28 Commits

Author SHA1 Message Date
09cc2ceee4 hopefully fixed web world creation 2026-07-20 23:35:32 +03:00
7620d49489 I should go sleep ig 2026-07-20 23:14:59 +03:00
381ef354c6 wtfffffff with git 2026-07-20 23:14:21 +03:00
8be6e381d8 ok i was wrong 2026-07-20 23:12:34 +03:00
3ab30eefa4 Revert "hopefully fixed ios build"
This reverts commit 92f972d320.
2026-07-20 23:10:28 +03:00
325ab94a64 Revert "fuck i forgot ro remove tinted side option too"
This reverts commit c616546e1e.
2026-07-20 23:10:25 +03:00
9434a48ae7 Revert "help me"
This reverts commit 79be815827.
2026-07-20 23:10:21 +03:00
79be815827 help me 2026-07-20 23:01:12 +03:00
c616546e1e fuck i forgot ro remove tinted side option too 2026-07-20 22:56:20 +03:00
92f972d320 hopefully fixed ios build 2026-07-20 22:53:31 +03:00
980fc2ccfb fix build!! 2026-07-20 22:48:38 +03:00
3b82c519d0 Merge pull request 'Add icon for win32' (#18) from yefeng/minecraft-pe-0.6.1:main into main
Reviewed-on: #18
2026-07-20 21:41:45 +02:00
002bb40aae FIX: OpenAL error loop 2026-07-20 22:25:18 +03:00
6f4a07a306 Merge pull request 'Style changes' (#27) from Dram27-fix-settings-scrolling into main
Reviewed-on: #27
2026-07-20 21:14:57 +02:00
d5a3871f56 Merge pull request 'fix-settings-scrolling' (#24) from Dram27/minecraft-pe-0.6.1:fix-settings-scrolling into main
Reviewed-on: #24
2026-07-20 21:13:41 +02:00
0c32f620af Sorry, apple users, I'm temporary removing foliage tinting 2026-07-20 22:11:41 +03:00
93bf97a15e Style changes 2026-07-20 20:05:29 +03:00
0ee809daf1 Added new sources to xcodeproj so it can compile again
pull request opened and merged by me [obama giving medal to himself gif]
2026-07-20 18:12:11 +02:00
a048a51300 Added new sources to xcodeproj so it can compile again 2026-07-20 11:53:20 -04:00
365d8a10da Update README.md 2026-07-20 17:25:02 +02:00
3940c9ce1b Update README.MD 2026-07-20 16:22:56 +02:00
156849eeb6 Update README.md 2026-07-20 15:56:21 +02:00
6a8b192024 Update README.md 2026-07-20 15:45:27 +02:00
ce8ca15c56 FIX: android entity shadows 2026-07-20 15:37:19 +03:00
b3561e773d Fix to prevent text overlap in options list during scroll 2026-04-26 16:12:56 +02:00
162ec7adfa Fix bottom settings overlapping with Credits button 2026-04-26 16:00:44 +02:00
4cfaa43d77 Added scroll with wheel on PC and touch scroll on Android/IOS 2026-04-26 15:47:52 +02:00
yefengeeeeeeeeeee
f1e8932fbd Add icon for win32 2026-03-28 18:12:34 +08:00
18 changed files with 399 additions and 204 deletions

View File

@@ -320,6 +320,10 @@ target_link_libraries("${PROJECT_NAME}-server" ${CMAKE_THREAD_LIBS_INIT} ${EXTRA
add_executable(${PROJECT_NAME} ${CLIENT_SOURCES}) add_executable(${PROJECT_NAME} ${CLIENT_SOURCES})
if(WIN32)
target_sources(${PROJECT_NAME} PRIVATE data/images/pe.rc)
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP}) target_compile_definitions(${PROJECT_NAME} PUBLIC ${PLATFORM_CPP})
target_include_directories(${PROJECT_NAME} PUBLIC target_include_directories(${PROJECT_NAME} PUBLIC

View File

@@ -1,6 +1,6 @@
# MinecraftPE # MinecraftPE
> [!Warning] > [!Warning]
> Github repository **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1). > [Github repository](https://github.com/Minecraft-PE-0-6-1/minecraft-pe-0.6.1-on-all) **isnt main**. All issues and pull requests should be send in [Gitea Repository](https://gitea.sffempire.ru/Kolyah35/minecraft-pe-0.6.1).
> [!Important] > [!Important]
> We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve > We have a discord server, where you can report bugs or send feedback https://discord.gg/c58YesBxve
@@ -9,23 +9,20 @@ Source code for **Minecraft Pocket Edition 0.6.1 alpha** with various fixes and
This project aims to preserve and improve this early version of Minecraft PE. This project aims to preserve and improve this early version of Minecraft PE.
# TODO / Roadmap # Features
- [x] Add platform GLFW - Support for modern IOS and Android, Linux, Web
- [x] Compile for Linux - Improved Dedicated Server (Windows build, anticheat, commands, etc)
- [x] Compile for android aarch64 - Features from Beta version of Minecraft (Grass tint, Beta sky, Smooth lighting, etc) and other tweaks
- [x] Touch control improvements
- [ ] Screen fixes # Screenshots
- [ ] Rewrite platform logic <p align="center">
- [x] Fix sound
- [x] Do a server connection GUI <img width="49%" alt="menu" src="https://sffempire.ru/mcpe-screenshots/menu.png" />
- [ ] Controller support <img width="49%" alt="settings" src="https://sffempire.ru/mcpe-screenshots/settings.png" />
- [x] Minecraft server hosting <img width="49%" alt="worlds" src="https://sffempire.ru/mcpe-screenshots/worlds.png" />
- [x] Screen fixess <img width="49%" alt="gameplay" src="https://sffempire.ru/mcpe-screenshots/gameplay.png" />
- [x] Fix fog
- [x] Add sprinting </p>
- [x] Chat (semi working) and commands
- [x] Implementing options
- [x] Better F3
# Build # Build
@@ -79,8 +76,14 @@ cmake --build .
``` ```
C:\android-ndk-r14b C:\android-ndk-r14b
``` ```
3. Install **Build tools 35** with [SDKManager](https://dl.google.com/android/repository/commandlinetools-win-15859902_latest.zip) (build-tools should be in AppData):
3. Run the build script: ```powershell
sdkmanager "build-tools;35.0.0" --sdk_root="%LocalAppData%\Android\Sdk"
sdkmanager "build-tools;android-36" --sdk_root="%LocalAppData%\Android\Sdk"
```
4. Run the build script:
```powershell ```powershell
# Full build (NDK + Java + APK + install) # Full build (NDK + Java + APK + install)
@@ -154,7 +157,6 @@ cmake --build .
```bash ```bash
35.0.0 35.0.0
33.0.2
``` ```
6. Download **Android NDK r14b**: 6. Download **Android NDK r14b**:
@@ -200,7 +202,7 @@ cmake --build .
``` ```
## iOS ## iOS
### Xcode ### Xcode
> [Note!] > [!Note]
> There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store. > There's a precompiled IPA artifact in the GitHub mirror under Actions for those who either don't have Macs or don't want to build themself. But if you want to build youself, you'll need a Mac with Xcode. Download Xcode from the Mac App Store.
### 1. Clone ### 1. Clone

BIN
data/images/pe.ico Normal file

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After

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1
data/images/pe.rc Normal file
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@@ -0,0 +1 @@
IDI_ICON1 ICON "pe.ico"

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@@ -47,6 +47,8 @@
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@@ -1248,6 +1261,7 @@
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@@ -2468,7 +2482,19 @@
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@@ -4,12 +4,11 @@ namespace Common {
std::string getGameVersionString(const std::string& versionSuffix /* = "" */) std::string getGameVersionString(const std::string& versionSuffix /* = "" */)
{ {
std::string result = std::string("v0.6.1") + versionSuffix; std::string result = std::string("v0.1.0 (forked from v0.6.1 alpha)") + versionSuffix;
// append 64-bit port marker only on Android 64bit targets // append 64-bit port marker only on Android 64bit targets
#if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__)) #if defined(ANDROID) && (defined(__aarch64__) || defined(__x86_64__))
result += " (64-bit port)"; result += " (64-bit)";
#endif #endif
result += " alpha";
return result; return result;
} }

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@@ -293,7 +293,7 @@ void Minecraft::setLevel(Level* level, const std::string& message /* ="" */, Loc
level->ops.emplace(op); level->ops.emplace(op);
_hasSignaledGeneratingLevelFinished = false; _hasSignaledGeneratingLevelFinished = false;
#ifdef STANDALONE_SERVER #if defined(STANDALONE_SERVER) || defined(PLATFORM_WEB)
const bool threadedLevelCreation = false; const bool threadedLevelCreation = false;
#else #else
const bool threadedLevelCreation = true; const bool threadedLevelCreation = true;

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@@ -65,17 +65,13 @@ OptionBool useVignette("useVignette", true);
OptionBool useTouchscreen("useTouchscreen", true); OptionBool useTouchscreen("useTouchscreen", true);
OptionBool serverVisible("servervisible", true); OptionBool serverVisible("servervisible", true);
OptionBool foliageTint("foliagetint", false);
OptionBool foliageTint("foliagetint", true);
OptionInt fogType("fogType", 0, 0, 2); OptionInt fogType("fogType", 0, 0, 2);
OptionBool javaHud("javaHud", false); OptionBool javaHud("javaHud", false);
OptionBool betaSky("betaSky", false); OptionBool betaSky("betaSky", false);
OptionBool tintedSide("tintedSide", false); OptionBool tintedSide("tintedSide", false);
OptionBool blockOutline("blockOutline", false); OptionBool blockOutline("blockOutline", false);
OptionBool restoredAnims("restoredAnims", true); OptionBool restoredAnims("restoredAnims", true);
@@ -200,16 +196,13 @@ void Options::initTable() {
m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint; m_options[OPTIONS_ALLOW_SPRINT] = &allowSprint;
m_options[OPTIONS_RPI_CURSOR] = &rpiCursor; m_options[OPTIONS_RPI_CURSOR] = &rpiCursor;
m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint; m_options[OPTIONS_FOLIAGE_TINT] = &foliageTint;
// more options yay // more options yay
m_options[OPTIONS_FOG_TYPE] = &fogType; m_options[OPTIONS_FOG_TYPE] = &fogType;
m_options[OPTIONS_DEBUG_STYLE] = &debugStyle; m_options[OPTIONS_DEBUG_STYLE] = &debugStyle;
m_options[OPTIONS_BETA_SKY] = &betaSky; m_options[OPTIONS_BETA_SKY] = &betaSky;
m_options[OPTIONS_TINTED_SIDE] = &tintedSide; m_options[OPTIONS_TINTED_SIDE] = &tintedSide;
m_options[OPTIONS_JAVA_HUD] = &javaHud; m_options[OPTIONS_JAVA_HUD] = &javaHud;
m_options[OPTIONS_AUTOJUMP] = &autoJump; m_options[OPTIONS_AUTOJUMP] = &autoJump;

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@@ -89,7 +89,7 @@ enum OptionId {
OPTIONS_RPI_CURSOR, OPTIONS_RPI_CURSOR,
OPTIONS_FOLIAGE_TINT, OPTIONS_FOLIAGE_TINT,
OPTIONS_FOG_TYPE, OPTIONS_FOG_TYPE,
OPTIONS_JAVA_HUD, OPTIONS_JAVA_HUD,
OPTIONS_RESTORED_ANIMS, OPTIONS_RESTORED_ANIMS,
OPTIONS_TINTED_SIDE, OPTIONS_TINTED_SIDE,

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@@ -35,6 +35,17 @@ void GuiElementContainer::removeChild( GuiElement* element ) {
children.erase(it); children.erase(it);
} }
bool GuiElementContainer::containsPointInChildren(int x, int y) const {
for (auto it = children.begin(); it != children.end(); ++it) {
GuiElement* child = *it;
if (child == NULL || !child->visible) continue;
if (child->pointInside(x, y)) return true;
const GuiElementContainer* container = dynamic_cast<const GuiElementContainer*>(child);
if (container != NULL && container->containsPointInChildren(x, y)) return true;
}
return false;
}
void GuiElementContainer::tick( Minecraft* minecraft ) { void GuiElementContainer::tick( Minecraft* minecraft ) {
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) {
(*it)->tick(minecraft); (*it)->tick(minecraft);

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@@ -5,16 +5,17 @@
class Tesselator; class Tesselator;
class Minecraft; class Minecraft;
class GuiElementContainer : public GuiElement { class GuiElementContainer : public GuiElement {
public: public:
GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24); GuiElementContainer(bool active=false, bool visible=true, int x = 0, int y = 0, int width=24, int height=24);
virtual ~GuiElementContainer(); virtual ~GuiElementContainer();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
virtual void setupPositions(); virtual void setupPositions();
virtual void addChild(GuiElement* element); virtual void addChild(GuiElement* element);
virtual void removeChild(GuiElement* element); virtual void removeChild(GuiElement* element);
bool containsPointInChildren(int x, int y) const;
virtual void tick( Minecraft* minecraft );
virtual void tick( Minecraft* minecraft );
virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseClicked( Minecraft* minecraft, int x, int y, int buttonNum );
virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum ); virtual void mouseReleased( Minecraft* minecraft, int x, int y, int buttonNum );

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@@ -1,115 +1,219 @@
#include "OptionsGroup.h" #include "OptionsGroup.h"
#include "../../Minecraft.h" #include "../../Minecraft.h"
#include "ImageButton.h" #include "ImageButton.h"
#include "OptionsItem.h" #include "OptionsItem.h"
#include "Slider.h" #include "Slider.h"
#include "../../../locale/I18n.h" #include "../../../locale/I18n.h"
#include "TextOption.h" #include "TextOption.h"
#include "KeyOption.h" #include "KeyOption.h"
#include <algorithm>
OptionsGroup::OptionsGroup( std::string labelID ) { #include "../Gui.h"
label = I18n::get(labelID); #include "../Screen.h"
} #include "../../../platform/input/Mouse.h"
#include "../../../util/Mth.h"
void OptionsGroup::setupPositions() {
// First we write the header and then we add the items OptionsGroup::OptionsGroup( std::string labelID ) {
int curY = y + 18; label = I18n::get(labelID);
for(std::vector<GuiElement*>::iterator it = children.begin(); it != children.end(); ++it) { }
(*it)->width = width - 5;
void OptionsGroup::setupPositions() {
(*it)->y = curY; const int labelHeight = 18;
(*it)->x = x + 10; const int bottomPadding = 36;
(*it)->setupPositions(); const float requestedScroll = scrollOffsetY;
curY += (*it)->height + 3; const int scrollOffset = (int)requestedScroll;
} int curY = y + labelHeight - scrollOffset;
height = curY; const int contentStartY = y + labelHeight;
}
// First we write the header and then we add the items
void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) { for(auto it = children.begin(); it != children.end(); ++it) {
float padX = 10.0f; (*it)->width = width - 5;
float padY = 5.0f;
(*it)->y = curY;
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false); (*it)->x = x + 10;
(*it)->setupPositions();
super::render(minecraft, xm, ym); curY += (*it)->height + 3;
} }
curY += bottomPadding;
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) { contentHeight = std::max(0, curY - contentStartY + scrollOffset);
auto option = minecraft->options.getOpt(optId); maxScrollOffsetY = std::max(0, contentHeight - (height - labelHeight));
const float clampedScroll = Mth::clamp(requestedScroll, 0.0f, maxScrollOffsetY);
if (option == nullptr) return *this; if (clampedScroll != requestedScroll) {
scrollOffsetY = clampedScroll;
// TODO: do a options key class to check it faster via dynamic_cast setupPositions();
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft); }
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft); }
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft); void OptionsGroup::render( Minecraft* minecraft, int xm, int ym ) {
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft); float padX = 10.0f;
float padY = 5.0f;
return *this; const int labelHeight = 18;
}
minecraft->font->draw(label, (float)x + padX, (float)y + padY, 0xffffffff, false);
// TODO: wrap this copypaste shit into templates
glEnable2(GL_SCISSOR_TEST);
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) { glScissor(
ImageDef def; Gui::GuiScale * x,
minecraft->height - Gui::GuiScale * (y + height),
def.setSrc(IntRectangle(160, 206, 39, 20)); Gui::GuiScale * width,
def.name = "gui/touchgui.png"; Gui::GuiScale * (height - labelHeight)
def.width = 39 * 0.7f; );
def.height = 20 * 0.7f;
super::render(minecraft, xm, ym);
OptionButton* element = new OptionButton(optId); glDisable2(GL_SCISSOR_TEST);
element->setImageDef(def, true); }
element->updateImage(&minecraft->options);
void OptionsGroup::tick(Minecraft* minecraft) {
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); int xm = Mouse::getX();
int ym = Mouse::getY();
OptionsItem* item = new OptionsItem(optId, itemLabel, element); if (minecraft->screen != NULL) {
minecraft->screen->toGUICoordinate(xm, ym);
addChild(item); }
setupPositions();
} bool leftDown = Mouse::isButtonDown(MouseAction::ACTION_LEFT);
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) { if (trackingScrollGesture && leftDown) {
Slider* element = new SliderFloat(minecraft, optId); int dy = ym - lastDragY;
element->width = 100; int dx = xm - dragStartX;
element->height = 20; if (!scrollingGesture) {
int totalDx = xm - dragStartX;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); int totalDy = ym - dragStartY;
OptionsItem* item = new OptionsItem(optId, itemLabel, element); if (std::abs(totalDx) >= ScrollStartThreshold || std::abs(totalDy) >= ScrollStartThreshold) {
addChild(item); if (std::abs(totalDy) >= std::abs(totalDx)) {
setupPositions(); scrollingGesture = true;
} } else if (!touchDispatched) {
super::mouseClicked(minecraft, touchStartX, touchStartY, MouseAction::ACTION_LEFT);
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) { touchDispatched = true;
Slider* element = new SliderInt(minecraft, optId); }
element->width = 100; }
element->height = 20; }
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); if (scrollingGesture && dy != 0) {
OptionsItem* item = new OptionsItem(optId, itemLabel, element); scrollByPixels((float)dy);
addChild(item); }
setupPositions(); lastDragY = ym;
} }
super::tick(minecraft);
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) { }
TextBox* element = new TextOption(minecraft, optId);
element->width = 100; void OptionsGroup::mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum) {
element->height = 20; trackingScrollGesture = false;
scrollingGesture = false;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId()); touchDispatched = false;
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item); if (buttonNum == MouseAction::ACTION_LEFT && pointInside(x, y)) {
setupPositions(); trackingScrollGesture = true;
} dragStartX = x;
dragStartY = y;
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) { lastDragY = y;
KeyOption* element = new KeyOption(minecraft, optId); touchStartX = x;
element->width = 50; touchStartY = y;
element->height = 20; return;
}
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element); super::mouseClicked(minecraft, x, y, buttonNum);
addChild(item); }
setupPositions();
} void OptionsGroup::mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum) {
bool wasScrolling = scrollingGesture;
bool wasTracking = trackingScrollGesture;
trackingScrollGesture = false;
scrollingGesture = false;
if (buttonNum == MouseAction::ACTION_LEFT && wasTracking && !touchDispatched && pointInside(touchStartX, touchStartY)) {
super::mouseClicked(minecraft, touchStartX, touchStartY, buttonNum);
touchDispatched = true;
}
if (!wasScrolling) {
super::mouseReleased(minecraft, x, y, buttonNum);
}
}
void OptionsGroup::scrollByPixels(float deltaY) {
if (deltaY == 0.0f || maxScrollOffsetY <= 0.0f) return;
scrollOffsetY = Mth::clamp(scrollOffsetY - deltaY, 0.0f, maxScrollOffsetY);
setupPositions();
}
bool OptionsGroup::isScrollingGestureActive() const {
return trackingScrollGesture || scrollingGesture;
}
OptionsGroup& OptionsGroup::addOptionItem(OptionId optId, Minecraft* minecraft ) {
auto option = minecraft->options.getOpt(optId);
if (option == nullptr) return *this;
// TODO: do a options key class to check it faster via dynamic_cast
if (option->getStringId().find("options.key") != std::string::npos) createKey(optId, minecraft);
else if (dynamic_cast<OptionBool*>(option)) createToggle(optId, minecraft);
else if (dynamic_cast<OptionFloat*>(option)) createProgressSlider(optId, minecraft);
else if (dynamic_cast<OptionInt*>(option)) createStepSlider(optId, minecraft);
else if (dynamic_cast<OptionString*>(option)) createTextbox(optId, minecraft);
return *this;
}
// TODO: wrap this copypaste shit into templates
void OptionsGroup::createToggle(OptionId optId, Minecraft* minecraft ) {
ImageDef def;
def.setSrc(IntRectangle(160, 206, 39, 20));
def.name = "gui/touchgui.png";
def.width = 39 * 0.7f;
def.height = 20 * 0.7f;
OptionButton* element = new OptionButton(optId);
element->setImageDef(def, true);
element->updateImage(&minecraft->options);
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createProgressSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderFloat(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createStepSlider(OptionId optId, Minecraft* minecraft ) {
Slider* element = new SliderInt(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createTextbox(OptionId optId, Minecraft* minecraft) {
TextBox* element = new TextOption(minecraft, optId);
element->width = 100;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}
void OptionsGroup::createKey(OptionId optId, Minecraft* minecraft) {
KeyOption* element = new KeyOption(minecraft, optId);
element->width = 50;
element->height = 20;
std::string itemLabel = I18n::get(minecraft->options.getOpt(optId)->getStringId());
OptionsItem* item = new OptionsItem(optId, itemLabel, element);
addChild(item);
setupPositions();
}

View File

@@ -1,32 +1,49 @@
#ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__ #ifndef NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
#define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__ #define NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__
//package net.minecraft.client.gui; //package net.minecraft.client.gui;
#include <string> #include <string>
#include "GuiElementContainer.h" #include "GuiElementContainer.h"
#include "ScrollingPane.h" #include "ScrollingPane.h"
#include "../../Options.h" #include "../../Options.h"
class Font; class Font;
class Minecraft; class Minecraft;
class OptionsGroup: public GuiElementContainer { class OptionsGroup: public GuiElementContainer {
typedef GuiElementContainer super; typedef GuiElementContainer super;
public: public:
OptionsGroup(std::string labelID); OptionsGroup(std::string labelID);
virtual void setupPositions(); virtual void setupPositions();
virtual void render(Minecraft* minecraft, int xm, int ym); virtual void render(Minecraft* minecraft, int xm, int ym);
OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft); virtual void tick(Minecraft* minecraft);
protected: virtual void mouseClicked(Minecraft* minecraft, int x, int y, int buttonNum);
virtual void mouseReleased(Minecraft* minecraft, int x, int y, int buttonNum);
void createToggle(OptionId optId, Minecraft* minecraft); OptionsGroup& addOptionItem(OptionId optId, Minecraft* minecraft);
void createProgressSlider(OptionId optId, Minecraft* minecraft); void scrollByPixels(float deltaY);
void createStepSlider(OptionId optId, Minecraft* minecraft); bool isScrollingGestureActive() const;
void createTextbox(OptionId optId, Minecraft* minecraft); protected:
void createKey(OptionId optId, Minecraft* minecraft);
void createToggle(OptionId optId, Minecraft* minecraft);
std::string label; void createProgressSlider(OptionId optId, Minecraft* minecraft);
}; void createStepSlider(OptionId optId, Minecraft* minecraft);
void createTextbox(OptionId optId, Minecraft* minecraft);
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/ void createKey(OptionId optId, Minecraft* minecraft);
std::string label;
int contentHeight = 0;
float scrollOffsetY = 0.f;
float maxScrollOffsetY = 0.f;
bool trackingScrollGesture = false;
bool scrollingGesture = false;
bool touchDispatched = false;
int dragStartX = 0;
int dragStartY = 0;
int lastDragY = 0;
int touchStartX = 0;
int touchStartY = 0;
static const int ScrollStartThreshold = 5;
};
#endif /*NET_MINECRAFT_CLIENT_GUI_COMPONENTS__OptionsGroup_H__*/

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@@ -121,6 +121,7 @@ void OptionsScreen::setupPositions() {
(*it)->x = categoryButtons[0]->width; (*it)->x = categoryButtons[0]->width;
(*it)->y = bHeader->height; (*it)->y = bHeader->height;
(*it)->width = width - categoryButtons[0]->width; (*it)->width = width - categoryButtons[0]->width;
(*it)->height = height - bHeader->height;
(*it)->setupPositions(); (*it)->setupPositions();
} }
@@ -237,8 +238,10 @@ void OptionsScreen::generateOptionScreens() {
.addOptionItem(OPTIONS_BAR_ON_TOP, minecraft) .addOptionItem(OPTIONS_BAR_ON_TOP, minecraft)
.addOptionItem(OPTIONS_MENU_STYLE, minecraft) .addOptionItem(OPTIONS_MENU_STYLE, minecraft)
.addOptionItem(OPTIONS_RPI_CURSOR, minecraft) .addOptionItem(OPTIONS_RPI_CURSOR, minecraft)
#ifdef __APPLE__
.addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft) .addOptionItem(OPTIONS_FOLIAGE_TINT, minecraft)
.addOptionItem(OPTIONS_TINTED_SIDE, minecraft) .addOptionItem(OPTIONS_TINTED_SIDE, minecraft)
#endif
.addOptionItem(OPTIONS_JAVA_HUD, minecraft) .addOptionItem(OPTIONS_JAVA_HUD, minecraft)
.addOptionItem(OPTIONS_FOG_TYPE, minecraft) .addOptionItem(OPTIONS_FOG_TYPE, minecraft)
.addOptionItem(OPTIONS_BETA_SKY, minecraft) .addOptionItem(OPTIONS_BETA_SKY, minecraft)
@@ -261,6 +264,12 @@ void OptionsScreen::mouseReleased(int x, int y, int buttonNum) {
super::mouseReleased(x, y, buttonNum); super::mouseReleased(x, y, buttonNum);
} }
void OptionsScreen::mouseWheel(int dx, int dy, int xm, int ym) {
if (currentOptionsGroup != NULL && currentOptionsGroup->pointInside(xm, ym) && dy != 0) {
currentOptionsGroup->scrollByPixels((float)dy * 18.0f);
}
}
void OptionsScreen::keyPressed(int eventKey) { void OptionsScreen::keyPressed(int eventKey) {
if (currentOptionsGroup != NULL) if (currentOptionsGroup != NULL)
currentOptionsGroup->keyPressed(minecraft, eventKey); currentOptionsGroup->keyPressed(minecraft, eventKey);

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@@ -27,6 +27,7 @@ public:
virtual void mouseClicked(int x, int y, int buttonNum); virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum); virtual void mouseReleased(int x, int y, int buttonNum);
virtual void mouseWheel(int dx, int dy, int xm, int ym);
virtual void keyPressed(int eventKey); virtual void keyPressed(int eventKey);
virtual void charPressed(char inputChar); virtual void charPressed(char inputChar);

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@@ -185,11 +185,14 @@ void LevelRenderer::allChanged()
lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE); lastFogType = mc->options.getIntValue(OPTIONS_FOG_TYPE);
#ifndef __APPLE__
bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT); bool tint = mc->options.getBooleanValue(OPTIONS_FOLIAGE_TINT);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
#else
bool tint = false, sideTint = false;
#endif
FoliageColor::setUseTint(tint); FoliageColor::setUseTint(tint);
GrassColor::setUseTint(tint); GrassColor::setUseTint(tint);
bool sideTint = mc->options.getBooleanValue(OPTIONS_TINTED_SIDE);
TileRenderer::setUseTint(sideTint); TileRenderer::setUseTint(sideTint);

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@@ -257,7 +257,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
//Textures* textures = entityRenderDispatcher->textures; //Textures* textures = entityRenderDispatcher->textures;
//textures->bind(textures->loadTexture("%clamp%/environment/shadow.png")); //textures->bind(textures->loadTexture("%clamp%/environment/shadow.png"));
Textures* textures = entityRenderDispatcher->textures; Textures* textures = entityRenderDispatcher->textures;
textures->loadAndBindTexture("/misc/shadow.png"); textures->loadAndBindTexture("misc/shadow.png");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -298,6 +298,7 @@ void EntityRenderer::renderShadow(Entity* e, float x, float y, float z, float po
tt.draw(); tt.draw();
glColor4f2(1, 1, 1, 1); glColor4f2(1, 1, 1, 1);
// tt.color(1.f, 1.f, 1.f, 1.f);
glDisable2(GL_BLEND); glDisable2(GL_BLEND);
glDepthMask(true); glDepthMask(true);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
@@ -315,7 +316,7 @@ void EntityRenderer::renderTileShadow(Tile* tt, float x, float y, float z, int x
float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt); float a = ((pow - (y - (yt + yo)) / 2) * 0.5f) * getLevel()->getBrightness(xt, yt, zt);
if (a < 0) return; if (a < 0) return;
if (a > 1) a = 1; if (a > 1) a = 1;
// t.color(1, 1, 1, (float) a); // t.color(1.f, 1.f, 1.f, (float) a);
glColor4f2(1, 1, 1, (float) a); glColor4f2(1, 1, 1, (float) a);
float x0 = xt + tt->xx0 + xo; float x0 = xt + tt->xx0 + xo;

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@@ -10,13 +10,10 @@
static const char* errIdString = 0; static const char* errIdString = 0;
void checkError() { void checkError() {
ALenum err = alGetError();
if(err == AL_NO_ERROR) return;
while (1) { LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
ALenum err = alGetError();
if(err == AL_NO_ERROR) return;
LOGI("### SoundSystemAL error: %d ####: %s\n", err, errIdString==0?"(none)":errIdString);
}
} }
//typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq); //typedef ALvoid AL_APIENTRY (*alBufferDataStaticProcPtr) (const ALint bid, ALenum format, ALvoid *data, ALsizei size, ALsizei freq);