#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__ //package net.minecraft.world.level->tile; //#include "world/damagesource/DamageSource.h" #include "Tile.h" #include "../Level.h" #include "../material/Material.h" #include "../../entity/Entity.h" #include "../../phys/AABB.h" class Random; class CactusTile: public Tile { typedef Tile super; public: CactusTile(int id, int tex) : super(id, tex, Material::cactus) { setTicking(true); } void tick(Level* level, int x, int y, int z, Random* random) { if (level->isEmptyTile(x, y + 1, z)) { int height = 1; while (level->getTile(x, y - height, z) == id) { height++; } if (height < 3) { int age = level->getData(x, y, z); // It takes way to long on pocket edition becuase of fewer ticks if (age >= /*15*/10) { level->setTile(x, y + 1, z, id); level->setData(x, y, z, 0); } else { level->setData(x, y, z, age + 1); } } } } AABB* getAABB(Level* level, int x, int y, int z) { float r = 1 / 16.0f; tmpBB.x0 = x + r; tmpBB.y0 = (float)y; tmpBB.z0 = z + r; tmpBB.x1 = x + 1 - r; tmpBB.y1 = y + 1 - r; tmpBB.z1 = z + 1 - r; return &tmpBB; } AABB getTileAABB(Level* level, int x, int y, int z) { float r = 1 / 16.0f; return AABB((float)x + r, (float)y, (float)z + r, (float)x + 1 - r, (float)y + 1, (float)z + 1 - r); } int getTexture(int face) { if (face == 1) return tex - 1; if (face == 0) return tex + 1; else return tex; } bool isCubeShaped() { return false; } bool isSolidRender() { return false; } int getRenderShape() { return Tile::SHAPE_CACTUS; } int getRenderLayer() { return Tile::RENDERLAYER_ALPHATEST; } bool mayPlace(Level* level, int x, int y, int z) { if (!super::mayPlace(level, x, y, z)) return false; return canSurvive(level, x, y, z); } void neighborChanged(Level* level, int x, int y, int z, int type) { if (!canSurvive(level, x, y, z)) { // Should always spawn a cactus when this happens this->spawnResources(level, x, y, z, level->getData(x, y, z), 1); level->setTile(x, y, z, 0); } } bool canSurvive(Level* level, int x, int y, int z) { if (level->getMaterial(x - 1, y, z)->isSolid()) return false; if (level->getMaterial(x + 1, y, z)->isSolid()) return false; if (level->getMaterial(x, y, z - 1)->isSolid()) return false; if (level->getMaterial(x, y, z + 1)->isSolid()) return false; int below = level->getTile(x, y - 1, z); return below == Tile::cactus->id || below == Tile::sand->id; } void entityInside(Level* level, int x, int y, int z, Entity* entity) { entity->hurt(NULL/*DamageSource.cactus*/, 1); } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__CactusTile_H__*/