the whole game
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40
src/world/level/tile/TransparentTile.h
Executable file
40
src/world/level/tile/TransparentTile.h
Executable file
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#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__TransparentTile_H__
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#define NET_MINECRAFT_WORLD_LEVEL_TILE__TransparentTile_H__
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//package net.minecraft.world.level.tile;
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#include "Tile.h"
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#include "../LevelSource.h"
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class Material;
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class TransparentTile: public Tile
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{
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public:
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/*protected*/
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bool allowSame;
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/*protected*/
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TransparentTile(int id, int tex, const Material* material, bool allowSame)
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: Tile(id, tex, material)
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{
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this->allowSame = allowSame;
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}
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bool isSolidRender()
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{
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return false;
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}
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bool shouldRenderFace(LevelSource* level, int x, int y, int z, int face)
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{
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int id = level->getTile(x, y, z);
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if (!allowSame && id == this->id) return false;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool blocksLight() {
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return false;
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}
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};
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#endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__TransparentTile_H__*/
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