#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__FurnaceTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__FurnaceTile_H__ //package net.minecraft.world.level->tile; #include "EntityTile.h" #include "../../../util/Random.h" class Level; class Mob; class Player; class LevelSource; class FurnaceTile: public EntityTile { typedef EntityTile super; public: FurnaceTile(int id, bool lit); int getTexture(int face); int getTexture(LevelSource* level, int x, int y, int z, int face); void animateTick(Level* level, int xt, int yt, int zt, Random* random); bool use(Level* level, int x, int y, int z, Player* player); int getResource(int data, Random* random/*, int playerBonusLevel*/); static void setLit(bool lit, Level* level, int x, int y, int z); TileEntity* newTileEntity(); void setPlacedBy(Level* level, int x, int y, int z, Mob* by); void onPlace(Level* level, int x, int y, int z); void onRemove(Level* level, int x, int y, int z); private: void recalcLockDir(Level* level, int x, int y, int z); Random random; const bool lit; static bool noDrop; }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__FurnaceTile_H__*/