the whole game
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60
src/world/level/tile/ObsidianTile.h
Executable file
60
src/world/level/tile/ObsidianTile.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__ObsidianTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__ObsidianTile_H__
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//package net.minecraft.world.level.tile;
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#include "../../../util/Random.h"
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#include "StoneTile.h"
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class
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ObsidianTile: public StoneTile
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{
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public:
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ObsidianTile(int id, int tex, bool isGlowing)
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: StoneTile(id, tex), isGlowing(isGlowing)
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{
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}
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int getResourceCount(Random* random) {
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return 1;
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}
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int getResource(int data, Random* random) {
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return Tile::obsidian->id;
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}
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void animateTick(Level* level, int x, int y, int z, Random* random) {
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if(isGlowing) {
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poofParticles(level, x, y, z);
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}
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}
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void poofParticles(Level* level, int x, int y, int z) {
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Random& random = level->random;
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float r = 1 / 16.0f;
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for (int i = 0; i < 6; i++) {
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float xx = x + random.nextFloat();
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float yy = y + random.nextFloat();
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float zz = z + random.nextFloat();
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if (i == 0 && !level->isSolidBlockingTile(x, y + 1, z)) yy = y + 1 + r;
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if (i == 1 && !level->isSolidBlockingTile(x, y - 1, z)) yy = y + 0 - r;
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if (i == 2 && !level->isSolidBlockingTile(x, y, z + 1)) zz = z + 1 + r;
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if (i == 3 && !level->isSolidBlockingTile(x, y, z - 1)) zz = z + 0 - r;
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if (i == 4 && !level->isSolidBlockingTile(x + 1, y, z)) xx = x + 1 + r;
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if (i == 5 && !level->isSolidBlockingTile(x - 1, y, z)) xx = x + 0 - r;
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if (xx < x || xx > x + 1 || yy < 0 || yy > y + 1 || zz < z || zz > z + 1) {
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level->addParticle(PARTICLETYPE(reddust), xx, yy, zz, 0, 0, 0);
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}
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}
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}
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private:
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bool isGlowing;
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/* void wasExploded(Level* level, int x, int y, int z) {
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float s = 0.7f;
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float xo = level->random.nextFloat() * s + (1 - s) * 0.5;
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float yo = level->random.nextFloat() * s + (1 - s) * 0.5;
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float zo = level->random.nextFloat() * s + (1 - s) * 0.5;
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ItemEntity* item = new ItemEntity(level, x + xo, y + yo, z + zo, new ItemInstance(id));
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item->throwTime = 10;
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level->addEntity(item);
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}*/
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__ObsidianTile_H__*/
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