53 Commits

Author SHA1 Message Date
b73f7f121d ee 2026-05-12 21:29:17 +02:00
5e19ef778e FIX: memset ._. 2026-05-12 22:12:52 +03:00
5bc19c4ab2 FEAT: Ban command, save ops and banned ppl in files
TODO: fix many crashes...
2026-05-09 16:37:11 +02:00
dfb3bf1da7 FIX: render
ty shredder
2026-05-09 14:41:31 +02:00
263118f2e0 Fix 2026-05-09 13:09:45 +02:00
1d0264a9c5 FEAT: World size 2026-05-09 01:45:19 +02:00
43f0d1f75f server config 2026-05-08 23:42:41 +02:00
70308d4151 qqqqqq 2026-05-05 21:55:03 +02:00
830549791a 121 2026-05-05 21:51:35 +02:00
27b22d8108 vegetables 2026-05-05 21:41:26 +02:00
4047fd71e1 oi 2026-05-05 21:36:35 +02:00
30dd344208 123 2026-05-05 21:33:28 +02:00
7e9de7a461 fck android build!!! 2026-05-05 21:19:08 +02:00
2465292473 jopa 2026-05-05 21:14:17 +02:00
26b2c196fa :\ 2026-05-05 21:09:42 +02:00
18793a6e05 idk? 2026-05-05 20:40:41 +02:00
3e48c7fabd FIX: compilation 2026-05-02 21:31:48 +03:00
de72a9a3b7 all was broken :\ 2026-04-27 23:43:36 +02:00
0645905fc6 eeee it doesnt work 😭 2026-04-27 22:18:18 +02:00
4023d70687 FEAT: server-side commands 2026-04-04 01:13:56 +03:00
4dc7055d9d FIX: make antispeedhack working 2026-03-31 23:34:41 +03:00
1ec347d5d5 FEAT: Server operators 2026-03-31 00:40:10 +03:00
5194575092 FEAT: Meet the commands 2026-03-30 14:04:16 +03:00
3cfa2d9ee7 FIX IT AHTUNG AHTUNG ALL DOESNT WORK FIX IT FIX IT FIX IT FIX IT BIG WARNING BIG WARNING 2026-03-29 16:53:46 +02:00
f016f00eab idk?? 2026-03-29 00:16:19 +02:00
470c28d83a I dont know what im doin please help 2026-03-29 00:36:36 +03:00
4363157cd9 Delete useless class 2026-03-28 21:08:52 +02:00
ba3ed3b4dd i dont see reason of this error 2026-03-28 18:37:02 +02:00
5783fb93f3 forgot to comment 2026-03-28 17:39:37 +02:00
73fb2a2b3d wtf 2026-03-28 17:18:38 +02:00
bcf48eb5e3 FEAT: Damage on server 2026-03-28 16:41:00 +02:00
f5fecbc928 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 22:15:26 +03:00
77d02fcca2 FIX: workbench compatibility 2026-03-27 22:15:03 +03:00
6d696af235 FEAT: taken nickname 2026-03-27 21:08:17 +02:00
370363f792 Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 21:26:48 +03:00
61a2349b8b FEAT: Player data saving/loading 2026-03-27 21:26:25 +03:00
eed3a6df61 FEAT: Message for outdated clients 2026-03-27 20:22:05 +02:00
97b0fb4d46 FEAT: New proto check 2026-03-27 20:16:59 +02:00
8be842a8ac FEAT: player anticheat speed 2026-03-27 19:41:54 +02:00
6957f144e1 FIX: Inventory change when cheating items (TODO: Linked slots) 2026-03-27 17:05:50 +02:00
f9d9a0f0f9 FIX: Recheck recipes in MP 2026-03-27 13:47:33 +02:00
28febb4e63 FIX: tool durablity mismatch 2026-03-27 14:01:49 +03:00
aeef442f76 FIX: Server-side item remove when crafting 2026-03-27 04:02:27 +03:00
8098ab8906 easy 2026-03-27 02:48:56 +02:00
f0cb6d0b7c Fix compile errors 2026-03-27 02:42:34 +02:00
d1672c0ee2 Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-27 02:40:55 +02:00
c234abe3aa FIX: Item crafting 2026-03-27 02:40:52 +02:00
e4ff7728af Merge remote-tracking branch 'refs/remotes/origin/dedicated-rewrite' into dedicated-rewrite 2026-03-27 03:34:29 +03:00
41c5bdf243 FIX: The end of item cheating 2026-03-27 03:33:21 +03:00
96e8826f01 FEAT: Crafting on server 2026-03-27 02:14:28 +02:00
db8993683f Merge branch 'dedicated-rewrite' of https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1 into dedicated-rewrite 2026-03-26 22:48:52 +02:00
2c1b5e256e change proto ver 2026-03-26 22:48:50 +02:00
4beb5cb0f9 i think i fixed player equip 2026-03-26 23:32:09 +03:00
75 changed files with 1719 additions and 426 deletions

View File

@@ -111,7 +111,6 @@ CPMAddPackage(
"ALSOFT_STATIC_LIBGCC ON"
)
# TODO: Clear this paths with *
file(GLOB SERVER_SOURCES
"project/lib_projects/raknet/jni/RaknetSources/*.cpp"
"src/NinecraftApp.cpp"
@@ -212,6 +211,7 @@ file(GLOB SERVER_SOURCES
"src/world/level/tile/entity/*.cpp"
"src/world/phys/HitResult.cpp"
"src/commands/*.cpp"
)
file(GLOB CLIENT_SOURCES
@@ -293,6 +293,8 @@ file(GLOB CLIENT_SOURCES
"src/AppPlatform_glfw.cpp"
"src/main.cpp"
"src/commands/*.cpp"
)
if (${PLATFORM} STREQUAL "Desktop")

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@@ -109,6 +109,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/client/renderer/Textures.cpp \
../../../src/client/renderer/TileRenderer.cpp \
../../../src/client/renderer/gles.cpp \
../../../src/world/level/LevelConstants.cpp \
../../../src/client/renderer/culling/Frustum.cpp \
../../../src/client/renderer/entity/ArrowRenderer.cpp \
../../../src/client/renderer/entity/ChickenRenderer.cpp \
@@ -139,6 +140,12 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/network/Packet.cpp \
../../../src/network/RakNetInstance.cpp \
../../../src/network/ServerSideNetworkHandler.cpp \
../../../src/commands/Command.cpp \
../../../src/commands/CommandHelp.cpp \
../../../src/commands/CommandKick.cpp \
../../../src/commands/CommandBan.cpp \
../../../src/commands/CommandManager.cpp \
../../../src/commands/CommandOp.cpp \
../../../src/server/ServerLevel.cpp \
../../../src/server/ServerPlayer.cpp \
../../../src/util/DataIO.cpp \

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@@ -228,6 +228,7 @@ LOCAL_SRC_FILES := ../../../src/main.cpp \
../../../src/world/level/tile/entity/TileEntity.cpp \
../../../src/world/level/tile/entity/FurnaceTileEntity.cpp \
../../../src/world/phys/HitResult.cpp
../../../src/world/level/LevelConstants.cpp
LOCAL_CFLAGS := -Wno-psabi $(LOCAL_CFLAGS)

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@@ -2,6 +2,7 @@
#include "Options.h"
#include "client/Options.h"
#include "client/player/input/IBuildInput.h"
#include "commands/CommandManager.hpp"
#include "platform/input/Keyboard.h"
#include "world/item/Item.h"
#include "world/item/ItemInstance.h"
@@ -175,7 +176,8 @@ Minecraft::Minecraft() :
_powerVr(false),
commandPort(4711),
reserved_d1(0),reserved_d2(0),
reserved_f1(0),reserved_f2(0), options(this)
reserved_f1(0),reserved_f2(0), options(this),
m_commandManager()
{
//#ifdef ANDROID
@@ -275,6 +277,11 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
}
}
this->level = level;
// So uhhh
std::string op = options.getStringValue(OPTIONS_USERNAME);
std::transform(op.begin(), op.end(), op.begin(), ::tolower);
level->ops.emplace(op);
_hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER
const bool threadedLevelCreation = false;
@@ -358,10 +365,10 @@ void Minecraft::prepareLevel(const std::string& title) {
if (!level->isNew())
level->setUpdateLights(false);
int Max = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int Max = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
int pp = 0;
for (int x = 8; x < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); x += CHUNK_WIDTH) {
for (int z = 8; z < (CHUNK_CACHE_WIDTH * CHUNK_WIDTH); z += CHUNK_WIDTH) {
for (int x = 8; x < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); x += LevelConstants::CHUNK_WIDTH) {
for (int z = 8; z < (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH); z += LevelConstants::CHUNK_WIDTH) {
progressStagePercentage = 100 * pp++ / Max;
//printf("level generation progress %d\n", progressStagePercentage);
B.start();
@@ -378,9 +385,9 @@ void Minecraft::prepareLevel(const std::string& title) {
level->setUpdateLights(true);
C.start();
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
{
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && !chunk->createdFromSave)
@@ -727,6 +734,21 @@ void Minecraft::tickInput() {
options.toggle(OPTIONS_RENDER_DEBUG);
}
// TODO: replace it with client /give command :face_vomiting:
// if (key == Keyboard::KEY_F4) {
// player->inventory->add(new ItemInstance(Tile::redBrick));
// player->inventory->add(new ItemInstance(Item::ironIngot, 64));
// player->inventory->add(new ItemInstance(Item::ironIngot, 34));
// player->inventory->add(new ItemInstance(Tile::stonecutterBench));
// player->inventory->add(new ItemInstance(Tile::workBench));
// player->inventory->add(new ItemInstance(Tile::furnace));
// player->inventory->add(new ItemInstance(Tile::wood, 54));
// player->inventory->add(new ItemInstance(Item::stick, 14));
// player->inventory->add(new ItemInstance(Item::coal, 31));
// player->inventory->add(new ItemInstance(Tile::sand, 6));
// }
if (key == Keyboard::KEY_F5) {
options.toggle(OPTIONS_THIRD_PERSON_VIEW);
/*
@@ -1304,11 +1326,8 @@ bool Minecraft::joinMultiplayerFromString( const std::string& server )
ip = server;
}
printf("%s \n", port.c_str());
if (isLookingForMultiplayer && netCallback) {
isLookingForMultiplayer = false;
printf("test");
int portNum = atoi(port.c_str());
return raknetInstance->connect(ip.c_str(), portNum);
}
@@ -1582,3 +1601,11 @@ void Minecraft::optionUpdated(OptionId option, int value ) {
setSize(width, height);
}
}
void Minecraft::addMessage(const std::string& msg) {
#ifndef STANDALONE_SERVER
gui.addMessage(msg);
#else
LOGI("%s \n", msg.c_str());
#endif
}

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@@ -2,6 +2,7 @@
#define NET_MINECRAFT_CLIENT__Minecraft_H__
#include "Options.h"
#include "commands/CommandManager.hpp"
#ifndef STANDALONE_SERVER
#include "MouseHandler.h"
#include "gui/Gui.h"
@@ -120,11 +121,17 @@ public:
void optionUpdated(OptionId option, bool value);
void optionUpdated(OptionId option, float value);
void optionUpdated(OptionId option, int value);
int getTicks() { return ticks; }
void addMessage(const std::string& msg);
#ifdef __APPLE__
bool _isSuperFast;
bool isSuperFast() { return _isSuperFast; }
#endif
CommandManager& commandManager() { return m_commandManager; }
protected:
void _levelGenerated();
@@ -197,6 +204,7 @@ public:
std::string externalCacheStoragePath;
protected:
Timer timer;
// @note @attn @warn: this is dangerous as fuck!
volatile bool isGeneratingLevel;
bool _hasSignaledGeneratingLevelFinished;
@@ -224,6 +232,8 @@ private:
PerfRenderer* _perfRenderer;
CommandServer* _commandServer;
CommandManager m_commandManager;
};
#endif /*NET_MINECRAFT_CLIENT__Minecraft_H__*/

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@@ -68,6 +68,7 @@ bool SurvivalMode::destroyBlock( int x, int y, int z, int face ) {
minecraft->player->inventory->clearSlot(minecraft->player->inventory->selected);
}
}
if (changed && couldDestroy) {
ItemInstance instance(t, 1, data);
Tile::tiles[t]->playerDestroy(minecraft->level, minecraft->player, x, y, z, data);

View File

@@ -730,7 +730,6 @@ void Gui::renderDebugInfo() {
// Position
float px = p->x, py = p->y - p->heightOffset, pz = p->z;
posTranslator.to(px, py, pz);
int bx = (int)floorf(px), by = (int)floorf(py), bz = (int)floorf(pz);
int cx = bx >> 4, cz = bz >> 4;

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@@ -8,6 +8,7 @@
#include "../../../network/ServerSideNetworkHandler.h"
#include "../../../network/packet/ChatPacket.h"
#include "../../../platform/log.h"
#include "util/StringUtils.h"
#include <sstream>
#include <cstdlib>
@@ -54,141 +55,37 @@ void ConsoleScreen::charPressed(char inputChar)
_input += inputChar;
}
// ---------------------------------------------------------------------------
// execute: run _input as a command, print result, close screen
// ---------------------------------------------------------------------------
void ConsoleScreen::execute()
{
if (!minecraft->level) return;
if (_input.empty()) {
minecraft->setScreen(NULL);
return;
return minecraft->setScreen(NULL);
}
if (_input[0] == '/') {
// Command
std::string result = processCommand(_input);
if (!result.empty())
minecraft->gui.addMessage(result);
_input = Util::stringTrim(_input.substr(1));
std::istringstream iss(minecraft->commandManager().execute(*minecraft, *minecraft->player, _input));
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
} else {
// Chat message: <name> message
std::string msg = std::string("<") + minecraft->player->name + "> " + _input;
// @ai @rewrite
if (minecraft->netCallback && minecraft->raknetInstance->isServer()) {
// Hosting a LAN game: displayGameMessage shows locally + broadcasts MessagePacket to clients
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(msg);
static_cast<ServerSideNetworkHandler*>(minecraft->netCallback)->displayGameMessage(_input);
} else if (minecraft->netCallback) {
// Connected client: send ChatPacket to server; server echoes it back as MessagePacket
ChatPacket chatPkt(msg);
ChatPacket chatPkt(_input);
minecraft->raknetInstance->send(chatPkt);
} else {
// Singleplayer: show locally only
minecraft->gui.addMessage(msg);
minecraft->gui.addMessage("<" + minecraft->player->name + "> " + _input);
}
}
minecraft->setScreen(NULL);
}
// ---------------------------------------------------------------------------
// processCommand
// ---------------------------------------------------------------------------
static std::string trim(const std::string& s) {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return "";
size_t b = s.find_last_not_of(" \t");
return s.substr(a, b - a + 1);
}
std::string ConsoleScreen::processCommand(const std::string& raw)
{
// strip leading '/'
std::string line = raw;
if (!line.empty() && line[0] == '/') line = line.substr(1);
line = trim(line);
// tokenise
std::vector<std::string> args;
{
std::istringstream ss(line);
std::string tok;
while (ss >> tok) args.push_back(tok);
}
if (args.empty()) return "";
Level* level = minecraft->level;
if (!level) return "No level loaded.";
// -----------------------------------------------------------------------
// /time ...
// -----------------------------------------------------------------------
if (args[0] == "time") {
if (args.size() < 2)
return "Usage: /time <add|set|query> ...";
const std::string& sub = args[1];
// -- time add <value> -----------------------------------------------
if (sub == "add") {
if (args.size() < 3) return "Usage: /time add <value>";
long delta = std::atol(args[2].c_str());
long newTime = level->getTime() + delta;
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << (newTime % Level::TICKS_PER_DAY);
return out.str();
}
// -- time set <value|day|night|noon|midnight> -----------------------
if (sub == "set") {
if (args.size() < 3) return "Usage: /time set <value|day|night|noon|midnight>";
const std::string& val = args[2];
long t = -1;
if (val == "day") t = 1000;
else if (val == "noon") t = 6000;
else if (val == "night") t = 13000;
else if (val == "midnight") t = 18000;
else {
// numeric — accept positive integers only
bool numeric = true;
for (char c : val)
if (!std::isdigit((unsigned char)c)) { numeric = false; break; }
if (!numeric) return std::string("Unknown value: ") + val;
t = std::atol(val.c_str());
}
// Preserve the total day count so only the time-of-day changes
long dayCount = level->getTime() / Level::TICKS_PER_DAY;
long newTime = dayCount * Level::TICKS_PER_DAY + (t % Level::TICKS_PER_DAY);
level->setTime(newTime);
std::ostringstream out;
out << "Set the time to " << t;
return out.str();
}
// -- time query <daytime|gametime|day> ------------------------------
if (sub == "query") {
if (args.size() < 3) return "Usage: /time query <daytime|gametime|day>";
const std::string& what = args[2];
long total = level->getTime();
long daytime = total % Level::TICKS_PER_DAY;
long day = total / Level::TICKS_PER_DAY;
std::ostringstream out;
if (what == "daytime") { out << "The time of day is " << daytime; }
else if (what == "gametime") { out << "The game time is " << total; }
else if (what == "day") { out << "The day is " << day; }
else return std::string("Unknown query: ") + what;
return out.str();
}
return "Unknown sub-command. Usage: /time <add|set|query> ...";
}
return std::string("Unknown command: /") + args[0];
}
// ---------------------------------------------------------------------------
// render
// ---------------------------------------------------------------------------

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@@ -25,7 +25,6 @@ public:
private:
void execute();
std::string processCommand(const std::string& cmd);
std::string _input;
int _cursorBlink; // tick counter for cursor blink

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@@ -16,7 +16,12 @@
#include "../../../../world/level/Level.h"
#include "../../../../world/item/DyePowderItem.h"
#include "../../../../world/item/crafting/Recipe.h"
#include "network/RakNetInstance.h"
#include "network/packet/WantCreatePacket.h"
#include "platform/input/Keyboard.h"
#include <cstdint>
#include <iostream>
#include <string>
static NinePatchLayer* guiPaneFrame = NULL;
@@ -193,6 +198,26 @@ void PaneCraftingScreen::setupPositions() {
}
void PaneCraftingScreen::tick() {
if (minecraft->isOnline()) {
// TODO: Make better algorithm
static std::map<uint8_t, uint16_t> oldMap = {};
std::map<uint8_t, uint16_t> newMap = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < minecraft->player->inventory->getContainerSize(); ++i) {
auto itm = minecraft->player->inventory->getItem(i);
if (itm != NULL) {
newMap[itm->id] += itm->count;
}
}
if (oldMap != newMap) {
oldMap = newMap;
newMap = {};
recheckRecipes();
}
}
if (pane) pane->tick();
}
@@ -439,6 +464,10 @@ void PaneCraftingScreen::craftSelectedItem()
ItemInstance resultItem = currentItem->item;
if (minecraft->player) {
if (minecraft->isOnline()) {
WantCreatePacket packet(minecraft->player->entityId, resultItem.count, resultItem.getAuxValue(), resultItem.id);
minecraft->raknetInstance->send(packet);
}
// Remove all items required for the recipe and ...
for (unsigned int i = 0; i < currentItem->neededItems.size(); ++i) {
CItem::ReqItem& req = currentItem->neededItems[i];

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@@ -456,7 +456,7 @@ void LocalPlayer::tick() {
{
sentInventoryItemId = newItemId;
sentInventoryItemData = newItemData;
PlayerEquipmentPacket packet(entityId, newItemId, newItemData);
PlayerEquipmentPacket packet(entityId, newItemId, newItemData, inventory->selected, inventory->getSlot(newItemId, newItemData));
minecraft->raknetInstance->send(packet);
}
}

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@@ -65,7 +65,7 @@ LevelRenderer::LevelRenderer( Minecraft* mc)
destroyProgress(0)
{
#ifdef OPENGL_ES
int maxChunksWidth = 2 * LEVEL_WIDTH / CHUNK_SIZE + 1;
int maxChunksWidth = 2 * LevelConstants::LEVEL_WIDTH / CHUNK_SIZE + 1;
numListsOrBuffers = maxChunksWidth * maxChunksWidth * (128/CHUNK_SIZE) * 3;
chunkBuffers = new GLuint[numListsOrBuffers];
glGenBuffers2(numListsOrBuffers, chunkBuffers);

View File

@@ -77,10 +77,10 @@ void PlayerRenderer::render(Entity* mob_, float x, float y, float z, float rot,
model = desired;
humanoidModel = desired;
}
LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
/* LOGI("[PlayerRenderer] %s: skin=%s, modelTex=%dx%d, desired=%s\n",
((Player*)mob)->name.c_str(), mob->getTexture().c_str(),
humanoidModel->texWidth, humanoidModel->texHeight,
(desired == playerModel64 ? "64" : "32"));
(desired == playerModel64 ? "64" : "32")); */
HumanoidMobRenderer::render(mob_, x, y, z, rot, a);
}

10
src/commands/Command.cpp Normal file
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@@ -0,0 +1,10 @@
#include "Command.hpp"
#include "world/level/Level.h"
#include <client/Minecraft.h>
bool Command::isPlayerOp(Minecraft& mc, Player& player) {
std::string nicknameLower = player.name;
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
return mc.level->ops.find(nicknameLower) != mc.level->ops.end();
}

28
src/commands/Command.hpp Normal file
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@@ -0,0 +1,28 @@
#pragma once
#include <string>
#include <vector>
enum CommandFlags {
COMMAND_FLAG_SINGLEPLAYER_ONLY = (1 << 1),
COMMAND_FLAG_NO_ARGS = (1 << 2),
};
class Minecraft;
class Player;
class Command {
public:
const std::string& getName() { return m_name; }
const CommandFlags getFlags() { return m_flags; }
bool isPlayerOp(Minecraft& mc, Player& player);
virtual std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) = 0;
virtual std::string help(Minecraft& mc) = 0;
protected:
Command(const std::string& name, CommandFlags flags = (CommandFlags)0) : m_name(name), m_flags(flags) {}
const std::string m_name;
const CommandFlags m_flags;
};

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@@ -0,0 +1,52 @@
#include "CommandBan.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandBan::CommandBan() : Command("ban") {}
std::string CommandBan::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (*it == (Player*)mc.player) {
return "ban: you can't ban urself lol";
}
if (it != mc.level->players.end()) {
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
} else {
for (auto& banned : mc.level->bannedPpl) {
if (nicknameLower == banned) {
return args[0] + "already banned!";
}
}
}
mc.level->bannedPpl.insert(nicknameLower);
return "ban: successfully banned player " + args[0];
}
std::string CommandBan::help(Minecraft& mc) {
return "Usage: /ban <player>";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandBan : public Command {
public:
CommandBan();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -0,0 +1,35 @@
#include "CommandHelp.hpp"
#include "commands/Command.hpp"
#include "CommandManager.hpp"
#include <client/Minecraft.h>
#include <sstream>
CommandHelp::CommandHelp() : Command("help") {}
std::string CommandHelp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (args.empty()) {
auto cmds = mc.commandManager().getListAllCommands();
std::ostringstream output;
output << "List of all commands:" << std::endl;
for (auto& cmd : cmds) {
output << " - " + cmd << std::endl;;
}
return output.str();
}
Command* cmd = mc.commandManager().getCommand(args[0]);
if (cmd != nullptr) {
return cmd->help(mc);
}
return "help: command " + args[0] + " not found";
}
std::string CommandHelp::help(Minecraft& mc) {
return "Usage: /help <command>";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandHelp : public Command {
public:
CommandHelp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -0,0 +1,46 @@
#include "CommandKick.hpp"
#include "commands/Command.hpp"
#include "network/RakNetInstance.h"
#include "raknet/RakPeerInterface.h"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandKick::CommandKick() : Command("kick") {}
std::string CommandKick::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
auto it = std::find_if(mc.level->players.begin(), mc.level->players.end(), [args, nicknameLower] (auto& it) -> bool {
std::string lower = it->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower == nicknameLower;
});
if (it == mc.level->players.end()) {
return "kick: can't find player with name " + args[0];
}
if (*it == (Player*)mc.player) {
return "kick: you can't kick urself lol";
}
mc.level->removePlayer(*it);
(*it)->remove();
mc.raknetInstance->getPeer()->CloseConnection((*it)->owner, true);
return "kick: successfully kicked player " + args[0];
}
std::string CommandKick::help(Minecraft& mc) {
return "Usage: /kick <player>";
}

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@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandKick : public Command {
public:
CommandKick();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

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@@ -0,0 +1,75 @@
#include "CommandManager.hpp"
#include <algorithm>
#include <string>
#include <vector>
#include "client/Minecraft.h"
#include "commands/Command.hpp"
#include "commands/CommandHelp.hpp"
#include "commands/CommandKick.hpp"
#include "commands/CommandOp.hpp"
#include "commands/CommandBan.hpp"
#include "network/packet/ChatPacket.h"
#include "network/RakNetInstance.h"
#include "world/level/Level.h"
CommandManager::CommandManager() {
registerAllCommands();
}
void CommandManager::registerAllCommands() {
m_commands.push_back(new CommandHelp());
m_commands.push_back(new CommandKick());
m_commands.push_back(new CommandOp());
m_commands.push_back(new CommandBan());
}
std::vector<std::string> CommandManager::getListAllCommands() {
std::vector<std::string> ret;
for (auto& cmd : m_commands) {
ret.push_back(cmd->getName());
}
return ret;
}
std::string CommandManager::execute(Minecraft& mc, Player& player, const std::string& input) {
std::istringstream ss(input);
std::string cmd;
ss >> cmd;
auto it = std::find_if(m_commands.begin(), m_commands.end(), [cmd](auto& it) -> bool {
return it->getName() == cmd;
});
if (it == m_commands.end()) {
return "Command /" + cmd + " not found";
}
std::vector<std::string> args;
std::string tok;
while (ss >> tok) args.push_back(tok);
if (!mc.level->isClientSide || (*it)->getFlags() & CommandFlags::COMMAND_FLAG_SINGLEPLAYER_ONLY) {
return (*it)->execute(mc, player, args);
} else {
ChatPacket packet("/" + input);
mc.raknetInstance->send(packet);
}
return "";
}
Command* CommandManager::getCommand(const std::string& name) {
auto it = std::find_if(m_commands.begin(), m_commands.end(), [name](auto& it) -> bool {
return it->getName() == name;
});
if (it == m_commands.end()) {
return *it;
}
return nullptr;
}

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@@ -0,0 +1,21 @@
#pragma once
#include <string>
#include <vector>
#include "Command.hpp"
class CommandManager {
public:
CommandManager();
std::vector<std::string> getListAllCommands();
std::string execute(Minecraft& mc, Player& player, const std::string& input);
Command* getCommand(const std::string& name);
private:
void registerAllCommands();
std::vector<Command*> m_commands;
};

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@@ -0,0 +1,31 @@
#include "CommandOp.hpp"
#include "commands/Command.hpp"
#include "world/level/Level.h"
#include <algorithm>
#include <client/Minecraft.h>
CommandOp::CommandOp() : Command("op") {}
std::string CommandOp::execute(Minecraft& mc, Player& player, const std::vector<std::string>& args) {
if (!isPlayerOp(mc, player)) {
return "You aren't enough priveleged to run this command";
}
if (args.empty()) {
return help(mc);
}
std::string nicknameLower = args[0];
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
if (mc.level->ops.find(nicknameLower) != mc.level->ops.end()) {
return "op: player " + args[0] + " already opped";
}
mc.level->ops.emplace(nicknameLower);
return "op: successfully opped player " + args[0];
}
std::string CommandOp::help(Minecraft& mc) {
return "Usage: /op <player>";
}

View File

@@ -0,0 +1,9 @@
#include "Command.hpp"
class CommandOp : public Command {
public:
CommandOp();
std::string execute(Minecraft& mc, Player& player, const std::vector<std::string>& args);
std::string help(Minecraft& mc);
};

View File

@@ -1,3 +1,4 @@
#include <fstream>
#include <iostream>
#include "NinecraftApp.h"
#include "AppPlatform.h"
@@ -11,6 +12,7 @@
#include "server/ArgumentsSettings.h"
#include "platform/time.h"
#include "SharedConstants.h"
#include "world/level/LevelConstants.h"
#define MAIN_CLASS NinecraftApp
static App* g_app = 0;
@@ -27,36 +29,175 @@ void signal_callback_handler(int signum) {
}
}
int main(int numArguments, char* pszArgs[]) {
ArgumentsSettings aSettings(numArguments, pszArgs);
if(aSettings.getShowHelp()) {
ArgumentsSettings defaultSettings(0, NULL);
printf("Minecraft Pockect Edition Server %s\n", Common::getGameVersionString("").c_str());
printf("-------------------------------------------------------\n");
printf("--cachepath - Path to where the server can store temp stuff (not sure if this is used) [default: \"%s\"]\n", defaultSettings.getCachePath().c_str());
printf("--externalpath - The path to the place where the server should store the levels. [default: \"%s\"]\n", defaultSettings.getExternalPath().c_str());
printf("--levelname - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelName().c_str());
printf("--leveldir - The name of the server [default: \"%s\"]\n", defaultSettings.getLevelDir().c_str());
printf("--help - Shows this message.\n");
printf("--port - The port to run the server on. [default: %d]\n", defaultSettings.getPort());
printf("--serverkey - The key that the server should use for API calls. [default: \"%s\"]\n", defaultSettings.getServerKey().c_str());
printf("-------------------------------------------------------\n");
return 0;
std::string findStringInConfig(std::string line, std::string config) {
auto valuePos = config.find(line);
if (line.empty()) {
throw std::runtime_error("Key cannot be empty");
}
printf("Level Name: %s\n", aSettings.getLevelName().c_str());
if (valuePos == std::string::npos) {
throw std::runtime_error("Cannot find value");
}
std::string valueStr = "";
valuePos += 1 + line.size();
while (true) {
auto sym = config.at(valuePos);
if (sym == '\n') {
break;
}
if (valuePos == config.size()) {
throw std::runtime_error("Cannot find end of the line");
}
valueStr += sym;
valuePos++;
}
return valueStr;
}
int main(int numArguments, char* pszArgs[]) {
std::ifstream serverProperties("server.properties");
int port = 0;
int gamemode = 0;
int worldSize = 0;
std::string levelDir = "";
std::string cachePath = "";
std::string externalPath = "";
std::string levelName = "";
if (serverProperties.is_open()) {
std::string propString;
std::string line;
while (std::getline(serverProperties, line)) {
propString += line;
propString += "\n";
}
if (propString.empty()) {
throw std::runtime_error("Config cannot be empty");
}
port = std::stoi(findStringInConfig("port", propString));
worldSize = std::stoi(findStringInConfig("world-size", propString));
if (worldSize < 16 || worldSize > 32) {
throw std::runtime_error("Incorrect world size.");
}
LevelConstants::CHUNK_CACHE_WIDTH = worldSize;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
cachePath = findStringInConfig("level-cachepath", propString);
externalPath = findStringInConfig("level-externalpath", propString);
levelName = findStringInConfig("level-name", propString);
levelDir = findStringInConfig("level-dir", propString);
std::string gamemodeStr = findStringInConfig("gamemode", propString);
if (gamemodeStr == "survival") {
gamemode = GameType::Survival;
} else if (gamemodeStr == "creative") {
gamemode = GameType::Creative;
} else {
gamemode = GameType::Survival;
}
printf("%d %s %s %d %d\n", port, cachePath.c_str(), externalPath.c_str(), gamemode, LevelConstants::CHUNK_CACHE_WIDTH);
} else {
std::ofstream defaultProperties("server.properties");
if (defaultProperties.is_open()) {
ArgumentsSettings defaultSettings(0, NULL);
std::stringstream buffer;
buffer << "// MCPE Server properties" << std::endl;
buffer << "port=" << defaultSettings.getPort() << std::endl;
buffer << "level-dir=" << defaultSettings.getLevelDir() << std::endl;
buffer << "level-cachepath=" << defaultSettings.getCachePath() << std::endl;
buffer << "level-externalpath=" << defaultSettings.getExternalPath() << std::endl;
buffer << "gamemode=survival" << std::endl;
buffer << "level-name=" << defaultSettings.getLevelName() << std::endl;
buffer << "world-size=16" << std::endl;
defaultProperties << buffer.str();
printf("%s \n", buffer.str().c_str());
printf("Edit a config file first!\n");
defaultProperties.close();
exit(0);
} else {
throw std::runtime_error("Cannot create default config.");
}
}
printf("Level Name: %s\n", levelName.c_str());
AppContext appContext;
appContext.platform = new AppPlatform();
App* app = new MAIN_CLASS();
signal(SIGINT, signal_callback_handler);
g_app = app;
((MAIN_CLASS*)g_app)->externalStoragePath = aSettings.getExternalPath();
((MAIN_CLASS*)g_app)->externalCacheStoragePath = aSettings.getCachePath();
((MAIN_CLASS*)g_app)->externalStoragePath = externalPath;
((MAIN_CLASS*)g_app)->externalCacheStoragePath = cachePath;
g_app->init(appContext);
LevelSettings settings(getEpochTimeS(), GameType::Creative);
LevelSettings settings(getEpochTimeS(), gamemode);
float startTime = getTimeS();
((MAIN_CLASS*)g_app)->selectLevel(aSettings.getLevelDir(), aSettings.getLevelName(), settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(aSettings.getPort());
((MAIN_CLASS*)g_app)->selectLevel(levelDir, levelName, settings);
((MAIN_CLASS*)g_app)->hostMultiplayer(port);
// Reading ops
std::ifstream ops("ops.txt");
if (ops.is_open()) {
std::string line;
while (std::getline(ops, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->ops.insert(line);
}
}
} else {
std::ofstream opsDefault("ops.txt");
if (!opsDefault.is_open()) {
throw std::runtime_error("Cannot create ops list.");
}
}
// Reading banned ppl
std::ifstream banned("banned-players.txt");
if (banned.is_open()) {
std::string line;
while (std::getline(banned, line)) {
if (!line.empty()) {
((MAIN_CLASS*)g_app)->level->bannedPpl.insert(line);
}
}
} else {
std::ofstream bannedPpl("banned-players.txt");
if (!bannedPpl.is_open()) {
throw std::runtime_error("Cannot create banned players list.");
}
}
std::cout << "Level has been generated in " << getTimeS() - startTime << std::endl;
((MAIN_CLASS*)g_app)->level->saveLevelData();
@@ -67,7 +208,31 @@ int main(int numArguments, char* pszArgs[]) {
//pthread_yield();
sleepMs(20);
}
std::ofstream opsWrite("ops.txt");
if (opsWrite.is_open()) {
for (auto& op : ((MAIN_CLASS*)g_app)->level->ops) {
opsWrite << op << std::endl;
}
opsWrite.close();
} else {
throw std::runtime_error("Cannot open ops list.");
}
std::ofstream bannedWrite("banned-players.txt");
if (bannedWrite.is_open()) {
for (auto& banned : ((MAIN_CLASS*)g_app)->level->bannedPpl) {
bannedWrite << banned << std::endl;
}
bannedWrite.close();
} else {
throw std::runtime_error("Cannot open banned players list.");
}
((MAIN_CLASS*)g_app)->level->saveLevelData();
delete app;
appContext.platform->finish();
delete appContext.platform;

View File

@@ -1,6 +1,7 @@
#include "ClientSideNetworkHandler.h"
#include "client/Options.h"
#include "network/packet/LoginStatusPacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
#include "../world/level/chunk/ChunkSource.h"
@@ -10,6 +11,9 @@
#include "../world/entity/player/Inventory.h"
#include "../client/Minecraft.h"
#include "../client/gamemode/GameMode.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include <cstddef>
#ifndef STANDALONE_SERVER
#include "../client/gui/screens/DisconnectionScreen.h"
#endif
@@ -42,6 +46,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* minecraft, IRakNet
requestNextChunkPosition(0),
requestNextChunkIndex(0)
{
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
rakPeer = raknetInstance->getPeer();
}
@@ -59,7 +66,7 @@ void ClientSideNetworkHandler::requestNextChunk()
//LOGI("requesting chunks @ (%d, %d)\n", chunk.x, chunk.y);
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % CHUNK_CACHE_WIDTH, requestNextChunkPosition / CHUNK_CACHE_WIDTH));
//raknetInstance->send(new RequestChunkPacket(requestNextChunkPosition % LevelConstants::CHUNK_CACHE_WIDTH, requestNextChunkPosition / LevelConstants::CHUNK_CACHE_WIDTH));
requestNextChunkIndex++;
requestNextChunkPosition++;
}
@@ -67,16 +74,16 @@ void ClientSideNetworkHandler::requestNextChunk()
bool ClientSideNetworkHandler::areAllChunksLoaded()
{
return (requestNextChunkPosition >= (CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH));
return (requestNextChunkPosition >= (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH));
}
bool ClientSideNetworkHandler::isChunkLoaded(int x, int z)
{
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH) {
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH) {
LOGE("Error: Tried to request chunk (%d, %d)\n", x, z);
return true;
}
return chunksLoaded[x * CHUNK_CACHE_WIDTH + z];
return chunksLoaded[x * LevelConstants::CHUNK_CACHE_WIDTH + z];
//return areAllChunksLoaded();
}
@@ -86,7 +93,7 @@ void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& hostGuid)
serverGuid = hostGuid;
clearChunksLoaded();
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion);
LoginPacket packet(minecraft->options.getStringValue(OPTIONS_USERNAME).c_str(), SharedConstants::NetworkProtocolVersion, true);
raknetInstance->send(packet);
}
@@ -97,6 +104,11 @@ void ClientSideNetworkHandler::onUnableToConnect()
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
{
LevelConstants::CHUNK_CACHE_WIDTH = 16;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
// TODO: Good disconnecting
LOGI("onDisconnect\n");
if (level)
{
@@ -109,6 +121,7 @@ void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
}
}
}
minecraft->setLevel(NULL);
#ifndef STANDALONE_SERVER
minecraft->gui.addMessage("Disconnected from server");
#endif
@@ -130,6 +143,18 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginSta
LOGI("Disconnect! Server is outdated!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Outdated server!"));
#endif
}
if (packet->status == LoginStatus::Failed_TakenNickname) {
LOGI("Disconnect! Nickname is taken!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: Nickname is taken!"));
#endif
}
if (packet->status == LoginStatus::Failed_Banned) {
LOGI("Disconnect! You're banned from this server!\n");
#ifndef STANDALONE_SERVER
minecraft->setScreen(new DisconnectionScreen("Could not connect: You're banned from this server!"));
#endif
}
}
@@ -146,6 +171,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, StartGam
}
#endif
// @todo @note i think its trash
// we can put it directly to selectLevel?
if (packet->chunkCacheWidth != 0) {
printf("lol \n");
LevelConstants::CHUNK_CACHE_WIDTH = packet->chunkCacheWidth;
LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH;
LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH;
}
NumRequestChunks = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH;
requestNextChunkIndexList.resize(NumRequestChunks);
chunksLoaded.resize(NumRequestChunks);
const std::string& levelId = LevelStorageSource::TempLevelId;
LevelStorageSource* storageSource = minecraft->getLevelSource();
storageSource->deleteLevel(levelId);
@@ -324,7 +362,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveEn
if (!level) return;
Entity* entity = level->getEntity(packet->entityId);
LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
// LOGI("RemoveEntityPacket %p %p, %d\n", entity, minecraft->player, entity?(int)(entity->isPlayer()): -1);
if (!entity) return;
level->removeEntity(entity);
@@ -344,6 +382,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AddItemE
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemEntityPacket* packet) {
printf("TakeItemEntityPacket \n");
if (!level) return;
Entity* e = level->getEntity(packet->itemId);
@@ -386,6 +425,54 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet) {
if (!level) return;
if (packet->entityId == minecraft->player->entityId) {
auto items = packet->items;
minecraft->player->inventory->replace(items);
for (int i = 0; i < packet->linkedSlot.size(); i++) {
minecraft->player->inventory->linkSlot(i, packet->linkedSlot[i].inventorySlot, true);
LOGI("%i -> %i\n", packet->linkedSlot[i].inventorySlot, i);
}
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {
if (!level) return;
LOGI("TakeItemPacket\n");
ItemInstance* item;
item->count = packet->count;
item->id = packet->itemId;
item->setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
if (!minecraft->player->inventory->add(item)) {
minecraft->player->drop(new ItemInstance(*item), false);
}
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {
// Idk how it works...
if (!level) return;
ItemInstance item;
item.count = packet->count;
item.id = packet->itemId;
item.setAuxValue(packet->auxValue);
// if (minecraft->player->entityId == packet->playerId) {
minecraft->player->inventory->removeResource(item);
// }
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MoveEntityPacket* packet)
{
if (!level)
@@ -475,19 +562,19 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data;
const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
bool recalcHeight = false;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LEVEL_HEIGHT, y1 = 0;
int x0 = 16, x1 = 0, z0 = 16, z1 = 0, y0 = LevelConstants::LEVEL_HEIGHT, y1 = 0;
int rx = packet->x << 4;
int rz = packet->z << 4;
unsigned char readBlockBuffer[setSize];
unsigned char readDataBuffer[setSize / 2];
unsigned char* readBlockBuffer = new unsigned char[setSize];
unsigned char* readDataBuffer = new unsigned char[setSize / 2];
for (int i = 0; i < CHUNK_COLUMNS; i++)
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
{
unsigned char updateBits = 0;
packet->chunkData.Read(updateBits);
@@ -496,8 +583,8 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
recalcHeight = true;
int colX = (i % CHUNK_WIDTH);
int colZ = (i / CHUNK_WIDTH);
int colX = (i % LevelConstants::CHUNK_WIDTH);
int colZ = (i / LevelConstants::CHUNK_WIDTH);
int colDataPosition = colX << 11 | colZ << 7;
for (int set = 0; set < 8; set++)
@@ -531,30 +618,33 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
{
y0 = ((1 << set) << setShift);
}
if (((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1 > y1)
if (((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1 > y1)
{
y1 = ((1 << set) << setShift) + (LEVEL_HEIGHT / 8) - 1;
y1 = ((1 << set) << setShift) + (LevelConstants::LEVEL_HEIGHT / 8) - 1;
}
}
if ((i % CHUNK_WIDTH) < x0)
if ((i % LevelConstants::CHUNK_WIDTH) < x0)
{
x0 = (i % CHUNK_WIDTH);
x0 = (i % LevelConstants::CHUNK_WIDTH);
}
if ((i % CHUNK_WIDTH) > x1)
if ((i % LevelConstants::CHUNK_WIDTH) > x1)
{
x1 = (i % CHUNK_WIDTH);
x1 = (i % LevelConstants::CHUNK_WIDTH);
}
if ((i / CHUNK_WIDTH) < z0)
if ((i / LevelConstants::CHUNK_WIDTH) < z0)
{
z0 = (i / CHUNK_WIDTH);
z0 = (i / LevelConstants::CHUNK_WIDTH);
}
if ((i / CHUNK_WIDTH) > z1)
if ((i / LevelConstants::CHUNK_WIDTH) > z1)
{
z1 = (i / CHUNK_WIDTH);
z1 = (i / LevelConstants::CHUNK_WIDTH);
}
}
}
delete[] readBlockBuffer;
delete[] readDataBuffer;
if (recalcHeight)
{
// chunk->recalcHeightmap();
@@ -579,7 +669,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChunkDat
//chunk->terrainPopulated = true;
chunk->unsaved = false;
chunksLoaded[packet->x * CHUNK_CACHE_WIDTH + packet->z] = true;
chunksLoaded[packet->x * LevelConstants::CHUNK_CACHE_WIDTH + packet->z] = true;
if (areAllChunksLoaded())
{
@@ -627,18 +717,18 @@ void ClientSideNetworkHandler::arrangeRequestChunkOrder() {
clearChunksLoaded();
// Default sort is around center of the world
int cx = CHUNK_CACHE_WIDTH / 2;
int cz = CHUNK_CACHE_WIDTH / 2;
int cx = LevelConstants::CHUNK_CACHE_WIDTH / 2;
int cz = LevelConstants::CHUNK_CACHE_WIDTH / 2;
// If player exists, let's sort around him
Player* p = minecraft? minecraft->player : NULL;
if (p) {
cx = Mth::floor(p->x / (float)CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)CHUNK_DEPTH);
cx = Mth::floor(p->x / (float)LevelConstants::CHUNK_WIDTH);
cz = Mth::floor(p->z / (float)LevelConstants::CHUNK_DEPTH);
}
_ChunkSorter sorter(cx, cz);
std::sort(requestNextChunkIndexList, requestNextChunkIndexList + NumRequestChunks, sorter);
std::sort(requestNextChunkIndexList.begin(), requestNextChunkIndexList.end(), sorter);
}
void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -782,6 +872,10 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet)
{
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
}
@@ -791,6 +885,7 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, SetHealt
if (!level || !minecraft->player)
return;
printf("SetHealthPacket \n");
minecraft->player->hurtTo(packet->health);
}
@@ -886,7 +981,11 @@ void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ClientSideNetworkHandler::handle( const RakNet::RakNetGUID& source, ChatPacket* packet )
{
#ifndef STANDALONE_SERVER
minecraft->gui.displayClientMessage(packet->message);
// minecraft->gui.displayClientMessage(packet->message);
std::istringstream iss(packet->message);
for (std::string line; std::getline(iss, line); ) {
minecraft->gui.addMessage(line);
}
#endif
}
@@ -919,8 +1018,8 @@ void ClientSideNetworkHandler::clearChunksLoaded()
{
// Init the chunk positions
for (int i = 0; i < NumRequestChunks; ++i) {
requestNextChunkIndexList[i].x = i/CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i%CHUNK_WIDTH;
requestNextChunkIndexList[i].x = i / LevelConstants::CHUNK_WIDTH;
requestNextChunkIndexList[i].y = i % LevelConstants::CHUNK_WIDTH;
chunksLoaded[i] = false;
}
}

View File

@@ -77,6 +77,11 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SendInventoryPacket* packet);
private:
void requestNextChunk();
@@ -97,11 +102,11 @@ private:
BlockUpdateList bufferedBlockUpdates;
int requestNextChunkPosition;
static const int NumRequestChunks = CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH;
int NumRequestChunks;
int requestNextChunkIndex;
IntPair requestNextChunkIndexList[NumRequestChunks];
bool chunksLoaded[NumRequestChunks];
std::vector<IntPair> requestNextChunkIndexList;
std::vector<bool> chunksLoaded;
};
#endif

View File

@@ -1,33 +0,0 @@
#include "NATPunchHandler.h"
#include "../raknet/TCPInterface.h"
#include "../raknet/HTTPConnection.h"
#include "PHPDirectoryServer2.h"
using namespace RakNet;
NATPuchHandler::NATPuchHandler() {
tcpInterface = new TCPInterface;
}
NATPuchHandler::~NATPuchHandler() {
delete tcpInterface;
}
void NATPuchHandler::initialize() {
tcpInterface->Start(0, 64);
}
void NATPuchHandler::registerToGameList(const RakNet::RakString& serverName, int port) {
HTTPConnection httpConnection;
httpConnection.Init(tcpInterface, "johanbernhardsson.se");
PHPDirectoryServer2 directoryServer;
directoryServer.Init(&httpConnection, "/DirectoryServer.php");
directoryServer.UploadTable("", serverName, port, true);
}
void NATPuchHandler::removeFromGameList() {
}
void NATPuchHandler::close() {
}

View File

@@ -1,24 +0,0 @@
#ifndef _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#define _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_
#include "../raknet/TCPInterface.h"
#include "../raknet/RakString.h"
class NATPuchHandler {
public:
enum NATPuchHandlerStatus {
NATPuchInitilized = 0,
NATPuchFetchingServerList = 1,
NATPuchConnecting = 2,
NATPuchConnected = 3,
NATPuchDissconnected = 4
};
NATPuchHandler();
~NATPuchHandler();
void initialize();
void registerToGameList(const RakNet::RakString& serverName, int port);
void removeFromGameList();
void close();
private:
RakNet::TCPInterface *tcpInterface;
};
#endif /* _MINECRAFT_NETWORK_NATPUNCHHANDLER_H_ */

View File

@@ -18,6 +18,8 @@ class RemovePlayerPacket;
class RemoveEntityPacket;
class MoveEntityPacket;
//class TeleportEntityPacket;
class RemoveItemPacket;
class TakeItemPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
@@ -48,6 +50,7 @@ class ContainerClosePacket;
class ContainerSetSlotPacket;
class ContainerSetDataPacket;
class ContainerSetContentPacket;
class WantCreatePacket;
class ChatPacket;
class SignUpdatePacket;
class Minecraft;
@@ -119,6 +122,9 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AdventureSettingsPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, AnimatePacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, RemoveItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, TakeItemPacket* packet) {}
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {}
//
// Common implementation for Client and Server

View File

@@ -2,6 +2,7 @@
#include "Packet.h"
#include "../world/level/chunk/LevelChunk.h"
#include "network/packet/TakeItemPacket.h"
#include "packet/PacketInclude.h"
Packet::Packet()
@@ -41,6 +42,12 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_ADDITEMENTITY:
packet = new AddItemEntityPacket();
break;
case PACKET_REMOVEITEM:
packet = new RemoveItemPacket();
break;
case PACKET_TAKEITEM:
packet = new TakeItemPacket();
break;
case PACKET_TAKEITEMENTITY:
packet = new TakeItemEntityPacket();
break;
@@ -68,6 +75,9 @@ Packet* MinecraftPackets::createPacket(int id)
case PACKET_RESPAWN:
packet = new RespawnPacket();
break;
case PACKET_WANTCREATEITEM:
packet = new WantCreatePacket();
break;
case PACKET_REMOVEENTITY:
packet = new RemoveEntityPacket();
break;

View File

@@ -33,6 +33,9 @@ enum MinecraftPacketIds
PACKET_REMOVEENTITY,
PACKET_ADDITEMENTITY,
PACKET_TAKEITEMENTITY,
PACKET_TAKEITEM,
PACKET_REMOVEITEM,
PACKET_WANTCREATEITEM,
PACKET_MOVEENTITY,
PACKET_MOVEENTITY_POS,

View File

@@ -5,6 +5,16 @@
#include "../world/entity/player/Inventory.h"
#include "../world/Container.h"
#include "../world/inventory/BaseContainerMenu.h"
#include "network/packet/ChatPacket.h"
#include "network/packet/ContainerSetSlotPacket.h"
#include "network/packet/LoginStatusPacket.h"
#include "network/packet/MovePlayerPacket.h"
#include "network/packet/RemoveBlockPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "network/packet/UpdateBlockPacket.h"
#include "network/packet/RemoveItemPacket.h"
#include "network/packet/TakeItemPacket.h"
#include "network/packet/WantCreatePacket.h"
#include "packet/PacketInclude.h"
#include "RakNetInstance.h"
@@ -13,6 +23,17 @@
#include "../client/gamemode/GameMode.h"
#include "../raknet/RakPeerInterface.h"
#include "../raknet/PacketPriority.h"
#include "platform/log.h"
#include "util/Mth.h"
#include "util/StringUtils.h"
#include "world/item/ItemInstance.h"
#include "world/level/LevelConstants.h"
#include "world/level/storage/LevelStorage.h"
#include "world/phys/Vec3.h"
#include "world/item/crafting/Recipe.h"
#include "world/item/crafting/Recipes.h"
#include <cstddef>
#include <cstdio>
#ifndef STANDALONE_SERVER
#include "../client/sound/SoundEngine.h"
#endif
@@ -53,11 +74,11 @@ void ServerSideNetworkHandler::tileChanged(int x, int y, int z)
Packet* ServerSideNetworkHandler::getAddPacketFromEntity( Entity* entity ) {
if (entity->isMob() && !entity->isPlayer()) { //@fix: This code is duplicated. See if it can be unified.
if (minecraft->player) {
// if (minecraft->player) {
// I guess this should always be true, but it crashed somewhere in this
// function once and I only see this one as a potential problem
return new AddMobPacket((Mob*)entity);
}
// }
}
else if (entity->isPlayer()) {
@@ -136,7 +157,18 @@ void ServerSideNetworkHandler::displayGameMessage(const std::string& message)
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ChatPacket* packet)
{
displayGameMessage(packet->message);
auto player = getPlayer(source);
if (player == nullptr) return; // @todo maybe kick?
if (packet->message[0] == '/') {
// This is a command
ChatPacket resp(minecraft->commandManager().execute(*minecraft, *player, Util::stringTrim(packet->message.substr(1))));
return sendPrivate(resp, source);
}
displayGameMessage("<" + player->name + "> " + packet->message);
}
void ServerSideNetworkHandler::onNewClient(const RakNet::RakNetGUID& clientGuid)
@@ -156,6 +188,8 @@ void ServerSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& guid)
if (player->owner == guid)
{
minecraft->level->getLevelStorage()->savePlayer(*player);
std::string message = player->name;
message += " disconnected from the game";
displayGameMessage(message);
@@ -186,8 +220,32 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
//
bool oldClient = packet->clientNetworkVersion < SharedConstants::NetworkProtocolLowestSupportedVersion;
bool oldServer = packet->clientNetworkLowestSupportedVersion > SharedConstants::NetworkProtocolVersion;
if (oldClient || oldServer)
loginStatus = oldClient? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
if (oldClient || oldServer || !packet->newProto)
loginStatus = oldClient || !packet->newProto? LoginStatus::Failed_ClientOld : LoginStatus::Failed_ServerOld;
std::string nicknameLower = packet->clientName.C_String();
std::transform(nicknameLower.begin(), nicknameLower.end(), nicknameLower.begin(), ::tolower);
printf("%s lower \n", nicknameLower.c_str());
for (int i = 0; i < level->players.size(); i++) {
ServerPlayer* player = (ServerPlayer*) level->players.at(i);
std::string clientLower = player->name;
std::transform(clientLower.begin(), clientLower.end(), clientLower.begin(), ::tolower);
// @todo to lower case
if (nicknameLower == clientLower) {
loginStatus = packet->newProto ? LoginStatus::Failed_TakenNickname : LoginStatus::Failed_ClientOld;
break;
}
}
for (auto& banned : level->bannedPpl) {
if (nicknameLower == banned) {
loginStatus = packet->newProto ? LoginStatus::Failed_Banned : LoginStatus::Failed_ClientOld;
break;
}
}
RakNet::BitStream bitStream;
LoginStatusPacket(loginStatus).write(&bitStream);
@@ -199,13 +257,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
//
// Valid client version
//
Player* newPlayer = new ServerPlayer(minecraft, level);
Player* newPlayer = new ServerPlayer(minecraft, level, packet->newProto);
minecraft->gameMode->initAbilities(newPlayer->abilities);
newPlayer->owner = source;
newPlayer->name = packet->clientName.C_String();
_pendingPlayers.push_back(newPlayer);
LOGI("Adding new player... isCreative: %i\n", minecraft->isCreativeMode());
// Reset the player so he doesn't spawn inside blocks
while (newPlayer->y > 0) {
newPlayer->setPos(newPlayer->x, newPlayer->y, newPlayer->z);
@@ -228,7 +289,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, LoginPac
level->getLevelData()->getGeneratorVersion(),
gameType,
newPlayer->entityId,
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z
newPlayer->x, newPlayer->y - newPlayer->heightOffset, newPlayer->z,
LevelConstants::CHUNK_CACHE_WIDTH
).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
@@ -244,6 +306,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ReadyPac
if (packet->type == ReadyPacket::READY_REQUESTEDCHUNKS)
onReady_RequestedChunks(source);
LOGI("Ready player two ready ready player two!!\n ");
}
void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID& source)
@@ -301,6 +365,36 @@ void ServerSideNetworkHandler::onReady_ClientGeneration(const RakNet::RakNetGUID
}
}
if (!minecraft->level->getLevelStorage()->loadPlayer(*newPlayer)) {
LOGW("Failed to load %s data\n", newPlayer->name.c_str());
}
// Credits to EpikIzCool
bitStream.Reset();
MovePlayerPacket mv(newPlayer->entityId, newPlayer->x, newPlayer->y - newPlayer->heightOffset,
newPlayer->z, newPlayer->xRot, newPlayer->yRot);
mv.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
bitStream.Reset();
SetHealthPacket hp(newPlayer->health);
hp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
if (newPlayer->hasRespawnPosition()) {
bitStream.Reset();
SetSpawnPositionPacket sp(newPlayer->getRespawnPosition());
sp.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}
bitStream.Reset();
SendInventoryPacket(newPlayer, false).write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
// Additional packets
// * set spawn
/*
@@ -340,13 +434,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, MovePlay
if (!level) return;
//LOGI("MovePlayerPacket\n");
if (Entity* entity = level->getEntity(packet->entityId))
{
if (Entity* entity = level->getEntity(packet->entityId)) {
ServerPlayer* player = (ServerPlayer*) getPlayer(source);
int timeElapsed = minecraft->getTicks() - player->getLastMoveTicks();
if (timeElapsed > 0) {
float dist = player->distanceTo(packet->x, player->y, packet->z);
float speed = dist / (minecraft->getTicks() - player->getLastMoveTicks());
player->setLastMoveTicks(minecraft->getTicks());
float maxSpeed = (minecraft->isCreativeMode()) ? 1.65f : 1.f;
if (speed > maxSpeed) {
MovePlayerPacket refuse(player->entityId, player->x, player->y, player->z, player->xRot, player->yRot);
return raknetInstance->send(refuse);
}
}
entity->xd = entity->yd = entity->zd = 0;
entity->lerpTo(packet->x, packet->y, packet->z, packet->yRot, packet->xRot, 3);
// broadcast this packet to other clients
redistributePacket(packet, source);
}
}
@@ -368,12 +479,29 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RemoveBl
if (oldTile != NULL && changed) {
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, oldTile->soundType->getBreakSound(), (oldTile->soundType->getVolume() + 1) / 2, oldTile->soundType->getPitch() * 0.8f);
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile))
//oldTile->spawnResources(level, x, y, z, data, 1); //@todo
if (minecraft->gameMode->isSurvivalType() && player->canDestroy(oldTile)) {
// From SurvivalMode.cpp
// Why tf i have to copy this shit from SurvivalMode class
// Why SurvivalMode class locked to LOCAL MINECRAFT PLAYER :sob: :sob: :sob: :sob: :sob: :sob: :sob: :sob:
// @fix @warn @ahtung @alert
ItemInstance* item = player->inventory->getSelected();
if (item != NULL) {
item->mineBlock(oldTile->id, x, y, z);
if (item->count == 0) {
//item->snap(minecraft->player);
player->inventory->clearSlot(player->inventory->selected);
}
}
// oldTile->spawnResources(level, x, y, z, data, 1); //@todo
oldTile->playerDestroy(level, player, x, y, z, data);
}
oldTile->destroy(level, x, y, z, data);
}
LOGI("Remove block [%i, %i, %i]\n", packet->x, packet->y, packet->z);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestChunkPacket* packet)
@@ -403,6 +531,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, RequestC
raknetInstance->send(source, p);
}
}
// LOGI("Requested chunk [%i, %i]\n", packet->x, packet->z);
}
void ServerSideNetworkHandler::levelGenerated( Level* level )
@@ -429,23 +559,31 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerEq
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
LOGI("Equip item: id %i aux %i\n", packet->itemId, packet->itemAuxValue);
// override the player's inventory
//int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
int slot = Inventory::MAX_SELECTION_SIZE;
if (slot >= 0) {
if (packet->itemId == 0) {
player->inventory->clearSlot(slot);
} else {
// @note: 128 is an ugly hack for depletable items.
// @todo: fix
ItemInstance newItem(packet->itemId, 128, packet->itemAuxValue);
player->inventory->replaceSlot(slot, &newItem);
int slot = player->inventory->getSlot(packet->itemId, packet->itemAuxValue);
if (slot >= 0 && slot != packet->inventorySlot && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Item in player inventory but slots doesn't match!");
packet->inventorySlot = slot;
}
player->inventory->moveToSelectedSlot(slot, true);
if (slot < 0 && packet->itemId != 0) {
LOGW("PlayerEquipmentPacket: Remote player doesn't have his thing (or crafted it)!\n");
SendInventoryPacket newInventory (player, false);
raknetInstance->send(newInventory);
return;
}
player->inventory->selectSlot(packet->selectedSlot);
player->inventory->linkSlot(packet->selectedSlot, packet->inventorySlot, true);
player->inventory->print();
redistributePacket(packet, source);
} else {
LOGW("Warning: Remote player doesn't have his thing, Odd!\n");
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerArmorEquipmentPacket* packet) {
@@ -455,6 +593,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, PlayerAr
if (!player) return;
if (rakPeer->GetMyGUID() == player->owner) return;
// LOGI("Equip armor: %i %i %i %i\n", packet->head, packet->torso, packet->legs, packet->feet);
packet->fillIn(player);
redistributePacket(packet, source);
}
@@ -466,6 +606,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Interact
Entity* entity = level->getEntity(packet->targetId);
if (src && entity && src->isPlayer())
{
LOGI("Interact: source %i target %i\n", packet->sourceId, packet->targetId);
Player* player = (Player*) src;
if (InteractPacket::Attack == packet->action) {
player->swing();
@@ -506,12 +648,73 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, AnimateP
}
redistributePacket(packet, source);
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet) {
LOGI("WantCreatePacket\n");
Entity* entity = level->getEntity(packet->playerId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
auto playerInv = p->inventory;
ItemInstance wantCreate;
wantCreate.id = packet->itemId;
wantCreate.count = packet->count;
wantCreate.setAuxValue(packet->auxValue);
Recipe* recipe = Recipes::getInstance()->getRecipeFor(wantCreate);
std::vector<ItemInstance> items = recipe->getItemPack().getItemInstances();
std::vector<int> checkForExists = {};
for (int i = Inventory::MAX_SELECTION_SIZE; i < p->inventory->getContainerSize(); ++i) {
auto itm = p->inventory->getItem(i);
if (itm != NULL) {
for (int y = 0; y < items.size(); y++) {
auto itmRecipe = items.at(y);
if (itmRecipe.id == itm->id && itm->count >= itmRecipe.count) {
checkForExists.push_back(itm->id);
}
}
}
}
if (checkForExists.empty()) {
return;
}
for (int i = 0; i < items.size(); i++) {
auto item = items.at(i);
auto it = std::find(checkForExists.begin(), checkForExists.end(), item.id);
if (it == checkForExists.end() && checkForExists.size() > 1) {
return;
}
}
// for (int i = 0; i < items.size(); i++) {
// RemoveItemPacket removePacket(packet->playerId, items.at(i).count, items.at(i).getAuxValue(), items.at(i).id);
// raknetInstance->send(source, removePacket);
// p->inventory->removeResource(ItemInstance(items.at(i).id, items.at(i).count, items.at(i).getAuxValue()));
// }
// TakeItemPacket itemAdd(p->entityId, wantCreate.count, wantCreate.getAuxValue(), wantCreate.id);
// raknetInstance->send(source, itemAdd);
p->inventory->add(new ItemInstance(wantCreate.id, wantCreate.count, wantCreate.getAuxValue()));
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemPacket* packet)
{
if (!level) return;
LOGI("UseItemPacket\n");
LOGI("UseItemPacket: id %i data %i\n", packet->itemId, packet->itemData);
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* player = (Player*) entity;
@@ -522,7 +725,30 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
if (t && t->use(level, x, y, z, player)) return;
if (packet->item.isNull()) return;
ItemInstance* item = &packet->item;
ItemInstance* packetItem = &packet->item;
int slot = player->inventory->getSlot(packet->itemId, packet->itemData);
if (slot < 0) {
LOGW("UseItemPacket: Player doesn't have this item!\n");
auto pos = Vec3(packet->x, packet->y, packet->z);
if (ItemInstance::isBlock(packetItem)) {
LOGI("UseItemPacket: This is even block!!!\n");
pos.x += packet->clickX;
pos.y += packet->clickY;
pos.z += packet->clickZ;
}
UpdateBlockPacket refuse(pos.x, pos.y, pos.z, level->getTile(pos.x, pos.y, pos.z), level->getData(pos.x, pos.y, pos.z));
raknetInstance->send(refuse);
return;
}
ItemInstance* item = player->inventory->getItem(slot);
if(packet->face == 255) {
// Special case: x,y,z means direction-of-action
@@ -534,6 +760,10 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
Vec3(packet->clickX + packet->x, packet->clickY + packet->y, packet->clickZ + packet->z));
}
if (item && item->count <= 0) {
player->inventory->clearSlot(slot);
}
//LOGW("Use Item not working! Out of synch?\n");
// Don't have to redistribute (ugg.. this will mess up), cause tileUpdated is sent
@@ -544,6 +774,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, UseItemP
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, EntityEventPacket* packet) {
if (!level) return;
LOGI("EntityEventPacket: id %i\n", packet->eventId);
if (Entity* e = level->getEntity(packet->entityId))
e->handleEntityEvent(packet->eventId);
}
@@ -577,6 +809,11 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SendInv
{
if (!level) return;
LOGI("SendInventoryPacket:\n");
for (int i = 0; i < packet->numItems; i++) {
LOGI("\t %i: %s (%i)\n", i, packet->items.at(i).getName().c_str(), packet->items.at(i).count);
}
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
@@ -592,15 +829,27 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, DropIte
{
if (!level) return;
LOGI("DropItemPacket\n");
Entity* entity = level->getEntity(packet->entityId);
if (entity && entity->isPlayer()) {
Player* p = (Player*)entity;
p->drop(new ItemInstance(packet->item), packet->dropType != 0);
// p->drop(new ItemInstance(packet->item), packet->dropType != 0);
int slot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
if (slot < 0) {
LOGW("DropItemPacket: player doesn't have these items!\n");
return;
}
p->inventory->dropSlot(slot, false, packet->dropType != 0);
}
}
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet) {
if (!level) return;
LOGI("ContainerClosePacket\n");
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -612,6 +861,16 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, ContainerSetSlotPacket* packet) {
if (!level) return;
const char* type = "unknown";
switch (packet->setType) {
case ContainerSetSlotPacket::SETTYPE_ADD: type = "add"; break;
case ContainerSetSlotPacket::SETTYPE_SET: type = "set"; break;
case ContainerSetSlotPacket::SETTYPE_TAKE: type = "take"; break;
};
LOGI("ContainerSetSlot: slot %i item %s type %s\n", packet->slot, packet->item.getName().c_str(), type);
Player* p = findPlayer(level, &source);
if (!p) return;
@@ -619,12 +878,80 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
LOGW("User has no container!\n");
return;
}
if (p->containerMenu->containerId != packet->containerId)
{
if (p->containerMenu->containerId != packet->containerId) {
LOGW("Wrong container id: %d vs %d\n", p->containerMenu->containerId, packet->containerId);
return;
}
if (packet->item.count > 64) {
LOGW("ContainerSetSlotPacket: player tried to put more than 64");
return;
}
auto contItems = p->containerMenu->getItems();
// find same item in player inventory (used not in all cases)
int invSlot = p->inventory->getSlot(packet->item.id, packet->item.getAuxValue());
auto invItem = p->inventory->getItem(invSlot);
if (contItems.at(packet->slot).id == 0 && packet->item.id != 0) {
LOGI("ContainerSetSlotPacket: player tried to put items to slot %i\n", packet->slot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < packet->item.count) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have\n");
packet->item.count = invItem->count;
}
invItem->count -= packet->item.count;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if(contItems.at(packet->slot).id == packet->item.id) {
int deltaItem = packet->item.count - contItems.at(packet->slot).count;
if (deltaItem > 0) {
LOGI("ContainerSetSlotPacket: player tried to add %i items to slot %i\n", deltaItem, packet->slot);
auto invItem = p->inventory->getItem(invSlot);
if (invSlot < 0) {
LOGW("ContainerSetSlotPacket: player doesn't have this item\n");
return;
}
if (invItem->count < deltaItem) {
LOGW("ContainerSetSlotPacket: player tried to put more than he have");
packet->item.count -= (deltaItem - invItem->count);
deltaItem = invItem->count;
}
invItem->count -= deltaItem;
if (invItem->count <= 0) {
p->inventory->removeItem(invItem);
}
} else if (deltaItem < 0) {
LOGW("ContainerSetSlotPacket: player tried to take %i items from slot %i\n", -deltaItem, packet->slot);
p->inventory->add(new ItemInstance(packet->item.getItem(), -deltaItem, contItems.at(packet->slot).getAuxValue()));
}
} else if(contItems.at(packet->slot).id && !packet->item.id) {
LOGI("ContainerSetSlotPacket: player tried to take all items from slot %i\n", packet->slot);
packet->item.count = 0;
packet->item.setAuxValue(0);
p->inventory->add(new ItemInstance(contItems.at(packet->slot).getItem(), contItems.at(packet->slot).count, contItems.at(packet->slot).getAuxValue()));
} else {
LOGW("ContainerSetSlotPacket: illegal container operation in slot %i\n", packet->slot);
return;
}
if (ContainerType::FURNACE == p->containerMenu->containerType) {
//LOGI("Server:Setting slot %d: %s\n", packet->slot, packet->item.toString().c_str());
p->containerMenu->setSlot(packet->slot, &packet->item);
@@ -635,6 +962,8 @@ void ServerSideNetworkHandler::handle(const RakNet::RakNetGUID& source, Containe
p->containerMenu->setSlot(packet->slot, &packet->item);
//p->containerMenu->setSlot(packet->slot, packet->item.isNull()? NULL : &packet->item);
}
p->inventory->print();
}
void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SetHealthPacket* packet )
@@ -657,6 +986,8 @@ void ServerSideNetworkHandler::handle( const RakNet::RakNetGUID& source, SignUpd
if (!level)
return;
LOGI("SignUpdate: [%i, %i, %i]\n", packet->x, packet->y, packet->z);
TileEntity* te = level->getTileEntity(packet->x, packet->y, packet->z);
if (TileEntity::isType(te, TileEntityType::Sign)) {
SignTileEntity* ste = (SignTileEntity*) te;
@@ -713,3 +1044,9 @@ Player* ServerSideNetworkHandler::getPlayer( const RakNet::RakNetGUID& source )
if (source == level->players[i]->owner) return level->players[i];
return NULL;
}
void ServerSideNetworkHandler::sendPrivate(Packet& packet, const RakNet::RakNetGUID& source) {
RakNet::BitStream bitStream;
packet.write(&bitStream);
rakPeer->Send(&bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, source, false);
}

View File

@@ -58,6 +58,7 @@ public:
virtual void handle(const RakNet::RakNetGUID& source, ContainerClosePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, SignUpdatePacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, ChatPacket* packet);
virtual void handle(const RakNet::RakNetGUID& source, WantCreatePacket* packet);
bool allowsIncomingConnections() { return _allowIncoming; }
void allowIncomingConnections(bool doAllow);
@@ -70,6 +71,12 @@ private:
* @brief Send packet to all players
*/
void redistributePacket(Packet* packet, const RakNet::RakNetGUID& fromPlayer);
/**
* @brief Send packer private with GUID
*/
void sendPrivate(Packet& packet, const RakNet::RakNetGUID& source);
Player* getPlayer(const RakNet::RakNetGUID& source);
Minecraft* minecraft;

View File

@@ -236,9 +236,9 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (z0 < 0) z0 = 0;
if (x1 >= LEVEL_WIDTH ) x1 = LEVEL_WIDTH - 1;
if (y1 >= LEVEL_HEIGHT) y1 = LEVEL_HEIGHT - 1;
if (z1 >= LEVEL_DEPTH ) z1 = LEVEL_DEPTH - 1;
if (x1 >= LevelConstants::LEVEL_WIDTH ) x1 = LevelConstants::LEVEL_WIDTH - 1;
if (y1 >= LevelConstants::LEVEL_HEIGHT) y1 = LevelConstants::LEVEL_HEIGHT - 1;
if (z1 >= LevelConstants::LEVEL_DEPTH ) z1 = LevelConstants::LEVEL_DEPTH - 1;
for (int y = y0; y <= y1; ++y)
for (int z = z0; z <= z1; ++z)
@@ -456,7 +456,7 @@ std::string CommandServer::parse(ConnectedClient& client, const std::string& s)
sw.start();
// Save a cuboid around the player
const int CSize = CHUNK_CACHE_WIDTH;
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
int cx = (int)e->x / CSize;
int cz = (int)e->z / CSize;
@@ -504,7 +504,7 @@ bool CommandServer::handleCheckpoint(bool doRestore ) {
const int cz = restorePos.z;
const int y0 = restorePos.y;
const int y1 = y0 + RestoreHeight;
const int CSize = CHUNK_CACHE_WIDTH;
const int CSize = LevelConstants::CHUNK_CACHE_WIDTH;
const int numChunkBytes = RestoreHeight * CSize * CSize * 20 / 8;
if (!restoreBuffer) {

View File

@@ -33,18 +33,18 @@ public:
unsigned char* blockIds = chunk->getBlockData();
DataLayer& blockData = chunk->data;
const int setSize = LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LEVEL_HEIGHT / 8
const int setSize = LevelConstants::LEVEL_HEIGHT / 8;
const int setShift = 4; // power of LevelConstants::LEVEL_HEIGHT / 8
chunkData.Reset();
for (int i = 0; i < CHUNK_COLUMNS; i++)
for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; i++)
{
unsigned char updateBits = chunk->updateMap[i];
chunkData.Write(updateBits);
if (updateBits > 0)
{
int colDataPosition = (i % CHUNK_WIDTH) << 11 | (i / CHUNK_WIDTH) << 7;
int colDataPosition = (i % LevelConstants::CHUNK_WIDTH) << 11 | (i / LevelConstants::CHUNK_WIDTH) << 7;
for (int set = 0; set < 8; set++)
{

View File

@@ -9,17 +9,20 @@ public:
RakNet::RakString clientName;
int clientNetworkVersion;
int clientNetworkLowestSupportedVersion;
bool newProto;
LoginPacket()
: clientNetworkVersion(-1),
clientNetworkLowestSupportedVersion(-1)
clientNetworkLowestSupportedVersion(-1),
newProto(false)
{
}
LoginPacket(const RakNet::RakString& clientName, int clientVersion)
LoginPacket(const RakNet::RakString& clientName, int clientVersion, bool newProto)
: clientName(clientName),
clientNetworkVersion(clientVersion),
clientNetworkLowestSupportedVersion(clientVersion)
clientNetworkLowestSupportedVersion(clientVersion),
newProto(newProto)
{
}
@@ -29,6 +32,7 @@ public:
bitStream->Write(clientName);
bitStream->Write(clientNetworkVersion);
bitStream->Write(clientNetworkLowestSupportedVersion);
bitStream->Write(newProto);
}
void read(RakNet::BitStream* bitStream)
@@ -39,6 +43,11 @@ public:
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(clientNetworkVersion);
bitStream->Read(clientNetworkLowestSupportedVersion);
// Checking for new proto
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(newProto);
}
}
}

View File

@@ -3,10 +3,13 @@
#include "../Packet.h"
// wtf why not enum
namespace LoginStatus {
const int Success = 0;
const int Failed_ClientOld = 1;
const int Failed_ServerOld = 2;
const int Failed_TakenNickname = 3;
const int Failed_Banned = 4;
}
class LoginStatusPacket : public Packet {

View File

@@ -50,5 +50,7 @@
#include "TileEventPacket.h"
#include "UpdateBlockPacket.h"
#include "UseItemPacket.h"
#include "RemoveItemPacket.h"
#include "WantCreatePacket.h"
#include "TakeItemPacket.h"
#endif /*NET_MINECRAFT_NETWORK_PACKET__PacketInclude_H__*/

View File

@@ -9,15 +9,19 @@ public:
int entityId;
unsigned short itemId;
unsigned short itemAuxValue;
unsigned char selectedSlot;
unsigned char inventorySlot;
PlayerEquipmentPacket()
{
}
PlayerEquipmentPacket(int entityId, int itemId, int data)
PlayerEquipmentPacket(int entityId, int itemId, int data, int selSlot, int invSlot)
: entityId(entityId),
itemId(itemId),
itemAuxValue(data)
itemAuxValue(data),
selectedSlot(selSlot),
inventorySlot(invSlot)
{
}
@@ -28,6 +32,8 @@ public:
bitStream->Write(entityId);
bitStream->Write(itemId);
bitStream->Write(itemAuxValue);
bitStream->Write(selectedSlot);
bitStream->Write(inventorySlot);
}
void read(RakNet::BitStream* bitStream)
@@ -35,6 +41,8 @@ public:
bitStream->Read(entityId);
bitStream->Read(itemId);
bitStream->Read(itemAuxValue);
bitStream->Read(selectedSlot);
bitStream->Read(inventorySlot);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class RemoveItemPacket: public Packet
{
public:
RemoveItemPacket() {
}
RemoveItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_REMOVEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (RemoveItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__RemoveItemPacket_H__*/

View File

@@ -2,13 +2,14 @@
#define NET_MINECRAFT_NETWORK_PACKET__SendInventoryPacket_H__
#include "../Packet.h"
#include "world/entity/player/Inventory.h"
#include "world/inventory/FillingContainer.h"
#include <array>
class SendInventoryPacket: public Packet
{
public:
SendInventoryPacket()
{
}
SendInventoryPacket() {}
SendInventoryPacket(Player* player, bool dropItems)
: entityId(player->entityId),
@@ -21,10 +22,15 @@ public:
ItemInstance* item = inv->getItem(i);
items.push_back(item? *item : ItemInstance());
}
for (int i = 0; i < NumArmorItems; ++i) {
ItemInstance* item = player->getArmor(i);
items.push_back(item? *item : ItemInstance());
}
for (int i = 0; i < inv->numLinkedSlots; ++i) {
linkedSlot[i] = inv->linkedSlots[i];
}
}
void write(RakNet::BitStream* bitStream)
@@ -39,6 +45,13 @@ public:
// Armor
for (int i = 0; i < NumArmorItems; ++i)
PacketUtil::writeItemInstance(items[i + numItems], bitStream);
int lSlots = Inventory::MAX_SELECTION_SIZE;
// Linked slots
bitStream->Write(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Write(linkedSlot[i]);
}
void read(RakNet::BitStream* bitStream)
@@ -50,6 +63,12 @@ public:
// Inventory, Armor
for (int i = 0; i < numItems + NumArmorItems; ++i)
items.push_back(PacketUtil::readItemInstance(bitStream));
// Linked slots
int lSlots = 0;
bitStream->Read(lSlots);
for (int i = 0; i < lSlots; ++i)
bitStream->Read(linkedSlot[i]);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
@@ -62,6 +81,8 @@ public:
short numItems;
unsigned char extra;
std::array<FillingContainer::LinkedSlot, Inventory::MAX_SELECTION_SIZE> linkedSlot;
static const int ExtraDrop = 1;
static const int NumArmorItems = 4;
};

View File

@@ -2,6 +2,7 @@
#define NET_MINECRAFT_NETWORK_PACKET__StartGamePacket_H__
#include "../Packet.h"
#include "world/level/LevelConstants.h"
#include <cstdint>
class StartGamePacket : public Packet
@@ -14,18 +15,20 @@ public:
int entityId;
float x, y, z;
int chunkCacheWidth = 0;
StartGamePacket()
{
}
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z)
StartGamePacket(long seed, int levelGeneratorVersion, int gameType, int entityId, float x, float y, float z, int chunkCacheWidth)
: levelSeed((int32_t)seed),
levelGeneratorVersion(levelGeneratorVersion),
gameType(gameType),
entityId(entityId),
x(x),
y(y),
z(z)
z(z),
chunkCacheWidth(chunkCacheWidth)
{
}
@@ -40,6 +43,7 @@ public:
bitStream->Write(x);
bitStream->Write(y);
bitStream->Write(z);
bitStream->Write(LevelConstants::CHUNK_CACHE_WIDTH);
}
void read(RakNet::BitStream* bitStream)
@@ -51,6 +55,10 @@ public:
bitStream->Read(x);
bitStream->Read(y);
bitStream->Read(z);
if (bitStream->GetNumberOfUnreadBits() > 0) {
bitStream->Read(chunkCacheWidth);
}
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class TakeItemPacket: public Packet
{
public:
TakeItemPacket() {
}
TakeItemPacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_TAKEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (TakeItemPacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__TakeItemPacket_H__*/

View File

@@ -0,0 +1,54 @@
#ifndef NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
#define NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__
//package net.minecraft.network.packet;
#include "../Packet.h"
class WantCreatePacket: public Packet
{
public:
WantCreatePacket() {
}
WantCreatePacket(int playerId, int count, int auxValue, int itemId)
:
playerId(playerId),
count(count),
auxValue(auxValue),
itemId(itemId)
{
}
void write(RakNet::BitStream* bitStream)
{
bitStream->Write((RakNet::MessageID)(ID_USER_PACKET_ENUM + PACKET_WANTCREATEITEM));
bitStream->Write(itemId);
bitStream->Write(count);
bitStream->Write(auxValue);
bitStream->Write(playerId);
}
void read(RakNet::BitStream* bitStream)
{
bitStream->Read(itemId);
bitStream->Read(count);
bitStream->Read(auxValue);
bitStream->Read(playerId);
}
void handle(const RakNet::RakNetGUID& source, NetEventCallback* callback)
{
callback->handle(source, (WantCreatePacket*)this);
}
int playerId;
int itemId;
int count;
int auxValue;
};
#endif /*NET_MINECRAFT_NETWORK_PACKET__WantCreatePacket_H__*/

View File

@@ -17,6 +17,11 @@ ArgumentsSettings::ArgumentsSettings(int numArguments, char** arguments)
levelName = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one.
}
} else if(strcmp(arguments[a], "--gamemode") == 0) {
if(a + 1 < numArguments) {
gamemode = std::string(arguments[a+1]);
a++; // Skip the next argument since it's part of this one.
}
} else if(strcmp(arguments[a], "--leveldir") == 0) {
if(a + 1 < numArguments) {
levelDir = std::string(arguments[a+1]);
@@ -51,6 +56,9 @@ std::string ArgumentsSettings::getServerKey() {
std::string ArgumentsSettings::getCachePath() {
return cachePath;
}
std::string ArgumentsSettings::getGamemode() {
return gamemode;
}
std::string ArgumentsSettings::getLevelDir() {
return levelDir;
}

View File

@@ -4,20 +4,27 @@
class ArgumentsSettings {
public:
ArgumentsSettings(int numArguments, char** arguments);
std::string getExternalPath();
std::string getLevelName();
std::string getServerKey();
std::string getCachePath();
std::string getLevelDir();
std::string getGamemode();
bool getShowHelp();
int getPort();
private:
std::string cachePath;
std::string externalPath;
std::string levelName;
std::string gamemode;
std::string levelDir;
std::string serverKey;
bool showHelp;
int port;
};

View File

@@ -12,16 +12,19 @@ ServerLevel::ServerLevel(LevelStorage* levelStorage, const std::string& levelNam
void ServerLevel::updateSleepingPlayerList() {
bool allPlayersWasSleeping = allPlayersAreSleeping;
allPlayersAreSleeping = !players.empty();
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it;
if(!player->isSleeping()) {
if (!player->isSleeping()) {
allPlayersAreSleeping = false;
break;
}
}
if(!allPlayersWasSleeping && allPlayersAreSleeping) {
if (!allPlayersWasSleeping && allPlayersAreSleeping) {
levelEvent(NULL, LevelEvent::ALL_PLAYERS_SLEEPING, 0, 0, 0, 0);
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
(*it)->setAllPlayersSleeping();
}
}
@@ -29,23 +32,26 @@ void ServerLevel::updateSleepingPlayerList() {
void ServerLevel::awakenAllPlayers() {
allPlayersAreSleeping = false;
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
Player* player = *it;
if(player->isSleeping()) {
if (player->isSleeping()) {
player->stopSleepInBed(false, false, true);
player->health = Player::MAX_HEALTH;
player->lastHealth = Player::MAX_HEALTH;
}
}
SetHealthPacket packet(Player::MAX_HEALTH);
raknetInstance->send(packet);
}
bool ServerLevel::allPlayersSleeping() {
if(allPlayersAreSleeping && !isClientSide) {
if (allPlayersAreSleeping && !isClientSide) {
// all players are sleeping, but have they slept long enough?
for(PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if(!(*it)->isSleepingLongEnough()) {
for (PlayerList::iterator it = players.begin(); it != players.end(); ++it) {
if (!(*it)->isSleepingLongEnough()) {
return false;
}
}
@@ -55,13 +61,17 @@ bool ServerLevel::allPlayersSleeping() {
return false;
}
void ServerLevel::tick(){
void ServerLevel::tick() {
super::tick();
if(allPlayersSleeping()) {
if (allPlayersSleeping()) {
long newTime = levelData.getTime() + TICKS_PER_DAY;
levelData.setTime(newTime - (newTime % TICKS_PER_DAY));
SetTimePacket packet(levelData.getTime());
raknetInstance->send(packet);
awakenAllPlayers();
}
}

View File

@@ -19,14 +19,17 @@
#include "../network/packet/AnimatePacket.h"
#include "../world/level/tile/entity/ChestTileEntity.h"
#include "../network/packet/HurtArmorPacket.h"
#include "network/packet/SendInventoryPacket.h"
#include "world/entity/player/Inventory.h"
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level )
ServerPlayer::ServerPlayer( Minecraft* minecraft, Level* level, bool proto)
: super(level, minecraft->isCreativeMode()),
_mc(minecraft),
_prevHealth(-999),
_containerCounter(0)
_containerCounter(0),
isNewProto(proto)
{
hasFakeInventory = true;
// hasFakeInventory = true;
footSize = 0;
}
@@ -67,7 +70,16 @@ void ServerPlayer::tick() {
void ServerPlayer::take( Entity* e, int orgCount ) {
TakeItemEntityPacket packet(e->entityId, entityId);
// SendInventoryPacket packet(this, false);
_mc->raknetInstance->send(packet);
printf("TakeItemEntityPacket \n");
LOGI("Inventory:\n");
for (int i = 0; i < inventory->numLinkedSlots; i++) {
auto item = inventory->getItem(i);
if (item)
LOGI("\t %i: %s (%i)\n", i, item->getName().c_str(), item->count);
}
super::take(e, orgCount);
}
@@ -118,20 +130,20 @@ bool ServerPlayer::hasResource( int id ) {
void ServerPlayer::setContainerData( BaseContainerMenu* menu, int id, int value ) {
ContainerSetDataPacket p(menu->containerId, id, value);
_mc->raknetInstance->send(owner, p);
//LOGI("Setting container data for id %d: %d\n", id, value);
LOGI("Setting container data for id %d: %d\n", id, value);
}
void ServerPlayer::slotChanged( BaseContainerMenu* menu, int slot, const ItemInstance& item, bool isResultSlot ) {
if (isResultSlot) return;
ContainerSetSlotPacket p(menu->containerId, slot, item);
_mc->raknetInstance->send(owner, p);
//LOGI("Slot %d changed\n", slot);
LOGI("Slot %d changed\n", slot);
}
void ServerPlayer::refreshContainer( BaseContainerMenu* menu, const std::vector<ItemInstance>& items ) {
ContainerSetContentPacket p(menu->containerId, menu->getItems());
_mc->raknetInstance->send(owner, p);
//LOGI("Refreshing container with %d items\n", items.size());
LOGI("Refreshing container with %zu items\n", items.size());
}
void ServerPlayer::nextContainerCounter() {
@@ -163,3 +175,12 @@ void ServerPlayer::displayClientMessage( const std::string& messageId ) {
ChatPacket package(messageId);
_mc->raknetInstance->send(owner, package);
}
void ServerPlayer::causeFallDamage(float distance) {
int dmg = (int) ceil((distance - 3));
if (dmg > 0) {
SetHealthPacket packet(SetHealthPacket::HEALTH_MODIFY_OFFSET + dmg);
_mc->raknetInstance->send(owner, packet);
}
super::causeFallDamage(distance);
}

View File

@@ -15,7 +15,7 @@ class ServerPlayer: public Player,
{
typedef Player super;
public:
ServerPlayer(Minecraft* minecraft, Level* level);
ServerPlayer(Minecraft* minecraft, Level* level, bool proto);
~ServerPlayer();
@@ -43,6 +43,17 @@ public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, bool saveRespawnPoint);
void completeUsingItem();
void setLastMoveTicks(int lastMoveTicks) { this->lastMoveTicks = lastMoveTicks; }
int getLastMoveTicks() { return lastMoveTicks; }
void setTicksInAir(int ticksInAir) { this->ticksInAir = ticksInAir; }
int getTicksInAir() { return ticksInAir; }
void setNewProto(bool proto) { isNewProto = proto; }
bool getProto() { return isNewProto; }
virtual void causeFallDamage(float distance);
private:
void nextContainerCounter();
void setContainerMenu( BaseContainerMenu* menu );
@@ -50,6 +61,11 @@ private:
Minecraft* _mc;
int _prevHealth;
int _containerCounter;
int lastMoveTicks = 0;
int ticksInAir = 0;
bool isNewProto = false;
};
#endif /*ServerPlayer_H__*/

View File

@@ -871,8 +871,8 @@ bool Entity::load( CompoundTag* tag )
// Add a small padding if standing next to the world edges
const float padding = bbWidth * 0.5f + 0.001f;
xx = Mth::clamp(xx, padding, (float)LEVEL_WIDTH - padding);
zz = Mth::clamp(zz, padding, (float)LEVEL_DEPTH - padding);
xx = Mth::clamp(xx, padding, (float)LevelConstants::LEVEL_WIDTH - padding);
zz = Mth::clamp(zz, padding, (float)LevelConstants::LEVEL_DEPTH - padding);
xo = xOld = x = xx;
yo = yOld = y = yy;

View File

@@ -129,6 +129,7 @@ public:
virtual bool isHangingEntity();
virtual int getAuxData();
virtual void checkFallDamage(float ya, bool onGround);
protected:
virtual void setRot(float yRot, float xRot);
@@ -137,7 +138,6 @@ protected:
virtual void resetPos(bool clearMore);
virtual void outOfWorld();
virtual void checkFallDamage(float ya, bool onGround);
virtual void causeFallDamage(float fallDamage2);
virtual void markHurt();

View File

@@ -729,7 +729,6 @@ bool Mob::isWaterMob()
void Mob::aiStep()
{
//@todo? 30 lines of code here in java version
TIMER_PUSH("ai");
if (isImmobile()) {
jumping = false;

View File

@@ -223,6 +223,9 @@ protected:
double xc, yc, zc;
public:
void setxxa(float xxa) { this->xxa = xxa; }
void setyya(float yya) { this->yya = yya; }
// Cape position accessors (for renderers)
double getCapeX() const { return xCape; }
double getCapeY() const { return yCape; }

View File

@@ -357,3 +357,12 @@ bool Inventory::removeItem( const ItemInstance* samePtr ) {
}
return false;
}
void Inventory::print() {
LOGI("%s's Inventory:\n", player->name.c_str());
for (int i = 0; i < numTotalSlots; i++) {
auto item = getItem(i);
if (item) LOGI("\t %i: %s (%i) %s\n", i, item->getName().c_str(), item->count, (player->inventory->getLinked(i))? "(Linked)" : "");
}
}

View File

@@ -45,6 +45,8 @@ public:
int getAttackDamage(Entity* entity);
float getDestroySpeed(Tile* tile);
bool canDestroy(Tile* tile);
void print();
private:
void setupDefault();
public:

View File

@@ -141,6 +141,11 @@ bool FillingContainer::add( ItemInstance* item )
// // silently destroy the item when having a full inventory
// item->count = 0;
// return true;
LOGI("Inventory:\n");
for (int i = 0; i < numTotalSlots; i++) {
LOGI("\t %i: %s (%i)\n", i, items.at(i)->getName().c_str(), items.at(i)->count);
}
}
return false;

View File

@@ -290,3 +290,7 @@ bool ItemInstance::isArmorItem( const ItemInstance* instance ) {
return item->isArmor();
}
bool ItemInstance::isBlock(const ItemInstance* instance) {
return instance->id < 256;
}

View File

@@ -81,6 +81,8 @@ public:
static bool isArmorItem(const ItemInstance* instance);
static bool isBlock(const ItemInstance* instance);
/**
* Checks if this item is the same item as the other one, disregarding the
* 'count' value.

View File

@@ -29,6 +29,9 @@
#include "../Difficulty.h"
#include "../../network/packet/ExplodePacket.h"
const int Level::DEPTH = LevelConstants::LEVEL_HEIGHT;
const int Level::SEA_LEVEL = Level::DEPTH / 2 - 1;
Level::Level(LevelStorage* levelStorage, const std::string& levelName, const LevelSettings& settings, int generatorVersion, Dimension* fixedDimension /* = NULL */)
: levelStorage(levelStorage),
isClientSide(false),
@@ -278,8 +281,8 @@ void Level::tickTiles() {
for (int i = 0; i < pollChunkOffsetsSize; i += 2) {
const int xp = xx + pollChunkOffsets[i];
const int zp = zz + pollChunkOffsets[i+1];
if (xp >= 0 && xp < CHUNK_CACHE_WIDTH &&
zp >= 0 && zp < CHUNK_CACHE_WIDTH)
if (xp >= 0 && xp < LevelConstants::CHUNK_CACHE_WIDTH &&
zp >= 0 && zp < LevelConstants::CHUNK_CACHE_WIDTH)
_chunksToPoll.insert(ChunkPos(xp, zp));
}
}
@@ -428,17 +431,17 @@ bool Level::findPath(Path* path, Entity* from, int xBest, int yBest, int zBest,
/*protected*/
void Level::setInitialSpawn() {
isFindingSpawn = true;
int xSpawn = CHUNK_CACHE_WIDTH * CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
int xSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_WIDTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
int ySpawn = 64;
int zSpawn = CHUNK_CACHE_WIDTH * CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
int zSpawn = LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_DEPTH / 2; // (Level.MAX_LEVEL_SIZE - 100) * 0;
while (!dimension->isValidSpawn(xSpawn, zSpawn)) {
xSpawn += random.nextInt(32) - random.nextInt(32);
zSpawn += random.nextInt(32) - random.nextInt(32);
if (xSpawn < 4) xSpawn += 32;
if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 32;
if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 32;
if (zSpawn < 4) zSpawn += 32;
if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 32;
if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 32;
}
levelData.setSpawn(xSpawn, ySpawn, zSpawn);
isFindingSpawn = false;
@@ -456,9 +459,9 @@ void Level::validateSpawn() {
zSpawn += random.nextInt(8) - random.nextInt(8);
if (xSpawn < 4) xSpawn += 8;
if (xSpawn >= LEVEL_WIDTH-4) xSpawn -= 8;
if (xSpawn >= LevelConstants::LEVEL_WIDTH-4) xSpawn -= 8;
if (zSpawn < 4) zSpawn += 8;
if (zSpawn >= LEVEL_DEPTH-4) zSpawn -= 8;
if (zSpawn >= LevelConstants::LEVEL_DEPTH-4) zSpawn -= 8;
}
levelData.setXSpawn(xSpawn);
levelData.setZSpawn(zSpawn);
@@ -944,7 +947,7 @@ HitResult Level::clip(const Vec3& A, const Vec3& b, bool liquid /*= false*/, boo
if (solidOnly && tile != NULL && tile->getAABB(this, xTile0, yTile0, zTile0) == NULL) {
// No collision
} else if (t > 0 && tile->mayPick(data, liquid)) {
if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LEVEL_WIDTH && zTile0 < LEVEL_WIDTH) {
if(xTile0 >= 0 && zTile0 >= 0 && xTile0 < LevelConstants::LEVEL_WIDTH && zTile0 < LevelConstants::LEVEL_WIDTH) {
HitResult r = tile->clip(this, xTile0, yTile0, zTile0, a, b);
if (r.isHit()) return r;
}
@@ -2222,9 +2225,9 @@ void Level::setNightMode( bool isNightMode ) {
}
bool Level::inRange( int x, int y, int z ) {
return x >= 0 && x < LEVEL_WIDTH
&& y >= 0 && y < LEVEL_HEIGHT
&& z >= 0 && z < LEVEL_DEPTH;
return x >= 0 && x < LevelConstants::LEVEL_WIDTH
&& y >= 0 && y < LevelConstants::LEVEL_HEIGHT
&& z >= 0 && z < LevelConstants::LEVEL_DEPTH;
}
//

View File

@@ -67,8 +67,8 @@ class Level: public LevelSource
public:
static const int MAX_LEVEL_SIZE = 32000000;
static const short DEPTH = LEVEL_HEIGHT;
static const short SEA_LEVEL = DEPTH / 2 - 1;
static const int DEPTH;
static const int SEA_LEVEL;
static const int MAX_BRIGHTNESS = 15;
static const int TICKS_PER_DAY = SharedConstants::TicksPerSecond * 60 * 16;// SharedConstants::TicksPerSecond * 60 * 12; // ORG:20*60*20
@@ -307,6 +307,9 @@ public:
Dimension* dimension;
IRakNetInstance* raknetInstance;
Random random;
std::set<std::string> ops;
std::set<std::string> bannedPpl;
protected:
bool isFindingSpawn;

View File

@@ -0,0 +1,10 @@
#include "LevelConstants.h"
int LevelConstants::LEVEL_HEIGHT = 128;
int LevelConstants::CHUNK_CACHE_WIDTH = 16; // in chunks
int LevelConstants::CHUNK_WIDTH = 16; // in blocks
int LevelConstants::CHUNK_DEPTH = 16;
int LevelConstants::LEVEL_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
int LevelConstants::LEVEL_DEPTH = LevelConstants::CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
int LevelConstants::CHUNK_COLUMNS = LevelConstants::CHUNK_WIDTH * LevelConstants::CHUNK_DEPTH;
int LevelConstants::CHUNK_BLOCK_COUNT = LevelConstants::CHUNK_COLUMNS * LevelConstants::LEVEL_HEIGHT;

View File

@@ -1,14 +1,14 @@
#ifndef _MINECRAFT_WORLD_LEVELCONSTANTS_H_
#define _MINECRAFT_WORLD_LEVELCONSTANTS_H_
#pragma once
class LevelConstants {
public:
static int CHUNK_CACHE_WIDTH; // in chunks
static int LEVEL_WIDTH;
static int LEVEL_DEPTH;
static int LEVEL_HEIGHT;
const int LEVEL_HEIGHT = 128;
const int CHUNK_CACHE_WIDTH = 16; // in chunks
const int CHUNK_WIDTH = 16; // in blocks
const int CHUNK_DEPTH = 16;
const int LEVEL_WIDTH = CHUNK_CACHE_WIDTH * CHUNK_WIDTH;
const int LEVEL_DEPTH = CHUNK_CACHE_WIDTH * CHUNK_DEPTH;
const int CHUNK_COLUMNS = CHUNK_WIDTH * CHUNK_DEPTH;
const int CHUNK_BLOCK_COUNT = CHUNK_COLUMNS * LEVEL_HEIGHT;
#endif
static int CHUNK_WIDTH; // in blocks
static int CHUNK_DEPTH;
static int CHUNK_COLUMNS;
static int CHUNK_BLOCK_COUNT;
};

View File

@@ -10,7 +10,7 @@
#include "../LevelConstants.h"
class ChunkCache: public ChunkSource {
//static const int CHUNK_CACHE_WIDTH = CHUNK_CACHE_WIDTH; // WAS 32;
//static const int LevelConstants::CHUNK_CACHE_WIDTH = LevelConstants::CHUNK_CACHE_WIDTH; // WAS 32;
static const int MAX_SAVES = 2;
public:
ChunkCache(Level* level_, ChunkStorage* storage_, ChunkSource* source_)
@@ -24,14 +24,17 @@ public:
isChunkCache = true;
//emptyChunk = new EmptyLevelChunk(level_, emptyChunkBlocks, 0, 0);
emptyChunk = new EmptyLevelChunk(level_, NULL, 0, 0);
memset(chunks, 0, sizeof(LevelChunk*) * CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH);
chunks = new LevelChunk *[LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH];
memset(chunks, 0, sizeof(LevelChunk*) * LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH);
LOGI("Chunks allocated.");
}
~ChunkCache() {
delete source;
delete emptyChunk;
for (int i = 0; i < CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH; i++)
for (int i = 0; i < LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH; i++)
{
if (chunks[i])
{
@@ -42,7 +45,7 @@ public:
}
bool fits(int x, int z) {
return (x >= 0 && z >= 0 && x < CHUNK_CACHE_WIDTH && z < CHUNK_CACHE_WIDTH);
return (x >= 0 && z >= 0 && x < LevelConstants::CHUNK_CACHE_WIDTH && z < LevelConstants::CHUNK_CACHE_WIDTH);
}
bool hasChunk(int x, int z) {
@@ -52,9 +55,9 @@ public:
if (x == xLast && z == zLast && last != NULL) {
return true;
}
int xs = x & (CHUNK_CACHE_WIDTH - 1);
int zs = z & (CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * CHUNK_CACHE_WIDTH;
int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
return chunks[slot] != NULL && (chunks[slot] == emptyChunk || chunks[slot]->isAt(x, z));
}
@@ -71,9 +74,9 @@ public:
}
if (!fits(x, z)) return emptyChunk;
//if (!level->isFindingSpawn && !fits(x, z)) return emptyChunk;
int xs = x & (CHUNK_CACHE_WIDTH - 1);
int zs = z & (CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * CHUNK_CACHE_WIDTH;
int xs = x & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
int zs = z & (LevelConstants::CHUNK_CACHE_WIDTH - 1);
int slot = xs + zs * LevelConstants::CHUNK_CACHE_WIDTH;
if (!hasChunk(x, z)) {
if (chunks[slot] != NULL) {
chunks[slot]->unload();
@@ -199,8 +202,8 @@ public:
void saveAll(bool onlyUnsaved) {
if (storage != NULL) {
std::vector<LevelChunk*> chunks;
for (int z = 0; z < CHUNK_CACHE_WIDTH; ++z)
for (int x = 0; x < CHUNK_CACHE_WIDTH; ++x) {
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; ++z)
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; ++x) {
LevelChunk* chunk = level->getChunk(x, z);
if (!onlyUnsaved || chunk->shouldSave(false))
chunks.push_back( chunk );
@@ -211,7 +214,7 @@ public:
private:
LevelChunk* load(int x, int z) {
if (storage == NULL) return emptyChunk;
if (x < 0 || x >= CHUNK_CACHE_WIDTH || z < 0 || z >= CHUNK_CACHE_WIDTH)
if (x < 0 || x >= LevelConstants::CHUNK_CACHE_WIDTH || z < 0 || z >= LevelConstants::CHUNK_CACHE_WIDTH)
{
return emptyChunk;
}
@@ -254,7 +257,7 @@ private:
LevelChunk* emptyChunk;
ChunkSource* source;
ChunkStorage* storage;
LevelChunk* chunks[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
LevelChunk** chunks;
Level* level;
LevelChunk* last;

View File

@@ -12,13 +12,14 @@
/*static*/
bool LevelChunk::touchedSky = false;
const int LevelChunk::ChunkBlockCount = LevelConstants::CHUNK_BLOCK_COUNT;
LevelChunk::LevelChunk( Level* level, int x, int z )
: level(level),
x(x),
z(z),
xt(x * CHUNK_WIDTH),
zt(z * CHUNK_DEPTH)
xt(x * LevelConstants::CHUNK_WIDTH),
zt(z * LevelConstants::CHUNK_DEPTH)
{
init();
}
@@ -27,8 +28,8 @@ LevelChunk::LevelChunk( Level* level, unsigned char* blocks, int x, int z )
: level(level),
x(x),
z(z),
xt(x * CHUNK_WIDTH),
zt(z * CHUNK_DEPTH),
xt(x * LevelConstants::CHUNK_WIDTH),
zt(z * LevelConstants::CHUNK_DEPTH),
blocks(blocks),
data(ChunkBlockCount),
skyLight(ChunkBlockCount),
@@ -45,6 +46,9 @@ LevelChunk::~LevelChunk()
void LevelChunk::init()
{
heightmap = new char[LevelConstants::CHUNK_COLUMNS];
updateMap = new unsigned char[LevelConstants::CHUNK_COLUMNS];
terrainPopulated = false;
dontSave = false;
unsaved = false;

View File

@@ -106,9 +106,9 @@ private:
void recalcHeight(int x, int yStart, int z);
public:
static bool touchedSky;
static const int ChunkBlockCount = CHUNK_BLOCK_COUNT;
static const int ChunkSize = ChunkBlockCount;
static const int UpdateMapBitShift = 4; // power of (LEVEL_HEIGHT / 8) == 16
static const int ChunkBlockCount;
const int ChunkSize = ChunkBlockCount;
static const int UpdateMapBitShift = 4; // power of (LevelConstants::LEVEL_HEIGHT / 8) == 16
int blocksLength; // ? needed or not? (i.e. are all chunks the same size?)
@@ -118,12 +118,12 @@ public:
DataLayer skyLight;
DataLayer blockLight;
char heightmap[CHUNK_COLUMNS];
unsigned char updateMap[CHUNK_COLUMNS]; // marks regions within block columns that have been modified
char* heightmap; // [LevelConstants::CHUNK_COLUMNS]
unsigned char* updateMap; // marks regions within block columns that have been modified [LevelConstants::CHUNK_COLUMNS]
int minHeight;
const int x, z;
const int xt, zt;
int x, z;
int xt, zt;
bool terrainPopulated;
bool unsaved;

View File

@@ -64,7 +64,7 @@ RandomLevelSource::~RandomLevelSource() {
/*public*/
void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* blocks, /*Biome*/void* biomes, float* temperatures) {
int xChunks = 16 / CHUNK_WIDTH;
int xChunks = 16 / LevelConstants::CHUNK_WIDTH;
int waterHeight = Level::DEPTH - 64;
int xSize = xChunks + 1;
@@ -87,23 +87,23 @@ void RandomLevelSource::prepareHeights(int xOffs, int zOffs, unsigned char* bloc
float s3a = (buffer[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 1)] - s3) * yStep;
for (int y = 0; y < CHUNK_HEIGHT; y++) {
float xStep = 1 / (float) CHUNK_WIDTH;
float xStep = 1 / (float) LevelConstants::CHUNK_WIDTH;
float _s0 = s0;
float _s1 = s1;
float _s0a = (s2 - s0) * xStep;
float _s1a = (s3 - s1) * xStep;
for (int x = 0; x < CHUNK_WIDTH; x++) {
int offs = (x + xc * CHUNK_WIDTH) << 11 | (0 + zc * CHUNK_WIDTH) << 7 | (yc * CHUNK_HEIGHT + y);
for (int x = 0; x < LevelConstants::CHUNK_WIDTH; x++) {
int offs = (x + xc * LevelConstants::CHUNK_WIDTH) << 11 | (0 + zc * LevelConstants::CHUNK_WIDTH) << 7 | (yc * CHUNK_HEIGHT + y);
int step = 1 << 7;
float zStep = 1 / (float) CHUNK_WIDTH;
float zStep = 1 / (float) LevelConstants::CHUNK_WIDTH;
float val = _s0;
float vala = (_s1 - _s0) * zStep;
for (int z = 0; z < CHUNK_WIDTH; z++) {
// + (zc * CHUNK_WIDTH + z)];
float temp = temperatures[(xc * CHUNK_WIDTH + x) * 16 + (zc * CHUNK_WIDTH + z)];
for (int z = 0; z < LevelConstants::CHUNK_WIDTH; z++) {
// + (zc * LevelConstants::CHUNK_WIDTH + z)];
float temp = temperatures[(xc * LevelConstants::CHUNK_WIDTH + x) * 16 + (zc * LevelConstants::CHUNK_WIDTH + z)];
int tileId = 0;
if (yc * CHUNK_HEIGHT + y < waterHeight) {
if (temp < SNOW_CUTOFF && yc * CHUNK_HEIGHT + y >= waterHeight - 1) {

View File

@@ -1,3 +1,6 @@
#include <cstddef>
#include <fstream>
#include <ios>
#if !defined(DEMO_MODE) && !defined(APPLE_DEMO_PROMOTION)
#include "LevelData.h"
@@ -88,6 +91,9 @@ ExternalFileLevelStorage::ExternalFileLevelStorage(const std::string& levelId, c
{
createFolderIfNotExists(levelPath.c_str());
std::string playerFolder = levelPath + "/players";
createFolderIfNotExists(playerFolder.c_str());
std::string datFileName = levelPath + "/" + fnLevelDat;
std::string levelFileName = levelPath + "/" + fnPlayerDat;
loadedLevelData = new LevelData();
@@ -113,6 +119,7 @@ void ExternalFileLevelStorage::saveLevelData(LevelData& levelData, std::vector<P
void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, LevelData& levelData, std::vector<Player*>* players )
{
// @todo: completely rewrite
std::string directory = levelPath + "/";
std::string tmpFile = directory + fnLevelDatNew;
std::string datFile = directory + fnLevelDat;
@@ -141,6 +148,67 @@ void ExternalFileLevelStorage::saveLevelData( const std::string& levelPath, Leve
// Remove the temporary save, if the rename didn't do it
remove(tmpFile.c_str());
// Save players
// fuck mojang for that
if (!players || players->empty()) {
return;
}
for (auto& player : *players) {
if (player != NULL) {
savePlayer(*player, directory);
}
}
}
void ExternalFileLevelStorage::savePlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Saving player %s to %s...\n", player.name.c_str(), playerPath.c_str());
RakNet::BitStream data;
RakDataOutput buf(data);
CompoundTag playerTag;
player.saveWithoutId(&playerTag);
NbtIo::write(&playerTag, &buf);
std::ofstream file(playerPath, std::ios::out | std::ios::binary);
file.write((const char*)data.GetData(), (size_t)data.GetNumberOfBytesUsed());
}
bool ExternalFileLevelStorage::loadPlayer(Player& player, const std::string& worldDir) {
std::string playerPath = worldDir + "/players/" + player.name + ".dat";
LOGI("Loading player %s from %s...\n", player.name.c_str(), playerPath.c_str());
std::ifstream file(playerPath, std::ios::in | std::ios::binary);
if (!file.is_open()) {
return false;
}
std::vector<uint8_t> data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
RakNet::BitStream bitStream(data.data(), data.size(), false);
RakDataInput stream(bitStream);
CompoundTag* tag = NbtIo::read(&stream);
if (tag) {
player.load(tag);
tag->deleteChildren();
delete tag;
}
return true;
}
void ExternalFileLevelStorage::savePlayer(Player& player) {
ExternalFileLevelStorage::savePlayer(player, levelPath);
}
bool ExternalFileLevelStorage::loadPlayer(Player& player) {
return ExternalFileLevelStorage::loadPlayer(player, levelPath);
}
LevelData* ExternalFileLevelStorage::prepareLevel(Level* _level)
@@ -275,8 +343,8 @@ bool ExternalFileLevelStorage::readPlayerData(const std::string& filename, Level
Vec3& pos = dest.playerData.pos;
if (pos.x < 0.5f) pos.x = 0.5f;
if (pos.z < 0.5f) pos.z = 0.5f;
if (pos.x > (LEVEL_WIDTH - 0.5f)) pos.x = LEVEL_WIDTH - 0.5f;
if (pos.z > (LEVEL_DEPTH - 0.5f)) pos.z = LEVEL_DEPTH - 0.5f;
if (pos.x > (LevelConstants::LEVEL_WIDTH - 0.5f)) pos.x = LevelConstants::LEVEL_WIDTH - 0.5f;
if (pos.z > (LevelConstants::LEVEL_DEPTH - 0.5f)) pos.z = LevelConstants::LEVEL_DEPTH - 0.5f;
if (pos.y < 0) pos.y = 64;
dest.playerDataVersion = version;
@@ -294,14 +362,14 @@ void ExternalFileLevelStorage::tick()
LOGI("Saving level...\n");
// look for chunks that needs to be saved
for (int z = 0; z < CHUNK_CACHE_WIDTH; z++)
for (int z = 0; z < LevelConstants::CHUNK_CACHE_WIDTH; z++)
{
for (int x = 0; x < CHUNK_CACHE_WIDTH; x++)
for (int x = 0; x < LevelConstants::CHUNK_CACHE_WIDTH; x++)
{
LevelChunk* chunk = level->getChunk(x, z);
if (chunk && chunk->unsaved)
{
int pos = x + z * CHUNK_CACHE_WIDTH;
int pos = x + z * LevelConstants::CHUNK_CACHE_WIDTH;
UnsavedChunkList::iterator prev = unsavedChunkList.begin();
for ( ; prev != unsavedChunkList.end(); ++prev)
{
@@ -347,13 +415,13 @@ void ExternalFileLevelStorage::save(Level* level, LevelChunk* levelChunk)
// Write chunk
RakNet::BitStream chunkData;
chunkData.Write((const char*)levelChunk->getBlockData(), CHUNK_BLOCK_COUNT);
chunkData.Write((const char*)levelChunk->data.data, CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->getBlockData(), LevelConstants::CHUNK_BLOCK_COUNT);
chunkData.Write((const char*)levelChunk->data.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->skyLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->blockLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->skyLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->blockLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
chunkData.Write((const char*)levelChunk->updateMap, CHUNK_COLUMNS);
chunkData.Write((const char*)levelChunk->updateMap, LevelConstants::CHUNK_COLUMNS);
regionFile->writeChunk(levelChunk->x, levelChunk->z, chunkData);
@@ -385,16 +453,16 @@ LevelChunk* ExternalFileLevelStorage::load(Level* level, int x, int z)
chunkData->ResetReadPointer();
unsigned char* blockIds = new unsigned char[CHUNK_BLOCK_COUNT];
chunkData->Read((char*)blockIds, CHUNK_BLOCK_COUNT);
unsigned char* blockIds = new unsigned char[LevelConstants::CHUNK_BLOCK_COUNT];
chunkData->Read((char*)blockIds, LevelConstants::CHUNK_BLOCK_COUNT);
LevelChunk* levelChunk = new LevelChunk(level, blockIds, x, z);
chunkData->Read((char*)levelChunk->data.data, CHUNK_BLOCK_COUNT / 2);
chunkData->Read((char*)levelChunk->data.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
if (loadedStorageVersion >= ChunkVersion_Light) {
chunkData->Read((char*)levelChunk->skyLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData->Read((char*)levelChunk->blockLight.data, CHUNK_BLOCK_COUNT / 2);
chunkData->Read((char*)levelChunk->skyLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
chunkData->Read((char*)levelChunk->blockLight.data, LevelConstants::CHUNK_BLOCK_COUNT / 2);
}
chunkData->Read((char*)levelChunk->updateMap, CHUNK_COLUMNS);
chunkData->Read((char*)levelChunk->updateMap, LevelConstants::CHUNK_COLUMNS);
// This will be difficult to maintain.. Storage version could be per chunk
// too (but probably better to just read all -> write all, so that all
// chunks got same version anyway)
@@ -417,7 +485,7 @@ LevelChunk* ExternalFileLevelStorage::load(Level* level, int x, int z)
//bool dbg = (x == 7 && z == 9);
//int t = 0;
//for (int i = 0; i < CHUNK_COLUMNS; ++i) {
//for (int i = 0; i < LevelConstants::CHUNK_COLUMNS; ++i) {
// char bits = levelChunk->updateMap[i];
// t += (bits != 0);
// int xx = x * 16 + i%16;

View File

@@ -67,6 +67,19 @@ public:
void saveGame(Level* level);
void saveAll(Level* level, std::vector<LevelChunk*>& levelChunks);
/**
* @brief Save player to <world name>/player/<player name>.dat file
*/
static void savePlayer(Player& player, const std::string& worldDir);
/**
* @brief Load player from <world name>/player/<player name>.dat file
*/
static bool loadPlayer(Player& player, const std::string& worldDir);
virtual void savePlayer(Player& player);
virtual bool loadPlayer(Player& player);
virtual void tick();
virtual void flush() {}
private:

View File

@@ -32,6 +32,9 @@ public:
virtual void saveGame(Level* level) {}
virtual void loadEntities(Level* level, LevelChunk* levelChunk) {}
virtual void savePlayer(Player& player) = 0;
virtual bool loadPlayer(Player& player) = 0;
//void checkSession() throws LevelConflictException;
//PlayerIO getPlayerIO();
};

View File

@@ -47,7 +47,7 @@ bool Mushroom::mayPlaceOn( int tile ) {
}
bool Mushroom::canSurvive( Level* level, int x, int y, int z ) {
if (y < 0 || y >= LEVEL_HEIGHT/*Level::maxBuildHeight*/)
if (y < 0 || y >= LevelConstants::LEVEL_HEIGHT/*Level::maxBuildHeight*/)
return false;
int below = level->getTile(x, y - 1, z);

View File

@@ -53,7 +53,7 @@ bool NetherReactor::canSpawnStartNetherReactor( Level* level, int x, int y, int
if(!allPlayersCloseToReactor(level, x, y, z)) {
player->displayClientMessage("All players need to be close to the reactor.");
return false;
} else if(y > LEVEL_HEIGHT - 28) {
} else if(y > LevelConstants::LEVEL_HEIGHT - 28) {
player->displayClientMessage("The nether reactor needs to be built lower down.");
return false;
} else if(y < 2) {

View File

@@ -22,6 +22,7 @@
#include "../../item/StoneSlabTileItem.h"
#include "../../item/SaplingTileItem.h"
#include "../../item/ItemCategory.h"
#include "world/level/LevelConstants.h"
const int Tile::RENDERLAYER_OPAQUE = 0;
const int Tile::RENDERLAYER_ALPHATEST = 1;
@@ -512,10 +513,15 @@ bool Tile::shouldRenderFace( LevelSource* level, int x, int y, int z, int face )
{
if (face == 0 && y == -1) return false;
// For fixed size worlds //@todo: external constants rather than magic numbers
// @fixme @ahtung temp fix
auto xz = LevelConstants::CHUNK_CACHE_WIDTH == 16 ? 256 :
LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH / (LevelConstants::CHUNK_CACHE_WIDTH * LevelConstants::CHUNK_CACHE_WIDTH / 256 / 2);
if (face == 2 && z == -1) return false;
if (face == 3 && z == 256) return false;
if (face == 3 && z == xz) return false;
if (face == 4 && x == -1) return false;
if (face == 5 && x == 256) return false;
if (face == 5 && x == xz) return false;
// Common
if (face == 0 && yy0 > 0) return true;
if (face == 1 && yy1 < 1) return true;

View File

@@ -130,7 +130,7 @@ Vec3 NetherReactorTileEntity::getSpawnPosition( float minDistance, float varible
void NetherReactorTileEntity::spawnEnemy() {
Mob* mob = MobFactory::CreateMob(MobTypes::PigZombie, level);
Vec3 enemyPosition = getSpawnPosition(3, 4, -1);
while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LEVEL_WIDTH || enemyPosition.z >= LEVEL_DEPTH) {
while(enemyPosition.x < 0 || enemyPosition.z < 0 || enemyPosition.x >= LevelConstants::LEVEL_WIDTH || enemyPosition.z >= LevelConstants::LEVEL_DEPTH) {
enemyPosition = getSpawnPosition(3, 4, -1);
}
MobSpawner::addMob(level, mob, enemyPosition.x, enemyPosition.y, enemyPosition.z, 0, 0, true);
@@ -140,7 +140,7 @@ void NetherReactorTileEntity::spawnEnemy() {
void NetherReactorTileEntity::spawnItem() {
Vec3 itemPosition= getSpawnPosition(3, 4, -1);
while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LEVEL_WIDTH || itemPosition.z >= LEVEL_DEPTH) {
while(itemPosition.x < 0 || itemPosition.z < 0 || itemPosition.x >= LevelConstants::LEVEL_WIDTH || itemPosition.z >= LevelConstants::LEVEL_DEPTH) {
itemPosition = getSpawnPosition(3, 4, -1);
}
ItemEntity* item = new ItemEntity(level, itemPosition.x, itemPosition.y, itemPosition.z, getSpawnItem());