h"
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#include "MemoryLevelStorage.h"
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class ProgressListener;
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class ExternalFileLevelStorageSource: public LevelStorageSource
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{
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public:
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ExternalFileLevelStorageSource(const std::string& externalPath, const std::string& temporaryFilesPath);
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std::string getName();
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void getLevelList(LevelSummaryList& dest);
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LevelStorage* selectLevel(const std::string& levelId, bool createPlayerDir);
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LevelData* getDataTagFor(const std::string& levelId);
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bool isNewLevelIdAcceptable(const std::string& levelId);
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void clearAll() {}
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void deleteLevel(const std::string& levelId);
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void renameLevel(const std::string& levelId, const std::string& newLevelName);
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bool isConvertible(const std::string& levelId) { return false; }
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bool requiresConversion(const std::string& levelId) { return false; }
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bool convertLevel(const std::string& levelId, ProgressListener* progress) { return false; }
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private:
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void addLevelSummaryIfExists(LevelSummaryList& dest, const char* dirName);
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bool hasTempDirectory() { return _hasTempDirectory; }
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std::string getFullPath(const std::string& levelId);
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std::string basePath;
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std::string tmpBasePath;
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bool _hasTempDirectory;
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_STORAGE__ExternalFileLevelStorageSource_H__*/
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#endif /*DEMO_MODE*/
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