the whole game
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19
src/world/level/tile/NetherReactor.h
Executable file
19
src/world/level/tile/NetherReactor.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__NetherReactor_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__NetherReactor_H__
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#include "EntityTile.h"
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class Material;
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class NetherReactor : public EntityTile {
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typedef EntityTile super;
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public:
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int getTexture(int face, int data);
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NetherReactor(int id, int tex, const Material* material);
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bool use(Level* level, int x, int y, int z, Player* player);
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static void setPhase(Level* level, int x, int y, int z, int phase);
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TileEntity* newTileEntity();
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bool canSpawnStartNetherReactor( Level* level, int x, int y, int z, Player* player );
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bool allPlayersCloseToReactor( Level* level, int x, int y, int z );
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};
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#endif /* NET_MINECRAFT_WORLD_LEVEL_TILE__NetherReactor_H__ */
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