#include "CropTile.h" #include "Tile.h" #include "../../entity/item/ItemEntity.h" CropTile::CropTile( int id, int tex ) : super(id, tex) { this->tex = tex; setTicking(true); float ss = 0.5f; setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); } void CropTile::tick( Level* level, int x, int y, int z, Random* random ) { super::tick(level, x, y, z, random); if(level->getRawBrightness(x, y, z) >= Level::MAX_BRIGHTNESS - 6) { int age = level->getData(x, y, z); if(age < 7) { float growthSpeed = getGrowthSpeed(level, x, y, z); if(random->nextInt(int(25 / growthSpeed)) == 0) { age++; level->setData(x, y, z, age); } } } } void CropTile::growCropsToMax( Level* level, int x, int y, int z ) { level->setData(x, y, z, 7); } float CropTile::getGrowthSpeed( Level* level, int x, int y, int z ) { float speed = 1; int n = level->getTile(x, y, z - 1); int s = level->getTile(x, y, z + 1); int w = level->getTile(x - 1, y, z); int e = level->getTile(x + 1, y, z); int d0 = level->getTile(x - 1, y, z - 1); int d1 = level->getTile(x + 1, y, z - 1); int d2 = level->getTile(x + 1, y, z + 1); int d3 = level->getTile(x - 1, y, z + 1); bool horizontal = w == this->id || e == this->id; bool vertical = n == this->id || s == this->id; bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id; for (int xx = x - 1; xx <= x + 1; xx++) { for (int zz = z - 1; zz <= z + 1; zz++) { int t = level->getTile(xx, y - 1, zz); float tileSpeed = 0; if (t == Tile::farmland->id) { tileSpeed = 1; if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; } if (xx != x || zz != z) tileSpeed /= 4; speed += tileSpeed; } } if (diagonal || (horizontal && vertical)) speed /= 2; return speed; } int CropTile::getTexture( LevelSource* level, int x, int y, int z, int face ) { int data = level->getData(x, y, z); if (data < 0) data = 7; return tex + data; } int CropTile::getTexture( int face, int data ) { if (data < 0) data = 7; return tex + data; } int CropTile::getRenderShape() { return Tile::SHAPE_ROWS; } void CropTile::spawnResources( Level* level, int x, int y, int z, int data, float odds ) { super::spawnResources(level, x, y, z, data, odds); if (level->isClientSide) { return; } int count = 3; for (int i = 0; i < count; i++) { if (level->random.nextInt(5 * 3) > data) continue; float s = 0.7f; float xo = level->random.nextFloat() * s + (1 - s) * 0.5f; float yo = level->random.nextFloat() * s + (1 - s) * 0.5f; float zo = level->random.nextFloat() * s + (1 - s) * 0.5f; ItemEntity* item = new ItemEntity(level, float(x) + xo, float(y) + yo, float(z) + zo, ItemInstance(Item::seeds_wheat)); item->throwTime = 10; level->addEntity(item); } } int CropTile::getResource( int data, Random* random ) { if (data == 7) { return Item::wheat->id; } return -1; } int CropTile::getResourceCount( Random* random ) { return 1; } bool CropTile::mayPlaceOn( int tile ) { return tile == Tile::farmland->id; }