1 Commits

Author SHA1 Message Date
SAS_OP
88ef7f3d17 added missing audio random.burp when finishing a food item 2026-03-25 06:07:49 +03:00
82 changed files with 2894 additions and 1769 deletions

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@@ -111,6 +111,7 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON" "ALSOFT_STATIC_LIBGCC ON"
) )
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp" "project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp" "src/NinecraftApp.cpp"
@@ -149,6 +150,7 @@ file(GLOB SERVER_SOURCES
"src/platform/CThread.cpp" "src/platform/CThread.cpp"
"src/platform/HttpClient.cpp" "src/platform/HttpClient.cpp"
"src/platform/PngLoader.cpp"
"src/platform/time.cpp" "src/platform/time.cpp"
"src/platform/input/Controller.cpp" "src/platform/input/Controller.cpp"
@@ -210,7 +212,6 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp" "src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp" "src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
) )
file(GLOB CLIENT_SOURCES file(GLOB CLIENT_SOURCES
@@ -292,8 +293,6 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp" "src/AppPlatform_glfw.cpp"
"src/main.cpp" "src/main.cpp"
"src/commands/*.cpp"
) )
if (${PLATFORM} STREQUAL "Desktop") if (${PLATFORM} STREQUAL "Desktop")
@@ -301,16 +300,18 @@ if (${PLATFORM} STREQUAL "Desktop")
endif() endif()
# Server # Server
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES}) if(UNIX)
add_executable("${PROJECT_NAME}-server" ${SERVER_SOURCES})
target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER") target_compile_definitions("${PROJECT_NAME}-server" PUBLIC "STANDALONE_SERVER" "SERVER_PROFILER")
target_include_directories("${PROJECT_NAME}-server" PUBLIC target_include_directories("${PROJECT_NAME}-server" PUBLIC
"${CMAKE_SOURCE_DIR}/src/" "${CMAKE_SOURCE_DIR}/src/"
"project/lib_projects/raknet/jni/RaknetSources" "project/lib_projects/raknet/jni/RaknetSources"
) )
target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT}) target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT})
endif()
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES}) add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})

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@@ -109,7 +109,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \ ../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \ ../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \ ../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \ ../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \ ../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \ ../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -140,12 +139,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \ ../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \ ../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \ ../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \ ../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \ ../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \ ../../../src/util/DataIO.cpp \

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@@ -228,7 +228,6 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \ ../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \ ../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp ../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS) LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

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@@ -129,6 +129,7 @@ public class SoundPlayer
new SoundId(R.raw.eat1, "random.eat"), new SoundId(R.raw.eat1, "random.eat"),
new SoundId(R.raw.eat2, "random.eat"), new SoundId(R.raw.eat2, "random.eat"),
new SoundId(R.raw.eat3, "random.eat"), new SoundId(R.raw.eat3, "random.eat"),
new SoundId(R.raw.burp1, "random.burp"),
new SoundId(R.raw.fuse, "random.fuse"), new SoundId(R.raw.fuse, "random.fuse"),
new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"), new SoundId(R.raw.zpig1, "mob.zombiepig.zpig"),

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@@ -136,7 +136,7 @@ void NinecraftApp::teardown()
Recipes ::teardownRecipes(); Recipes ::teardownRecipes();
TileEntity::teardownTileEntities(); TileEntity::teardownTileEntities();
#endif #endif
#if defined(WIN32) && !defined(STANDALONE_SERVER) #ifdef WIN32
ItemRenderer::teardown_static(); ItemRenderer::teardown_static();
if (EntityTileRenderer::instance != NULL) { if (EntityTileRenderer::instance != NULL) {
delete EntityTileRenderer::instance; delete EntityTileRenderer::instance;

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@@ -2,7 +2,6 @@
#include "Options.h" #include "Options.h"
#include "client/Options.h" #include "client/Options.h"
#include "client/player/input/IBuildInput.h" #include "client/player/input/IBuildInput.h"
#include "commands/CommandManager.hpp"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include "world/item/Item.h" #include "world/item/Item.h"
#include "world/item/ItemInstance.h" #include "world/item/ItemInstance.h"
@@ -176,8 +175,7 @@ Minecraft::Minecraft() :
_powerVr(false), _powerVr(false),
commandPort(4711), commandPort(4711),
reserved_d1(0),reserved_d2(0), reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this), reserved_f1(0),reserved_f2(0), options(this)
m_commandManager()
{ {
//#ifdef ANDROID //#ifdef ANDROID
@@ -258,10 +256,9 @@ void Minecraft::selectLevel( const std::string& levelId, const std::string& leve
void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) { void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, LocalPlayer* forceInsertPlayer /* = NULL */) {
cameraTargetPlayer = NULL; cameraTargetPlayer = NULL;
LOGI("Seed is %ld\n", level->getSeed());
if (level != NULL) { if (level != NULL) {
LOGI("Seed is %ld\n", level->getSeed());
level->raknetInstance = raknetInstance; level->raknetInstance = raknetInstance;
gameMode->initLevel(level); gameMode->initLevel(level);
@@ -278,11 +275,6 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
} }
} }
this->level = level; this->level = level;
// So uhhh
std::string op = options.getStringValue(OPTIONS_USERNAME);
std::transform(op.begin(), op.end(), op.begin(), ::tolower);
level->ops.emplace(op);
_hasSignaledGeneratingLevelFinished = false; _hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER #ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false; const bool threadedLevelCreation = false;
@@ -366,10 +358,10 @@ void Minecraft::prepareLevel(const std::string& title) {
if (!level->isNew()) if (!level->isNew())
level->setUpdateLights(false); level->setUpdateLights(false);
int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH; int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int pp = 0; int pp = 0;
for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) { for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) { for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max; progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage); //printf("level generation progress %d\n", progressStagePercentage);
B.start(); B.start();
@@ -386,9 +378,9 @@ void Minecraft::prepareLevel(const std::string& title) {
level->setUpdateLights(true); level->setUpdateLights(true);
C.start(); C.start();
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++) for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{ {
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++) for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{ {
LevelChunk* chunk = level->getChunk(x, z); LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave) if (chunk && !chunk->createdFromSave)
@@ -735,21 +727,6 @@ void Minecraft::tickInput() {
options.toggle(OPTIONS_RENDER_DEBUG); options.toggle(OPTIONS_RENDER_DEBUG);
} }
// TODO: replace it with client /give command :face_vomiting:
// if (key == Keyboard::KEY_F4) {
// player->inventory->add(new ItemInstance(Tile::redBrick));
// player->inventory->add(new ItemInstance(Item::ironIngot, 64));
// player->inventory->add(new ItemInstance(Item::ironIngot, 34));
// player->inventory->add(new ItemInstance(Tile::stonecutterBench));
// player->inventory->add(new ItemInstance(Tile::workBench));
// player->inventory->add(new ItemInstance(Tile::furnace));
// player->inventory->add(new ItemInstance(Tile::wood, 54));
// player->inventory->add(new ItemInstance(Item::stick, 14));
// player->inventory->add(new ItemInstance(Item::coal, 31));
// player->inventory->add(new ItemInstance(Tile::sand, 6));
// }
if (key == Keyboard::KEY_F5) { if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW); options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/* /*
@@ -1138,7 +1115,6 @@ bool Minecraft::supportNonTouchScreen() {
} }
void Minecraft::init() void Minecraft::init()
{ {
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
checkGlError("Init enter"); checkGlError("Init enter");
@@ -1328,8 +1304,11 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
ip = server; ip = server;
} }
printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) { if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false; isLookingForMultiplayer = false;
printf("test");
int portNum = atoi(port.c_str()); int portNum = atoi(port.c_str());
return raknetInstance->connect(ip.c_str(), portNum); return raknetInstance->connect(ip.c_str(), portNum);
} }
@@ -1603,11 +1582,3 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
setSize(width, height); setSize(width, height);
} }
} }
void Minecraft::addMessage(const std::string& msg) {
#ifndef STANDALONE_SERVER
gui.addMessage(msg);
#else
LOGI("%s \n", msg.c_str());
#endif
}

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@@ -2,7 +2,6 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__ #define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h" #include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "MouseHandler.h" #include "MouseHandler.h"
#include "gui/Gui.h" #include "gui/Gui.h"
@@ -121,17 +120,11 @@ public:
void optionUpdated(OptionId option, bool value); void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value); void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value); void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__ #ifdef __APPLE__
bool _isSuperFast; bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; } bool isSuperFast() { return _isSuperFast; }
#endif #endif
CommandManager& commandManager() { return m_commandManager; }
protected: protected:
void _levelGenerated(); void _levelGenerated();
@@ -204,8 +197,7 @@ public:
std::string externalCacheStoragePath; std::string externalCacheStoragePath;
protected: protected:
Timer timer; Timer timer;
// @note @attn @warn: this is dangerous as fuck!
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel; volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished; bool _hasSignaledGeneratingLevelFinished;
@@ -232,8 +224,6 @@ private:
PerfRenderer* _perfRenderer; PerfRenderer* _perfRenderer;
CommandServer* _commandServer; CommandServer* _commandServer;
CommandManager m_commandManager;
}; };
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/ #endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

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@@ -68,7 +68,6 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected); minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
} }
} }
if (changed && couldDestroy) { if (changed && couldDestroy) {
ItemInstance instance(t, 1, data); ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data); Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

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@@ -730,6 +730,7 @@ void Gui::renderDebugInfo() {
// Position // Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z; float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz); int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4; int cx = bx >> 4, cz = bz >> 4;

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@@ -8,7 +8,6 @@
#include "../../../network/ServerSideNetworkHandler.h" #include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h" #include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h" #include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream> #include <sstream>
#include <cstdlib> #include <cstdlib>
@@ -55,37 +54,141 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar; _input += inputChar;
} }
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute() void ConsoleScreen::execute()
{ {
if (!minecraft->level) return;
if (_input.empty()) { if (_input.empty()) {
return minecraft->setScreen(NULL); minecraft->setScreen(NULL);
return;
} }
if (_input[0] == '/') { if (_input[0] == '/') {
// Command // Command
_input = Util::stringTrim(_input.substr(1)); std::string result = processCommand(_input);
if (!result.empty())
std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input)); minecraft->gui.addMessage(result);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
} else { } else {
// @ai @rewrite // Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) { if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input); // Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
} else if (minecraft->netCallback) { } else if (minecraft->netCallback) {
ChatPacket chatPkt(_input); // Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
minecraft->raknetInstance->send(chatPkt); minecraft->raknetInstance->send(chatPkt);
} else { } else {
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input); // Singleplayer: show locally only
minecraft->gui.addMessage(msg);
} }
} }
minecraft->setScreen(NULL); minecraft->setScreen(NULL);
} }
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
// render // render
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

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@@ -25,6 +25,7 @@ public:
private: private:
void execute(); void execute();
std::string processCommand(const std::string& cmd);
std::string _input; std::string _input;
int _cursorBlink; // tick counter for cursor blink int _cursorBlink; // tick counter for cursor blink

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@@ -16,12 +16,7 @@
#include "../../../../world/level/Level.h" #include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h" #include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h" #include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h" #include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL; static NinePatchLayer* guiPaneFrame = NULL;
@@ -198,26 +193,6 @@ void PaneCraftingScreen::setupPositions() {
} }
void PaneCraftingScreen::tick() { void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick(); if (pane) pane->tick();
} }
@@ -464,29 +439,25 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item; ItemInstance resultItem = currentItem->item;
if (minecraft->player) { if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ... // Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) { for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i]; CItem::ReqItem& req = currentItem->neededItems[i];
// If the recipe allows any aux-value as ingredients, first deplete // If the recipe allows any aux-value as ingredients, first deplete
// aux == 0 from inventory. Since I'm not sure if this always is // aux == 0 from inventory. Since I'm not sure if this always is
// correct, let's only do it for ingredient sandstone for now. // correct, let's only do it for ingredient sandstone for now.
ItemInstance toRemove = req.item; ItemInstance toRemove = req.item;
if (Tile::sandStone->id == req.item.id if (Tile::sandStone->id == req.item.id
&& Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) { && Recipe::ANY_AUX_VALUE == req.item.getAuxValue()) {
toRemove.setAuxValue(0); toRemove.setAuxValue(0);
toRemove.count = minecraft->player->inventory->removeResource(toRemove, true); toRemove.count = minecraft->player->inventory->removeResource(toRemove, true);
toRemove.setAuxValue(Recipe::ANY_AUX_VALUE); toRemove.setAuxValue(Recipe::ANY_AUX_VALUE);
} }
if (toRemove.count > 0) { if (toRemove.count > 0) {
minecraft->player->inventory->removeResource(toRemove); minecraft->player->inventory->removeResource(toRemove);
} }
} }
// ... add the new one! (in this order, to fill empty slots better) // ... add the new one! (in this order, to fill empty slots better)
// if it doesn't fit, throw it on the ground! // if it doesn't fit, throw it on the ground!

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@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
{ {
sentInventoryItemId = newItemId; sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData; sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData)); PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
minecraft->raknetInstance->send(packet); minecraft->raknetInstance->send(packet);
} }
} }

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@@ -65,7 +65,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0) destroyProgress(0)
{ {
#ifdef OPENGL_ES #ifdef OPENGL_ES
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1; int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3; numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers]; chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers); glGenBuffers2(numListsOrBuffers, chunkBuffers);
@@ -1077,54 +1077,53 @@ void LevelRenderer::playSound(const std::string& name, float x, float y, float z
float dd = 16; float dd = 16;
if (volume > 1) dd *= volume; if (volume > 1) dd *= volume;
if (mc->cameraTargetPlayer != NULL && mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) { if (mc->cameraTargetPlayer->distanceToSqr(x, y, z) < dd * dd) {
mc->soundEngine->play(name, x, y, z, volume, pitch); mc->soundEngine->play(name, x, y, z, volume, pitch);
} }
} }
void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) { void LevelRenderer::addParticle(const std::string& name, float x, float y, float z, float xa, float ya, float za, int data) {
if (mc->cameraTargetPlayer != NULL) {
float xd = mc->cameraTargetPlayer->x - x;
float yd = mc->cameraTargetPlayer->y - y;
float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//Particle* p = NULL; float xd = mc->cameraTargetPlayer->x - x;
//if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za); float yd = mc->cameraTargetPlayer->y - y;
//else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za); float zd = mc->cameraTargetPlayer->z - z;
float distanceSquared = xd * xd + yd * yd + zd * zd;
//if (p) { //Particle* p = NULL;
// if (distanceSquared < 32 * 32) { //if (name == "hugeexplosion") p = new HugeExplosionSeedParticle(level, x, y, z, xa, ya, za);
// mc->particleEngine->add(p); //else if (name == "largeexplode") p = new HugeExplosionParticle(textures, level, x, y, z, xa, ya, za);
// } else { delete p; }
// return;
//}
const float particleDistance = 16; //if (p) {
if (distanceSquared > particleDistance * particleDistance) return; // if (distanceSquared < 32 * 32) {
// mc->particleEngine->add(p);
// } else { delete p; }
// return;
//}
//static Stopwatch sw; const float particleDistance = 16;
//sw.start(); if (distanceSquared > particleDistance * particleDistance) return;
if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za)); //static Stopwatch sw;
else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za)); //sw.start();
else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop(); if (name == "bubble") mc->particleEngine->add(new BubbleParticle(level, x, y, z, xa, ya, za));
//sw.printEvery(50, "add-particle-string"); else if (name == "crit") mc->particleEngine->add(new CritParticle2(level, x, y, z, xa, ya, za));
} else if (name == "smoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za));
//else if (name == "note") mc->particleEngine->add(new NoteParticle(level, x, y, z, xa, ya, za));
else if (name == "explode") mc->particleEngine->add(new ExplodeParticle(level, x, y, z, xa, ya, za));
else if (name == "flame") mc->particleEngine->add(new FlameParticle(level, x, y, z, xa, ya, za));
else if (name == "lava") mc->particleEngine->add(new LavaParticle(level, x, y, z));
//else if (name == "splash") mc->particleEngine->add(new SplashParticle(level, x, y, z, xa, ya, za));
else if (name == "largesmoke") mc->particleEngine->add(new SmokeParticle(level, x, y, z, xa, ya, za, 2.5f));
else if (name == "reddust") mc->particleEngine->add(new RedDustParticle(level, x, y, z, xa, ya, za));
else if (name == "iconcrack") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, xa, ya, za, Item::items[data]));
else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "snowballpoof") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::snowBall));
//else if (name == "slime") mc->particleEngine->add(new BreakingItemParticle(level, x, y, z, Item::slimeBall));
//else if (name == "heart") mc->particleEngine->add(new HeartParticle(level, x, y, z, xa, ya, za));
//sw.stop();
//sw.printEvery(50, "add-particle-string");
} }
/* /*

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired; model = desired;
humanoidModel = desired; humanoidModel = desired;
} }
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n", LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(), ((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight, humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32")); */ (desired == playerModel64 ? "64" : "32"));
HumanoidMobRenderer::render(mob_, x, y, z, rot, a); HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
} }

View File

@@ -111,6 +111,7 @@
#include "data/eat1.pcm" #include "data/eat1.pcm"
#include "data/eat2.pcm" #include "data/eat2.pcm"
#include "data/eat3.pcm" #include "data/eat3.pcm"
#include "data/burp1.pcm"
#include "data/fuse.pcm" #include "data/fuse.pcm"
SoundDesc SA_cloth1((char*)PCM_cloth1); SoundDesc SA_cloth1((char*)PCM_cloth1);
@@ -221,6 +222,7 @@ SoundDesc SA_creeperdeath((char*)PCM_creeperdeath);
SoundDesc SA_eat1((char*)PCM_eat1); SoundDesc SA_eat1((char*)PCM_eat1);
SoundDesc SA_eat2((char*)PCM_eat2); SoundDesc SA_eat2((char*)PCM_eat2);
SoundDesc SA_eat3((char*)PCM_eat3); SoundDesc SA_eat3((char*)PCM_eat3);
SoundDesc SA_burp1((char*)PCM_burp1);
SoundDesc SA_fuse((char*)PCM_fuse); SoundDesc SA_fuse((char*)PCM_fuse);
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -172,6 +172,7 @@ extern SoundDesc SA_creeperdeath;
extern SoundDesc SA_eat1; extern SoundDesc SA_eat1;
extern SoundDesc SA_eat2; extern SoundDesc SA_eat2;
extern SoundDesc SA_eat3; extern SoundDesc SA_eat3;
extern SoundDesc SA_burp1;
extern SoundDesc SA_fuse; extern SoundDesc SA_fuse;
#endif /*!PRE_ANDROID23 && !__APPLE__*/ #endif /*!PRE_ANDROID23 && !__APPLE__*/

View File

@@ -144,6 +144,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add("random.eat", SA_eat1); sounds.add("random.eat", SA_eat1);
sounds.add("random.eat", SA_eat2); sounds.add("random.eat", SA_eat2);
sounds.add("random.eat", SA_eat3); sounds.add("random.eat", SA_eat3);
sounds.add("random.burp", SA_burp1);
sounds.add("random.fuse", SA_fuse); sounds.add("random.fuse", SA_fuse);
#endif #endif

View File

@@ -227,6 +227,7 @@ void SoundEngine::init( Minecraft* mc, Options* options )
sounds.add( "random.eat", _pp("eat1")); sounds.add( "random.eat", _pp("eat1"));
sounds.add( "random.eat", _pp("eat2")); sounds.add( "random.eat", _pp("eat2"));
sounds.add( "random.eat", _pp("eat3")); sounds.add( "random.eat", _pp("eat3"));
sounds.add( "random.burp", _pp("burp1"));
sounds.add( "random.fuse", _pp("fuse")); sounds.add( "random.fuse", _pp("fuse"));
sounds.add( "step.cloth", _pp("cloth1")); sounds.add( "step.cloth", _pp("cloth1"));

File diff suppressed because it is too large Load Diff

View File

@@ -1,10 +0,0 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
std::string nicknameLower = player.name;
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
}

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@@ -1,28 +0,0 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

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@@ -1,52 +0,0 @@
#include "CommandBan.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandBan::CommandBan() : Command("ban") {}
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (*it == (Player*)mc.player) {
return "ban: you can't ban urself lol";
}
if (it != mc.level->players.end()) {
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
} else {
for (auto& banned : mc.level->bannedPpl) {
if (nicknameLower == banned) {
return args[0] + "already banned!";
}
}
}
mc.level->bannedPpl.insert(nicknameLower);
return "ban: successfully banned player " + args[0];
}
std::string CommandBan::help(Minecraft& mc) {
return "Usage: /ban <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandBan : public Command {
public:
CommandBan();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,35 +0,0 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,46 +0,0 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
return "kick: successfully kicked player " + args[0];
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,75 +0,0 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

View File

@@ -1,21 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

View File

@@ -1,31 +0,0 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace(nicknameLower);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -1,9 +0,0 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,20 +1,16 @@
#include <fstream>
#include <iostream> #include <iostream>
#include "NinecraftApp.h" #include "NinecraftApp.h"
#include "AppPlatform.h" #include "AppPlatform.h"
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <signal.h> #include <signal.h>
#ifdef __linux__
#include <unistd.h> #include <unistd.h>
#endif
#include "world/level/LevelSettings.h" #include "world/level/LevelSettings.h"
#include "world/level/Level.h" #include "world/level/Level.h"
#include "server/ArgumentsSettings.h" #include "server/ArgumentsSettings.h"
#include "platform/time.h" #include "platform/time.h"
#include "SharedConstants.h" #include "SharedConstants.h"
#include "world/level/LevelConstants.h"
#define MAIN_CLASS NinecraftApp #define MAIN_CLASS NinecraftApp
static App* g_app = 0; static App* g_app = 0;
@@ -31,175 +27,36 @@ void signal_callback_handler(int signum) {
} }
} }
std::string findStringInConfig(std::string line, std::string config) {
auto valuePos = config.find(line);
if (line.empty()) {
throw std::runtime_error("Key cannot be empty");
}
if (valuePos == std::string::npos) {
throw std::runtime_error("Cannot find value");
}
std::string valueStr = "";
valuePos += 1 + line.size();
while (true) {
auto sym = config.at(valuePos);
if (sym == '\n') {
break;
}
if (valuePos == config.size()) {
throw std::runtime_error("Cannot find end of the line");
}
valueStr += sym;
valuePos++;
}
return valueStr;
}
int main(int numArguments, char* pszArgs[]) { int main(int numArguments, char* pszArgs[]) {
std::ifstream serverProperties("server.properties"); ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
int port = 0; ArgumentsSettings defaultSettings(0, NULL);
int gamemode = 0; printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
int worldSize = 0; printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
std::string levelDir = ""; printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
std::string cachePath = ""; printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
std::string externalPath = ""; printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
std::string levelName = ""; printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
if (serverProperties.is_open()) { printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
std::string propString; printf("-------------------------------------------------------\n");
std::string line; return 0;
while (std::getline(serverProperties, line)) {
propString += line;
propString += "\n";
}
if (propString.empty()) {
throw std::runtime_error("Config cannot be empty");
}
port = std::stoi(findStringInConfig("port", propString));
worldSize = std::stoi(findStringInConfig("world-size", propString));
if (worldSize < 16 || worldSize > 32) {
throw std::runtime_error("Incorrect world size.");
}
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
cachePath = findStringInConfig("level-cachepath", propString);
externalPath = findStringInConfig("level-externalpath", propString);
levelName = findStringInConfig("level-name", propString);
levelDir = findStringInConfig("level-dir", propString);
std::string gamemodeStr = findStringInConfig("gamemode", propString);
if (gamemodeStr == "survival") {
gamemode = GameType::Survival;
} else if (gamemodeStr == "creative") {
gamemode = GameType::Creative;
} else {
gamemode = GameType::Survival;
}
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
} else {
std::ofstream defaultProperties("server.properties");
if (defaultProperties.is_open()) {
ArgumentsSettings defaultSettings(0, NULL);
std::stringstream buffer;
buffer << "// MCPE Server properties" << std::endl;
buffer << "port=" << defaultSettings.getPort() << std::endl;
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
buffer << "gamemode=survival" << std::endl;
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
buffer << "world-size=16" << std::endl;
defaultProperties << buffer.str();
printf("%s \n", buffer.str().c_str());
printf("Edit a config file first!\n");
defaultProperties.close();
exit(0);
} else {
throw std::runtime_error("Cannot create default config.");
}
} }
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
printf("Level Name: %s\n", levelName.c_str());
AppContext appContext; AppContext appContext;
appContext.platform = new AppPlatform(); appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS(); App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler); signal(SIGINT, signal_callback_handler);
g_app = app; g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath; ((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath; ((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
g_app->init(appContext); g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), gamemode); LevelSettings settings(getEpochTimeS(), GameType::Creative);
float startTime = getTimeS(); float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings); ((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(port); ((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
// Reading ops
std::ifstream ops("ops.txt");
if (ops.is_open()) {
std::string line;
while (std::getline(ops, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->ops.insert(line);
}
}
} else {
std::ofstream opsDefault("ops.txt");
if (!opsDefault.is_open()) {
throw std::runtime_error("Cannot create ops list.");
}
}
// Reading banned ppl
std::ifstream banned("banned-players.txt");
if (banned.is_open()) {
std::string line;
while (std::getline(banned, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
}
}
} else {
std::ofstream bannedPpl("banned-players.txt");
if (!bannedPpl.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl; std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
@@ -210,31 +67,7 @@ int main(int numArguments, char* pszArgs[]) {
//pthread_yield(); //pthread_yield();
sleepMs(20); sleepMs(20);
} }
std::ofstream opsWrite("ops.txt");
if (opsWrite.is_open()) {
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
opsWrite << op << std::endl;
}
opsWrite.close();
} else {
throw std::runtime_error("Cannot open ops list.");
}
std::ofstream bannedWrite("banned-players.txt");
if (bannedWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
bannedWrite << banned << std::endl;
}
bannedWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
((MAIN_CLASS*)g_app)->level->saveLevelData(); ((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app; delete app;
appContext.platform->finish(); appContext.platform->finish();
delete appContext.platform; delete appContext.platform;

View File

@@ -1,7 +1,6 @@
#include "ClientSideNetworkHandler.h" #include "ClientSideNetworkHandler.h"
#include "client/Options.h" #include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h" #include "../world/level/chunk/ChunkSource.h"
@@ -11,9 +10,6 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h" #include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include <cstddef>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h" #include "../client/gui/screens/DisconnectionScreen.h"
#endif #endif
@@ -46,9 +42,6 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
requestNextChunkPosition(0), requestNextChunkPosition(0),
requestNextChunkIndex(0) requestNextChunkIndex(0)
{ {
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
rakPeer = raknetInstance->getPeer(); rakPeer = raknetInstance->getPeer();
} }
@@ -66,7 +59,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y); //LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH)); //raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
requestNextChunkIndex++; requestNextChunkIndex++;
requestNextChunkPosition++; requestNextChunkPosition++;
} }
@@ -74,16 +67,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded() bool ClientSideNetworkHandler::areAllChunksLoaded()
{ {
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH)); return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
} }
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z) bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{ {
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) { if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z); LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true; return true;
} }
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z]; return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded(); //return areAllChunksLoaded();
} }
@@ -93,7 +86,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid; serverGuid = hostGuid;
clearChunksLoaded(); clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true); LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
@@ -104,11 +97,6 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid) void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{ {
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n"); LOGI("onDisconnect\n");
if (level) if (level)
{ {
@@ -121,11 +109,8 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
} }
} }
} }
minecraft->setLevel(NULL);
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->gui.addMessage("Disconnected from server"); minecraft->gui.addMessage("Disconnected from server");
// TODO: screen with error
minecraft->screenChooser.setScreen(SCREEN_STARTMENU);
#endif #endif
} }
@@ -145,18 +130,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n"); LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!")); minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
if (packet->status == LoginStatus::Failed_Banned) {
LOGI("Disconnect! You're banned from this server!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
#endif #endif
} }
} }
@@ -173,19 +146,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
} }
#endif #endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
}
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId; const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource(); LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId); storageSource->deleteLevel(levelId);
@@ -364,7 +324,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return; if (!level) return;
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1); LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
if (!entity) return; if (!entity) return;
level->removeEntity(entity); level->removeEntity(entity);
@@ -384,7 +344,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) { void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
printf("TakeItemEntityPacket \n");
if (!level) return; if (!level) return;
Entity* e = level->getEntity(packet->itemId); Entity* e = level->getEntity(packet->itemId);
@@ -427,54 +386,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{ {
if (!level) if (!level)
@@ -564,19 +475,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData(); //unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data; DataLayer& blockData = chunk->data;
const int setSize = LevelConstants::LEVEL_HEIGHT / 8; const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8 const int setShift = 4; // power of LEVEL_HEIGHT / 8
bool recalcHeight = false; bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0; int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4; int rx = packet->x << 4;
int rz = packet->z << 4; int rz = packet->z << 4;
unsigned char* readBlockBuffer = new unsigned char[setSize]; unsigned char readBlockBuffer[setSize];
unsigned char* readDataBuffer = new unsigned char[setSize / 2]; unsigned char readDataBuffer[setSize / 2];
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++) for (int i = 0; i < CHUNK_COLUMNS; i++)
{ {
unsigned char updateBits = 0; unsigned char updateBits = 0;
packet->chunkData.Read(updateBits); packet->chunkData.Read(updateBits);
@@ -585,8 +496,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{ {
recalcHeight = true; recalcHeight = true;
int colX = (i % LevelConstants::CHUNK_WIDTH); int colX = (i % CHUNK_WIDTH);
int colZ = (i / LevelConstants::CHUNK_WIDTH); int colZ = (i / CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7; int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++) for (int set = 0; set < 8; set++)
@@ -620,33 +531,30 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{ {
y0 = ((1 << set) << setShift); y0 = ((1 << set) << setShift);
} }
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1) if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
{ {
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1; y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
} }
} }
if ((i % LevelConstants::CHUNK_WIDTH) < x0) if ((i % CHUNK_WIDTH) < x0)
{ {
x0 = (i % LevelConstants::CHUNK_WIDTH); x0 = (i % CHUNK_WIDTH);
} }
if ((i % LevelConstants::CHUNK_WIDTH) > x1) if ((i % CHUNK_WIDTH) > x1)
{ {
x1 = (i % LevelConstants::CHUNK_WIDTH); x1 = (i % CHUNK_WIDTH);
} }
if ((i / LevelConstants::CHUNK_WIDTH) < z0) if ((i / CHUNK_WIDTH) < z0)
{ {
z0 = (i / LevelConstants::CHUNK_WIDTH); z0 = (i / CHUNK_WIDTH);
} }
if ((i / LevelConstants::CHUNK_WIDTH) > z1) if ((i / CHUNK_WIDTH) > z1)
{ {
z1 = (i / LevelConstants::CHUNK_WIDTH); z1 = (i / CHUNK_WIDTH);
} }
} }
} }
delete[] readBlockBuffer;
delete[] readDataBuffer;
if (recalcHeight) if (recalcHeight)
{ {
// chunk->recalcHeightmap(); // chunk->recalcHeightmap();
@@ -671,7 +579,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true; //chunk->terrainPopulated = true;
chunk->unsaved = false; chunk->unsaved = false;
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true; chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded()) if (areAllChunksLoaded())
{ {
@@ -719,18 +627,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded(); clearChunksLoaded();
// Default sort is around center of the world // Default sort is around center of the world
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2; int cx = CHUNK_CACHE_WIDTH / 2;
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2; int cz = CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him // If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL; Player* p = minecraft? minecraft->player : NULL;
if (p) { if (p) {
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH); cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH); cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
} }
_ChunkSorter sorter(cx, cz); _ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter); std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
} }
void ClientSideNetworkHandler::levelGenerated(Level* level) void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -874,10 +782,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
} }
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
} }
@@ -887,7 +791,6 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player) if (!level || !minecraft->player)
return; return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health); minecraft->player->hurtTo(packet->health);
} }
@@ -983,11 +886,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet ) void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{ {
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
// minecraft->gui.displayClientMessage(packet->message); minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
#endif #endif
} }
@@ -1020,8 +919,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{ {
// Init the chunk positions // Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) { for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH; requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH; requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
chunksLoaded[i] = false; chunksLoaded[i] = false;
} }
} }

View File

@@ -77,11 +77,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private: private:
void requestNextChunk(); void requestNextChunk();
@@ -102,11 +97,11 @@ private:
BlockUpdateList bufferedBlockUpdates; BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition; int requestNextChunkPosition;
int NumRequestChunks; static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int requestNextChunkIndex; int requestNextChunkIndex;
std::vector<IntPair> requestNextChunkIndexList; IntPair requestNextChunkIndexList[NumRequestChunks];
std::vector<bool> chunksLoaded; bool chunksLoaded[NumRequestChunks];
}; };
#endif #endif

33
src/network/NATPunchHandler.cpp Executable file
View File

@@ -0,0 +1,33 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

24
src/network/NATPunchHandler.h Executable file
View File

@@ -0,0 +1,24 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,8 +18,6 @@ class RemovePlayerPacket;
class RemoveEntityPacket; class RemoveEntityPacket;
class MoveEntityPacket; class MoveEntityPacket;
//class TeleportEntityPacket; //class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket; class MovePlayerPacket;
class PlaceBlockPacket; class PlaceBlockPacket;
class RemoveBlockPacket; class RemoveBlockPacket;
@@ -50,7 +48,6 @@ class ContainerClosePacket;
class ContainerSetSlotPacket; class ContainerSetSlotPacket;
class ContainerSetDataPacket; class ContainerSetDataPacket;
class ContainerSetContentPacket; class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket; class ChatPacket;
class SignUpdatePacket; class SignUpdatePacket;
class Minecraft; class Minecraft;
@@ -122,9 +119,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {} virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
// //
// Common implementation for Client and Server // Common implementation for Client and Server

View File

@@ -2,7 +2,6 @@
#include "Packet.h" #include "Packet.h"
#include "../world/level/chunk/LevelChunk.h" #include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
Packet::Packet() Packet::Packet()
@@ -42,12 +41,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY: case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket(); packet = new AddItemEntityPacket();
break; break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY: case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket(); packet = new TakeItemEntityPacket();
break; break;
@@ -75,9 +68,6 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN: case PACKET_RESPAWN:
packet = new RespawnPacket(); packet = new RespawnPacket();
break; break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY: case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket(); packet = new RemoveEntityPacket();
break; break;

View File

@@ -33,9 +33,6 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY, PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY, PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY, PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY, PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS, PACKET_MOVEENTITY_POS,

View File

@@ -5,16 +5,6 @@
#include "../world/entity/player/Inventory.h" #include "../world/entity/player/Inventory.h"
#include "../world/Container.h" #include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h" #include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h" #include "packet/PacketInclude.h"
#include "RakNetInstance.h" #include "RakNetInstance.h"
@@ -23,17 +13,6 @@
#include "../client/gamemode/GameMode.h" #include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h" #include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h" #include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER #ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h" #include "../client/sound/SoundEngine.h"
#endif #endif
@@ -74,11 +53,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) { Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified. if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
// if (minecraft->player) { if (minecraft->player) {
// I guess this should always be true, but it crashed somewhere in this // I guess this should always be true, but it crashed somewhere in this
// function once and I only see this one as a potential problem // function once and I only see this one as a potential problem
return new AddMobPacket((Mob*)entity); return new AddMobPacket((Mob*)entity);
// } }
} }
else if (entity->isPlayer()) { else if (entity->isPlayer()) {
@@ -157,18 +136,7 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
{ {
auto player = getPlayer(source); displayGameMessage(packet->message);
if (player == nullptr) return; // @todo maybe kick?
if (packet->message[0] == '/') {
// This is a command
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
return sendPrivate(resp, source);
}
displayGameMessage("<" + player->name + "> " + packet->message);
} }
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid) void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
@@ -188,8 +156,6 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid) if (player->owner == guid)
{ {
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name; std::string message = player->name;
message += " disconnected from the game"; message += " disconnected from the game";
displayGameMessage(message); displayGameMessage(message);
@@ -220,32 +186,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion; bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion; bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
if (oldClient || oldServer || !packet->newProto) if (oldClient || oldServer)
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld; loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
std::string nicknameLower = packet->clientName.C_String();
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
printf("%s lower \n", nicknameLower.c_str());
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
std::string clientLower = player->name;
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
// @todo to lower case
if (nicknameLower == clientLower) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedPpl) {
if (nicknameLower == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
RakNet::BitStream bitStream; RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream); LoginStatusPacket(loginStatus).write(&bitStream);
@@ -257,16 +199,13 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
// //
// Valid client version // Valid client version
// //
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities); minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source; newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String(); newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer); _pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks // Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) { while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z); newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -289,8 +228,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
level->getLevelData()->getGeneratorVersion(), level->getLevelData()->getGeneratorVersion(),
gameType, gameType,
newPlayer->entityId, newPlayer->entityId,
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z, newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
LevelConstants::CHUNK_CACHE_WIDTH
).write(&bitStream); ).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false); rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -306,8 +244,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS) if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source); onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
} }
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source) void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -365,36 +301,6 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
} }
} }
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets // Additional packets
// * set spawn // * set spawn
/* /*
@@ -433,31 +339,14 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
{ {
if (!level) return; if (!level) return;
LOGI("MovePlayerPacket\n"); //LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId)) { if (Entity* entity = level->getEntity(packet->entityId))
ServerPlayer* player = (ServerPlayer*) getPlayer(source); {
// int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
// if (timeElapsed > 0) {
// float dist = player->distanceTo(packet->x, player->y, packet->z);
// float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
// player->setLastMoveTicks(minecraft->getTicks());
// float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
// if (speed > maxSpeed) {
// MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
// return raknetInstance->send(refuse);
// }
// }
entity->xd = entity->yd = entity->zd = 0; entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3); entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients // broadcast this packet to other clients
redistributePacket(packet, source); redistributePacket(packet, source);
} }
} }
@@ -479,29 +368,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) { if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f); level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) { if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
// From SurvivalMode.cpp //oldTile->spawnResources(level, x, y, z, data, 1); //@todo
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data); oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data); oldTile->destroy(level, x, y, z, data);
} }
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -531,8 +403,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p); raknetInstance->send(source, p);
} }
} }
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
} }
void ServerSideNetworkHandler::levelGenerated( Level* level ) void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -559,31 +429,23 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory // override the player's inventory
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue); //int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) { if (slot >= 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!"); if (packet->itemId == 0) {
packet->inventorySlot = slot; player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
}
player->inventory->moveToSelectedSlot(slot, true);
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
} }
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -593,8 +455,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return; if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return; if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player); packet->fillIn(player);
redistributePacket(packet, source); redistributePacket(packet, source);
} }
@@ -606,8 +466,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId); Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer()) if (src && entity && src->isPlayer())
{ {
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src; Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) { if (InteractPacket::Attack == packet->action) {
player->swing(); player->swing();
@@ -648,70 +506,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
} }
redistributePacket(packet, source); redistributePacket(packet, source);
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
for (int i = 0; i < items.size(); i++) {
p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
}
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet) void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{ {
if (!level) return; if (!level) return;
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData); LOGI("UseItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* player = (Player*) entity; Player* player = (Player*) entity;
@@ -722,30 +522,7 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return; if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return; if (packet->item.isNull()) return;
ItemInstance* packetItem = &packet->item; ItemInstance* item = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) { if(packet->face == 255) {
// Special case: x,y,z means direction-of-action // Special case: x,y,z means direction-of-action
@@ -757,10 +534,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z)); Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
} }
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n"); //LOGW("Use Item not working! Out of synch?\n");
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent // Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
@@ -771,8 +544,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return; if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId)) if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId); e->handleEntityEvent(packet->eventId);
} }
@@ -806,11 +577,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{ {
if (!level) return; if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
@@ -826,27 +592,15 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{ {
if (!level) return; if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId); Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) { if (entity && entity->isPlayer()) {
Player* p = (Player*)entity; Player* p = (Player*)entity;
// p->drop(new ItemInstance(packet->item), packet->dropType != 0); p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
} }
} }
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return; if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -858,16 +612,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) { void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return; if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source); Player* p = findPlayer(level, &source);
if (!p) return; if (!p) return;
@@ -875,80 +619,12 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n"); LOGW("User has no container!\n");
return; return;
} }
if (p->containerMenu->containerId != packet->containerId)
if (p->containerMenu->containerId != packet->containerId) { {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId); LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return; return;
} }
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) { if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str()); //LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
@@ -959,8 +635,6 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item); p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item); //p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
} }
p->inventory->print();
} }
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet ) void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
@@ -983,8 +657,6 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level) if (!level)
return; return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z); TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) { if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te; SignTileEntity* ste = (SignTileEntity*) te;
@@ -1041,9 +713,3 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
if (source == level->players[i]->owner) return level->players[i]; if (source == level->players[i]->owner) return level->players[i];
return NULL; return NULL;
} }
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
RakNet::BitStream bitStream;
packet.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}

View File

@@ -58,7 +58,6 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet); virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet); virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; } bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow); void allowIncomingConnections(bool doAllow);
@@ -71,12 +70,6 @@ private:
* @brief Send packet to all players * @brief Send packet to all players
*/ */
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer); void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
/**
* @brief Send packer private with GUID
*/
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
Player* getPlayer(const RakNet::RakNetGUID& source); Player* getPlayer(const RakNet::RakNetGUID& source);
Minecraft* minecraft; Minecraft* minecraft;

View File

@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
if (x0 < 0) x0 = 0; if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0; if (y0 < 0) y0 = 0;
if (z0 < 0) z0 = 0; if (z0 < 0) z0 = 0;
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1; if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1; if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1; if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
for (int y = y0; y <= y1; ++y) for (int y = y0; y <= y1; ++y)
for (int z = z0; z <= z1; ++z) for (int z = z0; z <= z1; ++z)
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
sw.start(); sw.start();
// Save a cuboid around the player // Save a cuboid around the player
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH; const int CSize = CHUNK_CACHE_WIDTH;
int cx = (int)e->x / CSize; int cx = (int)e->x / CSize;
int cz = (int)e->z / CSize; int cz = (int)e->z / CSize;
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
const int cz = restorePos.z; const int cz = restorePos.z;
const int y0 = restorePos.y; const int y0 = restorePos.y;
const int y1 = y0 + RestoreHeight; const int y1 = y0 + RestoreHeight;
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH; const int CSize = CHUNK_CACHE_WIDTH;
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8; const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
if (!restoreBuffer) { if (!restoreBuffer) {

View File

@@ -33,18 +33,18 @@ public:
unsigned char* blockIds = chunk->getBlockData(); unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data; DataLayer& blockData = chunk->data;
const int setSize = LevelConstants::LEVEL_HEIGHT / 8; const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8 const int setShift = 4; // power of LEVEL_HEIGHT / 8
chunkData.Reset(); chunkData.Reset();
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++) for (int i = 0; i < CHUNK_COLUMNS; i++)
{ {
unsigned char updateBits = chunk->updateMap[i]; unsigned char updateBits = chunk->updateMap[i];
chunkData.Write(updateBits); chunkData.Write(updateBits);
if (updateBits > 0) if (updateBits > 0)
{ {
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7; int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
for (int set = 0; set < 8; set++) for (int set = 0; set < 8; set++)
{ {

View File

@@ -9,20 +9,17 @@ public:
RakNet::RakString clientName; RakNet::RakString clientName;
int clientNetworkVersion; int clientNetworkVersion;
int clientNetworkLowestSupportedVersion; int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket() LoginPacket()
: clientNetworkVersion(-1), : clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1), clientNetworkLowestSupportedVersion(-1)
newProto(false)
{ {
} }
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto) LoginPacket(const RakNet::RakString& clientName, int clientVersion)
: clientName(clientName), : clientName(clientName),
clientNetworkVersion(clientVersion), clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion), clientNetworkLowestSupportedVersion(clientVersion)
newProto(newProto)
{ {
} }
@@ -32,7 +29,6 @@ public:
bitStream->Write(clientName); bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion); bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion); bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -43,11 +39,6 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) { if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion); bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion); bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
} }
} }

View File

@@ -3,13 +3,10 @@
#include "../Packet.h" #include "../Packet.h"
// wtf why not enum
namespace LoginStatus { namespace LoginStatus {
const int Success = 0; const int Success = 0;
const int Failed_ClientOld = 1; const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2; const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
const int Failed_Banned = 4;
} }
class LoginStatusPacket : public Packet { class LoginStatusPacket : public Packet {

View File

@@ -50,7 +50,5 @@
#include "TileEventPacket.h" #include "TileEventPacket.h"
#include "UpdateBlockPacket.h" #include "UpdateBlockPacket.h"
#include "UseItemPacket.h" #include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/ #endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,19 +9,15 @@ public:
int entityId; int entityId;
unsigned short itemId; unsigned short itemId;
unsigned short itemAuxValue; unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket() PlayerEquipmentPacket()
{ {
} }
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot) PlayerEquipmentPacket(int entityId, int itemId, int data)
: entityId(entityId), : entityId(entityId),
itemId(itemId), itemId(itemId),
itemAuxValue(data), itemAuxValue(data)
selectedSlot(selSlot),
inventorySlot(invSlot)
{ {
} }
@@ -32,8 +28,6 @@ public:
bitStream->Write(entityId); bitStream->Write(entityId);
bitStream->Write(itemId); bitStream->Write(itemId);
bitStream->Write(itemAuxValue); bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -41,8 +35,6 @@ public:
bitStream->Read(entityId); bitStream->Read(entityId);
bitStream->Read(itemId); bitStream->Read(itemId);
bitStream->Read(itemAuxValue); bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,14 +2,13 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet class SendInventoryPacket: public Packet
{ {
public: public:
SendInventoryPacket() {} SendInventoryPacket()
{
}
SendInventoryPacket(Player* player, bool dropItems) SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId), : entityId(player->entityId),
@@ -22,15 +21,10 @@ public:
ItemInstance* item = inv->getItem(i); ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < NumArmorItems; ++i) { for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i); ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance()); items.push_back(item? *item : ItemInstance());
} }
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
} }
void write(RakNet::BitStream* bitStream) void write(RakNet::BitStream* bitStream)
@@ -45,13 +39,6 @@ public:
// Armor // Armor
for (int i = 0; i < NumArmorItems; ++i) for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream); PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -63,12 +50,6 @@ public:
// Inventory, Armor // Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i) for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream)); items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -81,8 +62,6 @@ public:
short numItems; short numItems;
unsigned char extra; unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1; static const int ExtraDrop = 1;
static const int NumArmorItems = 4; static const int NumArmorItems = 4;
}; };

View File

@@ -2,7 +2,6 @@
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__ #define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
#include "../Packet.h" #include "../Packet.h"
#include "world/level/LevelConstants.h"
#include <cstdint> #include <cstdint>
class StartGamePacket : public Packet class StartGamePacket : public Packet
@@ -15,20 +14,18 @@ public:
int entityId; int entityId;
float x, y, z; float x, y, z;
int chunkCacheWidth = 0;
StartGamePacket() StartGamePacket()
{ {
} }
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth) StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
: levelSeed((int32_t)seed), : levelSeed((int32_t)seed),
levelGeneratorVersion(levelGeneratorVersion), levelGeneratorVersion(levelGeneratorVersion),
gameType(gameType), gameType(gameType),
entityId(entityId), entityId(entityId),
x(x), x(x),
y(y), y(y),
z(z), z(z)
chunkCacheWidth(chunkCacheWidth)
{ {
} }
@@ -43,7 +40,6 @@ public:
bitStream->Write(x); bitStream->Write(x);
bitStream->Write(y); bitStream->Write(y);
bitStream->Write(z); bitStream->Write(z);
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
} }
void read(RakNet::BitStream* bitStream) void read(RakNet::BitStream* bitStream)
@@ -55,10 +51,6 @@ public:
bitStream->Read(x); bitStream->Read(x);
bitStream->Read(y); bitStream->Read(y);
bitStream->Read(z); bitStream->Read(z);
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(chunkCacheWidth);
}
} }
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback) void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

View File

@@ -1,54 +0,0 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -17,11 +17,6 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
levelName = std::string(arguments[a+1]); levelName = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one. a++; // Skip the next argument since it's part of this one.
} }
} else if(strcmp(arguments[a], "--gamemode") == 0) {
if(a + 1 < numArguments) {
gamemode = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one.
}
} else if(strcmp(arguments[a], "--leveldir") == 0) { } else if(strcmp(arguments[a], "--leveldir") == 0) {
if(a + 1 < numArguments) { if(a + 1 < numArguments) {
levelDir = std::string(arguments[a+1]); levelDir = std::string(arguments[a+1]);
@@ -56,9 +51,6 @@ std::string ArgumentsSettings::getServerKey() {
std::string ArgumentsSettings::getCachePath() { std::string ArgumentsSettings::getCachePath() {
return cachePath; return cachePath;
} }
std::string ArgumentsSettings::getGamemode() {
return gamemode;
}
std::string ArgumentsSettings::getLevelDir() { std::string ArgumentsSettings::getLevelDir() {
return levelDir; return levelDir;
} }

View File

@@ -4,27 +4,20 @@
class ArgumentsSettings { class ArgumentsSettings {
public: public:
ArgumentsSettings(int numArguments, char** arguments); ArgumentsSettings(int numArguments, char** arguments);
std::string getExternalPath(); std::string getExternalPath();
std::string getLevelName(); std::string getLevelName();
std::string getServerKey(); std::string getServerKey();
std::string getCachePath(); std::string getCachePath();
std::string getLevelDir(); std::string getLevelDir();
std::string getGamemode();
bool getShowHelp(); bool getShowHelp();
int getPort(); int getPort();
private: private:
std::string cachePath; std::string cachePath;
std::string externalPath; std::string externalPath;
std::string levelName; std::string levelName;
std::string gamemode;
std::string levelDir; std::string levelDir;
std::string serverKey; std::string serverKey;
bool showHelp; bool showHelp;
int port; int port;
}; };

View File

@@ -12,19 +12,16 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
void ServerLevel::updateSleepingPlayerList() { void ServerLevel::updateSleepingPlayerList() {
bool allPlayersWasSleeping = allPlayersAreSleeping; bool allPlayersWasSleeping = allPlayersAreSleeping;
allPlayersAreSleeping = !players.empty(); allPlayersAreSleeping = !players.empty();
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if(!player->isSleeping()) {
if (!player->isSleeping()) {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
break; break;
} }
} }
if (!allPlayersWasSleeping && allPlayersAreSleeping) { if(!allPlayersWasSleeping && allPlayersAreSleeping) {
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0); levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
(*it)->setAllPlayersSleeping(); (*it)->setAllPlayersSleeping();
} }
} }
@@ -32,26 +29,23 @@ void ServerLevel::updateSleepingPlayerList() {
void ServerLevel::awakenAllPlayers() { void ServerLevel::awakenAllPlayers() {
allPlayersAreSleeping = false; allPlayersAreSleeping = false;
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it; Player* player = *it;
if(player->isSleeping()) {
if (player->isSleeping()) {
player->stopSleepInBed(false, false, true); player->stopSleepInBed(false, false, true);
player->health = Player::MAX_HEALTH; player->health = Player::MAX_HEALTH;
player->lastHealth = Player::MAX_HEALTH; player->lastHealth = Player::MAX_HEALTH;
} }
} }
SetHealthPacket packet(Player::MAX_HEALTH); SetHealthPacket packet(Player::MAX_HEALTH);
raknetInstance->send(packet); raknetInstance->send(packet);
} }
bool ServerLevel::allPlayersSleeping() { bool ServerLevel::allPlayersSleeping() {
if (allPlayersAreSleeping && !isClientSide) { if(allPlayersAreSleeping && !isClientSide) {
// all players are sleeping, but have they slept long enough? // all players are sleeping, but have they slept long enough?
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) { for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if (!(*it)->isSleepingLongEnough()) { if(!(*it)->isSleepingLongEnough()) {
return false; return false;
} }
} }
@@ -61,17 +55,13 @@ bool ServerLevel::allPlayersSleeping() {
return false; return false;
} }
void ServerLevel::tick() { void ServerLevel::tick(){
super::tick(); super::tick();
if(allPlayersSleeping()) {
if (allPlayersSleeping()) {
long newTime = levelData.getTime() + TICKS_PER_DAY; long newTime = levelData.getTime() + TICKS_PER_DAY;
levelData.setTime(newTime - (newTime % TICKS_PER_DAY)); levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
SetTimePacket packet(levelData.getTime()); SetTimePacket packet(levelData.getTime());
raknetInstance->send(packet); raknetInstance->send(packet);
awakenAllPlayers(); awakenAllPlayers();
} }
} }

View File

@@ -19,17 +19,14 @@
#include "../network/packet/AnimatePacket.h" #include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h" #include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h" #include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto) ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
: super(level, minecraft->isCreativeMode()), : super(level, minecraft->isCreativeMode()),
_mc(minecraft), _mc(minecraft),
_prevHealth(-999), _prevHealth(-999),
_containerCounter(0), _containerCounter(0)
isNewProto(proto)
{ {
// hasFakeInventory = true; hasFakeInventory = true;
footSize = 0; footSize = 0;
} }
@@ -70,16 +67,7 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) { void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId); TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet); _mc->raknetInstance->send(packet);
printf("TakeItemEntityPacket \n");
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount); super::take(e, orgCount);
} }
@@ -130,20 +118,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) { void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value); ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
LOGI("Setting container data for id %d: %d\n", id, value); //LOGI("Setting container data for id %d: %d\n", id, value);
} }
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) { void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return; if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item); ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
LOGI("Slot %d changed\n", slot); //LOGI("Slot %d changed\n", slot);
} }
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) { void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems()); ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p); _mc->raknetInstance->send(owner, p);
LOGI("Refreshing container with %zu items\n", items.size()); //LOGI("Refreshing container with %d items\n", items.size());
} }
void ServerPlayer::nextContainerCounter() { void ServerPlayer::nextContainerCounter() {
@@ -175,12 +163,3 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
ChatPacket package(messageId); ChatPacket package(messageId);
_mc->raknetInstance->send(owner, package); _mc->raknetInstance->send(owner, package);
} }
void ServerPlayer::causeFallDamage(float distance) {
int dmg = (int) ceil((distance - 3));
if (dmg > 0) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
_mc->raknetInstance->send(owner, packet);
}
super::causeFallDamage(distance);
}

View File

@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
{ {
typedef Player super; typedef Player super;
public: public:
ServerPlayer(Minecraft* minecraft, Level* level, bool proto); ServerPlayer(Minecraft* minecraft, Level* level);
~ServerPlayer(); ~ServerPlayer();
@@ -43,17 +43,6 @@ public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint); virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem(); void completeUsingItem();
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
int getLastMoveTicks() { return lastMoveTicks; }
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
int getTicksInAir() { return ticksInAir; }
void setNewProto(bool proto) { isNewProto = proto; }
bool getProto() { return isNewProto; }
virtual void causeFallDamage(float distance);
private: private:
void nextContainerCounter(); void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu ); void setContainerMenu( BaseContainerMenu* menu );
@@ -61,11 +50,6 @@ private:
Minecraft* _mc; Minecraft* _mc;
int _prevHealth; int _prevHealth;
int _containerCounter; int _containerCounter;
int lastMoveTicks = 0;
int ticksInAir = 0;
bool isNewProto = false;
}; };
#endif /*ServerPlayer_H__*/ #endif /*ServerPlayer_H__*/

View File

@@ -871,8 +871,8 @@ bool Entity::load( CompoundTag* tag )
// Add a small padding if standing next to the world edges // Add a small padding if standing next to the world edges
const float padding = bbWidth * 0.5f + 0.001f; const float padding = bbWidth * 0.5f + 0.001f;
xx = Mth::clamp(xx, padding, (float)LevelConstants::LEVEL_WIDTH - padding); xx = Mth::clamp(xx, padding, (float)LEVEL_WIDTH - padding);
zz = Mth::clamp(zz, padding, (float)LevelConstants::LEVEL_DEPTH - padding); zz = Mth::clamp(zz, padding, (float)LEVEL_DEPTH - padding);
xo = xOld = x = xx; xo = xOld = x = xx;
yo = yOld = y = yy; yo = yOld = y = yy;

View File

@@ -129,7 +129,6 @@ public:
virtual bool isHangingEntity(); virtual bool isHangingEntity();
virtual int getAuxData(); virtual int getAuxData();
virtual void checkFallDamage(float ya, bool onGround);
protected: protected:
virtual void setRot(float yRot, float xRot); virtual void setRot(float yRot, float xRot);
@@ -138,6 +137,7 @@ protected:
virtual void resetPos(bool clearMore); virtual void resetPos(bool clearMore);
virtual void outOfWorld(); virtual void outOfWorld();
virtual void checkFallDamage(float ya, bool onGround);
virtual void causeFallDamage(float fallDamage2); virtual void causeFallDamage(float fallDamage2);
virtual void markHurt(); virtual void markHurt();

View File

@@ -729,6 +729,7 @@ bool Mob::isWaterMob()
void Mob::aiStep() void Mob::aiStep()
{ {
//@todo? 30 lines of code here in java version //@todo? 30 lines of code here in java version
TIMER_PUSH("ai"); TIMER_PUSH("ai");
if (isImmobile()) { if (isImmobile()) {
jumping = false; jumping = false;

View File

@@ -223,9 +223,6 @@ protected:
double xc, yc, zc; double xc, yc, zc;
public: public:
void setxxa(float xxa) { this->xxa = xxa; }
void setyya(float yya) { this->yya = yya; }
// Cape position accessors (for renderers) // Cape position accessors (for renderers)
double getCapeX() const { return xCape; } double getCapeX() const { return xCape; }
double getCapeY() const { return yCape; } double getCapeY() const { return yCape; }

View File

@@ -357,12 +357,3 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
} }
return false; return false;
} }
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,8 +45,6 @@ public:
int getAttackDamage(Entity* entity); int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile); float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile); bool canDestroy(Tile* tile);
void print();
private: private:
void setupDefault(); void setupDefault();
public: public:

View File

@@ -141,11 +141,6 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory // // silently destroy the item when having a full inventory
// item->count = 0; // item->count = 0;
// return true; // return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
} }
return false; return false;

View File

@@ -290,7 +290,3 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor(); return item->isArmor();
} }
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,8 +81,6 @@ public:
static bool isArmorItem(const ItemInstance* instance); static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/** /**
* Checks if this item is the same item as the other one, disregarding the * Checks if this item is the same item as the other one, disregarding the
* 'count' value. * 'count' value.

View File

@@ -29,9 +29,6 @@
#include "../Difficulty.h" #include "../Difficulty.h"
#include "../../network/packet/ExplodePacket.h" #include "../../network/packet/ExplodePacket.h"
const int Level::DEPTH = LevelConstants::LEVEL_HEIGHT;
const int Level::SEA_LEVEL = Level::DEPTH / 2 - 1;
Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */) Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */)
: levelStorage(levelStorage), : levelStorage(levelStorage),
isClientSide(false), isClientSide(false),
@@ -281,8 +278,8 @@ void Level::tickTiles() {
for (int i = 0; i < pollChunkOffsetsSize; i += 2) { for (int i = 0; i < pollChunkOffsetsSize; i += 2) {
const int xp = xx + pollChunkOffsets[i]; const int xp = xx + pollChunkOffsets[i];
const int zp = zz + pollChunkOffsets[i+1]; const int zp = zz + pollChunkOffsets[i+1];
if (xp >= 0 && xp < LevelConstants::CHUNK_CACHE_WIDTH && if (xp >= 0 && xp < CHUNK_CACHE_WIDTH &&
zp >= 0 && zp < LevelConstants::CHUNK_CACHE_WIDTH) zp >= 0 && zp < CHUNK_CACHE_WIDTH)
_chunksToPoll.insert(ChunkPos(xp, zp)); _chunksToPoll.insert(ChunkPos(xp, zp));
} }
} }
@@ -431,17 +428,17 @@ bool Level::findPath(Path* path, Entity* from, int xBest, int yBest, int zBest,
/*protected*/ /*protected*/
void Level::setInitialSpawn() { void Level::setInitialSpawn() {
isFindingSpawn = true; isFindingSpawn = true;
int xSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0; int xSpawn = CHUNK_CACHE_WIDTH * CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
int ySpawn = 64; int ySpawn = 64;
int zSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0; int zSpawn = CHUNK_CACHE_WIDTH * CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
while (!dimension->isValidSpawn(xSpawn, zSpawn)) { while (!dimension->isValidSpawn(xSpawn, zSpawn)) {
xSpawn += random.nextInt(32) - random.nextInt(32); xSpawn += random.nextInt(32) - random.nextInt(32);
zSpawn += random.nextInt(32) - random.nextInt(32); zSpawn += random.nextInt(32) - random.nextInt(32);
if (xSpawn < 4) xSpawn += 32; if (xSpawn < 4) xSpawn += 32;
if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 32; if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 32;
if (zSpawn < 4) zSpawn += 32; if (zSpawn < 4) zSpawn += 32;
if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 32; if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 32;
} }
levelData.setSpawn(xSpawn, ySpawn, zSpawn); levelData.setSpawn(xSpawn, ySpawn, zSpawn);
isFindingSpawn = false; isFindingSpawn = false;
@@ -459,9 +456,9 @@ void Level::validateSpawn() {
zSpawn += random.nextInt(8) - random.nextInt(8); zSpawn += random.nextInt(8) - random.nextInt(8);
if (xSpawn < 4) xSpawn += 8; if (xSpawn < 4) xSpawn += 8;
if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 8; if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 8;
if (zSpawn < 4) zSpawn += 8; if (zSpawn < 4) zSpawn += 8;
if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 8; if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 8;
} }
levelData.setXSpawn(xSpawn); levelData.setXSpawn(xSpawn);
levelData.setZSpawn(zSpawn); levelData.setZSpawn(zSpawn);
@@ -947,7 +944,7 @@ HitResult Level::clip(const Vec3& A, const Vec3& b, bool liquid /*= false*/, boo
if (solidOnly && tile != NULL && tile->getAABB(this, xTile0, yTile0, zTile0) == NULL) { if (solidOnly && tile != NULL && tile->getAABB(this, xTile0, yTile0, zTile0) == NULL) {
// No collision // No collision
} else if (t > 0 && tile->mayPick(data, liquid)) { } else if (t > 0 && tile->mayPick(data, liquid)) {
if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LevelConstants::LEVEL_WIDTH && zTile0 < LevelConstants::LEVEL_WIDTH) { if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LEVEL_WIDTH && zTile0 < LEVEL_WIDTH) {
HitResult r = tile->clip(this, xTile0, yTile0, zTile0, a, b); HitResult r = tile->clip(this, xTile0, yTile0, zTile0, a, b);
if (r.isHit()) return r; if (r.isHit()) return r;
} }
@@ -2225,9 +2222,9 @@ void Level::setNightMode( bool isNightMode ) {
} }
bool Level::inRange( int x, int y, int z ) { bool Level::inRange( int x, int y, int z ) {
return x >= 0 && x < LevelConstants::LEVEL_WIDTH return x >= 0 && x < LEVEL_WIDTH
&& y >= 0 && y < LevelConstants::LEVEL_HEIGHT && y >= 0 && y < LEVEL_HEIGHT
&& z >= 0 && z < LevelConstants::LEVEL_DEPTH; && z >= 0 && z < LEVEL_DEPTH;
} }
// //

View File

@@ -67,8 +67,8 @@ class Level: public LevelSource
public: public:
static const int MAX_LEVEL_SIZE = 32000000; static const int MAX_LEVEL_SIZE = 32000000;
static const int DEPTH; static const short DEPTH = LEVEL_HEIGHT;
static const int SEA_LEVEL; static const short SEA_LEVEL = DEPTH / 2 - 1;
static const int MAX_BRIGHTNESS = 15; static const int MAX_BRIGHTNESS = 15;
static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20 static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20
@@ -307,9 +307,6 @@ public:
Dimension* dimension; Dimension* dimension;
IRakNetInstance* raknetInstance; IRakNetInstance* raknetInstance;
Random random; Random random;
std::set<std::string> ops;
std::set<std::string> bannedPpl;
protected: protected:
bool isFindingSpawn; bool isFindingSpawn;

View File

@@ -1,10 +0,0 @@
#include "LevelConstants.h"
int LevelConstants::LEVEL_HEIGHT = 128;
int LevelConstants::CHUNK_CACHE_WIDTH = 16; // in chunks
int LevelConstants::CHUNK_WIDTH = 16; // in blocks
int LevelConstants::CHUNK_DEPTH = 16;
int LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
int LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
int LevelConstants::CHUNK_COLUMNS = LevelConstants::CHUNK_WIDTH * LevelConstants::CHUNK_DEPTH;
int LevelConstants::CHUNK_BLOCK_COUNT = LevelConstants::CHUNK_COLUMNS * LevelConstants::LEVEL_HEIGHT;

View File

@@ -1,14 +1,14 @@
#pragma once #ifndef _MINECRAFT_WORLD_LEVELCONSTANTS_H_
#define _MINECRAFT_WORLD_LEVELCONSTANTS_H_
class LevelConstants {
public:
static int CHUNK_CACHE_WIDTH; // in chunks
static int LEVEL_WIDTH;
static int LEVEL_DEPTH;
static int LEVEL_HEIGHT;
static int CHUNK_WIDTH; // in blocks const int LEVEL_HEIGHT = 128;
static int CHUNK_DEPTH; const int CHUNK_CACHE_WIDTH = 16; // in chunks
static int CHUNK_COLUMNS; const int CHUNK_WIDTH = 16; // in blocks
static int CHUNK_BLOCK_COUNT; const int CHUNK_DEPTH = 16;
}; const int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
const int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
#endif

View File

@@ -10,7 +10,7 @@
#include "../LevelConstants.h" #include "../LevelConstants.h"
class ChunkCache: public ChunkSource { class ChunkCache: public ChunkSource {
//static const int LevelConstants::CHUNK_CACHE_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH; // WAS 32; //static const int CHUNK_CACHE_WIDTH = CHUNK_CACHE_WIDTH; // WAS 32;
static const int MAX_SAVES = 2; static const int MAX_SAVES = 2;
public: public:
ChunkCache(Level* level_, ChunkStorage* storage_, ChunkSource* source_) ChunkCache(Level* level_, ChunkStorage* storage_, ChunkSource* source_)
@@ -24,17 +24,14 @@ public:
isChunkCache = true; isChunkCache = true;
//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0); //emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0); emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
memset(chunks, 0, sizeof(LevelChunk*) * CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
chunks = new LevelChunk *[LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH];
memset(chunks, 0, sizeof(LevelChunk*) * LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH);
LOGI("Chunks allocated.");
} }
~ChunkCache() { ~ChunkCache() {
delete source; delete source;
delete emptyChunk; delete emptyChunk;
for (int i = 0; i < LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH; i++) for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
{ {
if (chunks[i]) if (chunks[i])
{ {
@@ -45,7 +42,7 @@ public:
} }
bool fits(int x, int z) { bool fits(int x, int z) {
return (x >= 0 && z >= 0 && x < LevelConstants::CHUNK_CACHE_WIDTH && z < LevelConstants::CHUNK_CACHE_WIDTH); return (x >= 0 && z >= 0 && x < CHUNK_CACHE_WIDTH && z < CHUNK_CACHE_WIDTH);
} }
bool hasChunk(int x, int z) { bool hasChunk(int x, int z) {
@@ -55,9 +52,9 @@ public:
if (x == xLast && z == zLast && last != NULL) { if (x == xLast && z == zLast && last != NULL) {
return true; return true;
} }
int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1); int xs = x & (CHUNK_CACHE_WIDTH - 1);
int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1); int zs = z & (CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH; int slot = xs + zs * CHUNK_CACHE_WIDTH;
return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z)); return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z));
} }
@@ -74,9 +71,9 @@ public:
} }
if (!fits(x, z)) return emptyChunk; if (!fits(x, z)) return emptyChunk;
//if (!level->isFindingSpawn && !fits(x, z)) return emptyChunk; //if (!level->isFindingSpawn && !fits(x, z)) return emptyChunk;
int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1); int xs = x & (CHUNK_CACHE_WIDTH - 1);
int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1); int zs = z & (CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH; int slot = xs + zs * CHUNK_CACHE_WIDTH;
if (!hasChunk(x, z)) { if (!hasChunk(x, z)) {
if (chunks[slot] != NULL) { if (chunks[slot] != NULL) {
chunks[slot]->unload(); chunks[slot]->unload();
@@ -202,8 +199,8 @@ public:
void saveAll(bool onlyUnsaved) { void saveAll(bool onlyUnsaved) {
if (storage != NULL) { if (storage != NULL) {
std::vector<LevelChunk*> chunks; std::vector<LevelChunk*> chunks;
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; ++z) for (int z = 0; z < CHUNK_CACHE_WIDTH; ++z)
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; ++x) { for (int x = 0; x < CHUNK_CACHE_WIDTH; ++x) {
LevelChunk* chunk = level->getChunk(x, z); LevelChunk* chunk = level->getChunk(x, z);
if (!onlyUnsaved || chunk->shouldSave(false)) if (!onlyUnsaved || chunk->shouldSave(false))
chunks.push_back( chunk ); chunks.push_back( chunk );
@@ -214,7 +211,7 @@ public:
private: private:
LevelChunk* load(int x, int z) { LevelChunk* load(int x, int z) {
if (storage == NULL) return emptyChunk; if (storage == NULL) return emptyChunk;
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH)
{ {
return emptyChunk; return emptyChunk;
} }
@@ -257,7 +254,7 @@ private:
LevelChunk* emptyChunk; LevelChunk* emptyChunk;
ChunkSource* source; ChunkSource* source;
ChunkStorage* storage; ChunkStorage* storage;
LevelChunk** chunks; LevelChunk* chunks[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
Level* level; Level* level;
LevelChunk* last; LevelChunk* last;

View File

@@ -12,14 +12,13 @@
/*static*/ /*static*/
bool LevelChunk::touchedSky = false; bool LevelChunk::touchedSky = false;
int LevelChunk::ChunkBlockCount;
LevelChunk::LevelChunk( Level* level, int x, int z ) LevelChunk::LevelChunk( Level* level, int x, int z )
: level(level), : level(level),
x(x), x(x),
z(z), z(z),
xt(x * LevelConstants::CHUNK_WIDTH), xt(x * CHUNK_WIDTH),
zt(z * LevelConstants::CHUNK_DEPTH) zt(z * CHUNK_DEPTH)
{ {
init(); init();
} }
@@ -28,8 +27,8 @@ LevelChunk::LevelChunk( Level* level, unsigned char* blocks, int x, int z )
: level(level), : level(level),
x(x), x(x),
z(z), z(z),
xt(x * LevelConstants::CHUNK_WIDTH), xt(x * CHUNK_WIDTH),
zt(z * LevelConstants::CHUNK_DEPTH), zt(z * CHUNK_DEPTH),
blocks(blocks), blocks(blocks),
data(ChunkBlockCount), data(ChunkBlockCount),
skyLight(ChunkBlockCount), skyLight(ChunkBlockCount),
@@ -46,9 +45,6 @@ LevelChunk::~LevelChunk()
void LevelChunk::init() void LevelChunk::init()
{ {
heightmap = new char[LevelConstants::CHUNK_COLUMNS];
updateMap = new unsigned char[LevelConstants::CHUNK_COLUMNS];
terrainPopulated = false; terrainPopulated = false;
dontSave = false; dontSave = false;
unsaved = false; unsaved = false;

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@@ -106,9 +106,9 @@ private:
void recalcHeight(int x, int yStart, int z); void recalcHeight(int x, int yStart, int z);
public: public:
static bool touchedSky; static bool touchedSky;
static int ChunkBlockCount; static const int ChunkBlockCount = CHUNK_BLOCK_COUNT;
const int ChunkSize = ChunkBlockCount; static const int ChunkSize = ChunkBlockCount;
static const int UpdateMapBitShift = 4; // power of (LevelConstants::LEVEL_HEIGHT / 8) == 16 static const int UpdateMapBitShift = 4; // power of (LEVEL_HEIGHT / 8) == 16
int blocksLength; // ? needed or not? (i.e. are all chunks the same size?) int blocksLength; // ? needed or not? (i.e. are all chunks the same size?)
@@ -118,12 +118,12 @@ public:
DataLayer skyLight; DataLayer skyLight;
DataLayer blockLight; DataLayer blockLight;
char* heightmap; // [LevelConstants::CHUNK_COLUMNS] char heightmap[CHUNK_COLUMNS];
unsigned char* updateMap; // marks regions within block columns that have been modified [LevelConstants::CHUNK_COLUMNS] unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
int minHeight; int minHeight;
int x, z; const int x, z;
int xt, zt; const int xt, zt;
bool terrainPopulated; bool terrainPopulated;
bool unsaved; bool unsaved;

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@@ -64,7 +64,7 @@ RandomLevelSource::~RandomLevelSource() {
/*public*/ /*public*/
void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* blocks, /*Biome*/void* biomes, float* temperatures) { void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* blocks, /*Biome*/void* biomes, float* temperatures) {
int xChunks = 16 / LevelConstants::CHUNK_WIDTH; int xChunks = 16 / CHUNK_WIDTH;
int waterHeight = Level::DEPTH - 64; int waterHeight = Level::DEPTH - 64;
int xSize = xChunks + 1; int xSize = xChunks + 1;
@@ -87,23 +87,23 @@ void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* bloc
float s3a = (buffer[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 1)] - s3) * yStep; float s3a = (buffer[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 1)] - s3) * yStep;
for (int y = 0; y < CHUNK_HEIGHT; y++) { for (int y = 0; y < CHUNK_HEIGHT; y++) {
float xStep = 1 / (float) LevelConstants::CHUNK_WIDTH; float xStep = 1 / (float) CHUNK_WIDTH;
float _s0 = s0; float _s0 = s0;
float _s1 = s1; float _s1 = s1;
float _s0a = (s2 - s0) * xStep; float _s0a = (s2 - s0) * xStep;
float _s1a = (s3 - s1) * xStep; float _s1a = (s3 - s1) * xStep;
for (int x = 0; x < LevelConstants::CHUNK_WIDTH; x++) { for (int x = 0; x < CHUNK_WIDTH; x++) {
int offs = (x + xc * LevelConstants::CHUNK_WIDTH) << 11 | (0 + zc * LevelConstants::CHUNK_WIDTH) << 7 | (yc * CHUNK_HEIGHT + y); int offs = (x + xc * CHUNK_WIDTH) << 11 | (0 + zc * CHUNK_WIDTH) << 7 | (yc * CHUNK_HEIGHT + y);
int step = 1 << 7; int step = 1 << 7;
float zStep = 1 / (float) LevelConstants::CHUNK_WIDTH; float zStep = 1 / (float) CHUNK_WIDTH;
float val = _s0; float val = _s0;
float vala = (_s1 - _s0) * zStep; float vala = (_s1 - _s0) * zStep;
for (int z = 0; z < LevelConstants::CHUNK_WIDTH; z++) { for (int z = 0; z < CHUNK_WIDTH; z++) {
// + (zc * LevelConstants::CHUNK_WIDTH + z)]; // + (zc * CHUNK_WIDTH + z)];
float temp = temperatures[(xc * LevelConstants::CHUNK_WIDTH + x) * 16 + (zc * LevelConstants::CHUNK_WIDTH + z)]; float temp = temperatures[(xc * CHUNK_WIDTH + x) * 16 + (zc * CHUNK_WIDTH + z)];
int tileId = 0; int tileId = 0;
if (yc * CHUNK_HEIGHT + y < waterHeight) { if (yc * CHUNK_HEIGHT + y < waterHeight) {
if (temp < SNOW_CUTOFF && yc * CHUNK_HEIGHT + y >= waterHeight - 1) { if (temp < SNOW_CUTOFF && yc * CHUNK_HEIGHT + y >= waterHeight - 1) {

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@@ -1,6 +1,3 @@
#include <cstddef>
#include <fstream>
#include <ios>
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION) #if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
#include "LevelData.h" #include "LevelData.h"
@@ -91,9 +88,6 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
{ {
createFolderIfNotExists(levelPath.c_str()); createFolderIfNotExists(levelPath.c_str());
std::string playerFolder = levelPath + "/players";
createFolderIfNotExists(playerFolder.c_str());
std::string datFileName = levelPath + "/" + fnLevelDat; std::string datFileName = levelPath + "/" + fnLevelDat;
std::string levelFileName = levelPath + "/" + fnPlayerDat; std::string levelFileName = levelPath + "/" + fnPlayerDat;
loadedLevelData = new LevelData(); loadedLevelData = new LevelData();
@@ -119,7 +113,6 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players ) void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
{ {
// @todo: completely rewrite
std::string directory = levelPath + "/"; std::string directory = levelPath + "/";
std::string tmpFile = directory + fnLevelDatNew; std::string tmpFile = directory + fnLevelDatNew;
std::string datFile = directory + fnLevelDat; std::string datFile = directory + fnLevelDat;
@@ -148,67 +141,6 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
// Remove the temporary save, if the rename didn't do it // Remove the temporary save, if the rename didn't do it
remove(tmpFile.c_str()); remove(tmpFile.c_str());
// Save players
// fuck mojang for that
if (!players || players->empty()) {
return;
}
for (auto& player : *players) {
if (player != NULL) {
savePlayer(*player, directory);
}
}
}
void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
RakNet::BitStream data;
RakDataOutput buf(data);
CompoundTag playerTag;
player.saveWithoutId(&playerTag);
NbtIo::write(&playerTag, &buf);
std::ofstream file(playerPath, std::ios::out | std::ios::binary);
file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
}
bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
std::ifstream file(playerPath, std::ios::in | std::ios::binary);
if (!file.is_open()) {
return false;
}
std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
RakNet::BitStream bitStream(data.data(), data.size(), false);
RakDataInput stream(bitStream);
CompoundTag* tag = NbtIo::read(&stream);
if (tag) {
player.load(tag);
tag->deleteChildren();
delete tag;
}
return true;
}
void ExternalFileLevelStorage::savePlayer(Player& player) {
ExternalFileLevelStorage::savePlayer(player, levelPath);
}
bool ExternalFileLevelStorage::loadPlayer(Player& player) {
return ExternalFileLevelStorage::loadPlayer(player, levelPath);
} }
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level) LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)
@@ -343,8 +275,8 @@ bool ExternalFileLevelStorage::readPlayerData(const std::string& filename, Level
Vec3& pos = dest.playerData.pos; Vec3& pos = dest.playerData.pos;
if (pos.x < 0.5f) pos.x = 0.5f; if (pos.x < 0.5f) pos.x = 0.5f;
if (pos.z < 0.5f) pos.z = 0.5f; if (pos.z < 0.5f) pos.z = 0.5f;
if (pos.x > (LevelConstants::LEVEL_WIDTH - 0.5f)) pos.x = LevelConstants::LEVEL_WIDTH - 0.5f; if (pos.x > (LEVEL_WIDTH - 0.5f)) pos.x = LEVEL_WIDTH - 0.5f;
if (pos.z > (LevelConstants::LEVEL_DEPTH - 0.5f)) pos.z = LevelConstants::LEVEL_DEPTH - 0.5f; if (pos.z > (LEVEL_DEPTH - 0.5f)) pos.z = LEVEL_DEPTH - 0.5f;
if (pos.y < 0) pos.y = 64; if (pos.y < 0) pos.y = 64;
dest.playerDataVersion = version; dest.playerDataVersion = version;
@@ -362,14 +294,14 @@ void ExternalFileLevelStorage::tick()
LOGI("Saving level...\n"); LOGI("Saving level...\n");
// look for chunks that needs to be saved // look for chunks that needs to be saved
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++) for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
{ {
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++) for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
{ {
LevelChunk* chunk = level->getChunk(x, z); LevelChunk* chunk = level->getChunk(x, z);
if (chunk && chunk->unsaved) if (chunk && chunk->unsaved)
{ {
int pos = x + z * LevelConstants::CHUNK_CACHE_WIDTH; int pos = x + z * CHUNK_CACHE_WIDTH;
UnsavedChunkList::iterator prev = unsavedChunkList.begin(); UnsavedChunkList::iterator prev = unsavedChunkList.begin();
for ( ; prev != unsavedChunkList.end(); ++prev) for ( ; prev != unsavedChunkList.end(); ++prev)
{ {
@@ -415,13 +347,13 @@ void ExternalFileLevelStorage::save(Level* level, LevelChunk* levelChunk)
// Write chunk // Write chunk
RakNet::BitStream chunkData; RakNet::BitStream chunkData;
chunkData.Write((const char*)levelChunk->getBlockData(), LevelConstants::CHUNK_BLOCK_COUNT); chunkData.Write((const char*)levelChunk->getBlockData(), CHUNK_BLOCK_COUNT);
chunkData.Write((const char*)levelChunk->data.data, LevelConstants::CHUNK_BLOCK_COUNT / 2); chunkData.Write((const char*)levelChunk->data.data, CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->skyLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2); chunkData.Write((const char*)levelChunk->skyLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->blockLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2); chunkData.Write((const char*)levelChunk->blockLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->updateMap, LevelConstants::CHUNK_COLUMNS); chunkData.Write((const char*)levelChunk->updateMap, CHUNK_COLUMNS);
regionFile->writeChunk(levelChunk->x, levelChunk->z, chunkData); regionFile->writeChunk(levelChunk->x, levelChunk->z, chunkData);
@@ -453,16 +385,16 @@ LevelChunk* ExternalFileLevelStorage::load(Level* level, int x, int z)
chunkData->ResetReadPointer(); chunkData->ResetReadPointer();
unsigned char* blockIds = new unsigned char[LevelConstants::CHUNK_BLOCK_COUNT]; unsigned char* blockIds = new unsigned char[CHUNK_BLOCK_COUNT];
chunkData->Read((char*)blockIds, LevelConstants::CHUNK_BLOCK_COUNT); chunkData->Read((char*)blockIds, CHUNK_BLOCK_COUNT);
LevelChunk* levelChunk = new LevelChunk(level, blockIds, x, z); LevelChunk* levelChunk = new LevelChunk(level, blockIds, x, z);
chunkData->Read((char*)levelChunk->data.data, LevelConstants::CHUNK_BLOCK_COUNT / 2); chunkData->Read((char*)levelChunk->data.data, CHUNK_BLOCK_COUNT / 2);
if (loadedStorageVersion >= ChunkVersion_Light) { if (loadedStorageVersion >= ChunkVersion_Light) {
chunkData->Read((char*)levelChunk->skyLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2); chunkData->Read((char*)levelChunk->skyLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData->Read((char*)levelChunk->blockLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2); chunkData->Read((char*)levelChunk->blockLight.data, CHUNK_BLOCK_COUNT / 2);
} }
chunkData->Read((char*)levelChunk->updateMap, LevelConstants::CHUNK_COLUMNS); chunkData->Read((char*)levelChunk->updateMap, CHUNK_COLUMNS);
// This will be difficult to maintain.. Storage version could be per chunk // This will be difficult to maintain.. Storage version could be per chunk
// too (but probably better to just read all -> write all, so that all // too (but probably better to just read all -> write all, so that all
// chunks got same version anyway) // chunks got same version anyway)
@@ -485,7 +417,7 @@ LevelChunk* ExternalFileLevelStorage::load(Level* level, int x, int z)
//bool dbg = (x == 7 && z == 9); //bool dbg = (x == 7 && z == 9);
//int t = 0; //int t = 0;
//for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; ++i) { //for (int i = 0; i < CHUNK_COLUMNS; ++i) {
// char bits = levelChunk->updateMap[i]; // char bits = levelChunk->updateMap[i];
// t += (bits != 0); // t += (bits != 0);
// int xx = x * 16 + i%16; // int xx = x * 16 + i%16;

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@@ -67,19 +67,6 @@ public:
void saveGame(Level* level); void saveGame(Level* level);
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks); void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
/**
* @brief Save player to <world name>/player/<player name>.dat file
*/
static void savePlayer(Player& player, const std::string& worldDir);
/**
* @brief Load player from <world name>/player/<player name>.dat file
*/
static bool loadPlayer(Player& player, const std::string& worldDir);
virtual void savePlayer(Player& player);
virtual bool loadPlayer(Player& player);
virtual void tick(); virtual void tick();
virtual void flush() {} virtual void flush() {}
private: private:

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@@ -32,9 +32,6 @@ public:
virtual void saveGame(Level* level) {} virtual void saveGame(Level* level) {}
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {} virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
virtual void savePlayer(Player& player) = 0;
virtual bool loadPlayer(Player& player) = 0;
//void checkSession() throws LevelConflictException; //void checkSession() throws LevelConflictException;
//PlayerIO getPlayerIO(); //PlayerIO getPlayerIO();
}; };

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@@ -47,7 +47,7 @@ bool Mushroom::mayPlaceOn( int tile ) {
} }
bool Mushroom::canSurvive( Level* level, int x, int y, int z ) { bool Mushroom::canSurvive( Level* level, int x, int y, int z ) {
if (y < 0 || y >= LevelConstants::LEVEL_HEIGHT/*Level::maxBuildHeight*/) if (y < 0 || y >= LEVEL_HEIGHT/*Level::maxBuildHeight*/)
return false; return false;
int below = level->getTile(x, y - 1, z); int below = level->getTile(x, y - 1, z);

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@@ -53,7 +53,7 @@ bool NetherReactor::canSpawnStartNetherReactor( Level* level, int x, int y, int
if(!allPlayersCloseToReactor(level, x, y, z)) { if(!allPlayersCloseToReactor(level, x, y, z)) {
player->displayClientMessage("All players need to be close to the reactor."); player->displayClientMessage("All players need to be close to the reactor.");
return false; return false;
} else if(y > LevelConstants::LEVEL_HEIGHT - 28) { } else if(y > LEVEL_HEIGHT - 28) {
player->displayClientMessage("The nether reactor needs to be built lower down."); player->displayClientMessage("The nether reactor needs to be built lower down.");
return false; return false;
} else if(y < 2) { } else if(y < 2) {

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@@ -22,7 +22,6 @@
#include "../../item/StoneSlabTileItem.h" #include "../../item/StoneSlabTileItem.h"
#include "../../item/SaplingTileItem.h" #include "../../item/SaplingTileItem.h"
#include "../../item/ItemCategory.h" #include "../../item/ItemCategory.h"
#include "world/level/LevelConstants.h"
const int Tile::RENDERLAYER_OPAQUE = 0; const int Tile::RENDERLAYER_OPAQUE = 0;
const int Tile::RENDERLAYER_ALPHATEST = 1; const int Tile::RENDERLAYER_ALPHATEST = 1;
@@ -513,15 +512,10 @@ bool Tile::shouldRenderFace( LevelSource* level, int x, int y, int z, int face )
{ {
if (face == 0 && y == -1) return false; if (face == 0 && y == -1) return false;
// For fixed size worlds //@todo: external constants rather than magic numbers // For fixed size worlds //@todo: external constants rather than magic numbers
// @fixme @ahtung temp fix
auto xz = LevelConstants::CHUNK_CACHE_WIDTH == 16 ? 256 :
LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH / (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH / 256 / 2);
if (face == 2 && z == -1) return false; if (face == 2 && z == -1) return false;
if (face == 3 && z == xz) return false; if (face == 3 && z == 256) return false;
if (face == 4 && x == -1) return false; if (face == 4 && x == -1) return false;
if (face == 5 && x == xz) return false; if (face == 5 && x == 256) return false;
// Common // Common
if (face == 0 && yy0 > 0) return true; if (face == 0 && yy0 > 0) return true;
if (face == 1 && yy1 < 1) return true; if (face == 1 && yy1 < 1) return true;

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@@ -130,7 +130,7 @@ Vec3 NetherReactorTileEntity::getSpawnPosition( float minDistance, float varible
void NetherReactorTileEntity::spawnEnemy() { void NetherReactorTileEntity::spawnEnemy() {
Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level); Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level);
Vec3 enemyPosition = getSpawnPosition(3, 4, -1); Vec3 enemyPosition = getSpawnPosition(3, 4, -1);
while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LevelConstants::LEVEL_WIDTH || enemyPosition.z >= LevelConstants::LEVEL_DEPTH) { while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LEVEL_WIDTH || enemyPosition.z >= LEVEL_DEPTH) {
enemyPosition = getSpawnPosition(3, 4, -1); enemyPosition = getSpawnPosition(3, 4, -1);
} }
MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true); MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true);
@@ -140,7 +140,7 @@ void NetherReactorTileEntity::spawnEnemy() {
void NetherReactorTileEntity::spawnItem() { void NetherReactorTileEntity::spawnItem() {
Vec3 itemPosition= getSpawnPosition(3, 4, -1); Vec3 itemPosition= getSpawnPosition(3, 4, -1);
while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LevelConstants::LEVEL_WIDTH || itemPosition.z >= LevelConstants::LEVEL_DEPTH) { while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LEVEL_WIDTH || itemPosition.z >= LEVEL_DEPTH) {
itemPosition = getSpawnPosition(3, 4, -1); itemPosition = getSpawnPosition(3, 4, -1);
} }
ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem()); ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem());