#ifndef NET_MINECRAFT_WORLD_LEVEL_TILE__FarmTile_H__ #define NET_MINECRAFT_WORLD_LEVEL_TILE__FarmTile_H__ //package net.minecraft.world.level.tile; #include "../../../util/Random.h" #include "../material/Material.h" #include "../Level.h" #include "Tile.h" class FarmTile: public Tile { public: FarmTile(int id) : Tile(id, Material::dirt) { tex = 7 + 5 * 16; setTicking(true); setShape(0, 0, 0, 1, 15 / 16.0f, 1); setLightBlock(255); } AABB* getAABB(Level* level, int x, int y, int z) { tmpBB.x0 = (float)x; tmpBB.y0 = (float)y; tmpBB.z0 = (float)z; tmpBB.x1 = (float)(x + 1); tmpBB.y1 = (float)(y + 1); tmpBB.z1 = (float)(z + 1); return &tmpBB; } bool isSolidRender() { return false; } bool isCubeShaped() { return false; } int getTexture(int face, int data) { if (face == 1 && data > 0) return tex - 1; if (face == 1) return tex; return 2; } void tick(Level* level, int x, int y, int z, Random* random) { if (isNearWater(level, x, y, z)) { level->setData(x, y, z, 7); } else { int moisture = level->getData(x, y, z); if (moisture > 0) { level->setData(x, y, z, moisture - 1); } else { if (!isUnderCrops(level, x, y, z)) { level->setTile(x, y, z, Tile::dirt->id); } } } } void fallOn(Level* level, int x, int y, int z, Entity* entity, float fallDistance) { if (!level->isClientSide && level->random.nextFloat() < (fallDistance - .5f)) { level->setTile(x, y, z, Tile::dirt->id); } } void neighborChanged(Level* level, int x, int y, int z, int type) { Tile::neighborChanged(level, x, y, z, type); const Material* above = level->getMaterial(x, y + 1, z); if (above->isSolid()) { level->setTile(x, y, z, Tile::dirt->id); } } bool blocksLight() { return true; } int getResource(int data, Random* random) { return Tile::dirt->getResource(0, random); } private: bool isUnderCrops(Level* level, int x, int y, int z) { int r = 0; for (int xx = x - r; xx <= x + r; xx++) for (int zz = z - r; zz <= z + r; zz++) { if (level->getTile(xx, y + 1, zz) == Tile::crops->id) { return true; } } return false; } bool isNearWater(Level* level, int x, int y, int z) { for (int xx = x - 4; xx <= x + 4; xx++) { for (int yy = y; yy <= y + 1; yy++) { for (int zz = z - 4; zz <= z + 4; zz++) { if (level->getMaterial(xx, yy, zz) == Material::water) { return true; } } } } return false; } }; #endif /*NET_MINECRAFT_WORLD_LEVEL_TILE__FarmTile_H__*/