the whole game

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2026-03-02 22:04:18 +03:00
parent 816e9060b4
commit f0617a5d22
2069 changed files with 581500 additions and 0 deletions

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#include "NetherReactorTileEntity.h"
#include "../../../../nbt/CompoundTag.h"
#include "../../../../SharedConstants.h"
#include "../../../phys/Vec3.h"
#include "../../../level/Level.h"
#include "../../../level/MobSpawner.h"
#include "../../../entity/MobFactory.h"
#include "../NetherReactor.h"
#include "../../../entity/Entity.h"
#include "../../../Difficulty.h"
#include "../../../phys/AABB.h"
#include "../NetherReactorPattern.h"
NetherReactorTileEntity::NetherReactorTileEntity()
: super(TileEntityType::NetherReactor)
, isInitialized(false)
, progress(0)
, curLevel(0)
, hasFinished(false)
{ }
bool NetherReactorTileEntity::shouldSave() {
return true;
}
void NetherReactorTileEntity::lightItUp( int x, int y, int z ) {
//if(!isInitilized && !hasFinished) {
curLevel = 0;
NetherReactor::setPhase(level, x, y, z, 1);
isInitialized = true;
//clearDomeSpace(x, y, z);
buildDome(x, y, z);
level->setNightMode(true);
//}
}
void NetherReactorTileEntity::tick() {
if(level->isClientSide)
return;
if(progress < 0) {
remove = true;
}
if(isInitialized && !hasFinished) {
progress++;
if(progress % SharedConstants::TicksPerSecond == 0) {
int currentTime = progress / SharedConstants::TicksPerSecond;
if(currentTime < 10) {
tickGlowingRedstoneTransformation(currentTime);
}
if(currentTime > 42 && currentTime <= 45) {
// start with the top layer and move down
int currentLayer = 45 - currentTime;
turnGlowingObsidianLayerToObsidian(currentLayer);
}
if(checkLevelChange(progress / SharedConstants::TicksPerSecond)) {
curLevel++;
spawnItems(getNumItemsPerLevel(curLevel));
trySpawnPigZombies(NUM_PIG_ZOMBIE_SLOTS, getNumEnemiesPerLevel(curLevel));
}
}
if(progress > SharedConstants::TicksPerSecond * 46) {
finishReactorRun();
}
} else if(hasFinished) {
if(progress % SharedConstants::TicksPerSecond * 60 == 0) {
if(playersAreCloseBy()) {
trySpawnPigZombies(2, 3);
} else {
killPigZombies();
}
}
}
}
void NetherReactorTileEntity::load( CompoundTag* tag ) {
super::load(tag);
isInitialized = tag->getBoolean("IsInitialized");
if(isInitialized) {
progress = tag->getShort("Progress");
hasFinished = tag->getBoolean("HasFinished");
}
}
bool NetherReactorTileEntity::save( CompoundTag* tag ) {
super::save(tag);
tag->putBoolean("IsInitialized", isInitialized);
tag->putShort("Progress", progress);
tag->putBoolean("HasFinished", hasFinished);
if(isInitialized && !hasFinished)
level->setNightMode(true);
return true;
}
std::string NetherReactorTileEntity::getName() const {
return "NetherReactor";
}
int NetherReactorTileEntity::getNumEnemiesPerLevel( int curLevel ) {
if(curLevel == 0)
return 3;
else if(curLevel < 4)
return 2;
else if(curLevel < 6)
return Mth::Max(0, level->random.nextInt(2));
else
return Mth::Max(0, level->random.nextInt(1));
}
int NetherReactorTileEntity::getNumItemsPerLevel( int curLevel ) {
if(curLevel == 0)
return 3 * 3;
else if(curLevel < 4)
return 5 * 3;
else if(curLevel < 8)
return Mth::Max(0, level->random.nextInt(14 * 3) - 4);
else
return Mth::Max(0, level->random.nextInt(9 * 3) - 2);
}
void NetherReactorTileEntity::spawnItems( int numItems ) {
for (int ii = 0; ii < numItems ; ii++) {
spawnItem();
}
}
Vec3 NetherReactorTileEntity::getSpawnPosition( float minDistance, float varibleDistance, float offset ) {
float distance = minDistance + level->random.nextFloat() * varibleDistance;
float rad = level->random.nextFloat() * Mth::TWO_PI;
return Vec3(sin(rad) * distance + x, offset + y, cos(rad) * distance + z);
}
void NetherReactorTileEntity::spawnEnemy() {
Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level);
Vec3 enemyPosition = getSpawnPosition(3, 4, -1);
while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LEVEL_WIDTH || enemyPosition.z >= LEVEL_DEPTH) {
enemyPosition = getSpawnPosition(3, 4, -1);
}
MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true);
}
void NetherReactorTileEntity::spawnItem() {
Vec3 itemPosition= getSpawnPosition(3, 4, -1);
while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LEVEL_WIDTH || itemPosition.z >= LEVEL_DEPTH) {
itemPosition = getSpawnPosition(3, 4, -1);
}
ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem());
item->throwTime = 10;
item->age = item->getLifeTime() - SharedConstants::TicksPerSecond * 30;
level->addEntity(item);
}
ItemInstance NetherReactorTileEntity::getSpawnItem() {
int itemType = level->random.nextInt(8);
switch(itemType) {
case 0: return ItemInstance(Item::yellowDust, 3);
case 1: return ItemInstance(Item::seeds_melon);
case 2: return ItemInstance(Tile::mushroom1);
case 3: return ItemInstance(Tile::mushroom2);
case 4: return ItemInstance(Item::reeds);
case 5: return ItemInstance(Tile::cactus);
case 6: return ItemInstance(Item::netherQuartz, 4);
default: return GetLowOddsSpawnItem();
}
}
ItemInstance NetherReactorTileEntity::GetLowOddsSpawnItem() {
if(level->random.nextInt(10) <= 9 ) {
static Item* items[] = {
Item::arrow,
Item::bed,
Item::bone,
Item::book,
Item::bow,
Item::bowl,
Item::feather,
Item::painting,
Item::door_wood
};
int itemIndex = level->random.nextInt(sizeof(items) / 4);
Item* itemToSpawn = items[itemIndex];
return ItemInstance(itemToSpawn);
} else {
static Tile* tiles[] = {
Tile::bookshelf
};
int tileIndex = level->random.nextInt(sizeof(tiles) / 4);
Tile* tileToSpawn = tiles[tileIndex];
return ItemInstance(tileToSpawn);
}
}
bool NetherReactorTileEntity::checkLevelChange( int progress ) {
static const int levelChangeTime[] = {10, 13, 20, 22, 25, 30, 34, 36, 38, 40};
const int count = sizeof(levelChangeTime) / 4;
for(int a = 0; a < count; ++a) {
if(levelChangeTime[a] == progress)
return true;
}
return false;
}
void NetherReactorTileEntity::clearDomeSpace( int x, int y, int z ) {
for(int curX = -12; curX <= 12; ++curX) {
for(int curY = -3; curY < 40; ++curY) {
for(int curZ = -12; curZ <= 12; ++curZ) {
if(curY > 2 || curX < -1 || curX > 1 || curZ < -1 || curZ > 1)
level->setTile(curX + x, curY + y, curZ + z, 0);
}
}
}
}
void NetherReactorTileEntity::finishReactorRun() {
NetherReactor::setPhase(level, x, y, z, 2);
level->setNightMode(false);
hasFinished = true;
deterioateDome(x, y, z);
for(int curX = x - 1; curX <= x + 1; ++curX) {
for(int curY = y - 1; curY <= y + 1; ++curY) {
for(int curZ = z - 1; curZ <= z + 1; ++curZ) {
if(curX != x || curY != y || curZ != z)
level->setTile(curX, curY, curZ, Tile::obsidian->id);
}
}
}
}
int NetherReactorTileEntity::numOfFreeEnemySlots() {
int numPigZombiesFound = 0;
AABB bb((float)x, (float)y, (float)z, x + 1.0f, y + 1.0f, z + 1.0f);
EntityList nearby = level->getEntities(NULL, bb.grow(7, 7, 7));
for(EntityList::iterator it = nearby.begin(); it != nearby.end(); ++it) {
if((*it)->isEntityType(MobTypes::PigZombie) && (*it)->isAlive()) {
numPigZombiesFound++;
}
}
return NUM_PIG_ZOMBIE_SLOTS - numPigZombiesFound;
}
void NetherReactorTileEntity::trySpawnPigZombies( int maxNumOfEnemies, int maxToSpawn ) {
if(level->difficulty == Difficulty::PEACEFUL)
return;
int currentNumOfPigZombies = NUM_PIG_ZOMBIE_SLOTS - numOfFreeEnemySlots();
if(currentNumOfPigZombies < maxNumOfEnemies) {
for(int a = 0; a < maxToSpawn && currentNumOfPigZombies < maxNumOfEnemies; ++a) {
spawnEnemy();
currentNumOfPigZombies++;
}
}
}
void NetherReactorTileEntity::tickGlowingRedstoneTransformation( int currentTime ) {
switch(currentTime) {
case 2: return turnLayerToGlowingObsidian(0, Tile::stoneBrick->id);
case 3: return turnLayerToGlowingObsidian(1, Tile::stoneBrick->id);
case 4: return turnLayerToGlowingObsidian(2, Tile::stoneBrick->id);
case 7: return turnLayerToGlowingObsidian(0, Tile::goldBlock->id);
case 8: return turnLayerToGlowingObsidian(1, Tile::goldBlock->id);
case 9: return turnLayerToGlowingObsidian(2, Tile::goldBlock->id);
}
}
void NetherReactorTileEntity::turnLayerToGlowingObsidian( int layer, const int type ) {
NetherReactorPattern pattern;
for(int checkX = -1; checkX <= 1; ++checkX) {
for(int checkZ = -1; checkZ <= 1; ++checkZ) {
if(pattern.getTileAt(layer, checkX + 1, checkZ + 1) == type) {
level->setTile(x + checkX, y - 1 + layer, z + checkZ, Tile::glowingObsidian->id);
}
}
}
}
void NetherReactorTileEntity::turnGlowingObsidianLayerToObsidian( int layer ) {
NetherReactorPattern pattern;
for(int checkX = -1; checkX <= 1; ++checkX) {
for(int checkZ = -1; checkZ <= 1; ++checkZ) {
if(level->getTile(x + checkX, y - 1 + layer, z + checkZ) != Tile::netherReactor->id) {
level->setTile(x + checkX, y - 1 + layer, z + checkZ, Tile::obsidian->id);
}
}
}
}
void NetherReactorTileEntity::buildDome( int x, int y, int z ) {
buildFloorVolume(x, y - 3, z, 8, 2, Tile::netherrack->id);
buildHollowedVolume(x, y - 1, z, 8, 4, Tile::netherrack->id, 0);
buildFloorVolume(x, y - 1 + 4, z, 8, 1, Tile::netherrack->id);
buildCrockedRoofVolume(false, x, y - 1 + 5, z, 8, 1, Tile::netherrack->id);
buildCrockedRoofVolume(true, x, y - 1 + 6, z, 5, 8, Tile::netherrack->id);
buildCrockedRoofVolume(false, x, y + -1 + 12, z, 3, 14, Tile::netherrack->id);
}
void NetherReactorTileEntity::buildHollowedVolume( int x, int y, int z, int expandWidth, int height, const int wallTileId, const int clearTileId ) {
for(int curY = 0; curY < height; ++curY) {
for(int curX = -expandWidth; curX <= expandWidth; ++curX) {
for(int curZ = -expandWidth; curZ <= expandWidth; ++curZ) {
if((curX == -expandWidth || curX == expandWidth)
|| (curZ == -expandWidth || curZ == expandWidth)) {
level->setTile(curX + x, curY + y, curZ + z, wallTileId);
} else if(curY > 2 || curX < -1 || curX > 1 || curZ < -1 || curZ > 1) {
level->setTile(curX + x, curY + y, curZ + z, clearTileId);
}
}
}
}
}
void NetherReactorTileEntity::buildFloorVolume( int x, int y, int z, int expandWidth, int height, const int tileId ) {
for(int curY = 0; curY < height; ++curY) {
for(int curX = -expandWidth; curX <= expandWidth; ++curX) {
for(int curZ = -expandWidth; curZ <= expandWidth; ++curZ) {
level->setTile(curX + x, curY + y, curZ + z, tileId);
}
}
}
}
void NetherReactorTileEntity::buildCrockedRoofVolume( bool inverted, int x, int y, int z, int expandWidth, int height, const int tileId ) {
int fullHeight = height + expandWidth;
for(int curX = -expandWidth; curX <= expandWidth; ++curX) {
for(int curZ = -expandWidth; curZ <= expandWidth; ++curZ) {
int offset = inverted ? ((-curX - curZ) / 2) : ((curX + curZ) / 2);
int acceptHeight = fullHeight + offset;
for(int curY = 0; curY < fullHeight + expandWidth; ++curY) {
if(acceptHeight >= curY
&& (isEdge(curX, expandWidth, curZ)
|| acceptHeight == curY )) {
level->setTile(curX + x, curY + y, curZ + z, tileId);
}
}
}
}
}
bool NetherReactorTileEntity::isEdge( int curX, int expandWidth, int curZ ) {
return (curX == -expandWidth || curX == expandWidth)
|| (curZ == -expandWidth || curZ == expandWidth);
}
void NetherReactorTileEntity::deterioateDome( int x, int y, int z ) {
deterioateHollowedVolume(x, y - 1, z, 8, 5, 0);
deterioateCrockedRoofVolume(false, x, y - 1 + 5, z, 8, 1, 0);
deterioateCrockedRoofVolume(true, x, y - 1 + 6, z, 5, 8, 0);
deterioateCrockedRoofVolume(false, x, y + -1 + 12, z, 3, 14, 0);
}
void NetherReactorTileEntity::deterioateCrockedRoofVolume( bool inverted, int x, int y, int z, int expandWidth, int height, int tileId ) {
int fullHeight = height + expandWidth;
for(int curX = -expandWidth; curX <= expandWidth; ++curX) {
for(int curZ = -expandWidth; curZ <= expandWidth; ++curZ) {
int offset = inverted ? ((-curX - curZ) / 2) : ((curX + curZ) / 2);
int acceptHeight = fullHeight + offset;
for(int curY = 0; curY < fullHeight + expandWidth; ++curY) {
if(acceptHeight >= curY
&& (isEdge(curX, expandWidth, curZ))) {
if(level->random.nextInt(4) == 0) {
level->setTile(curX + x, curY + y, curZ + z, tileId);
}
}
}
}
}
}
void NetherReactorTileEntity::deterioateHollowedVolume( int x, int y, int z, int expandWidth, int height, int tileId ) {
for(int curY = 0; curY < height; ++curY) {
for(int curX = -expandWidth; curX <= expandWidth; ++curX) {
for(int curZ = -expandWidth; curZ <= expandWidth; ++curZ) {
if((curX == -expandWidth || curX == expandWidth)
|| (curZ == -expandWidth || curZ == expandWidth)) {
if(level->random.nextInt(3) == 0)
level->setTile(curX + x, curY + y, curZ + z, tileId);
}
}
}
}
}
bool NetherReactorTileEntity::playersAreCloseBy() {
int numPlayers = 0;
AABB bb((float)x, (float)y, (float)z, x + 1.0f, y + 1.0f, z + 1.0f);
EntityList nearby = level->getEntities(NULL, bb.grow(40, 40, 40));
for(EntityList::iterator it = nearby.begin(); it != nearby.end(); ++it) {
if((*it)->isPlayer() && (*it)->isAlive() ) {
if((*it)->distanceTo((float)x, (float)y, (float)z) < 40)
numPlayers++;
}
}
return numPlayers != 0;
}
void NetherReactorTileEntity::killPigZombies() {
AABB bb((float)x, (float)y, (float)z, x + 1.0f, y + 1.0f, z + 1.0f);
EntityList nearby = level->getEntities(NULL, bb.grow(40, 40, 40));
for(EntityList::iterator it = nearby.begin(); it != nearby.end(); ++it) {
if((*it)->isEntityType(MobTypes::PigZombie)) {
(*it)->remove();
}
}
}