#pragma once #include #include #include #include #include #include class LuaPlayer { public: LuaPlayer(const RakNet::RakNetGUID source) : m_source(source) {} std::string getNickname() { auto mc = PluginsManager::get().getMinecraft(); ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback; auto plr = ss->getPlayer(m_source); if (plr != nullptr) return plr->name; return ""; } float getX() { auto mc = PluginsManager::get().getMinecraft(); ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback; auto plr = ss->getPlayer(m_source); if (plr != nullptr) return plr->x; return 0; } float getY() { auto mc = PluginsManager::get().getMinecraft(); ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback; auto plr = ss->getPlayer(m_source); if (plr != nullptr) return plr->y; return 0; } float getZ() { auto mc = PluginsManager::get().getMinecraft(); ServerSideNetworkHandler* ss = (ServerSideNetworkHandler*) mc->netCallback; auto plr = ss->getPlayer(m_source); if (plr != nullptr) return plr->z; return 0; } private: const RakNet::RakNetGUID m_source; };