Compare commits
9 Commits
0.6.1-alph
...
db8993683f
| Author | SHA1 | Date | |
|---|---|---|---|
| db8993683f | |||
| 2c1b5e256e | |||
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4beb5cb0f9 | ||
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cbd81b47ce | ||
| c146791845 | |||
| a7c75d2ad2 | |||
| 468ae4a211 | |||
| 9405e8daad | |||
| bef09a3305 |
@@ -16,8 +16,9 @@ namespace SharedConstants
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{
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// 0.5.0 uses NPv8
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// 0.6.0 uses NPv9
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const int NetworkProtocolVersion = 9;
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const int NetworkProtocolLowestSupportedVersion = 9;
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// TODO: Better proto check
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const int NetworkProtocolVersion = 10;
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const int NetworkProtocolLowestSupportedVersion = 10;
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const int GameProtocolVersion = 1;
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const int GameProtocolLowestSupportedVersion = 1;
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@@ -54,16 +54,3 @@ void CreativeMode::initAbilities( Abilities& abilities ) {
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bool CreativeMode::isCreativeType() {
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return true;
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}
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void CreativeMode::releaseUsingItem( Player* player ) {
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if(player->getCarriedItem() != NULL) {
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int oldItemId = player->getCarriedItem()->id;
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int oldAux = player->getAuxData();
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super::releaseUsingItem(player);
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if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
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player->getCarriedItem()->setAuxValue(oldAux);
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}
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} else {
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super::releaseUsingItem(player);
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}
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}
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@@ -19,7 +19,6 @@ public:
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void initAbilities(Abilities& abilities);
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void releaseUsingItem(Player* player);
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private:
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void creativeDestroyBlock(int x, int y, int z, int face);
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};
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@@ -92,19 +92,6 @@ bool CreatorMode::isCreativeType() {
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return true;
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}
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void CreatorMode::releaseUsingItem( Player* player ) {
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if(player->getCarriedItem() != NULL) {
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int oldItemId = player->getCarriedItem()->id;
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int oldAux = player->getAuxData();
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super::releaseUsingItem(player);
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if(player->getCarriedItem() != NULL && player->getCarriedItem()->id == oldItemId) {
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player->getCarriedItem()->setAuxValue(oldAux);
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}
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} else {
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super::releaseUsingItem(player);
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}
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}
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ICreator* CreatorMode::getCreator() {
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return _creator;
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}
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@@ -118,7 +118,6 @@ public:
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void initAbilities(Abilities& abilities);
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void releaseUsingItem(Player* player);
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private:
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void CreatorDestroyBlock(int x, int y, int z, int face);
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@@ -89,8 +89,8 @@ bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* item, int x
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float clickX = hit.x - x;
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float clickY = hit.y - y;
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float clickZ = hit.z - z;
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item = player->inventory->getSelected();
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if (level->isClientSide) {
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item = player->inventory->getSelected();
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UseItemPacket packet(x, y, z, face, item, player->entityId, clickX, clickY, clickZ);
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minecraft->raknetInstance->send(packet);
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}
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@@ -149,7 +149,7 @@ void GameMode::initPlayer( Player* player ) {
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}
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void GameMode::releaseUsingItem(Player* player){
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if(minecraft->level->isClientSide) {
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if (minecraft->level->isClientSide && player->isUsingItem()) {
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PlayerActionPacket packet(PlayerActionPacket::RELEASE_USE_ITEM, 0, 0, 0, 0, player->entityId);
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minecraft->raknetInstance->send(packet);
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}
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@@ -20,6 +20,9 @@ static const float kMinimumTrackingForDrag = 5;
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static const float kMinIndicatorLength = 34.0f / 3;
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static const float PKScrollIndicatorEndSize = 3;
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static const float PKScrollIndicatorThickness = 7.0f /3;
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static const float kWheelOverscrollMax = 80.0f;
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static const float kWheelOverscrollDamping = 0.6f;
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static const float kWheelOverscrollRestoreAlpha = 0.18f;
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ScrollingPane::ScrollingPane(
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int optionFlags,
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@@ -70,13 +73,19 @@ ScrollingPane::ScrollingPane(
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}
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//LOGI("%d, %d :: %d\n", bbox.w, itemBbox.w, this->columns);
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rows = 1 + (numItems-1) / this->columns,
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rows = 1 + (numItems-1) / this->columns;
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/*
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if (columns * itemBbox.w <= bbox.w) flags |= SF_LockX;
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if (rows * itemBbox.h <= bbox.h) flags |= SF_LockY;
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*/
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// initialize content bounds immediately
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adjustContentSize();
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minPoint.set((float)(this->size.w - this->adjustedContentSize.w), (float)(this->size.h - this->adjustedContentSize.h), 0);
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this->snapContentOffsetToBounds(false);
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dragDeltas.reserve(128);
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te_moved = 0;
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@@ -114,6 +123,34 @@ void ScrollingPane::tick() {
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updateScrollFade(vScroll);
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updateScrollFade(hScroll);
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}
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if (isNotSet(SF_HardLimits) && !Mouse::isButtonDown(MouseAction::ACTION_LEFT) && !dragging && !tracking && !decelerating) {
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float targetX = _contentOffset.x;
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float targetY = _contentOffset.y;
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bool corrected = false;
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if (targetX > 0.0f) {
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targetX = Mth::lerp(targetX, 0.0f, kWheelOverscrollRestoreAlpha);
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corrected = true;
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} else if (targetX < minPoint.x) {
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targetX = Mth::lerp(targetX, minPoint.x, kWheelOverscrollRestoreAlpha);
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corrected = true;
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}
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if (targetY > 0.0f) {
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targetY = Mth::lerp(targetY, 0.0f, kWheelOverscrollRestoreAlpha);
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corrected = true;
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} else if (targetY < minPoint.y) {
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targetY = Mth::lerp(targetY, minPoint.y, kWheelOverscrollRestoreAlpha);
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corrected = true;
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}
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if (corrected) {
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if (Mth::abs(targetX - _contentOffset.x) < 0.25f) targetX = (targetX > 0.0f ? 0.0f : (targetX < minPoint.x ? minPoint.x : targetX));
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if (Mth::abs(targetY - _contentOffset.y) < 0.25f) targetY = (targetY > 0.0f ? 0.0f : (targetY < minPoint.y ? minPoint.y : targetY));
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setContentOffset(Vec3(targetX, targetY, 0));
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}
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}
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}
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bool ScrollingPane::getGridItemFor_slow(int itemIndex, GridItem& out) {
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@@ -549,11 +586,39 @@ void ScrollingPane::stepThroughDecelerationAnimation(bool noAnimation) {
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}
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void ScrollingPane::scrollBy(float dx, float dy) {
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// adjust the translation offsets fpx/fpy by the requested amount
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float nfpx = fpx + dx;
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float nfpy = fpy + dy;
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// convert back to content offset (fpx = -contentOffset.x)
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setContentOffset(Vec3(-nfpx, -nfpy, 0));
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// compute target content offset from wheel delta (in screen-space w/ opposite sign)
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float targetX = _contentOffset.x - dx;
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float targetY = _contentOffset.y - dy;
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if (isSet(SF_LockX)) targetX = _contentOffset.x;
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if (isSet(SF_LockY)) targetY = _contentOffset.y;
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if (isSet(SF_HardLimits)) {
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targetX = Mth::clamp(targetX, minPoint.x, 0.0f);
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targetY = Mth::clamp(targetY, minPoint.y, 0.0f);
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} else {
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if (targetX > 0.0f) {
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float overshoot = targetX;
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overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
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targetX = overshoot * kWheelOverscrollDamping;
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} else if (targetX < minPoint.x) {
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float overshoot = targetX - minPoint.x;
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overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
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targetX = minPoint.x + overshoot * kWheelOverscrollDamping;
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}
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if (targetY > 0.0f) {
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float overshoot = targetY;
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overshoot = Mth::Min(overshoot, kWheelOverscrollMax);
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targetY = overshoot * kWheelOverscrollDamping;
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} else if (targetY < minPoint.y) {
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float overshoot = targetY - minPoint.y;
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overshoot = Mth::Max(overshoot, -kWheelOverscrollMax);
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targetY = minPoint.y + overshoot * kWheelOverscrollDamping;
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}
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}
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setContentOffset(Vec3(targetX, targetY, 0));
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}
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void ScrollingPane::setContentOffset(float x, float y) {
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@@ -28,6 +28,7 @@ void CreditsScreen::init() {
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buttons.push_back(bHeader);
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buttons.push_back(btnBack);
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// TODO: rewrite it
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// prepare text lines
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_lines.clear();
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_lines.push_back("Minecraft: Pocket Edition");
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@@ -39,6 +40,7 @@ void CreditsScreen::init() {
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_lines.push_back("Kolyah35");
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_lines.push_back("karson");
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_lines.push_back("deepfriedwaffles");
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_lines.push_back("EpikIzCool");
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_lines.push_back("");
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// avoid color tags around the URL so it isn't mangled by the parser please
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_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");
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@@ -91,7 +91,8 @@ void IngameBlockSelectionScreen::init()
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//for (int i = 0; i < inventory->getContainerSize(); ++i)
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//LOGI("> %d - %s\n", i, inventory->getItem(i)? inventory->getItem(i)->getDescriptionId().c_str() : "<-->\n");
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InventorySize = inventory->getContainerSize();
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// Grid indices are 0..N-1 for main inventory only; slots 0..MAX_SELECTION_SIZE-1 are hotbar links.
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InventorySize = inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
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InventoryRows = 1 + (InventorySize-1) / InventoryColumns;
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//
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@@ -265,7 +266,8 @@ void IngameBlockSelectionScreen::buttonClicked(Button* button) {
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bool IngameBlockSelectionScreen::isAllowed( int slot )
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{
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if (slot < 0 || slot >= minecraft->player->inventory->getContainerSize())
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const int gridCount = minecraft->player->inventory->getContainerSize() - Inventory::MAX_SELECTION_SIZE;
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if (slot < 0 || slot >= gridCount)
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return false;
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#ifdef DEMO_MODE
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@@ -388,6 +388,12 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
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ya = 0;
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za = za * flySpeed;
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if (sprinting) {
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float sprintBoost = getWalkingSpeedModifier(); // 1.3x
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xa *= sprintBoost;
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za *= sprintBoost;
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}
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#ifdef ANDROID
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if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
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if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
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@@ -506,7 +512,7 @@ void LocalPlayer::aiStep() {
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if (sprintDoubleTapTimer > 0) sprintDoubleTapTimer--;
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prevForwardHeld = forwardHeld;
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}
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if (input->sneaking || abilities.flying)
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if (input->sneaking)
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sprinting = false;
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if (input->sneaking) {
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@@ -13,6 +13,7 @@
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#include "../client/gamemode/GameMode.h"
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#include "../raknet/RakPeerInterface.h"
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#include "../raknet/PacketPriority.h"
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#include "platform/log.h"
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#ifndef STANDALONE_SERVER
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#include "../client/sound/SoundEngine.h"
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#endif
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@@ -180,6 +181,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
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LOGI("LoginPacket\n");
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printf("%d", packet->clientNetworkVersion);
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int loginStatus = LoginStatus::Success;
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//
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// Bad/incompatible client version
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@@ -244,6 +246,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
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if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
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onReady_RequestedChunks(source);
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LOGI("Ready player two ready ready player two!!\n ");
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}
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void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
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@@ -374,6 +378,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
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oldTile->destroy(level, x, y, z, data);
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}
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LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
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}
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
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@@ -403,6 +409,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
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raknetInstance->send(source, p);
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}
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}
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// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
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}
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void ServerSideNetworkHandler::levelGenerated( Level* level )
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@@ -429,23 +437,36 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
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if (!player) return;
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if (rakPeer->GetMyGUID() == player->owner) return;
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LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
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// override the player's inventory
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//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
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int slot = Inventory::MAX_SELECTION_SIZE;
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int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
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if (slot >= 0) {
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if (packet->itemId == 0) {
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player->inventory->clearSlot(slot);
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} else {
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// @note: 128 is an ugly hack for depletable items.
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// @todo: fix
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ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
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player->inventory->replaceSlot(slot, &newItem);
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}
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// if (packet->itemId == 0) {
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// player->inventory->clearSlot(slot);
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// } else {
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// // @note: 128 is an ugly hack for depletable items.
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// // @todo: fix
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// ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
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// player->inventory->replaceSlot(slot, &newItem);
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// }
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player->inventory->moveToSelectedSlot(slot, true);
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redistributePacket(packet, source);
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} else if (packet->itemId == 0) {
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player->inventory->linkEmptySlot(player->inventory->selected);
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} else {
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LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
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LOGW("Warning: Remote player doesn't have his thing (or crafted it)!\n");
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return;
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}
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LOGI("Inventory:\n");
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for (int i = 0; i < player->inventory->numTotalSlots; i++) {
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auto item = player->inventory->getItem(i);
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if (item) LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
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}
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redistributePacket(packet, source);
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}
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
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@@ -455,6 +476,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
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if (!player) return;
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if (rakPeer->GetMyGUID() == player->owner) return;
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LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
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packet->fillIn(player);
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redistributePacket(packet, source);
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}
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@@ -466,6 +489,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
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Entity* entity = level->getEntity(packet->targetId);
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if (src && entity && src->isPlayer())
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{
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LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
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Player* player = (Player*) src;
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if (InteractPacket::Attack == packet->action) {
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player->swing();
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@@ -544,6 +569,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
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if (!level) return;
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LOGI("EntityEventPacket: id %i\n", packet->eventId);
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if (Entity* e = level->getEntity(packet->entityId))
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e->handleEntityEvent(packet->eventId);
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}
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@@ -577,6 +604,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
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{
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if (!level) return;
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LOGI("Sent inventory:\n");
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for (int i = 0; i < packet->numItems; i++) {
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LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
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}
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Entity* entity = level->getEntity(packet->entityId);
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if (entity && entity->isPlayer()) {
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Player* p = (Player*)entity;
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@@ -592,6 +624,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
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{
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if (!level) return;
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LOGI("DropItemPacket\n");
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Entity* entity = level->getEntity(packet->entityId);
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if (entity && entity->isPlayer()) {
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Player* p = (Player*)entity;
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@@ -601,6 +635,7 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
|
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|
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void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
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if (!level) return;
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LOGI("ContainerClosePacket\n");
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|
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Player* p = findPlayer(level, &source);
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if (!p) return;
|
||||
@@ -611,6 +646,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
|
||||
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
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if (!level) return;
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LOGI("ContainerSetSlot: slot %i item %s\n", packet->slot, packet->item.getName().c_str());
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||||
|
||||
Player* p = findPlayer(level, &source);
|
||||
if (!p) return;
|
||||
@@ -639,6 +675,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
|
||||
|
||||
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
|
||||
{
|
||||
LOGI("SetHealthPacket\n");
|
||||
|
||||
for (unsigned int i = 0; i < level->players.size(); ++i) {
|
||||
Player* p = level->players[i];
|
||||
if (p->owner == source) {
|
||||
@@ -657,6 +695,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
|
||||
if (!level)
|
||||
return;
|
||||
|
||||
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
|
||||
|
||||
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
|
||||
if (TileEntity::isType(te, TileEntityType::Sign)) {
|
||||
SignTileEntity* ste = (SignTileEntity*) te;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
|
||||
|
||||
#include "../Packet.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
|
||||
class SendInventoryPacket: public Packet
|
||||
{
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "../network/packet/AnimatePacket.h"
|
||||
#include "../world/level/tile/entity/ChestTileEntity.h"
|
||||
#include "../network/packet/HurtArmorPacket.h"
|
||||
#include "network/packet/SendInventoryPacket.h"
|
||||
#include "world/entity/player/Inventory.h"
|
||||
|
||||
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
||||
: super(level, minecraft->isCreativeMode()),
|
||||
@@ -26,7 +28,7 @@ ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
|
||||
_prevHealth(-999),
|
||||
_containerCounter(0)
|
||||
{
|
||||
hasFakeInventory = true;
|
||||
// hasFakeInventory = true;
|
||||
footSize = 0;
|
||||
}
|
||||
|
||||
@@ -67,8 +69,16 @@ void ServerPlayer::tick() {
|
||||
|
||||
void ServerPlayer::take( Entity* e, int orgCount ) {
|
||||
TakeItemEntityPacket packet(e->entityId, entityId);
|
||||
// SendInventoryPacket packet(this, false);
|
||||
_mc->raknetInstance->send(packet);
|
||||
|
||||
LOGI("Inventory:\n");
|
||||
for (int i = 0; i < inventory->numLinkedSlots; i++) {
|
||||
auto item = inventory->getItem(i);
|
||||
if (item)
|
||||
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
|
||||
}
|
||||
|
||||
super::take(e, orgCount);
|
||||
}
|
||||
|
||||
@@ -118,20 +128,20 @@ bool ServerPlayer::hasResource( int id ) {
|
||||
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
|
||||
ContainerSetDataPacket p(menu->containerId, id, value);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
LOGI("Setting container data for id %d: %d\n", id, value);
|
||||
}
|
||||
|
||||
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
|
||||
if (isResultSlot) return;
|
||||
ContainerSetSlotPacket p(menu->containerId, slot, item);
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Slot %d changed\n", slot);
|
||||
LOGI("Slot %d changed\n", slot);
|
||||
}
|
||||
|
||||
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
|
||||
ContainerSetContentPacket p(menu->containerId, menu->getItems());
|
||||
_mc->raknetInstance->send(owner, p);
|
||||
//LOGI("Refreshing container with %d items\n", items.size());
|
||||
LOGI("Refreshing container with %zu items\n", items.size());
|
||||
}
|
||||
|
||||
void ServerPlayer::nextContainerCounter() {
|
||||
|
||||
@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
|
||||
// // silently destroy the item when having a full inventory
|
||||
// item->count = 0;
|
||||
// return true;
|
||||
|
||||
LOGI("Inventory:\n");
|
||||
for (int i = 0; i < numTotalSlots; i++) {
|
||||
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user