#ifndef __SENDTO_THREAD #define __SENDTO_THREAD #include "RakNetDefines.h" #ifdef USE_THREADED_SEND #include "InternalPacket.h" #include "SocketLayer.h" #include "DS_ThreadsafeAllocatingQueue.h" #include "ThreadPool.h" namespace RakNet { class SendToThread { public: SendToThread(); ~SendToThread(); struct SendToThreadBlock { SOCKET s; SystemAddress systemAddress; unsigned short remotePortRakNetWasStartedOn_PS3; unsigned int extraSocketOptions; char data[MAXIMUM_MTU_SIZE]; unsigned short dataWriteOffset; }; static SendToThreadBlock* AllocateBlock(void); static void ProcessBlock(SendToThreadBlock* threadedSend); static void AddRef(void); static void Deref(void); static DataStructures::ThreadsafeAllocatingQueue objectQueue; protected: static int refCount; static ThreadPool threadPool; }; } #endif #endif