Added Foliage and Grass Color tinting, Started Basic Work on restoring ravines, New Option to Toggle Tinting.
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@@ -473,7 +473,7 @@ void RandomLevelSource::postProcess(ChunkSource* parent, int xt, int zt) {
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MobSpawner::postProcessSpawnMobs(level, biome, xo + 8, zo + 8, 16, 16, &random);
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//LOGI("Reading temp: 1\n");
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float* temperatures = level->getBiomeSource()->getTemperatureBlock(/*NULL,*/ xo + 8, zo + 8, 16, 16);
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float* temperatures = level->getBiomeSource()->getTemperatureBlock(NULL, xo + 8, zo + 8, 16, 16);
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for (int x = xo + 8; x < xo + 8 + 16; x++)
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for (int z = zo + 8; z < zo + 8 + 16; z++) {
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int xp = x - (xo + 8);
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