#ifndef NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__ #define NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__ #include "../Screen.h" #include "../Font.h" #include "../components/Button.h" #include "../../Minecraft.h" #include class DisconnectionScreen: public Screen { typedef Screen super; public: DisconnectionScreen(const std::string& msg) : _msg(msg), _back(NULL) {} ~DisconnectionScreen() { delete _back; } void init() { if (/* minecraft->useTouchscreen() */ true) _back = new Touch::TButton(1, "Ok"); else _back = new Button(1, "Ok"); buttons.push_back(_back); tabButtons.push_back(_back); _back->width = 128; _back->x = (width - _back->width) / 2; _back->y = height / 2; } void render( int xm, int ym, float a ) { renderBackground(); super::render(xm, ym, a); int center = (width - minecraft->font->width(_msg)) / 2; minecraft->font->drawShadow(_msg, (float)center, (float)(height / 2 - 32), 0xffffffff); } void buttonClicked(Button* button) { if (button->id == _back->id) { minecraft->leaveGame(); } } bool isInGameScreen() { return false; } private: std::string _msg; Button* _back; }; #endif /*NET_MINECRAFT_CLIENT_GUI_SCREENS__DisconnectionScreen_H__*/