the whole game
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113
src/world/level/tile/CropTile.cpp
Executable file
113
src/world/level/tile/CropTile.cpp
Executable file
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#include "CropTile.h"
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#include "Tile.h"
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#include "../../entity/item/ItemEntity.h"
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CropTile::CropTile( int id, int tex ) : super(id, tex) {
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this->tex = tex;
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setTicking(true);
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float ss = 0.5f;
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setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
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}
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void CropTile::tick( Level* level, int x, int y, int z, Random* random ) {
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super::tick(level, x, y, z, random);
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if(level->getRawBrightness(x, y, z) >= Level::MAX_BRIGHTNESS - 6) {
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int age = level->getData(x, y, z);
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if(age < 7) {
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float growthSpeed = getGrowthSpeed(level, x, y, z);
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if(random->nextInt(int(25 / growthSpeed)) == 0) {
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age++;
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level->setData(x, y, z, age);
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}
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}
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}
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}
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void CropTile::growCropsToMax( Level* level, int x, int y, int z ) {
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level->setData(x, y, z, 7);
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}
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float CropTile::getGrowthSpeed( Level* level, int x, int y, int z ) {
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float speed = 1;
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int n = level->getTile(x, y, z - 1);
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int s = level->getTile(x, y, z + 1);
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int w = level->getTile(x - 1, y, z);
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int e = level->getTile(x + 1, y, z);
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int d0 = level->getTile(x - 1, y, z - 1);
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int d1 = level->getTile(x + 1, y, z - 1);
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int d2 = level->getTile(x + 1, y, z + 1);
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int d3 = level->getTile(x - 1, y, z + 1);
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bool horizontal = w == this->id || e == this->id;
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bool vertical = n == this->id || s == this->id;
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bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id;
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for (int xx = x - 1; xx <= x + 1; xx++) {
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for (int zz = z - 1; zz <= z + 1; zz++) {
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int t = level->getTile(xx, y - 1, zz);
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float tileSpeed = 0;
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if (t == Tile::farmland->id) {
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tileSpeed = 1;
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if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3;
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}
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if (xx != x || zz != z) tileSpeed /= 4;
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speed += tileSpeed;
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}
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}
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if (diagonal || (horizontal && vertical)) speed /= 2;
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return speed;
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}
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int CropTile::getTexture( LevelSource* level, int x, int y, int z, int face ) {
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int data = level->getData(x, y, z);
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if (data < 0) data = 7;
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return tex + data;
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}
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int CropTile::getTexture( int face, int data ) {
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if (data < 0) data = 7;
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return tex + data;
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}
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int CropTile::getRenderShape() {
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return Tile::SHAPE_ROWS;
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}
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void CropTile::spawnResources( Level* level, int x, int y, int z, int data, float odds ) {
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super::spawnResources(level, x, y, z, data, odds);
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if (level->isClientSide) {
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return;
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}
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int count = 3;
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for (int i = 0; i < count; i++) {
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if (level->random.nextInt(5 * 3) > data) continue;
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float s = 0.7f;
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float xo = level->random.nextFloat() * s + (1 - s) * 0.5f;
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float yo = level->random.nextFloat() * s + (1 - s) * 0.5f;
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float zo = level->random.nextFloat() * s + (1 - s) * 0.5f;
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ItemEntity* item = new ItemEntity(level, float(x) + xo, float(y) + yo, float(z) + zo, ItemInstance(Item::seeds_wheat));
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item->throwTime = 10;
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level->addEntity(item);
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}
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}
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int CropTile::getResource( int data, Random* random ) {
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if (data == 7) {
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return Item::wheat->id;
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}
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return -1;
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}
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int CropTile::getResourceCount( Random* random ) {
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return 1;
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}
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bool CropTile::mayPlaceOn( int tile ) {
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return tile == Tile::farmland->id;
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}
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