107 Commits

Author SHA1 Message Date
6bfae5a14e Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-21 13:43:29 +02:00
4034cf243d FIX: glfw crash when closing the game 2026-03-21 13:43:28 +02:00
b6e7414f04 Merge pull request 'fix msvc build & mingw build' (#10) from evildebugger/minecraft-pe-0.6.1:main into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/10
2026-03-21 12:48:51 +02:00
66hh
83f3284827 fix msvc build & mingw build
1. Include unified header files using lowercase filenames
2. Change special characters to escape sequences to solve encoding issues
2026-03-21 18:32:09 +08:00
Kolyah35
3dab395af3 fix workflow and im done 2026-03-21 02:45:06 +03:00
Kolyah35
011c8f7123 fix mingw build 2026-03-21 02:35:04 +03:00
Kolyah35
f69c009da9 replace pwd with workspace 2026-03-21 01:38:17 +03:00
Kolyah35
b66b4a2dc2 wtf im dumb 2026-03-21 01:35:40 +03:00
Kolyah35
7037b2b5f2 create build dir 2026-03-21 01:33:57 +03:00
Kolyah35
d54e39b332 -_- 2026-03-21 01:32:47 +03:00
Kolyah35
f96ba8bb33 ubuntu 22.04 2026-03-21 01:31:42 +03:00
Kolyah35
f0e1980f59 i dont like xwin anymore 2026-03-21 01:31:35 +03:00
52f607b126 Made some changes to the GUI scale slider.
Should be waaaaaaay better now
2026-03-20 23:20:37 +01:00
Kolyah35
84a956531c and here 2026-03-21 00:56:21 +03:00
Kolyah35
c4f5f22f24 disable module scan 2026-03-21 00:51:35 +03:00
Kolyah35
7867aea042 bruh 2026-03-21 00:43:57 +03:00
Kolyah35
a90e1463ee maybe try geode msvc sdk 2026-03-21 00:41:19 +03:00
Kolyah35
59e820e27f setup ninja 2026-03-21 00:33:59 +03:00
Kolyah35
1199f53632 -_- 2026-03-21 00:28:07 +03:00
Kolyah35
dc0e2c192b oh i forgot headers 2026-03-21 00:23:56 +03:00
Kolyah35
6ef9efa434 maybe ninja? 2026-03-21 00:17:53 +03:00
Kolyah35
72e6537dc5 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-21 00:15:24 +03:00
Kolyah35
0e2e7694d3 oops 2026-03-21 00:12:51 +03:00
45f04ca07b readme fix 2026-03-20 23:08:24 +02:00
42e7a3da90 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-20 23:00:36 +02:00
0edee15930 FEAT:Raspberry PI cursor in tweaks 2026-03-20 22:59:52 +02:00
753fdbe701 FIXED: support 64x32 + 64x64 skins with fallback for failed skin URL 2026-03-20 21:47:53 +01:00
ac60559a22 FIXED: Saving works on Android now!
I honestly changed too much stuff trying to pinpoint a fix. I might be stupid.
I have no idea what I did that fixed this.
2026-03-20 21:11:17 +01:00
Kolyah35
be6fa57a10 trying to speed up windows build 2026-03-20 23:07:27 +03:00
Kolyah35
68f5bc3a0a why zip only files inside data??? 2026-03-20 22:56:00 +03:00
Kolyah35
0a24a51663 uuuh 2026-03-20 22:43:49 +03:00
Kolyah35
96b17e9c8a tring to pack data with desktop releases 2026-03-20 22:26:26 +03:00
Kolyah35
c08c4d270d specify targets for linux 2026-03-20 22:17:20 +03:00
Kolyah35
8cd74922bf maybe remove that subdir from path? 2026-03-20 22:10:50 +03:00
Kolyah35
b2707cc35d yeah fix shit 2026-03-20 22:03:41 +03:00
Kolyah35
1ff91505d8 FIX: ndk and tools caching 2026-03-20 21:57:57 +03:00
Kolyah35
b909f3c576 EnumOption 2026-03-20 21:53:10 +03:00
Kolyah35
8d1c4f1c4e aaah who did revert my cmake changes 2026-03-20 21:50:45 +03:00
Kolyah35
bc5cbe6b73 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-20 21:47:46 +03:00
Kolyah35
cda2534c1e ADD: pause and chat btn 2026-03-20 21:46:43 +03:00
c54bdfdcff Target SDK lowered for compatibility
Setting it to 36 broke some permission things
Still seems like the game can't write anywhere even with r/w permissions...
2026-03-20 19:07:25 +01:00
d5b2c59ebf FIX: Cmake 2026-03-20 19:14:18 +02:00
Kolyah35
5d415dcca1 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-20 19:57:24 +03:00
Kolyah35
a317bf66af FIX: Increased save time 2026-03-20 19:57:00 +03:00
cb28b78776 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-20 18:43:33 +02:00
6a77ae3c64 FIX: Skins loading 2026-03-20 18:41:28 +02:00
c5fb648df7 FIXED: Android controls no longer tiny 2026-03-20 13:19:57 +01:00
a51f47a108 FIXED: Android 32bit build issues, expanded supported SDKs 2026-03-20 12:57:55 +01:00
017d908c54 armeabi-v7a building should work now.
./build.sh --abi arm64-v8a
./build.sh --abi armeabi-v7a

arm64-v8a is default.
2026-03-20 09:31:34 +01:00
70a45fb446 fixed apk not getting packaged 2026-03-20 09:35:47 +02:00
e0dac8a95c maybe manual caching will be better 2026-03-19 21:37:50 +02:00
1cd73cfc1e hmmmmmmmmmmmmmmmmmmmm... 2026-03-19 21:30:33 +02:00
c1fe428aa3 where are you hiding, r14b NDK 2026-03-19 21:25:44 +02:00
24d3b9488d improve Android build job with cached NDK script 2026-03-19 21:20:15 +02:00
f3f0918e77 SHITSHITSHIT 2026-03-19 20:39:30 +02:00
e190335abe Hopefully added Android building to the workflow
please work
2026-03-19 20:36:41 +02:00
402b053432 wtf 2026-03-19 20:02:15 +02:00
Kolyah35
0964e3ea4b fix release att 1 2026-03-19 20:57:01 +03:00
Kolyah35
0dc8deac93 fuck i dumbass 2026-03-19 20:32:22 +03:00
Kolyah35
13280cb8a7 fix artifacts att 3 2026-03-19 20:16:04 +03:00
Kolyah35
11117cd4f6 fix artifacts att 2 2026-03-19 19:46:58 +03:00
Kolyah35
78d218ccb1 fix build att 6 2026-03-19 19:31:52 +03:00
Kolyah35
a72c2c4094 FIX: windows build ig 2026-03-19 19:12:00 +03:00
Kolyah35
193f63893d REMOVE: png server dependency 2026-03-19 19:09:40 +03:00
Kolyah35
bb181ca838 AAAAH 2026-03-19 18:59:05 +03:00
Kolyah35
eadbe78f6b -_- 2026-03-19 18:58:00 +03:00
Kolyah35
bfc796b59f oh fu 2026-03-19 18:55:17 +03:00
Kolyah35
04d892c926 ADD: github actions 2026-03-19 18:53:13 +03:00
Kolyah35
e469e03366 REMOVE: all build actions 2026-03-19 17:58:48 +03:00
Kolyah35
ca2af5edb4 ADD: fire (and reduce options writings) 2026-03-19 17:55:22 +03:00
Kolyah35
e49f58bc89 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-19 02:27:04 +03:00
Kolyah35
e9914e3fbd ADD: WebASM port (no sound/no network) 2026-03-19 02:26:34 +03:00
157ef5ff05 FIX: Settings save when leave on escape 2026-03-18 22:50:35 +02:00
Kolyah35
4769d4ae72 minor changes 2026-03-17 23:08:56 +03:00
Kolyah35
d15051aab6 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 22:50:18 +03:00
Kolyah35
5ff8b54c4f REMOVE: User class 2026-03-17 22:49:59 +03:00
48e3b11c4e can i get a better error please??? 2026-03-17 21:44:23 +02:00
Kolyah35
2c132d5bc7 cache ndk to avoid downloading and extracting :v 2026-03-17 21:59:19 +03:00
Kolyah35
e0a39fb6c1 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 21:59:16 +03:00
Kolyah35
ccac464750 just a comment 2026-03-17 21:53:15 +03:00
11e986bcf2 FIXED: Android build issues, added building to Andr from Linux
I really hope this didnt break anything
Im proud of the bash script
2026-03-17 19:01:27 +01:00
Kolyah35
9d831bdb25 trying to up android build 2026-03-17 00:58:22 +03:00
Kolyah35
7e86e34189 Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-17 00:40:49 +03:00
Kolyah35
1ca46fab32 some fixes 2026-03-17 00:40:32 +03:00
7877301d7f Update .github/workflows/cmake-multiplatform.yml 2026-03-16 23:24:18 +02:00
Kolyah35
b8df42d9bd trying to up actions
Some checks failed
CMake multiplatform / build (Debug, clang, clang++, ubuntu-latest) (push) Has been cancelled
CMake multiplatform / build (Debug, clang, clang++, windows-latest) (push) Has been cancelled
2026-03-17 00:20:56 +03:00
cdada510a0 readme upd 2026-03-16 23:18:44 +02:00
f3e94f697f Added *.xcuserstate wildcsrd to Xcode ignores 2026-03-16 17:02:34 -04:00
Kolyah35
aaad53761e Merge remote-tracking branch 'refs/remotes/origin/main' 2026-03-16 23:18:53 +03:00
Kolyah35
183487853c hopefully fixed blackscreen 🙏 2026-03-16 23:16:16 +03:00
2bc3be3153 FIXED: chat history clears on disconnect 2026-03-16 19:05:55 +01:00
997c3f2ebe Added a list of players when in multiplayer (tab list) 2026-03-16 13:34:42 +01:00
d3cf64cfdc FIXED: Skins work on Linux
There's still one more issue to this:
other peoples skins in multiplayer show corrupted.
2026-03-16 09:00:36 +01:00
babd7b4d96 i fucking FLIPPED the cape textures and fixed issues with options
were the options working for everyone else? am i stupid
2026-03-16 05:19:10 +01:00
725353eb74 NO_SOUND Define 2026-03-15 22:59:43 +02:00
c52f5a4393 Merge branch 'main' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 2026-03-15 22:01:17 +02:00
df99a29258 FEAT: ifdef CHEATS (temp solution) 2026-03-15 22:01:15 +02:00
76a5e19e9b Update build instruction 2026-03-15 21:47:57 +02:00
Kolyah35
c7d6289781 FIX: compilation on arm 2026-03-15 21:59:23 +03:00
Kolyah35
a50877af9e ADD: lastip 2026-03-15 20:54:28 +03:00
Kolyah35
fadcf3a7d0 FIX: i fucking wrote profiler just to find that sleep function takes SECONDS arg :sob::sob::sob::sob::sob::sob::sob::sob::sob:😭 2026-03-15 20:35:02 +03:00
Kolyah35
b0fa2b820c REMOVE: debug feature 2026-03-15 18:32:41 +03:00
c03f535c7e FIX: Nether reactor (by @bravelycowering) 2026-03-14 20:42:38 +02:00
03ff7b118e settings names fixed 2026-03-14 20:24:28 +02:00
1f5e1244f2 Merge pull request 'start menu screen overhaul' (#3) from freetolga/minecraft-pe-0.6.1:start-screen-overhaul into main
Reviewed-on: https://192.168.0.2:3000/Kolyah35/minecraft-pe-0.6.1/pulls/3
2026-03-14 17:21:58 +02:00
Kolyah35
0aa94bc56f REMOVE: AI useless code 2026-03-14 18:15:08 +03:00
freetolga
5f612652d9 start menu screen overhaul 2026-03-14 17:57:55 +03:00
107 changed files with 6222 additions and 1916 deletions

27
.github/actions/setup-cache/action.yml vendored Normal file
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@@ -0,0 +1,27 @@
name: Setup cache
description: Sets up sccache, CPM cache, etc.
inputs:
host:
description: 'Host platform: win or linux'
required: true
target:
description: 'Target platform: win, linux'
required: true
runs:
using: "composite"
steps:
- name: Setup sccache
uses: hendrikmuhs/ccache-action@v1.2.13
with:
variant: sccache
key: ${{ inputs.target }}-v1
- name: Setup CPM Cache
uses: actions/cache@v4
with:
path: cpm-cache
key: cpm-${{ inputs.target }}-v1-${{ hashFiles('**/CMakeLists.txt', '**/*.cmake') }}
restore-keys: |
cpm-${{ inputs.target }}-v1-

17
.github/actions/setup-ninja/action.yml vendored Normal file
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@@ -0,0 +1,17 @@
name: Setup Ninja
description: Sets up Ninja
inputs:
host:
description: 'Host platform: win, mac or linux'
required: true
runs:
using: "composite"
steps:
- name: Setup
shell: bash
run: |
curl -L https://github.com/ninja-build/ninja/releases/latest/download/ninja-${{ inputs.host }}.zip -o ninja.zip
7z x ninja.zip -o"$GITHUB_WORKSPACE/ninja"
echo "$GITHUB_WORKSPACE/ninja" >> $GITHUB_PATH

280
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,280 @@
name: Build Game
on:
workflow_dispatch:
pull_request:
push:
branches:
- '**' # every branch
- '!no-build-**' # unless marked as no-build
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
CPM_SOURCE_CACHE: ${{ github.workspace }}/cpm-cache
permissions:
contents: write
jobs:
build-windows:
name: Windows Build
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: win
- name: Setup Ninja
uses: ./.github/actions/setup-ninja
with:
host: linux
- name: Download llvm-mingw
run: |
curl -L https://github.com/mstorsjo/llvm-mingw/releases/download/20260311/llvm-mingw-20260311-msvcrt-ubuntu-22.04-x86_64.tar.xz -o llvm-mingw.tar.xz
tar -xf llvm-mingw.tar.xz
mv llvm-mingw-* llvm-mingw
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
working-directory: ${{github.workspace}}/build
run: |
cmake $GITHUB_WORKSPACE \
-G Ninja \
-DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_C_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang \
-DCMAKE_CXX_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-clang++ \
-DCMAKE_RC_COMPILER=$GITHUB_WORKSPACE/llvm-mingw/bin/x86_64-w64-mingw32-windres \
-DALSOFT_BACKEND_PIPEWIRE=OFF \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-windows
path: |
${{github.workspace}}/build/MinecraftPE.exe
${{github.workspace}}/build/glfw3.dll
${{github.workspace}}/build/libpng16.dll
${{github.workspace}}/build/OpenAL32.dll
${{github.workspace}}/build/z.dll
build-linux:
name: Linux Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Setup caches
uses: ./.github/actions/setup-cache
with:
host: linux
target: linux
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends build-essential libgl-dev libwayland-dev xorg-dev libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
run: |
cmake --build . --config $BUILD_TYPE --target MinecraftPE --parallel
cmake --build . --config $BUILD_TYPE --target MinecraftPE-server --parallel
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: mcpe-linux
path: |
${{github.workspace}}/build/MinecraftPE
${{github.workspace}}/build/MinecraftPE-server
build-android: # pray to god
name: Build Android APK (${{ matrix.abi }})
runs-on: ubuntu-latest
strategy:
# keep going with the other ABI if one fails so you at least get something useful
fail-fast: false
matrix:
abi: [ arm64-v8a, armeabi-v7a ]
env:
ANDROID_SDK_ROOT: ${{ github.workspace }}/android-sdk
ANDROID_NDK_PATH: ${{ github.workspace }}/android-ndk-r14b
ANDROID_PLATFORM_API: 36
ANDROID_BUILD_TOOLS_VERSION: 36.0.0
ADB: /bin/true
# build.sh reads MATRIX_ABI to decide which ABI to build when no --abi flag is passed
MATRIX_ABI: ${{ matrix.abi }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Cache Android command-line tools
id: cache-android-tools
uses: actions/cache@v3
with:
path: ${{ env.ANDROID_SDK_ROOT }}
key: android-cmdline-tools-v36
- name: Setup Android command line tools
if: steps.cache-android-tools.outputs.cache-hit != 'true'
run: |
if [ ! -d "$ANDROID_SDK_ROOT/cmdline-tools/latest" ]; then
mkdir -p "$ANDROID_SDK_ROOT/cmdline-tools"
curl -o cmdline-tools.zip -L "https://dl.google.com/android/repository/commandlinetools-linux-9477386_latest.zip"
unzip -q cmdline-tools.zip -d "$ANDROID_SDK_ROOT/cmdline-tools"
mv "$ANDROID_SDK_ROOT/cmdline-tools/cmdline-tools" "$ANDROID_SDK_ROOT/cmdline-tools/latest"
fi
yes | "$ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager" --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "platforms;android-${ANDROID_PLATFORM_API}" "build-tools;${ANDROID_BUILD_TOOLS_VERSION}"
- name: Cache Android NDK r14b
id: cache-android-ndk
uses: actions/cache@v3
with:
path: ${{ github.workspace }}/android-ndk-r14b
key: android-ndk-r14b
- name: Install Android NDK r14b
if: steps.cache-android-ndk.outputs.cache-hit != 'true'
run: |
if [ ! -d "$ANDROID_NDK_PATH" ]; then
curl -L -o ndk.zip "https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip"
unzip -q ndk.zip -d "$GITHUB_WORKSPACE"
fi
- name: Install system prerequisites
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends wget unzip curl git python3 libncurses6 libtinfo6
if ! ldconfig -p | grep -q "libncurses.so.5"; then
sudo ln -sf /lib/x86_64-linux-gnu/libncurses.so.6 /usr/lib/x86_64-linux-gnu/libncurses.so.5 || true
fi
if ! ldconfig -p | grep -q "libtinfo.so.5"; then
sudo ln -sf /lib/x86_64-linux-gnu/libtinfo.so.6 /usr/lib/x86_64-linux-gnu/libtinfo.so.5 || true
fi
- name: Setup Java 25
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 25
- name: Validate environment
run: |
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT"
echo "ANDROID_NDK_PATH=$ANDROID_NDK_PATH"
echo "JAVA_HOME=$JAVA_HOME"
echo "MATRIX_ABI=$MATRIX_ABI"
$ANDROID_SDK_ROOT/platform-tools/adb version || true
java -version
javac -version
- name: Run Android build script
run: |
chmod +x ./build.sh
./build.sh
- name: Upload APK
uses: actions/upload-artifact@v4
with:
# artifact name is ABI-specific so both matrix legs can upload without clobbering each other
name: minecraftpe-apk-${{ matrix.abi }}
path: ${{ github.workspace }}/build-apk/minecraftpe-*-debug.apk
publish:
name: Publish
runs-on: ubuntu-latest
needs: [ build-windows, build-linux, build-android ]
if: github.ref == 'refs/heads/main'
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Declare Version Variables
id: ref
run: |
echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-windows/MinecraftPE.exe mcpe-windows/glfw3.dll mcpe-windows/libpng16.dll mcpe-windows/OpenAL32.dll mcpe-windows/z.dll
dest: minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
- name: Zip Linux Artifacts
uses: vimtor/action-zip@v1.2
with:
files: data mcpe-linux/MinecraftPE
dest: minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
- name: Zip Linux Server Artifacts
uses: vimtor/action-zip@v1.2
with:
files: mcpe-linux/MinecraftPE-server
dest: minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
- name: Zip Android arm64-v8a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-arm64-v8a/minecraftpe-v8a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
- name: Zip Android armeabi-v7a Artifact
uses: vimtor/action-zip@v1.2
with:
files: minecraftpe-apk-armeabi-v7a/minecraftpe-v7a-debug.apk
dest: minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip
- name: Update Development Release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: dev
name: 'Development Release'
body: |
MinecraftPE development release for commit ${{ github.sha }}.
files: |
./minecraftpe-${{ steps.ref.outputs.hash }}-windows.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-linux.zip
./minecraftpe-server-${{ steps.ref.outputs.hash }}.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-arm64-v8a.zip
./minecraftpe-${{ steps.ref.outputs.hash }}-android-armeabi-v7a.zip

4
.gitignore vendored
View File

@@ -3,13 +3,12 @@ build/
out/ out/
bin/ bin/
lib/ lib/
build-apk/
cmake-build-*/ cmake-build-*/
CMakeFiles/ CMakeFiles/
CMakeCache.txt CMakeCache.txt
cmake_install.cmake cmake_install.cmake
Makefile Makefile
*.cmake
!cmake/CPM.cmake
# Compiled object files # Compiled object files
*.o *.o
@@ -50,6 +49,7 @@ MinSizeRel/
*.xcworkspace *.xcworkspace
xcuserdata/ xcuserdata/
*.xccheckout *.xccheckout
*.xcuserstate
*.moved-aside *.moved-aside
DerivedData/ DerivedData/
*.hmap *.hmap

View File

@@ -6,22 +6,91 @@ include(cmake/CPM.cmake)
set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_POLICY_VERSION_MINIMUM 3.10) set(CMAKE_POLICY_VERSION_MINIMUM 3.10)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal") set(CMAKE_CXX_FLAGS "-Wno-c++11-narrowing -Wno-narrowing -Wno-invalid-source-encoding -Wno-reserved-user-defined-literal")
endif() endif()
include(cmake/EnumOption.cmake)
if(EMSCRIPTEN)
# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
set(PLATFORM Web CACHE STRING "Platform to build for.")
endif()
enum_option(PLATFORM "Desktop;Web" "Platform to build for.")
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
CPMAddPackage("gh:madler/zlib@1.3.2") find_package(OpenSSL)
CPMAddPackage(
NAME "libpng" if (${PLATFORM} STREQUAL "Desktop")
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git" set(PLATFORM_CPP "PLATFORM_DESKTOP")
GIT_TAG "v1.6.55"
OPTIONS if (WIN32)
"ZLIB_ROOT ${zlib_SOURCE_DIR}" add_definitions(-D_CRT_SECURE_NO_WARNINGS)
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}" include_directories(misc/windows)
"PNG_TOOLS OFF" set(EXTRA_LIBS ws2_32 winhttp)
"PNG_TESTS OFF" elseif(UNIX)
"BUILD_SHARED_LIBS ON" find_library(pthread NAMES pthread)
) set(EXTRA_LIBS pthread m)
endif()
elseif (${PLATFORM} STREQUAL "Web")
set(PLATFORM_CPP "PLATFORM_WEB")
set(EXTRA_LIBS "idbfs.js")
endif()
# I totally shocked
if(${PLATFORM} MATCHES "Web")
set(PNG_LIB png)
set(AL_LIBTYPE "STATIC")
add_library(zlib INTERFACE IMPORTED)
set_target_properties(zlib PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_ZLIB=1"
)
add_library(png INTERFACE IMPORTED)
set_target_properties(png PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_LIBPNG=1"
)
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_OPTIONS "-sUSE_GLFW=3"
)
else()
set(PNG_LIB png_shared)
set(AL_LIBTYPE "SHARED")
CPMAddPackage(
NAME "zlib"
GIT_REPOSITORY "https://github.com/madler/zlib"
GIT_TAG "v1.3.2"
)
CPMAddPackage(
NAME "libpng"
GIT_REPOSITORY "https://github.com/pnggroup/libpng.git"
GIT_TAG "v1.6.55"
OPTIONS
"ZLIB_ROOT ${zlib_SOURCE_DIR}"
"ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR}"
"PNG_TOOLS OFF"
"PNG_TESTS OFF"
)
CPMAddPackage(
NAME "glfw"
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
EXCLUDE_FROM_ALL TRUE
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
)
endif()
CPMAddPackage( CPMAddPackage(
NAME "openal" NAME "openal"
@@ -31,21 +100,13 @@ CPMAddPackage(
"ALSOFT_EXAMPLES OFF" "ALSOFT_EXAMPLES OFF"
"ALSOFT_TESTS OFF" "ALSOFT_TESTS OFF"
"ALSOFT_UTILS OFF" "ALSOFT_UTILS OFF"
"BUILD_SHARED_LIBS ON" "LIBTYPE ${AL_LIBTYPE}"
"ALSOFT_ENABLE_MODULES OFF"
) )
CPMAddPackage(
NAME "glfw"
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "3.4"
OPTIONS
"GLFW_BUILD_EXAMPLES OFF"
"GLFW_BUILD_TESTS OFF"
"GLFW_BUILD_DOCS OFF"
"BUILD_SHARED_LIBS ON"
)
# TODO: Clear this paths with * # TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
"src/Performance.cpp" "src/Performance.cpp"
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
@@ -53,8 +114,10 @@ file(GLOB SERVER_SOURCES
"src/client/IConfigListener.cpp" "src/client/IConfigListener.cpp"
"src/client/Minecraft.cpp" "src/client/Minecraft.cpp"
"src/client/OptionStrings.cpp" "src/client/OptionStrings.cpp"
"src/client/Option.cpp"
"src/client/Options.cpp" "src/client/Options.cpp"
"src/client/OptionsFile.cpp" "src/client/OptionsFile.cpp"
"src/client/ServerProfiler.cpp"
"src/client/gamemode/CreativeMode.cpp" "src/client/gamemode/CreativeMode.cpp"
"src/client/gamemode/GameMode.cpp" "src/client/gamemode/GameMode.cpp"
@@ -99,38 +162,15 @@ file(GLOB SERVER_SOURCES
"src/world/Direction.cpp" "src/world/Direction.cpp"
"src/world/entity/AgableMob.cpp" "src/world/entity/*.cpp"
"src/world/entity/Entity.cpp"
"src/world/entity/EntityFactory.cpp"
"src/world/entity/FlyingMob.cpp"
"src/world/entity/HangingEntity.cpp"
"src/world/entity/Mob.cpp"
"src/world/entity/MobCategory.cpp"
"src/world/entity/Motive.cpp"
"src/world/entity/Painting.cpp"
"src/world/entity/PathfinderMob.cpp"
"src/world/entity/SynchedEntityData.cpp"
"src/world/entity/ai/control/MoveControl.cpp" "src/world/entity/ai/control/MoveControl.cpp"
"src/world/entity/animal/Animal.cpp" "src/world/entity/animal/*.cpp"
"src/world/entity/animal/Chicken.cpp"
"src/world/entity/animal/Cow.cpp"
"src/world/entity/animal/Pig.cpp"
"src/world/entity/animal/Sheep.cpp"
"src/world/entity/animal/WaterAnimal.cpp"
"src/world/entity/item/FallingTile.cpp" "src/world/entity/item/*.cpp"
"src/world/entity/item/ItemEntity.cpp"
"src/world/entity/item/PrimedTnt.cpp"
"src/world/entity/item/TripodCamera.cpp"
"src/world/entity/monster/Creeper.cpp" "src/world/entity/monster/*.cpp"
"src/world/entity/monster/Monster.cpp"
"src/world/entity/monster/PigZombie.cpp"
"src/world/entity/monster/Skeleton.cpp"
"src/world/entity/monster/Spider.cpp"
"src/world/entity/monster/Zombie.cpp"
"src/world/entity/player/Inventory.cpp" "src/world/entity/player/Inventory.cpp"
"src/world/entity/player/Player.cpp" "src/world/entity/player/Player.cpp"
@@ -140,38 +180,10 @@ file(GLOB SERVER_SOURCES
"src/world/food/SimpleFoodData.cpp" "src/world/food/SimpleFoodData.cpp"
"src/world/inventory/BaseContainerMenu.cpp" "src/world/inventory/*.cpp"
"src/world/inventory/ContainerMenu.cpp" "src/world/item/*.cpp"
"src/world/inventory/FillingContainer.cpp" "src/world/item/crafting/*.cpp"
"src/world/inventory/FurnaceMenu.cpp" "src/world/level/*.cpp"
"src/world/item/ArmorItem.cpp"
"src/world/item/BedItem.cpp"
"src/world/item/DyePowderItem.cpp"
"src/world/item/HangingEntityItem.cpp"
"src/world/item/HatchetItem.cpp"
"src/world/item/HoeItem.cpp"
"src/world/item/Item.cpp"
"src/world/item/ItemInstance.cpp"
"src/world/item/PickaxeItem.cpp"
"src/world/item/ShovelItem.cpp"
"src/world/item/crafting/ArmorRecipes.cpp"
"src/world/item/crafting/FurnaceRecipes.cpp"
"src/world/item/crafting/OreRecipes.cpp"
"src/world/item/crafting/Recipe.cpp"
"src/world/item/crafting/Recipes.cpp"
"src/world/item/crafting/StructureRecipes.cpp"
"src/world/item/crafting/ToolRecipes.cpp"
"src/world/item/crafting/WeaponRecipes.cpp"
"src/world/level/Explosion.cpp"
"src/world/level/Level.cpp"
"src/world/level/LightLayer.cpp"
"src/world/level/LightUpdate.cpp"
"src/world/level/MobSpawner.cpp"
"src/world/level/Region.cpp"
"src/world/level/TickNextTickData.cpp"
"src/world/level/biome/Biome.cpp" "src/world/level/biome/Biome.cpp"
"src/world/level/biome/BiomeSource.cpp" "src/world/level/biome/BiomeSource.cpp"
@@ -180,54 +192,21 @@ file(GLOB SERVER_SOURCES
"src/world/level/dimension/Dimension.cpp" "src/world/level/dimension/Dimension.cpp"
"src/world/level/levelgen/CanyonFeature.cpp" "src/world/level/levelgen/*.cpp"
"src/world/level/levelgen/DungeonFeature.cpp"
"src/world/level/levelgen/LargeCaveFeature.cpp"
"src/world/level/levelgen/LargeFeature.cpp"
"src/world/level/levelgen/RandomLevelSource.cpp"
"src/world/level/levelgen/feature/Feature.cpp" "src/world/level/levelgen/feature/Feature.cpp"
"src/world/level/levelgen/synth/ImprovedNoise.cpp" "src/world/level/levelgen/synth/*.cpp"
"src/world/level/levelgen/synth/PerlinNoise.cpp"
"src/world/level/levelgen/synth/Synth.cpp"
"src/world/level/material/Material.cpp" "src/world/level/material/Material.cpp"
"src/world/level/pathfinder/Path.cpp" "src/world/level/pathfinder/Path.cpp"
"src/world/level/storage/ExternalFileLevelStorage.cpp" "src/world/level/storage/*.cpp"
"src/world/level/storage/ExternalFileLevelStorageSource.cpp" "src/world/level/tile/*.cpp"
"src/world/level/storage/FolderMethods.cpp" "src/world/level/tile/entity/*.cpp"
"src/world/level/storage/LevelData.cpp"
"src/world/level/storage/LevelStorageSource.cpp"
"src/world/level/storage/RegionFile.cpp"
"src/world/level/tile/BedTile.cpp"
"src/world/level/tile/ChestTile.cpp"
"src/world/level/tile/CropTile.cpp"
"src/world/level/tile/DoorTile.cpp"
"src/world/level/tile/EntityTile.cpp"
"src/world/level/tile/FurnaceTile.cpp"
"src/world/level/tile/GrassTile.cpp"
"src/world/level/tile/HeavyTile.cpp"
"src/world/level/tile/LightGemTile.cpp"
"src/world/level/tile/MelonTile.cpp"
"src/world/level/tile/Mushroom.cpp"
"src/world/level/tile/NetherReactor.cpp"
"src/world/level/tile/NetherReactorPattern.cpp"
"src/world/level/tile/StairTile.cpp"
"src/world/level/tile/StemTile.cpp"
"src/world/level/tile/StoneSlabTile.cpp"
"src/world/level/tile/TallGrass.cpp"
"src/world/level/tile/Tile.cpp"
"src/world/level/tile/TrapDoorTile.cpp"
"src/world/level/tile/entity/ChestTileEntity.cpp"
"src/world/level/tile/entity/FurnaceTileEntity.cpp"
"src/world/level/tile/entity/NetherReactorTileEntity.cpp"
"src/world/level/tile/entity/SignTileEntity.cpp"
"src/world/level/tile/entity/TileEntity.cpp"
"src/world/phys/HitResult.cpp" "src/world/phys/HitResult.cpp"
) )
file(GLOB CLIENT_SOURCES file(GLOB CLIENT_SOURCES
"src/client/*.cpp" "src/client/*.cpp"
@@ -304,46 +283,32 @@ file(GLOB CLIENT_SOURCES
"src/SharedConstants.cpp" "src/SharedConstants.cpp"
"src/main.cpp" "src/main.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
) )
if(NOT DEFINED PLATFORM) if (${PLATFORM} STREQUAL "Desktop")
set(PLATFORM "PLATFORM_GLFW") list(APPEND CLIENT_SOURCES glad/src/glad.c)
endif() endif()
# Server
if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
if(PLATFORM STREQUAL "PLATFORM_WIN32") target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
list(APPEND CLIENT_SOURCES "src/AppPlatform_win32.cpp")
target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources"
)
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif() endif()
if(PLATFORM STREQUAL "PLATFORM_GLFW") add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
list(APPEND CLIENT_SOURCES "src/AppPlatform_glfw.cpp")
endif()
# Explicitly list files added after the initial glob so they are always included
list(APPEND CLIENT_SOURCES
"src/client/gui/screens/ConsoleScreen.cpp"
"src/client/gui/screens/UsernameScreen.cpp"
"src/client/gui/screens/CreditsScreen.cpp"
)
add_executable(${PROJECT_NAME}
${CLIENT_SOURCES}
"glad/src/glad.c"
)
#add_executable("${PROJECT_NAME}-server"
# ${SERVER_SOURCES}
#)
if(WIN32)
set(EXTRA_LIBS "ws2_32")
target_compile_definitions(${PROJECT_NAME} PUBLIC "_CRT_SECURE_NO_WARNINGS")
endif()
if(PLATFORM STREQUAL "PLATFORM_WIN32" OR PLATFORM STREQUAL "PLATFORM_GLFW")
target_compile_definitions(${PROJECT_NAME} PUBLIC "PLATFORM_DESKTOP")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC target_include_directories(${PROJECT_NAME} PUBLIC
"${CMAKE_SOURCE_DIR}/glad/include/" "${CMAKE_SOURCE_DIR}/glad/include/"
@@ -353,30 +318,80 @@ target_include_directories(${PROJECT_NAME} PUBLIC
"lib/include" "lib/include"
) )
# Server if(${PLATFORM} MATCHES "Web")
#target_link_libraries("${PROJECT_NAME}-server" PRIVATE set(CMAKE_CXX_STANDARD 11)
# raknet ${CMAKE_THREAD_LIBS_INIT}) # uuuh i hate it
#target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER") set(EM_FLAGS "-pthread -sUSE_PTHREADS=1 -sSHARED_MEMORY=1")
#target_include_directories("${PROJECT_NAME}-server" PUBLIC set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EM_FLAGS}")
# "${CMAKE_SOURCE_DIR}/src/" set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EM_FLAGS}")
#) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EM_FLAGS} --preload-file ${CMAKE_SOURCE_DIR}/data@/data -sPROXY_TO_PTHREAD")
target_compile_options(${PROJECT_NAME} PUBLIC
"-Os"
"-Wno-invalid-source-encoding"
"-Wno-narrowing"
"-Wno-deprecated-register"
"-Wno-reserved-user-defined-literal"
)
target_link_options(${PROJECT_NAME} PUBLIC
"-Os"
"-sALLOW_MEMORY_GROWTH=1"
"-sFORCE_FILESYSTEM=1"
"-sLEGACY_GL_EMULATION=1"
"-sGL_UNSAFE_OPTS=0"
"-sEMULATE_FUNCTION_POINTER_CASTS=1"
"-sALLOW_TABLE_GROWTH=1"
"-sEXPORTED_RUNTIME_METHODS=['FS','stringToUTF8','UTF8ToString','cwrap','ccall','HEAP8','HEAPU8','HEAP32','HEAPU32']"
"-sEXPORTED_FUNCTIONS=['_main']"
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
message("DEBUG MODE")
target_link_options(${PROJECT_NAME} PUBLIC
"-sASSERTIONS=2"
"-sSTACK_OVERFLOW_CHECK=2"
"-sSTACK_SIZE=5242880"
"-sGL_DEBUG=1"
)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC "__EMSCRIPTEN__" "NO_SOUND" "NO_NETWORK")
endif()
# Client # Client
target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM}) target_compile_definitions(${PROJECT_NAME} PUBLIC "OPENGL_ES" "NO_EGL" ${PLATFORM})
target_link_libraries(${PROJECT_NAME} zlib png_shared alsoft.common OpenAL::OpenAL glfw ${EXTRA_LIBS}) target_link_libraries(${PROJECT_NAME} zlib ${PNG_LIB} OpenAL::OpenAL glfw ${EXTRA_LIBS})
if (NOT UNIX) if (OpenSSL_FOUND)
add_custom_command( target_link_libraries(${PROJECT_NAME} OpenSSL::SSL OpenSSL::Crypto)
TARGET ${PROJECT_NAME} target_compile_definitions(${PROJECT_NAME} PUBLIC HTTPCLIENT_USE_OPENSSL)
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif() endif()
add_custom_command( if (NOT UNIX)
TARGET ${PROJECT_NAME} add_custom_command(
POST_BUILD TARGET ${PROJECT_NAME}
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" $<TARGET_FILE_DIR:${PROJECT_NAME}>/data POST_BUILD
) COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${PROJECT_NAME}> $<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif()
if(NOT ${PLATFORM} MATCHES "Web")
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" $<TARGET_FILE_DIR:${PROJECT_NAME}>/data
)
else()
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/misc/web/index.html" $<TARGET_FILE_DIR:${PROJECT_NAME}>
)
endif()
message(STATUS "Compiling with the flags:")
message(STATUS " PLATFORM=" ${PLATFORM_CPP})

143
README.md
View File

@@ -1,4 +1,7 @@
# MinecraftPE # MinecraftPE
> [!Warning]
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [!Important] > [!Important]
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve > We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
@@ -14,9 +17,9 @@ This project aims to preserve and improve this early version of Minecraft PE.
- [ ] Screen fixes - [ ] Screen fixes
- [ ] Rewrite platform logic - [ ] Rewrite platform logic
- [x] Fix sound - [x] Fix sound
- [ ] Do a server connection GUI - [x] Do a server connection GUI
- [ ] Controller support - [ ] Controller support
- [ ] Minecraft server hosting - [x] Minecraft server hosting
- [x] Screen fixess - [x] Screen fixess
- [x] Fix fog - [x] Fix fog
- [x] Add sprinting - [x] Add sprinting
@@ -27,15 +30,36 @@ This project aims to preserve and improve this early version of Minecraft PE.
# Build # Build
## CMake ## CMake
### Linux
1. Install dependiences
(Debian-like)
``sudo apt install build-essential git cmake libgl-dev libwayland-dev xorg-dev libxkbcommon-dev``
(Arch-like)
``sudo pacman -S base-devel git cmake libglvnd wayland xorg-server-devel xorgproto libxkbcommon``
2. Create build folder
``mkdir build && cd build``
3. Generate CMake cache and build the project
``` ```
mkdir build && cd build
cmake .. -B . cmake .. -B .
make -j4 cmake --build .
``` ```
or
### Windows
1. Install [Visual studio Build Tools](https://aka.ms/vs/stable/vs_BuildTools.exe) and [CMake](https://github.com/Kitware/CMake/releases/download/v4.3.0-rc3/cmake-4.3.0-rc3-windows-x86_64.msi)
2. Create build folder
``mkdir build && cd build``
3. Generate CMake cache and build the project
``` ```
mkdir build && cd build cmake ..
cmake --build . --config Release -j 10 cmake --build .
``` ```
## Visual Studio ## Visual Studio
@@ -46,7 +70,7 @@ cmake --build . --config Release -j 10
4. Press **Run** (or F5) to build and launch the game. 4. Press **Run** (or F5) to build and launch the game.
## Android ## Android
### Windows
1. Download **Android NDK r14b**: 1. Download **Android NDK r14b**:
http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip http://dl.google.com/android/repository/android-ndk-r14b-windows-x86_64.zip
@@ -71,3 +95,106 @@ cmake --build . --config Release -j 10
# Only repackage + install (no compilation) # Only repackage + install (no compilation)
.\build.ps1 -NoBuild .\build.ps1 -NoBuild
``` ```
### Linux
1. Download **Command line tools**:
https://developer.android.com/studio#command-line-tools-only
2. Unzip it into a folder, e.g.:
```bash
mkdir -p "$HOME/Android/Sdk/"
unzip commandlinetools-linux-*.zip -d "$HOME/Android/Sdk/"
```
3. Your structure should look like
```bash
$HOME/Android/Sdk/cmdline-tools/bin/sdkmanager
```
> [!Note]
> `sdkmanager` expects the SDK to include a `cmdline-tools/latest/` folder.
> If you only have `cmdline-tools/bin`, create the required layout:
>
> ```bash
> mkdir -p "$HOME/Android/Sdk/cmdline-tools/latest"
> ln -snf ../bin "$HOME/Android/Sdk/cmdline-tools/latest/bin"
> ln -snf ../lib "$HOME/Android/Sdk/cmdline-tools/latest/lib"
> ln -snf ../source.properties "$HOME/Android/Sdk/cmdline-tools/latest/source.properties"
> ln -snf ../NOTICE.txt "$HOME/Android/Sdk/cmdline-tools/latest/NOTICE.txt"
> ```
4. Install the build tools (and platform) using `sdkmanager`
```bash
export ANDROID_SDK_ROOT="$HOME/Android/Sdk"
export PATH="$ANDROID_SDK_ROOT/cmdline-tools/latest/bin:$PATH"
sdkmanager --install "platform-tools" "platforms;android-35" "build-tools;35.0.0"
```
> [!Note]
> if you want build.sh to always find the SDK,
> Set ANDROID_SDK_ROOT in your shell config (~/.bashrc / ~/.profile / ~/.config/fish/config.fish), for example:
>
> ```bash
> export ANDROID_SDK_ROOT="$HOME/Android/Sdk"
> ```
>
> Then restart your shell (or `source` the file)
5. Verify the install
```bash
ls "$ANDROID_SDK_ROOT/build-tools"
```
You should see a version folder like:
```bash
35.0.0
33.0.2
```
6. Download **Android NDK r14b**:
https://dl.google.com/android/repository/android-ndk-r14b-linux-x86_64.zip
7. Extract the archive to `/home/username/`, so that the final directory path is `/home/username/android-ndk-r14b/`
> [!Warning]
> Make sure you dont end up with a nested folder like `/home/username/android-ndk-r14b/android-ndk-r14b/`.
8. Re run `build.sh`
## Web
1. Download and install **emsdk**: https://emscripten.org/docs/getting_started/downloads.html
> [!Note]
> On arch linux you can use AUR:
> `yay -Sy emsdk`
2. Configure and build project:
```
mkdir build && cd build
cmake .. -B . -G Ninja "-DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
cmake --build . --target MinecraftPE
```
> [!Note]
> If you are using VSCode with CMake plugin, you can add Emscripten kit
> 1. Press Ctrl + Shift + P
> 2. Type `CMake: Edit User-Local CMake Kits` and hit Enter
> 3. Add this:
```json
{
"name": "Emscripten",
"compilers": {
"C": "/usr/lib/emsdk/upstream/bin/clang",
"CXX": "/usr/lib/emsdk/upstream/bin/clang++"
},
"toolchainFile": "/usr/lib/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
}
```
3. Run game:
```
emrun --port 8080 .
```

View File

@@ -1,18 +1,16 @@
# ============================================================ # ============================================================
# MCPE 0.6.1 Android Build Script — from-scratch capable
# Works on a clean machine; creates all dirs, keystore and
# stub Java files automatically.
#
# Usage: # Usage:
# .\build.ps1 # full build (NDK + Java + APK + install) # .\build.ps1 # full build (NDK + Java + APK + install)
# .\build.ps1 -NoCpp # skip NDK rebuild (Java/assets changed) # .\build.ps1 -NoCpp # skip NDK rebuild (Java/assets changed)
# .\build.ps1 -NoJava # skip Java recompile (C++ changed only) # .\build.ps1 -NoJava # skip Java recompile (C++ changed only)
# .\build.ps1 -NoBuild # repackage + install only (no recompile) # .\build.ps1 -NoBuild # repackage + install only (no recompile)
# .\build.ps1 -Clean # remove build output before building
# ============================================================ # ============================================================
param( param(
[switch]$NoCpp, [switch]$NoCpp,
[switch]$NoJava, [switch]$NoJava,
[switch]$NoBuild [switch]$NoBuild,
[switch]$Clean
) )
Set-StrictMode -Version Latest Set-StrictMode -Version Latest
@@ -66,7 +64,13 @@ function Write-Stub([string]$rel, [string]$content) {
if (-not (Test-Path $full)) { [System.IO.File]::WriteAllText($full, $content); Write-Host " stub: $rel" } if (-not (Test-Path $full)) { [System.IO.File]::WriteAllText($full, $content); Write-Host " stub: $rel" }
} }
# ── 0. Bootstrap ───────────────────────────────────────────── # ── 0. Clean (optional) ───────────────────────────────────────
if ($Clean) {
Write-Step "Cleaning build output"
Remove-Item -Recurse -Force $apkbuild -ErrorAction SilentlyContinue
}
# ── 1. Bootstrap ─────────────────────────────────────────────
Write-Step "Bootstrap" Write-Step "Bootstrap"
New-Dir $apkbuild New-Dir $apkbuild
@@ -227,16 +231,16 @@ if (-not $NoCpp -and -not $NoBuild) {
} }
Push-Location "$junctionBase/project/android/jni" Push-Location "$junctionBase/project/android/jni"
$env:NDK_MODULE_PATH = "$junctionBase/project/lib_projects" $env:NDK_MODULE_PATH = "$junctionBase/project/lib_projects"
# run ndk-build and capture everything; let user see full output for debugging # run ndk-build and stream output directly to the console
$ndkOutput = & "$ndk\ndk-build.cmd" NDK_PROJECT_PATH="$junctionBase/project/android" APP_BUILD_SCRIPT="$junctionBase/project/android/jni/Android.mk" 2>&1 | Tee-Object -Variable ndkOutput $ndkCmd = Join-Path $ndk 'ndk-build.cmd'
# dump entire output for diagnosis $ndkArgs = "NDK_PROJECT_PATH=`"$junctionBase/project/android`" APP_BUILD_SCRIPT=`"$junctionBase/project/android/jni/Android.mk`""
Write-Host "---- NDK BUILD OUTPUT BEGIN ----"
$ndkOutput | ForEach-Object { Write-Host $_ } $proc = Start-Process -FilePath $ndkCmd -ArgumentList $ndkArgs -NoNewWindow -Wait -PassThru
Write-Host "---- NDK BUILD OUTPUT END ----"
# optionally highlight errors/warnings afterwards
$ndkOutput | Where-Object { $_ -match "error:|warning:|libminecraftpe|In file included" }
Pop-Location Pop-Location
Assert-ExitCode "ndk-build" if ($proc.ExitCode -ne 0) {
Write-Host "ndk-build failed (exit $($proc.ExitCode))" -ForegroundColor Red
exit 1
}
Copy-Item $libSrc $libDst -Force Copy-Item $libSrc $libDst -Force
Write-Host " .so -> $libDst" Write-Host " .so -> $libDst"
} }
@@ -246,7 +250,7 @@ if (-not $NoJava -and -not $NoBuild) {
Write-Step "Java compile" Write-Step "Java compile"
New-Dir (Split-Path $rJava -Parent) New-Dir (Split-Path $rJava -Parent)
& "$sdkTools\aapt.exe" package -f -M $manifest -S $res -I $androidJar -J "$apkbuild\gen" -F "$apkbuild\_rgen.apk" 2>&1 | Out-Null & "$sdkTools\aapt.exe" package -f -M $manifest -S $res -I $androidJar -J "$apkbuild\gen" -F "$apkbuild\_rgen.apk"
Assert-ExitCode "aapt R.java" Assert-ExitCode "aapt R.java"
Remove-Item "$apkbuild\_rgen.apk" -ea SilentlyContinue Remove-Item "$apkbuild\_rgen.apk" -ea SilentlyContinue
@@ -258,11 +262,9 @@ if (-not $NoJava -and -not $NoBuild) {
Remove-Item $classesDir -Recurse -Force -ea SilentlyContinue Remove-Item $classesDir -Recurse -Force -ea SilentlyContinue
New-Dir $classesDir New-Dir $classesDir
$eap = $ErrorActionPreference; $ErrorActionPreference = "Continue"
$errors = & javac --release 8 -cp $androidJar -d $classesDir @srcs 2>&1 | & javac --release 8 -cp $androidJar -d $classesDir @srcs
Where-Object { $_ -match "error:" } if ($LASTEXITCODE -ne 0) { Write-Host 'javac failed' -ForegroundColor Red; exit 1 }
$ErrorActionPreference = $eap
if ($errors) { Write-Host $errors -ForegroundColor Red; exit 1 }
Write-Host " javac OK" Write-Host " javac OK"
$classFiles = Get-ChildItem $classesDir -Recurse -Filter "*.class" | Select-Object -Exp FullName $classFiles = Get-ChildItem $classesDir -Recurse -Filter "*.class" | Select-Object -Exp FullName

455
build.sh Executable file
View File

@@ -0,0 +1,455 @@
#!/usr/bin/env bash
# ============================================================
# Usage:
# ./build.sh # full build (NDK + Java + APK + install)
# ./build.sh --no-cpp # skip NDK rebuild (Java/assets changed)
# ./build.sh --no-java # skip Java recompile (C++ changed only)
# ./build.sh --no-build # repackage + install only (no recompile)
#
# ABI targeting:
# ./build.sh --abi arm64-v8a # build for arm64 only (default)
# ./build.sh --abi armeabi-v7a # build for ARMv7 only
# ./build.sh --abi all # build for both ABIs (fat APK)
# ============================================================
# lets be strict cuz we are safe like that
# *thanos snap*
set -euo pipefail
IFS=$'\n\t'
########################################
# configuration
########################################
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
REPO_ROOT="$SCRIPT_DIR"
# build output directory (similar to apkbuild in the PS script)
# maybe doing this in build.ps1 would be cleaner, than putting the apkbuild in C:
BUILD_DIR="$REPO_ROOT/build-apk"
# default Android/NDK/SDK paths (can be overridden by env vars)
ANDROID_NDK_PATH="${ANDROID_NDK_PATH:-$HOME/android-ndk-r14b}"
ANDROID_SDK_ROOT="${ANDROID_SDK_ROOT:-${ANDROID_HOME:-$HOME/Android/Sdk}}"
ANDROID_BUILD_TOOLS_VERSION="${ANDROID_BUILD_TOOLS_VERSION:-}"
ANDROID_PLATFORM_API="${ANDROID_PLATFORM_API:-}"
# ABI selection: can be set via --abi flag or MATRIX_ABI env var.
# Supported values: arm64-v8a, armeabi-v7a, all
# MATRIX_ABI takes precedence over the default but is overridden by --abi on the CLI.
TARGET_ABI="${MATRIX_ABI:-arm64-v8a}"
function fail() {
echo "ERROR: $1" >&2
exit 1
}
function find_build_tools_dir() {
if [[ -n "$ANDROID_BUILD_TOOLS_VERSION" ]]; then
local candidate="$ANDROID_SDK_ROOT/build-tools/$ANDROID_BUILD_TOOLS_VERSION"
[[ -d "$candidate" ]] && echo "$candidate" && return
fi
if [[ ! -d "$ANDROID_SDK_ROOT/build-tools" ]]; then
fail "Android build-tools not found under $ANDROID_SDK_ROOT/build-tools. Set ANDROID_SDK_ROOT or install Android SDK build-tools."
fi
# picking the highest build tools version because its the easiest way rn
# i guess if it breaks then fuck you
local best
best=$(ls -1 "$ANDROID_SDK_ROOT/build-tools" | sort -V | tail -n 1)
[[ -n "$best" && -d "$ANDROID_SDK_ROOT/build-tools/$best" ]] || \
fail "No Android build-tools versions found under $ANDROID_SDK_ROOT/build-tools."
echo "$ANDROID_SDK_ROOT/build-tools/$best"
}
function find_android_platform_dir() {
if [[ -n "$ANDROID_PLATFORM_API" ]]; then
local candidate="$ANDROID_SDK_ROOT/platforms/android-$ANDROID_PLATFORM_API"
[[ -d "$candidate" ]] && echo "$candidate" && return
fi
if [[ ! -d "$ANDROID_SDK_ROOT/platforms" ]]; then
fail "Android platforms not found under $ANDROID_SDK_ROOT/platforms. Install an Android platform."
fi
# pick the highest api level installed for now
# ideally we should be able to build to any api level, but lets keep it simple for now and
# just pick the highest one available
local best
best=$(ls -1 "$ANDROID_SDK_ROOT/platforms" | grep -E '^android-[0-9]+' | sed 's/android-//' | sort -n | tail -n 1)
[[ -n "$best" ]] || fail "No Android platforms found under $ANDROID_SDK_ROOT/platforms."
echo "$ANDROID_SDK_ROOT/platforms/android-$best"
}
ANDROID_BUILD_TOOLS_DIR="$(find_build_tools_dir)"
ANDROID_PLATFORM_DIR="$(find_android_platform_dir)"
KEYSTORE_FILE="$BUILD_DIR/debug.keystore"
PACKAGE_NAME="com.mojang.minecraftpe"
# android tool binaries
AAPT="$ANDROID_BUILD_TOOLS_DIR/aapt"
ZIPALIGN="$ANDROID_BUILD_TOOLS_DIR/zipalign"
APKSIGNER="$ANDROID_BUILD_TOOLS_DIR/apksigner"
DEX_TOOL="$ANDROID_BUILD_TOOLS_DIR/d8"
ADB="${ADB:-$ANDROID_SDK_ROOT/platform-tools/adb}"
# java tool binaries
JAVA_HOME_DEFAULT="${JAVA_HOME:-}" # may be empty
# prefer javac from the jdk;
# on some systems /usr/lib/jvm/default points to a JRE only.
# If javac is missing, try to locate a JDK installation.
JAVAC_CMD=""
if command -v javac >/dev/null 2>&1; then
JAVAC_CMD="$(command -v javac)"
elif [[ -n "$JAVA_HOME_DEFAULT" && -x "$JAVA_HOME_DEFAULT/bin/javac" ]]; then
JAVAC_CMD="$JAVA_HOME_DEFAULT/bin/javac"
elif [[ -x "/usr/lib/jvm/java-8-openjdk/bin/javac" ]]; then
JAVAC_CMD="/usr/lib/jvm/java-8-openjdk/bin/javac"
elif [[ -x "/usr/lib/jvm/default/bin/javac" ]]; then
JAVAC_CMD="/usr/lib/jvm/default/bin/javac"
fi
if [[ -z "$JAVAC_CMD" ]]; then
fail "javac not found; install a JDK and ensure javac is on PATH"
fi
KEYTOOL="" # will be detected later
# swource directories
JNI_DIR="$REPO_ROOT/project/android/jni"
JAVA_SRC_DIR="$REPO_ROOT/project/android_java/src"
ANDROID_MANIFEST="$REPO_ROOT/project/android_java/AndroidManifest.xml"
ANDROID_RES_DIR="$REPO_ROOT/project/android_java/res"
DATA_DIR="$REPO_ROOT/data"
# output files: APK names are derived after argument parsing once TARGET_ABI is final.
# see the "resolve APK output filenames" block below.
APK_UNSIGNED=""
APK_ALIGNED=""
APK_SIGNED=""
DEX_OUTPUT="$BUILD_DIR/classes.dex"
# flags parsed from CLI args
NO_CPP=false
NO_JAVA=false
NO_BUILD=false
########################################
# helpers
########################################
function usage() {
cat <<EOF
Usage: $0 [--no-cpp] [--no-java] [--no-build] [--abi <abi>]
Options:
--no-cpp Skip the NDK (C++) build step
--no-java Skip the Java build step
--no-build Skip the compile steps; just package + install
--abi <abi> Target ABI: arm64-v8a (default), armeabi-v7a, or all
Can also be set via MATRIX_ABI env var for CI matrix builds.
EOF
exit 1
}
function log_step() {
echo -e "\n==> $1"
}
function fail() {
echo "ERROR: $1" >&2
exit 1
}
function require_cmd() {
if ! command -v "$1" >/dev/null 2>&1; then
fail "$1 not found; install it (e.g. 'sudo pacman -S $1')"
fi
}
# ensure required tools are available early
require_cmd zip
require_cmd unzip
function ensure_dir() {
mkdir -p "$1"
}
function find_keytool() {
# first try JAVA_HOME if set
if [[ -n "$JAVA_HOME_DEFAULT" && -x "$JAVA_HOME_DEFAULT/bin/keytool" ]]; then
echo "$JAVA_HOME_DEFAULT/bin/keytool"
return
fi
# try common install locations
if [[ -n "${JAVA_HOME:-}" && -x "${JAVA_HOME}/bin/keytool" ]]; then
echo "${JAVA_HOME}/bin/keytool"
return
fi
if command -v keytool >/dev/null 2>&1; then
command -v keytool
return
fi
fail "keytool not found. Set JAVA_HOME or install a JDK."
}
function write_stub_file() {
local rel_path="$1"
local content="$2"
local full_path="$BUILD_DIR/stubs/$rel_path"
ensure_dir "$(dirname "$full_path")"
if [[ ! -f "$full_path" ]]; then
echo -e "$content" > "$full_path"
echo " stub: $rel_path"
fi
}
function build_ndk_abi() {
local abi="$1"
# armeabi-v7a needs a few extra NDK flags to get hardware FPU support
# without APP_ABI the default would be whatever Android.mk says, so we
# always pass it explicitly so the same Android.mk works for both targets
local -a extra_flags=( "APP_ABI=$abi" )
if [[ "$abi" == "armeabi-v7a" ]]; then
# enable hardware FPU + NEON like the old Minecraft ARMv7 builds used to
extra_flags+=( "APP_ARM_MODE=arm" "APP_ARM_NEON=true" )
fi
echo " ndk-build for $abi..."
if ! "$ANDROID_NDK_PATH/ndk-build" \
NDK_PROJECT_PATH="$REPO_ROOT/project/android" \
APP_BUILD_SCRIPT="$JNI_DIR/Android.mk" \
"${extra_flags[@]}" \
2>&1 | tee "$BUILD_DIR/ndk-build-${abi}.log"; then
echo "NDK build failed for $abi. See $BUILD_DIR/ndk-build-${abi}.log" >&2
exit 1
fi
ensure_dir "$BUILD_DIR/lib/$abi"
cp -v "$REPO_ROOT/project/android/libs/$abi/libminecraftpe.so" "$BUILD_DIR/lib/$abi/"
echo " .so -> $BUILD_DIR/lib/$abi/libminecraftpe.so"
}
########################################
# argument parsing
########################################
while [[ $# -gt 0 ]]; do
case "$1" in
--no-cpp) NO_CPP=true ;;
--no-java) NO_JAVA=true ;;
--no-build) NO_BUILD=true ;;
--abi)
shift
[[ $# -gt 0 ]] || fail "--abi requires a value (arm64-v8a, armeabi-v7a, all)"
TARGET_ABI="$1"
;;
-h|--help) usage ;;
*)
echo "Unknown option: $1" >&2
usage
;;
esac
shift
done
# validate the ABI value now that all args are parsed
case "$TARGET_ABI" in
arm64-v8a|armeabi-v7a|all) ;;
*) fail "Unknown ABI '$TARGET_ABI'. Supported values: arm64-v8a, armeabi-v7a, all" ;;
esac
echo " TARGET_ABI=$TARGET_ABI"
# resolve APK output filenames now that TARGET_ABI is final.
# arm64-v8a -> minecraftpe-v8a-debug.apk
# armeabi-v7a -> minecraftpe-v7a-debug.apk
# all -> minecraftpe-all-debug.apk (fat APK containing both ABIs)
case "$TARGET_ABI" in
arm64-v8a) APK_SUFFIX="v8a" ;;
armeabi-v7a) APK_SUFFIX="v7a" ;;
*) APK_SUFFIX="$TARGET_ABI" ;;
esac
APK_UNSIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-unsigned.apk"
APK_ALIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-aligned.apk"
APK_SIGNED="$BUILD_DIR/minecraftpe-${APK_SUFFIX}-debug.apk"
########################################
# validate required tools
########################################
KEYTOOL="$(find_keytool)"
if [[ ! -x "$AAPT" ]]; then
fail "aapt not found at $AAPT"
fi
if [[ ! -x "$ZIPALIGN" ]]; then
fail "zipalign not found at $ZIPALIGN"
fi
if [[ ! -x "$APKSIGNER" ]]; then
fail "apksigner not found at $APKSIGNER"
fi
if [[ ! -x "$DEX_TOOL" ]]; then
fail "d8 not found at $DEX_TOOL"
fi
if [[ ! -x "$ADB" ]]; then
fail "adb not found at $ADB"
fi
########################################
# bootstrap
########################################
log_step "Bootstrap"
ensure_dir "$BUILD_DIR"
ensure_dir "$BUILD_DIR/lib/arm64-v8a"
ensure_dir "$BUILD_DIR/lib/armeabi-v7a"
ensure_dir "$BUILD_DIR/gen"
ensure_dir "$BUILD_DIR/stubs"
# create a debug keystore if it doesn't exist
if [[ ! -f "$KEYSTORE_FILE" ]]; then
echo " generating debug.keystore..."
"$KEYTOOL" -genkeypair \
-keystore "$KEYSTORE_FILE" -storepass android -keypass android \
-alias androiddebugkey -keyalg RSA -keysize 2048 -validity 10000 \
-dname "CN=Android Debug,O=Android,C=US" >/dev/null 2>&1
echo " keystore created"
else
echo " keystore OK"
fi
# why dont we just include the stubs lol
write_stub_file "com/mojang/android/StringValue.java" "package com.mojang.android;\npublic interface StringValue { String getStringValue(); }\n"
write_stub_file "com/mojang/android/licensing/LicenseCodes.java" "package com.mojang.android.licensing;\npublic class LicenseCodes { public static final int LICENSE_OK = 0; }\n"
write_stub_file "com/mojang/android/EditTextAscii.java" "package com.mojang.android;\nimport android.content.Context;\nimport android.text.Editable;\nimport android.text.TextWatcher;\nimport android.util.AttributeSet;\nimport android.widget.EditText;\npublic class EditTextAscii extends EditText implements TextWatcher {\n public EditTextAscii(Context c) { super(c); addTextChangedListener(this); }\n public EditTextAscii(Context c, AttributeSet a) { super(c,a); addTextChangedListener(this); }\n public EditTextAscii(Context c, AttributeSet a, int d) { super(c,a,d); addTextChangedListener(this); }\n @Override public void onTextChanged(CharSequence s,int st,int b,int co){}\n public void beforeTextChanged(CharSequence s,int st,int co,int aft){}\n public void afterTextChanged(Editable e){\n String s=e.toString(),san=sanitize(s);\n if(!s.equals(san))e.replace(0,e.length(),san);\n }\n static public String sanitize(String s){\n StringBuilder sb=new StringBuilder();\n for(int i=0;i<s.length();i++){char c=s.charAt(i);if(c<128)sb.append(c);}\n return sb.toString();\n }\n}\n"
write_stub_file "com/mojang/android/preferences/SliderPreference.java" "package com.mojang.android.preferences;\nimport android.content.Context;\nimport android.content.res.Resources;\nimport android.preference.DialogPreference;\nimport android.util.AttributeSet;\nimport android.view.Gravity;\nimport android.view.View;\nimport android.widget.LinearLayout;\nimport android.widget.SeekBar;\nimport android.widget.TextView;\npublic class SliderPreference extends DialogPreference implements SeekBar.OnSeekBarChangeListener {\n private static final String NS=\"http://schemas.android.com/apk/res/android\";\n private Context _ctx; private TextView _tv; private SeekBar _sb;\n private String _suf; private int _def,_max,_val,_min;\n public SliderPreference(Context ctx,AttributeSet a){\n super(ctx,a); _ctx=ctx;\n _suf=gStr(a,NS,\"text\",\"\"); _def=gInt(a,NS,\"defaultValue\",0);\n _max=gInt(a,NS,\"max\",100); _min=gInt(a,null,\"min\",0);\n setDefaultValue(_def);\n }\n @Override protected View onCreateDialogView(){\n LinearLayout l=new LinearLayout(_ctx); l.setOrientation(LinearLayout.VERTICAL); l.setPadding(6,6,6,6);\n _tv=new TextView(_ctx); _tv.setGravity(Gravity.CENTER_HORIZONTAL); _tv.setTextSize(32);\n l.addView(_tv,new LinearLayout.LayoutParams(-1,-2));\n _sb=new SeekBar(_ctx); _sb.setOnSeekBarChangeListener(this);\n l.addView(_sb,new LinearLayout.LayoutParams(-1,-2));\n if(shouldPersist())_val=getPersistedInt(_def);\n _sb.setMax(_max); _sb.setProgress(_val); return l;\n }\n @Override protected void onSetInitialValue(boolean r,Object d){\n super.onSetInitialValue(r,d);\n _val=r?(shouldPersist()?getPersistedInt(_def):0):(Integer)d;\n }\n public void onProgressChanged(SeekBar s,int v,boolean f){\n _val=v+_min; _tv.setText(_val+_suf);\n if(shouldPersist())persistInt(_val); callChangeListener(Integer.valueOf(_val));\n }\n public void onStartTrackingTouch(SeekBar s){}\n public void onStopTrackingTouch(SeekBar s){}\n private int gInt(AttributeSet a,String ns,String n,int d){int id=a.getAttributeResourceValue(ns,n,0);return id!=0?getContext().getResources().getInteger(id):a.getAttributeIntValue(ns,n,d);}\n private String gStr(AttributeSet a,String ns,String n,String d){int id=a.getAttributeResourceValue(ns,n,0);if(id!=0)return getContext().getResources().getString(id);String v=a.getAttributeValue(ns,n);return v!=null?v:d;}\n}\n"
write_stub_file "com/mojang/minecraftpe/MainMenuOptionsActivity.java" "package com.mojang.minecraftpe;\nimport android.app.Activity;\npublic class MainMenuOptionsActivity extends Activity {\n public static final String Internal_Game_DifficultyPeaceful=\"internal_game_difficulty_peaceful\";\n public static final String Game_DifficultyLevel=\"game_difficulty\";\n public static final String Controls_Sensitivity=\"controls_sensitivity\";\n}\n"
write_stub_file "com/mojang/minecraftpe/Minecraft_Market.java" "package com.mojang.minecraftpe;\nimport android.app.Activity; import android.content.Intent; import android.os.Bundle;\npublic class Minecraft_Market extends Activity {\n @Override protected void onCreate(Bundle s){super.onCreate(s);startActivity(new Intent(this,MainActivity.class));finish();}\n}\n"
write_stub_file "com/mojang/minecraftpe/Minecraft_Market_Demo.java" "package com.mojang.minecraftpe;\nimport android.content.Intent; import android.net.Uri;\npublic class Minecraft_Market_Demo extends MainActivity {\n @Override public void buyGame(){startActivity(new Intent(Intent.ACTION_VIEW,Uri.parse(\"market://details?id=com.mojang.minecraftpe\")));}\n @Override protected boolean isDemo(){return true;}\n}\n"
write_stub_file "com/mojang/minecraftpe/GameModeButton.java" "package com.mojang.minecraftpe;\nimport com.mojang.android.StringValue;\nimport android.content.Context; import android.util.AttributeSet;\nimport android.view.View; import android.view.View.OnClickListener;\nimport android.widget.TextView; import android.widget.ToggleButton;\npublic class GameModeButton extends ToggleButton implements OnClickListener,StringValue {\n static final int Creative=0,Survival=1;\n private int _type=0; private boolean _attached=false;\n public GameModeButton(Context c,AttributeSet a){super(c,a);setOnClickListener(this);}\n public void onClick(View v){_update();}\n @Override protected void onFinishInflate(){super.onFinishInflate();_update();}\n @Override protected void onAttachedToWindow(){if(!_attached){_update();_attached=true;}}\n private void _update(){_set(isChecked()?Survival:Creative);}\n private void _set(int i){\n _type=i<Creative?Creative:(i>Survival?Survival:i);\n int id=_type==Survival?R.string.gamemode_survival_summary:R.string.gamemode_creative_summary;\n String desc=getContext().getString(id);\n View v=getRootView().findViewById(R.id.labelGameModeDesc);\n if(desc!=null&&v instanceof TextView)((TextView)v).setText(desc);\n }\n public String getStringValue(){return new String[]{\"creative\",\"survival\"}[_type];}\n static public String getStringForType(int i){int c=i<Creative?Creative:(i>Survival?Survival:i);return new String[]{\"creative\",\"survival\"}[c];}\n}\n"
echo " stubs OK"
########################################
# ndk build
########################################
if [[ "$NO_CPP" == false && "$NO_BUILD" == false ]]; then
log_step "NDK build ($TARGET_ABI)"
# the original windows build script used a junction to avoid long paths here
# on linux, path lengths are *usually* fine, but we still keep things simple
pushd "$JNI_DIR" >/dev/null
export NDK_MODULE_PATH="$REPO_ROOT/project/lib_projects"
# build each requested ABI by delegating to build_ndk_abi()
if [[ "$TARGET_ABI" == "all" ]]; then
build_ndk_abi "arm64-v8a"
build_ndk_abi "armeabi-v7a"
else
build_ndk_abi "$TARGET_ABI"
fi
popd >/dev/null
fi
########################################
# java compile
########################################
if [[ "$NO_JAVA" == false && "$NO_BUILD" == false ]]; then
log_step "Java compile"
ensure_dir "$(dirname "$BUILD_DIR/gen/R.java")"
# generate R.java
"$AAPT" package -f -M "$ANDROID_MANIFEST" -S "$ANDROID_RES_DIR" -I "$ANDROID_PLATFORM_DIR/android.jar" -J "$BUILD_DIR/gen" -F "$BUILD_DIR/_rgen.apk"
rm -f "$BUILD_DIR/_rgen.apk"
# collect all source files (project + stubs + generated R.java)
JAVA_SOURCES=(
$(find "$JAVA_SRC_DIR" -name "*.java" -print)
$(find "$BUILD_DIR/stubs" -name "*.java" -print)
"$BUILD_DIR/gen/R.java"
)
rm -rf "$BUILD_DIR/classes"
ensure_dir "$BUILD_DIR/classes"
# Some JDK versions (<=8) don't support --release.
JAVAC_ARGS=(--release 8)
if "$JAVAC_CMD" -version 2>&1 | grep -qE '^javac 1\.'; then
JAVAC_ARGS=(-source 1.8 -target 1.8)
fi
"$JAVAC_CMD" "${JAVAC_ARGS[@]}" -cp "$ANDROID_PLATFORM_DIR/android.jar" -d "$BUILD_DIR/classes" "${JAVA_SOURCES[@]}"
echo " javac OK"
# convert class files into dex
JAVA_CLASS_FILES=( $(find "$BUILD_DIR/classes" -name "*.class" -print) )
"$DEX_TOOL" --min-api 21 --output "$BUILD_DIR" "${JAVA_CLASS_FILES[@]}"
echo " d8 -> $DEX_OUTPUT"
fi
########################################
# package apk
########################################
log_step "Package APK"
rm -f "$APK_UNSIGNED" "$APK_ALIGNED" "$APK_SIGNED"
"$AAPT" package -f -M "$ANDROID_MANIFEST" -S "$ANDROID_RES_DIR" -I "$ANDROID_PLATFORM_DIR/android.jar" -F "$APK_UNSIGNED"
# add classes.dex and native library/libraries into apk.
# when building for "all" we pack both ABIs into the same APK so Android can
# pick the right one at install time (fat APK). for a single-ABI build we
# only include the one .so that was actually compiled.
pushd "$BUILD_DIR" >/dev/null
zip -q "$APK_UNSIGNED" "classes.dex"
if [[ "$TARGET_ABI" == "all" ]]; then
zip -q "$APK_UNSIGNED" "lib/arm64-v8a/libminecraftpe.so"
zip -q "$APK_UNSIGNED" "lib/armeabi-v7a/libminecraftpe.so"
else
zip -q "$APK_UNSIGNED" "lib/$TARGET_ABI/libminecraftpe.so"
fi
popd >/dev/null
# add assets from data/ directory into the apk under assets/
TMP_ASSETS_DIR="$(mktemp -d)"
mkdir -p "$TMP_ASSETS_DIR/assets"
cp -r "$DATA_DIR/." "$TMP_ASSETS_DIR/assets/"
pushd "$TMP_ASSETS_DIR" >/dev/null
zip -q -r "$APK_UNSIGNED" assets
popd >/dev/null
rm -rf "$TMP_ASSETS_DIR"
"$ZIPALIGN" -p 4 "$APK_UNSIGNED" "$APK_ALIGNED"
"$APKSIGNER" sign --ks "$KEYSTORE_FILE" --ks-pass pass:android --key-pass pass:android --out "$APK_SIGNED" "$APK_ALIGNED"
echo " signed -> $APK_SIGNED"
########################################
# install
########################################
log_step "Install"
"$ADB" shell am force-stop "$PACKAGE_NAME" || true
"$ADB" uninstall "$PACKAGE_NAME" || true
"$ADB" install --no-incremental "$APK_SIGNED"
echo -e "\nDone. Enjoy MCPE 0.6.1 on your device!"

9
cmake/EnumOption.cmake Normal file
View File

@@ -0,0 +1,9 @@
macro(enum_option var values description)
set(${var}_VALUES ${values})
list(GET ${var}_VALUES 0 default)
set(${var} "${default}" CACHE STRING "${description}")
set_property(CACHE ${var} PROPERTY STRINGS ${${var}_VALUES})
if (NOT ";${${var}_VALUES};" MATCHES ";${${var}};")
message(FATAL_ERROR "Unknown value ${${var}}. Only -D${var}=${${var}_VALUES} allowed.")
endif()
endmacro()

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@@ -150,8 +150,9 @@ options.group.game=Game
options.group.controls=Controls options.group.controls=Controls
options.group.graphics=Graphics options.group.graphics=Graphics
options.group.tweaks=Tweaks options.group.tweaks=Tweaks
options.sprint=Sprint options.allowSprint=Allow sprint
options.barontop=HUD above inventory options.barOnTop=HUD above inventory
options.rpiCursor=Show Raspberry PI cursor
options.autojump=Auto Jump options.autojump=Auto Jump
options.thirdperson=Third Person options.thirdperson=Third Person
options.servervisible=Server Visible options.servervisible=Server Visible
@@ -181,9 +182,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.normal=Normal options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

0
glad/include/KHR/khrplatform.h Executable file → Normal file
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2941
glad/include/glad/glad.h Executable file → Normal file

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1393
glad/src/glad.c Executable file → Normal file

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143
misc/web/index.html Normal file
View File

@@ -0,0 +1,143 @@
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Emscripten-Generated Code</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
</style>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</div>
<hr/>
<textarea class="emscripten" id="output" rows="8"></textarea>
<hr>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var canvasElement = document.getElementById('canvas');
var outputElement = document.getElementById('output');
if (outputElement) outputElement.value = ''; // clear browser cache
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvasElement.addEventListener("webglcontextlost", (e) => {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
function setStatus(text) {
if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
if (text === setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
setStatus.last.time = now;
setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
}
var Module = {
print(...args) {
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(...args);
if (outputElement) {
var text = args.join(' ');
outputElement.value += text + "\n";
outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
}
},
canvas: canvasElement,
setStatus: setStatus,
totalDependencies: 0,
monitorRunDependencies(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
setStatus('Downloading...');
window.onerror = () => {
setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
setStatus = (text) => {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script src="MinecraftPE.js"></script>
</body>
</html>

View File

@@ -6,8 +6,8 @@
android:installLocation="preferExternal"> android:installLocation="preferExternal">
<!-- This is the platform API where NativeActivity was introduced. --> <!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="24" <uses-sdk android:minSdkVersion="19"
android:targetSdkVersion="24" /> android:targetSdkVersion="30" />
<!-- uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="true"/ --> <!-- uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="true"/ -->

View File

@@ -168,9 +168,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.normal=Normal options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

View File

@@ -24,6 +24,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/Options.cpp \ ../../../src/client/Options.cpp \
../../../src/client/OptionsFile.cpp \ ../../../src/client/OptionsFile.cpp \
../../../src/client/OptionStrings.cpp \ ../../../src/client/OptionStrings.cpp \
../../../src/client/Option.cpp \
../../../src/client/gamemode/GameMode.cpp \ ../../../src/client/gamemode/GameMode.cpp \
../../../src/client/gamemode/CreativeMode.cpp \ ../../../src/client/gamemode/CreativeMode.cpp \
../../../src/client/gamemode/SurvivalMode.cpp \ ../../../src/client/gamemode/SurvivalMode.cpp \
@@ -37,14 +38,14 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/gui/components/NinePatch.cpp \ ../../../src/client/gui/components/NinePatch.cpp \
../../../src/client/gui/components/OptionsGroup.cpp \ ../../../src/client/gui/components/OptionsGroup.cpp \
../../../src/client/gui/components/OptionsItem.cpp \ ../../../src/client/gui/components/OptionsItem.cpp \
../../../src/client/gui/components/OptionsPane.cpp \ ../../../src/client/gui/components/KeyOption.cpp \
../../../src/client/gui/components/TextOption.cpp \
../../../src/client/gui/components/RolledSelectionListH.cpp \ ../../../src/client/gui/components/RolledSelectionListH.cpp \
../../../src/client/gui/components/RolledSelectionListV.cpp \ ../../../src/client/gui/components/RolledSelectionListV.cpp \
../../../src/client/gui/components/ScrolledSelectionList.cpp \ ../../../src/client/gui/components/ScrolledSelectionList.cpp \
../../../src/client/gui/components/ScrollingPane.cpp \ ../../../src/client/gui/components/ScrollingPane.cpp \
../../../src/client/gui/components/Slider.cpp \ ../../../src/client/gui/components/Slider.cpp \
../../../src/client/gui/components/TextBox.cpp \ ../../../src/client/gui/components/TextBox.cpp \
../../../src/client/gui/components/SmallButton.cpp \
../../../src/client/gui/Font.cpp \ ../../../src/client/gui/Font.cpp \
../../../src/client/gui/Gui.cpp \ ../../../src/client/gui/Gui.cpp \
../../../src/client/gui/GuiComponent.cpp \ ../../../src/client/gui/GuiComponent.cpp \
@@ -256,7 +257,8 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/phys/HitResult.cpp ../../../src/world/phys/HitResult.cpp
LOCAL_CFLAGS := -DPLATFORM_ANDROID -DPRE_ANDROID23 -Wno-narrowing $(LOCAL_CFLAGS) LOCAL_CFLAGS := -DPLATFORM_ANDROID -DPRE_ANDROID23 -Wno-narrowing $(LOCAL_CFLAGS)
LOCAL_CPPFLAGS := -std=c++11 LOCAL_CPPFLAGS := -std=c++14 -frtti
LOCAL_CPPFLAGS += -frtti
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../src LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../src
#LOCAL_CFLAGS := -DANDROID_PUBLISH -DDEMO_MODE $(LOCAL_CFLAGS) #LOCAL_CFLAGS := -DANDROID_PUBLISH -DDEMO_MODE $(LOCAL_CFLAGS)

View File

@@ -1,6 +1,7 @@
APP_PLATFORM := android-21 APP_PLATFORM := android-19
APP_STL := gnustl_static APP_STL := gnustl_static
APP_OPTIM := release APP_OPTIM := release
APP_ABI := arm64-v8a APP_ABI := arm64-v8a
APP_SHORT_COMMANDS := true APP_SHORT_COMMANDS := true
APP_CPPFLAGS += -frtti -fexceptions
#APP_ABI := armeabi-v7a x86 #APP_ABI := armeabi-v7a x86

View File

@@ -5,8 +5,8 @@
android:versionName="0.6.1-alpha-0.0.3"> android:versionName="0.6.1-alpha-0.0.3">
<uses-sdk <uses-sdk
android:minSdkVersion="24" android:minSdkVersion="19"
android:targetSdkVersion="28"/> android:targetSdkVersion="30"/>
<uses-feature <uses-feature
android:name="android.hardware.touchscreen.multitouch" android:name="android.hardware.touchscreen.multitouch"

View File

@@ -168,8 +168,10 @@ options.graphics.fast=Fast
options.guiScale=GUI Scale options.guiScale=GUI Scale
options.guiScale.auto=Auto options.guiScale.auto=Auto
options.guiScale.small=Small options.guiScale.small=Small
options.guiScale.normal=Normal options.guiScale.medium=Medium
options.guiScale.large=Large options.guiScale.large=Large
options.guiScale.larger=Larger
options.guiScale.largest=Largest
options.advancedOpengl=Advanced OpenGL options.advancedOpengl=Advanced OpenGL
options.renderClouds=Clouds options.renderClouds=Clouds
options.farWarning1=A 64 bit Java installation is recommended options.farWarning1=A 64 bit Java installation is recommended

View File

@@ -1,4 +1,4 @@
APP_PLATFORM := android-9 APP_PLATFORM := android-19
APP_STL := gnustl_static APP_STL := gnustl_static
APP_OPTIM := release APP_OPTIM := release
APP_ABI := armeabi-v7a APP_ABI := armeabi-v7a

View File

@@ -59,6 +59,7 @@ public class MainActivity extends Activity {
private static final int PERMISSION_REQUEST_CODE = 123; private static final int PERMISSION_REQUEST_CODE = 123;
private GLView _glView; private GLView _glView;
private boolean _nativeInitialized = false;
public float invScale = 1.0f;// / 1.5f; public float invScale = 1.0f;// / 1.5f;
private int _screenWidth = 0; private int _screenWidth = 0;
private int _screenHeight = 0; private int _screenHeight = 0;
@@ -77,63 +78,48 @@ public class MainActivity extends Activity {
_screenWidth = Math.max(_dm.widthPixels, _dm.heightPixels); _screenWidth = Math.max(_dm.widthPixels, _dm.heightPixels);
_screenHeight = Math.min(_dm.widthPixels, _dm.heightPixels); _screenHeight = Math.min(_dm.widthPixels, _dm.heightPixels);
nativeOnCreate(_screenWidth, _screenHeight);
_glView = new GLView(getApplication(), this); _glView = new GLView(getApplication(), this);
//_glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); //_glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
_glView.setEGLConfigChooser(true); _glView.setEGLConfigChooser(true);
//_glView //_glView
// _glView.setEGLConfigChooser(
// new GLSurfaceView.EGLConfigChooser() {
//
// @Override
// public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// // TODO Auto-generated method stub
//
// // Specify a configuration for our opengl session
// // and grab the first configuration that matches is
// int[] configSpec = {
// EGL10.EGL_DEPTH_SIZE, 24,
// EGL10.EGL_NONE
// };
// EGLConfig[] configs = new EGLConfig[1];
// int[] num_config = new int[1];
// egl.eglChooseConfig(display, configSpec, configs, 1, num_config);
// EGLConfig config = configs[0];
// return config;
//
// //return null;
// }
// } );
_glView.commit(); _glView.commit();
setContentView(_glView); setContentView(_glView);
_soundPlayer = new SoundPlayer(this, AudioManager.STREAM_MUSIC); _soundPlayer = new SoundPlayer(this, AudioManager.STREAM_MUSIC);
// request dangerous permissions at runtime if necessary
checkAndRequestPermissions(); checkAndRequestPermissions();
initNative();
} }
private void checkAndRequestPermissions() { private void initNative() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { if (_nativeInitialized) {
boolean needRequest = false; return;
if (checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
needRequest = true;
}
if (checkSelfPermission(android.Manifest.permission.READ_EXTERNAL_STORAGE)
!= PackageManager.PERMISSION_GRANTED) {
needRequest = true;
}
if (needRequest) {
requestPermissions(new String[] {
android.Manifest.permission.WRITE_EXTERNAL_STORAGE,
android.Manifest.permission.READ_EXTERNAL_STORAGE
}, PERMISSION_REQUEST_CODE);
}
} }
_nativeInitialized = true;
nativeOnCreate(_screenWidth, _screenHeight);
}
// request dangerous permissions at runtime if necessary
private boolean checkAndRequestPermissions() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
return true;
}
boolean writeGranted = checkSelfPermission(android.Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
boolean readGranted = checkSelfPermission(android.Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED;
if (writeGranted && readGranted) {
return true;
}
requestPermissions(new String[] {
android.Manifest.permission.WRITE_EXTERNAL_STORAGE,
android.Manifest.permission.READ_EXTERNAL_STORAGE
}, PERMISSION_REQUEST_CODE);
return false;
} }
@Override @Override
@@ -146,8 +132,18 @@ public class MainActivity extends Activity {
break; break;
} }
} }
if (!granted) { if (granted) {
// user denied; you might want to warn or close the app initNative();
} else {
// We can still run using app-specific external files in scoped-storage,
// so allow startup while warning the user.
initNative();
new AlertDialog.Builder(this)
.setTitle("Storage permission recommended")
.setMessage("MinecraftPE can still run with app-private storage, but public external save/load may require permission.")
.setPositiveButton("OK", null)
.setCancelable(true)
.show();
} }
} }
super.onRequestPermissionsResult(requestCode, permissions, grantResults); super.onRequestPermissionsResult(requestCode, permissions, grantResults);

View File

@@ -19,6 +19,7 @@ set(CompileFiles ../../src/main.cpp
../../src/client/IConfigListener.cpp ../../src/client/IConfigListener.cpp
../../src/client/Minecraft.cpp ../../src/client/Minecraft.cpp
../../src/client/Options.cpp ../../src/client/Options.cpp
../../src/client/Option.cpp
../../src/client/OptionsFile.cpp ../../src/client/OptionsFile.cpp
../../src/client/OptionStrings.cpp ../../src/client/OptionStrings.cpp
../../src/client/gamemode/GameMode.cpp ../../src/client/gamemode/GameMode.cpp

View File

@@ -4,10 +4,11 @@ include $(CLEAR_VARS)
LOCAL_MODULE := RakNet LOCAL_MODULE := RakNet
MY_PREFIX := $(LOCAL_PATH)/RakNetSources/ MY_PREFIX := $(LOCAL_PATH)/RaknetSources/
MY_SOURCES := $(wildcard $(MY_PREFIX)*.cpp) MY_SOURCES := $(wildcard $(MY_PREFIX)*.cpp)
LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RakNetSources/%) LOCAL_SRC_FILES += $(MY_SOURCES:$(MY_PREFIX)%=RaknetSources/%)
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS) LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)
LOCAL_CPPFLAGS += -frtti
include $(BUILD_STATIC_LIBRARY) include $(BUILD_STATIC_LIBRARY)

View File

@@ -10,8 +10,8 @@
#include <io.h> #include <io.h>
#elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ ) // #elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ )
#include <sys/io.h> // #include <sys/io.h>
#endif #endif

View File

@@ -1,8 +1,8 @@
#if defined(X360__) #if defined(X360__)
#elif defined (_WIN32) #elif defined (_WIN32)
#include <WinSock2.h> #include <winsock2.h>
#include <windows.h> #include <windows.h>
#include <Ws2tcpip.h> #include <ws2tcpip.h>
// Must always include Winsock2.h before windows.h // Must always include Winsock2.h before windows.h
// or else: // or else:

View File

@@ -75,6 +75,8 @@ public:
virtual void playSound(const std::string& fn, float volume, float pitch) {} virtual void playSound(const std::string& fn, float volume, float pitch) {}
virtual void hideCursor(bool hide) {}
virtual void showDialog(int dialogId) {} virtual void showDialog(int dialogId) {}
virtual void createUserInput() {} virtual void createUserInput() {}

View File

@@ -202,6 +202,8 @@ public:
LOGI("initConsts: screenWidth=%d, calling getScreenHeight\n", _screenWidth); LOGI("initConsts: screenWidth=%d, calling getScreenHeight\n", _screenWidth);
_screenHeight = env->CallIntMethod(instance, fHeight); _screenHeight = env->CallIntMethod(instance, fHeight);
LOGI("initConsts: screenHeight=%d, done\n", _screenHeight); LOGI("initConsts: screenHeight=%d, done\n", _screenHeight);
return 1;
} }
void tick() { void tick() {
@@ -536,7 +538,7 @@ public:
static __inline bool isSquare(int n) { static __inline bool isSquare(int n) {
int L = n & 0xf; int L = n & 0xf;
if ((1 << L) & 0x213 == 0) return false; if (((1 << L) & 0x213) == 0) return false;
int t = (int) sqrt((double) n) + 0.5; int t = (int) sqrt((double) n) + 0.5;
return t*t == n; return t*t == n;

69
src/AppPlatform_glfw.cpp Executable file → Normal file
View File

@@ -1,74 +1,5 @@
#include "AppPlatform_glfw.h" #include "AppPlatform_glfw.h"
#ifdef WIN32
#include <Windows.h>
#endif
// Loader that tries GLFW first, then falls back to opengl32.dll for any
// function that glfwGetProcAddress can't resolve.
void* winGLLoader(const char* name) {
void* p = (void*)glfwGetProcAddress(name);
#ifdef WIN32
if (!p) {
static HMODULE opengl32 = LoadLibraryA("opengl32.dll");
if (opengl32) p = (void*)GetProcAddress(opengl32, name);
}
#endif
return p;
}
// -----------------------------------------------------------------------
// Compatibility wrappers for OpenGL ES functions absent from desktop GL.
// The desktop equivalents use double parameters and are not declared in
// the GLES1 GLAD header, so look them up at runtime via winGLLoader.
// -----------------------------------------------------------------------
static void APIENTRY compat_glDepthRangef(GLfloat n, GLfloat f) {
typedef void(APIENTRY *fn_t)(double, double);
static fn_t fn = (fn_t)winGLLoader("glDepthRange");
if (fn) fn((double)n, (double)f);
}
static void APIENTRY compat_glClearDepthf(GLfloat d) {
typedef void(APIENTRY *fn_t)(double);
static fn_t fn = (fn_t)winGLLoader("glClearDepth");
if (fn) fn((double)d);
}
static void APIENTRY compat_glOrthof(GLfloat l, GLfloat r, GLfloat b,
GLfloat t, GLfloat n, GLfloat f) {
typedef void(APIENTRY *fn_t)(double,double,double,double,double,double);
static fn_t fn = (fn_t)winGLLoader("glOrtho");
if (fn) fn(l, r, b, t, n, f);
}
static void APIENTRY compat_glFrustumf(GLfloat l, GLfloat r, GLfloat b,
GLfloat t, GLfloat n, GLfloat f) {
typedef void(APIENTRY *fn_t)(double,double,double,double,double,double);
static fn_t fn = (fn_t)winGLLoader("glFrustum");
if (fn) fn(l, r, b, t, n, f);
}
// glFogx / glFogxv are OpenGL ES fixed-point variants that don't exist in
// desktop opengl32.dll. Wrap them via the float equivalents. For fog-mode
// enum params the GLfixed value IS the enum integer, so the cast is exact.
static void APIENTRY compat_glFogx(GLenum pname, GLfixed param) {
glFogf(pname, (GLfloat)param);
}
static void APIENTRY compat_glFogxv(GLenum pname, const GLfixed* params) {
// Only GL_FOG_COLOR uses an array; convert each element.
GLfloat fp[4] = {
(GLfloat)params[0], (GLfloat)params[1],
(GLfloat)params[2], (GLfloat)params[3]
};
glFogfv(pname, fp);
}
void glPatchDesktopCompat() {
if (!glad_glDepthRangef) glad_glDepthRangef = compat_glDepthRangef;
if (!glad_glClearDepthf) glad_glClearDepthf = compat_glClearDepthf;
if (!glad_glOrthof) glad_glOrthof = compat_glOrthof;
if (!glad_glFrustumf) glad_glFrustumf = compat_glFrustumf;
if (!glad_glFogx) glad_glFogx = compat_glFogx;
if (!glad_glFogxv) glad_glFogxv = compat_glFogxv;
}
float AppPlatform_glfw::getPixelsPerMillimeter() { float AppPlatform_glfw::getPixelsPerMillimeter() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor(); GLFWmonitor* monitor = glfwGetPrimaryMonitor();

View File

@@ -31,7 +31,7 @@ public:
{ {
} }
BinaryBlob readAssetFile(const std::string& filename) { BinaryBlob readAssetFile(const std::string& filename) override {
FILE* fp = fopen(("data/" + filename).c_str(), "r"); FILE* fp = fopen(("data/" + filename).c_str(), "r");
if (!fp) if (!fp)
return BinaryBlob(); return BinaryBlob();
@@ -48,7 +48,7 @@ public:
return blob; return blob;
} }
void saveScreenshot(const std::string& filename, int glWidth, int glHeight) { void saveScreenshot(const std::string& filename, int glWidth, int glHeight) override {
//@todo //@todo
} }
@@ -56,7 +56,7 @@ public:
return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000); return (p & 0xff00ff00) | ((p >> 16) & 0xff) | ((p << 16) & 0xff0000);
} }
TextureData loadTexture(const std::string& filename_, bool textureFolder) TextureData loadTexture(const std::string& filename_, bool textureFolder) override
{ {
// Support fetching PNG textures via HTTP/HTTPS (for skins, etc) // Support fetching PNG textures via HTTP/HTTPS (for skins, etc)
if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) { if (Util::startsWith(filename_, "http://") || Util::startsWith(filename_, "https://")) {
@@ -73,50 +73,20 @@ public:
: filename_; : filename_;
std::ifstream source(filename.c_str(), std::ios::binary); std::ifstream source(filename.c_str(), std::ios::binary);
if (source) { if (!source) {
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr)
return out;
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_read_struct(&pngPtr, NULL, NULL);
return out;
}
// Hack to get around the broken libpng for windows
png_set_read_fn(pngPtr,(void*)&source, png_funcReadFile);
png_read_info(pngPtr, infoPtr);
// Set up the texdata properties
out.w = png_get_image_width(pngPtr, infoPtr);
out.h = png_get_image_height(pngPtr, infoPtr);
png_bytep* rowPtrs = new png_bytep[out.h];
out.data = new unsigned char[4 * out.w * out.h];
out.memoryHandledExternally = false;
int rowStrideBytes = 4 * out.w;
for (int i = 0; i < out.h; i++) {
rowPtrs[i] = (png_bytep)&out.data[i*rowStrideBytes];
}
png_read_image(pngPtr, rowPtrs);
// Teardown and return
png_destroy_read_struct(&pngPtr, &infoPtr,(png_infopp)0);
delete[] (png_bytep)rowPtrs;
source.close();
return out;
}
else
{
LOGI("Couldn't find file: %s\n", filename.c_str()); LOGI("Couldn't find file: %s\n", filename.c_str());
return out; return out;
} }
std::vector<unsigned char> fileData((std::istreambuf_iterator<char>(source)), std::istreambuf_iterator<char>());
source.close();
if (fileData.empty()) {
LOGI("Couldn't read file: %s\n", filename.c_str());
return out;
}
return loadTextureFromMemory(fileData.data(), fileData.size());
} }
TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override { TextureData loadTextureFromMemory(const unsigned char* data, size_t size) override {
@@ -132,13 +102,18 @@ public:
return std::string(mbstr); return std::string(mbstr);
} }
virtual int getScreenWidth() { return 854; }; virtual int getScreenWidth() override { return 854; };
virtual int getScreenHeight() { return 480; }; virtual int getScreenHeight() override { return 480; };
virtual float getPixelsPerMillimeter(); virtual float getPixelsPerMillimeter() override;
virtual bool supportsTouchscreen() override { return true; } virtual bool supportsTouchscreen() override { return true; }
virtual void hideCursor(bool hide) override {
int isHide = hide ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN;
glfwSetInputMode(window, GLFW_CURSOR, isHide);
}
virtual void openURL(const std::string& url) override { virtual void openURL(const std::string& url) override {
#ifdef _WIN32 #ifdef _WIN32
ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL); ShellExecuteA(NULL, "open", url.c_str(), NULL, NULL, SW_SHOWNORMAL);
@@ -148,10 +123,8 @@ public:
#endif #endif
} }
GLFWwindow* window;
private: private:
}; };
void* winGLLoader(const char* name);
void glPatchDesktopCompat();
#endif /*APPPLATFORM_GLFW_H__*/ #endif /*APPPLATFORM_GLFW_H__*/

View File

@@ -99,6 +99,9 @@ void NinecraftApp::init()
I18n::loadLanguage(platform(), "en_US"); I18n::loadLanguage(platform(), "en_US");
#endif #endif
if (!externalStoragePath.empty()) {
options.setOptionsFilePath(externalStoragePath);
}
Minecraft::init(); Minecraft::init();
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE) #if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) && !defined(NO_STORAGE)
@@ -117,7 +120,6 @@ void NinecraftApp::init()
setScreen(new UsernameScreen()); setScreen(new UsernameScreen());
} }
#else #else
user->name = "Server";
hostMultiplayer(); hostMultiplayer();
#endif #endif
} }
@@ -246,8 +248,9 @@ void NinecraftApp::initGLStates()
glCullFace(GL_BACK); glCullFace(GL_BACK);
glEnable2(GL_TEXTURE_2D); glEnable2(GL_TEXTURE_2D);
#ifndef _EMSCRIPTEN_
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#endif
// Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not // Both updates isPowerVR flag in java and returns if the graphics chip is PowerVR SGX or not
_powerVr = platform()->isPowerVR(); _powerVr = platform()->isPowerVR();
#ifdef __APPLE__ #ifdef __APPLE__

View File

@@ -1,4 +1,5 @@
#include "Minecraft.h" #include "Minecraft.h"
#include "client/Options.h"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include "world/item/Item.h" #include "world/item/Item.h"
@@ -18,19 +19,16 @@
#include "../network/ServerSideNetworkHandler.h" #include "../network/ServerSideNetworkHandler.h"
//#include "../network/Packet.h" //#include "../network/Packet.h"
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/level/chunk/ChunkCache.h"
#include "../world/level/tile/Tile.h" #include "../world/level/tile/Tile.h"
#include "../world/level/storage/LevelStorageSource.h" #include "../world/level/storage/LevelStorageSource.h"
#include "../world/level/storage/LevelStorage.h" #include "../world/level/storage/LevelStorage.h"
#include "player/input/KeyboardInput.h" #include "player/input/KeyboardInput.h"
#include "player/input/ControllerTurnInput.h"
#include "player/input/XperiaPlayInput.h"
#include "world/level/chunk/ChunkSource.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "player/input/touchscreen/TouchInputHolder.h" #include "player/input/touchscreen/TouchInputHolder.h"
#endif
#include "player/LocalPlayer.h"
#include "gamemode/CreativeMode.h"
#include "gamemode/SurvivalMode.h"
#include "player/LocalPlayer.h"
#ifndef STANDALONE_SERVER
#include "particle/ParticleEngine.h" #include "particle/ParticleEngine.h"
#include "gui/Screen.h" #include "gui/Screen.h"
#include "gui/Font.h" #include "gui/Font.h"
@@ -38,65 +36,14 @@
#include "gui/screens/ConsoleScreen.h" #include "gui/screens/ConsoleScreen.h"
#include "gui/screens/ChatScreen.h" #include "gui/screens/ChatScreen.h"
#include "sound/SoundEngine.h" #include "sound/SoundEngine.h"
#endif
#include "../platform/CThread.h"
#include "../platform/input/Mouse.h"
#include "../AppPlatform.h"
#include "../Performance.h"
#include "../LicenseCodes.h"
#include "../util/PerfTimer.h"
#include "../util/PerfRenderer.h"
#include "player/input/MouseBuildInput.h"
#include "../world/Facing.h"
#include "../network/packet/PlaceBlockPacket.h"
#include "player/input/IInputHolder.h"
#ifndef STANDALONE_SERVER
#include "player/input/touchscreen/TouchscreenInput.h" #include "player/input/touchscreen/TouchscreenInput.h"
#include "player/input/ControllerTurnInput.h"
#include "player/input/XperiaPlayInput.h"
#endif
#include "renderer/Chunk.h" #include "renderer/Chunk.h"
#include "player/input/MouseTurnInput.h"
#include "../world/entity/MobFactory.h"
#include "../world/level/MobSpawner.h"
#include "../util/Mth.h"
#include "../network/packet/InteractPacket.h"
#ifndef STANDALONE_SERVER
#include "gui/screens/PrerenderTilesScreen.h" #include "gui/screens/PrerenderTilesScreen.h"
#include "renderer/Textures.h" #include "renderer/Textures.h"
#include "gui/screens/DeathScreen.h" #include "gui/screens/DeathScreen.h"
#endif
#include "../network/packet/RespawnPacket.h"
#include "IConfigListener.h"
#include "../world/entity/MobCategory.h"
#ifndef STANDALONE_SERVER
#include "gui/screens/FurnaceScreen.h" #include "gui/screens/FurnaceScreen.h"
#endif
#include "../world/Difficulty.h"
#include "../server/ServerLevel.h"
#ifdef CREATORMODE
#include "../server/CreatorLevel.h"
#endif
#include "../network/packet/AdventureSettingsPacket.h"
#include "../network/packet/SetSpawnPositionPacket.h"
#include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h"
#ifndef STANDALONE_SERVER
#include "gui/screens/ArmorScreen.h" #include "gui/screens/ArmorScreen.h"
#endif
#include "../world/level/levelgen/synth/ImprovedNoise.h"
#ifndef STANDALONE_SERVER
#include "renderer/tileentity/TileEntityRenderDispatcher.h" #include "renderer/tileentity/TileEntityRenderDispatcher.h"
#endif
#ifndef STANDALONE_SERVER
#include "renderer/ptexture/DynamicTexture.h" #include "renderer/ptexture/DynamicTexture.h"
#include "renderer/GameRenderer.h" #include "renderer/GameRenderer.h"
#include "renderer/ItemInHandRenderer.h" #include "renderer/ItemInHandRenderer.h"
@@ -106,8 +53,42 @@
#include "gui/Font.h" #include "gui/Font.h"
#include "gui/screens/RenameMPLevelScreen.h" #include "gui/screens/RenameMPLevelScreen.h"
#include "sound/SoundEngine.h" #include "sound/SoundEngine.h"
#endif // STANDALONE_SERVER
#include "player/LocalPlayer.h"
#include "gamemode/CreativeMode.h"
#include "gamemode/SurvivalMode.h"
#include "player/LocalPlayer.h"
#include "../platform/CThread.h"
#include "../platform/input/Mouse.h"
#include "../AppPlatform.h"
#include "../LicenseCodes.h"
#include "../util/PerfTimer.h"
#include "../util/PerfRenderer.h"
#include "player/input/MouseBuildInput.h"
#include "player/input/IInputHolder.h"
#include "player/input/MouseTurnInput.h"
#include "../world/entity/MobFactory.h"
#include "../world/level/MobSpawner.h"
#include "../util/Mth.h"
#include "../network/packet/InteractPacket.h"
#include "../network/packet/RespawnPacket.h"
#include "../network/packet/AdventureSettingsPacket.h"
#include "../network/packet/SetSpawnPositionPacket.h"
#include "IConfigListener.h"
#include "../world/entity/MobCategory.h"
#include "../world/Difficulty.h"
#include "../server/ServerLevel.h"
#ifdef CREATORMODE
#include "../server/CreatorLevel.h"
#endif #endif
#include "../network/command/CommandServer.h"
#include "gamemode/CreatorMode.h"
static void checkGlError(const char* tag) { static void checkGlError(const char* tag) {
#ifdef GLDEBUG #ifdef GLDEBUG
while (1) { while (1) {
@@ -118,7 +99,7 @@ static void checkGlError(const char* tag) {
} }
#endif /*GLDEBUG*/ #endif /*GLDEBUG*/
} }
#include <fstream>
/*static*/ /*static*/
const char* Minecraft::progressMessages[] = { const char* Minecraft::progressMessages[] = {
"Locating server", "Locating server",
@@ -135,8 +116,7 @@ int Minecraft::customDebugId = Minecraft::CDI_NONE;
bool Minecraft::useAmbientOcclusion = false; bool Minecraft::useAmbientOcclusion = false;
Minecraft::Minecraft() Minecraft::Minecraft() :
: user(NULL),
level(NULL), level(NULL),
player(NULL), player(NULL),
cameraTargetPlayer(NULL), cameraTargetPlayer(NULL),
@@ -241,7 +221,6 @@ Minecraft::~Minecraft()
} }
//delete player; //delete player;
delete user;
delete inputHolder; delete inputHolder;
delete storageSource; delete storageSource;
@@ -356,6 +335,7 @@ void Minecraft::leaveGame(bool renameLevel /*=false*/)
_running = false; _running = false;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
gui.clearMessages();
if (renameLevel) { if (renameLevel) {
setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId)); setScreen(new RenameMPLevelScreen(LevelStorageSource::TempLevelId));
} }
@@ -748,10 +728,6 @@ void Minecraft::tickInput() {
setScreen(new ConsoleScreen()); setScreen(new ConsoleScreen());
} }
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_F3) { if (key == Keyboard::KEY_F3) {
options.toggle(OPTIONS_RENDER_DEBUG); options.toggle(OPTIONS_RENDER_DEBUG);
} }
@@ -765,92 +741,96 @@ void Minecraft::tickInput() {
*/ */
} }
if (!screen && key == Keyboard::KEY_O || key == 250) {
releaseMouse();
}
if (key == Keyboard::KEY_L) { if (key == Keyboard::KEY_F) {
int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE); int dst = options.getIntValue(OPTIONS_VIEW_DISTANCE);
options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4); options.set(OPTIONS_VIEW_DISTANCE, (dst + 1) % 4);
} }
#ifdef CHEATS
if (key == Keyboard::KEY_U) { if (key == Keyboard::KEY_U) {
onGraphicsReset(); onGraphicsReset();
player->heal(100); player->heal(100);
}
if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
setIsCreativeMode(!isCreativeMode());
if (key == Keyboard::KEY_P) // Step forward in time
level->setTime( level->getTime() + 1000);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
}
if (key == Keyboard::KEY_Y) {
textures->reloadAll();
player->hurtTo(2);
}
if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
} }
}
if (key == Keyboard::KEY_X) { if (key == Keyboard::KEY_B || key == 108) // Toggle the game mode
const EntityList& entities = level->getAllEntities(); setIsCreativeMode(!isCreativeMode());
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i]; if (key == Keyboard::KEY_P) // Step forward in time
if (!e->isPlayer()) level->setTime( level->getTime() + 1000);
level->removeEntity(e);
if (key == Keyboard::KEY_G) {
setScreen(new ArmorScreen());
/*
std::vector<AABB>& boxs = level->getCubes(NULL, AABB(128.1f, 73, 128.1f, 128.9f, 74.9f, 128.9f));
LOGI("boxes: %d\n", (int)boxs.size());
*/
} }
}
if (key == Keyboard::KEY_C /*|| key == 4*/) { if (key == Keyboard::KEY_Y) {
player->inventory->clearInventoryWithDefault(); textures->reloadAll();
// @todo: Add saving here for benchmarking player->hurtTo(2);
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
} }
} if (key == Keyboard::KEY_Z || key == 108) {
for (int i = 0; i < 1; ++i) {
Mob* mob = NULL;
int forceId = 0;//MobTypes::Sheep;
int types[] = {
MobTypes::Sheep,
MobTypes::Pig,
MobTypes::Chicken,
MobTypes::Cow,
};
int mobType = (forceId > 0)? forceId : types[Mth::random(sizeof(types) / sizeof(int))];
mob = MobFactory::CreateMob(mobType, level);
//((Animal*)mob)->setAge(-1000);
float dx = 4 - 8 * Mth::random() + 4 * Mth::sin(Mth::DEGRAD * player->yRot);
float dz = 4 - 8 * Mth::random() + 4 * Mth::cos(Mth::DEGRAD * player->yRot);
if (mob && !MobSpawner::addMob(level, mob, player->x + dx, player->y, player->z + dz, Mth::random()*360, 0, true))
delete mob;
}
}
if (key == Keyboard::KEY_X) {
const EntityList& entities = level->getAllEntities();
for (int i = entities.size()-1; i >= 0; --i) {
Entity* e = entities[i];
if (!e->isPlayer())
level->removeEntity(e);
}
}
if (key == Keyboard::KEY_C /*|| key == 4*/) {
player->inventory->clearInventoryWithDefault();
// @todo: Add saving here for benchmarking
}
if (key == Keyboard::KEY_H) {
setScreen( new PrerenderTilesScreen() );
}
if (key == Keyboard::KEY_O) {
for (int i = Inventory::MAX_SELECTION_SIZE; i < player->inventory->getContainerSize(); ++i)
if (player->inventory->getItem(i))
player->inventory->dropSlot(i, false);
}
if (key == Keyboard::KEY_M) {
Difficulty difficulty = (Difficulty)options.getIntValue(OPTIONS_DIFFICULTY);
options.set(OPTIONS_DIFFICULTY, (difficulty == Difficulty::PEACEFUL)?
Difficulty::NORMAL : Difficulty::PEACEFUL);
//setIsCreativeMode( !isCreativeMode() );
}
if (options.getBooleanValue(OPTIONS_RENDER_DEBUG)) {
if (key >= '0' && key <= '9') {
_perfRenderer->debugFpsMeterKeyPress(key - '0');
}
}
#endif
#endif #endif
#ifndef PLATFORM_DESKTOP #ifndef PLATFORM_DESKTOP
@@ -909,8 +889,6 @@ void Minecraft::tickInput() {
// USPESHNO spizheno // USPESHNO spizheno
static int buildHoldTicks = 0; static int buildHoldTicks = 0;
if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) { if (Mouse::isButtonDown(MouseAction::ACTION_RIGHT)) {
BuildActionIntention bai(BuildActionIntention::BAI_BUILD | BuildActionIntention::BAI_INTERACT);
handleBuildAction(&bai);
if (buildHoldTicks >= 5) buildHoldTicks = 0; if (buildHoldTicks >= 5) buildHoldTicks = 0;
if (++buildHoldTicks == 1) { if (++buildHoldTicks == 1) {
@@ -919,6 +897,7 @@ void Minecraft::tickInput() {
} }
} else { } else {
buildHoldTicks = 0; buildHoldTicks = 0;
gameMode->releaseUsingItem(player);
} }
} }
@@ -1164,10 +1143,10 @@ void Minecraft::init()
checkGlError("Init complete"); checkGlError("Init complete");
#endif #endif
user = new User("TestUser", ""); options.load();
setIsCreativeMode(false); // false means it's Survival Mode setIsCreativeMode(false); // false means it's Survival Mode
reloadOptions(); reloadOptions();
} }
void Minecraft::setSize(int w, int h) { void Minecraft::setSize(int w, int h) {
@@ -1181,12 +1160,13 @@ void Minecraft::setSize(int w, int h) {
// determine gui scale, optionally overriding auto // determine gui scale, optionally overriding auto
if (guiScale != 0) { if (guiScale != 0) {
// manual selection: 1->small, 2->normal, 3->large, 4->larger // manual selection: 1->small, 2->medium, 3->large, 4->larger, 5->largest
switch (guiScale) { switch (guiScale) {
case 1: Gui::GuiScale = 2.0f; break; case 1: Gui::GuiScale = 2.0f; break;
case 2: Gui::GuiScale = 3.0f; break; case 2: Gui::GuiScale = 3.0f; break;
case 3: Gui::GuiScale = 4.0f; break; case 3: Gui::GuiScale = 4.0f; break;
case 4: Gui::GuiScale = 5.0f; break; // bigger than large case 4: Gui::GuiScale = 5.0f; break;
case 5: Gui::GuiScale = 6.0f; break;
default: Gui::GuiScale = 1.0f; break; // auto default: Gui::GuiScale = 1.0f; break; // auto
} }
} else { } else {
@@ -1353,9 +1333,9 @@ void Minecraft::hostMultiplayer(int port) {
#if !defined(NO_NETWORK) #if !defined(NO_NETWORK)
netCallback = new ServerSideNetworkHandler(this, raknetInstance); netCallback = new ServerSideNetworkHandler(this, raknetInstance);
#ifdef STANDALONE_SERVER #ifdef STANDALONE_SERVER
raknetInstance->host(user->name, port, 16); raknetInstance->host("Server", port, 16);
#else #else
raknetInstance->host(user->name, port); raknetInstance->host(options.getStringValue(OPTIONS_USERNAME), port);
#endif #endif
#endif #endif
} }
@@ -1412,8 +1392,10 @@ void Minecraft::_levelGenerated()
this->cameraTargetPlayer = player; this->cameraTargetPlayer = player;
std::string serverName = options.getStringValue(OPTIONS_USERNAME) + " - " + level->getLevelData()->levelName;
if (raknetInstance->isServer()) if (raknetInstance->isServer())
raknetInstance->announceServer(user->name); raknetInstance->announceServer(serverName);
if (netCallback) { if (netCallback) {
netCallback->levelGenerated(level); netCallback->levelGenerated(level);

View File

@@ -4,17 +4,15 @@
#include "Options.h" #include "Options.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "MouseHandler.h" #include "MouseHandler.h"
#endif
#include "Timer.h"
#include "player/input/ITurnInput.h"
#ifndef STANDALONE_SERVER
#include "gui/Gui.h" #include "gui/Gui.h"
#include "gui/screens/ScreenChooser.h" #include "gui/screens/ScreenChooser.h"
#endif #endif
#include "Timer.h"
//#include "../network/RakNetInstance.h" //#include "../network/RakNetInstance.h"
#include "../world/phys/HitResult.h" #include "../world/phys/HitResult.h"
class User;
class Level; class Level;
class LocalPlayer; class LocalPlayer;
class IInputHolder; class IInputHolder;
@@ -166,7 +164,6 @@ public:
int lastTickTime; int lastTickTime;
float ticksSinceLastUpdate; float ticksSinceLastUpdate;
User* user;
Level* level; Level* level;
LocalPlayer* player; LocalPlayer* player;

View File

@@ -5,7 +5,7 @@
#include <SDL/SDL.h> #include <SDL/SDL.h>
#endif #endif
#ifdef PLATFORM_GLFW #ifdef PLATFORM_DESKTOP
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#endif #endif
@@ -34,7 +34,7 @@ void MouseHandler::grab() {
SDL_ShowCursor(0); SDL_ShowCursor(0);
#endif #endif
#ifdef PLATFORM_GLFW #ifdef PLATFORM_DESKTOP
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
#endif #endif
} }
@@ -46,7 +46,7 @@ void MouseHandler::release() {
SDL_ShowCursor(1); SDL_ShowCursor(1);
#endif #endif
#ifdef PLATFORM_GLFW #ifdef PLATFORM_DESKTOP
glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwSetInputMode(glfwGetCurrentContext(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif #endif
} }

View File

@@ -1,5 +1,8 @@
#include "Option.h" #include "Option.h"
#include <sstream> #include <sstream>
#include <cstdio>
Option::~Option() {}
bool Option::parse_bool_like(const std::string& value, bool& out) { bool Option::parse_bool_like(const std::string& value, bool& out) {
if (value == "true" || value == "YES") { if (value == "true" || value == "YES") {
@@ -23,7 +26,7 @@ bool OptionFloat::parse(const std::string& value) {
return true; return true;
} }
return std::sscanf(value.c_str(), "%f", &m_value) == 1; return sscanf(value.c_str(), "%f", &m_value) == 1;
} }
bool OptionInt::parse(const std::string& value) { bool OptionInt::parse(const std::string& value) {
bool b; bool b;
@@ -32,7 +35,7 @@ bool OptionInt::parse(const std::string& value) {
return true; return true;
} }
return std::sscanf(value.c_str(), "%d", &m_value) == 1; return sscanf(value.c_str(), "%d", &m_value) == 1;
} }
bool OptionBool::parse(const std::string& value) { bool OptionBool::parse(const std::string& value) {
if (value == "0") { if (value == "0") {

View File

@@ -21,7 +21,7 @@ template<> struct is_min_max_option<float> : std::true_type {};
class Option { class Option {
public: public:
Option(const std::string& key) : m_key("options." + key) {} Option(const std::string& key) : m_key("options." + key) {}
virtual ~Option() = default; virtual ~Option();
const std::string& getStringId() { return m_key; } const std::string& getStringId() { return m_key; }

View File

@@ -20,6 +20,7 @@ OptionBool fixedCamera("fixedCamera", false);
OptionBool isFlying("isflying", false); OptionBool isFlying("isflying", false);
OptionBool barOnTop("barOnTop", false); OptionBool barOnTop("barOnTop", false);
OptionBool allowSprint("allowSprint", true); OptionBool allowSprint("allowSprint", true);
OptionBool rpiCursor("rpiCursor", false);
OptionBool autoJump("autoJump", true); OptionBool autoJump("autoJump", true);
@@ -79,6 +80,8 @@ OptionInt keyMenuCancel("key.menu.cancel", 8);
OptionBool firstLaunch("firstLaunch", true); OptionBool firstLaunch("firstLaunch", true);
OptionString lastIp("lastip");
void Options::initTable() { void Options::initTable() {
m_options[OPTIONS_DIFFICULTY] = &difficulty; m_options[OPTIONS_DIFFICULTY] = &difficulty;
m_options[OPTIONS_HIDEGUI] = &hidegui; m_options[OPTIONS_HIDEGUI] = &hidegui;
@@ -156,8 +159,10 @@ void Options::initTable() {
m_options[OPTIONS_BAR_ON_TOP] = &barOnTop; m_options[OPTIONS_BAR_ON_TOP] = &barOnTop;
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint; m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;
m_options[OPTIONS_LAST_IP] = &lastIp;
} }
void Options::set(OptionId key, const std::string& value) { void Options::set(OptionId key, const std::string& value) {
@@ -165,9 +170,7 @@ void Options::set(OptionId key, const std::string& value) {
if (option) { if (option) {
option->set(value); option->set(value);
notifyOptionUpdate(key, value); notifyOptionUpdate(key, value);
save();
} }
} }
@@ -176,9 +179,7 @@ void Options::set(OptionId key, float value) {
if (option) { if (option) {
option->set(value); option->set(value);
notifyOptionUpdate(key, value); notifyOptionUpdate(key, value);
save();
} }
} }
@@ -187,9 +188,7 @@ void Options::set(OptionId key, int value) {
if (option) { if (option) {
option->set(value); option->set(value);
notifyOptionUpdate(key, value); notifyOptionUpdate(key, value);
save();
} }
} }
@@ -198,9 +197,7 @@ void Options::toggle(OptionId key) {
if (option) { if (option) {
option->toggle(); option->toggle();
notifyOptionUpdate(key, option->get()); notifyOptionUpdate(key, option->get());
save();
} }
} }
@@ -288,6 +285,10 @@ void Options::save() {
optionsFile.save(stringVec); optionsFile.save(stringVec);
} }
void Options::setOptionsFilePath(const std::string& path) {
optionsFile.setOptionsPath(path + "/options.txt");
}
void Options::notifyOptionUpdate(OptionId key, bool value) { void Options::notifyOptionUpdate(OptionId key, bool value) {
minecraft->optionUpdated(key, value); minecraft->optionUpdated(key, value);
} }

View File

@@ -81,7 +81,9 @@ enum OptionId {
OPTIONS_KEY_MENU_CANCEL, OPTIONS_KEY_MENU_CANCEL,
OPTIONS_FIRST_LAUNCH, OPTIONS_FIRST_LAUNCH,
OPTIONS_LAST_IP,
OPTIONS_RPI_CURSOR,
// Should be last! // Should be last!
OPTIONS_COUNT OPTIONS_COUNT
}; };
@@ -96,16 +98,13 @@ public:
Options(Minecraft* minecraft, const std::string& workingDirectory = "") Options(Minecraft* minecraft, const std::string& workingDirectory = "")
: minecraft(minecraft) { : minecraft(minecraft) {
// elements werent initialized so i was getting a garbage pointer and a crash
m_options.fill(nullptr);
initTable(); initTable();
load(); // load() is deferred to init() where path is configured correctly
} }
void initTable(); void initTable();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void toggle(OptionId key);
int getIntValue(OptionId key) { int getIntValue(OptionId key) {
auto option = opt<OptionInt>(key); auto option = opt<OptionInt>(key);
@@ -141,6 +140,11 @@ public:
void load(); void load();
void save(); void save();
void set(OptionId key, int value);
void set(OptionId key, float value);
void set(OptionId key, const std::string& value);
void setOptionsFilePath(const std::string& path);
void toggle(OptionId key);
void notifyOptionUpdate(OptionId key, bool value); void notifyOptionUpdate(OptionId key, bool value);
void notifyOptionUpdate(OptionId key, float value); void notifyOptionUpdate(OptionId key, float value);

View File

@@ -1,8 +1,16 @@
#include "OptionsFile.h" #include "OptionsFile.h"
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <errno.h>
#include <platform/log.h> #include <platform/log.h>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
OptionsFile::OptionsFile() { OptionsFile::OptionsFile() {
#ifdef __APPLE__ #ifdef __APPLE__
settingsPath = "./Documents/options.txt"; settingsPath = "./Documents/options.txt";
@@ -13,18 +21,54 @@ OptionsFile::OptionsFile() {
#endif #endif
} }
void OptionsFile::save(const StringVector& settings) { void OptionsFile::setOptionsPath(const std::string& path) {
FILE* pFile = fopen(settingsPath.c_str(), "w"); settingsPath = path;
if(pFile != NULL) {
for(StringVector::const_iterator it = settings.begin(); it != settings.end(); ++it) {
fprintf(pFile, "%s\n", it->c_str());
}
fclose(pFile);
} else {
LOGI("OptionsFile::save failed to open '%s' for writing: %s", settingsPath.c_str(), strerror(errno));
}
} }
std::string OptionsFile::getOptionsPath() const {
return settingsPath;
}
void OptionsFile::save(const StringVector& settings) {
FILE* pFile = fopen(settingsPath.c_str(), "w");
if (!pFile && errno == ENOENT) {
std::string dir = settingsPath;
size_t fpos = dir.find_last_of("/\\");
if (fpos != std::string::npos) {
dir.resize(fpos);
std::string toCreate;
for (size_t i = 0; i <= dir.size(); ++i) {
if (i == dir.size() || dir[i] == '/' || dir[i] == '\\') {
if (!toCreate.empty()) {
#if defined(_WIN32)
_mkdir(toCreate.c_str());
#else
mkdir(toCreate.c_str(), 0755);
#endif
}
}
if (i < dir.size())
toCreate.push_back(dir[i]);
}
}
pFile = fopen(settingsPath.c_str(), "w");
}
if (!pFile) {
LOGI("OptionsFile::save failed: %s", strerror(errno));
return;
}
for (const auto& s : settings) {
fprintf(pFile, "%s\n", s.c_str());
}
fclose(pFile);
}
StringVector OptionsFile::getOptionStrings() { StringVector OptionsFile::getOptionStrings() {
StringVector returnVector; StringVector returnVector;
FILE* pFile = fopen(settingsPath.c_str(), "r"); FILE* pFile = fopen(settingsPath.c_str(), "r");
@@ -45,7 +89,8 @@ StringVector OptionsFile::getOptionStrings() {
} }
fclose(pFile); fclose(pFile);
} else { } else {
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno)); if (errno != ENOENT)
LOGI("OptionsFile::getOptionStrings failed to open '%s' for reading: %s", settingsPath.c_str(), strerror(errno));
} }
return returnVector; return returnVector;
} }

View File

@@ -11,6 +11,8 @@ public:
OptionsFile(); OptionsFile();
void save(const StringVector& settings); void save(const StringVector& settings);
StringVector getOptionStrings(); StringVector getOptionStrings();
void setOptionsPath(const std::string& path);
std::string getOptionsPath() const;
private: private:
std::string settingsPath; std::string settingsPath;

View File

@@ -1,62 +0,0 @@
#ifndef NET_MINECRAFT_CLIENT__User_H__
#define NET_MINECRAFT_CLIENT__User_H__
//package net.minecraft.client;
#include "../world/level/tile/Tile.h"
class User
{
public:
//static List<Tile> allowedTiles = /*new*/ ArrayList<Tile>();
//static {
// allowedTiles.push_back(Tile::rock);
// allowedTiles.push_back(Tile::stoneBrick);
// allowedTiles.push_back(Tile::redBrick);
// allowedTiles.push_back(Tile::dirt);
// allowedTiles.push_back(Tile::wood);
// allowedTiles.push_back(Tile::treeTrunk);
// allowedTiles.push_back(Tile::leaves);
// allowedTiles.push_back(Tile::torch);
// allowedTiles.push_back(Tile::stoneSlabHalf);
// allowedTiles.push_back(Tile::glass);
// allowedTiles.push_back(Tile::mossStone);
// allowedTiles.push_back(Tile::sapling);
// allowedTiles.push_back(Tile::flower);
// allowedTiles.push_back(Tile::rose);
// allowedTiles.push_back(Tile::mushroom1);
// allowedTiles.push_back(Tile::mushroom2);
// allowedTiles.push_back(Tile::sand);
// allowedTiles.push_back(Tile::gravel);
// allowedTiles.push_back(Tile::sponge);
// allowedTiles.push_back(Tile::cloth);
// allowedTiles.push_back(Tile::coalOre);
// allowedTiles.push_back(Tile::ironOre);
// allowedTiles.push_back(Tile::goldOre);
// allowedTiles.push_back(Tile::ironBlock);
// allowedTiles.push_back(Tile::goldBlock);
// allowedTiles.push_back(Tile::bookshelf);
// allowedTiles.push_back(Tile::tnt);
// allowedTiles.push_back(Tile::obsidian);
// // System.out.println(allowedTiles.size());
//}
static bool isTileAllowed(const Tile& tile) {
return true;
}
std::string name;
std::string sessionId;
//std::string mpPassword;
User(const std::string& name, const std::string& sessionId) {
this->name = name;
this->sessionId = sessionId;
}
};
#endif /*NET_MINECRAFT_CLIENT__User_H__*/

View File

@@ -5,6 +5,7 @@
#include "../../world/level/Level.h" #include "../../world/level/Level.h"
#include "../../world/item/ItemInstance.h" #include "../../world/item/ItemInstance.h"
#include "../player/LocalPlayer.h" #include "../player/LocalPlayer.h"
#include "client/Options.h"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../sound/SoundEngine.h" #include "../sound/SoundEngine.h"
#include "../particle/ParticleEngine.h" #include "../particle/ParticleEngine.h"
@@ -27,7 +28,7 @@ GameMode::GameMode( Minecraft* minecraft)
/*virtual*/ /*virtual*/
Player* GameMode::createPlayer(Level* level) { Player* GameMode::createPlayer(Level* level) {
return new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id, isCreativeType()); return new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreativeType());
} }
/*virtual*/ /*virtual*/

View File

@@ -186,7 +186,7 @@ void Font::draw( const std::string& str, float x, float y, int color, bool darke
glPushMatrix2(); glPushMatrix2();
glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f); glTranslatef2((GLfloat)x, (GLfloat)y, 0.0f);
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
while (str.length() > i + 1 && str[i] == '§') { while (str.length() > i + 1 && str[i] == '\xa7') {
int cc = hex.find((char)tolower(str[i + 1])); int cc = hex.find((char)tolower(str[i + 1]));
if (cc < 0 || cc > 15) cc = 15; if (cc < 0 || cc > 15) cc = 15;
lists[index++] = listPos + 256 + cc + (darken ? 16 : 0); lists[index++] = listPos + 256 + cc + (darken ? 16 : 0);
@@ -235,7 +235,7 @@ int Font::width( const std::string& str )
int len = 0; int len = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '§') { if (str[i] == '\xa7') {
i++; i++;
} else { } else {
//int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i)); //int ch = SharedConstants.acceptableLetters.indexOf(str.charAt(i));
@@ -274,7 +274,7 @@ std::string Font::sanitize( const std::string& str )
int j = 0; int j = 0;
for (unsigned int i = 0; i < str.length(); i++) { for (unsigned int i = 0; i < str.length(); i++) {
if (str[i] == '§') { if (str[i] == '\xa7') {
i++; i++;
//} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) { //} else if (SharedConstants.acceptableLetters.indexOf(str.charAt(i)) >= 0) {
} else { } else {

View File

@@ -27,6 +27,7 @@
#include "../../platform/time.h" #include "../../platform/time.h"
#include <cmath> #include <cmath>
#include <algorithm> #include <algorithm>
#include <sstream>
float Gui::InvGuiScale = 1.0f / 3.0f; float Gui::InvGuiScale = 1.0f / 3.0f;
float Gui::GuiScale = 1.0f / Gui::InvGuiScale; float Gui::GuiScale = 1.0f / Gui::InvGuiScale;
@@ -135,10 +136,14 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
#endif #endif
#if defined(RPI) #if defined(RPI)
renderDebugInfo(); renderDebugInfo();
#elif defined(PLATFORM_DESKTOP) #endif
if (Keyboard::isKeyDown(Keyboard::KEY_TAB)) {
renderPlayerList(font, screenWidth, screenHeight);
}
if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG)) if (minecraft->options.getBooleanValue(OPTIONS_RENDER_DEBUG))
renderDebugInfo(); renderDebugInfo();
#endif
} }
glDisable(GL_BLEND); glDisable(GL_BLEND);
@@ -330,6 +335,11 @@ void Gui::addMessage(const std::string& _string) {
} }
} }
void Gui::clearMessages() {
guiMessages.clear();
chatScrollOffset = 0;
}
void Gui::setNowPlaying(const std::string& string) { void Gui::setNowPlaying(const std::string& string) {
overlayMessageString = "Now playing: " + string; overlayMessageString = "Now playing: " + string;
overlayMessageTime = 20 * 3; overlayMessageTime = 20 * 3;
@@ -420,9 +430,9 @@ void Gui::onConfigChanged( const Config& c ) {
// Create outer feedback circle // Create outer feedback circle
// //
#ifdef ANDROID #ifdef ANDROID
const float mm = 12; const float mm = 50; //20
#else #else
const float mm = 12; const float mm = 50; //20
#endif #endif
const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm); const float maxRadius = minecraft->pixelCalcUi.millimetersToPixels(mm);
const float radius = Mth::Min(80.0f/2, maxRadius); const float radius = Mth::Min(80.0f/2, maxRadius);
@@ -799,6 +809,85 @@ void Gui::renderDebugInfo() {
t.endOverrideAndDraw(); t.endOverrideAndDraw();
} }
void Gui::renderPlayerList(Font* font, int screenWidth, int screenHeight) {
// only show when in game, no other screen
// if (!minecraft->level) return;
// only show the overlay while connected to a multiplayer server
Level* level = minecraft->level;
if (!level) return;
if (!level->isClientSide) return;
std::vector<std::string> playerNames;
playerNames.reserve(level->players.size());
for (Player* player : level->players) {
if (!player) continue;
playerNames.push_back(player->name);
}
// is this check needed? if there are no players, the box won't render at all since height will be 0,
// but maybe we want to skip rendering entirely in that case
// if (playerNames.empty())
// return;
std::sort(playerNames.begin(), playerNames.end());
float maxNameWidth = 0.0f;
// find the longest name so we can size the box accordingly
for (const std::string& name : playerNames) {
float nameWidth = font->width(name);
if (nameWidth > maxNameWidth)
maxNameWidth = nameWidth;
}
// player count title
std::ostringstream titleStream;
titleStream << "Players (" << playerNames.size() << ")";
std::string titleText = titleStream.str();
float titleWidth = font->width(titleText);
if (titleWidth > maxNameWidth)
maxNameWidth = titleWidth;
const float padding = 4.0f;
const float lineHeight = (float)Font::DefaultLineHeight;
const float boxWidth = maxNameWidth + padding * 2;
const float boxHeight = (playerNames.size() + 1) * lineHeight + padding * 2;
const float boxLeft = (screenWidth - boxWidth) / 2.0f;
const float boxTop = 10.0f;
const float boxRight = boxLeft + boxWidth;
const float boxBottom = boxTop + boxHeight;
fill(boxLeft, boxTop, boxRight, boxBottom, 0x90000000);
float titleX = (screenWidth - titleWidth) / 2.0f;
float titleY = boxTop + padding;
// scale the text down slightly
// i think the gl scaling is the best for this
// oh my god this looks really bad OH GOD
//const float textScale = 0.8f;
//const float invTextScale = 1.0f / textScale;
//glPushMatrix2();
//glScalef2(textScale, textScale, 1);
// draw title
//font->draw(titleText, titleX * invTextScale, titleY * invTextScale, 0xFFFFFFFF);
font->draw(titleText, titleX, titleY, 0xFFFFFFFF);
// draw player names
// we should add ping icons here eventually, but for now just show names
float currentY = boxTop + padding + lineHeight;
for (const std::string& name : playerNames) {
font->draw(name, (boxLeft + padding), currentY, 0xFFDDDDDD);
currentY += lineHeight;
}
//glPopMatrix2();
}
void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) { void Gui::renderSleepAnimation( const int screenWidth, const int screenHeight ) {
int timer = minecraft->player->getSleepTimer(); int timer = minecraft->player->getSleepTimer();
float amount = (float) timer / (float) Player::SLEEP_DURATION; float amount = (float) timer / (float) Player::SLEEP_DURATION;

View File

@@ -61,10 +61,12 @@ public:
void renderBubbles(); void renderBubbles();
void renderHearts(); void renderHearts();
void renderDebugInfo(); void renderDebugInfo();
void renderPlayerList(Font* font, int screenWidth, int screenHeight);
void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a ); void renderProgressIndicator( const bool isTouchInterface, const int screenWidth, const int screenHeight, float a );
void addMessage(const std::string& string); void addMessage(const std::string& string);
void clearMessages();
void postError(int errCode); void postError(int errCode);
void onGraphicsReset(); void onGraphicsReset();

View File

@@ -65,7 +65,7 @@ void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
@@ -77,7 +77,7 @@ void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
@@ -87,7 +87,7 @@ void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
element->width = 100; element->width = 100;
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
@@ -98,7 +98,7 @@ void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }
@@ -109,7 +109,7 @@ void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
element->height = 20; element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(itemLabel, element); OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); addChild(item);
setupPositions(); setupPositions();
} }

View File

@@ -1,9 +1,11 @@
#include "OptionsItem.h" #include "OptionsItem.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
OptionsItem::OptionsItem( std::string label, GuiElement* element ) OptionsItem::OptionsItem( OptionId optionId, std::string label, GuiElement* element )
: GuiElementContainer(false, true, 0, 0, 24, 12), : GuiElementContainer(false, true, 0, 0, 24, 12),
label(label) { m_optionId(optionId),
m_label(label) {
addChild(element); addChild(element);
} }
@@ -19,6 +21,22 @@ void OptionsItem::setupPositions() {
void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) { void OptionsItem::render( Minecraft* minecraft, int xm, int ym ) {
int yOffset = (height - 8) / 2; int yOffset = (height - 8) / 2;
minecraft->font->draw(label, (float)x, (float)y + yOffset, 0x909090, false); std::string text = m_label;
if (m_optionId == OPTIONS_GUI_SCALE) {
int value = minecraft->options.getIntValue(OPTIONS_GUI_SCALE);
std::string scaleText;
switch (value) {
case 0: scaleText = I18n::get("options.guiScale.auto"); break;
case 1: scaleText = I18n::get("options.guiScale.small"); break;
case 2: scaleText = I18n::get("options.guiScale.medium"); break;
case 3: scaleText = I18n::get("options.guiScale.large"); break;
case 4: scaleText = I18n::get("options.guiScale.larger"); break;
case 5: scaleText = I18n::get("options.guiScale.largest"); break;
default: scaleText = I18n::get("options.guiScale.auto"); break;
}
text += ": " + scaleText;
}
minecraft->font->draw(text, (float)x, (float)y + yOffset, 0x909090, false);
super::render(minecraft, xm, ym); super::render(minecraft, xm, ym);
} }

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@@ -15,12 +15,13 @@ class OptionsItem: public GuiElementContainer
{ {
typedef GuiElementContainer super; typedef GuiElementContainer super;
public: public:
OptionsItem(std::string label, GuiElement* element); OptionsItem(OptionId optionId, std::string label, GuiElement* element);
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
void setupPositions(); void setupPositions();
private: private:
std::string label; OptionId m_optionId;
std::string m_label;
}; };
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/ #endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsItem_H__*/

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@@ -2,6 +2,7 @@
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../renderer/Textures.h" #include "../../renderer/Textures.h"
#include "../Screen.h" #include "../Screen.h"
#include "../../../locale/I18n.h"
#include "../../../util/Mth.h" #include "../../../util/Mth.h"
#include <algorithm> #include <algorithm>
#include <assert.h> #include <assert.h>
@@ -21,7 +22,7 @@ void Slider::render( Minecraft* minecraft, int xm, int ym ) {
if (m_numSteps > 2) { if (m_numSteps > 2) {
int stepDistance = barWidth / (m_numSteps-1); int stepDistance = barWidth / (m_numSteps-1);
for(int a = 0; a <= m_numSteps; ++a) { for(int a = 0; a < m_numSteps; ++a) {
int renderSliderStepPosX = xSliderStart + a * stepDistance + 1; int renderSliderStepPosX = xSliderStart + a * stepDistance + 1;
fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060); fill(renderSliderStepPosX - 1, ySliderStart - 2, renderSliderStepPosX + 1, ySliderEnd + 2, 0xff606060);
} }
@@ -64,15 +65,20 @@ SliderFloat::SliderFloat(Minecraft* minecraft, OptionId option)
SliderInt::SliderInt(Minecraft* minecraft, OptionId option) SliderInt::SliderInt(Minecraft* minecraft, OptionId option)
: Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option))) : Slider(option), m_option(dynamic_cast<OptionInt*>(minecraft->options.getOpt(option)))
{ {
m_numSteps = m_option->getMax() - m_option->getMin(); m_numSteps = m_option->getMax() - m_option->getMin() + 1;
m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1); m_percentage = float(m_option->get() - m_option->getMin()) / (m_numSteps-1);
} }
void SliderInt::render( Minecraft* minecraft, int xm, int ym ) {
Slider::render(minecraft, xm, ym);
}
void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) { void SliderInt::mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) {
Slider::mouseReleased(minecraft, x, y, buttonNum); Slider::mouseReleased(minecraft, x, y, buttonNum);
if (pointInside(x, y)) { if (pointInside(x, y)) {
int curStep = Mth::floor(m_percentage * (m_numSteps-1)); int curStep = int(m_percentage * (m_numSteps-1) + 0.5f);
curStep = Mth::clamp(curStep + m_option->getMin(), m_option->getMin(), m_option->getMax());
m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1); m_percentage = float(curStep - m_option->getMin()) / (m_numSteps-1);
minecraft->options.set(m_optId, curStep); minecraft->options.set(m_optId, curStep);

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@@ -38,6 +38,7 @@ class SliderInt : public Slider {
public: public:
SliderInt(Minecraft* minecraft, OptionId option); SliderInt(Minecraft* minecraft, OptionId option);
virtual void render( Minecraft* minecraft, int xm, int ym ) override;
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override; virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ) override;
protected: protected:

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@@ -216,8 +216,5 @@ void ConsoleScreen::render(int /*xm*/, int /*ym*/, float /*a*/)
displayed += '_'; displayed += '_';
// Placeholder hint when empty // Placeholder hint when empty
if (_input.empty() && (_cursorBlink / 10) % 2 != 0) font->drawShadow(displayed, (float)(boxX0 + 2), (float)(boxY + 2), 0xffffffff);
font->drawShadow("Type a message or /command", (float)(boxX0 + 2), (float)(boxY + 2), 0xff606060);
else
font->drawShadow(displayed, (float)(boxX0 + 2), (float)(boxY + 2), 0xffffffff);
} }

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@@ -37,6 +37,8 @@ void CreditsScreen::init() {
_lines.push_back("mschiller890"); _lines.push_back("mschiller890");
_lines.push_back("InviseDivine"); _lines.push_back("InviseDivine");
_lines.push_back("Kolyah35"); _lines.push_back("Kolyah35");
_lines.push_back("karson");
_lines.push_back("deepfriedwaffles");
_lines.push_back(""); _lines.push_back("");
// avoid color tags around the URL so it isn't mangled by the parser please // avoid color tags around the URL so it isn't mangled by the parser please
_lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve"); _lines.push_back("Join our Discord server: https://discord.gg/c58YesBxve");

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@@ -5,6 +5,8 @@
#include "ProgressScreen.h" #include "ProgressScreen.h"
#include "../Font.h" #include "../Font.h"
#include "../../../network/RakNetInstance.h" #include "../../../network/RakNetInstance.h"
#include "client/Options.h"
#include "client/gui/Screen.h"
#include "client/gui/components/TextBox.h" #include "client/gui/components/TextBox.h"
#include "network/ClientSideNetworkHandler.h" #include "network/ClientSideNetworkHandler.h"
@@ -31,7 +33,7 @@ void JoinByIPScreen::buttonClicked(Button* button)
minecraft->joinMultiplayerFromString(tIP.text); minecraft->joinMultiplayerFromString(tIP.text);
{ {
minecraft->options.set(OPTIONS_LAST_IP, tIP.text);
bJoin.active = false; bJoin.active = false;
bBack.active = false; bBack.active = false;
minecraft->setScreen(new ProgressScreen()); minecraft->setScreen(new ProgressScreen());
@@ -55,6 +57,7 @@ bool JoinByIPScreen::handleBackEvent(bool isDown)
void JoinByIPScreen::tick() void JoinByIPScreen::tick()
{ {
Screen::tick();
bJoin.active = !tIP.text.empty(); bJoin.active = !tIP.text.empty();
} }
@@ -78,6 +81,8 @@ void JoinByIPScreen::init()
tabButtons.push_back(&bBack); tabButtons.push_back(&bBack);
tabButtons.push_back(&bHeader); tabButtons.push_back(&bHeader);
#endif #endif
tIP.text = minecraft->options.getStringValue(OPTIONS_LAST_IP);
} }
void JoinByIPScreen::setupPositions() { void JoinByIPScreen::setupPositions() {

View File

@@ -9,6 +9,7 @@
#include "../components/ImageButton.h" #include "../components/ImageButton.h"
#include "../components/OptionsGroup.h" #include "../components/OptionsGroup.h"
#include "platform/input/Keyboard.h"
OptionsScreen::OptionsScreen() OptionsScreen::OptionsScreen()
: btnClose(NULL), : btnClose(NULL),
@@ -153,18 +154,13 @@ void OptionsScreen::buttonClicked(Button* button) {
if (button == btnClose) { if (button == btnClose) {
minecraft->options.save(); minecraft->options.save();
minecraft->screenChooser.setScreen(SCREEN_STARTMENU); minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
} }
else if (button->id > 1 && button->id < 7) { else if (button->id > 1 && button->id < 7) {
int categoryButton = button->id - categoryButtons[0]->id; int categoryButton = button->id - categoryButtons[0]->id;
selectCategory(categoryButton); selectCategory(categoryButton);
} }
else if (button == btnCredits) { else if (button == btnCredits) {
minecraft->setScreen(new CreditsScreen()); minecraft->setScreen(new CreditsScreen());
} }
} }
@@ -191,7 +187,7 @@ void OptionsScreen::generateOptionScreens() {
optionPanes.push_back(new OptionsGroup("options.group.general")); optionPanes.push_back(new OptionsGroup("options.group.general"));
optionPanes.push_back(new OptionsGroup("options.group.game")); optionPanes.push_back(new OptionsGroup("options.group.game"));
optionPanes.push_back(new OptionsGroup("options.group.control")); optionPanes.push_back(new OptionsGroup("options.group.controls"));
optionPanes.push_back(new OptionsGroup("options.group.graphics")); optionPanes.push_back(new OptionsGroup("options.group.graphics"));
optionPanes.push_back(new OptionsGroup("options.group.tweaks")); optionPanes.push_back(new OptionsGroup("options.group.tweaks"));
@@ -221,9 +217,6 @@ void OptionsScreen::generateOptionScreens() {
// // Graphics Pane // // Graphics Pane
optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft) optionPanes[3]->addOptionItem(OPTIONS_FANCY_GRAPHICS, minecraft)
// .addOptionItem(&Options::Option::VIEW_BOBBING, minecraft)
// .addOptionItem(&Options::Option::AMBIENT_OCCLUSION, minecraft)
// .addOptionItem(&Options::Option::ANAGLYPH, minecraft)
.addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft) .addOptionItem(OPTIONS_LIMIT_FRAMERATE, minecraft)
.addOptionItem(OPTIONS_VSYNC, minecraft) .addOptionItem(OPTIONS_VSYNC, minecraft)
.addOptionItem(OPTIONS_RENDER_DEBUG, minecraft) .addOptionItem(OPTIONS_RENDER_DEBUG, minecraft)
@@ -232,7 +225,8 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft); .addOptionItem(OPTIONS_AMBIENT_OCCLUSION, minecraft);
optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft) optionPanes[4]->addOptionItem(OPTIONS_ALLOW_SPRINT, minecraft)
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft); .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft);
} }
void OptionsScreen::mouseClicked(int x, int y, int buttonNum) { void OptionsScreen::mouseClicked(int x, int y, int buttonNum) {
@@ -254,6 +248,8 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
void OptionsScreen::keyPressed(int eventKey) { void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey); currentOptionsGroup->keyPressed(minecraft, eventKey);
if (eventKey == Keyboard::KEY_ESCAPE)
minecraft->options.save();
super::keyPressed(eventKey); super::keyPressed(eventKey);
} }

View File

@@ -4,6 +4,7 @@
#include "JoinGameScreen.h" #include "JoinGameScreen.h"
#include "PauseScreen.h" #include "PauseScreen.h"
#include "RenameMPLevelScreen.h" #include "RenameMPLevelScreen.h"
#include "ConsoleScreen.h"
#include "IngameBlockSelectionScreen.h" #include "IngameBlockSelectionScreen.h"
#include "JoinByIPScreen.h" #include "JoinByIPScreen.h"
#include "touch/TouchStartMenuScreen.h" #include "touch/TouchStartMenuScreen.h"
@@ -19,6 +20,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
{ {
Screen* screen = NULL; Screen* screen = NULL;
// :sob:
if (_mc->useTouchscreen()) { if (_mc->useTouchscreen()) {
switch (id) { switch (id) {
case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break; case SCREEN_STARTMENU: screen = new Touch::StartMenuScreen(); break;
@@ -28,6 +30,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break; case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break;
case SCREEN_BLOCKSELECTION: screen = new Touch::IngameBlockSelectionScreen(); break; case SCREEN_BLOCKSELECTION: screen = new Touch::IngameBlockSelectionScreen(); break;
case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break; case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break;
case SCREEN_CONSOLE: screen = new ConsoleScreen(); break;
case SCREEN_NONE: case SCREEN_NONE:
default: default:
// Do nothing // Do nothing
@@ -42,7 +45,7 @@ Screen* ScreenChooser::createScreen( ScreenId id )
case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break; case SCREEN_PAUSEPREV: screen = new PauseScreen(true); break;
case SCREEN_BLOCKSELECTION: screen = new IngameBlockSelectionScreen(); break; case SCREEN_BLOCKSELECTION: screen = new IngameBlockSelectionScreen(); break;
case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break; case SCREEN_JOINBYIP: screen = new JoinByIPScreen(); break;
case SCREEN_CONSOLE: screen = new ConsoleScreen(); break;
case SCREEN_NONE: case SCREEN_NONE:
default: default:
// Do nothing // Do nothing

View File

@@ -9,7 +9,8 @@ enum ScreenId {
SCREEN_PAUSEPREV, SCREEN_PAUSEPREV,
SCREEN_SELECTWORLD, SCREEN_SELECTWORLD,
SCREEN_BLOCKSELECTION, SCREEN_BLOCKSELECTION,
SCREEN_JOINBYIP SCREEN_JOINBYIP,
SCREEN_CONSOLE
}; };
class Screen; class Screen;

View File

@@ -25,7 +25,7 @@
StartMenuScreen::StartMenuScreen() StartMenuScreen::StartMenuScreen()
: bHost( 2, 0, 0, 160, 24, "Start Game"), : bHost( 2, 0, 0, 160, 24, "Start Game"),
bJoin( 3, 0, 0, 160, 24, "Join Game"), bJoin( 3, 0, 0, 160, 24, "Join Game"),
bOptions( 4, 0, 0, 78, 22, "Options"), bOptions( 4, 0, 0, 160, 24, "Options"),
bQuit( 5, "") bQuit( 5, "")
{ {
} }
@@ -36,7 +36,6 @@ StartMenuScreen::~StartMenuScreen()
void StartMenuScreen::init() void StartMenuScreen::init()
{ {
bJoin.active = bHost.active = bOptions.active = true; bJoin.active = bHost.active = bOptions.active = true;
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
@@ -91,28 +90,19 @@ void StartMenuScreen::init()
version = versionString; version = versionString;
#endif #endif
#endif #endif
bJoin.active = bHost.active = bOptions.active = false;
} }
void StartMenuScreen::setupPositions() { void StartMenuScreen::setupPositions() {
int yBase = height / 2 + 25; int yBase = height / 2;
//#ifdef ANDROID bHost.y = yBase;
bHost.y = yBase - 28; bJoin.y = bHost.y + 24 + 4;
#ifdef RPI bOptions.y = bJoin.y + 24 + 4;
bJoin.y = yBase + 4;
#else
bJoin.y = yBase;
#endif
bOptions.y = yBase + 28 + 2;
//#endif
// Center buttons // Center buttons
bHost.x = (width - bHost.width) / 2; bHost.x = (width - bHost.width) / 2;
bJoin.x = (width - bJoin.width) / 2; bJoin.x = (width - bJoin.width) / 2;
bOptions.x = (width - bJoin.width) / 2; bOptions.x = (width - bOptions.width) / 2;
// position quit icon at top-right (use image-defined size) // position quit icon at top-right (use image-defined size)
bQuit.x = width - bQuit.width; bQuit.x = width - bQuit.width;
@@ -120,10 +110,6 @@ void StartMenuScreen::setupPositions() {
} }
void StartMenuScreen::tick() { void StartMenuScreen::tick() {
if (minecraft->options.getStringValue(OPTIONS_USERNAME).empty()) {
minecraft->setScreen(new UsernameScreen());
return;
}
} }
void StartMenuScreen::buttonClicked(Button* button) { void StartMenuScreen::buttonClicked(Button* button) {
@@ -171,7 +157,7 @@ void StartMenuScreen::render( int xm, int ym, float a )
minecraft->textures->bind(id); minecraft->textures->bind(id);
const float x = (float)width / 2; const float x = (float)width / 2;
const float y = 4; const float y = height/16;
//const float scale = Mth::Min( //const float scale = Mth::Min(
const float wh = Mth::Min((float)width/2.0f, (float)data->w / 2); const float wh = Mth::Min((float)width/2.0f, (float)data->w / 2);
const float scale = 2.0f * wh / (float)data->w; const float scale = 2.0f * wh / (float)data->w;
@@ -193,14 +179,14 @@ void StartMenuScreen::render( int xm, int ym, float a )
blit(0, height - 12, 0, 0, 43, 12, 256, 72+72); blit(0, height - 12, 0, 0, 43, 12, 256, 72+72);
#endif #endif
drawString(font, version, versionPosX, 62, /*50,*/ 0xffcccccc);//0x666666); drawString(font, version, width - font->width(version) - 2, height - 10, 0xffcccccc);//0x666666);
drawString(font, copyright, copyrightPosX, height - 10, 0xffffff); drawString(font, copyright, 2, height - 20, 0xffffff);
glEnable2(GL_BLEND); glEnable2(GL_BLEND);
glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc2(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
if (Textures::isTextureIdValid(minecraft->textures->loadAndBindTexture("gui/logo/github.png"))) if (Textures::isTextureIdValid(minecraft->textures->loadAndBindTexture("gui/logo/github.png")))
blit(2, height - 10, 0, 0, 8, 8, 256, 256); blit(2, height - 10, 0, 0, 8, 8, 256, 256);
{ {
std::string txt = "Kolyah35/minecraft-pe-0.6.1"; std::string txt = "Kolyah35/minecraft-pe-0.6.1";
float wtxt = font->width(txt); float wtxt = font->width(txt);
Gui::drawColoredString(font, txt, 12, height - 10, 255); Gui::drawColoredString(font, txt, 12, height - 10, 255);
@@ -208,6 +194,9 @@ void StartMenuScreen::render( int xm, int ym, float a )
float y0 = height - 10 + font->lineHeight - 1; float y0 = height - 10 + font->lineHeight - 1;
this->fill(12, (int)y0, 12 + (int)wtxt, (int)(y0 + 1), 0xffffffff); this->fill(12, (int)y0, 12 + (int)wtxt, (int)(y0 + 1), 0xffffffff);
} }
Screen::render(xm, ym, a);
} }
void StartMenuScreen::mouseClicked(int x, int y, int buttonNum) { void StartMenuScreen::mouseClicked(int x, int y, int buttonNum) {

View File

@@ -1,7 +1,6 @@
#include "UsernameScreen.h" #include "UsernameScreen.h"
#include "StartMenuScreen.h" #include "StartMenuScreen.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "../../User.h"
#include "../Font.h" #include "../Font.h"
#include "../components/Button.h" #include "../components/Button.h"
#include "../../../platform/input/Keyboard.h" #include "../../../platform/input/Keyboard.h"
@@ -75,7 +74,6 @@ void UsernameScreen::buttonClicked(Button* button)
if (button == &_btnDone && !tUsername.text.empty()) { if (button == &_btnDone && !tUsername.text.empty()) {
minecraft->options.set(OPTIONS_USERNAME, tUsername.text); minecraft->options.set(OPTIONS_USERNAME, tUsername.text);
minecraft->options.save(); minecraft->options.save();
minecraft->user->name = tUsername.text;
minecraft->setScreen(NULL); // goes to StartMenuScreen minecraft->setScreen(NULL); // goes to StartMenuScreen
} }
} }

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@@ -86,21 +86,21 @@ public:
SelectWorldScreen(); SelectWorldScreen();
virtual ~SelectWorldScreen(); virtual ~SelectWorldScreen();
virtual void init(); virtual void init() override;
virtual void setupPositions(); virtual void setupPositions() override;
virtual void tick(); virtual void tick() override;
virtual void render(int xm, int ym, float a); virtual void render(int xm, int ym, float a) override;
virtual bool isIndexValid(int index); virtual bool isIndexValid(int index);
virtual bool handleBackEvent(bool isDown); virtual bool handleBackEvent(bool isDown) override;
virtual void buttonClicked(Button* button); virtual void buttonClicked(Button* button) override;
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey) override;
// support for mouse wheel when desktop code uses touch variant // support for mouse wheel when desktop code uses touch variant
virtual void mouseWheel(int dx, int dy, int xm, int ym) override; virtual void mouseWheel(int dx, int dy, int xm, int ym) override;
bool isInGameScreen(); bool isInGameScreen() override;
private: private:
void loadLevelSource(); void loadLevelSource();
std::string getUniqueLevelName(const std::string& level); std::string getUniqueLevelName(const std::string& level);

View File

@@ -24,12 +24,15 @@
#include "../../platform/HttpClient.h" #include "../../platform/HttpClient.h"
#include "../../platform/CThread.h" #include "../../platform/CThread.h"
#include "../../util/StringUtils.h" #include "../../util/StringUtils.h"
#include "client/Options.h"
#if defined(_WIN32) #if defined(_WIN32)
#include <direct.h> #include <direct.h>
#include <sys/stat.h>
#else #else
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
#include <errno.h>
#endif #endif
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
@@ -47,6 +50,7 @@
#include "../../network/packet/PlayerArmorEquipmentPacket.h" #include "../../network/packet/PlayerArmorEquipmentPacket.h"
namespace { namespace {
#ifndef STANDALONE_SERVER
static bool isBase64(unsigned char c) { static bool isBase64(unsigned char c) {
return (std::isalnum(c) || (c == '+') || (c == '/')); return (std::isalnum(c) || (c == '+') || (c == '/'));
@@ -177,11 +181,40 @@ static std::string getCapeUrlForUsername(const std::string& username) {
return getTextureUrlForUsername(username, "CAPE"); return getTextureUrlForUsername(username, "CAPE");
} }
#endif
static bool ensureDirectoryExists(const std::string& path) { static bool ensureDirectoryExists(const std::string& path) {
#if defined(_WIN32) #if defined(_WIN32)
return _mkdir(path.c_str()) == 0 || errno == EEXIST; return _mkdir(path.c_str()) == 0 || errno == EEXIST;
#else #else
struct stat st; struct stat st;
if (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode))
return true;
std::string subPath;
size_t i = 0;
while (i < path.length()) {
i = path.find_first_of("/\\", i);
if (i == std::string::npos) {
subPath = path;
} else {
subPath = path.substr(0, i);
}
if (!subPath.empty()) {
if (stat(subPath.c_str(), &st) != 0) {
if (mkdir(subPath.c_str(), 0755) != 0 && errno != EEXIST)
return false;
} else if (!S_ISDIR(st.st_mode)) {
return false;
}
}
if (i == std::string::npos)
break;
i += 1;
}
if (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode)) if (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode))
return true; return true;
return mkdir(path.c_str(), 0755) == 0 || errno == EEXIST; return mkdir(path.c_str(), 0755) == 0 || errno == EEXIST;
@@ -200,6 +233,8 @@ static bool fileExists(const std::string& path) {
#endif #endif
} }
#ifndef STANDALONE_SERVER
static void* fetchSkinForPlayer(void* param) { static void* fetchSkinForPlayer(void* param) {
LocalPlayer* player = (LocalPlayer*)param; LocalPlayer* player = (LocalPlayer*)param;
if (!player) return NULL; if (!player) return NULL;
@@ -221,6 +256,7 @@ static void* fetchSkinForPlayer(void* param) {
std::string skinUrl = getSkinUrlForUsername(player->name); std::string skinUrl = getSkinUrlForUsername(player->name);
if (skinUrl.empty()) { if (skinUrl.empty()) {
LOGW("[Skin] skin URL lookup failed for %s\n", player->name.c_str()); LOGW("[Skin] skin URL lookup failed for %s\n", player->name.c_str());
player->setTextureName("mob/char.png");
return NULL; return NULL;
} }
@@ -228,6 +264,7 @@ static void* fetchSkinForPlayer(void* param) {
std::vector<unsigned char> skinData; std::vector<unsigned char> skinData;
if (!HttpClient::download(skinUrl, skinData) || skinData.empty()) { if (!HttpClient::download(skinUrl, skinData) || skinData.empty()) {
LOGW("[Skin] download failed for %s\n", skinUrl.c_str()); LOGW("[Skin] download failed for %s\n", skinUrl.c_str());
player->setTextureName("mob/char.png");
return NULL; return NULL;
} }
@@ -237,11 +274,13 @@ static void* fetchSkinForPlayer(void* param) {
fwrite(skinData.data(), 1, skinData.size(), fp); fwrite(skinData.data(), 1, skinData.size(), fp);
fclose(fp); fclose(fp);
LOGI("[Skin] cached skin to %s\n", cacheFile.c_str()); LOGI("[Skin] cached skin to %s\n", cacheFile.c_str());
} else {
player->setTextureName("skins/" + player->name + ".png");
} else {
LOGW("[Skin] failed to write skin cache %s\n", cacheFile.c_str()); LOGW("[Skin] failed to write skin cache %s\n", cacheFile.c_str());
player->setTextureName("mob/char.png");
} }
player->setTextureName("skins/" + player->name + ".png");
return NULL; return NULL;
} }
@@ -282,14 +321,17 @@ static void* fetchCapeForPlayer(void* param) {
fwrite(capeData.data(), 1, capeData.size(), fp); fwrite(capeData.data(), 1, capeData.size(), fp);
fclose(fp); fclose(fp);
LOGI("[Cape] cached cape to %s\n", cacheFile.c_str()); LOGI("[Cape] cached cape to %s\n", cacheFile.c_str());
player->setCapeTextureName("capes/" + player->name + ".png");
} else { } else {
LOGW("[Cape] failed to write cape cache %s\n", cacheFile.c_str()); LOGW("[Cape] failed to write cape cache %s\n", cacheFile.c_str());
} }
player->setCapeTextureName("capes/" + player->name + ".png");
return NULL; return NULL;
} }
#endif
//@note: doesn't work completely, since it doesn't care about stairs rotation //@note: doesn't work completely, since it doesn't care about stairs rotation
static bool isJumpable(int tileId) { static bool isJumpable(int tileId) {
return tileId != Tile::fence->id return tileId != Tile::fence->id
@@ -303,7 +345,7 @@ static bool isJumpable(int tileId) {
} // anonymous namespace } // anonymous namespace
LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension, bool isCreative) LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, const std::string& username, int dimension, bool isCreative)
: Player(level, isCreative), : Player(level, isCreative),
minecraft(minecraft), minecraft(minecraft),
input(NULL), input(NULL),
@@ -317,13 +359,19 @@ LocalPlayer::LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dim
{ {
this->dimension = dimension; this->dimension = dimension;
_init(); _init();
#ifndef STANDALONE_SERVER
if (user != NULL && !user->name.empty()) { if (minecraft->options.getStringValue(OPTIONS_USERNAME).size() != 0) {
this->name = user->name; textureName = "mob/char.png";
this->name = minecraft->options.getStringValue(OPTIONS_USERNAME);
printf("test \n");
// Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread) // Fetch user skin and cape from Mojang servers in the background (avoids blocking the main thread)
// TODO: Fix this memory leak
new CThread(fetchSkinForPlayer, this); new CThread(fetchSkinForPlayer, this);
new CThread(fetchCapeForPlayer, this); new CThread(fetchCapeForPlayer, this);
} }
#endif
} }
LocalPlayer::~LocalPlayer() { LocalPlayer::~LocalPlayer() {
@@ -341,8 +389,8 @@ void LocalPlayer::calculateFlight(float xa, float ya, float za) {
za = za * flySpeed; za = za * flySpeed;
#ifdef ANDROID #ifdef ANDROID
if (Keyboard::isKeyDown(103)) ya = .2f * minecraft->options.flySpeed; if (Keyboard::isKeyDown(103)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(102)) ya = -.2f * minecraft->options.flySpeed; if (Keyboard::isKeyDown(102)) ya = -.2f * flySpeed;
#else #else
if (Keyboard::isKeyDown(Keyboard::KEY_E)) ya = .2f * flySpeed; if (Keyboard::isKeyDown(Keyboard::KEY_E)) ya = .2f * flySpeed;
if (Keyboard::isKeyDown(Keyboard::KEY_Q)) ya = -.2f * flySpeed; if (Keyboard::isKeyDown(Keyboard::KEY_Q)) ya = -.2f * flySpeed;

View File

@@ -4,8 +4,6 @@
//package net.minecraft.client.player; //package net.minecraft.client.player;
#include "input/IMoveInput.h" #include "input/IMoveInput.h"
#include "../User.h"
#include "../../platform/input/Keyboard.h"
#include "../../util/SmoothFloat.h" #include "../../util/SmoothFloat.h"
#include "../../world/entity/player/Player.h" #include "../../world/entity/player/Player.h"
@@ -17,7 +15,7 @@ class LocalPlayer: public Player
{ {
typedef Player super; typedef Player super;
public: public:
LocalPlayer(Minecraft* minecraft, Level* level, User* user, int dimension, bool isCreative); LocalPlayer(Minecraft* minecraft, Level* level, const std::string& username, int dimension, bool isCreative);
~LocalPlayer(); ~LocalPlayer();
void _init(); void _init();

View File

@@ -4,6 +4,8 @@
//package net.minecraft.client.player; //package net.minecraft.client.player;
#include "KeyboardInput.h" #include "KeyboardInput.h"
#include "platform/input/Controller.h"
#include "world/entity/player/Player.h"
// @note: This is just copy-pasted from KeyboardInput right now. // @note: This is just copy-pasted from KeyboardInput right now.
class XperiaPlayInput: public KeyboardInput class XperiaPlayInput: public KeyboardInput

View File

@@ -426,9 +426,7 @@ public:
virtual void onConfigChanged(const Config& c) { virtual void onConfigChanged(const Config& c) {
_move.onConfigChanged(c); _move.onConfigChanged(c);
_turnBuild.moveArea = _move.getRectangleArea(); _turnBuild.moveArea = _move.getRectangleArea();
#ifdef __APPLE__
_turnBuild.pauseArea = _move.getPauseRectangleArea(); _turnBuild.pauseArea = _move.getPauseRectangleArea();
#endif
_turnBuild.inventoryArea = _mc->gui.getRectangleArea( _mc->options.getBooleanValue(OPTIONS_IS_LEFT_HANDED)? 1 : -1 ); _turnBuild.inventoryArea = _mc->gui.getRectangleArea( _mc->options.getBooleanValue(OPTIONS_IS_LEFT_HANDED)? 1 : -1 );
_turnBuild.setSensitivity(c.options->getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)? 1.8f : 1.0f); _turnBuild.setSensitivity(c.options->getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA)? 1.8f : 1.0f);
((ITurnInput*)&_turnBuild)->onConfigChanged(c); ((ITurnInput*)&_turnBuild)->onConfigChanged(c);

View File

@@ -9,7 +9,10 @@
#include "../../../../platform/log.h" #include "../../../../platform/log.h"
#include "../../../renderer/Textures.h" #include "../../../renderer/Textures.h"
#include "../../../sound/SoundEngine.h" #include "../../../sound/SoundEngine.h"
#include "client/gui/screens/ScreenChooser.h"
// ARGHHHHHH WHY NOT FUCKING ENUM
static const int AREA_DPAD_FIRST = 100; static const int AREA_DPAD_FIRST = 100;
static const int AREA_DPAD_N = 100; static const int AREA_DPAD_N = 100;
static const int AREA_DPAD_S = 101; static const int AREA_DPAD_S = 101;
@@ -17,6 +20,7 @@ static const int AREA_DPAD_W = 102;
static const int AREA_DPAD_E = 103; static const int AREA_DPAD_E = 103;
static const int AREA_DPAD_C = 104; static const int AREA_DPAD_C = 104;
static const int AREA_PAUSE = 105; static const int AREA_PAUSE = 105;
static const int AREA_CHAT = 106;
static int cPressed = 0; static int cPressed = 0;
static int cReleased = 0; static int cReleased = 0;
@@ -126,8 +130,8 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
// If too large (like playing on Tablet) // If too large (like playing on Tablet)
PixelCalc& pc = _minecraft->pixelCalc; PixelCalc& pc = _minecraft->pixelCalc;
if (pc.pixelsToMillimeters(Bw) > 14) { if (pc.pixelsToMillimeters(Bw) > 200) { //14
Bw = Bh = pc.millimetersToPixels(14); Bw = Bh = pc.millimetersToPixels(200); //14
} }
// temp data // temp data
float xx; float xx;
@@ -158,34 +162,40 @@ void TouchscreenInput_TestFps::onConfigChanged(const Config& c) {
xx = BaseX + 2 * Bw; yy = BaseY + Bh; xx = BaseX + 2 * Bw; yy = BaseY + Bh;
_model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh)); _model.addArea(AREA_DPAD_E, aRight = new RectangleArea(xx, yy, xx+Bw, yy+Bh));
#ifdef __APPLE__
float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10); float maxPixels = _minecraft->pixelCalc.millimetersToPixels(10);
float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels); // float btnSize = Mth::Min(18 * Gui::GuiScale, maxPixels);
_model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, float btnSize = pc.millimetersToPixels(50);
4, _model.addArea(AREA_PAUSE, aPause = new RectangleArea(w - 4 - btnSize, 4, w - 4, 4 + btnSize));
w - 4, _model.addArea(AREA_CHAT, aChat = new RectangleArea(w - 8 - btnSize * 2, 4, w - 8 - btnSize, 4 + btnSize));
4 + btnSize));
#endif /* __APPLE__ */
//rebuild(); //rebuild();
} }
void TouchscreenInput_TestFps::setKey( int key, bool state ) void TouchscreenInput_TestFps::setKey(int key, bool state)
{ {
#ifdef WIN32 #ifdef WIN32
//LOGI("key: %d, %d\n", key, state); //LOGI("key: %d, %d\n", key, state);
int id = -1; int id = -1;
if (key == _options->keyUp.key) id = KEY_UP; // theres no keyUp etc???
if (key == _options->keyDown.key) id = KEY_DOWN; //if (key == _options->keyUp.key) id = KEY_UP;
if (key == _options->keyLeft.key) id = KEY_LEFT; //if (key == _options->keyDown.key) id = KEY_DOWN;
if (key == _options->keyRight.key) id = KEY_RIGHT; //if (key == _options->keyLeft.key) id = KEY_LEFT;
if (key == _options->keyJump.key) id = KEY_JUMP; //if (key == _options->keyRight.key) id = KEY_RIGHT;
if (key == _options->keySneak.key) id = KEY_SNEAK; //if (key == _options->keyJump.key) id = KEY_JUMP;
if (key == _options->keyCraft.key) id = KEY_CRAFT; //if (key == _options->keySneak.key) id = KEY_SNEAK;
if (id >= 0) { //if (key == _options->keyCraft.key) id = KEY_CRAFT;
_keys[id] = state; //if (id >= 0) {
} // _keys[id] = state;
//}
if (key == _options->getIntValue(OPTIONS_KEY_FORWARD)) id = KEY_UP;
if (key == _options->getIntValue(OPTIONS_KEY_BACK)) id = KEY_DOWN;
if (key == _options->getIntValue(OPTIONS_KEY_LEFT)) id = KEY_LEFT;
if (key == _options->getIntValue(OPTIONS_KEY_RIGHT)) id = KEY_RIGHT;
if (key == _options->getIntValue(OPTIONS_KEY_JUMP)) id = KEY_JUMP;
if (key == _options->getIntValue(OPTIONS_KEY_SNEAK)) id = KEY_SNEAK;
//if (key == _options->getIntValue(OPTIONS_KEY_CRAFT)) id = KEY_CRAFT;
#endif #endif
} }
@@ -300,14 +310,19 @@ void TouchscreenInput_TestFps::tick( Player* player )
setButton = true; setButton = true;
xa -= 1; xa -= 1;
} }
#ifdef __APPLE__
else if (areaId == AREA_PAUSE) { else if (areaId == AREA_PAUSE) {
if (Multitouch::isReleased(p)) { if (Multitouch::isReleased(p)) {
_minecraft->soundEngine->playUI("random.click", 1, 1); _minecraft->soundEngine->playUI("random.click", 1, 1);
_minecraft->screenChooser.setScreen(SCREEN_PAUSE); _minecraft->screenChooser.setScreen(SCREEN_PAUSE);
} }
} }
#endif /*__APPLE__*/ else if (areaId == AREA_CHAT) {
if (Multitouch::isReleased(p)) {
_minecraft->soundEngine->playUI("random.click", 1, 1);
_minecraft->screenChooser.setScreen(SCREEN_CONSOLE);
}
}
_buttons[areaId - AREA_DPAD_FIRST] = setButton; _buttons[areaId - AREA_DPAD_FIRST] = setButton;
} }
@@ -490,15 +505,14 @@ void TouchscreenInput_TestFps::rebuild() {
drawRectangleArea(t, aJump, imageU + imageSize * 4, imageV, (float)imageSize); drawRectangleArea(t, aJump, imageU + imageSize * 4, imageV, (float)imageSize);
} }
#ifdef __APPLE__
if (!_minecraft->screen) { if (!_minecraft->screen) {
if (isButtonDown(AREA_PAUSE)) t.colorABGR(cPressedPause); t.colorABGR(0xFFFFFFFF);
else t.colorABGR(cReleasedPause); // if (isButtonDown(AREA_PAUSE)) t.colorABGR(cPressedPause);
// else t.colorABGR(cReleasedPause);
drawRectangleArea(t, aPause, 200, 64, 18.0f); drawRectangleArea(t, aPause, 200, 64, 18.0f);
drawRectangleArea(t, aChat, 200, 82, 18.0f);
} }
#endif /*__APPLE__*/
//t.end(true, _bufferId); //t.end(true, _bufferId);
//return; //return;

View File

@@ -61,6 +61,7 @@ private:
RectangleArea* aUp; RectangleArea* aUp;
RectangleArea* aDown; RectangleArea* aDown;
RectangleArea* aPause; RectangleArea* aPause;
RectangleArea* aChat;
//RectangleArea* aUpJump; //RectangleArea* aUpJump;
RectangleArea* aJump; RectangleArea* aJump;
RectangleArea* aUpLeft; RectangleArea* aUpLeft;

View File

@@ -1,4 +1,5 @@
#include "GameRenderer.h" #include "GameRenderer.h"
#include "client/Options.h"
#include "gles.h" #include "gles.h"
#include "../../util/PerfTimer.h" #include "../../util/PerfTimer.h"
@@ -214,12 +215,14 @@ void GameRenderer::render(float a) {
glDisable2(GL_SCISSOR_TEST); glDisable2(GL_SCISSOR_TEST);
mc->screen->render(xMouse, yMouse, a); mc->screen->render(xMouse, yMouse, a);
#ifdef RPI
mc->platform()->hideCursor(!mc->options.getBooleanValue(OPTIONS_RPI_CURSOR));
if (mc->options.getBooleanValue(OPTIONS_RPI_CURSOR))
renderCursor(xMouse, yMouse, mc); renderCursor(xMouse, yMouse, mc);
#endif
// Screen might have been removed, so check it again // Screen might have been removed, so check it again
if (mc->screen && !mc->screen->isInGameScreen()) if (mc->screen && !mc->screen->isInGameScreen())
sleepMs(15); sleepMs(15);
} }
} }
@@ -655,7 +658,7 @@ void GameRenderer::pick(float a) {
float range = mc->gameMode->getPickRange(); float range = mc->gameMode->getPickRange();
bool isPicking = true; bool isPicking = true;
#ifndef PLATFORM_DESKTOP #ifndef PLATFORM_DESKTOP
bool freeform = mc->useTouchscreen() && !mc->options.isJoyTouchArea; bool freeform = mc->useTouchscreen() && !mc->options.getBooleanValue(OPTIONS_IS_JOY_TOUCH_AREA);
#else #else
bool freeform = false; bool freeform = false;
#endif #endif

View File

@@ -79,6 +79,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
const int o_vertices = vertices; const int o_vertices = vertices;
if (vertices > 0) { if (vertices > 0) {
if (p <= 0 || p > maxVertices) { clear(); return RenderChunk(); }
int bytes = p * sizeof(VERTEX);
if (bytes <= 0) return RenderChunk();
if (++vboId >= vboCounts) if (++vboId >= vboCounts)
vboId = 0; vboId = 0;
@@ -92,9 +95,9 @@ RenderChunk Tesselator::end( bool useMine, int bufferId )
bufferId = vboIds[vboId]; bufferId = vboIds[vboId];
#endif #endif
int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; int access = GL_STATIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
int bytes = p * sizeof(VERTEX);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId); glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW
totalSize += bytes; totalSize += bytes;
#ifndef USE_VBO #ifndef USE_VBO
@@ -264,6 +267,7 @@ void Tesselator::vertex( float x, float y, float z )
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
const int offs = 3 - i; const int offs = 3 - i;
if (p - offs < 0 || p >= maxVertices) { clear(); return; }
VERTEX& src = _varray[p - offs]; VERTEX& src = _varray[p - offs];
VERTEX& dst = _varray[p]; VERTEX& dst = _varray[p];
@@ -287,6 +291,7 @@ void Tesselator::vertex( float x, float y, float z )
} }
} }
if (p < 0 || p >= maxVertices) { clear(); return; }
VERTEX& vertex = _varray[p]; VERTEX& vertex = _varray[p];
if (hasTexture) { if (hasTexture) {
@@ -377,13 +382,15 @@ void Tesselator::draw()
tesselating = false; tesselating = false;
if (vertices > 0) { if (vertices > 0) {
if (p <= 0 || p > maxVertices) { clear(); return; }
int bytes = p * sizeof(VERTEX);
if (bytes <= 0) { clear(); return; }
if (++vboId >= vboCounts) if (++vboId >= vboCounts)
vboId = 0; vboId = 0;
int bufferId = vboIds[vboId]; int bufferId = vboIds[vboId];
int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW; int access = GL_DYNAMIC_DRAW;//(accessMode==ACCESS_DYNAMIC) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
int bytes = p * sizeof(VERTEX);
glBindBuffer2(GL_ARRAY_BUFFER, bufferId); glBindBuffer2(GL_ARRAY_BUFFER, bufferId);
glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW glBufferData2(GL_ARRAY_BUFFER, bytes, _varray, access); // GL_STREAM_DRAW

View File

@@ -167,16 +167,16 @@ void HumanoidMobRenderer::additionalRendering(Mob* mob, float a) {
const float depth = 1.0f; const float depth = 1.0f;
// Front // Front
t.tex(u0, vTop); t.vertex(-halfW, 0.0f, 0.0f); t.tex(u2, vTop); t.vertex(-halfW, 0.0f, 0.0f);
t.tex(u1, vTop); t.vertex(halfW, 0.0f, 0.0f); t.tex(u3, vTop); t.vertex(halfW, 0.0f, 0.0f);
t.tex(u1, vBottom); t.vertex(halfW, height, 0.0f); t.tex(u3, vBottom); t.vertex(halfW, height, 0.0f);
t.tex(u0, vBottom); t.vertex(-halfW, height, 0.0f); t.tex(u2, vBottom); t.vertex(-halfW, height, 0.0f);
// Back // Back
t.tex(u2, vTop); t.vertex(halfW, 0.0f, depth); t.tex(u0, vTop); t.vertex(halfW, 0.0f, depth);
t.tex(u3, vTop); t.vertex(-halfW, 0.0f, depth); t.tex(u1, vTop); t.vertex(-halfW, 0.0f, depth);
t.tex(u3, vBottom); t.vertex(-halfW, height, depth); t.tex(u1, vBottom); t.vertex(-halfW, height, depth);
t.tex(u2, vBottom); t.vertex(halfW, height, depth); t.tex(u0, vBottom); t.vertex(halfW, height, depth);
// Left // Left
t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth); t.tex(uL0, vTop); t.vertex(-halfW, 0.0f, depth);

View File

@@ -19,12 +19,13 @@ public:
protected: protected:
void additionalRendering(Mob* mob, float a); void additionalRendering(Mob* mob, float a);
private:
HumanoidModel* humanoidModel; HumanoidModel* humanoidModel;
// Last rotation values for cape smoothing (reduces jitter) // Last rotation values for cape smoothing (reduces jitter)
float lastCapeXRot; float lastCapeXRot;
float lastCapeZRot; float lastCapeZRot;
private:
// i guess ill keep this just in case seomthing breaks
}; };
#endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__HumanoidMobRenderer_H__*/ #endif /*NET_MINECRAFT_CLIENT_RENDERER_ENTITY__HumanoidMobRenderer_H__*/

View File

@@ -43,8 +43,8 @@ public:
protected: protected:
void setArmor(Model* armor); void setArmor(Model* armor);
Model* getArmor(); Model* getArmor();
Model* model; // allows derived renderers to swap models dynamically for skin formats
private: private:
Model* model;
Model* armor; Model* armor;
}; };

View File

@@ -1,5 +1,6 @@
#include "PlayerRenderer.h" #include "PlayerRenderer.h"
#include "EntityRenderDispatcher.h" #include "EntityRenderDispatcher.h"
#include "../Textures.h"
#include "../../../world/entity/player/Player.h" #include "../../../world/entity/player/Player.h"
#include "../../../world/level/Level.h" #include "../../../world/level/Level.h"
#include "../../../world/item/ArmorItem.h" #include "../../../world/item/ArmorItem.h"
@@ -14,12 +15,22 @@ static const std::string armorFilenames[10] = {
PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow ) PlayerRenderer::PlayerRenderer( HumanoidModel* humanoidModel, float shadow )
: super(humanoidModel, shadow), : super(humanoidModel, shadow),
playerModel64(humanoidModel),
playerModel32(new HumanoidModel(0, 0, 64, 32)),
armorParts1(new HumanoidModel(1.0f, 0, 64, 64)), armorParts1(new HumanoidModel(1.0f, 0, 64, 64)),
armorParts2(new HumanoidModel(0.5f, 0, 64, 64)) armorParts2(new HumanoidModel(0.5f, 0, 64, 64))
{ {
// default to legacy skin path until we know the exact texture size
model = playerModel32;
humanoidModel = playerModel32;
} }
PlayerRenderer::~PlayerRenderer() { PlayerRenderer::~PlayerRenderer() {
// prevent MobRenderer destructor from deleting model pointers we manage manually
model = nullptr;
delete playerModel32;
delete playerModel64;
delete armorParts1; delete armorParts1;
delete armorParts2; delete armorParts2;
} }
@@ -43,6 +54,15 @@ void PlayerRenderer::setupRotations( Entity* mob, float bob, float bodyRot, floa
super::setupRotations(mob, bob, bodyRot, a); super::setupRotations(mob, bob, bodyRot, a);
} }
bool PlayerRenderer::isModernPlayerSkin(Mob* mob) {
const std::string texName = mob->getTexture();
TextureId texId = entityRenderDispatcher->textures->loadTexture(texName);
if (!Textures::isTextureIdValid(texId))
return false;
const TextureData* texData = entityRenderDispatcher->textures->getTemporaryTextureData(texId);
return texData && texData->w == 64 && texData->h == 64;
}
void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){ void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){
//@todo: figure out how to handle HideGUI //@todo: figure out how to handle HideGUI
if (mob != entityRenderDispatcher->cameraEntity && mob->level->adventureSettings.showNameTags) { if (mob != entityRenderDispatcher->cameraEntity && mob->level->adventureSettings.showNameTags) {
@@ -50,6 +70,20 @@ void PlayerRenderer::renderName( Mob* mob, float x, float y, float z ){
} }
} }
void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot, float a) {
Mob* mob = (Mob*) mob_;
HumanoidModel* desired = isModernPlayerSkin(mob) ? playerModel64 : playerModel32;
if (model != desired || humanoidModel != desired) {
model = desired;
humanoidModel = desired;
}
// LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
// ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
// humanoidModel->texWidth, humanoidModel->texHeight,
// (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}
int PlayerRenderer::prepareArmor(Mob* mob, int layer, float a) { int PlayerRenderer::prepareArmor(Mob* mob, int layer, float a) {
Player* player = (Player*) mob; Player* player = (Player*) mob;
@@ -80,8 +114,11 @@ int PlayerRenderer::prepareArmor(Mob* mob, int layer, float a) {
} }
void PlayerRenderer::onGraphicsReset() { void PlayerRenderer::onGraphicsReset() {
super::onGraphicsReset(); if (playerModel32) playerModel32->onGraphicsReset();
if (playerModel64) playerModel64->onGraphicsReset();
if (armorParts1) armorParts1->onGraphicsReset(); if (armorParts1) armorParts1->onGraphicsReset();
if (armorParts2) armorParts2->onGraphicsReset(); if (armorParts2) armorParts2->onGraphicsReset();
super::onGraphicsReset();
} }

View File

@@ -11,6 +11,8 @@ public:
~PlayerRenderer(); ~PlayerRenderer();
virtual int prepareArmor(Mob* mob, int layer, float a); virtual int prepareArmor(Mob* mob, int layer, float a);
bool isModernPlayerSkin(Mob* mob);
virtual void render(Entity* mob, float x, float y, float z, float rot, float a);
virtual void setupPosition(Entity* mob, float x, float y, float z); virtual void setupPosition(Entity* mob, float x, float y, float z);
virtual void setupRotations(Entity* mob, float bob, float bodyRot, float a); virtual void setupRotations(Entity* mob, float bob, float bodyRot, float a);
@@ -18,6 +20,8 @@ public:
virtual void renderName(Mob* mob, float x, float y, float z); virtual void renderName(Mob* mob, float x, float y, float z);
virtual void onGraphicsReset(); virtual void onGraphicsReset();
private: private:
HumanoidModel* playerModel32;
HumanoidModel* playerModel64;
HumanoidModel* armorParts1; HumanoidModel* armorParts1;
HumanoidModel* armorParts2; HumanoidModel* armorParts2;
}; };

View File

@@ -47,9 +47,13 @@ void glInit()
} }
void anGenBuffers(GLsizei n, GLuint* buffers) { void anGenBuffers(GLsizei n, GLuint* buffers) {
static GLuint k = 1; #ifdef __EMSCRIPTEN__
for (int i = 0; i < n; ++i) glGenBuffers(n, buffers);
buffers[i] = ++k; #else
static GLuint k = 1;
for (int i = 0; i < n; ++i)
buffers[i] = ++k;
#endif
} }
#ifdef USE_VBO #ifdef USE_VBO

View File

@@ -10,30 +10,36 @@
#endif #endif
// Other systems might run it, if they #define OPENGL_ES // Other systems might run it, if they #define OPENGL_ES
#if defined(OPENGL_ES) // || defined(ANDROID) // #if defined(OPENGL_ES) // || defined(ANDROID)
#define USE_VBO #define USE_VBO
#define GL_QUADS 0x0007 #define GL_QUADS 0x0007
#if defined(__APPLE__) #if defined(__APPLE__)
#import <OpenGLES/ES1/gl.height> #import <OpenGLES/ES1/gl.height>
#import <OpenGLES/ES1/glext.height> #import <OpenGLES/ES1/glext.height>
#elif defined(ANDROID) #elif defined(ANDROID) || defined(__EMSCRIPTEN__)
#include <GLES/gl.h> #include <GLES/gl.h>
#include <GLES/glext.h> #include <GLES/glext.h>
#else #else
#include <glad/glad.h> #include <glad/glad.h>
#endif
#else
// Uglyness to fix redeclaration issues
#ifdef WIN32
#include <WinSock2.h>
#include <Windows.h>
#endif
#include <gl/glew.h>
#include <gl/GL.h>
#define glFogx(a,b) glFogi(a,b) // https://github.com/programmer1o1/MinecraftPE-v0.6.1/blob/main/handheld/src/client/renderer/gles.h#L135-L138
#define glOrthof(a,b,c,d,e,f) glOrtho(a,b,c,d,e,f) #define glFogx(a,b) glFogi(a,b)
#endif #define glOrthof(a,b,c,d,e,f) glOrtho(a,b,c,d,e,f)
#define glClearDepthf(x) glClearDepth(x)
#define glDepthRangef(a,b) glDepthRange(a,b)
#endif
// #else
// // Uglyness to fix redeclaration issues
// #ifdef WIN32
// #include <winsock2.h>
// #include <Windows.h>
// #endif
// #include <gl/glew.h>
// #include <gl/GL.h>
// #define glFogx(a,b) glFogi(a,b)
// #define glOrthof(a,b,c,d,e,f) glOrtho(a,b,c,d,e,f)
// #endif
#define GLERRDEBUG 1 #define GLERRDEBUG 1

View File

@@ -5,7 +5,7 @@
#if defined(ANDROID) && !defined(PRE_ANDROID23) #if defined(ANDROID) && !defined(PRE_ANDROID23)
#include "../../platform/audio/SoundSystemSL.h" #include "../../platform/audio/SoundSystemSL.h"
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP) #elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
#include "../../platform/audio/SoundSystemAL.h" #include "../../platform/audio/SoundSystemAL.h"
#else #else
#include "../../platform/audio/SoundSystem.h" #include "../../platform/audio/SoundSystem.h"
@@ -23,7 +23,7 @@ class SoundEngine
#if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI) #if defined(ANDROID) && !defined(PRE_ANDROID23) && !defined(RPI)
SoundSystemSL soundSystem; SoundSystemSL soundSystem;
#elif defined(__APPLE__) || defined(PLATFORM_DESKTOP) #elif (defined(__APPLE__) || defined(PLATFORM_DESKTOP)) && !defined(NO_SOUND)
SoundSystemAL soundSystem; SoundSystemAL soundSystem;
#else #else
SoundSystem soundSystem; SoundSystem soundSystem;

View File

@@ -22,12 +22,12 @@
#include "NinecraftApp.h" #include "NinecraftApp.h"
#define MAIN_CLASS NinecraftApp #define MAIN_CLASS NinecraftApp
#ifdef PLATFORM_WINDOWS // #ifdef PLATFORM_WINDOWS
#include "main_win32.h" // #include "main_win32.h"
#endif // #endif
#ifdef PLATFORM_GLFW #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include "main_glfw.h" #include "main_glfw.h"
#endif #endif

View File

@@ -25,12 +25,33 @@ static void setupExternalPath(struct android_app* state, MAIN_CLASS* app)
{ {
LOGI("Environment exists"); LOGI("Environment exists");
} }
jclass clazz = env->FindClass("android/os/Environment"); // try appspecific external directory first
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;"); jobject activity = state->activity->clazz;
if (env->ExceptionOccurred()) { jclass activityClass = env->GetObjectClass(activity);
env->ExceptionDescribe(); jmethodID getExternalFilesDir = env->GetMethodID(activityClass, "getExternalFilesDir", "(Ljava/lang/String;)Ljava/io/File;");
jobject file = NULL;
if (getExternalFilesDir != NULL) {
file = env->CallObjectMethod(activity, getExternalFilesDir, NULL);
}
if (file == NULL) {
// Fallback to the legacy shared storage directory
jclass clazz = env->FindClass("android/os/Environment");
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
env->ExceptionClear();
}
file = env->CallStaticObjectMethod(clazz, method);
}
if (!file) {
LOGI("Failed to get external storage file object, using current working dir");
app->externalStoragePath = ".";
app->externalCacheStoragePath = ".";
return;
} }
jobject file = env->CallStaticObjectMethod(clazz, method);
jclass fileClass = env->GetObjectClass(file); jclass fileClass = env->GetObjectClass(file);
jmethodID fileMethod = env->GetMethodID(fileClass, "getAbsolutePath", "()Ljava/lang/String;"); jmethodID fileMethod = env->GetMethodID(fileClass, "getAbsolutePath", "()Ljava/lang/String;");
@@ -38,7 +59,7 @@ static void setupExternalPath(struct android_app* state, MAIN_CLASS* app)
const char* str = env->GetStringUTFChars((jstring) pathString, NULL); const char* str = env->GetStringUTFChars((jstring) pathString, NULL);
app->externalStoragePath = str; app->externalStoragePath = str;
app->externalCacheStoragePath = str; app->externalCacheStoragePath = str;
LOGI("%s", str); LOGI("%s", str);
// ensure the process working directory is set to a writable location // ensure the process working directory is set to a writable location

View File

@@ -25,7 +25,7 @@
#include "platform/input/Mouse.h" #include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h" #include "platform/input/Multitouch.h"
#include "EGLConfigPrinter.h" #include "EglConfigPrinter.h"
const int BroadcastPort = 9991; const int BroadcastPort = 9991;

View File

@@ -7,8 +7,7 @@
//#include "main_android_java.h" //#include "main_android_java.h"
#include "platform/input/Multitouch.h" #include "platform/input/Multitouch.h"
#include <unistd.h> #include <unistd.h>
#include <sys/syscall.h> #include <pthread.h>
#define gettid() ((int)syscall(SYS_gettid))
// Horrible, I know. / A // Horrible, I know. / A
#ifndef MAIN_CLASS #ifndef MAIN_CLASS
@@ -31,12 +30,33 @@ static void setupExternalPath(JNIEnv* env, MAIN_CLASS* app)
{ {
LOGI("Environment exists"); LOGI("Environment exists");
} }
jclass clazz = env->FindClass("android/os/Environment"); // try appspecific external directory first
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;"); jobject activity = g_pActivity;
if (env->ExceptionOccurred()) { jclass activityClass = env->GetObjectClass(activity);
env->ExceptionDescribe(); jmethodID getExternalFilesDir = env->GetMethodID(activityClass, "getExternalFilesDir", "(Ljava/lang/String;)Ljava/io/File;");
jobject file = NULL;
if (getExternalFilesDir != NULL) {
file = env->CallObjectMethod(activity, getExternalFilesDir, NULL);
}
if (file == NULL) {
// Fallback to the legacy shared storage directory
jclass clazz = env->FindClass("android/os/Environment");
jmethodID method = env->GetStaticMethodID(clazz, "getExternalStorageDirectory", "()Ljava/io/File;");
if (env->ExceptionOccurred()) {
env->ExceptionDescribe();
env->ExceptionClear();
}
file = env->CallStaticObjectMethod(clazz, method);
}
if (!file) {
LOGI("Failed to get external storage file object, using current working dir");
app->externalStoragePath = ".";
app->externalCacheStoragePath = ".";
return;
} }
jobject file = env->CallStaticObjectMethod(clazz, method);
jclass fileClass = env->GetObjectClass(file); jclass fileClass = env->GetObjectClass(file);
jmethodID fileMethod = env->GetMethodID(fileClass, "getAbsolutePath", "()Ljava/lang/String;"); jmethodID fileMethod = env->GetMethodID(fileClass, "getAbsolutePath", "()Ljava/lang/String;");
@@ -44,7 +64,7 @@ static void setupExternalPath(JNIEnv* env, MAIN_CLASS* app)
const char* str = env->GetStringUTFChars((jstring) pathString, NULL); const char* str = env->GetStringUTFChars((jstring) pathString, NULL);
app->externalStoragePath = str; app->externalStoragePath = str;
app->externalCacheStoragePath = str; app->externalCacheStoragePath = str;
LOGI("%s", str); LOGI("%s", str);
// same fix as the native entry point: make sure cwd is writable // same fix as the native entry point: make sure cwd is writable
@@ -145,7 +165,7 @@ Java_com_mojang_minecraftpe_GLRenderer_nativeOnSurfaceCreated(JNIEnv* env) {
JNIEXPORT void JNICALL JNIEXPORT void JNICALL
Java_com_mojang_minecraftpe_GLRenderer_nativeOnSurfaceChanged(JNIEnv* env, jclass cls, jint w, jint h) { Java_com_mojang_minecraftpe_GLRenderer_nativeOnSurfaceChanged(JNIEnv* env, jclass cls, jint w, jint h) {
LOGI("@nativeOnSurfaceChanged: %p\n", pthread_self()); LOGI("@nativeOnSurfaceChanged: %lu\n", (unsigned long)pthread_self());
if (gApp) { if (gApp) {
gApp->setSize(w, h); gApp->setSize(w, h);

View File

@@ -23,7 +23,7 @@
#include "platform/input/Mouse.h" #include "platform/input/Mouse.h"
#include "platform/input/Controller.h" #include "platform/input/Controller.h"
#include "EGLConfigPrinter.h" #include "EglConfigPrinter.h"
const int BroadcastPort = 9991; const int BroadcastPort = 9991;

View File

@@ -61,15 +61,17 @@ int main(int numArguments, char* pszArgs[]) {
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl; std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
std::cout << "Level has been saved!" << std::endl; std::cout << "Level has been saved!" << std::endl;
while(!app->wantToQuit()) { while(!app->wantToQuit()) {
app->update(); app->update();
//pthread_yield(); //pthread_yield();
sleep(20); sleepMs(20);
} }
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app; delete app;
appContext.platform->finish(); appContext.platform->finish();
delete appContext.platform; delete appContext.platform;
std::cout << "Quit correctly" << std::endl; std::cout << "Quit correctly" << std::endl;
return g_exitCode; return g_exitCode;
} }

View File

@@ -2,9 +2,9 @@
#define MAIN_GLFW_H__ #define MAIN_GLFW_H__
#include "App.h" #include "App.h"
#include "GLFW/glfw3.h" #include "client/renderer/entity/PlayerRenderer.h"
#include "client/renderer/gles.h" #include "client/renderer/gles.h"
#include "SharedConstants.h" #include "GLFW/glfw3.h"
#include <cstdio> #include <cstdio>
#include <chrono> #include <chrono>
@@ -12,9 +12,10 @@
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include "platform/input/Mouse.h" #include "platform/input/Mouse.h"
#include "platform/input/Multitouch.h" #include "platform/input/Multitouch.h"
#include "util/Mth.h"
#include "AppPlatform_glfw.h" #include "AppPlatform_glfw.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static App* g_app = 0; static App* g_app = 0;
int transformKey(int glfwkey) { int transformKey(int glfwkey) {
@@ -24,6 +25,7 @@ int transformKey(int glfwkey) {
switch (glfwkey) { switch (glfwkey) {
case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE; case GLFW_KEY_ESCAPE: return Keyboard::KEY_ESCAPE;
case GLFW_KEY_TAB: return Keyboard::KEY_TAB;
case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE; case GLFW_KEY_BACKSPACE: return Keyboard::KEY_BACKSPACE;
case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT; case GLFW_KEY_LEFT_SHIFT: return Keyboard::KEY_LSHIFT;
case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN; case GLFW_KEY_ENTER: return Keyboard::KEY_RETURN;
@@ -111,12 +113,39 @@ void error_callback(int error, const char* desc) {
printf("Error: %s\n", desc); printf("Error: %s\n", desc);
} }
void loop() {
using clock = std::chrono::steady_clock;
auto frameStart = clock::now();
g_app->update();
glfwSwapBuffers(((AppPlatform_glfw*)g_app->platform())->window);
glfwPollEvents();
glfwSwapInterval(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
if(((MAIN_CLASS*)g_app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
auto frameEnd = clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
auto target = std::chrono::microseconds(33333); // ~30 fps
if(elapsed < target)
std::this_thread::sleep_for(target - elapsed);
}
}
int main(void) { int main(void) {
AppContext appContext; AppContext appContext;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
// Platform init. // Platform init.
appContext.platform = new AppPlatform_glfw(); appContext.platform = new AppPlatform_glfw();
#if defined(DEBUG) && defined(__EMSCRIPTEN__)
EM_ASM({
console.log(FS.readdir("/"));
console.log(FS.readdir("/data"));
console.log(FS.readdir("/data/images"));
});
#endif
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
@@ -125,27 +154,36 @@ int main(void) {
} }
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
#ifndef __EMSCRIPTEN__
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#else
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
GLFWwindow* window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "main", NULL, NULL); AppPlatform_glfw* platform = (AppPlatform_glfw*)appContext.platform;
if (window == NULL) { platform->window = glfwCreateWindow(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight(), "Minecraft PE 0.6.1", NULL, NULL);
if (platform->window == NULL) {
return 1; return 1;
} }
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(platform->window, key_callback);
glfwSetCharCallback(window, character_callback); glfwSetCharCallback(platform->window, character_callback);
glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetCursorPosCallback(platform->window, cursor_position_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetMouseButtonCallback(platform->window, mouse_button_callback);
glfwSetScrollCallback(window, scroll_callback); glfwSetScrollCallback(platform->window, scroll_callback);
glfwSetWindowSizeCallback(window, window_size_callback); glfwSetWindowSizeCallback(platform->window, window_size_callback);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(platform->window);
gladLoadGLES1Loader((GLADloadproc)winGLLoader); #ifndef __EMSCRIPTEN__
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
glfwSwapInterval(0); glfwSwapInterval(0);
glPatchDesktopCompat(); #endif
#endif #endif
App* app = new MAIN_CLASS(); App* app = new MAIN_CLASS();
@@ -156,38 +194,27 @@ int main(void) {
g_app->init(appContext); g_app->init(appContext);
g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight()); g_app->setSize(appContext.platform->getScreenWidth(), appContext.platform->getScreenHeight());
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
// Main event loop // Main event loop
using clock = std::chrono::steady_clock; while(!glfwWindowShouldClose(platform->window) && !app->wantToQuit()) {
while(!glfwWindowShouldClose(window) && !app->wantToQuit()) { loop();
auto frameStart = clock::now();
app->update();
glfwSwapBuffers(window);
glfwPollEvents();
glfwSwapInterval(((MAIN_CLASS*)app)->options.getBooleanValue(OPTIONS_VSYNC) ? 1 : 0);
if(((MAIN_CLASS*)app)->options.getBooleanValue(OPTIONS_LIMIT_FRAMERATE)) {
auto frameEnd = clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(frameEnd - frameStart);
auto target = std::chrono::microseconds(33333); // ~30 fps
if(elapsed < target)
std::this_thread::sleep_for(target - elapsed);
}
} }
#endif
delete app; delete app;
#ifndef STANDALONE_SERVER
// Exit.
glfwDestroyWindow(platform->window);
glfwTerminate();
#endif
appContext.platform->finish(); appContext.platform->finish();
delete appContext.platform; delete appContext.platform;
#ifndef STANDALONE_SERVER
// Exit.
glfwDestroyWindow(window);
glfwTerminate();
#endif
return 0; return 0;
} }

View File

@@ -14,7 +14,7 @@
#include <windows.h> #include <windows.h>
#include <windowsx.h> #include <windowsx.h>
#include <WinSock2.h> #include <winsock2.h>
#include <process.h> #include <process.h>
#include "SharedConstants.h" #include "SharedConstants.h"

View File

@@ -1,5 +1,6 @@
#include "ClientSideNetworkHandler.h" #include "ClientSideNetworkHandler.h"
#include "client/Options.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h" #include "../world/level/chunk/ChunkSource.h"
@@ -85,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->user->name.c_str(), SharedConstants::NetworkProtocolVersion); LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -157,7 +158,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
level->isClientSide = true; level->isClientSide = true;
bool isCreative = (packet->gameType == GameType::Creative); bool isCreative = (packet->gameType == GameType::Creative);
LocalPlayer* player = new LocalPlayer(minecraft, level, minecraft->user, level->dimension->id, isCreative); LocalPlayer* player = new LocalPlayer(minecraft, level, minecraft->options.getStringValue(OPTIONS_USERNAME), level->dimension->id, isCreative);
player->owner = rakPeer->GetMyGUID(); player->owner = rakPeer->GetMyGUID();
player->entityId = packet->entityId; player->entityId = packet->entityId;
player->moveTo(packet->x, packet->y, packet->z, player->yRot, player->xRot); player->moveTo(packet->x, packet->y, packet->z, player->yRot, player->xRot);

View File

@@ -66,7 +66,9 @@ public:
void displayGameMessage(const std::string& message); void displayGameMessage(const std::string& message);
private: private:
/**
* @brief Send packet to all players
*/
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer); void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
Player* getPlayer(const RakNet::RakNetGUID& source); Player* getPlayer(const RakNet::RakNetGUID& source);

View File

@@ -5,7 +5,7 @@
#include <vector> #include <vector>
#ifdef WIN32 #ifdef WIN32
#include <WinSock2.h> #include <winsock2.h>
#else #else
#include <sys/socket.h> #include <sys/socket.h>
#include <netinet/in.h> #include <netinet/in.h>

View File

@@ -25,7 +25,7 @@
&m_threadID // pointer to receive thread ID &m_threadID // pointer to receive thread ID
); );
#endif #endif
#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) #if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__)
mp_threadFunc = (pthread_fn)threadFunc; mp_threadFunc = (pthread_fn)threadFunc;
pthread_attr_init(&m_attributes); pthread_attr_init(&m_attributes);

View File

@@ -13,7 +13,7 @@
typedef void *( * pthread_fn )( void * ); typedef void *( * pthread_fn )( void * );
#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) #if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__)
#include <pthread.h> #include <pthread.h>
#include <unistd.h> #include <unistd.h>
@@ -38,7 +38,7 @@ typedef void *( * pthread_fn )( void * );
DWORD m_threadID; DWORD m_threadID;
HANDLE m_threadHandle; HANDLE m_threadHandle;
#endif #endif
#if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) #if defined(__linux__) || defined(ANDROID) || defined(__APPLE__) || defined(POSIX) || defined(__EMSCRIPTEN__)
pthread_fn mp_threadFunc; pthread_fn mp_threadFunc;
pthread_t m_thread; pthread_t m_thread;
pthread_attr_t m_attributes; pthread_attr_t m_attributes;

View File

@@ -23,39 +23,57 @@
#include <sys/socket.h> #include <sys/socket.h>
#include <sys/types.h> #include <sys/types.h>
#include <unistd.h> #include <unistd.h>
// if cmake detected opensll, we define HTTPCLIENT_USE_OPENSSL and include the openssl headers
// most linux distros should have openssl right
#if defined(HTTPCLIENT_USE_OPENSSL)
#include <openssl/err.h>
#include <openssl/ssl.h>
#endif
#endif #endif
namespace { namespace {
bool stringStartsWith(const std::string& str, const std::string& prefix) {
bool startsWith(const std::string& s, const std::string& prefix) { return str.size() >= prefix.size() && std::equal(prefix.begin(), prefix.end(), str.begin());
return s.size() >= prefix.size() && std::equal(prefix.begin(), prefix.end(), s.begin());
} }
bool parseUrl(const std::string& url, std::string& scheme, std::string& host, int& port, std::string& path); bool parseUrl(const std::string& url, std::string& schemeOut, std::string& hostOut, int& portOut, std::string& pathOut);
// forward declarations for helper functions used by https implementation
bool resolveAndConnect(const std::string& host, int port, int& outSocket);
bool extractStatusCode(const std::string& headers, int& outStatus);
#if defined(_WIN32) #if defined(_WIN32)
bool downloadHttpsWinHttp(const std::string& url, std::vector<unsigned char>& outBody) { // download an https url using windows winhttp
outBody.clear(); // this is only used on windows because the rest of the code is a simple raw tcp http client
bool downloadHttpsWinHttp(const std::string& url, std::vector<unsigned char>& outputBody) {
// gotta start clear
outputBody.clear();
std::string scheme, host, path; std::string scheme;
std::string host;
std::string path;
int port = 0; int port = 0;
if (!parseUrl(url, scheme, host, port, path))
return false;
// WinHTTP expects the path to include the leading '/'. // split into scheme/host/port/path
HINTERNET hSession = WinHttpOpen(L"MinecraftPE/1.0", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0); if (!parseUrl(url, scheme, host, port, path)) {
if (!hSession)
return false;
HINTERNET hConnect = WinHttpConnect(hSession, std::wstring(host.begin(), host.end()).c_str(), port, 0);
if (!hConnect) {
WinHttpCloseHandle(hSession);
return false; return false;
} }
HINTERNET hRequest = WinHttpOpenRequest( // creating an http session
hConnect, HINTERNET session = WinHttpOpen(L"MinecraftPE/0.6.1", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0);
if (!session) {
return false;
}
HINTERNET connectHandle = WinHttpConnect(session, std::wstring(host.begin(), host.end()).c_str(), port, 0);
if (!connectHandle) {
WinHttpCloseHandle(session);
return false;
}
HINTERNET requestHandle = WinHttpOpenRequest(
connectHandle,
L"GET", L"GET",
std::wstring(path.begin(), path.end()).c_str(), std::wstring(path.begin(), path.end()).c_str(),
NULL, NULL,
@@ -64,109 +82,245 @@ bool downloadHttpsWinHttp(const std::string& url, std::vector<unsigned char>& ou
WINHTTP_FLAG_SECURE WINHTTP_FLAG_SECURE
); );
if (!hRequest) { if (!requestHandle) {
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return false; return false;
} }
DWORD redirectPolicy = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS; DWORD redirectPolicy = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS;
WinHttpSetOption(hRequest, WINHTTP_OPTION_REDIRECT_POLICY, &redirectPolicy, sizeof(redirectPolicy)); WinHttpSetOption(requestHandle, WINHTTP_OPTION_REDIRECT_POLICY, &redirectPolicy, sizeof(redirectPolicy));
BOOL result = WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0); BOOL sendResult = WinHttpSendRequest(requestHandle, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0);
if (!result) { if (!sendResult) {
WinHttpCloseHandle(hRequest); WinHttpCloseHandle(requestHandle);
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return false; return false;
} }
result = WinHttpReceiveResponse(hRequest, NULL); BOOL receiveResult = WinHttpReceiveResponse(requestHandle, NULL);
if (!result) { if (!receiveResult) {
WinHttpCloseHandle(hRequest); WinHttpCloseHandle(requestHandle);
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return false; return false;
} }
DWORD bytesAvailable = 0; DWORD bytesAvailable = 0;
while (WinHttpQueryDataAvailable(hRequest, &bytesAvailable) && bytesAvailable > 0) { while (WinHttpQueryDataAvailable(requestHandle, &bytesAvailable) && bytesAvailable > 0) {
std::vector<unsigned char> buffer(bytesAvailable); std::vector<unsigned char> buffer(bytesAvailable);
DWORD bytesRead = 0; DWORD bytesRead = 0;
if (!WinHttpReadData(hRequest, buffer.data(), bytesAvailable, &bytesRead) || bytesRead == 0) if (!WinHttpReadData(requestHandle, buffer.data(), bytesAvailable, &bytesRead) || bytesRead == 0)
break; break;
outBody.insert(outBody.end(), buffer.begin(), buffer.begin() + bytesRead); outputBody.insert(outputBody.end(), buffer.begin(), buffer.begin() + bytesRead);
} }
WinHttpCloseHandle(hRequest); WinHttpCloseHandle(requestHandle);
WinHttpCloseHandle(hConnect); WinHttpCloseHandle(connectHandle);
WinHttpCloseHandle(hSession); WinHttpCloseHandle(session);
return !outBody.empty(); return !outputBody.empty();
} }
#endif #endif
std::string toLower(const std::string& s) { #if defined(HTTPCLIENT_USE_OPENSSL) && !defined(_WIN32)
std::string out = s; bool downloadHttpsOpenSSL(const std::string& url, std::vector<unsigned char>& outputBody) {
std::transform(out.begin(), out.end(), out.begin(), ::tolower); outputBody.clear();
return out;
std::string scheme;
std::string host;
std::string path;
int port = 0;
// split into scheme/host/port/path
if (!parseUrl(url, scheme, host, port, path)) {
return false;
}
int socketFd = -1;
if (!resolveAndConnect(host, port, socketFd)) {
return false;
}
SSL_library_init();
SSL_load_error_strings();
OpenSSL_add_all_algorithms();
SSL_CTX* ctx = SSL_CTX_new(TLS_client_method());
if (!ctx) {
close(socketFd);
return false;
}
// do not validate certificates we donst ship ca roots.
SSL_CTX_set_verify(ctx, SSL_VERIFY_NONE, nullptr);
SSL* ssl = SSL_new(ctx);
if (!ssl) {
SSL_CTX_free(ctx);
close(socketFd);
return false;
}
SSL_set_fd(ssl, socketFd);
SSL_set_tlsext_host_name(ssl, host.c_str());
if (SSL_connect(ssl) != 1) {
SSL_free(ssl);
SSL_CTX_free(ctx);
close(socketFd);
return false;
}
std::string httpRequest;
httpRequest += "GET ";
httpRequest += path;
httpRequest += " HTTP/1.1\r\n";
httpRequest += "Host: ";
httpRequest += host;
httpRequest += "\r\n";
httpRequest += "User-Agent: MinecraftPE\r\n";
httpRequest += "Connection: close\r\n";
httpRequest += "\r\n";
if (SSL_write(ssl, httpRequest.data(), (int)httpRequest.size()) <= 0) {
SSL_shutdown(ssl);
SSL_free(ssl);
SSL_CTX_free(ctx);
close(socketFd);
return false;
}
std::vector<unsigned char> rawResponse;
const int BUFFER_SIZE = 4096;
unsigned char buffer[BUFFER_SIZE];
while (true) {
int bytesRead = SSL_read(ssl, buffer, BUFFER_SIZE);
if (bytesRead <= 0)
break;
rawResponse.insert(rawResponse.end(), buffer, buffer + bytesRead);
}
SSL_shutdown(ssl);
SSL_free(ssl);
SSL_CTX_free(ctx);
close(socketFd);
if (rawResponse.empty()) {
return false;
}
const std::string headerDelimiter = "\r\n\r\n";
auto headerEndIt = std::search(rawResponse.begin(), rawResponse.end(), headerDelimiter.begin(), headerDelimiter.end());
if (headerEndIt == rawResponse.end()) {
return false;
}
size_t headerLength = headerEndIt - rawResponse.begin();
std::string headers(reinterpret_cast<const char*>(rawResponse.data()), headerLength);
size_t bodyStartIndex = headerLength + headerDelimiter.size();
int statusCode = 0;
if (!extractStatusCode(headers, statusCode)) {
return false;
}
if (statusCode != 200) {
std::string bodySnippet;
size_t len = rawResponse.size() < 1024 ? rawResponse.size() : 1024;
bodySnippet.assign(rawResponse.begin(), rawResponse.begin() + len);
LOGW("[HttpClient] HTTP status %d for %s\n", statusCode, url.c_str());
LOGW("[HttpClient] Headers:\n%s\n", headers.c_str());
LOGW("[HttpClient] Body (up to 1024 bytes):\n%s\n", bodySnippet.c_str());
return false;
}
outputBody.assign(rawResponse.begin() + bodyStartIndex, rawResponse.end());
return true;
}
#endif
std::string toLower(const std::string& input) {
std::string output = input;
std::transform(output.begin(), output.end(), output.begin(), ::tolower);
return output;
} }
bool parseUrl(const std::string& url, std::string& scheme, std::string& host, int& port, std::string& path) { bool parseUrl(const std::string& url, std::string& schemeOut, std::string& hostOut, int& portOut, std::string& pathOut) {
scheme.clear(); schemeOut.clear();
host.clear(); hostOut.clear();
path.clear(); pathOut.clear();
port = 0; portOut = 0;
// Very simple URL parser. size_t schemeSep = url.find("://");
// url format: scheme://host[:port]/path if (schemeSep == std::string::npos) {
auto pos = url.find("://"); return false;
if (pos == std::string::npos) return false; }
scheme = toLower(url.substr(0, pos));
size_t start = pos + 3;
size_t slash = url.find('/', start); schemeOut = toLower(url.substr(0, schemeSep));
std::string hostPort = (slash == std::string::npos) ? url.substr(start) : url.substr(start, slash - start); size_t hostStart = schemeSep + 3;
path = (slash == std::string::npos) ? "/" : url.substr(slash);
size_t colon = hostPort.find(':'); // split host/port from the path
if (colon != std::string::npos) { size_t pathStart = url.find('/', hostStart);
host = hostPort.substr(0, colon); std::string hostPort;
port = atoi(hostPort.c_str() + colon + 1); if (pathStart == std::string::npos) {
// no path part, so just use / as the default
hostPort = url.substr(hostStart);
pathOut = "/";
} else { } else {
host = hostPort; hostPort = url.substr(hostStart, pathStart - hostStart);
pathOut = url.substr(pathStart);
} }
if (scheme == "http") { // if the host includes a ":port", split it out
if (port == 0) port = 80; size_t portSep = hostPort.find(':');
} else if (scheme == "https") { if (portSep != std::string::npos) {
if (port == 0) port = 443; hostOut = hostPort.substr(0, portSep);
portOut = atoi(hostPort.c_str() + portSep + 1);
} else {
hostOut = hostPort;
} }
return !host.empty() && !scheme.empty(); // fill in default ports for known schemes
if (schemeOut == "http") {
if (portOut == 0) portOut = 80;
} else if (schemeOut == "https") {
if (portOut == 0) portOut = 443;
}
// return success only if we got at a scheme and host
return !hostOut.empty() && !schemeOut.empty();
} }
bool readAll(int sockfd, std::vector<unsigned char>& out) { // read all available data from a tcp socket until the connection is closed
const int BUF_SIZE = 4096; // data is appended to outData
unsigned char buffer[BUF_SIZE]; bool readAll(int socketFd, std::vector<unsigned char>& outData) {
const int BUFFER_SIZE = 4096;
unsigned char buffer[BUFFER_SIZE];
while (true) { while (true) {
int received = recv(sockfd, (char*)buffer, BUF_SIZE, 0); int bytesRead = recv(socketFd, (char*)buffer, BUFFER_SIZE, 0);
if (received <= 0) if (bytesRead <= 0)
break; break;
out.insert(out.end(), buffer, buffer + received); outData.insert(outData.end(), buffer, buffer + bytesRead);
} }
return true; return true;
} }
bool resolveAndConnect(const std::string& host, int port, int& outSock) { // resolve a hostname and connect a tcp socket to the given host:port
// on windows this also makes sure winsock is initialized
// if successful, outSocket will contain a connected socket descriptor
bool resolveAndConnect(const std::string& host, int port, int& outSocket) {
#if defined(_WIN32) #if defined(_WIN32)
static bool initialized = false; static bool wsaStarted = false;
if (!initialized) { if (!wsaStarted) {
WSADATA wsaData; WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData); WSAStartup(MAKEWORD(2, 2), &wsaData);
initialized = true; wsaStarted = true;
} }
#endif #endif
@@ -174,60 +328,95 @@ bool resolveAndConnect(const std::string& host, int port, int& outSock) {
struct addrinfo* result = NULL; struct addrinfo* result = NULL;
memset(&hints, 0, sizeof(hints)); memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC; hints.ai_family = AF_UNSPEC; // ipv4 ipv6
hints.ai_socktype = SOCK_STREAM; hints.ai_socktype = SOCK_STREAM; // tcp
// getaddrinfo expects strings for port and host
std::ostringstream portStream; std::ostringstream portStream;
portStream << port; portStream << port;
const std::string portStr = portStream.str(); const std::string portString = portStream.str();
if (getaddrinfo(host.c_str(), portStr.c_str(), &hints, &result) != 0)
if (getaddrinfo(host.c_str(), portString.c_str(), &hints, &result) != 0) {
return false; return false;
}
int sock = -1; int socketFd = -1;
for (struct addrinfo* rp = result; rp != NULL; rp = rp->ai_next) {
sock = socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol);
if (sock < 0) continue;
if (connect(sock, rp->ai_addr, (int)rp->ai_addrlen) == 0)
break; // success
// try each resolved address until we successfully connect
for (struct addrinfo* addr = result; addr != NULL; addr = addr->ai_next) {
socketFd = socket(addr->ai_family, addr->ai_socktype, addr->ai_protocol);
if (socketFd < 0) {
continue;
}
if (connect(socketFd, addr->ai_addr, (int)addr->ai_addrlen) == 0) {
// connected! yay!
break;
}
// failed to connect, try next
#if defined(_WIN32) #if defined(_WIN32)
closesocket(sock); closesocket(socketFd);
#else #else
close(sock); close(socketFd);
#endif #endif
sock = -1; socketFd = -1;
} }
freeaddrinfo(result); freeaddrinfo(result);
if (sock < 0) if (socketFd < 0) {
return false; return false;
}
outSock = sock; outSocket = socketFd;
return true; return true;
} }
std::string getHeaderValue(const std::string& headers, const std::string& key) { std::string getHeaderValue(const std::string& headers, const std::string& key) {
std::string lower = toLower(headers); std::string headersLower = toLower(headers);
std::string lowerKey = toLower(key); std::string keyLower = toLower(key);
size_t pos = lower.find(lowerKey);
if (pos == std::string::npos) return ""; size_t pos = headersLower.find(keyLower);
size_t colon = lower.find(':', pos + lowerKey.size()); if (pos == std::string::npos) {
if (colon == std::string::npos) return ""; return "";
size_t start = colon + 1; }
while (start < lower.size() && (lower[start] == ' ' || lower[start] == '\t')) start++;
size_t end = lower.find('\r', start); size_t colonPos = headersLower.find(':', pos + keyLower.size());
if (end == std::string::npos) end = lower.find('\n', start); if (colonPos == std::string::npos) {
if (end == std::string::npos) end = lower.size(); return "";
return headers.substr(start, end - start); }
size_t valueStart = colonPos + 1;
while (valueStart < headersLower.size() && (headersLower[valueStart] == ' ' || headersLower[valueStart] == '\t')) {
valueStart++;
}
size_t valueEnd = headersLower.find('\r', valueStart);
if (valueEnd == std::string::npos) {
valueEnd = headersLower.find('\n', valueStart);
}
if (valueEnd == std::string::npos) {
valueEnd = headersLower.size();
}
return headers.substr(valueStart, valueEnd - valueStart);
} }
// wxtract the http status code from the first response line (foex example "HTTP/1.1 200 OK")
// returns false on malformed responses.
bool extractStatusCode(const std::string& headers, int& outStatus) { bool extractStatusCode(const std::string& headers, int& outStatus) {
size_t pos = headers.find(" "); size_t firstSpace = headers.find(' ');
if (pos == std::string::npos) return false; if (firstSpace == std::string::npos) {
size_t pos2 = headers.find(" ", pos + 1); return false;
if (pos2 == std::string::npos) return false; }
std::string code = headers.substr(pos + 1, pos2 - pos - 1);
size_t secondSpace = headers.find(' ', firstSpace + 1);
if (secondSpace == std::string::npos) {
return false;
}
std::string code = headers.substr(firstSpace + 1, secondSpace - firstSpace - 1);
outStatus = atoi(code.c_str()); outStatus = atoi(code.c_str());
return true; return true;
} }
@@ -239,96 +428,121 @@ namespace HttpClient {
bool download(const std::string& url, std::vector<unsigned char>& outBody) { bool download(const std::string& url, std::vector<unsigned char>& outBody) {
outBody.clear(); outBody.clear();
std::string currentUrl = url; // keep a copy of the current url so we can follow redirects
for (int redirect = 0; redirect < 3; ++redirect) { std::string urlToDownload = url;
std::string scheme, host, path;
int port = 0; // follow up to 3 redirects (301/302/307/308)
if (!parseUrl(currentUrl, scheme, host, port, path)) { // if a redirect is encountered we loop again with the new loaction url
LOGW("[HttpClient] parseUrl failed for '%s'\n", currentUrl.c_str()); for (int redirectCount = 0; redirectCount < 3; ++redirectCount) {
std::string urlScheme;
std::string urlHost;
std::string urlPath;
int urlPort = 0;
// parse the url into its components so we can open a socket/start an https request
if (!parseUrl(urlToDownload, urlScheme, urlHost, urlPort, urlPath)) {
LOGW("[HttpClient] parseUrl failed for '%s'\n", urlToDownload.c_str());
return false; return false;
} }
if (scheme == "https") { // for https we delegate to winhttp on windows, since this simple client
// only supports plain http over raw sockets
if (urlScheme == "https") {
#if defined(_WIN32) #if defined(_WIN32)
LOGI("[HttpClient] using WinHTTP for HTTPS URL %s\n", currentUrl.c_str()); LOGI("[HttpClient] using WinHTTP for HTTPS URL %s\n", urlToDownload.c_str());
return downloadHttpsWinHttp(currentUrl, outBody); return downloadHttpsWinHttp(urlToDownload, outBody);
#elif defined(HTTPCLIENT_USE_OPENSSL)
LOGI("[HttpClient] using OpenSSL for HTTPS URL %s\n", urlToDownload.c_str());
return downloadHttpsOpenSSL(urlToDownload, outBody);
#else #else
LOGW("[HttpClient] HTTPS not supported on this platform: %s\n", currentUrl.c_str()); LOGW("[HttpClient] HTTPS not supported on this platform: %s\n", urlToDownload.c_str());
return false; return false;
#endif #endif
} }
if (scheme != "http") { // we only support plain http for all non-windows platforms for nw
LOGW("[HttpClient] unsupported scheme '%s' for URL '%s'\n", scheme.c_str(), currentUrl.c_str()); if (urlScheme != "http") {
LOGW("[HttpClient] unsupported scheme '%s' for URL '%s'\n", urlScheme.c_str(), urlToDownload.c_str());
return false; return false;
} }
int sock = -1; int socketFd = -1;
if (!resolveAndConnect(host, port, sock)) { if (!resolveAndConnect(urlHost, urlPort, socketFd)) {
LOGW("[HttpClient] resolve/connect failed for %s:%d\n", host.c_str(), port); LOGW("[HttpClient] resolve/connect failed for %s:%d\n", urlHost.c_str(), urlPort);
return false; return false;
} }
std::string request = "GET " + path + " HTTP/1.1\r\n"; std::string httpRequest;
request += "Host: " + host + "\r\n"; httpRequest += "GET ";
request += "User-Agent: MinecraftPE\r\n"; httpRequest += urlPath;
request += "Connection: close\r\n"; httpRequest += " HTTP/1.1\r\n";
request += "\r\n"; httpRequest += "Host: ";
httpRequest += urlHost;
httpRequest += "\r\n";
httpRequest += "User-Agent: MinecraftPE\r\n";
httpRequest += "Connection: close\r\n";
httpRequest += "\r\n";
send(sock, request.c_str(), (int)request.size(), 0); send(socketFd, httpRequest.c_str(), (int)httpRequest.size(), 0);
std::vector<unsigned char> raw; std::vector<unsigned char> rawResponse;
readAll(sock, raw); readAll(socketFd, rawResponse);
#if defined(_WIN32) #if defined(_WIN32)
closesocket(sock); closesocket(socketFd);
#else #else
close(sock); close(socketFd);
#endif #endif
if (raw.empty()) { if (rawResponse.empty()) {
LOGW("[HttpClient] no response data from %s\n", currentUrl.c_str()); LOGW("[HttpClient] no response data from %s\n", urlToDownload.c_str());
return false; return false;
} }
// split headers and body // find the end of the headers (\r\n\r\n) so we can split headers and body
const std::string delim = "\r\n\r\n"; const std::string headerDelimiter = "\r\n\r\n";
auto it = std::search(raw.begin(), raw.end(), delim.begin(), delim.end()); auto headerEndIt = std::search(rawResponse.begin(), rawResponse.end(), headerDelimiter.begin(), headerDelimiter.end());
if (it == raw.end()) if (headerEndIt == rawResponse.end()) {
// we didn't find the end of headers :(
return false; return false;
}
size_t headerLen = it - raw.begin(); // extract the header block as a string so we can inspect it
std::string headers(reinterpret_cast<const char*>(raw.data()), headerLen); size_t headerLength = headerEndIt - rawResponse.begin();
size_t bodyStart = headerLen + delim.size(); std::string headers(reinterpret_cast<const char*>(rawResponse.data()), headerLength);
size_t bodyStartIndex = headerLength + headerDelimiter.size();
int status = 0; int statusCode = 0;
if (!extractStatusCode(headers, status)) if (!extractStatusCode(headers, statusCode)) {
return false; return false;
}
if (status == 301 || status == 302 || status == 307 || status == 308) { if (statusCode == 301 || statusCode == 302 || statusCode == 307 || statusCode == 308) {
std::string location = getHeaderValue(headers, "Location"); std::string location = getHeaderValue(headers, "Location");
if (location.empty()) { if (location.empty()) {
LOGW("[HttpClient] redirect without Location header for %s\n", currentUrl.c_str()); LOGW("[HttpClient] redirect without Location header for %s\n", urlToDownload.c_str());
return false; return false;
} }
LOGI("[HttpClient] redirect %s -> %s\n", currentUrl.c_str(), location.c_str()); LOGI("[HttpClient] redirect %s -> %s\n", urlToDownload.c_str(), location.c_str());
currentUrl = location; urlToDownload = location;
continue; continue;
} }
if (status != 200) { if (statusCode != 200) {
// if we got any status other than 200 OK, log what happened
std::string bodySnippet; std::string bodySnippet;
if (!outBody.empty()) { if (!outBody.empty()) {
size_t len = outBody.size() < 1024 ? outBody.size() : 1024; size_t len = outBody.size() < 1024 ? outBody.size() : 1024;
bodySnippet.assign(outBody.begin(), outBody.begin() + len); bodySnippet.assign(outBody.begin(), outBody.begin() + len);
} }
LOGW("[HttpClient] HTTP status %d for %s\n", status, currentUrl.c_str()); LOGW("[HttpClient] HTTP status %d for %s\n", statusCode, urlToDownload.c_str());
LOGW("[HttpClient] Headers:\n%s\n", headers.c_str()); LOGW("[HttpClient] Headers:\n%s\n", headers.c_str());
LOGW("[HttpClient] Body (up to 1024 bytes):\n%s\n", bodySnippet.c_str()); LOGW("[HttpClient] Body (up to 1024 bytes):\n%s\n", bodySnippet.c_str());
return false; return false;
} }
outBody.assign(raw.begin() + bodyStart, raw.end()); // everything looks good! copy just the body bytes (after the headers) into outBody.
outBody.assign(rawResponse.begin() + bodyStartIndex, rawResponse.end());
return true; return true;
} }

View File

@@ -6,9 +6,6 @@
namespace HttpClient { namespace HttpClient {
/// Download the given URL into "outBody".
/// Returns true if the download completed successfully (HTTP 200) and the body is in outBody.
/// This function supports plain HTTP only (no TLS). It will follow up to 3 redirects.
bool download(const std::string& url, std::vector<unsigned char>& outBody); bool download(const std::string& url, std::vector<unsigned char>& outBody);
} // namespace HttpClient } // namespace HttpClient

View File

@@ -10,6 +10,7 @@ struct MemoryReader {
}; };
static void pngMemoryRead(png_structp pngPtr, png_bytep outBytes, png_size_t byteCountToRead) { static void pngMemoryRead(png_structp pngPtr, png_bytep outBytes, png_size_t byteCountToRead) {
#ifndef STANDALONE_SERVER
MemoryReader* reader = (MemoryReader*)png_get_io_ptr(pngPtr); MemoryReader* reader = (MemoryReader*)png_get_io_ptr(pngPtr);
if (!reader) if (!reader)
return; return;
@@ -21,10 +22,12 @@ static void pngMemoryRead(png_structp pngPtr, png_bytep outBytes, png_size_t byt
memcpy(outBytes, reader->data + reader->pos, byteCountToRead); memcpy(outBytes, reader->data + reader->pos, byteCountToRead);
reader->pos += byteCountToRead; reader->pos += byteCountToRead;
#endif
} }
TextureData loadPngFromMemory(const unsigned char* data, size_t size) { TextureData loadPngFromMemory(const unsigned char* data, size_t size) {
TextureData out; TextureData out;
#ifndef STANDALONE_SERVER
if (!data || size == 0) return out; if (!data || size == 0) return out;
png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_structp pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
@@ -89,6 +92,7 @@ TextureData loadPngFromMemory(const unsigned char* data, size_t size) {
png_destroy_read_struct(&pngPtr, &infoPtr, NULL); png_destroy_read_struct(&pngPtr, &infoPtr, NULL);
delete[] rowPtrs; delete[] rowPtrs;
#endif
return out; return out;
} }

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@@ -56,6 +56,7 @@ public:
static const int KEY_Z = 90; static const int KEY_Z = 90;
static const int KEY_BACKSPACE = 8; static const int KEY_BACKSPACE = 8;
static const int KEY_TAB = 9;
static const int KEY_RETURN = 13; static const int KEY_RETURN = 13;
static const int KEY_F1 = 112; static const int KEY_F1 = 112;

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@@ -10,8 +10,8 @@
#include <io.h> #include <io.h>
#elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ ) // #elif !defined ( __APPLE__ ) && !defined ( __APPLE_CC__ ) && !defined ( __PPC__ ) && !defined ( __FreeBSD__ ) && !defined ( __S3E__ )
#include <sys/io.h> // #include <sys/io.h>
#endif #endif

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@@ -140,7 +140,9 @@ RakNet::TimeUS GetTimeUS_Windows( void )
#if _MSC_VER >= 1400 && defined (_M_X64) #if _MSC_VER >= 1400 && defined (_M_X64)
GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask); GetProcessAffinityMask(mProc, (PDWORD_PTR)&mProcMask, (PDWORD_PTR)&mSysMask);
#else #else
#ifndef __MINGW32__
GetProcessAffinityMask(mProc, &mProcMask, &mSysMask); GetProcessAffinityMask(mProc, &mProcMask, &mSysMask);
#endif
#endif #endif
mThread = GetCurrentThread(); mThread = GetCurrentThread();

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@@ -1,8 +1,8 @@
#if defined(X360__) #if defined(X360__)
#elif defined (_WIN32) #elif defined (_WIN32)
#include <WinSock2.h> #include <winsock2.h>
#include <windows.h> #include <windows.h>
#include <Ws2tcpip.h> #include <ws2tcpip.h>
// Must always include Winsock2.h before windows.h // Must always include Winsock2.h before windows.h
// or else: // or else:

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@@ -23,7 +23,7 @@
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level ) ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()), : super(level, minecraft->isCreativeMode()),
_mc(minecraft), _mc(minecraft),
_sentHealth(-999), _prevHealth(-999),
_containerCounter(0) _containerCounter(0)
{ {
hasFakeInventory = true; hasFakeInventory = true;
@@ -58,8 +58,8 @@ void ServerPlayer::tick() {
if (containerMenu) if (containerMenu)
containerMenu->broadcastChanges(); containerMenu->broadcastChanges();
if (health != _sentHealth) { if (health != _prevHealth) {
_sentHealth = health; _prevHealth = health;
SetHealthPacket packet(health); SetHealthPacket packet(health);
_mc->raknetInstance->send(owner, packet); _mc->raknetInstance->send(owner, packet);
} }

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@@ -48,7 +48,7 @@ private:
void setContainerMenu( BaseContainerMenu* menu ); void setContainerMenu( BaseContainerMenu* menu );
Minecraft* _mc; Minecraft* _mc;
int _sentHealth; int _prevHealth;
int _containerCounter; int _containerCounter;
}; };

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@@ -9,11 +9,6 @@ static Random _rand;
namespace Mth namespace Mth
{ {
const float PI = 3.1415926535897932384626433832795028841971f; // exactly!
const float TWO_PI = 2.0f * PI; // exactly!
const float DEGRAD = PI / 180.0f;
const float RADDEG = 180.0f / PI;
static float _sin[65536]; static float _sin[65536];
static const float _sinScale = 65536.0f / (2.0f * PI); static const float _sinScale = 65536.0f / (2.0f * PI);

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