2 Commits

Author SHA1 Message Date
d5959a277f Update pause and chat button textures 2026-03-20 23:04:34 +02:00
35e42a00e0 Increase size of pause and chat buttons 2026-03-20 23:03:43 +02:00
50 changed files with 1043 additions and 1063 deletions

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@@ -1,17 +0,0 @@
name: Setup Ninja
description: Sets up Ninja
inputs:
host:
description: 'Host platform: win, mac or linux'
required: true
runs:
using: "composite"
steps:
- name: Setup
shell: bash
run: |
curl -L https://github.com/ninja-build/ninja/releases/latest/download/ninja-${{ inputs.host }}.zip -o ninja.zip
7z x ninja.zip -o"$GITHUB_WORKSPACE/ninja"
echo "$GITHUB_WORKSPACE/ninja" >> $GITHUB_PATH

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@@ -18,8 +18,8 @@ permissions:
jobs: jobs:
build-windows: build-windows:
name: Build Windows name: Windows Build
runs-on: ubuntu-22.04 runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@@ -27,53 +27,90 @@ jobs:
- name: Setup caches - name: Setup caches
uses: ./.github/actions/setup-cache uses: ./.github/actions/setup-cache
with: with:
host: linux host: win
target: win target: win
- name: Setup Ninja - name: Download xwin
uses: ./.github/actions/setup-ninja uses: robinraju/release-downloader@v1.10
with: with:
host: linux repository: Jake-Shadle/xwin
latest: true
- name: Download llvm-mingw fileName: 'xwin-*-x86_64-unknown-linux-musl.tar.gz'
tarBall: false
zipBall: false
out-file-path: "epic-xwin"
- name: Prepare xwin
run: | run: |
curl -L https://github.com/mstorsjo/llvm-mingw/releases/download/20260311/llvm-mingw-20260311-msvcrt-ubuntu-22.04-x86_64.tar.xz -o llvm-mingw.tar.xz tar -xzf epic-xwin/xwin-*-x86_64-unknown-linux-musl.tar.gz -C epic-xwin
tar -xf llvm-mingw.tar.xz mv epic-xwin/xwin-*-x86_64-unknown-linux-musl/xwin ./xwin
mv llvm-mingw-* llvm-mingw ./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license list
# this caches '.xwin-cache/**/*' but that's actually only gonna
# contain the manifest cuz we only ran `xwin list` so far
- name: Setup xwin Cache
id: xwin-cache
uses: actions/cache@v4
with:
path: .xwin-cache
key: xwin-win-v1-${{ hashFiles('.xwin-cache/**/*') }}
- name: Download clang-msvc-sdk toolchain
uses: actions/checkout@v4
with:
repository: 'Nemirtingas/clang-msvc-sdk'
path: toolchain
submodules: recursive
- name: Install Clang
run: |
sudo apt-get update
sudo apt-get install -y wget lsb-release software-properties-common gnupg
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 21 all
- name: Add LLVM 21 to path
run: echo "/usr/lib/llvm-21/bin" >> $GITHUB_PATH
- name: Verify LLVM
run: |
which clang-cl
which lld-link
clang-cl --version
lld-link --version
- name: Create Build Environment - name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory # Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands # We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake - name: Configure CMake
working-directory: ${{github.workspace}}/build working-directory: ${{github.workspace}}/build
run: | run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
cmake $GITHUB_WORKSPACE \ env:
-G Ninja \ SPLAT_DIR: ${{ github.workspace }}/.xwin-cache/splat
-DCMAKE_SYSTEM_NAME=Windows \ TOOLCHAIN: ${{ github.workspace }}/toolchain/clang-cl-msvc.cmake
-DCMAKE_C_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang \ HOST_ARCH: x86_64
-DCMAKE_CXX_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang++ \
-DCMAKE_RC_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-windres \
-DALSOFT_BACKEND_PIPEWIRE=OFF \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build - name: Build
working-directory: ${{github.workspace}}/build working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel run: cmake --build . --config $env:BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: mcpe-windows name: mcpe-windows
path: | path: |
${{github.workspace}}/build/MinecraftPE.exe ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/MinecraftPE.exe
${{github.workspace}}/build/libpng16.dll ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/glfw3.dll
${{github.workspace}}/build/OpenAL32.dll ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/libpng16.dll
${{github.workspace}}/build/libz.dll ${{github.workspace}}/build/${{ env.BUILD_TYPE }}/OpenAL32.dll
${{github.workspace}}/build/${{ env.BUILD_TYPE }}/z.dll
build-linux: build-linux:
name: Build Linux name: Linux Build
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -119,7 +156,7 @@ jobs:
${{github.workspace}}/build/MinecraftPE-server ${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god build-android: # pray to god
name: Build Android (${{ matrix.abi }}) name: Build Android APK (${{ matrix.abi }})
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
@@ -214,59 +251,10 @@ jobs:
name: minecraftpe-apk-${{ matrix.abi }} name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
build-web:
name: Build Web
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 5.0.3
actions-cache-folder: 'emsdk-cache'
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -G Ninja -DCMAKE_TOOLCHAIN_FILE="$GITHUB_WORKSPACE/emsdk-cache/emsdk-main/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-web
path: |
${{github.workspace}}/build/MinecraftPE.js
${{github.workspace}}/build/MinecraftPE.wasm
${{github.workspace}}/build/MinecraftPE.data
publish: publish:
name: Publish name: Publish
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android, build-web ] needs: [ build-windows, build-linux, build-android ]
if: github.ref == 'refs/heads/main' if: github.ref == 'refs/heads/main'
steps: steps:
- name: Checkout - name: Checkout
@@ -284,13 +272,13 @@ jobs:
- name: Zip Windows Artifacts - name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
files: mcpe-windows/MinecraftPE.exe mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/libz.dll files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts - name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2 uses: vimtor/action-zip@v1.2
with: with:
files: mcpe-linux/MinecraftPE files: data mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts - name: Zip Linux Server Artifacts
@@ -311,19 +299,6 @@ jobs:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Zip Web Artifact
uses: vimtor/action-zip@v1.2
with:
files: mcpe-web/MinecraftPE.js mcpe-web/MinecraftPE.wasm mcpe-web/MinecraftPE.data misc/web/index.html
dest: minecraftpe-${{ steps.ref.outputs.hash }}-web.zip
- name: Zip Data
uses: vimtor/action-zip@v1.2
with:
files: data
recursive: false
dest: data.zip
- name: Update Development Release - name: Update Development Release
uses: andelf/nightly-release@main uses: andelf/nightly-release@main
env: env:
@@ -334,10 +309,8 @@ jobs:
body: | body: |
MinecraftPE development release for commit ${{ github.sha }}. MinecraftPE development release for commit ${{ github.sha }}.
files: | files: |
./data.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip ./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip ./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-web.zip

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@@ -7,6 +7,10 @@ set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10) set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
include(cmake/EnumOption.cmake) include(cmake/EnumOption.cmake)
if(EMSCRIPTEN) if(EMSCRIPTEN)
@@ -22,18 +26,9 @@ find_package(OpenSSL)
if (${PLATFORM} STREQUAL "Desktop") if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM_CPP "PLATFORM_DESKTOP") set(PLATFORM_CPP "PLATFORM_DESKTOP")
if (MINGW)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++ -static-libgcc")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif()
if (WIN32) if (WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
include_directories(misc/windows) set(EXTRA_LIBS ws2_32)
set(EXTRA_LIBS ws2_32 winhttp)
elseif(UNIX) elseif(UNIX)
find_library(pthread NAMES pthread) find_library(pthread NAMES pthread)
set(EXTRA_LIBS pthread m) set(EXTRA_LIBS pthread m)
@@ -56,7 +51,6 @@ if(${PLATFORM} MATCHES "Web")
add_library(png INTERFACE IMPORTED) add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES set_target_properties(png PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBPNG=1"
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1" INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
) )
@@ -106,9 +100,6 @@ CPMAddPackage(
"ALSOFT_TESTS OFF" "ALSOFT_TESTS OFF"
"ALSOFT_UTILS OFF" "ALSOFT_UTILS OFF"
"LIBTYPE ${AL_LIBTYPE}" "LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF"
"ALSOFT_STATIC_STDCXX ON"
"ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with * # TODO: Clear this paths with *
@@ -328,11 +319,11 @@ target_include_directories(${PROJECT_NAME} PUBLIC
if(${PLATFORM} MATCHES "Web") if(${PLATFORM} MATCHES "Web")
set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD 11)
# uuuh i hate it # uuuh i hate it
set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sUSE_LIBPNG=1 -sSHARED_MEMORY=1") set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD")
target_compile_options(${PROJECT_NAME} PUBLIC target_compile_options(${PROJECT_NAME} PUBLIC
"-Os" "-Os"

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@@ -113,7 +113,7 @@ cmake --build .
$HOME/Android/Sdk/cmdline-tools/bin/sdkmanager $HOME/Android/Sdk/cmdline-tools/bin/sdkmanager
``` ```
> [!Note] > [!NOTE]
> `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder. > `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder.
> If you only have `cmdline-tools/bin`, create the required layout: > If you only have `cmdline-tools/bin`, create the required layout:
> >
@@ -134,7 +134,7 @@ cmake --build .
sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0" sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0"
``` ```
> [!Note] > [!NOTE]
> if you want build.sh to always find the SDK, > if you want build.sh to always find the SDK,
> Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example: > Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example:
> >
@@ -162,14 +162,14 @@ cmake --build .
7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/` 7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/`
> [!Warning] > [!WARNING]
> Make sure you dont end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`. > Make sure you dont end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`.
8. Re run `build.sh` 8. Re run `build.sh`
## Web ## Web
1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html 1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html
> [!Note] > [!NOTE]
> On arch linux you can use AUR: > On arch linux you can use AUR:
> `yay -Sy emsdk` > `yay -Sy emsdk`
@@ -179,7 +179,7 @@ cmake --build .
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE cmake --build . --target MinecraftPE
``` ```
> [!Note] > [!NOTE]
> If you are using VSCode with CMake plugin, you can add Emscripten kit > If you are using VSCode with CMake plugin, you can add Emscripten kit
> 1. Press Ctrl + Shift + P > 1. Press Ctrl + Shift + P
> 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter > 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter

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@@ -153,7 +153,7 @@ options.group.tweaks=Tweaks
options.allowSprint=Allow sprint options.allowSprint=Allow sprint
options.barOnTop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor options.rpiCursor=Show Raspberry PI cursor
options.autoJump=Auto Jump options.autojump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible
options.sensitivity=Sensitivity options.sensitivity=Sensitivity
@@ -182,10 +182,9 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.normal=Normal
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

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@@ -1,46 +1,143 @@
<!DOCTYPE html> <!doctype html>
<html lang="en"> <html lang="en-us">
<head> <head>
<meta charset="UTF-8"> <meta charset="utf-8">
<title>MCPE 0.6.1</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<style> <title>Emscripten-Generated Code</title>
html, body { <style>
margin: 0; .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
padding: 0; textarea.emscripten { font-family: monospace; width: 80%; }
height: 100%; div.emscripten { text-align: center; }
background: black; div.emscripten_border { border: 1px solid black; }
overflow: hidden; /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
} canvas.emscripten { border: 0px none; background-color: black; }
#canvas { .spinner {
width: 100vw; height: 50px;
height: 100vh; width: 50px;
display: block; margin: 0px auto;
} -webkit-animation: rotation .8s linear infinite;
</style> -moz-animation: rotation .8s linear infinite;
</head> -o-animation: rotation .8s linear infinite;
<body> animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
<canvas id="canvas"></canvas> </style>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
<script> <hr/>
var Module = { <textarea class="emscripten" id="output" rows="8"></textarea>
canvas: document.getElementById('canvas'), <hr>
onRuntimeInitialized: function () { resizeCanvas() } <script type='text/javascript'>
}; var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var canvasElement = document.getElementById('canvas');
var outputElement = document.getElementById('output');
if (outputElement) outputElement.value = ''; // clear browser cache
function resizeCanvas() { // As a default initial behavior, pop up an alert when webgl context is lost. To make your
const canvas = Module.canvas; // application robust, you may want to override this behavior before shipping!
canvas.width = window.innerWidth; // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.height = window.innerHeight; canvasElement.addEventListener("webglcontextlost", (e) => {
} alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
window.addEventListener('resize', resizeCanvas); function setStatus(text) {
window.addEventListener('onunload', () => { if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
FS.syncfs(true, function (err) { console.log('Sync FS failed: ' + err) }); if (text === setStatus.last.text) return;
}) var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
</script> var now = Date.now();
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
setStatus.last.time = now;
setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
}
<script src="MinecraftPE.js"></script> var Module = {
</body> print(...args) {
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(...args);
if (outputElement) {
var text = args.join(' ');
outputElement.value += text + "\n";
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
}
},
canvas: canvasElement,
setStatus: setStatus,
totalDependencies: 0,
monitorRunDependencies(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
setStatus('Downloading...');
window.onerror = () => {
setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
setStatus = (text) => {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script src="MinecraftPE.js"></script>
</body>
</html> </html>

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@@ -168,10 +168,9 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.normal=Normal
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

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@@ -168,10 +168,8 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.medium=Medium options.guiScale.normal=Normal
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

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@@ -1,8 +1,8 @@
#if defined(X360__) #if defined(X360__)
#elif defined (_WIN32) #elif defined (_WIN32)
#include <winsock2.h> #include <WinSock2.h>
#include <windows.h> #include <windows.h>
#include <ws2tcpip.h> #include <Ws2tcpip.h>
// Must always include Winsock2.h before windows.h // Must always include Winsock2.h before windows.h
// or else: // or else:

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@@ -20,10 +20,6 @@
#include <shellapi.h> #include <shellapi.h>
#endif #endif
#ifdef __EMSCRIPTEN__
#include <emscripten/html5.h>
#endif
static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) { static void png_funcReadFile(png_structp pngPtr, png_bytep data, png_size_t length) {
((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length); ((std::istream*)png_get_io_ptr(pngPtr))->read((char*)data, length);
} }
@@ -106,33 +102,14 @@ public:
return std::string(mbstr); return std::string(mbstr);
} }
virtual int getScreenWidth() override { virtual int getScreenWidth() override { return 854; };
#ifdef __EMSCRIPTEN__ virtual int getScreenHeight() override { return 480; };
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return w;
#endif
return 854;
};
virtual int getScreenHeight() override {
#ifdef __EMSCRIPTEN__
int w, h;
emscripten_get_canvas_element_size("canvas", &w, &h);
return h;
#endif
return 480;
};
virtual float getPixelsPerMillimeter() override; virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return false; /* glfw supports only mouse and keyboard */ } virtual bool supportsTouchscreen() override { return true; }
virtual void hideCursor(bool hide) override { virtual void hideCursor(bool hide) {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN; int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide); glfwSetInputMode(window, GLFW_CURSOR, isHide);
} }
@@ -143,8 +120,6 @@ public:
#elif __linux__ #elif __linux__
std::string command = "xdg-open " + url; std::string command = "xdg-open " + url;
system(command.c_str()); system(command.c_str());
#elif __EMSCRIPTEN__
emscripten_run_script(std::string("window.open('" + url + "', '_blank')").c_str());
#endif #endif
} }

View File

@@ -1,5 +1,4 @@
#include "Minecraft.h" #include "Minecraft.h"
#include "Options.h"
#include "client/Options.h" #include "client/Options.h"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
@@ -641,11 +640,13 @@ void Minecraft::tickInput() {
const MouseAction& e = Mouse::getEvent(); const MouseAction& e = Mouse::getEvent();
if (!useTouchscreen() && !mouseGrabbed) { #ifdef RPI // If clicked when not having focus, get focus @keyboard
if (!mouseGrabbed) {
if (!screen && e.data == MouseAction::DATA_DOWN) { if (!screen && e.data == MouseAction::DATA_DOWN) {
grabMouse(); grabMouse();
} }
} }
#endif
if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) { if (allowGuiClicks && e.action == MouseAction::ACTION_LEFT && e.data == MouseAction::DATA_DOWN) {
gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY()); gui.handleClick(MouseAction::ACTION_LEFT, Mouse::getX(), Mouse::getY());
@@ -659,7 +660,9 @@ void Minecraft::tickInput() {
Inventory* v = player->inventory; Inventory* v = player->inventory;
int numSlots = gui.getNumSlots(); int numSlots = gui.getNumSlots();
if (!useTouchscreen()) numSlots--; #ifndef PLATFORM_DESKTOP
numSlots--;
#endif
int slot = (v->selected - e.dy + numSlots) % numSlots; int slot = (v->selected - e.dy + numSlots) % numSlots;
v->selectSlot(slot); v->selectSlot(slot);
@@ -688,147 +691,155 @@ void Minecraft::tickInput() {
if (isPressed) { if (isPressed) {
gui.handleKeyPressed(key); gui.handleKeyPressed(key);
if (key >= '0' && key <= '9') { #if defined(WIN32) || defined(RPI) || defined (PLATFORM_DESKTOP)//|| defined(_DEBUG) || defined(DEBUG)
int digit = key - '0'; if (key >= '0' && key <= '9') {
int slot = digit - 1; int digit = key - '0';
int slot = digit - 1;
if (slot >= 0 && slot < gui.getNumSlots()) if (slot >= 0 && slot < gui.getNumSlots())
player->inventory->selectSlot(slot); player->inventory->selectSlot(slot);
#if defined(WIN32) #if defined(WIN32)
if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) { if (digit >= 1 && GetAsyncKeyState(VK_CONTROL) < 0) {
// Set adventure settings here! // Set adventure settings here!
AdventureSettingsPacket p(level->adventureSettings); AdventureSettingsPacket p(level->adventureSettings);
p.toggle((AdventureSettingsPacket::Flags)(1 << slot)); p.toggle((AdventureSettingsPacket::Flags)(1 << slot));
p.fillIn(level->adventureSettings); p.fillIn(level->adventureSettings);
raknetInstance->send(p); raknetInstance->send(p);
} }
if (digit == 0) { if (digit == 0) {
Pos pos((int)player->x, (int)player->y-1, (int)player->z); Pos pos((int)player->x, (int)player->y-1, (int)player->z);
SetSpawnPositionPacket p(pos); SetSpawnPositionPacket p(pos);
raknetInstance->send(p); raknetInstance->send(p);
} }
#endif #endif
} }
#endif
if (key == Keyboard::KEY_LEFT_CTRL) { #if defined(PLATFORM_DESKTOP)
player->setSprinting(true); if (key == Keyboard::KEY_LEFT_CTRL) {
} player->setSprinting(true);
if (key == Keyboard::KEY_E) {
screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (!screen && key == Keyboard::KEY_T && level) {
setScreen(new ConsoleScreen());
}
if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG);
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/*
ImprovedNoise noise;
for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/
}
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
}
#ifdef CHEATS
if (key == Keyboard::KEY_U) {
onGraphicsReset();
player->heal(100);
} }
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode if (key == Keyboard::KEY_E) {
setIsCreativeMode(!isCreativeMode()); screenChooser.setScreen(SCREEN_BLOCKSELECTION);
}
if (key == Keyboard::KEY_P) // Step forward in time if (!screen && key == Keyboard::KEY_T && level) {
level->setTime( level->getTime() + 1000); setScreen(new ConsoleScreen());
}
if (key == Keyboard::KEY_G) { if (key == Keyboard::KEY_F3) {
setScreen(new ArmorScreen()); options.toggle(OPTIONS_RENDER_DEBUG);
}
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/* /*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f)); ImprovedNoise noise;
LOGI("boxes: %d\n", (int)boxs.size()); for (int i = 0; i < 16; ++i)
printf("%d\t%f\n", i, noise.grad2(i, 3, 8));
*/ */
} }
if (key == Keyboard::KEY_Y) { if (!screen && key == Keyboard::KEY_O || key == 250) {
textures->reloadAll(); releaseMouse();
player->hurtTo(2);
} }
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = { if (key == Keyboard::KEY_F) {
MobTypes::Sheep, int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
MobTypes::Pig, options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
MobTypes::Chicken, }
MobTypes::Cow, #ifdef CHEATS
}; if (key == Keyboard::KEY_U) {
onGraphicsReset();
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))]; player->heal(100);
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
} }
}
if (key == Keyboard::KEY_X) { if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
const EntityList& entities = level->getAllEntities(); setIsCreativeMode(!isCreativeMode());
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i]; if (key == Keyboard::KEY_P) // Step forward in time
if (!e->isPlayer()) level->setTime( level->getTime() + 1000);
level->removeEntity(e);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
} }
}
if (key == Keyboard::KEY_C /*|| key == 4*/) { if (key == Keyboard::KEY_Y) {
player->inventory->clearInventoryWithDefault(); textures->reloadAll();
// @todo: Add saving here for benchmarking player->hurtTo(2);
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
} }
} if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
#endif #endif
if (key == Keyboard::KEY_ESCAPE) #ifndef PLATFORM_DESKTOP
pauseGame(false); if (key == 82)
pauseGame(false);
#else
if (key == Keyboard::KEY_ESCAPE)
pauseGame(false);
#endif
#ifndef OPENGL_ES #ifndef OPENGL_ES
if (key == Keyboard::KEY_P) { if (key == Keyboard::KEY_P) {
@@ -855,18 +866,11 @@ void Minecraft::tickInput() {
gameMode->stopDestroyBlock(); gameMode->stopDestroyBlock();
} }
if (!Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
gameMode->releaseUsingItem(player);
}
if (useTouchscreen()) { if (useTouchscreen()) {
// Touch: gesture recognizer classifies the action type (turn/destroy/build) // Touch: gesture recognizer classifies the action type (turn/destroy/build)
BuildActionIntention bai; BuildActionIntention bai;
if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) { if (inputHolder && inputHolder->getBuildInput()->tickBuild(player, &bai)) {
handleBuildAction(&bai); handleBuildAction(&bai);
} else {
gameMode->stopDestroyBlock();
} }
} else { } else {
// Desktop: left mouse = destroy/attack // Desktop: left mouse = destroy/attack
@@ -1108,7 +1112,7 @@ bool Minecraft::useTouchscreen() {
#ifdef RPI #ifdef RPI
return false; return false;
#endif #endif
return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) && !_supportsNonTouchscreen; return options.getBooleanValue(OPTIONS_USE_TOUCHSCREEN) || !_supportsNonTouchscreen;
} }
bool Minecraft::supportNonTouchScreen() { bool Minecraft::supportNonTouchScreen() {
return _supportsNonTouchscreen; return _supportsNonTouchscreen;
@@ -1156,13 +1160,12 @@ void Minecraft::setSize(int w, int h) {
// determine gui scale, optionally overriding auto // determine gui scale, optionally overriding auto
if (guiScale != 0) { if (guiScale != 0) {
// manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest // manual selection: 1->small, 2->normal, 3->large, 4->larger
switch (guiScale) { switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break; case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break; case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break; case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break; case 4: Gui::GuiScale = 5.0f; break; // bigger than large
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto default: Gui::GuiScale = 1.0f; break; // auto
} }
} else { } else {
@@ -1224,6 +1227,7 @@ void Minecraft::reloadOptions() {
if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0)) if ((wasTouchscreen != useTouchscreen()) || (inputHolder == 0))
_reloadInput(); _reloadInput();
// TODO:
// user->name = options.username; // user->name = options.username;
LOGI("Reloading-options\n"); LOGI("Reloading-options\n");
@@ -1237,7 +1241,11 @@ void Minecraft::_reloadInput() {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
delete inputHolder; delete inputHolder;
#ifdef PLATFORM_DESKTOP
const bool useTouchHolder = false;
#else
const bool useTouchHolder = useTouchscreen(); const bool useTouchHolder = useTouchscreen();
#endif
if (useTouchHolder) { if (useTouchHolder) {
inputHolder = new TouchInputHolder(this, &options); inputHolder = new TouchInputHolder(this, &options);
} else { } else {
@@ -1562,8 +1570,6 @@ void Minecraft::optionUpdated(OptionId option, bool value ) {
if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) { if(netCallback != NULL && option == OPTIONS_SERVER_VISIBLE) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) netCallback;
ss->allowIncomingConnections(value); ss->allowIncomingConnections(value);
} else if (option == OPTIONS_USE_TOUCHSCREEN) {
_reloadInput();
} }
} }

View File

@@ -109,8 +109,6 @@ public:
bool isLevelGenerated(); bool isLevelGenerated();
void handleMouseDown(int button, bool down);
void audioEngineOn(); void audioEngineOn();
void audioEngineOff(); void audioEngineOff();

View File

@@ -5,7 +5,7 @@
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #ifdef PLATFORM_DESKTOP
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #ifdef PLATFORM_DESKTOP
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #ifdef PLATFORM_DESKTOP
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }

View File

@@ -4,11 +4,10 @@
#include <errno.h> #include <errno.h>
#include <platform/log.h> #include <platform/log.h>
#if defined(_WIN32) #if !defined(_WIN32)
#include <direct.h> #include <sys/stat.h>
#else #include <sys/types.h>
#include <sys/stat.h> #include <unistd.h>
#include <sys/types.h>
#endif #endif
OptionsFile::OptionsFile() { OptionsFile::OptionsFile() {
@@ -16,8 +15,6 @@ OptionsFile::OptionsFile() {
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
#elif defined(ANDROID) #elif defined(ANDROID)
settingsPath = "options.txt"; settingsPath = "options.txt";
#elif defined(__EMSCRIPTEN__)
settingsPath = "/games/com.mojang/options.txt";
#else #else
settingsPath = "options.txt"; settingsPath = "options.txt";
#endif #endif
@@ -30,44 +27,39 @@ void OptionsFile::setOptionsPath(const std::string& path) {
std::string OptionsFile::getOptionsPath() const { std::string OptionsFile::getOptionsPath() const {
return settingsPath; return settingsPath;
} }
void OptionsFile::save(const StringVector& settings) { void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w"); FILE* pFile = fopen(settingsPath.c_str(), "w");
if(pFile != NULL) {
for(StringVector::const_iterator it = settings.begin(); it != settings.end(); ++it) {
fprintf(pFile, "%s\n", it->c_str());
}
fclose(pFile);
} else {
if (errno != ENOENT)
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
if (!pFile && errno == ENOENT) { // Ensure parent directory exists for safekeeping if path contains directories
std::string dir = settingsPath; std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\"); size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) { if (fpos != std::string::npos) {
dir.resize(fpos); dir.resize(fpos);
struct stat st;
std::string toCreate; if (stat(dir.c_str(), &st) != 0) {
for (size_t i = 0; i <= dir.size(); ++i) { // attempt recursive mkdir
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') { std::string toCreate;
if (!toCreate.empty()) { for (size_t i = 0; i <= dir.size(); ++i) {
#if defined(_WIN32) if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
_mkdir(toCreate.c_str()); if (!toCreate.empty()) {
#else mkdir(toCreate.c_str(), 0755);
mkdir(toCreate.c_str(), 0755); }
#endif }
} if (i < dir.size())
} toCreate.push_back(dir[i]);
if (i < dir.size()) }
toCreate.push_back(dir[i]); }
} }
} }
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
} }

View File

@@ -186,7 +186,7 @@ void Font::draw( const std::string& str, float x, float y, int color, bool darke
glPushMatrix2(); glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f); glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '\xa7') { while (str.length() > i + 1 && str[i] == '§') {
int cc = hex.find((char)tolower(str[i + 1])); int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15; if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0); lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
@@ -235,7 +235,7 @@ int Font::width( const std::string& str )
int len = 0; int len = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') { if (str[i] == '§') {
i++; i++;
} else { } else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
@@ -274,7 +274,7 @@ std::string Font::sanitize( const std::string& str )
int j = 0; int j = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '\xa7') { if (str[i] == '§') {
i++; i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) { //} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else { } else {

View File

@@ -51,8 +51,7 @@ Gui::Gui(Minecraft* minecraft)
_currentDropTicks(-1), _currentDropTicks(-1),
_currentDropSlot(-1), _currentDropSlot(-1),
MAX_MESSAGE_WIDTH(240), MAX_MESSAGE_WIDTH(240),
itemNameOverlayTime(2), itemNameOverlayTime(2)
_openInventorySlot(minecraft->useTouchscreen())
{ {
glGenBuffers2(1, &_inventoryRc.vboId); glGenBuffers2(1, &_inventoryRc.vboId);
glGenBuffers2(1, &rcFeedbackInner.vboId); glGenBuffers2(1, &rcFeedbackInner.vboId);
@@ -76,8 +75,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
//minecraft->gameRenderer->setupGuiScreen(); //minecraft->gameRenderer->setupGuiScreen();
Font* font = minecraft->font; Font* font = minecraft->font;
#ifdef PLATFORM_DESKTOP
const bool isTouchInterface = false;
#else
const bool isTouchInterface = minecraft->useTouchscreen(); const bool isTouchInterface = minecraft->useTouchscreen();
#endif
const int screenWidth = (int)(minecraft->width * InvGuiScale); const int screenWidth = (int)(minecraft->width * InvGuiScale);
const int screenHeight = (int)(minecraft->height * InvGuiScale); const int screenHeight = (int)(minecraft->height * InvGuiScale);
blitOffset = -90; blitOffset = -90;
@@ -204,10 +206,16 @@ void Gui::handleClick(int button, int x, int y) {
if (button != MouseAction::ACTION_LEFT) return; if (button != MouseAction::ACTION_LEFT) return;
int slot = getSlotIdAt(x, y); int slot = getSlotIdAt(x, y);
if (slot != -1) { if (slot != -1)
if (_openInventorySlot && slot == (getNumSlots()-1)) { {
#ifndef PLATFORM_DESKTOP
if (slot == (getNumSlots()-1))
{
minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION); minecraft->screenChooser.setScreen(SCREEN_BLOCKSELECTION);
} else { }
else
#endif
{
minecraft->player->inventory->selectSlot(slot); minecraft->player->inventory->selectSlot(slot);
itemNameOverlayTime = 0; itemNameOverlayTime = 0;
} }
@@ -341,7 +349,7 @@ void Gui::setNowPlaying(const std::string& string) {
void Gui::displayClientMessage(const std::string& messageId) { void Gui::displayClientMessage(const std::string& messageId) {
//Language language = Language.getInstance(); //Language language = Language.getInstance();
//std::string languageString = language.getElement(messageId); //std::string languageString = language.getElement(messageId);
addMessage(messageId); addMessage(std::string("Client message: ") + messageId);
} }
void Gui::renderVignette(float br, int w, int h) { void Gui::renderVignette(float br, int w, int h) {
@@ -529,7 +537,11 @@ void Gui::tickItemDrop()
static bool isCurrentlyActive = false; static bool isCurrentlyActive = false;
isCurrentlyActive = false; isCurrentlyActive = false;
int slots = getNumSlots() - _openInventorySlot; int slots = getNumSlots();
#ifndef PLATFORM_DESKTOP
slots--;
#endif
if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) { if (Mouse::isButtonDown(MouseAction::ACTION_LEFT)) {
int slot = getSlotIdAt(Mouse::getX(), Mouse::getY()); int slot = getSlotIdAt(Mouse::getX(), Mouse::getY());
@@ -1071,7 +1083,13 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
float x = baseItemX; float x = baseItemX;
int slots = getNumSlots() - _openInventorySlot; int slots = getNumSlots();
// TODO: if using touchscreen
#ifndef PLATFORM_DESKTOP
slots--;
#endif
for (int i = 0; i < slots; i++) { for (int i = 0; i < slots; i++) {
renderSlot(i, (int)x, ySlot, a); renderSlot(i, (int)x, ySlot, a);
@@ -1079,10 +1097,9 @@ void Gui::renderToolBar( float a, int ySlot, const int screenWidth ) {
} }
_inventoryNeedsUpdate = false; _inventoryNeedsUpdate = false;
#ifndef PLATFORM_DESKTOP
if (_openInventorySlot) { blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4);
blit(screenWidth / 2 + 10 * getNumSlots() - 20 + 4, ySlot + 6, 242, 252, 14, 4, 14, 4); #endif
}
minecraft->textures->loadAndBindTexture("gui/gui_blocks.png"); minecraft->textures->loadAndBindTexture("gui/gui_blocks.png");
t.endOverrideAndDraw(); t.endOverrideAndDraw();

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@@ -127,8 +127,6 @@ private:
static const float DropTicks; static const float DropTicks;
float _currentDropTicks; float _currentDropTicks;
int _currentDropSlot; int _currentDropSlot;
bool _openInventorySlot;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI__Gui_H__*/

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@@ -177,11 +177,9 @@ void Screen::keyPressed( int eventKey )
textbox->keyPressed(minecraft, eventKey); textbox->keyPressed(minecraft, eventKey);
} }
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
// "Tabbing" the buttons (walking with keys) // "Tabbing" the buttons (walking with keys)
const int tabButtonCount = tabButtons.size(); const int tabButtonCount = tabButtons.size();
if (!tabButtonCount) if (!tabButtonCount)
@@ -201,7 +199,6 @@ void Screen::keyPressed( int eventKey )
} }
updateTabButtonSelection(); updateTabButtonSelection();
#endif
} }
void Screen::charPressed(char inputChar) { void Screen::charPressed(char inputChar) {
@@ -212,13 +209,11 @@ void Screen::charPressed(char inputChar) {
void Screen::updateTabButtonSelection() void Screen::updateTabButtonSelection()
{ {
#ifdef TABBING
if (minecraft->useTouchscreen()) if (minecraft->useTouchscreen())
return; return;
for (unsigned int i = 0; i < tabButtons.size(); ++i) for (unsigned int i = 0; i < tabButtons.size(); ++i)
tabButtons[i]->selected = (i == tabButtonIndex); tabButtons[i]->selected = (i == tabButtonIndex);
#endif
} }
void Screen::mouseClicked( int x, int y, int buttonNum ) void Screen::mouseClicked( int x, int y, int buttonNum )

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@@ -95,7 +95,7 @@ void Button::renderBg( Minecraft* minecraft, int xm, int ym )
} }
bool Button::hovered(Minecraft* minecraft, int xm , int ym) { bool Button::hovered(Minecraft* minecraft, int xm , int ym) {
return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : isInside(xm, ym); return minecraft->useTouchscreen()? (_currentlyDown && isInside(xm, ym)) : false;
} }
bool Button::isInside( int xm, int ym ) { bool Button::isInside( int xm, int ym ) {
@@ -143,8 +143,7 @@ TButton::TButton( int id, int x, int y, int w, int h, const std::string& msg )
void TButton::renderBg( Minecraft* minecraft, int xm, int ym ) void TButton::renderBg( Minecraft* minecraft, int xm, int ym )
{ {
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
// bool hovered = active && (_currentlyDown && isInside(xm, ym));
minecraft->textures->loadAndBindTexture("gui/touchgui.png"); minecraft->textures->loadAndBindTexture("gui/touchgui.png");

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@@ -42,7 +42,7 @@ void ImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
bool IsSecondImage = isSecondImage(hovered); bool IsSecondImage = isSecondImage(hovered);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);

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@@ -33,7 +33,7 @@ void LargeImageButton::render(Minecraft* minecraft, int xm, int ym) {
//minecraft->textures->loadAndBindTexture("gui/gui.png"); //minecraft->textures->loadAndBindTexture("gui/gui.png");
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); bool hovered = active && (minecraft->useTouchscreen()? (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
//printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym); //printf("ButtonId: %d - Hovered? %d (cause: %d, %d, %d, %d, <> %d, %d)\n", id, hovered, x, y, x+w, y+h, xm, ym);
//int yImage = getYImage(hovered || selected); //int yImage = getYImage(hovered || selected);

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@@ -65,7 +65,7 @@ void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
@@ -77,7 +77,7 @@ void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
@@ -87,7 +87,7 @@ void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
@@ -98,7 +98,7 @@ void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
@@ -109,7 +109,7 @@ void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); OptionsItem* item = new OptionsItem(itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }

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@@ -1,11 +1,9 @@
#include "OptionsItem.h" #include "OptionsItem.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element ) OptionsItem::OptionsItem( std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12), : GuiElementContainer(false, true, 0, 0, 24, 12),
m_optionId(optionId), label(label) {
m_label(label) {
addChild(element); addChild(element);
} }
@@ -21,22 +19,6 @@ void OptionsItem::setupPositions() {
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) { void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2; int yOffset = (height - 8) / 2;
std::string text = m_label; minecraft->font->draw(label, (float)x, (float)y + yOffset, 0x909090, false);
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }

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@@ -15,13 +15,12 @@ class OptionsItem: public GuiElementContainer
{ {
typedef GuiElementContainer super; typedef GuiElementContainer super;
public: public:
OptionsItem(OptionId optionId, std::string label, GuiElement* element); OptionsItem(std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions(); void setupPositions();
private: private:
OptionId m_optionId; std::string label;
std::string m_label;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

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@@ -2,7 +2,6 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../Screen.h" #include "../Screen.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include <algorithm> #include <algorithm>
#include <assert.h> #include <assert.h>
@@ -22,7 +21,7 @@ void Slider::render( Minecraft* minecraft, int xm, int ym ) {
if (m_numSteps > 2) { if (m_numSteps > 2) {
int stepDistance = barWidth / (m_numSteps-1); int stepDistance = barWidth / (m_numSteps-1);
for(int a = 0; a < m_numSteps; ++a) { for(int a = 0; a <= m_numSteps; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1; int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060); fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
} }
@@ -65,20 +64,15 @@ SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
SliderInt::SliderInt(Minecraft* minecraft, OptionId option) SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option))) : Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
{ {
m_numSteps = m_option->getMax() - m_option->getMin() + 1; m_numSteps = m_option->getMax() - m_option->getMin();
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1); m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
} }
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
Slider::render(minecraft, xm, ym);
}
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum); Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) { if (pointInside(x, y)) {
int curStep = int(m_percentage * (m_numSteps-1) + 0.5f); int curStep = Mth::floor(m_percentage * (m_numSteps-1));
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1); m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
minecraft->options.set(m_optId, curStep); minecraft->options.set(m_optId, curStep);

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@@ -38,7 +38,6 @@ class SliderInt : public Slider {
public: public:
SliderInt(Minecraft* minecraft, OptionId option); SliderInt(Minecraft* minecraft, OptionId option);
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override; virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected: protected:

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@@ -31,7 +31,7 @@ ConfirmScreen::~ConfirmScreen() {
void ConfirmScreen::init() void ConfirmScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->useTouchscreen()) {
yesButton = new Touch::TButton(0, 0, 0, yesButtonText), yesButton = new Touch::TButton(0, 0, 0, yesButtonText),
noButton = new Touch::TButton(1, 0, 0, noButtonText); noButton = new Touch::TButton(1, 0, 0, noButtonText);
} else { } else {

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@@ -23,7 +23,7 @@ DeathScreen::~DeathScreen()
void DeathScreen::init() void DeathScreen::init()
{ {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->useTouchscreen()) {
bRespawn = new Touch::TButton(1, "Respawn!"); bRespawn = new Touch::TButton(1, "Respawn!");
bTitle = new Touch::TButton(2, "Main menu"); bTitle = new Touch::TButton(2, "Main menu");
} else { } else {

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@@ -21,7 +21,7 @@ public:
} }
void init() { void init() {
if (/* minecraft->useTouchscreen() */ true) if (minecraft->useTouchscreen())
_back = new Touch::TButton(1, "Ok"); _back = new Touch::TButton(1, "Ok");
else else
_back = new Button(1, "Ok"); _back = new Button(1, "Ok");

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@@ -17,7 +17,7 @@ InBedScreen::~InBedScreen() {
} }
void InBedScreen::init() { void InBedScreen::init() {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->useTouchscreen()) {
bWakeUp = new Touch::TButton(1, "Leave Bed"); bWakeUp = new Touch::TButton(1, "Leave Bed");
} else { } else {
bWakeUp = new Button(1, "Leave Bed"); bWakeUp = new Button(1, "Leave Bed");

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@@ -19,6 +19,7 @@ OptionsScreen::OptionsScreen()
} }
OptionsScreen::~OptionsScreen() { OptionsScreen::~OptionsScreen() {
if (btnClose != NULL) { if (btnClose != NULL) {
delete btnClose; delete btnClose;
btnClose = NULL; btnClose = NULL;
@@ -52,6 +53,7 @@ OptionsScreen::~OptionsScreen() {
} }
void OptionsScreen::init() { void OptionsScreen::init() {
bHeader = new Touch::THeader(0, "Options"); bHeader = new Touch::THeader(0, "Options");
btnClose = new ImageButton(1, ""); btnClose = new ImageButton(1, "");
@@ -87,6 +89,7 @@ void OptionsScreen::init() {
} }
void OptionsScreen::setupPositions() { void OptionsScreen::setupPositions() {
int buttonHeight = btnClose->height; int buttonHeight = btnClose->height;
btnClose->x = width - btnClose->width; btnClose->x = width - btnClose->width;
@@ -131,6 +134,7 @@ void OptionsScreen::setupPositions() {
void OptionsScreen::render(int xm, int ym, float a) { void OptionsScreen::render(int xm, int ym, float a) {
renderBackground(); renderBackground();
int xmm = xm * width / minecraft->width; int xmm = xm * width / minecraft->width;
@@ -146,13 +150,10 @@ void OptionsScreen::removed() {
} }
void OptionsScreen::buttonClicked(Button* button) { void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) { if (button == btnClose) {
minecraft->options.save(); minecraft->options.save();
if (minecraft->screen != NULL) { minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
minecraft->setScreen(NULL);
} else {
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
}
} }
else if (button->id > 1 && button->id < 7) { else if (button->id > 1 && button->id < 7) {
int categoryButton = button->id - categoryButtons[0]->id; int categoryButton = button->id - categoryButtons[0]->id;
@@ -164,6 +165,7 @@ void OptionsScreen::buttonClicked(Button* button) {
} }
void OptionsScreen::selectCategory(int index) { void OptionsScreen::selectCategory(int index) {
int currentIndex = 0; int currentIndex = 0;
for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) { for (std::vector<Touch::TButton*>::iterator it = categoryButtons.begin(); it != categoryButtons.end(); ++it) {
@@ -207,8 +209,7 @@ void OptionsScreen::generateOptionScreens() {
// // Controls Pane // // Controls Pane
optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft) optionPanes[2]->addOptionItem(OPTIONS_INVERT_Y_MOUSE, minecraft)
.addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft) .addOptionItem(OPTIONS_USE_TOUCHSCREEN, minecraft);
.addOptionItem(OPTIONS_AUTOJUMP, minecraft);
for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) { for (int i = OPTIONS_KEY_FORWARD; i <= OPTIONS_KEY_USE; i++) {
optionPanes[2]->addOptionItem((OptionId)i, minecraft); optionPanes[2]->addOptionItem((OptionId)i, minecraft);
@@ -229,6 +230,7 @@ void OptionsScreen::generateOptionScreens() {
} }
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) { void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum); currentOptionsGroup->mouseClicked(minecraft, x, y, buttonNum);
@@ -236,6 +238,7 @@ void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
} }
void OptionsScreen::mouseReleased(int x, int y, int buttonNum) { void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum); currentOptionsGroup->mouseReleased(minecraft, x, y, buttonNum);

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@@ -5,16 +5,12 @@
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include "../../../network/RakNetInstance.h" #include "../../../network/RakNetInstance.h"
#include "../../../network/ServerSideNetworkHandler.h" #include "../../../network/ServerSideNetworkHandler.h"
#include "client/Options.h"
#include "client/gui/components/Button.h"
#include "client/gui/screens/OptionsScreen.h"
PauseScreen::PauseScreen(bool wasBackPaused) PauseScreen::PauseScreen(bool wasBackPaused)
: saveStep(0), : saveStep(0),
visibleTime(0), visibleTime(0),
bContinue(0), bContinue(0),
bQuit(0), bQuit(0),
bOptions(0),
bQuitAndSaveLocally(0), bQuitAndSaveLocally(0),
bServerVisibility(0), bServerVisibility(0),
// bThirdPerson(0), // bThirdPerson(0),
@@ -43,21 +39,18 @@ PauseScreen::~PauseScreen() {
delete bQuit; delete bQuit;
delete bQuitAndSaveLocally; delete bQuitAndSaveLocally;
delete bServerVisibility; delete bServerVisibility;
delete bOptions;
// delete bThirdPerson; // delete bThirdPerson;
} }
void PauseScreen::init() { void PauseScreen::init() {
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->useTouchscreen()) {
bContinue = new Touch::TButton(1, "Back to game"); bContinue = new Touch::TButton(1, "Back to game");
bOptions = new Touch::TButton(5, "Options");
bQuit = new Touch::TButton(2, "Quit to title"); bQuit = new Touch::TButton(2, "Quit to title");
bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map"); bQuitAndSaveLocally = new Touch::TButton(3, "Quit and copy map");
bServerVisibility = new Touch::TButton(4, ""); bServerVisibility = new Touch::TButton(4, "");
// bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view"); // bThirdPerson = new Touch::TButton(5, "Toggle 3:rd person view");
} else { } else {
bContinue = new Button(1, "Back to game"); bContinue = new Button(1, "Back to game");
bOptions = new Button(5, "Options");
bQuit = new Button(2, "Quit to title"); bQuit = new Button(2, "Quit to title");
bQuitAndSaveLocally = new Button(3, "Quit and copy map"); bQuitAndSaveLocally = new Button(3, "Quit and copy map");
bServerVisibility = new Button(4, ""); bServerVisibility = new Button(4, "");
@@ -66,7 +59,7 @@ void PauseScreen::init() {
buttons.push_back(bContinue); buttons.push_back(bContinue);
buttons.push_back(bQuit); buttons.push_back(bQuit);
buttons.push_back(bOptions);
// bSound.updateImage(&minecraft->options); // bSound.updateImage(&minecraft->options);
bThirdPerson.updateImage(&minecraft->options); bThirdPerson.updateImage(&minecraft->options);
bHideGui.updateImage(&minecraft->options); bHideGui.updateImage(&minecraft->options);
@@ -106,24 +99,21 @@ void PauseScreen::setupPositions() {
saveStep = 0; saveStep = 0;
int yBase = 16; int yBase = 16;
bContinue->width = bOptions->width = bQuit->width = /*bThirdPerson->w =*/ 160; bContinue->width = bQuit->width = /*bThirdPerson->w =*/ 160;
bQuitAndSaveLocally->width = bServerVisibility->width = 160; bQuitAndSaveLocally->width = bServerVisibility->width = 160;
bContinue->x = (width - bContinue->width) / 2; bContinue->x = (width - bContinue->width) / 2;
bContinue->y = yBase + 32 * 1; bContinue->y = yBase + 32 * 1;
bOptions->x = (width - bOptions->width) / 2;
bOptions->y = yBase + 32 * 2;
bQuit->x = (width - bQuit->width) / 2; bQuit->x = (width - bQuit->width) / 2;
bQuit->y = yBase + 32 * 3; bQuit->y = yBase + 32 * 2;
#if APPLE_DEMO_PROMOTION #if APPLE_DEMO_PROMOTION
bQuit->y += 16; bQuit->y += 16;
#endif #endif
bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2; bQuitAndSaveLocally->x = bServerVisibility->x = (width - bQuitAndSaveLocally->width) / 2;
bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 4; bQuitAndSaveLocally->y = bServerVisibility->y = yBase + 32 * 3;
// bSound.y = bThirdPerson.y = 8; // bSound.y = bThirdPerson.y = 8;
// bSound.x = 4; // bSound.x = 4;
@@ -167,9 +157,7 @@ void PauseScreen::buttonClicked(Button* button) {
if (button->id == bQuitAndSaveLocally->id) { if (button->id == bQuitAndSaveLocally->id) {
minecraft->leaveGame(true); minecraft->leaveGame(true);
} }
if (button->id == bOptions->id) {
minecraft->setScreen(new OptionsScreen());
}
if (button->id == bServerVisibility->id) { if (button->id == bServerVisibility->id) {
if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) { if (minecraft->raknetInstance && minecraft->netCallback && minecraft->raknetInstance->isServer()) {
ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback; ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) minecraft->netCallback;

View File

@@ -33,9 +33,7 @@ private:
Button* bQuit; Button* bQuit;
Button* bQuitAndSaveLocally; Button* bQuitAndSaveLocally;
Button* bServerVisibility; Button* bServerVisibility;
Button* bOptions; // Button* bThirdPerson;
// Button* bThirdPerson;
// OptionButton bSound; // OptionButton bSound;
OptionButton bThirdPerson; OptionButton bThirdPerson;

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@@ -11,8 +11,6 @@ public:
void render(int xm, int ym, float a); void render(int xm, int ym, float a);
bool isInGameScreen(); bool isInGameScreen();
virtual void keyPressed(int eventKey) {}
void tick(); void tick();
private: private:
int ticks; int ticks;

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@@ -21,7 +21,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
Screen* screen = NULL; Screen* screen = NULL;
// :sob: // :sob:
if (/* _mc->useTouchscreen() */ true) { if (_mc->useTouchscreen()) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break; case SCREEN_SELECTWORLD: screen = new Touch::SelectWorldScreen();break;

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@@ -56,7 +56,7 @@ void SimpleChooseLevelScreen::init()
def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height)); def.setSrc(IntRectangle(150, 0, (int)def.width, (int)def.height));
bBack->setImageDef(def, true); bBack->setImageDef(def, true);
} }
if (/* minecraft->useTouchscreen() */ true) { if (minecraft->useTouchscreen()) {
bGamemode = new Touch::TButton(1, "Survival mode"); bGamemode = new Touch::TButton(1, "Survival mode");
bCheats = new Touch::TButton(4, "Cheats: Off"); bCheats = new Touch::TButton(4, "Cheats: Off");
bCreate = new Touch::TButton(3, "Create"); bCreate = new Touch::TButton(3, "Create");

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@@ -41,7 +41,7 @@ public:
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999); //fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()? bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
if (hovered || *selectedPtr == this) if (hovered || *selectedPtr == this)
statePressed->draw(Tesselator::instance, (float)x, (float)y); statePressed->draw(Tesselator::instance, (float)x, (float)y);
@@ -547,7 +547,7 @@ void CraftButton::renderBg(Minecraft* minecraft, int xm, int ym) {
//fill(x+1, y+1, x+w-1, y+h-1, 0xff999999); //fill(x+1, y+1, x+w-1, y+h-1, 0xff999999);
bool hovered = active && (minecraft->useTouchscreen()? bool hovered = active && (minecraft->useTouchscreen()?
(_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : isInside(xm, ym)); (_currentlyDown && xm >= x && ym >= y && xm < x + width && ym < y + height) : false);
if (hovered || selected) if (hovered || selected)
bgSelected->draw(Tesselator::instance, (float)x, (float)y); bgSelected->draw(Tesselator::instance, (float)x, (float)y);

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@@ -28,7 +28,6 @@
#if defined(_WIN32) #if defined(_WIN32)
#include <direct.h> #include <direct.h>
#include <sys/stat.h>
#else #else
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>

View File

@@ -50,8 +50,10 @@ void KeyboardInput::tick( Player* player )
ya *= 0.3f; ya *= 0.3f;
} }
wantUp = jumping; #if defined(RPI) || defined(PLATFORM_DESKTOP)
wantDown = sneaking; wantUp = jumping;
wantDown = sneaking;
#endif
if (keys[KEY_CRAFT]) if (keys[KEY_CRAFT])
player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2); player->startCrafting((int)player->x, (int)player->y, (int)player->z, Recipe::SIZE_2X2);

File diff suppressed because it is too large Load Diff

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@@ -153,7 +153,7 @@ void GameRenderer::render(float a) {
int xMouse = (int)(Mouse::getX() * Gui::InvGuiScale); int xMouse = (int)(Mouse::getX() * Gui::InvGuiScale);
int yMouse = (int)(Mouse::getY() * Gui::InvGuiScale); int yMouse = (int)(Mouse::getY() * Gui::InvGuiScale);
#ifndef PLATFORM_DESKTOP
if (mc->useTouchscreen()) { if (mc->useTouchscreen()) {
const int pid = Multitouch::getFirstActivePointerIdExThisUpdate(); const int pid = Multitouch::getFirstActivePointerIdExThisUpdate();
if (pid >= 0) { if (pid >= 0) {
@@ -164,6 +164,7 @@ void GameRenderer::render(float a) {
yMouse = -9999; yMouse = -9999;
} }
} }
#endif
TIMER_POP(); TIMER_POP();
bool hasClearedColorBuffer = false; bool hasClearedColorBuffer = false;
@@ -360,9 +361,9 @@ void GameRenderer::renderLevel(float a) {
if (mc->hitResult.isHit() && !cameraEntity->isUnderLiquid(Material::water)) { if (mc->hitResult.isHit() && !cameraEntity->isUnderLiquid(Material::water)) {
TIMER_POP_PUSH("select"); TIMER_POP_PUSH("select");
Player* player = (Player*) cameraEntity; Player* player = (Player*) cameraEntity;
// if (mc->useTouchscreen()) { if (mc->useTouchscreen()) {
levelRenderer->renderHitSelect(player, mc->hitResult, 0, NULL, a); //player.inventory->getSelected(), a); levelRenderer->renderHitSelect(player, mc->hitResult, 0, NULL, a); //player.inventory->getSelected(), a);
// } }
levelRenderer->renderHit(player, mc->hitResult, 0, NULL, a);//player->inventory.getSelected(), a); levelRenderer->renderHit(player, mc->hitResult, 0, NULL, a);//player->inventory.getSelected(), a);
} }
} }
@@ -656,9 +657,11 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange(); float range = mc->gameMode->getPickRange();
bool isPicking = true; bool isPicking = true;
#ifndef PLATFORM_DESKTOP
bool freeform = mc->useTouchscreen(); //&& !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA); bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
#else
bool freeform = false;
#endif
if (freeform) { if (freeform) {
isPicking = updateFreeformPickDirection(a, pickDirection); isPicking = updateFreeformPickDirection(a, pickDirection);
} else { } else {

View File

@@ -17,8 +17,8 @@ PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow )
: super(humanoidModel, shadow), : super(humanoidModel, shadow),
playerModel64(humanoidModel), playerModel64(humanoidModel),
playerModel32(new HumanoidModel(0, 0, 64, 32)), playerModel32(new HumanoidModel(0, 0, 64, 32)),
armorParts1(new HumanoidModel(1.0f, 0, 64, 32)), armorParts1(new HumanoidModel(1.0f, 0, 64, 64)),
armorParts2(new HumanoidModel(0.5f, 0, 64, 32)) armorParts2(new HumanoidModel(0.5f, 0, 64, 64))
{ {
// default to legacy skin path until we know the exact texture size // default to legacy skin path until we know the exact texture size
model = playerModel32; model = playerModel32;
@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", // LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), // ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, // humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); // (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

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@@ -31,7 +31,7 @@
// #else // #else
// // Uglyness to fix redeclaration issues // // Uglyness to fix redeclaration issues
// #ifdef WIN32 // #ifdef WIN32
// #include <winsock2.h> // #include <WinSock2.h>
// #include <Windows.h> // #include <Windows.h>
// #endif // #endif
// #include <gl/glew.h> // #include <gl/glew.h>

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@@ -27,7 +27,7 @@
// #endif // #endif
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) #ifdef PLATFORM_DESKTOP
#include "main_glfw.h" #include "main_glfw.h"
#endif #endif

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@@ -139,14 +139,12 @@ int main(void) {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
// Platform init. // Platform init.
appContext.platform = new AppPlatform_glfw(); appContext.platform = new AppPlatform_glfw();
#if defined(__EMSCRIPTEN__) #if defined(DEBUG) && defined(__EMSCRIPTEN__)
EM_ASM( EM_ASM({
FS.mkdir('/games'); console.log(FS.readdir("/"));
FS.mkdir('/games/com.mojang'); console.log(FS.readdir("/data"));
FS.mkdir('/games/com.mojang/minecraftWorlds'); console.log(FS.readdir("/data/images"));
FS.mount(IDBFS, {}, '/games'); });
FS.syncfs(true, function (err) {});
);
#endif #endif
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
@@ -207,16 +205,16 @@ int main(void) {
delete app; delete app;
appContext.platform->finish();
delete appContext.platform;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
// Exit. // Exit.
glfwDestroyWindow(platform->window); glfwDestroyWindow(platform->window);
glfwTerminate(); glfwTerminate();
#endif #endif
appContext.platform->finish();
delete appContext.platform;
return 0; return 0;
} }

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@@ -14,7 +14,7 @@
#include <windows.h> #include <windows.h>
#include <windowsx.h> #include <windowsx.h>
#include <winsock2.h> #include <WinSock2.h>
#include <process.h> #include <process.h>
#include "SharedConstants.h" #include "SharedConstants.h"

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@@ -5,7 +5,7 @@
#include <vector> #include <vector>
#ifdef WIN32 #ifdef WIN32
#include <winsock2.h> #include <WinSock2.h>
#else #else
#include <sys/socket.h> #include <sys/socket.h>
#include <netinet/in.h> #include <netinet/in.h>

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@@ -140,9 +140,7 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64) #if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask); GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else #else
#ifndef __MINGW32__
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask); GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
#endif
#endif #endif
mThread = GetCurrentThread(); mThread = GetCurrentThread();

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@@ -1,8 +1,8 @@
#if defined(X360__) #if defined(X360__)
#elif defined (_WIN32) #elif defined (_WIN32)
#include <winsock2.h> #include <WinSock2.h>
#include <windows.h> #include <windows.h>
#include <ws2tcpip.h> #include <Ws2tcpip.h>
// Must always include Winsock2.h before windows.h // Must always include Winsock2.h before windows.h
// or else: // or else: