7 Commits

13 changed files with 919 additions and 817 deletions

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@@ -54,16 +54,3 @@ void CreativeMode::initAbilities( Abilities& abilities ) {
bool CreativeMode::isCreativeType() { bool CreativeMode::isCreativeType() {
return true; return true;
} }
void CreativeMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}

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@@ -19,7 +19,6 @@ public:
void initAbilities(Abilities& abilities); void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private: private:
void creativeDestroyBlock(int x, int y, int z, int face); void creativeDestroyBlock(int x, int y, int z, int face);
}; };

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@@ -92,19 +92,6 @@ bool CreatorMode::isCreativeType() {
return true; return true;
} }
void CreatorMode::releaseUsingItem( Player* player ) {
if(player->getCarriedItem() != NULL) {
int oldItemId = player->getCarriedItem()->id;
int oldAux = player->getAuxData();
super::releaseUsingItem(player);
if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
player->getCarriedItem()->setAuxValue(oldAux);
}
} else {
super::releaseUsingItem(player);
}
}
ICreator* CreatorMode::getCreator() { ICreator* CreatorMode::getCreator() {
return _creator; return _creator;
} }

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@@ -118,7 +118,6 @@ public:
void initAbilities(Abilities& abilities); void initAbilities(Abilities& abilities);
void releaseUsingItem(Player* player);
private: private:
void CreatorDestroyBlock(int x, int y, int z, int face); void CreatorDestroyBlock(int x, int y, int z, int face);

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@@ -89,8 +89,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
float clickX = hit.x - x; float clickX = hit.x - x;
float clickY = hit.y - y; float clickY = hit.y - y;
float clickZ = hit.z - z; float clickZ = hit.z - z;
if (level->isClientSide) {
item = player->inventory->getSelected(); item = player->inventory->getSelected();
if(level->isClientSide) {
UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ); UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
@@ -149,7 +149,7 @@ void GameMode::initPlayer( Player* player ) {
} }
void GameMode::releaseUsingItem(Player* player){ void GameMode::releaseUsingItem(Player* player){
if(minecraft->level->isClientSide) { if (minecraft->level->isClientSide && player->isUsingItem()) {
PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId); PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }

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@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
static const float kMinIndicatorLength = 34.0f / 3; static const float kMinIndicatorLength = 34.0f / 3;
static const float PKScrollIndicatorEndSize = 3; static const float PKScrollIndicatorEndSize = 3;
static const float PKScrollIndicatorThickness = 7.0f /3; static const float PKScrollIndicatorThickness = 7.0f /3;
static const float kWheelOverscrollMax = 80.0f;
static const float kWheelOverscrollDamping = 0.6f;
static const float kWheelOverscrollRestoreAlpha = 0.18f;
ScrollingPane::ScrollingPane( ScrollingPane::ScrollingPane(
int optionFlags, int optionFlags,
@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
} }
//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns); //LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
rows = 1 + (numItems-1) / this->columns, rows = 1 + (numItems-1) / this->columns;
/* /*
if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX; if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY; if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
*/ */
// initialize content bounds immediately
adjustContentSize();
minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
this->snapContentOffsetToBounds(false);
dragDeltas.reserve(128); dragDeltas.reserve(128);
te_moved = 0; te_moved = 0;
@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
updateScrollFade(vScroll); updateScrollFade(vScroll);
updateScrollFade(hScroll); updateScrollFade(hScroll);
} }
if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
float targetX = _contentOffset.x;
float targetY = _contentOffset.y;
bool corrected = false;
if (targetX > 0.0f) {
targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetX < minPoint.x) {
targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (targetY > 0.0f) {
targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
corrected = true;
} else if (targetY < minPoint.y) {
targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
corrected = true;
}
if (corrected) {
if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
setContentOffset(Vec3(targetX, targetY, 0));
}
}
} }
bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) { bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
} }
void ScrollingPane::scrollBy(float dx, float dy) { void ScrollingPane::scrollBy(float dx, float dy) {
// adjust the translation offsets fpx/fpy by the requested amount // compute target content offset from wheel delta (in screen-space w/ opposite sign)
float nfpx = fpx + dx; float targetX = _contentOffset.x - dx;
float nfpy = fpy + dy; float targetY = _contentOffset.y - dy;
// convert back to content offset (fpx = -contentOffset.x)
setContentOffset(Vec3(-nfpx, -nfpy, 0)); if (isSet(SF_LockX)) targetX = _contentOffset.x;
if (isSet(SF_LockY)) targetY = _contentOffset.y;
if (isSet(SF_HardLimits)) {
targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
} else {
if (targetX > 0.0f) {
float overshoot = targetX;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetX = overshoot * kWheelOverscrollDamping;
} else if (targetX < minPoint.x) {
float overshoot = targetX - minPoint.x;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
}
if (targetY > 0.0f) {
float overshoot = targetY;
overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
targetY = overshoot * kWheelOverscrollDamping;
} else if (targetY < minPoint.y) {
float overshoot = targetY - minPoint.y;
overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
}
}
setContentOffset(Vec3(targetX, targetY, 0));
} }
void ScrollingPane::setContentOffset(float x, float y) { void ScrollingPane::setContentOffset(float x, float y) {

View File

@@ -28,6 +28,7 @@ void CreditsScreen::init() {
buttons.push_back(bHeader); buttons.push_back(bHeader);
buttons.push_back(btnBack); buttons.push_back(btnBack);
// TODO: rewrite it
// prepare text lines // prepare text lines
_lines.clear(); _lines.clear();
_lines.push_back("Minecraft: Pocket Edition"); _lines.push_back("Minecraft: Pocket Edition");
@@ -39,6 +40,7 @@ void CreditsScreen::init() {
_lines.push_back("Kolyah35"); _lines.push_back("Kolyah35");
_lines.push_back("karson"); _lines.push_back("karson");
_lines.push_back("deepfriedwaffles"); _lines.push_back("deepfriedwaffles");
_lines.push_back("EpikIzCool");
_lines.push_back(""); _lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please // avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve"); _lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

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@@ -91,7 +91,8 @@ void IngameBlockSelectionScreen::init()
//for (int i = 0; i < inventory->getContainerSize(); ++i) //for (int i = 0; i < inventory->getContainerSize(); ++i)
//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n"); //LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
InventorySize = inventory->getContainerSize(); // Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
InventoryRows = 1 + (InventorySize-1) / InventoryColumns; InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
// //
@@ -265,7 +266,8 @@ void IngameBlockSelectionScreen::buttonClicked(Button* button) {
bool IngameBlockSelectionScreen::isAllowed( int slot ) bool IngameBlockSelectionScreen::isAllowed( int slot )
{ {
if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize()) const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
if (slot < 0 || slot >= gridCount)
return false; return false;
#ifdef DEMO_MODE #ifdef DEMO_MODE

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@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
ya = 0; ya = 0;
za = za * flySpeed; za = za * flySpeed;
if (sprinting) {
float sprintBoost = getWalkingSpeedModifier(); // 1.3x
xa *= sprintBoost;
za *= sprintBoost;
}
#ifdef ANDROID #ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed; if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed; if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--; if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
prevForwardHeld = forwardHeld; prevForwardHeld = forwardHeld;
} }
if (input->sneaking || abilities.flying) if (input->sneaking)
sprinting = false; sprinting = false;
if (input->sneaking) { if (input->sneaking) {

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@@ -13,6 +13,7 @@
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h" #include "../client/sound/SoundEngine.h"
#endif #endif
@@ -244,6 +245,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS) if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source); onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
} }
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source) void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -374,6 +377,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -403,6 +408,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -429,23 +436,36 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) { if (slot >= 0) {
if (packet->itemId == 0) { // if (packet->itemId == 0) {
player->inventory->clearSlot(slot); // player->inventory->clearSlot(slot);
} else { // } else {
// @note: 128 is an ugly hack for depletable items. // // @note: 128 is an ugly hack for depletable items.
// @todo: fix // // @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue); // ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem); // player->inventory->replaceSlot(slot, &newItem);
} // }
player->inventory->moveToSelectedSlot(slot, true); player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source); } else if (packet->itemId == 0) {
player->inventory->linkEmptySlot(player->inventory->selected);
} else { } else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n"); LOGW("Warning: Remote player doesn't have his thing (or crafted it)!\n");
return;
} }
LOGI("Inventory:\n");
for (int i = 0; i < player->inventory->numTotalSlots; i++) {
auto item = player->inventory->getItem(i);
if (item) LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -455,6 +475,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -466,6 +488,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -544,6 +568,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -577,6 +603,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("Sent inventory:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -592,6 +623,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -601,6 +634,7 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -611,6 +645,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerSetSlot: slot %i item %s\n", packet->slot, packet->item.getName().c_str());
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -639,6 +674,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
{ {
LOGI("SetHealthPacket\n");
for (unsigned int i = 0; i < level->players.size(); ++i) { for (unsigned int i = 0; i < level->players.size(); ++i) {
Player* p = level->players[i]; Player* p = level->players[i];
if (p->owner == source) { if (p->owner == source) {
@@ -657,6 +694,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;

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@@ -2,6 +2,7 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {

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@@ -19,6 +19,8 @@
#include "../network/packet/AnimatePacket.h" #include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h" #include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h" #include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level ) ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()), : super(level, minecraft->isCreativeMode()),
@@ -26,7 +28,7 @@ ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
_prevHealth(-999), _prevHealth(-999),
_containerCounter(0) _containerCounter(0)
{ {
hasFakeInventory = true; // hasFakeInventory = true;
footSize = 0; footSize = 0;
} }
@@ -67,8 +69,16 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) { void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId); TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet); _mc->raknetInstance->send(packet);
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount); super::take(e, orgCount);
} }
@@ -118,20 +128,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) { void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value); ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Setting container data for id %d: %d\n", id, value); LOGI("Setting container data for id %d: %d\n", id, value);
} }
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) { void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return; if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item); ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Slot %d changed\n", slot); LOGI("Slot %d changed\n", slot);
} }
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) { void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems()); ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
//LOGI("Refreshing container with %d items\n", items.size()); LOGI("Refreshing container with %zu items\n", items.size());
} }
void ServerPlayer::nextContainerCounter() { void ServerPlayer::nextContainerCounter() {

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@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory // // silently destroy the item when having a full inventory
// item->count = 0; // item->count = 0;
// return true; // return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
} }
return false; return false;