the whole game
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40
src/world/level/tile/BedTile.h
Executable file
40
src/world/level/tile/BedTile.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__BedTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__BedTile_H__
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#include "DirectionalTile.h"
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#include "../material/Material.h"
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class Pos;
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class BedTile : public DirectionalTile
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{
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typedef DirectionalTile super;
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public:
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static const int HEAD_PIECE_DATA = 0x8;
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static const int OCCUPIED_DATA = 0x4;
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static const int HEAD_DIRECTION_OFFSETS[4][2];
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BedTile(int id);
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bool use(Level* level, int x, int y, int z, Player* player);
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int getTexture(int face, int data);
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int getRenderShape();
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int getRenderLayer();
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bool isCubeShaped();
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bool isSolidRender();
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void updateShape(LevelSource* level, int x, int y, int z);
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void setShape();
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void neighborChanged(Level* level, int x, int y, int z, int type);
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int getResource(int data, Random* random);
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void spawnResources(Level* level, int x, int y, int z, int data, float odds);
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static bool isHeadPiece( int data );
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static bool isOccupied(int data);
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static void setOccupied( Level* level, int x, int y, int z, bool occupied );
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static bool findStandUpPosition( Level* level, int x, int y, int z, int skipCount, Pos& position);
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};
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#endif /* NET_MINECRAFT_WORLD_LEVEL_TILE__BedTile_H__ */
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