FIX: Completely remove duplicate renderSky() codeblock

This commit is contained in:
2026-04-15 00:38:44 +03:00
parent 3a0f4c3647
commit f0bed0527b

View File

@@ -272,15 +272,6 @@ void GameRenderer::renderLevel(float a) {
screenScissorArea.w, screenScissorArea.h); screenScissorArea.w, screenScissorArea.h);
} }
if(mc->options.getBooleanValue(OPTIONS_FANCY_GRAPHICS)) {
setupFog(-1);
TIMER_POP_PUSH("sky");
glFogf(GL_FOG_START, renderDistance * 0.2f);
glFogf(GL_FOG_END, renderDistance *0.75);
// levelRenderer->renderSky(a); // Removed duplicate call
glFogf(GL_FOG_START, renderDistance * 0.6f);
glFogf(GL_FOG_END, renderDistance);
}
glEnable2(GL_FOG); glEnable2(GL_FOG);
setupFog(1); setupFog(1);