#ifndef NET_MINECRAFT_WORLD_ITEM__ArmorItem_H__ #define NET_MINECRAFT_WORLD_ITEM__ArmorItem_H__ //package net.minecraft.world.item; #include "Item.h" class ArmorItem: public Item { typedef Item super; public: static const int SLOT_HEAD = 0; static const int SLOT_TORSO = 1; static const int SLOT_LEGS = 2; static const int SLOT_FEET = 3; static const int healthPerSlot[4]; class ArmorMaterial { public: /// p0-p3 are slot protection values ArmorMaterial(int durabilityMultiplier, int p0, int p1, int p2, int p3);//, int enchantmentValue); int getHealthForSlot(int slot) const; int getDefenseForSlot(int slot) const; /* int getEnchantmentValue() const { return enchantmentValue; } */ private: int durabilityMultiplier; int slotProtections[4]; //int enchantmentValue; }; static const ArmorMaterial CLOTH; static const ArmorMaterial CHAIN; static const ArmorMaterial IRON; static const ArmorMaterial GOLD; static const ArmorMaterial DIAMOND; const int slot; const int defense; const int modelIndex; const ArmorMaterial& armorType; ArmorItem(int id, const ArmorMaterial& armorType, int icon, int slot); bool isArmor() const; /* int getEnchantmentValue() const { return armorType.getEnchantmentValue(); } */ }; #endif /*NET_MINECRAFT_WORLD_ITEM__ArmorItem_H__*/